View Full Version : The Book of Captain America
Firemaster
July 8th, 2007, 09:06 PM
The Book of Captain America
http://www.hasbro.com/common/images/heroscape/characters/master/B19D0FE0-D56F-E112-4969FE1B9A516F13.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page (http://www.hasbro.com/games/kid-games/heroscape/default.cfm?page=Marvel/CharacterDetail&char_id=119&set_id=15&set_type=1) for stats and special powers, plus "character biography" and other non-game unit info.
_________________________________________________________________
-Rulings and Clarifications-
TBA
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
Marvel:
TBA
Classic:
- MARCUS DECIMUS GALLUS : Soldier Leadership
As a soldier, Captain America can benefit from Marcus Decimus
Gallus’ SOLDIER LEADERSHIP movement bonus.
- MARCUS DECIMUS GALLUS : Soldier Attack Enhancement
As a soldier, Captain America may benefit from Marcus Decimus
Gallus’ SOLDIER ATTACK ENHANCEMENT attack bonus.
Synergy Benefits Offered
Marvel:
TACTITIAN : All adjacent Friendly figures
All friendly figures that are adjacent to Captain America add one to their attack and defense.
Classic:
TACTITIAN : All adjacent Friendly figures
All friendly figures that are adjacent to Captain America add one to their attack and defense.
- 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus
[list:facac511e8]* Having a Valiant personality, Captain America may aid the 4th Massachusetts Line with their VALIANT ARMY
DEFENSE BONUS.
*NOTE: See The Book of 4th Massachusetts Line for proper application.[/list:u:facac511e8]
_________________________________________________________________
Unit Strategy Review
Unit Strategy Review: Captain America (http://www.heroscapers.com/community/showthread.php?t=15330)
johnny139
July 8th, 2007, 09:47 PM
When Captain America throw his mighty shield...
My favorite hero of this set, purely because he's just so darn heroic! And that's what a real hero is. Heroic. A heroic hero is the epitome of heroism. Am I annoying you yet? :P
dragonfire9788
July 8th, 2007, 09:50 PM
(My :2cents: may change when I get the figure)
Captain america-May mow dow regular heroscape characters. Beast in heroscape. Sort of good in marvelscape. Another A-
jcb231
July 9th, 2007, 12:16 PM
You forgot he is Valiant and a Soldier.
He can play with the 4th Mass and Marcus very well.
IAmBatman
July 9th, 2007, 12:26 PM
Keep in mind these books are pretty brand spanking new - so it may not be that he forgot so much as he hasn't fully updated them yet.
But, yeah, Valiant and Soldier both offer Captain America synergies.
Firemaster
July 9th, 2007, 01:57 PM
You forgot he is Valiant and a Soldier.
He can play with the 4th Mass and Marcus very well.
Yes I know, I'll get to that when I have the time.
johnny139
July 9th, 2007, 02:00 PM
You forgot he is Valiant and a Soldier.
He can play with the 4th Mass and Marcus very well.
Yes I know, I'll get to that when I have the time.
When you have the time? When you have the time? YOU ARE OUR SLAVE! YOU CONFORM TO OUR SCHEDULE! NO BREAKS!
*cracks whip*
If that's OK with you.
Firemaster
July 9th, 2007, 02:12 PM
You forgot he is Valiant and a Soldier.
He can play with the 4th Mass and Marcus very well.
Yes I know, I'll get to that when I have the time.
When you have the time? When you have the time? YOU ARE OUR SLAVE! YOU CONFORM TO OUR SCHEDULE! NO BREAKS!
*cracks whip*
If that's OK with you.
Fine, it's done. Is that better? :buttkick:
johnny139
July 9th, 2007, 02:14 PM
You forgot he is Valiant and a Soldier.
He can play with the 4th Mass and Marcus very well.
Yes I know, I'll get to that when I have the time.
When you have the time? When you have the time? YOU ARE OUR SLAVE! YOU CONFORM TO OUR SCHEDULE! NO BREAKS!
*cracks whip*
If that's OK with you.
Fine, it's done. Is that better? :buttkick:
OK, go back to whatever it is you Canadians do. :D
GForce3062
July 9th, 2007, 02:15 PM
You forgot he is Valiant and a Soldier.
He can play with the 4th Mass and Marcus very well.
Yes I know, I'll get to that when I have the time.
When you have the time? When you have the time? YOU ARE OUR SLAVE! YOU CONFORM TO OUR SCHEDULE! NO BREAKS!
*cracks whip*
If that's OK with you.
