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View Full Version : Am I the only one that thinks Major Q9 is too powerful?


MBSowards
June 27th, 2006, 01:41 AM
In the games we've played him, he's only died one time due to massive curse.

What's the deal with this guy?

How can he be stopped?

Su-Bak-Na
June 27th, 2006, 01:45 AM
In the game I just played I used range hight advantage and swarming, but Q9 was the last living in my friends army so it was easier to defeat.

Jason
June 27th, 2006, 01:45 AM
I think he is far from overpowered. 7 defense is nice but hardly invincible (a typical roll will yield 2 shields), 4 life is far from alot and his range is only 6 for his special attack. 5 movement for a double based figure without flying limits the mobility too

MBSowards
June 27th, 2006, 01:48 AM
I think too many people jump in the "I need to use the special" boat. Like with the Airborne Elite. Everyone I know wants to throw the grenades that barely do any damage to any character, and then I just kill the AE. With Q9, if you just get height advantage and attack for 5 from 8 spaces away, I think he is much more effective.

Jandars_Hope
June 27th, 2006, 07:29 AM
When heroscape first came out i was afraid of DW9k when my brother had it...but now Q9 is petrifying to battle against!

feekonea
June 27th, 2006, 09:20 AM
Is Q9 good? yes. Is he invincible? no. you should be able to outfire him orout melee him with certain figs. Or, when in doubt, snipe him out. 8)

gorillanator
June 27th, 2006, 10:22 AM
I think too many people jump in the "I need to use the special" boat. Like with the Airborne Elite. Everyone I know wants to throw the grenades that barely do any damage to any character, and then I just kill the AE. With Q9, if you just get height advantage and attack for 5 from 8 spaces away, I think he is much more effective.

I hear you there because Q9 has a good attack and good range so why use the special if there are no weak squads around when you could possibly attack someone with 5 attack and 8 range. Q9 can't be countered easily but it is possible. A good way to weaken him is DW7k. DW7k can survive most attacks from Q9 when moving in, then with maybe inflict a few wounds with Self-destruct. (Or depending on how lucky or unlucky you are you might not get any or you could kill him in one shot.)

And IMO the only Raknar's Vision figure or for that matter the only figure in the game who is too powerful is Braxas.

Oprime
June 27th, 2006, 11:06 AM
Again, I feel the sculpt balances him.

With his slow movement (as Jason touched on) and restricted LOS, he is far from overpowerful. you can outmanuver and outrange him fairly easily.

For 180 I'd much rather have Taelord.

gorillanator
June 27th, 2006, 02:09 PM
Again, I feel the sculpt balances him.

With his slow movement (as Jason touched on) and restricted LOS, he is far from overpowerful. you can outmanuver and outrange him fairly easily.

For 180 I'd much rather have Taelord.

What do you mean by sculpt?

Su-Bak-Na
June 27th, 2006, 02:25 PM
And IMO the only Raknar's Vision figure or for that matter the only figure in the game who is too powerful is Braxas.

Braxas's low defense and high cost does not make her to over powered.

reapersaurus
June 27th, 2006, 02:52 PM
Again, I feel the sculpt balances him.

With his slow movement (as Jason touched on) and restricted LOS, he is far from overpowerful. you can outmanuver and outrange him fairly easily.

For 180 I'd much rather have Taelord.

What do you mean by sculpt?He is referring to the belief that his sculpt blocks his abilities.
This is a wholely voluntary way to play, and should be agreed upon before playing Q9.

I have played him multiple times, and if his back and shoulders block LOS, than he is wholely unplayable, IMO. He would seldom be able to sight approaching figures, nor be able to use all 3 Queglix Gun attacks when he has less than 180 degrees field of vision, exacerbated by him having to be placed in bad torso positions because he is a 2-base figure. That fact alone makes him almost impossible to place him in an advantageous firing position - it's not like he's a 1-space figure, where he can spin wherever he wants for LOS.

So far after playing him, he is worth about exactly 180 points.
He mows down small hordes, until a stronger piece attacks him and usually takes him down. I did think he'd be stronger, and I do think he's a strong unit (which is why I play him), but he's not overpowering in our games so far.

gorillanator
June 27th, 2006, 05:14 PM
Again, I feel the sculpt balances him.

