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Dominant Map Features - Roads

Posted May 5th, 2008 at 09:58 AM by Velenne
In my last article, I discussed some of the basic features I look for on every map because every map has them to some degree (except possibly glyphs, but then their absence is noteworthy).

Now I will begin to look a little more at what distinguishes one map from another- their dominant features.

In this article, we're going to explore a few maps that use road tiles to alter the flow of the game. Used properly, road tiles should offer units the ability to expediently cover ground. This can negate the extra movement normally required to climb a hill, allow a melee unit to engage a ranged unit without being fired on, and stretch an army thin to force players to moderate the movement of their units.

All of the following maps offer similar basic features. Their dominant features may at first appear to be the same, but are actually very different.

Let's look at two examples:
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