Fine, it's done. Is that better? :buttkick:
OK, go back to whatever it is you Canadians do. :D
Watch hockey :wink: But the NHL season is over :cry:
Firemaster
July 9th, 2007, 02:16 PM
OK, go back to whatever it is you Canadians do. :D
Meh, I was just watching as the Canadian Dollar edges closer to surpassing the American Dollar.
GForce3062
July 9th, 2007, 02:17 PM
OK, go back to whatever it is you Canadians do. :D
Meh, I was just watching as the Canadian Dollar edges closer to surpassing the American Dollar.
Hey! Not fair!
Silver1327
July 9th, 2007, 03:46 PM
- 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus
* Having a Valiant personality, Silver Surfer may aid the 4th Massachusetts Line with their VALIANT ARMY
DEFENSE BONUS.
Change to Captain America.
IAmBatman
July 9th, 2007, 04:38 PM
- 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus
* Having a Valiant personality, Silver Surfer may aid the 4th Massachusetts Line with their VALIANT ARMY
DEFENSE BONUS.
Change to Captain America.
Done. That's right, I can do that.
Firemaster
July 9th, 2007, 05:35 PM
- 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus
* Having a Valiant personality, Silver Surfer may aid the 4th Massachusetts Line with their VALIANT ARMY
DEFENSE BONUS.
Change to Captain America.
Done. That's right, I can do that.
Thanks. Tell me if you see any other errors, they can be rather hard to catch sometimes.
IAmBatman
July 9th, 2007, 05:44 PM
No prob. It all looks good to me, but I'm sure if there are any errors people will be around to point them out right away. :P
Jonathan
July 15th, 2007, 04:02 PM
Had a fun time standing this guy right next to Hulf the other day - they make a great 1-2 combo.
Sherman Davies
August 3rd, 2007, 12:01 AM
Played with my Marvel set for the first time today. One of my opponents got so frustrated by Cap that he swarmed him with two squads of Roman Legionnaires. With height advantage on most of them, Cap's counterstrike nailed all eight of them. It got to the point where I was asking the guy if he really wanted to keep attacking Cap.
In a second game, Cap's shield throw took out an entire squad of ninja (one of the squads I most fear) in one order counter. Definitely Marvel's MVP for me, and that's hard to say 'cause Spidey's my all-time favorite fictional character.
IAmBatman
August 3rd, 2007, 12:48 AM
If you try to take out a Counterstriker with 6 defense and height advantage with normal melee attacks, you get what you have coming to you. Cap should've been shot down from range or hit by special attacks.
tsukifu
August 9th, 2007, 01:23 AM
I haven't been real stoked about the Marvel--I got the obligatory single set, just to check it out. But Captain America is freaking awesome, definitely my fave so far.
We played a 3-player game the other day with 500 pt armies. I went with Captain America, Raelin, and two squads of Omnicron. By the third round or so, I was looking pretty strong, and so the game became me against the other two guys--and it stayed that way. My army took out what was left of both their armies, probably 850 points or more (and playing one of my turns for every two of theirs, mind you), and in the end Captain America was still on the board. He is seriously bad.
IAmBatman
August 9th, 2007, 01:43 AM
Still waiting for the day I can field Cap + 4th Mass x4. Pretty sure this combo will be sick.
AKflip
August 11th, 2007, 08:32 PM
Well my problem is that Captain America's (R.I.P.) basic attack is stronger than Spider-Man's and Iron Man's. I mean both of them can lift and throw a car. While the Cap, is just as strong as a heavy weight boxer. It just feels that they over/under powered some the characters in this set. The only one I feel that they got spot on was the Hulk.
GreyOwl
August 12th, 2007, 12:33 AM
That's because the attack value doesn't only represent strength, but also fighting ability and skill. It's all of it rolled into one. So Cap has lower strength but much higher skill, while the other two have much higher strength but lower skill.
rdhight
August 12th, 2007, 02:30 AM
There's also the brutality factor to consider in attack power. I mean, do Anubian Wolves get 8 times the raw physical strength when they roll a 20? I would argue Spider-Man's attack is so low because he's trying to hold back and not kill the enemy. Sure, he could tear you limb from limb with his bare hands, but he isn't willing to. So he has to jump around, use tricks, etc. even though he's really stronger. Captain America's attack is higher because even though he's not super-strong, he's using every ounce of the power he does posess to kill you as quickly and directly as possible.
CaptainJack102
August 13th, 2007, 02:28 AM
Cap is good at everything in 'Scape, he can go toe to toe with anything in marvel and is great at obliterating squads and his abilities make him an absolute powerhouse
graywolf42
August 15th, 2007, 01:25 AM
When Captain America throw his mighty shield...
