View Full Version : The Book of Silver Surfer
Firemaster
July 8th, 2007, 09:10 PM
The Book of Silver Surfer
http://www.hasbro.com/common/images/heroscape/characters/master/B1784915-D56F-E112-45B11DDD281230C5.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page (http://www.hasbro.com/games/kid-games/heroscape/default.cfm?page=Marvel/CharacterDetail&char_id=113&set_id=15&set_type=1) for stats and special powers, plus "character biography" and other non-game unit info.
_________________________________________________________________
-Rulings and Clarifications-
The 'S' symbol.
The 'S' symbol in the lower left-hand corner of the card signifies this figure has Superstrength. A figure with Superstrength is immune to Falling and Major Falling; the figure is not immune to Extreme Falling however. A figure with Superstrength is also able to ignore any abilities a destructible object has that would give it automatic shields. (Firemaster)
- COSMIC BLAST : Seeing removed Order Markers
If I get to remove an order Marker on an Army Card because of Cosmic Force Blast Special Attack, do I get to see what the order marker was once I remove it?
No. It stays hidden from view until the point in the round when it would have come into play. It is then revealed, and the player that owns that order marker would obviously lose that turn. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
Marvel:
TBA
Classic:
TBA
Synergy Benefits Offered
Marvel:
N/A
Classic:
- 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus
[list:bc01998a1c]* Having a Valiant personality, Silver Surfer may aid the 4th Massachusetts Line with their VALIANT ARMY
DEFENSE BONUS.
*NOTE: See The Book of 4th Massachusetts Line for proper application.[/list:u:bc01998a1c]
_________________________________________________________________
-Strategy, Tactics and Tips-
- TBA
dragonfire9788
July 8th, 2007, 09:39 PM
(My :2cents: may change when I get the figure)
Silver Surfer: Good stats. Could hold up well. Has chance of moving 11 spaces per turn. A-
johnny139
July 8th, 2007, 09:40 PM
Hyper Speed... hmm...
You know, this guy would go well with some 4th Mass.
Silver Surfer - 320
4th Massachusetts Line x 2 - 140
Marcu Esenwein - 20
___________________________
Total = 500
Send Marcu in first and wait until he dies. Once he does, set up the Linesmen on a hill, and send the Surfer out to cause general mayhem at the advancing line.
jcb231
July 9th, 2007, 12:12 PM
This guy, Red Skull, Thanos, and Captain America are my top four from Marvelscape, in that order I think.
rdhight
July 11th, 2007, 05:15 PM
Definitely the one I want the most as well.
EDIT: okay, I have an actual question. Is the Hyper Speed movement a flat value like the rats' Scatter, or can the Surfer double-dip on road, glyphs, etc.?
ProSpecT
July 17th, 2007, 05:31 AM
Definitely the one I want the most as well.
EDIT: okay, I have an actual question. Is the Hyper Speed movement a flat value like the rats' Scatter, or can the Surfer double-dip on road, glyphs, etc.?
Very good question to ask. I would say yes. I mean you don't actually move 11 spaces in a single turn. You move 6 and then an additional 5 after the turn. So 9 spaces on a road and 8 which is 17 means a lot of road would need to be present. Also to contradict what I say because I try to attack it from both sides I can see an argument being that he never really touches the ground. He is constantly flying which means he wouldn't get the bonus. Hmmm I debate myself rather well I think... :?
IAmBatman
July 17th, 2007, 08:11 AM
After taking a turn with Silver Surfer, Silver Surfer may move up to an additional 5 spaces.
They put a limit on it right there. You get up to 5 spaces, no more. It's a static movement - absolutely.
soberman
July 17th, 2007, 07:44 PM
ProSpecT wrote: Also to contradict what I say because I try to attack it from both sides I can see an argument being that he never really touches the ground. He is constantly flying which means he wouldn't get the bonus. Hmmm I debate myself rather well I think...
I've been wondering about this for some time now...does SS need to roll for lava damage? Does he have to move slower over snow? I would say that he doesn't, but I'm sure there are those that would disagree simply on the basis that that would entail him having a special set of movement rules unique to his character.
However, the "power cosmic" is unique to SS and he is the only figure that has been crafted to be hovering above his base.
IAmBatman
July 17th, 2007, 07:47 PM
He's flying over the snow - heavy snow is an obstacle, like the ruin. Same with lava - he flies over it as well. Now if he decides to land on a lava tile, to hold a glyph, or w/e, then he's subject to the damage. Having a surfboard and a plastic stem below him on the sculpt doesn't change the official flying rules any.
rdhight
July 17th, 2007, 07:58 PM
After taking a turn with Silver Surfer, Silver Surfer may move up to an additional 5 spaces.
They put a limit on it right there. You get up to 5 spaces, no more. It's a static movement - absolutely.
Thanks.
Now that I think about it, the Classic special powers offer some interesting possibilities for an urban-themed superhero-- make him a slow walker, give him Road/Wallwalk Strength, then a reliable Tarn Vikings style "move again" power so he can get that double road bonus and jump in and out of water. Road Strength on a figure with a ranged normal attack could be cool.
IAmBatman
July 17th, 2007, 08:00 PM
I agree - there should be some fun stuff with that. I gave my Gotham Crimelord strength on street tiles (I'll have to change that to asphault in the wording one of these days, though).
soberman
July 20th, 2007, 12:35 AM
He's flying over the snow - heavy snow is an obstacle, like the ruin. Same with lava - he flies over it as well. Now if he decides to land on a lava tile, to hold a glyph, or w/e, then he's subject to the damage. Having a surfboard and a plastic stem below him on the sculpt doesn't change the official flying rules any.
Okay, I really do like to stick to the official rules and all. Honest. However, this is one time when I think that the limitations on how much text can be crammed onto a card would warrant an "unofficial" house rule. Essentially, what I mean to say is that, while I realize that this isn't the holographic chess C-3PO plays against Chewbacca in Star Wars, meaing that the actual static sculpt can't climb off it's board or land, I really, truly don't think SS would dismount his board during combat. Moreover, I believe that, if he stopped over lava and dismounted so he could stand in it, he is, more or less, either suicidal or mentally retarded. Or both. His board is the source of his powers, after all. (Maybe if he's mindshackled...hmmmmm?)
Again, I don't think he should take 2 movement when stopping over snow, which the rules dictate as "landing" for flyers, for the above reason. He just wouldn't ever willingly dismount his board during combat.
