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Firemaster
July 8th, 2007, 09:08 PM
The Book of Spider-Man
http://www.hasbro.com/common/images/heroscape/characters/master/B15D09BD-D56F-E112-40E06D41D225BD4D.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page (http://www.hasbro.com/games/kid-games/heroscape/default.cfm?page=Marvel/CharacterDetail&char_id=112&set_id=15&set_type=1) for stats and special powers, plus "character biography" and other non-game unit info.
_________________________________________________________________
-Rulings and Clarifications-
The 'S' symbol.
The 'S' symbol in the lower left-hand corner of the card signifies this figure has Superstrength. A figure with Superstrength is immune to Falling and Major Falling; the figure is not immune to Extreme Falling however. A figure with Superstrength is also able to ignore any abilities a destructible object has that would give it automatic shields. (Firemaster)

- WEB SPECIAL ATTACK : Using it on a figure with 0 defense
If I use Web Special Attack on a figure that has 0 defense dice, do they get any extra damage because they should be rolling –1 defense dice?
A figure cannot roll less than 0 defense dice. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
Marvel:
TBA
Classic:
TBA

Synergy Benefits Offered
Marvel:
N/A
Classic:
N/A
_________________________________________________________________
-Strategy, Tactics and Tips-

- TBA

johnny139
July 8th, 2007, 09:44 PM
I must say, Spidey looks like one of the most fun (and most annoying!) figures of all time. Can't wait to give him a spin.

dragonfire9788
July 8th, 2007, 09:46 PM
Nice pun! :D

(My :2cents: may change when I get the figure)

Spider-Man- Quite annoying. Has good chance of staying on the board awhile. Gives small defense figures a run for there money. A-

Bazooka
July 31st, 2007, 10:43 AM
Got an objective to reach? Spiderman is your..er man

My nominee for most rage inducing ability, Spidersense(the other being Deathwalker 9000's defense)

http://img456.imageshack.us/img456/8545/spidersense5oc.gif

Sherman Davies
August 5th, 2007, 10:40 AM
I've only gotten to play with my Spider-Man fig in two games so far, but my luck with his Spidey Sense has been horrible. It's only worked for me about 20% of the time. Sometimes his defense helps him through, but without his dodge, he eventually goes down. It's too bad my d20 luck is so horrible, because Spider-Man is my favorite fictional character.

LoneDragon
August 20th, 2007, 11:58 AM
Spiderman looks really fun. I cant wait to try him out. My Spidey needs a bit of a paint touch-up though. :/

~Yub yub, Commander!

Eclipse
August 20th, 2007, 12:33 PM
Spiderman is great to pair up with Thanos. Since he's so hard to kill, you generally get quite a few turns to try and revive the titan. Just leave him in the back until he's your last figure, and when all else fails, run around until you can roll a 19.

Kaiden
August 20th, 2007, 02:26 PM
i want the spiderpig.

synergy effects? food.

jcb231
August 20th, 2007, 03:45 PM
Or Peter Porker, the Spectacular Spider-Ham.

The Silver Surfer
June 9th, 2008, 02:24 PM
Spider-man: Best to save as a clean-up character or a last-chance run-away figure while picking guys off with his web special attack. Also effective with characters who boost defense, such as Raelin or Captain America, because his spidey-sense will fail, and 4 defense won't keep him alive as long as will probably be needed. From experience I have noticed that if left in an out-of-the-way spot, he will be fairly ignored until you place an order marker on him. My personal over-all rating: B+

Ugly-Caco
June 10th, 2008, 12:51 AM
Spider-man: Best to save as a clean-up character or a last-chance run-away figure while picking guys off with his web special attack.
I tried using him once as one of first wave attack team. I was too cocky because of his Spidey Sense 11. He gave Doctor Doom 1 wound and died the 1st round.


From experience I have noticed that if left in an out-of-the-way spot, he will be fairly ignored until you place an order marker on him.Because of his spider sense, opposing players would rather target a different figure. In pure Marvelscape games, he'd be ignored early in the game because of his Spider Sense 11 and that he has one of the least attack in Marvelscape. He's my #1 superhero, but B+ is quite fitting for him.

rdhight
June 30th, 2008, 10:36 PM
Worth pointing out that Spidey now gives Otonashi her Tricky Speed.

Manatee
July 24th, 2008, 03:06 AM
Per Silver Surfer above, I've had the best luck in using him as a clean-up figure. In a 1000 point free-for-all, I wound up with only Spidey and Kaemon Awa on height versus a whole mess of Marro. The two of them took down a ton of Marro before eventually succumbing (blast that Hive!--actually, that was my problem, I didn't). But Spider Sense kept Spidey in the fight for a good, long time, and his web attack picked off the swarm one by one.