My favorite hero of this set, purely because he's just so darn heroic! And that's what a real hero is. Heroic. A heroic hero is the epitome of heroism. Am I annoying you yet? :P
http://www.heroscapers.com/oldgallery/displayimage.php?pid=8567&fullsize=1
thought you might like this
MKSentinel
August 18th, 2007, 12:49 PM
Captain America is everything Taelord aspires to be. :)
Taelord with bite...Taelord's big brother. Cap has it all.
My favorite army with him so far is:
Captain America and 4 squads of 4th Mass. I call it The American Legion. Wait then Fire, Valiant Defense and Cap's bonuses make this a sick little fire position. When the hitters close in Capt America finishes the job.
FUN STUFF.
My favorite as well.
Adam
LoneDragon
August 20th, 2007, 11:44 AM
Captain America is another of my favorites from the set. I love the variety of abilities. Hes so.... not bland(*cough*Ironman*cough*).
He will be a beast in HeroScape(I really dont plan to use Marvel by itself until a few more expansions come out).
Oh, and everyone knows Canadians like to watch curling and drink maple syrup.
~Yub yub, Commander!
AKflip
August 24th, 2007, 01:48 AM
There's also the brutality factor to consider in attack power. I mean, do Anubian Wolves get 8 times the raw physical strength when they roll a 20? I would argue Spider-Man's attack is so low because he's trying to hold back and not kill the enemy. Sure, he could tear you limb from limb with his bare hands, but he isn't willing to. So he has to jump around, use tricks, etc. even though he's really stronger. Captain America's attack is higher because even though he's not super-strong, he's using every ounce of the power he does posess to kill you as quickly and directly as possible.
Ok so I can give you that Spidey would hold back, but if we do say that brutality is a factor then the Captain's attack still wouldn't be higher than spidey's. The captain doesn't aim to kill anyone so he's not really more brutal. I do agree with greyowl as the Captain is one of the greatest tacticians so that could attribute to the Capt.'s attack power. But just because Spidey jumps around doesn't mean he's less skilled. But to be fair I would have overpowered everyone to where it wouldn't be fun to use these guys outside of the Marvel set. Anyway i do still love the Capt. and his special powers are right on with what he can do in the comics.
rdhight
August 24th, 2007, 02:00 AM
The captain doesn't aim to kill anyone so he's not really more brutal.
That's why I like him in the Ultimates: Stars-and-Stripes shield in one hand, Tommy gun in the other. YES! Kill people already!
Elginb
August 24th, 2007, 07:46 PM
I think when you look at Cap's stats, you have to take into account that he's one of the only non-flyers in the game. Flyers are more likely to gain height, so they'll often get a boost to their attack and defense from that. So, it seems to me that Cap's stats are really meant to match up to these other Marvel figures under the assumption that they have height advantage, not to mention ranged attacks from height. If you look at it from that perspective, I don't think Captain America looks as good as if everyone were earthbound.
jcb231
August 26th, 2007, 06:38 PM
I think when you look at Cap's stats, you have to take into account that he's one of the only non-flyers in the game. Flyers are more likely to gain height, so they'll often get a boost to their attack and defense from that. So, it seems to me that Cap's stats are really meant to match up to these other Marvel figures under the assumption that they have height advantage, not to mention ranged attacks from height. If you look at it from that perspective, I don't think Captain America looks as good as if everyone were earthbound.
Most figures are still earthbound. I don't know what you mean by "one of the only non-flyers in the game."
rdhight
August 26th, 2007, 06:45 PM
Yeah, it's not so much how he interacts with flyers that matters as how he interacts with ranged squads. He's a huge help to pretty much any friendly ranged squad and a huge threat to any enemy ranged squad whatsoever.
Bedrcok Bully
August 27th, 2007, 07:02 AM
I think when you look at Cap's stats, you have to take into account that he's one of the only non-flyers in the game. Flyers are more likely to gain height, so they'll often get a boost to their attack and defense from that. So, it seems to me that Cap's stats are really meant to match up to these other Marvel figures under the assumption that they have height advantage, not to mention ranged attacks from height. If you look at it from that perspective, I don't think Captain America looks as good as if everyone were earthbound.
Most figures are still earthbound. I don't know what you mean by "one of the only non-flyers in the game."
Hulk, Abomination Venom and Spider-Man all have "flight-like" Powers
Thanos, Surfer, Doom and Iron-Man all have flight.
Then there's poor Cap and Skull.
I believe that's what he's talking about, from a Marvel-only perspective more figures fly (or simulate flight) than don't.
