View Full Version : Jack o' Blades' Super Customs -- 10/7 Carnage Update
Jack o' Blades
July 10th, 2007, 07:40 PM
10/7
http://i226.photobucket.com/albums/dd211/XXObeliskXX/carnagecomplete2343sized-1.jpg
10/6
Carnage, Redone once again.
http://i226.photobucket.com/albums/dd211/XXObeliskXX/carnagecompletesized.jpg
8/5
CARNAGE [Re-Done]
http://i21.photobucket.com/albums/b295/White-Balverine/Carnage_byJackoBlades210.jpg
7/10
My first whack at customs in a while. Well, quite a while..
Anywho, the picture part got a little sloppy, but I suppose that's what I get for using paint haha. If you've got ideas/improvements, feel free to share :D
EDIT -- Just remembered there is no hitzone. Don't have a figure yet, so i have nothing to base it off. On top of that, even if I did have a fig, I don't know how to do it :oops:
CARNAGE
http://i21.photobucket.com/albums/b295/White-Balverine/carn-3.jpg
GIR
July 10th, 2007, 08:29 PM
AWESOME!!! I love it!!! I was hoping someone would make a Carnage. I think he is a little overpriced though. Based on the comics and TV shows, I think he should have 2 or 3 range for his normal attack.
johnny139
July 10th, 2007, 08:35 PM
And Carnage is supposed to be twice as strong as Venom, who is twice as strong as Spider-Man. Going by the current scale, he should have 8 attack. Going on a black-and-white basis, of course. Then again, Carn-Axe kinda covers that... Nevermind, then.
Other than a few minor nitpicks, he feels awesome. One of my favorite villains; you've done him justice. Very thematic, though I'd choose something like "Insane" for his personality, as a personal preference. :up:
Jack o' Blades
July 10th, 2007, 08:38 PM
I'd choose something like "Insane" for his personality, as a personal preference. :up:
Aha! See, that's more along the lines of what I was looking for, but I Relentless was the only thing I could think of. Thanks :D
--Insane edit has been done.
allskulls
July 10th, 2007, 09:23 PM
Nice, Jack o' Blades!
I can see that one getting the Tried & True treatment :D
At first glance, I think the cost is too high. Compared to Spidey & Venom, with what you have now, he should be about 140-150. He has 1 more life but his special attack causes him to receive a wound. Negating Spider Sense is cool and works well for him but it is not close to being as good as having Spider Sense. The Spidey/Venom comparison proves that survivability ranks higher than attack power in terms of point cost.
Jack o' Blades
July 10th, 2007, 10:18 PM
Nice, Jack o' Blades!
I can see that one getting the Tried & True treatment :D
At first glance, I think the cost is too high. Compared to Spidey & Venom, with what you have now, he should be about 140-150. He has 1 more life but his special attack causes him to receive a wound. Negating Spider Sense is cool and works well for him but it is not close to being as good as having Spider Sense. The Spidey/Venom comparison proves that survivability ranks higher than attack power in terms of point cost.
Thanks :D
Yea, when I first priced him, I thought to either lower the price, or give him another life or two due to the Carn-Axe ability. I ended up not doing either :(
Actually, now that I'm thinking about it, I think i priced him 170 'cause he's stronger than Venom in the Marvel Universe, and somehow that influenced his price.
I think I will bring him down to 150..
Jack o' Blades
July 18th, 2007, 07:38 PM
7/18
Carnage -- Round 2
Alright, so after much debate and revising, Carnage has been completely redone. Here's the result:
http://i21.photobucket.com/albums/b295/White-Balverine/neocarn-1.jpg
Havoc Line wouldn't quite fit with the whole Swing Line text, but hopefully it's understood on what it should be..
HAVOC LINE 4
Instead of a normal move, Carnage may use Havoc Line. Havoc Line has a move of 4. When counting spaces for Carnage's Havoc Line movement, ignore elevations. Carnage may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Carnage may not Havoc Line more than 40 levels up or down in a single Havoc Line. If Carnage is engaged when he starts to Havoc Line, he will not take any leaving engagement attacks. If Havoc Line was used by the effect of Maximum Carnage, Carnage may make another attack after using Havoc Line.
Thoughts/ideas?
GreyOwl
July 18th, 2007, 08:40 PM
I like this version a lot better! :) I think it's thematically more accurate, and a better fit with the other figures as well.
You may be able to reword some of it so you have more room. Try this:
If Carnage rolls at least one skull when attacking, roll the 20-sided die. If you roll a 1, place one Wound Marker on this card. If you roll 2-7, nothing changes. If you roll 8-13, add one skull to your attack roll. If you roll 14-17, add two skulls. If you roll 18-19, add 3 skulls. If your roll 20, add 5 skulls. If Maximum Carnage destroys a figure, Carnage may immediately use his Havo Line 4.