The Silver Surfer
September 19th, 2008, 10:36 PM
If I may, I would like to request that a link to my Marvel figure overview: Spider-man (http://www.heroscapers.com/community/showthread.php?t=21317) article be added to the Strategy, Tactics, and Tips section of this book for future reference to those who may visit this book later on.

-TSS

spidysox
September 23rd, 2008, 08:58 PM
Man I just love playing Spidey (could you tell by my av?), what makes it great is when I have him in my army he just drives my opponents nuts, his spidersense works probably 80% of the time for me.
He works great as a mid to late game force. His spidersense will keep him out of harms way most of the time and he has a decent special attack to help to bypass some other specials.
He is definately the most fun Marvel character to play, if not the most fun in the whole game.

Go Spidey!!!

Manatee
September 24th, 2008, 03:04 AM
...and the fun increases if (per someone's suggestion on this board) you make Spidey-type puns every time that you activate him, and make cool web noises as appropriate.

Ugly-Caco
September 30th, 2008, 04:00 AM
Sometimes I just want to ban Spidey in games. He friggin pisses me off. Don't get me wrong, I have a Spider-Man tattoo, very much "#1" fan, but he just sometimes drag the game! My gf loves to draft him all the time and I'm like the pissed Doc Oc or villain every time she rolls 11 or higher! I know how Spidey's enemies feel like. Irritated. I once went toe to toe with the web crawler with a perfect health Silver Surfer. I lost.

Ok not ban him...I draft him too. I once killed a perfect life Abomination with a wounded Spidey. :D

Sometimes I feel guilty for drafting Venom over Spidey though.

The Silver Surfer
October 3rd, 2008, 07:51 PM
Sometimes I feel guilty for drafting Venom over Spidey though.


You did WHAT!!!!?? How could you!!?? If I could, I'd neg rep you.:evil: :p


(Oh, come on. I know the book of Venom is around here some where...)

Ugly-Caco
October 4th, 2008, 12:44 AM
Sometimes I feel guilty for drafting Venom over Spidey though.


You did WHAT!!!!?? How could you!!?? If I could, I'd neg rep you.:evil: :p


(Oh, come on. I know the book of Venom is around here some where...)
Hey, I said I got have a Spidey tattoo! :D

Sup3rS0n1c
October 4th, 2008, 08:41 AM
Spiderman is way under-priced, and should be banned in official games unless both people draft him. (hmmm, a spidey vs. spidey game would be interesting...)

Ugly-Caco
October 6th, 2008, 03:20 AM
Yeah, he ought to be 170 and an attack of 5.

artemiscorso
October 30th, 2008, 11:24 AM
I agree he should be 170 or maybe 180 with an attack of 5 and maybe change his web special attack to something that might remove an order marker, as tying up his enemies is one of Spider-man's main powers.

Sherman Davies
October 30th, 2008, 11:22 PM
Hmm... I'm not a big fan of speculating on changes to official characters, and as a big Spidey fan I'd have to say the Marvelscape figure mostly does him justice, but if I were to change him at all I'd allow his web attack to affect more than one figure per turn. I mean, how often does Spidey go around taking out large numbers of thugs in the comics? In this game he gets overwhelmed by squads, and that just makes me sad.

rdhight
October 30th, 2008, 11:29 PM
Well... I think of Marvel Heroscape figures as a depiction of what that character would do in the battle of all time, not in his "everyday life." I mean, maybe Spider-Man should be able to wrap up multiple enemies, but maybe he shouldn't be allowed to kill people, either. Because this is total all-out war and not the streets of New York City, it's not a direct translation. Soldiers who are dispersed and watchful, avoiding bullets and bombs, aren't going to fell to a squirt of spider silk as easily as a street gang.

STEALTHRULER
November 9th, 2008, 12:09 PM
I agree; However, you must take in consideration that that this isn't crazy string. According to the comics, If spider-man wrapped THE THING in his web, it would take him 4 days or weeks (Can't remember) to escape. That's steel string ya got there!

Personally, I often Pair Spidey with the ninjas. They're like mini spidermen, and they have an attack of 4, which is reliable.

Back them up by kravs or nakitas, with some deathreavers mixed in, and maybe old dusty raelin on your top shelf that you never play with because she doesn't have whirlwind, and you got a pretty good army there.