Elginb
August 27th, 2007, 10:58 AM
I think when you look at Cap's stats, you have to take into account that he's one of the only non-flyers in the game. Flyers are more likely to gain height, so they'll often get a boost to their attack and defense from that. So, it seems to me that Cap's stats are really meant to match up to these other Marvel figures under the assumption that they have height advantage, not to mention ranged attacks from height. If you look at it from that perspective, I don't think Captain America looks as good as if everyone were earthbound.
Most figures are still earthbound. I don't know what you mean by "one of the only non-flyers in the game."
I meant in the Marvel game, since they're comparing him to other Marvel figures. Obviously, the overwhelming majority of regular Heroscape figures are earthbound.
EDIT: Yes, like Bully said, I meant that the Red Skull is the only other Marvel figure that doesn't have leaping or flying in the Marvel game.
jcb231
August 27th, 2007, 12:01 PM
I think when you look at Cap's stats, you have to take into account that he's one of the only non-flyers in the game. Flyers are more likely to gain height, so they'll often get a boost to their attack and defense from that. So, it seems to me that Cap's stats are really meant to match up to these other Marvel figures under the assumption that they have height advantage, not to mention ranged attacks from height. If you look at it from that perspective, I don't think Captain America looks as good as if everyone were earthbound.
Most figures are still earthbound. I don't know what you mean by "one of the only non-flyers in the game."
I meant in the Marvel game, since they're comparing him to other Marvel figures. Obviously, the overwhelming majority of regular Heroscape figures are earthbound.
EDIT: Yes, like Bully said, I meant that the Red Skull is the only other Marvel figure that doesn't have leaping or flying in the Marvel game.
Oh, okay....I getcha.
Taeblewalker
November 19th, 2007, 06:40 PM
I think when you look at Cap's stats, you have to take into account that he's one of the only non-flyers in the game. Flyers are more likely to gain height, so they'll often get a boost to their attack and defense from that. So, it seems to me that Cap's stats are really meant to match up to these other Marvel figures under the assumption that they have height advantage, not to mention ranged attacks from height. If you look at it from that perspective, I don't think Captain America looks as good as if everyone were earthbound.
Most figures are still earthbound. I don't know what you mean by "one of the only non-flyers in the game."
I meant in the Marvel game, since they're comparing him to other Marvel figures. Obviously, the overwhelming majority of regular Heroscape figures are earthbound.
EDIT: Yes, like Bully said, I meant that the Red Skull is the only other Marvel figure that doesn't have leaping or flying in the Marvel game.
Oh, okay....I getcha.
True, but Hulk and Abomination can't use their attacks from height. That effectively makes them non-fliers in this context.
NecroBlade
November 19th, 2007, 06:45 PM
Recently tried out the star spangled Cap & 4th Mass army and it is disgusting. Cap got hit hard and fast, but that still left the enemy facing 16 4th. Mass. Not fun.
IAmBatman
November 19th, 2007, 11:02 PM
True, but Hulk and Abomination can't use their attacks from height. That effectively makes them non-fliers in this context.
Wait, huh? They can't? Not at range ... not their special attacks, but they sure as heck can attack from height with their normal attacks ...
Sherman Davies
November 19th, 2007, 11:24 PM
Recently tried out the star spangled Cap & 4th Mass army and it is disgusting. Cap got hit hard and fast, but that still left the enemy facing 16 4th. Mass. Not fun.
Yeah, I've been hesitant to play this or the Cap/Omnicron Snipers army for the same reasons. Just seems unfair to your opponent, y'know? I did play a game where I used Cap to boost my ally's Aubrien Archers, and that was disgusting enough. I shudder to think what he could do with the 4th Mass. or Krav Maga.
Rythos
December 25th, 2007, 08:05 PM
This attack is
Target #1 an attack of 4 dice
Target #2 an attack of 4 dice
Target #3 an attack of 4 dice
And these must all be different figures. Correct?
Rythos
IAmBatman
December 25th, 2007, 09:31 PM
Correct.
ZtruK
January 10th, 2008, 10:36 AM
I only have the Valkyre set and the Mavel set so I don’t have too much to work with but playing 400 point games Swarris+Cap+Raelin moving in a line was unstoppable. Getting Swarris on height with the chain behind him was just crazy. They even beat Hulk+Guilty but really only due to a lucky roll on caps part near the end.
Sherman Davies
January 10th, 2008, 10:53 AM
Welcome to the site, ZtruK!
Cool army; I rarely play 400-point games, but I'll keep that one in mind.
