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Rating: 2 votes, 3.50 average.

Custom unit: Frosticus Iciclus

Posted April 20th, 2008 at 02:02 PM by hextr1p
Updated April 27th, 2008 at 06:20 PM by hextr1p


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Figures used: Mage Knight's 2004 Holiday Figure, Frosty the Snowminion

EDIT 4.27.08: Corrected Slushball Special Attack wording
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Resident Artist
Posted in Custom Units
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Rating: 2 votes, 3.50 average.

Custom unit: Zombikazes

Posted April 20th, 2008 at 02:02 PM by hextr1p
Updated April 27th, 2008 at 06:20 PM by hextr1p

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Figures used: Mage Knight's Detonating Zombie (3)

EDIT 4.27.08: Increased points from 60 to 70.
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Posted in Custom Units
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Advanced Mapmaking Techniques

Posted April 30th, 2008 at 08:36 AM by Velenne
(This article was for the advanced mapmaker- someone who's been playing the game awhile and learned to recognize some of the subtler aspects of map design. The links have been updated for Heroscapers.com 2.0.)

Lesson 2: Maximizing Terrain

As Heroscape begins to age, its unique style and experience only gets better. Each expansion has brought news facets to the complex array of possibilities offered to those who call it their hobby. I have no doubt this trend will continue as Wizards of the Coast brings its own brand of fun and marketability to the product.

With this flexibility comes the daunting task of making the most of each of your new purchases. I’m writing this in the hopes of showing you what each expansion is capable of and how to use it to its best effect structurally, aesthetically, and mechanically. I will break down every type of terrain in this way.

It is wise to begin most of your maps with one of the two Master Sets:...
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Ask Papa-'Scape #9

Posted November 15th, 2008 at 10:00 AM by Revdyer
Updated November 18th, 2008 at 06:57 AM by Revdyer
Hello, again, boys and gulls. It's been a few weeks since old Papa-'Scape has had a chance to sit down and share his amazing wisdom with the wonderful world of HeroScapers.com. We've had a national election and many local ones, some of which are still counting. You can count on them to be counting and recounting for another month, at least, and that brings us to our first question.

Dear Papa-'Scapeman,
Our game group is arguing about how many starting hexes you have to have in a game. So, dude, how many?
(signed) Counting on you

Dear Counting,
There was that old flag, back during the American Revolution (I remember it like it was yesterday) with the motto "Don't Tread on Me." Well, I say, "Don't Count on Me." Don't call me "dude," either.

As to your question, though, how many starting hexes do you have to have in a game, the answer depends on several factors. First, it depends on what game you're...
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Week @ Heroscapers, July 6

Posted July 6th, 2009 at 03:38 PM by truth
Image of the Week

The image of the week comes from the same new image uploader who recently uploaded the great shots of the new wave 9 squads - basilmichael. You can see all of his great images here.

Download of the Week


This week's Download is Mad_wookie's Capuan Arena. It give a very unique twist to maps, splitting a player's starting zone into three different areas. You opponent is also split, making you have to plan even more.

Custom of the Week

This week, we're featuring another custom from Taeblewalker's Unofficial "Not an Exclusive" Figure Contest. 1moreheroscaper did this custom, Styro Colmanius, a repainted Roman Legionnaire. Styro is to the Roman Archers as the Swog...
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Beautiful Colby
Posted in Week@Heroscapers
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