Lord3
December 5th, 2008, 12:49 PM
I'm suprised nobody pointed out that... In the comics, Parkers Spider Sense isn't effected by Venom. Venom can always sneak up on Spidey easy. It's got to do with the symbiote. Since it was formerly Parkers, it knows how to mask Brock from that ability.

Thats what always made venom such a devestating enemy when they fight.

They could have squeezed in the sentence "Spider Sense 11 may not be employed against Venom".

Lord Pyre
December 5th, 2008, 12:52 PM
I'm suprised nobody pointed out that... In the comics, Parkers Spider Sense isn't effected by Venom. Venom can always sneak up on Spidey easy. It's got to do with the symbiote. Since it was formerly Parkers, it knows how to mask Brock from that ability.

Thats what always made venom such a devestating enemy when they fight.

They could have squeezed in the sentence "Spider Sense 11 may not be employed against Venom".

Yeah, that's been pointed out. I don't think it's really important. They didn't want to make things too complicated, probably.


And you can always make a house rule. ;)

Sherman Davies
December 5th, 2008, 01:09 PM
I agree with Lord Pyre; the omission is probably for purposes of simplicity, but it may also have to do with some fundamentals of Heroscape game design. So far, with the exception of the Wave 7 vampires, no card powers call out other specific cards. For example, Valguard's Berserker Charge Enhancement doesn't refer to the Tarn Viking Warriors by name, even though they're the only unit the power benefits right now. Designing this way leaves the possibilities open for other future units with the Bereserker Charge ability.

Personally, I like this aspect of Heroscape design. It would be very limiting if characters started having abilities like "Lex Luthor rolls 1 additional attack die when attacking Superman."

rdhight
December 5th, 2008, 10:48 PM
I like it when the comic-book elements are translated into Heroscape in a low-key way, without "naming names." The Abomination is stronger than a calm Hulk, but an angered Hulk quickly develops more power. Captain America's Tactician power just happens to give more help to his fellow Avenger, Iron Man, than to any of the other Conflict Begins figures. Mechanically, Spider-Man is most efficient when protecting someone else. That's the way to do it: let the relationships and personalities come across subtly where possible.

If Marvel thrives and continues, I'm sure there will be a place for mutant-wide bonuses and things of that nature, but it would be nice to see the low-key approach expand, too.

Rather than see Wolverine and Beast get an explicit Fastball Special interaction, it would be better to see Beast get a "Boost" power that let him move allies, then Wolverine get a "First Strike," sort of like a much broader Engagement Strike that works whether he's approached or he approaches the enemy himself. The combo would be there for those who want it, but not as an Iskra-and-Rechets type thing. Maybe drafting Theracus to move Wolverine is better, or maybe Beast would be more effective if he hurled a Gladiatron at you instead.

Sherman Davies
December 5th, 2008, 11:01 PM
Rather than see Wolverine and Beast get an explicit Fastball Special interaction, it would be better to see Beast get a "Boost" power that let him move allies, then Wolverine get a "First Strike," sort of like a much broader Engagement Strike that works whether he's approached or he approaches the enemy himself.

I think you're thinking of Colossus, not Beast. ;)

The big Russian is who traditionally throws Wolvie around.

rdhight
December 5th, 2008, 11:06 PM
Rather than see Wolverine and Beast get an explicit Fastball Special interaction, it would be better to see Beast get a "Boost" power that let him move allies, then Wolverine get a "First Strike," sort of like a much broader Engagement Strike that works whether he's approached or he approaches the enemy himself.

I think you're thinking of Colossus, not Beast. ;)

The big Russian is who traditionally throws Wolvie around.

Well maybe Colossus and Beast should both be able to throw Wolvie around. Did you ever think of that? *invading personal space* Huh? Huh? Didja? Didja!?

Sherman Davies
December 5th, 2008, 11:27 PM
Rather than see Wolverine and Beast get an explicit Fastball Special interaction, it would be better to see Beast get a "Boost" power that let him move allies, then Wolverine get a "First Strike," sort of like a much broader Engagement Strike that works whether he's approached or he approaches the enemy himself.

I think you're thinking of Colossus, not Beast. ;)

The big Russian is who traditionally throws Wolvie around.

Well maybe Colossus and Beast should both be able to throw Wolvie around. Did you ever think of that? *invading personal space* Huh? Huh? Didja? Didja!?

*runs away in terror* Okay, okay - Beast can too, Beast can too! :)

fomox
December 6th, 2008, 04:25 PM
Rather than see Wolverine and Beast get an explicit Fastball Special interaction, it would be better to see Beast get a "Boost" power that let him move allies, then Wolverine get a "First Strike," sort of like a much broader Engagement Strike that works whether he's approached or he approaches the enemy himself.