As far as holding a glyph is concerned, couldn't the SS simply hover above the glyph and absorb it's power and channel it through his board?
I'm not trying to be antagonistic. I simply think a lava resistant SS makes sense, that's all. Who's willing to wager that they might not get that power to fit on Thing's card either. If it works for the Obsidians...
Also, is it possible that hasbro has simply failed to include immunity to lava etc. on the list with the falling immunity the "S" symbol entails?
Anyway, I really do respect everyone's right to disagree with me. This is just my planned house rule. SS has such a high movement ratio that I doubt it will come into play often anyhow.
Soberman
Now Playing: Midnight Oil Blue Sky Mining
IAmBatman
July 20th, 2007, 01:02 AM
If Hasbro wanted these characters to have immunity to lava, it would've given them immunity to lava. I think it takes a lot away from the fun of lava gameplay to have too many characters immune to it, and I'm glad they didn't include that as part of superstrength, as one doesn't really have anything to do with the other, IMO.
That said, Surfer really shouldn't have a problem with that or other terrain, b/c why would he ever really land anyway, unless he's holding a glyph or attacking adjacent figures? And if it's to attack, he's just going to take off and fly again when he's done, so it won't really affect his movement ability any. I don't understand any point that heavy snow would be an issue, unless he lands and *then* you *decide to have him walk*. Why would you ever do that instead of having him decide to fly though?
As for glyph holding, you have to be on the ground to hold a glyph, no matter what kind of board you have. So if a glyph is on hot lava death, Surfer's gotta stick his neck out like everyone else (except, of course, the obsidians and brunak).
rdhight
July 20th, 2007, 02:11 AM
If Hasbro had wanted to make the Surfer lava-resistant, you would have heard no complaining from me. It fits him perfectly. But I would say there's not even a 1% chance that they meant to make him lava resistant but failed.
When you think about it, though, he can ignore height, water, ice, and snow. If he were lava-immune, no terrain could hinder him in any way-- except for the occasional road bonus, it wouldn't make any difference what kind of tile he was on. I can see how they might want to avoid that.
I certainly don't think super strength itself should grant immunity to lava!
GreyOwl
July 20th, 2007, 07:36 AM
True, he should also be able to go through any terrain, object, or figure. And his Power Cosmic should allow him to do almost anything. But that's why you simply can't give the figures every power they posess in the comics and have to compromise.
Eclipse
July 20th, 2007, 10:17 AM
I don't understand any point that heavy snow would be an issue, unless he lands and *then* you *decide to have him walk*. Why would you ever do that instead of having him decide to fly though?
Just for the record, it takes 2 move points to end your move on a heavy snow tile, even for a flyer.
GreyOwl
July 20th, 2007, 11:02 AM
Just for the record, it takes 2 move points to end your move on a heavy snow tile, even for a flyer.
I actually didn't know that. So you ignore the extra movement points of all the heavy snow you fly over, but not the one you land on?
IAmBatman
July 20th, 2007, 12:11 PM
Yeah, I didn't know that either (haven't actually played with heavy snow all that much) - I guess it make sense, though, since you're landing. It's not that huge a deal, though, because if you were about to end your turn on snow and you can't because you only have one movement space left, you're really only losing one movement space - and then next turn you can fly over the whole patch, most likely.
Eclipse
July 20th, 2007, 01:50 PM
Just for the record, it takes 2 move points to end your move on a heavy snow tile, even for a flyer.
I actually didn't know that. So you ignore the extra movement points of all the heavy snow you fly over, but not the one you land on?
Correct. Here's the official rule:
Landing on Heavy Snow: A single-space figure that lands on Heavy Snow (from flying, leaping, falling, dropping, etc.) must count the landing as 2 spaces. Double-space figures also only count the landing as 2 spaces, whether the landing is on one Heavy Snow space or two.
jcb231
July 20th, 2007, 04:11 PM
My group uses our own snow and ice rules most of the time and so we ignore that. It is the official rule though.
rdhight
July 20th, 2007, 09:51 PM
Huh. I never knew that about heavy snow. Does slippery ice do the same thing?
Eclipse
July 20th, 2007, 11:21 PM
Huh. I never knew that about heavy snow. Does slippery ice do the same thing?
yup
soberman
July 21st, 2007, 11:04 PM
Huh. I never knew that about heavy snow. Does slippery ice do the same thing?
Glad I alerted you guys to that rule. My buddy didn't know it either the other day during the frozen shards scenario.
I will concede that SS should land to hold a glyph, and would then be subject to terrain rules. Otherwise, though, I think Craig and the team probably read the "true flying" rules in the Codex magazine (and now in the downloads section of this site) and decided to give the fans what they want, as they have in the past with zombies and the like. SS would be the pefect candidate to implement these rules with as he doesn't have wings and, therefore, doesn't ever need to land. Pure speculation on my part, I know, but I'm gonna run with it.
Soberman
Now Playing: Over the Rhine Changes Come Live
Bazooka
July 31st, 2007, 11:09 AM
Worth every point
A skirmisher to whittle down enemies with range 9 or less? :up:
High movement stealth flyer to grab objectives? :up:
Capable of an above average attack? :up:
http://upload.wikimedia.org/wikipedia/en/thumb/0/02/ANNSILV002.jpg/250px-ANNSILV002.jpg
goliath_syndrome
August 13th, 2007, 04:55 AM
What about his second ability? Where you can make someone skip a turn? I actualy have had a problem with this one, as you can't have an unrevealed token by the time the attacking occurs, right? Or am I completely misinterpreting something? As I see it: I reveal #1 and move, you so the same and so on, then I go back to #1 and attack, then your #1 and so on. Right?
Cavalier
August 13th, 2007, 08:45 AM
What about his second ability? Where you can make someone skip a turn? I actualy have had a problem with this one, as you can't have an unrevealed token by the time the attacking occurs, right? Or am I completely misinterpreting something? As I see it: I reveal #1 and move, you so the same and so on, then I go back to #1 and attack, then your #1 and so on. Right?You've got it a bit twisted.
Player 1 reveals his first order marker. That player then moves the unit with that order marker. After moving, that player then attacks, if possible. Play then moves to player 2 who reveals, moves and attacks. play continues thus until all players have revealed their first order marker. Then player 1 reveals his second order marker, moves, then attacks and so on.
IAmBatman
August 13th, 2007, 11:39 AM
So how Surfer's special attack works, then, is Surfer reveals his Turn Marker, moves if he wants to, targets someone for his special attack - if he wounds that figure at least once and there are any unrevealed Turn Markers on *that* (the targeted) figure, Surfer can take one of the unrevealed Turn Markers off.