With his slow movement (as Jason touched on) and restricted LOS, he is far from overpowerful. you can outmanuver and outrange him fairly easily.

For 180 I'd much rather have Taelord.

What do you mean by sculpt?He is referring to the belief that his sculpt blocks his abilities.
This is a wholely voluntary way to play, and should be agreed upon before playing Q9.

I have played him multiple times, and if his back and shoulders block LOS, than he is wholely unplayable, IMO. He would seldom be able to sight approaching figures, nor be able to use all 3 Queglix Gun attacks when he has less than 180 degrees field of vision, exacerbated by him having to be placed in bad torso positions because he is a 2-base figure. That fact alone makes him almost impossible to place him in an advantageous firing position - it's not like he's a 1-space figure, where he can spin wherever he wants for LOS.

So far after playing him, he is worth about exactly 180 points.
He mows down small hordes, until a stronger piece attacks him and usually takes him down. I did think he'd be stronger, and I do think he's a strong unit (which is why I play him), but he's not overpowering in our games so far.

You are definetly right and I'm not going to play like that with Q9 next time i play with him. (Even if it's the rules it doesn't justify his high point value.)

django
June 28th, 2006, 04:10 AM
I tore through q9 with jotun today. 1st round i had all three turn markers on jotun 1st he chopped down 4 orcs 2nd walked up to q9 got 3 hits 3rd killed him the rest of my army never moved it was all down hill after 1st round.....I won :D .

Jason
June 28th, 2006, 04:21 AM
That must have been a tiny map if on the 1st turn of the Game Jotun was able to engage the enemies orcs and Q9 on Turn 2

Hex_Enduction_Hour
June 28th, 2006, 09:50 AM
I tore through q9 with jotun today. 1st round i had all three turn markers on jotun 1st he chopped down 4 orcs 2nd walked up to q9 got 3 hits 3rd killed him the rest of my army never moved it was all down hill after 1st round.....I won :D .

I"ve done near the same thing. I took Jotun in immediately to deal with the Q9 threat. Thanks to some amazing defense rolls on my opponent's part, it took a lot longer than your kill, but it was effective.

:headshake: I do not like seeing that big-shouldered soulborg across the battlefield from my troops.

bobofett
June 28th, 2006, 02:07 PM
I agree with reaper, i have a snow board and i always play with heavy snow and slippery ice. with this in mind it is hard for Q9 to move anywhere and then i just open fire upon him with the musket men and other ranged units. sooooo that is why i think Q9 isnt that overpowered.

gamjuven
July 10th, 2006, 10:44 PM
Q9 is a lot of fun. He is a soulborg with all the high defense and 4 life, which is ridiculous. But his special attack can leave something to be desired. I have lately found him to fail miserably at wounded things. Against small squads he does pretty well, but his slow movement and lack of range with special gets in the way. I have never used his base attack as it takes so long for him to get to high ground that +1 attack does not outweigh 3 attacks of 3. He fought charos and failed to wound him (good rolling by opponent though). I think I might prefer Nilfeim. He is awesome. Pretty good massive squad killing with a possible 3 attacks of 4. Great movement with flying. Awesome 6 base attack that is wonderful for killing anything. Plus he looks the coolest in the game.

Grungebob
July 10th, 2006, 10:52 PM
Am I the only one that thinks Major Q9 is too powerful? No arrow gruts feel the same way you do. :wink:

jaques
July 11th, 2006, 12:24 AM
Q9 can definitely be taken down if you have the right figures for it.

On the other hand, in his favor, he's a great way to take out the KMA -- no other unit can force them to make up to 9 defense rolls in a turn, making the odds of a whiff much higher.

Jason
July 11th, 2006, 01:00 AM
Vipers and Aubriens could make them defend 9 times, so could Marro Drones

countblah
July 11th, 2006, 01:15 AM
They're not a for sure though. Q9 can force them to roll 9 times. Everything else, you're taking a chance with on the D20.

gorillanator
July 11th, 2006, 09:53 AM
Q9 can definitely be taken down if you have the right figures for it.

On the other hand, in his favor, he's a great way to take out the KMA -- no other unit can force them to make up to 9 defense rolls in a turn, making the odds of a whiff much higher.

Even if you do try to roll 1 attack die 9 times you aren't going to get the attack die every time.