I think you're thinking of Colossus, not Beast. ;)

The big Russian is who traditionally throws Wolvie around.

Well maybe Colossus and Beast should both be able to throw Wolvie around. Did you ever think of that? *invading personal space* Huh? Huh? Didja? Didja!?

*runs away in terror* Okay, okay - Beast can too, Beast can too! :)

While I'm unaware of an instance where Beast threw Wolverine, the Cannonball (or fastball) special was used by many characters, including Spider-Man throwing Shadowcat.

http://www.comicvine.com/fastball-special/12-41709/

-fomox, who is now even nerdier than he was before, though many thought that was impossible.

eternaldream
December 7th, 2008, 08:10 PM
I like it when the comic-book elements are translated into Heroscape in a low-key way, without "naming names." The Abomination is stronger than a calm Hulk, but an angered Hulk quickly develops more power. Captain America's Tactician power just happens to give more help to his fellow Avenger, Iron Man, than to any of the other Conflict Begins figures. Mechanically, Spider-Man is most efficient when protecting someone else. That's the way to do it: let the relationships and personalities come across subtly where possible.

If Marvel thrives and continues, I'm sure there will be a place for mutant-wide bonuses and things of that nature, but it would be nice to see the low-key approach expand, too.

That's interesting to think about. I'm still a little hesitant to pick up Marvelscape, but I'm getting a little more into it now. Just because I see the possibilities of combining the too. Like you said, the superheroes have been simplified a lot. However, I think they're simplified enough so their powers are recognized, without getting too complicated. Heroscape's simplicity is what drew me to it in the first place, so I'm glad that even with its licenced expansions it's keeping to its roots.

dok
December 23rd, 2008, 12:41 AM
Say Spider-Man is attached while walking away from an engagement, a skull is rolled, and you roll 11+ for spider sense.

Does Spider-Man therefore get a swing-line move in addition to his regular move? If so, does the swing line start from the space where Spider man began the disengagement from (as oppose to the space he was moving to)? If so, does Spider-Man still have that move when he finishes the swing-line?

R˙chean
December 23rd, 2008, 01:11 AM
Leaving engagement attack is not the same as an attack, so no.

dok
December 23rd, 2008, 11:01 AM
Leaving engagement attack is not the same as an attack, so no.

As you say in your edit, they are both "attacks". The rules specifically refer to it as a "leaving engagement attack". Spidey's card refers to being "attacked" by an opposing figure and having a skull rolled. Not normal attack, not attacked on the opponents' turn, just attacked, period.

If I follow the zombie standard (i.e. a walking figure killed by a zombie's leaving engagement attack becomes a zombie on the space it moved ONTO) then Spidey gets a swing-line from the space he moved onto. Spidey then continues his walk from wherever he swings TO, with however much move he had left after the disengagement move.

I realize this is a bizarre effect, but this is what I get from reading the card.

spidysox
December 23rd, 2008, 02:16 PM
Rychean is correct. Leaving engagement strikes do not trigger any special powers in the game. Not Spider sense, not ninja vanish, not scatter or any other special abilities that would be triggered by attacks.

I would ask you why you would even "walk" away from engagement with Spiderman and risk engagement strikes when you could swing line away and not take any such attacks?

dok
December 23rd, 2008, 02:35 PM
R˙chean is correct. Leaving engagement strikes do not trigger any special powers in the game. Not Spider sense, not ninja vanish, not scatter or any other special abilities that would be triggered by attacks.
Scatter (and counterstrike, and evil eye) specifically refer to normal attacks. Spider Sense refers to any attack where a skull is rolled. Clearly, that excludes things like Grimnak's chomp or Braxas's breath or a Nakita engagement strike, but do you have any reason to think that leaving engagement attacks are excluded? There's nothing on the card that suggests so.

(EDIT: Additionally, I'd point out one counter-example that is known to exist - the Microcorp Agents' Stealth Armor.)

Isamu and the Ninjas are, in fact, a good comparison, as the disappearing Ninja ability uses the exact same language as Spider Sense. However, Isamu and the Ninjas have phantom walk, so it's a moot point for them. Only Spider Man and Venom have this language and are eligible to receive leaving engagement attacks.