Aldin
August 16th, 2007, 07:24 PM
Welcome to the boards, goliath_syndrome!
On behalf of our Dewey Decimal filing and Silver Surfing community I extend to you a laurel and a hearty handshake.
As a new member, you can begin your journey on the path to the fellowship, praise and respect of your Heroscapers peers by checking out this announcement: http://heroscapers.com/community/showthread.php?t=6970
~Aldin, who absolutely LOVES libraries
LoneDragon
August 20th, 2007, 11:29 AM
Silver Surfer suprised me, becoming my favorite character from the Marvel set. Taking a turn with Silver Surfer you have so many options for what you can do. I hope they put out many more similar characters!
~Yub yub, Commander!
sachsen
September 24th, 2007, 04:51 PM
So how Surfer's special attack works, then, is Surfer reveals his Turn Marker, moves if he wants to, targets someone for his special attack - if he wounds that figure at least once and there are any unrevealed Turn Markers on *that* (the targeted) figure, Surfer can take one of the unrevealed Turn Markers off.
He may take a marker off IF he rolls a 16 or higher.
And about removing the unrevealed turn marker -- if I roll 16 or higher and get to take one off, does that marker get turned over/around and revealed for what it is? Or does the player who is losing the marker get to keep it a secret? Obviously knowing what the marker is that's being removed would be big information to have when planning the rest of the round.
In the spirit of doing what the card says and not doing what it doesn't say, I'm inclined to lean towards removing the marker but not revealing it. However, I wanted to see what everyone else thinks.
rdhight
September 24th, 2007, 10:35 PM
Usually when I play the Surfer, the marker I remove is an X, and the other player reveals it immediately to taunt me.
I'm okay with it remaining a secret, though.
Bloody the Marro Stinger
October 14th, 2007, 07:45 PM
I'd say not reveal the order marker.
Also, he has quite the good sculpt. Silver men on Flying Surfboards are awesome. In addition, he is pretty powerful. There's so much you can do in one turn with him!
Temprit
October 19th, 2007, 12:11 AM
I really like his figure.
Nolak
November 6th, 2007, 09:24 PM
I have an observation regarding Surfer's Cosmic Blast. At what point would you even use Surfer's normal powers? Looking at all other HeroScape army cards a Special Power is usually either equal to or to some degree less than the character's normal attack/range value. Yet with Silver Surfer his attack and range are both greater in his Power than his normal attribute without any restriction. Has anyone else picked up on this or found issue with it?
johnny139
November 6th, 2007, 09:26 PM
If you don't use Cosmic Blast, the Surfer can move 5 more spaces at the end of his turn. Also, with height, it's possible for his normal attack to use more dice, though that's somewhat less likely.
Metaknight
November 8th, 2007, 07:09 AM
I think this guys kicks cannister! Of the few times I have played him he always comes through!
rdhight
January 31st, 2008, 01:00 AM
The Surfer did a horrendous amount of damage for me in a 500-point three-way free-for-all yesterday. I was playing Surfer/Q9, and my Q9 got taken out very early with four Wrist Rockets from Q10. Stupid 2008 Majors with their two attacks of four... anyway, I went through 99% of the game with the Silver Surfer as my only figure and ended up winning.
The Surfer got sniper-style one-shot kills on one opponent's healthy Syvarris and the other's healthy Carr. While my opponents were pouring order markers into a Q10/Charos showdown, I moved into melee with sleeping Krav and killed all three. Add Laglor, the last wound on Charos, and various rats and Izumis to that total, and you get over 400 points. The Surfer finished with three wounds on him.
I think the reason I did so well (and could have done still better if there were more targets to kill!) was that this was a very unique-heavy game. I've said this before, but my strong impression is still that introducing a strong hero from a heavier weight class tends to put maximum pressure on lighter heroes, moderate pressure on unique squads, and the least pressure on common squads. When you want to counter the Surfer, look to commons first!
tyguy94920
April 6th, 2008, 03:13 PM
About the sculpts my Silver Surfer's board is slanted about 30 degrees compared to the base, is he supposed to be bent this way, or do I need to fix it?
NecroBlade
April 6th, 2008, 04:06 PM
You mean as opposed to being level with the base? Yes, he's supposed to have an upward flying motion.
tyguy94920
April 6th, 2008, 05:33 PM
You mean as opposed to being level with the base? Yes, he's supposed to have an upward flying motion.
Sorry about that, from looking forward his whole board is diagonal with the left side (behind him) being the lowest part
Yet he is almost standing straight up, so I can't figure out if it is a flaw or not
I wouldn't be complaining but I have tried to fix it myself, but it still leans that way
It looks a little odd...
stumpy_man
June 29th, 2008, 12:58 PM
Just a quick question. When using SS hyperspeed can he fly? I understand it is static and it is only 5 spaces but does that mean he can't fly either? I assume he can but wanted to be sure.
Thanks.
ChaosChild
June 29th, 2008, 01:11 PM
Yes, he can fly stealthily for those 5 spaces.
Mr Migraine
July 24th, 2008, 12:05 AM
I've searched and can't find anything on the topic so...
When looking for "clear sight," not "line of sight," can SS's clear thing that holds him in the air be used? I don't think so but I'm not too sure. It isn't even gray on the card, it's just left out.
Elginb
October 20th, 2008, 05:04 PM
The Silver Surfer is just murder when used with Kelda. The biggest knock against Kelda is that you have to waste a bunch of turns getting her into position, but the Surfer's hyper-speed takes care of that. If your name isn't Hulk, Thanos or Venom, it's already near impossible to hurt this guy... it just becomes that much more disheartening when he's getting healed at after a round of gun-and-run tactics. The Silver Surfer/Kelda combo is just one more reason why I think the Silver Surfer is the best of the Marvel bunch.
rdhight
October 28th, 2008, 09:39 PM
The Silver Surfer is my favorite flying figure. In a way, he's the only flying figure, with an honorable mention going to Cyprien and Shades. These other so-called fliers feel more like levitators, jumpers, or floaters, if you ask me.