It's not THAT much shorter than what you had, but it may end up saving you a line or two. :)
IAmBatman
July 18th, 2007, 08:45 PM
I see you, and I raise you this further tweaked version:
If Carnage rolls at least one skull when attacking, roll the 20-sided die. If you roll a 1, place one Wound Marker on this card. If you roll 2-7, nothing happens. If you roll 8-13, add one automatic skull to your attack roll. If you roll 14-17, add two skulls. If you roll 18-19, add 3 skulls. If your roll 20, add 5 skulls. If Maximum Carnage destroys a figure, Carnage may immediately use his Havoc Line 4.
This might give you enough room to squeeze in a full version of Havoc Line?
GreyOwl
July 18th, 2007, 08:52 PM
I submit to the English major! Although I prefer "nothing changes" to "nothing happens" when rolling 2-7, because "nothing happens" makes it sound like the actual attack fails. Unless that was the intent? I assumed it meant to proceed as normal without adding skulls.
Jack o' Blades
July 18th, 2007, 08:53 PM
Bah, no good :( Still doesn't fit
GreyOwl
July 18th, 2007, 08:54 PM
Are you using that blanks space above the superstrength symbol? If it still doesn't work, try messing with the kerning of the font to condense it. That's not as dramatic as a smaller font size would be.
IAmBatman
July 18th, 2007, 08:54 PM
Honestly, I think you could just skip the whole 2-7 section and go straight from what happens on 1 to what happens on 8 and above. If you don't say anything happens out of the usual on rolls of 2-7, we can just assume that things proceed as normal.
Also, another space saver.
hi1hi1hi1hi1
July 18th, 2007, 08:55 PM
I see you, and I raise you this further tweaked version:
If Carnage rolls at least one skull when attacking, roll the 20-sided die. If you roll a 1, place one Wound Marker on this card. If you roll 2-7, nothing happens. If you roll 8-13, add one automatic skull to your attack roll. If you roll 14-17, add two skulls. If you roll 18-19, add 3 skulls. If your roll 20, add 5 skulls. If Maximum Carnage destroys a figure, Carnage may immediately use his Havoc Line 4.
This might give you enough room to squeeze in a full version of Havoc Line?Thats perfect except for the point about "nothing happens." instead of nothing happens you could say "proceed normally" or "attack normally" to clear up some confusion.
GreyOwl
July 18th, 2007, 08:57 PM
Honestly, I think you could just skip the whole 2-7 section and go straight from what happens on 1 to what happens on 8 and above. If you don't say anything happens out of the usual on rolls of 2-7, we can just assume that things proceed as normal.
Also, another space saver.
Even better. :)
hi1hi1hi1hi1
July 18th, 2007, 08:58 PM
Honestly, I think you could just skip the whole 2-7 section and go straight from what happens on 1 to what happens on 8 and above. If you don't say anything happens out of the usual on rolls of 2-7, we can just assume that things proceed as normal.
Also, another space saver.
Even better. :)
Yea thats the best idea.
Jack o' Blades
July 18th, 2007, 09:00 PM
Still no good :(
I tried to see how much space I would need approx. and It's a little over 1/2 the card...I don't think there's any way to have full wording for Havok Line..
IAmBatman
July 18th, 2007, 09:02 PM
What font are you using? I usually use arial narrow, for instance, and I can fit a lot more on the card that way than if I used arial itself.
Jack o' Blades
July 18th, 2007, 09:11 PM
Woo :D :D :D
It fits, scrunched, but it fits.
http://i21.photobucket.com/albums/b295/White-Balverine/neocarn-2.jpg
IAmBatman
July 18th, 2007, 09:17 PM
Looks good. A roll of 20 is essentially an instakill there, but that's ok as it's not unusual for a roll of 20.
Jack o' Blades
July 18th, 2007, 09:18 PM
Thanks :)
So what program do you guys use to create your cards? Starting to think that paint isn't a very good choice..
IAmBatman
July 18th, 2007, 09:19 PM
Photo Impression 4 came on my computer. It's not awesome, but it gets the job done.
GreyOwl
July 18th, 2007, 09:25 PM
I make templates in Photoshop for the various layers, and then build them together in MS Publisher. This way I can make different colored borders, panels, and fog and then combine them however I want later, without having to make a separate image for each combination. I keep all my card data in Excel, and use the Catalog Merge to feed it into Publisher. That way if I want to change fonts or something, I can apply it to all my customs at once and just rebuild them all.
Jack o' Blades
August 5th, 2007, 07:18 PM
Ladies and Gentlemen, I give you, Carnage!
CARNAGE
http://i21.photobucket.com/albums/b295/White-Balverine/Carnage_byJackoBlades210.jpg
A million thanks to Allskulls for doing the card. Personally, I don't think it could have been done any better.