I would ask you why you would even "walk" away from engagement with Spiderman and risk engagement strikes when you could swing line away and not take any such attacks?
The obvious reason is that sometimes the difference between 4 move and 6 move is significant. Maybe it's the chance to reach Raelin in a single turn and finish him off before he flies to safety. Maybe it's needed to get the necessary distance between Spidey and an advancing Braxas. This could be even more significant if you're on a road, and it's the difference between 4 move and 9 move.

Plus, if spider-sense applies, it's only a 25% chance of a wound, plus the chance for bonus movement...

----

Just to be clear, I honestly think this is an oversight and should be corrected in errata. But I think that a literal reading of the card currently suggests that you get a spider sense roll, and a swing line move in the middle of your walk if your roll succeeds.

NecroBlade
December 28th, 2008, 08:00 PM
Leaving engagement attacks are not attacks, no matter how misleading the name may be. "Disengagement swipe" would have been a better term to use.
Stealth Armor specifically mentions wounds, which leaving engagement attacks do dish out.

Also, Raelin is female. I find it hard to believe you didn't notice this. :p

dok
December 28th, 2008, 11:46 PM
Leaving engagement attacks are not attacks, no matter how misleading the name may be. "Disengagement swipe" would have been a better term to use.
Sez who? I understand this objection, and it is a reasonable argument. But unless you can support this, either from the rules or in the FAQ, it seems artificial and not really justified. In that case, I would default to "do what the card says", and that means that I treat anything called an attack as an attack.

Elsewhere, in reference to things like Braxas's poisonous acid breath and Deadeye Dan's sniper rifle, we place great importance in the use (or non-use, as it were) of the word "attack". Why is this different?

So far, I still think we need to get official errata if this application of Spider Sense is considered undesireable.

Stealth Armor specifically mentions wounds, which leaving engagement attacks do dish out.
Sure. I was just pointing out that there are special abilities that can be triggered by leaving engagement attacks. I could have just as easily pointed out Life Drain or Zombies Rise Again. I was just noting that spideysox made a blanket statement that isn't so.

Also, Raelin is female. I find it hard to believe you didn't notice this. :p
Ach, sorry. I usually get Braxas right, and that's a much more subtle case...

NecroBlade
December 29th, 2008, 09:46 AM
You don't need an errata. Can you use the Omnicron Snipers' double skulls ability when making a leaving engagement attack? No. And that example has been brought up and answered before. If they were attacks, Kaemon Awa could Quick Release every time someone walked away from him. They're "disengagement swipes" with unfortunate naming on Hasbro's part.

dok
December 29th, 2008, 11:20 AM
You don't need an errata. Can you use the Omnicron Snipers' double skulls ability when making a leaving engagement attack? No. And that example has been brought up and answered before.
That's a reasonable argument (as is its sibling, the double attack argument), although it's hardly open-and-shut. Again, this hinges on the word "attack" not applying to leaving engagement attacks.

One strong argument for this in the rules as they stand is that the words "leaving engagement attack" are in quotes in the rules.

If they were attacks, Kaemon Awa could Quick Release every time someone walked away from him.
No, and unlike the deadly strike/shot case, that's not really a reasonable argument. The leaving engagement attack rules specifically lay out what sort of attack you get. You don't use the attack of the figure, nor do you use special attacks. You use one die. That's what the rules say.

Leaving engagement attacks aren't normal attacks or special attacks, and I'm not arguing that they are. I'm arguing that, as the rules are currently written, leaving engagement attacks are leaving engagement attacks.

They're "disengagement swipes" with unfortunate naming on Hasbro's part.
Again, it's a reasonable argument, but if they have "unfortunate naming" then that can and should be corrected in errata.

The B.I.V.
December 29th, 2008, 05:46 PM
And now for something completely different!

At first glance, I thought there wasn't much difference between Spidey's normal attack and his Web special attack (attack 4 vs. attack 3 and -1 defense). Thinking about it more, that's obviously not the case.

First of all, one is a normal attack and one is a special attack. It got me thinking , though. When would you use Spidey's normal attack versus his web attack?

I suppose any time you could get height and adjacency his normal attack (of 5) would be a good option but is it (statistically) better than 3 and a -1 defense to the defender? If not, why did they give Spiderman such a lame normal attack? I'm not a statistician (or maybe I'm just too lazy to think about it right now) so help a brother out!

Brandon

dok
December 29th, 2008, 07:39 PM
Just for future reference for those who crawl this thread... I posted on the leaving engagement attacks issue (http://www.heroscapers.com/community/showthread.php?t=22807) in the FAQ forum, and Grungebob pretty clearly backed the accepted way of playing (i.e. leaving engagement attacks don't count as "attacks" for special powers). I still feel this should be added to the official FAQ for clarity's sake, but if everyone's on the same page it's a moot point.