Flying and shooting are two Heroscape powers that got short shrift* from the designers. In the super-deformed world of Valhalla, the range of a typical missile and the movement rate of a typical character are comparable. WHAT!? Meanwhile, "flying" figures move horizontally at a walking pace, hardly ever shoot, and can't shoot mid-move. After a while, your brain just accepts it because it's self-consistent and it's fun to play. The Surfer is awesome because he can do what all ranged fliers should do: get up a head of speed that's faster than anyone could ever walk or run, blast you on his way by, and then loop back out of range in a flash!
*I'm not really sure what "shrift" is, to be honest.
Anitar
April 20th, 2009, 09:29 PM
My group uses our own snow and ice rules most of the time and so we ignore that. It is the official rule though.
I only use my own ice rules - you move on to ice, you keep going in that direction until a) the next space is a land tile (you keep sliding even over lava!) or b) there is no next space. Then you lose the rest of your movement.
P.S. There. I removed all the smilies except this one: :shock:
gorthan313
April 20th, 2009, 10:19 PM
My group uses our own snow and ice rules most of the time and so we ignore that. It is the official rule though.
I only use my own ice rules - you move on to ice, you keep going in that direction until a) the next space is a land tile (you keep sliding even over lava!) or b) there is no next space. Then you lose the rest of your movement.:shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock::shock::shock::shoc k::shock::shock::shock::shock::shock::shock::shock:
Seriously! Were all of those shocked faces necessary?
IAmBatman
April 20th, 2009, 11:08 PM
Nope, they weren't. And that ice rule would be a lot more fun if you DID stop in lava (i.e. fell into lava when you slid there). And you'd think with all that slipping, you'd risk some falling and injuries.
Sherman Davies
April 20th, 2009, 11:26 PM
Please don't do that again, Anitar.
artemiscorso
April 21st, 2009, 10:17 AM
Flying and shooting are two Heroscape powers that got short shrift* from the designers.
*I'm not really sure what "shrift" is, to be honest.
I don't know how that saying came about because it doesn't make sense with what the word means. Shrift is the act of shriving. To shrive is to confess one's sins or to be penitant. I know this only because I played shrift on a triple word score in a game of scrabble the other day. My sister challenged it and lost her turn. I made 39 points.
I agree that the flying dynamics sort of make it feel like they're not truly flying, but I really don't know how they could have changed things without making all the ranged fliers super expensive like Silver Surfer.
The fact that the Surfer's the only one with Hyper speed makes it unique. I kind of like that as it reflects how fast he really was in the comics as compared to other characters like Iron Man who were fast but not uber fast.
Anitar
April 22nd, 2009, 08:21 AM
*snip*
tyguy94920
April 22nd, 2009, 10:59 AM
My group uses our own snow and ice rules most of the time and so we ignore that. It is the official rule though.
I only use my own ice rules - you move on to ice, you keep going in that direction until a) the next space is a land tile (you keep sliding even over lava!) or b) there is no next space. Then you lose the rest of your movement.
Yes. Yes they were.
A good way to get banned very quickly
Please don't do it again
mrbistro
April 22nd, 2009, 11:02 AM
Anitar knock that off. This is a warning.
Anitar
April 22nd, 2009, 08:29 PM
*snip*
Why did you change my post, mrbistro?
mrbistro
April 26th, 2009, 02:30 PM
*snip*
Why did you change my post, mrbistro?
It was a spam post consisting of nothing but smilies. That is not welcome on this site.
GreyOwl
July 9th, 2009, 09:15 PM
The image in the first post is broken. Can anyone update it?
Aldin
July 9th, 2009, 09:43 PM
The image in the first post is broken. Can anyone update it?
Not broken for me. Or are you referring to the link to the 4th Mass card?
~Aldin, Mr. Fix-itly
GreyOwl
July 9th, 2009, 09:47 PM
Hmmm...it's working now, but it wasn't a while ago. Oh well, all is good now.
Knight of Feylund
September 10th, 2009, 04:29 PM
:(Hyper speed is a great solid ability, it's too bad my silver surfer broke.
yamissflash
September 11th, 2009, 06:34 PM
:(Hyper speed is a great solid ability, it's too bad my silver surfer broke.
Mine broke too Whats up with silver !!in the game he has 7 defence in in real life its has 0
Cavalier
September 11th, 2009, 06:42 PM
I have 4, none of them are broken.
GreyOwl
September 11th, 2009, 07:48 PM
How do you store them?! I have 2 or 3, and they're fine as well.
yamissflash
November 21st, 2009, 09:43 AM
NVM
Mr Migraine
November 21st, 2009, 02:11 PM
I personally think they messed up spidey(venom) and SS how come you
remove markers with cosmic power yet web only reduces your defence.
I would think so because It would be hard to defend against cosmic power
but if a web got you it would paralyze you.
How come Syvarris can shoot his wimpy bow and arrow farther than Silver Surfer can blast his cosmic power? Game balance; HS is not a simulation. ;)
DarkJawa
November 23rd, 2009, 12:43 AM
I personally think they messed up spidey(venom) and SS how come you
remove markers with cosmic power yet web only reduces your defence.
I would think so because It would be hard to defend against cosmic power
but if a web got you it would paralyze you.
How come Syvarris can shoot his wimpy bow and arrow farther than Silver Surfer can blast his cosmic power? Game balance; HS is not a simulation. ;)
And how can the Power Cosmic be worth only 4 attack dice? I was dissapointed when I played with him the first time.
IAmBatman
November 23rd, 2009, 01:01 AM
It's worth six ...
DarkJawa
November 23rd, 2009, 08:27 PM
It's worth six ...
at Least 6. Thanos is a better choice in my opinion then the Surfer.
IAmBatman
November 23rd, 2009, 08:47 PM
It's worth six ...
at Least 6. Thanos is a better choice in my opinion then the Surfer.
You're not getting what I'm saying. :-P His actual special attack is 6 dice. This represents his Cosmic Force. You can tell because it's called "Cosmic Force Blast Special Attack" ...
Thanos costs 40 more points, so, yeah, he's more powerful. I wouldn't say he's at all always the better choice, though.
yamissflash
December 30th, 2009, 11:02 AM
Whats really awesome is that since he is a hit and run guy topped off with stealth. I would love to try this guy against 3x MoU
Elginb
December 30th, 2009, 12:00 PM
Whats really awesome is that since he is a hit and run guy topped off with stealth. I would love to try this guy against 3x MoU
I've played that set up several times. It's an interesting one: the Surfer's normal attack of 4 isn't too great against the Minions' 6 defense, but the Surfer's special attack of 6 does wonders and still keeps him out of range, since it has a range of 6 versus the Minions' move of 4. But the Minions can win it, though it comes down mostly to lucky initiative flips in their favor-- otherwise the Surfer runs away with it. I think the Minions are really great counters to most of the Marvel figures, but they have a tougher time with the Surfer.