Lotus
August 5th, 2007, 07:21 PM
Wow, that is great, seems like I won't have to make a Carnage card, yours is better than anything I had come up with, now all I need is a figure. Looks like I'll be modding a Vemon figure . . .
Jack o' Blades
August 5th, 2007, 07:23 PM
That was my original plan too, but I've decided to just spend the extra bucks for a Carnage HeroClix fig.
Tiberius
August 5th, 2007, 07:26 PM
I am surprised to see carnage with only a three attack but with the maximum carnage ability I guess that really can add in the damage. Though to be honest I always saw carnage as badder than this, maybe some type of distance attack (shooting his red symbiote bolts) or an attack that will allow him to keep attacking every time he deals a skull (like rapid fire or blood hungry). Ah, never mind I just read the rest of havoc line and he can get another attack if he does the 20. Overall not too bad. The abilities are definately unique and show alot of creativity. Probably not a figure I would personally use but not a bad design for him.
Lotus
August 5th, 2007, 07:30 PM
Jack O' Blades, I do a lot of modding, so it isn't a big deal, unfortunately I don't have a lot of local places to get extra figures, and right now, I need 5 Spiderman (2x Scarlet Spiders, 2x Irons Spider, and 1x Spiderman India) figures and 2 Venoms (Carnage and . . . forgot the other guys name) to mod, and really don't want to go and hunt them down online. But we'll see, I am sure someone around here (local or online) has piles of them.
Eclipse
August 6th, 2007, 12:24 PM
Maximum Carnage should start with this line instead:
After rolling attack dice for a normal attack, if Carnage rolls at least one skull, roll the 20 sided die.
Also, powers shouldn't have circular references. It makes them impossible to separate and reuse (old coding habit). I'd leave Maximum Carnage as is, but cut off the last line about the ability to use Havok line again. Similarly, leave Havok Line the same, but leave out the "if used after Maximum Carnage" part. Take these two out and put them in another power. Something like this would work:
Killing Spree
When Carnage destroys a(n enemy) figure, he may immediately use his Havok Line ability and attack again.
I really like how you've got this guy set up, btw. I wouldn't change how he plays, but I'd consider rewording it a bit.
Jack o' Blades
August 6th, 2007, 02:53 PM
I see what you mean, but I'll probably wait until more changes are needed and then just do them all at one time.
Jack o' Blades
August 22nd, 2007, 09:52 PM
My friend and I just got all excited over the new Dynasty Warriors game that has Gundams in it, so now I'm in a Gundam Frenzy. I decided to make the "Gundam Wing" series gundams, and I started with Death Scythe. Tell me what think and I hope you guys like 'em :D
Other notes:
-For a figure, I use just a Death Scythe Gundam action figure that you could get from Toys 'r' Us or somewhere....well, use to be able to get
-I call it 'Battle Armor' because a "real size" HeroScape gundam would be massive. For this, my imagination makes the 'pilot' hook into a Virtual Reality type thing, and controls the Gundam's movements from the inside.
-I did design these a long time ago, but that was before MS was even announced, and now I think it'd just be sweet to have them in the world of super heroes.
Battle Armor: Death Scythe
http://i21.photobucket.com/albums/b295/White-Balverine/DS1.jpg
Jonathan
August 23rd, 2007, 06:02 AM
Where does Deathscythe go when you replace it with a pilot figure for "Critical Damage"?
Am I correct in thinking as long as you have pilots in the Deathscythe, it can't die?
Troll Warrior
August 23rd, 2007, 06:24 AM
Where does Deathscythe go when you replace it with a pilot figure for "Critical Damage"?
With the other dead figures ...?
Am I correct in thinking as long as you have pilots in the Deathscythe, it can't die?
No. Everytime Scythee receives a wound, you see if that attack damaged a critical component. If it did, Scythee is removed from the game, but any pilot in him is ejected back onto the game board.
Am I right, Jack O' Blades?
Troll Warrior
August 23rd, 2007, 06:28 AM
CARNAGE
http://i21.photobucket.com/albums/b295/White-Balverine/Carnage_byJackoBlades210.jpg
I love how this guy is the same price as Venom and Spidey together! It really represents well how it takes both of them to take him down. However, I'd probably drop his Life to 5, but that's just me.
EDIT: Wow, I can really be thick. :D
Jack o' Blades
August 23rd, 2007, 12:56 PM
Am I correct in thinking as long as you have pilots in the Deathscythe, it can't die?
No. Everytime Scythe receives a wound, you see if that attack damaged a critical component. If it did, Scythe is removed from the game, but any pilot in him is ejected back onto the game board.
Am I right, Jack O' Blades?
Yes, you are. However, if the now ex-pilot would be destroyed by taking those 3 wounds, he too is removed.