As long as I'm here...

At first glance, I thought there wasn't much difference between Spidey's normal attack and his Web special attack (attack 4 vs. attack 3 and -1 defense). Thinking about it more, that's obviously not the case.

First of all, one is a normal attack and one is a special attack. It got me thinking , though. When would you use Spidey's normal attack versus his web attack?

I suppose any time you could get height and adjacency his normal attack (of 5) would be a good option but is it (statistically) better than 3 and a -1 defense to the defender? If not, why did they give Spiderman such a lame normal attack? I'm not a statistician (or maybe I'm just too lazy to think about it right now) so help a brother out!

Sisyphus's Probability Tables (http://www.heroscapers.com/community/showthread.php?t=16263) are your friend...

The short answer is that, barring some tactical reason to avoid positioning yourself next to your opponent, and/or to avoid a normal attack, you should use spidey's normal attack. An attack of 4 (i.e. even without height advantage) trumps an attack of 3, even if the attack of 3 faces one fewer defense dice. The only exceptions are:

If spidey can attack from the same or higher level with the web attack, but has to be on a lower level to attack with the normal attack. A gap of TWO defense dice trumps one extra attack die.
Against figures with only 1 defense and 1 life. 3 attack against 0 defense has a higher probability of scoring one wound than 4 attack against 1 defense. So use web attack against un-boosted Ashigaru or Arrow Gruts, or Isamu.

Sherman Davies
December 29th, 2008, 10:45 PM
The way I tend to think of Spidey's Web Special Attack is that the -1 defense effectively makes his attack equivalent to 3.5 dice.

fomox
December 29th, 2008, 11:04 PM
The only exceptions are:
If spidey can attack from the same or higher level with the web attack, but has to be on a lower level to attack with the normal attack. A gap of TWO defense dice trumps one extra attack die.
Against figures with only 1 defense and 1 life. 3 attack against 0 defense has a higher probability of scoring one wound than 4 attack against 1 defense. So use web attack against un-boosted Ashigaru or Arrow Gruts, or Isamu. This is exactly right. The web attack is nice if you need to coax some melee unit off height to come and deal with you, or if you just can't quite reach the target with the normal attack.

The web attack is also kind of nice against Krav Maga Agents, where that extra defense die is a big deal. Of course, if you're adjacent, it's back to the normal attack.

The B.I.V.
December 30th, 2008, 12:10 PM
Thanks, guys! That's been bugging me for a looooong time!

Brandon

droberts441
March 4th, 2010, 05:21 AM
I have a question I just noticed about Spider Sense. I may be reading into this too much, but the ability says "if Spider-Man is attacked by an Opponent's figure"

What if you have the Hulk and Spider-Man, and your opponent has Dr. Doom. If Dr. Doom takes over the Hulk temporarily, and he uses him to attack Spider-Man, can Spider-Man use his Spider Sense? The Hulk is not technically your opponent's figure, he is is your figure temporarily controled for one turn by your opponent.

Thematically, Spider-Man's spider sense could warn him about the hulk, or it could be one of those comic book momments where he is thinking why is my spider sense going off, only Hulk is around, and then gets surprised as he is trying to figure it out.

Thanks in Advance

Cavalier
March 4th, 2010, 09:30 AM
I have a question I just noticed about Spider Sense. I may be reading into this too much, but the ability says "if Spider-Man is attacked by an Opponent's figure"

What if you have the Hulk and Spider-Man, and your opponent has Dr. Doom. If Dr. Doom takes over the Hulk temporarily, and he uses him to attack Spider-Man, can Spider-Man use his Spider Sense? The Hulk is not technically your opponent's figure, he is is your figure temporarily controled for one turn by your opponent.

Thematically, Spider-Man's spider sense could warn him about the hulk, or it could be one of those comic book momments where he is thinking why is my spider sense going off, only Hulk is around, and then gets surprised as he is trying to figure it out.

Thanks in Advance
For that attack, Hulk is your opponent's figure. He takes control of it temporarily.

fomox
March 5th, 2010, 12:21 AM
I have a question I just noticed about Spider Sense. I may be reading into this too much, but the ability says "if Spider-Man is attacked by an Opponent's figure"

What if you have the Hulk and Spider-Man, and your opponent has Dr. Doom. If Dr. Doom takes over the Hulk temporarily, and he uses him to attack Spider-Man, can Spider-Man use his Spider Sense? The Hulk is not technically your opponent's figure, he is is your figure temporarily controled for one turn by your opponent.