Edit: My new favorite anti-Surfer army is 3xVenoc Vipers. They even took him out on a snow heavy board, once.
yamissflash
December 31st, 2009, 04:33 PM
Whats really awesome is that since he is a hit and run guy topped off with stealth. I would love to try this guy against 3x MoU
I've played that set up several times. It's an interesting one: the Surfer's normal attack of 4 isn't too great against the Minions' 6 defense, but the Surfer's special attack of 6 does wonders and still keeps him out of range, since it has a range of 6 versus the Minions' move of 4. But the Minions can win it, though it comes down mostly to lucky initiative flips in their favor-- otherwise the Surfer runs away with it. I think the Minions are really great counters to most of the Marvel figures, but they have a tougher time with the Surfer.
Edit: My new favorite anti-Surfer army is 3xVenoc Vipers. They even took him out on a snow heavy board, once.
Don't the MoU have 6 defence? Also, only 3x vipers.... your eitheir insane or the vipers X3 can destroy almost anything on a lucky fight.
EDIT: or both
EDIT: sorry MoU have 6 defence
Sherman Davies
December 31st, 2009, 06:21 PM
The Minions have a 6 defense.
killergoat72
January 5th, 2010, 06:29 PM
besides venoc vipers and spiders this guy is virtually unstopable(like the juggernaught)
yamissflash
January 7th, 2010, 04:31 PM
besides venoc vipers and spiders this guy is virtually unstopable(like the juggernaught)
:poorpost:
NecroBlade
January 7th, 2010, 06:29 PM
I'm really confused. Why would THOSE be the units to kill him? :confused:
yamissflash
January 9th, 2010, 10:06 AM
I'm really confused. Why would THOSE be the units to kill him? :confused:
Because theoretically the vipers can defeat anything. if ya got a mean d20 that is!:twisted:
IAmBatman
January 9th, 2010, 12:47 PM
Interesting theory you've got ...
killercactus
January 15th, 2010, 01:18 PM
Actually, I think Venoc Vipers will do really well against the Silver Surfer. They're fast enough to catch him, and he can only kill one per turn, so their 0 defense isn't much of a handicap.
I played a tournament game with 5x Venocs against the Surfer. I put 4 wounds on the Surfer with my Vipers, but then my opponent realized that his Deathreavers x4 were way better at dealing with my Vipers than the Surfer was.
Elginb
January 15th, 2010, 01:34 PM
I don't think it should be a surprise that the Vipers would do well against the Surfer. If you use just 3xVenoc Vipers, they'll get at least 5 3-figure activations and at least 8 total activations before going down. The chances of them getting a couple frenzies in that time span are pretty high. The Surfer's best defense is his ability to avoid getting attacked in the first place, but any figure that faces 6 consecutive attacks of 3 in one turn is bound to take significant damage. Major Q9 isn't so tough, either, when melee units catch up to him...
IAmBatman
January 15th, 2010, 10:17 PM
The problem for the Venocs is that they're not a great counter against enough else ... ;)
Elginb
January 18th, 2010, 05:43 PM
The problem for the Venocs is that they're not a great counter against enough else ... ;)
They don't need to be, if it's a counter-drafting situation. If you draft 3xVenocs against the Silver Surfer, you still have 200 points left to match the Silver Surfer's 320 points-- you should be able to come up with more better counters to whatever the other guy comes up with. You may be right with regard to tournaments, though...
BurnyFlame
January 26th, 2010, 09:48 PM
I've searched and can't find anything on the topic so...
When looking for "clear sight," not "line of sight," can SS's clear thing that holds him in the air be used? I don't think so but I'm not too sure. It isn't even gray on the card, it's just left out.
From page 4, this question was never answered, but it seems important. I agree with Mr Migraine that the clear mount under the surfboard is neither included in Line of Sight or Clear Sight. Any other possibilities?
Also, can someone update the first page with that, and the "Ruling/Clarification" on whether or not Hyper Speed 5 gets a Road bonus. I know that IAmBatman is probably right (he said no double bonus) but the power is unique, because it is not instead of moving, and it is not from bonding. Here is the FAQ (note it is not listed):
Locked Movement Special Powers
Examples:
Gain High Ground, Stealth Leap, Swing Line 4, Grapple Arm, Gladiatron Movement Bonding, and Disappearing Ninja
Are the movement values listed in the special power section of the cards (Like Shaolin Monk's Stealth Leap) affected by enhancements (road, glyphs, etc)?
No, they are not affected by enhancements; they are static move values that cannot increase.
Note: Movement ENHANCING powers like the Kozuke Samurai are not covered by this FAQ.
And to help update the first page, here is the 4th Massachusetts Line link:
http://www.heroscapers.com/community/showthread.php?t=8273
And some other links to discussions and strategies:
Is the Silver Surfer Too Much For Classic 'Scape?
http://www.heroscapers.com/community/showthread.php?t=12893
Beat Silver Surfer (http://www.heroscapers.com/community/showthread.php?t=23888&highlight=surfer)
http://www.heroscapers.com/community/showthread.php?t=23888
Gored by 21
August 9th, 2010, 09:58 PM
I'm really a fan of his "hit and run" ability
Griffin
August 9th, 2010, 10:31 PM
I'm really a fan of his "hit and run" ability
It certainly makes him feel very fast.
Scapemage
August 11th, 2010, 03:50 PM
I definately think that Silver Surfer is the most (the only really) overpowered MARVEL character.
Griffin
August 11th, 2010, 04:05 PM
I definately think that Silver Surfer is the most (the only really) overpowered MARVEL character.
I have never ever never ever never ever felt that way while playing with the compatible game "MarvelScape".
killergoat72
December 29th, 2010, 12:50 AM
Recently I won a tournament with quite possibly the best combo in heroscape
Raelin
Ana
Surfer
do you get it?
heres a hint
hyper speed to your hospital in the starting zone!
I also had Tarn vikings (550 points) but all they did was get shot and recieved X order markers!
Ivellius
December 29th, 2010, 07:14 AM
I definately think that Silver Surfer is the most (the only really) overpowered MARVEL character.
I have never ever never ever never ever felt that way while playing with the compatible game "MarvelScape".
I must admit that I never found that in stores anywhere. Even online the closest thing I can find is the Heroscape Marvel set.