Jack o' Blades
August 23rd, 2007, 01:06 PM
I love how this guy is the same price as Venom and Spidey together! It really represents well how it takes both of them to take him down. However, I'd probably drop his Life to 5, but that's just me.
I think somebody did some math wrong :wink:
As for 6 life, I think that's a good spot for it. He's supposed to be stronger than Spiderman, and Venom, both of which have 5 life. I thought 7, but that would be slightly over doing it, seeing how it's one less than the Hulk (who is an enduring beast). So 6 seems just right.
Troll Warrior
August 23rd, 2007, 03:27 PM
I think somebody did some math wrong :wink:
As for 6 life, I think that's a good spot for it. He's supposed to be stronger than Spiderman, and Venom, both of which have 5 life. I thought 7, but that would be slightly over doing it, seeing how it's one less than the Hulk (who is an enduring beast). So 6 seems just right.
He. He He He. He. Yeah. As I mentoned to somone, when they quite kindly answered a stupid idea I had in my sleep deprived state, I hadn't gotten enough sleep for a while, so just about anything sounded good.
I still am debating on the 6 Life though. My only problem with it is that it is the same as Thanos, but he should of had 8 Life and a price bump anyways.
Hey, I did end up correctly interpreting your Deathscythe card though, so I am not completely stupid.
Only kinda stupid. :)
Jack o' Blades
October 6th, 2007, 10:43 PM
10/6
Carnage, Redone once again.
http://i226.photobucket.com/albums/dd211/XXObeliskXX/carnagecompletesized.jpg
Alright, compared to my last card, here is my reasoning on why I made him this way this time around:
Compared to last time, Maximum Carnage had 2-7 as a blank space. With a not so threatening 3 attack, 2-7 wasn't helping Carnage decimate his foes. So, 2-7 became a +1.
Several of you mentioned Carnage using parts of his symbiote being used as projectile weapons. I have now realized that that is one of his 'signature' / most recognizable features. To compensate that, I gave him a range of 4, equalling his normal attack to Spiderman's and Venom's Web Shot, but minus the "roll one less defense die" part.
Some of you might question how Maximum Carnage would work with a projectile attack, but just pretend he shoots a lot of himself :wink:
Also, from my very first Carnage, I loved the Carn-Axe ability. The first time around it went something like this:
CARN-AXE SPECIAL ATTACK
Range 1. Attack 8. If Carnage uses this attack, place one wound on this card.
Obviously, the Axe is THE signature thing from Carnage. Somebody sees some red guy next to Spiderman that has an axe for hand, they instantly say "That's Carnage" wether they know it or not. So, I had to bring it back, but in a different, more kill-tac-u-lar style.
I took out Havoc Line because..well, how often do you see Carnage swinging around? I myself am a Carnage fanatic and I've never seen him zipping around like that. On top of that, the whole Swing Line ability isn't as great w/o Spider Sense. With Killing Spree in its place, it makes Carnage all the more lethal.
Anyway, what do you guys think? Do you like this one better, or how it use to be?
Jonathan
October 6th, 2007, 11:48 PM
Hmm. Maximum Carnage seems like a beast, but I haven't played him and it's too late to do the probabilities justice :D
I like the flavor, I'm just not sure about pricing.
allskulls
October 7th, 2007, 02:32 AM
I like the changes. Makes him simpler. His offensive effectiveness with his range working with Maximum Carnage may be enough to warrant his cost even without the Havoc Line or any defensive ability.
The text can be lowered beneath the blood splatters and some space on both sides will make it easier on the eyes.
Jack o' Blades
October 7th, 2007, 02:22 PM
Alrighty kids :D
Since this morning I have been working on balancing Carnage out and I think I have came the closest I have ever...came or would it be come?
Anyway, I am working on the card now and will post it within the next few minutes..
:P :P BE EXCITED!! :P :P
Jack o' Blades
October 7th, 2007, 02:49 PM
Alright, here it is.
http://i226.photobucket.com/albums/dd211/XXObeliskXX/carnagecomplete2343sized.jpg
Personally, I think this version is way more fun. Instead of the games where it's "oh, get away from that guy and shoot him down" and those times that go something like this:
Carnage Player: "Attack Doom with Carnage" *rolls dice*
:skull: :skull: :shield: :skull: :shield:
CP: "Kay, now his ability" *rolls D20* (17-----> :skull: :skull: :skull: :skull: )
CP: "So in total, I have:" :skull: :skull: :skull: :skull: :skull: :skull: :skull:
Dr. Doom Player:"......I'm not even going to roll defense."
Now, Carnage gets to go well...wreck havoc through out the land. But this time, it's in a more balanced, yet still fun, method.
Jonathan
October 7th, 2007, 07:25 PM
Digging the changes! I'll definitely play this guy - nice work!
vBulletin® v3.6.9, Copyright ©2000-2013, Jelsoft Enterprises Ltd.