Thematically, Spider-Man's spider sense could warn him about the hulk, or it could be one of those comic book momments where he is thinking why is my spider sense going off, only Hulk is around, and then gets surprised as he is trying to figure it out.

Thanks in Advance

Nice question! Cavalier is correct: If the opponent is taking a turn with your figure, it is an enemy figure. Spider sense to your heart's content. :)

Welcome to the site!

(The follow up question you might have is whether Spider-man can take a disengagement swipe at Hulk. The answer is yes, but he doesn't HAVE to. The defender can always choose whether to take a disengagement strike.)

droberts441
April 26th, 2010, 01:07 AM
I thought I had already said thank you, but it looks like I never did. Thanks for the fast reply....I guess I read too quickly so I could get back to the game after I initially read it :oops:

Gored by 21
July 3rd, 2010, 02:39 PM
I love Spider Man because he makes my brother draft that stupid Major X17 and try to chase him around the whole game trying to cyber claw him, while my ranged units pick him off

Griffin
July 3rd, 2010, 10:17 PM
I love Spider Man because he makes my brother draft that stupid Major X17 and try to chase him around the whole game trying to cyber claw him, while my ranged units pick him off
You could always give the C3G Blob a chance. :D
http://www.hiddendragon.com/hs_customs/BLOB-MINI-C3G.jpg

NecroBlade
July 3rd, 2010, 10:28 PM
I second that motion.

Gored by 21
July 4th, 2010, 01:35 AM
I love Spider Man because he makes my brother draft that stupid Major X17 and try to chase him around the whole game trying to cyber claw him, while my ranged units pick him off
You could always give the C3G Blob a chance. :D




Drow Chain Fighter to the rescue haha

Griffin
July 4th, 2010, 01:49 AM
I love Spider Man because he makes my brother draft that stupid Major X17 and try to chase him around the whole game trying to cyber claw him, while my ranged units pick him off
You could always give the C3G Blob a chance. :D




Drow Chain Fighter to the rescue haha
I am not sure how, as the Chain Fighter would not be able to move Blob or any figure that is adjacent to Blob. So I don't know what you mean by "Drow Chain Fighter to the rescue haha" :reapershrug:

NecroBlade
July 4th, 2010, 11:20 AM
Maybe since Blob is too slow to catch Spider-Man on his own (barring stupidity on Spidey's part of initiative switch), a Chainfighter could pull Spidey into Blob? :shrug:

Gored by 21
July 4th, 2010, 12:39 PM
Maybe since Blob is too slow to catch Spider-Man on his own (barring stupidity on Spidey's part of initiative switch), a Chainfighter could pull Spidey into Blob? :shrug:


My bad my mind was thinking one thing but my eyes saw another. What I meant was chainfighter pulling Major X-17 away from Spidey

IAmBatman
July 4th, 2010, 11:59 PM
Which is why he should go with Blob instead. :-D

Gored by 21
July 8th, 2010, 07:38 PM
Speaking of Comic Book moment but does anyone else think that Spidey Sense should not be able to be used against Venom?

Griffin
July 8th, 2010, 07:43 PM
Speaking of Comic Book moment but does anyone else think that Spidey Sense should not be able to be used against Venom?
That is soooo 3 years ago, but yes. :)

If Spiderman is attack by a figure that is not a Symbiote, and at least one skull is rolled, roll the 20-sided die. If you roll an 11 or higher, Spider-Man may immediately use his Swing Line 4 special power.

That is what I would like to see anyways.

The B.I.V.
July 9th, 2010, 12:49 PM
Yeah, but then Spider-man wouldn't have a chance of beating Venom and that wouldn't be very thematic, either...

Brandon

Griffin
July 9th, 2010, 01:35 PM
Yeah, but then Spider-man wouldn't have a chance of beating Venom and that wouldn't be very thematic, either...

Brandon
That is true, which is why I think they did what they did with Spidey Sense working on Symbiotes. However, a more unique special attack could possible make up for his Symbiote weakness.

IAmBatman
July 9th, 2010, 02:04 PM
Should Venom's spider-sense not work against Spidey either, then?

Hidicul
July 9th, 2010, 02:14 PM
Should Venom's spider-sense not work against Spidey either, then?
Nope Venom's spidey sense works, it's just that the symbiot knows hoe Spidey's works and thus can block it.