I really haven't played too much with/against the Surfer; he definitely gives some problems with his mobility, but it just seems like ranged squads can still chip away at him. Fast units like the Venocs and (probably) Templar Cavalry should also be able to put the hurt on him. Yeah, he's tough, but he's also expensive, so you'd think you could do something with all of those points you'll have.
Ana, though, that seems like a good pairing. When he's healing, you can't really chip away at him slowly. But that makes her more of a target, and she'll probably go down fairly quickly with only one attack by the Surfer to defend her.
Elginb
December 29th, 2010, 10:50 AM
Recently I won a tournament with quite possibly the best combo in heroscape
Raelin
Ana
Surfer
do you get it?
heres a hint
hyper speed to your hospital in the starting zone!
I also had Tarn vikings (550 points) but all they did was get shot and recieved X order markers!
I tried out the Surfer with Ana, and I like the combo. Adding Raelin seems like a great addition. Though I worry about the limited mobility-- I guess that didn't hurt you too much. Did you face Braxas or Black Wyrmlings at all in the tournament?
Scapemage
January 2nd, 2011, 09:50 AM
Recently I won a tournament with quite possibly the best combo in heroscape
Raelin
Ana
Surfer
do you get it?
heres a hint
hyper speed to your hospital in the starting zone!
I also had Tarn vikings (550 points) but all they did was get shot and recieved X order markers!
I tried out the Surfer with Ana, and I like the combo. Adding Raelin seems like a great addition. Though I worry about the limited mobility-- I guess that didn't hurt you too much. Did you face Braxas or Black Wyrmlings at all in the tournament?
I've always thought of the Surfer to be extremely overpowered, but with the mention of Braxas, I see otherwise, he's easy bait to auto-wounds.
GreyOwl
January 2nd, 2011, 10:28 AM
Am I just playing SS incorrectly? :) I've never thought he was overpowered. Powerful, yes. But not overpowered.
Griffin
January 2nd, 2011, 10:47 AM
Is Silver Surfer too powerful? :lol:
Scapemage
January 2nd, 2011, 11:11 AM
- COSMIC BLAST : Seeing removed Order Markers
If I get to remove an order Marker on an Army Card because of Cosmic Force Blast Special Attack, do I get to see what the order marker was once I remove it?
No. It stays hidden from view until the point in the round when it would have come into play. It is then revealed, and the player that owns that order marker would obviously lose that turn. (Hasbro FAQ)
Well this is new... I always reveal Order Markers as soon as they are removed for any reason...also, I never use revealed Order Markers...they really need to put htis stuff in the rulebook or something...
Griffin
January 2nd, 2011, 11:14 AM
Remove =/= Reveal
Dwtcsnwid
Chardar
January 2nd, 2011, 11:30 AM
That's good to know. I've always played with them unrevealed. I just thought that was included in remove a random order marker from the defending figure. So I've been playing right, just for the wrong reasons.
killergoat72
January 2nd, 2011, 11:52 AM
Recently I won a tournament with quite possibly the best combo in heroscape
Raelin
Ana
Surfer
do you get it?
heres a hint
hyper speed to your hospital in the starting zone!
I also had Tarn vikings (550 points) but all they did was get shot and recieved X order markers!
I tried out the Surfer with Ana, and I like the combo. Adding Raelin seems like a great addition. Though I worry about the limited mobility-- I guess that didn't hurt you too much. Did you face Braxas or Black Wyrmlings at all in the tournament?
I've always thought of the Surfer to be extremely overpowered, but with the mention of Braxas, I see otherwise, he's easy bait to auto-wounds.
Nope no Braxas at the tournament, it was a 550 must have at least one marvel figure tourney. I won the tournament against some Stingers and Kaemon Awa. Followed by a match against Deathstalkers, Iron Man and Raelin, and then I valiantly destroyed an army of Romans and Captain America. The final bout was a Captain America glad-blast army.
Frylock
January 2nd, 2011, 12:31 PM
I'd say the most surprising of those is the victory over Glads/Blasts. How many squads of each did your opponent have? What kind of map was it on? Just curious, because trons can usually destroy Marvel heroes (not to mention the fact that Cyberclaw negates Stealth Flying).
killergoat72
January 2nd, 2011, 04:00 PM
I'd say the most surprising of those is the victory over Glads/Blasts. How many squads of each did your opponent have? What kind of map was it on? Just curious, because trons can usually destroy Marvel heroes (not to mention the fact that Cyberclaw negates Stealth Flying).
The map was along lava map with the marvel ruin, now I'm not going to say I didn't camp on it, but I will say I didn't camp on it the whole game and he had 2 of each squad I beileve perhaps 3 squads of blastrons.
I probably would not of fared so well on other maps, but whatever. I won my first tournament so I'm happy!
nate the dawg
January 2nd, 2011, 06:34 PM
I probably would not of fared so well on other maps, but whatever. I won my first tournament so I'm happy!
And well done, indeed! I was really hoping to run against you with my Surfer/BlackWyrmling/Reaver army....alas.
Lord Pyre
January 29th, 2011, 12:49 PM
Good strategy with SS, his mobility lets him sell more drugs, and if he sells enough to Dr. Doom, maybe he'll be too embarrassed to remember to roll defense dice. Hmm..... :ponder:
Ninja Dust
February 21st, 2011, 03:25 PM
Silver Surfer has always been my backup plan. Like when I get my Syvarris or Major Q9 gets killed thats when I use SS.
Lord Pyre
February 21st, 2011, 04:40 PM
Silver Surfer has always been my backup plan. Like when I get my Syvarris or Major Q9 gets killed thats when I use SS.
...That's a pretty expensive backup plan. :p
Elginb
February 22nd, 2011, 02:23 PM
Silver Surfer has always been my backup plan. Like when I get my Syvarris or Major Q9 gets killed thats when I use SS.
...That's a pretty expensive backup plan. :p
Never-the-less, it's a good way to go with the Surfer. Send in an initial force to put their army off balance, then send in the Silver Surfer to finish them off. Units like the Silver Surfer and Spider-man are great as super-duper clean up units.
Edit: Try Silver Surfer and 3x Venoc Vipers to get an idea of how well that strategy can work.
Ninja Dust
February 26th, 2011, 09:28 AM
I have not used SS in over a month I still want to use him every game. He has won many games with me. So for advice. USE SILVER SURFER!
ironmyron
March 2nd, 2011, 11:44 AM
So I am thinking about play SS for the first time. Do you guys think he will work well with DCoT? The army I am thinking is DCoT x3, MBS and SS 535 points. Do you think this army could work well? What could be done too make it better?
quozl
December 31st, 2011, 11:45 AM
Can SS's special attack work on destructible objects? The FAQ says:
Which Special Powers and Attacks can target the door, Breakable Wall Section (from the Marvel Master Set) or other Destructible Objects?
Per the Fortress instructions: The Door may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may “destroy” it in one attack.
Remember, that the Door is not a figure, but it can be targeted and attacked much the same way a figure is targeted and attacked, with some exceptions.
The Door does not have a size. Special Powers/Special Attacks that target or enhance the attacking figure if the defending “figure” is a certain size will not work. Examples: Deadyeye Dan’s Ullar Enhanced Rifle Special Attack, Jotun’s Throw, and Sir Denrick’s Giant Killer, & Gladiatron’s Cyberclaw
The Door cannot be destroyed. Special Powers/Special attacks that even mention “destroy” as one of the effects cannot be used against the Door. Examples: Deadeye Dan’s Sharpshooter, & Grimnak’s Chomp.
The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbane’s Rod of Negation, Ne-Gok-Sa’s Mind Shackle, & Agent Carr’s Ghost Walk. Also, the door is not affected by Raelin’s Defensive Aura.
With that "only" in there, I think maybe not.
Sherman Davies
December 31st, 2011, 12:09 PM
Can SS's special attack work on destructible objects? The FAQ says:
Which Special Powers and Attacks can target the door, Breakable Wall Section (from the Marvel Master Set) or other Destructible Objects?
Per the Fortress instructions: The Door may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may “destroy” it in one attack.
Remember, that the Door is not a figure, but it can be targeted and attacked much the same way a figure is targeted and attacked, with some exceptions.
The Door does not have a size. Special Powers/Special Attacks that target or enhance the attacking figure if the defending “figure” is a certain size will not work. Examples: Deadyeye Dan’s Ullar Enhanced Rifle Special Attack, Jotun’s Throw, and Sir Denrick’s Giant Killer, & Gladiatron’s Cyberclaw
The Door cannot be destroyed. Special Powers/Special attacks that even mention “destroy” as one of the effects cannot be used against the Door. Examples: Deadeye Dan’s Sharpshooter, & Grimnak’s Chomp.
The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbane’s Rod of Negation, Ne-Gok-Sa’s Mind Shackle, & Agent Carr’s Ghost Walk. Also, the door is not affected by Raelin’s Defensive Aura.
With that "only" in there, I think maybe not.
I bolded the part that should answer the question.
Master of Disaster
December 31st, 2011, 12:47 PM
Can SS's special attack work on destructible objects? The FAQ says:
Which Special Powers and Attacks can target the door, Breakable Wall Section (from the Marvel Master Set) or other Destructible Objects?
Per the Fortress instructions: The Door may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may “destroy” it in one attack.
Remember, that the Door is not a figure, but it can be targeted and attacked much the same way a figure is targeted and attacked, with some exceptions.
The Door does not have a size. Special Powers/Special Attacks that target or enhance the attacking figure if the defending “figure” is a certain size will not work. Examples: Deadyeye Dan’s Ullar Enhanced Rifle Special Attack, Jotun’s Throw, and Sir Denrick’s Giant Killer, & Gladiatron’s Cyberclaw
The Door cannot be destroyed. Special Powers/Special attacks that even mention “destroy” as one of the effects cannot be used against the Door. Examples: Deadeye Dan’s Sharpshooter, & Grimnak’s Chomp.
The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbane’s Rod of Negation, Ne-Gok-Sa’s Mind Shackle, & Agent Carr’s Ghost Walk. Also, the door is not affected by Raelin’s Defensive Aura.
With that "only" in there, I think maybe not.
I bolded the part that should answer the question.
:word: I agree with Sherman Davies. There's nothing in the text that indicates SS cannot attack the door with his SA.
dok
December 31st, 2011, 03:10 PM
Which Special Powers and Attacks can target the door, Breakable Wall Section (from the Marvel Master Set) or other Destructible Objects?
Per the Fortress instructions: The Door may be attacked by a normal attack, a special attack, or by special powers that only cause wounds. The Door cannot be targeted or attacked by special powers that may “destroy” it in one attack.
Remember, that the Door is not a figure, but it can be targeted and attacked much the same way a figure is targeted and attacked, with some exceptions.
The Door does not have a size. Special Powers/Special Attacks that target or enhance the attacking figure if the defending “figure” is a certain size will not work. Examples: Deadyeye Dan’s Ullar Enhanced Rifle Special Attack, Jotun’s Throw, and Sir Denrick’s Giant Killer, & Gladiatron’s Cyberclaw
The Door cannot be destroyed. Special Powers/Special attacks that even mention “destroy” as one of the effects cannot be used against the Door. Examples: Deadeye Dan’s Sharpshooter, & Grimnak’s Chomp.
The Door is not a figure. Special Powers that are not necessarily an attack cannot affect the door. Examples: Morsbane’s Rod of Negation, Ne-Gok-Sa’s Mind Shackle, & Agent Carr’s Ghost Walk. Also, the door is not affected by Raelin’s Defensive Aura.It does not seem linguistically clear that the last bolded clause there doesn't apply to special attacks as well.
Sherman Davies
January 2nd, 2012, 08:51 AM
That's because it's an FAQ, not an English Master's thesis, I guess. :)
Regardless, it's clear enough what the intent is - special attacks and special powers are named separately in the sentence to indicate that both may be used to attack the Door, despite the fact that special attacks are just a type of special power. If the intent was truly that the Door could not be targeted by special attacks that have additional effects other than causing wounds, I think it could've just read:
The Door may be attacked by a normal attack or by special powers that only cause wounds.
This would've covered special attacks that have no additional effects, like Sgt. Drake's Pistol Fire or Kaemon Awa's Quick Strike.
dok
January 2nd, 2012, 01:33 PM
I don't think it's clear, really, though. This is the whole serial comma/oxford comma thing that people make funny cartoons (http://www.clusterflock.org/wp-content/uploads/2011/09/OxfordComma.jpeg) about. Does "that only cause wounds" refer to just the terminal item on the list, or all the items on the list? It really can mean either one.