Griffin
July 9th, 2010, 03:00 PM
Should Venom's spider-sense not work against Spidey either, then?
Nope Venom's spidey sense works, it's just that the symbiot knows hoe Spidey's works and thus can block it.
:word:

marv_art
May 25th, 2011, 02:39 PM
If Spidey is attacked by adjacent opponent with SS and he rolls Senses successfully, BUT, is "stuck" to his opponent does he have to roll for Knockback? Furthermore, if Spidey hits an adjacent fig with HIS SS, and he's stuck do we play that like the Blob, where BOTH would roll for KBD even though Spideys the one attacking?

ollie
May 25th, 2011, 02:42 PM
If Spidey is attacked by adjacent opponent with SS and he rolls Senses successfully, BUT, is "stuck" to his opponent does he have to roll for Knockback? Furthermore, if Spidey hits an adjacent fig with HIS SS, and he's stuck do we play that like the Blob, where BOTH would roll for KBD even though Spideys the one attacking?

:?

Is this a customs question?

marv_art
May 25th, 2011, 02:46 PM
More of a KNOCKBACK question? Listed under Spidey, where "should" I list it?

R˙chean
May 25th, 2011, 02:52 PM
If Spidey is attacked by adjacent opponent with SS and he rolls Senses successfully, BUT, is "stuck" to his opponent does he have to roll for Knockback? Furthermore, if Spidey hits an adjacent fig with HIS SS, and he's stuck do we play that like the Blob, where BOTH would roll for KBD even though Spideys the one attacking?

Is this a customs question?

More of a KNOCKBACK question? Listed under Spidey, where "should" I list it?

Knockback is an optional, custom ability tied to an official power, Super Strength. Spidey is an official figure. These questions are pertaining specifically to how he interacts with those custom abilities and units.

I think it would be better served/answered in the Knockback thread (http://www.heroscapers.com/community/showthread.php?t=28813) since that is the custom ability that is causing the question.

marv_art
May 25th, 2011, 03:00 PM
Thanks, very sorry, I followed the link thru C3G..Sorry guys, I bow out...proceed...

R˙chean
May 25th, 2011, 03:04 PM
No need to apologize.

We have fan initiatives that are building upon the official releases. It was bound to happen. It is just a reality of our current situation.

You have nothing to apologize for.

Griffin
May 25th, 2011, 03:34 PM
Thanks Ry Guy. :up:

Jack o' Blades
January 6th, 2012, 05:44 PM
Got a question on this guy, Venom, and other figures with similar abilities like Spider-Sense (example being C3G's Daredevil). Say a skull is rolled, and I successfully roll for Spider-sense, is the "Move up to 4 spaces" optional? Or can you just dodge the attack and not need to move?

Alternatively, could you move 4 spaces and end your move on the same space you started? Or would that just be considered equivalent to not moving because the figure ends in the same position it started?

Thanks in advance! :)

-Jack

mac122
January 6th, 2012, 05:49 PM
It says "may immediately move..." The "may" makes it an optional move. Spidey can stay where he is if he wants. I suppose there's nothing against moving 4 spaces back to where you were, but I don't know what the point of that would be.

ollie
January 6th, 2012, 05:50 PM
It's optional (see the "may" in the power); you can stand still and laugh.

Note that some other powers, Isamu's for example, insist that you must end unengaged, which might require moving.

Jack o' Blades
January 6th, 2012, 05:55 PM
It says "may immediately move..." The "may" makes it an optional move. Spidey can stay where he is if he wants. I suppose there's nothing against moving 4 spaces back to where you were, but I don't know what the point of that would be.

Point there would be if the move wasn't optional and you didn't want to move Spidey elsewhere, you could just move him in a circle back to where he was :twisted:


Thanks for the clear up guys! I figured the "may" was there for that reason :)

-Jack

IAmBatman
January 6th, 2012, 06:10 PM
In addition, "up to 4 spaces" allows you to "move" 0 spaces. So you're doubly covered.

Megapower999
January 7th, 2012, 03:43 AM
1. Boost spidey with Finn and Thorgrimm
2. Boost a GIE with Eldgrim
3. Wreck absolute havoc. (GIE single handedly killed The Silver Surfer, Spidey killed everything else except 2 Krav slain by Thorgrimm.)

Tornado
January 7th, 2012, 06:48 PM
GIE defeated Silver Surfer? That should never happen. With SS's speed and range, the GIE should never be able to get a swing on him. Depends on the map of course and assuming one on one. Hopefully the Surfer did not get hacked down in his start zone.

I do like the idea of boosting Spidey with the Spirits, gives him that extra toughness for when Spidey Sense fails and a little more bite.