Parsing meaning out of the separation of Special Attacks from other Special Powers seems like a stretch to me. After all, they also could have saidThe Door may be attacked by a special powers that only cause wounds, or by a(n) [normal or special] attack.That seems a heck of a lot clearer if the intent were to make the "only causes wounds" clarification apply solely to the special powers.
Again, I'm not saying you're wrong, just that you're not obviously right simply because there was another way they could have written it that would have been more clear if they had intended it a certain way. Because that's actually true either way.
From a practical perspective, it is a bit weird to just ignore all the stuff about removing OMs in this power and in the MFM's Psionic Blast.
Sherman Davies
January 2nd, 2012, 08:49 PM
Parsing meaning out of the separation of Special Attacks from other Special Powers seems like a stretch to me.See now, interpreting it your way seems like a stretch to me. Here's how I'm reading the sentence in the FAQ:
The Door may be attacked by:
a normal attack
a special attack
special powers that only cause woundsIt can obviously be argued that the commas cause the confusion you're talking about, but I think one has to bend over backwards to be confused by this case. Try reading it like a 10-year old would.
From a practical perspective, it is a bit weird to just ignore all the stuff about removing OMs in this power and in the MFM's Psionic Blast.That stuff gets ignored if Silver Surfer attacks a squaddie with Cosmic Blast, yet no one has ever argued (to the best of my knowledge) that he is thus unable to target squad figures with it.
IAmBatman
January 2nd, 2012, 09:47 PM
Sherman Davies is 100% right here and I don't see how this is even remotely debatable.
dok
January 3rd, 2012, 12:04 AM
Parsing meaning out of the separation of Special Attacks from other Special Powers seems like a stretch to me.See now, interpreting it your way seems like a stretch to me. Here's how I'm reading the sentence in the FAQ:
The Door may be attacked by:
a normal attack
a special attack
special powers that only cause woundsIt can obviously be argued that the commas cause the confusion you're talking about, but I think one has to bend over backwards to be confused by this case. Try reading it like a 10-year old would.I really don't think I'm bending over backwards here. Quozl didn't bring this up just to be persnickety. The concluding modifier there can apply to the whole list, and I don't think it requires willful misreading to think that that's how it works.
Again, I'm not saying I really think you're wrong and I'm right - in fact I suspect the opposite. But it is not 100% clear from the language in the FAQ.
From a practical perspective, it is a bit weird to just ignore all the stuff about removing OMs in this power and in the MFM's Psionic Blast.That stuff gets ignored if Silver Surfer attacks a squaddie with Cosmic Blast, yet no one has ever argued (to the best of my knowledge) that he is thus unable to target squad figures with it.Yes, you're right. The CFSA specifically mentions that the last bit only applies to unique heroes, so obviously there's no issue there.
Currently, the most problematic power would probably be the MFM's Psionic Blast (given that Sujoah's and Estivara's specials are clearly out). But the concern I would have is that special attacks can, by rule, do things that would be really weird if done to destructible objects. If, for instance, a special attack allowed you to teleport the targeted figure, that would generate some weirdness. (It wouldn't shock me if C3G has gone there already, hopefully with a "XXX Special Attack cannot affect Destructible Objects.") If I were the guys making the rules, I would have wanted that "only causes wounds" to apply to SAs, too.
Sherman Davies
January 3rd, 2012, 12:26 AM
I really don't think I'm bending over backwards here. Quozl didn't bring this up just to be persnickety.I don't think he was trying to be persnickety... but he's being persnickety. ;)
If, for instance, a special attack allowed you to teleport the targeted figure, that would generate some weirdness.No it wouldn't - the FAQ specifically states that the Door is not a figure.
dok
January 3rd, 2012, 12:33 AM
I really don't think I'm bending over backwards here. Quozl didn't bring this up just to be persnickety.I don't think he was trying to be persnickety... but he's being persnickety. ;)Heh. OK, fair enough. Actually, to be honest I think we really were reading it straight that way in the editing room; at least X was.
If, for instance, a special attack allowed you to teleport the targeted figure, that would generate some weirdness.No it wouldn't - the FAQ specifically states that the Door is not a figure.OK, that works. Although if the attack mentions choosing a figure to attack (as many SAs do) and that's OK, but then some other effect like teleportation isn't allowed because of the figure restriction - OK, I can see the logical application in the rules there, but still, that would be some weirdness, wouldn't it?
I'm comfortable enough with this to move forward with your interpretation, though. Thanks.
Griffin
January 3rd, 2012, 01:03 AM
Sherman Davies is 100% right here and I don't see how this is even remotely debatable.
Well that settles it. :p
:popcorn:
Sherman Davies
January 3rd, 2012, 08:33 AM
I'm comfortable enough with this to move forward with your interpretation, though. Thanks.
Don't mention it. :up:
lefton4ya
January 3rd, 2012, 11:37 AM
Shouldn't this conversation have been in the book of the Fortress Door (http://www.heroscapers.com/community/showthread.php?t=9595)? I suggest adding a FAQ on this at the top of that thread.
Griffin
January 3rd, 2012, 12:12 PM
Is an FAQ for the FAQ really needed though? :lol: I think it is already clear.
IAmBatman
January 3rd, 2012, 12:34 PM
I sure thought it was ... :reapershrug:
Griffin
January 3rd, 2012, 12:39 PM
Are you still confident in the FAQ?
dok
January 3rd, 2012, 01:05 PM
Shouldn't this conversation have been in the book of the Fortress Door (http://www.heroscapers.com/community/showthread.php?t=9595)?It could be there, or in the Book of the Breakable Wall, or in the Book of the Mindflayer Mastermind, or here. There's not one obvious place, but this is as appropriate a place as anywhere. Quozl brought it here, so here we are.
Are you still confident in the FAQ?Nobody's doubting the FAQ being correct. There's some doubt about what, exactly, the FAQ means. As long as we have an agreed-upon interpretation, that's fine with me.
Just to be clear, you guys do agree that, say, KMS's Toxic Skin affects DOs? A "special powers that only causes wounds" still works even if it refers to figures, just like a special attack that refers to figures still works, right?
IAmBatman
January 3rd, 2012, 05:36 PM
Are you still confident in the FAQ?
Are you asking me? It's all official game stuff, so my confidence one way or another doesn't really matter. Sherman interpreted things correctly, though, and hopefully quozl is satisfied with his answer.
quozl
January 3rd, 2012, 05:42 PM
Yes, I am. :) Thanks everyone!
Griffin
January 3rd, 2012, 06:11 PM
I don't have a problem with the FAQ. :up:
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