PlaneswalkerXan
April 3rd, 2008, 09:39 PM
A few questions reguarding the Shield Throw Special ability:
1) "...he may attack 2 additional times." From a M:tG stand point he must either attack 1 or 3 times when using this ability. Is it "...up to 2 addditonal times"?
2) In order to make him a little more balanced in games where you have non-Marvel characters, we have ruled that he gets to throw his shield, then attack two adjacent figures, using the 1 or 3 rule in the previous question. Your rulings?
3)The calculation for the range is from where CA is, right? I like the flavor of CA throwing his shield at Target A, if it hits it bounces to Target B, it it hits it goes to target C, and it it hits I goes to back to CA. If it misses it drops, or continues in the direction moving the entire range. The shield begins at CA then has a Range of 4, to target A. From Target A it can bounce a Range of 4 to Target B, Etc. In the end it move back 4 spaces and can be dropped, then CA would need to pick it up, unless after a bounce it can make back to him. In order for it to hit, it must match or beat the defense roll. Your opinions?
DarkBladeCB
April 3rd, 2008, 09:54 PM
1) Up to 2... I think.
2) I do what the card says.
3) I do what the card says.
rdhight
April 3rd, 2008, 10:30 PM
1) "...he may attack 2 additional times." From a M:tG stand point he must either attack 1 or 3 times when using this ability. Is it "...up to 2 addditonal times"?
That's how I've been playing it. If there are only two legal targets, two attacks it is.
2) In order to make him a little more balanced in games where you have non-Marvel characters, we have ruled that he gets to throw his shield, then attack two adjacent figures, using the 1 or 3 rule in the previous question. Your rulings?
I can't even tell if you're trying to make him stronger or weaker. He gets one special attack of range 5/attack 4, then two normal melee attacks of 6? Or one range 5/attack 4 followed by two range 1/attack 4s?
3)The calculation for the range is from where CA is, right? I like the flavor of CA throwing his shield at Target A, if it hits it bounces to Target B, it it hits it goes to target C, and it it hits I goes to back to CA. If it misses it drops, or continues in the direction moving the entire range. The shield begins at CA then has a Range of 4, to target A. From Target A it can bounce a Range of 4 to Target B, Etc. In the end it move back 4 spaces and can be dropped, then CA would need to pick it up, unless after a bounce it can make back to him. In order for it to hit, it must match or beat the defense roll. Your opinions?
I'd rather save that mechanic for Chain Lightning. In any case, it's not what the card says.
PlaneswalkerXan
April 4th, 2008, 12:50 AM
Speaking of legal targets, can a friendly figure be an legal target? I assume yes and there has been occasions where it was better for the team if I attacked a allied figure.[/quote]
NecroBlade
April 4th, 2008, 01:14 AM
Yes you can.
DBCB put it best, "Do what the card says, not what it doesn't say." (To quote nether, actually.)
Welcome to the site.
bmattj1
July 29th, 2008, 08:01 PM
this is my first post and its only fitting it goes to the cap. By far my favorite marvel and one of my favorite characters in all of heroscape. We play 900 point games at my house ranging from 2-6 people and my base team of the cap, raelin ROTV, sonlen, KMA, and the deathreavers. Usually prevail despite my mom picking a Thanos and Hulk lead team. I feel my team usually wins due to the cap raelin and sonlen versatility i mean if used right they all help and benefit from each other.
tchop
August 7th, 2008, 02:43 AM
I'm gonna say, in my opinion, captain america is the most powerful character in all of scape for his points. Compare him to charos: is ten points equal to an awesome range attack, better stats and tactician? My word. Given charos has flying, it still seems a little off (I take that back, alot off). He is utterly wicked and could easily go toe to toe against any heroscape character with ease. It's actually quite ridiculous.
Pound for pound, point for point, whatever- he has the title.
Ugly-Caco
August 7th, 2008, 12:43 PM
Maybe you're right, tchop. My only problem with Cap is that he needs road tiles more than any figure in the Marvel set. But then again its how you use him.
Cap's Tactician is awesome if he's placed properly in the battle field.
For me though; pound for pound, point for point, whatever--goes to Dr. Doom. I'm not even a fan of Doom but I always try not to draft him because I always draft him (even if we don't swipe attack Mind Exchanged figures, he still kicks ass).
--------------------------------
In appreciation for Captain America:
I played about 2 games where my Doom and my ally's Thanos were situated in the lowest level of the map. We didn't even bother getting elevations because Cap has our back. I tried to Mind Exchange Cap (no turn marker in his card) to move him so that the next turns we can move for elevation while keeping adjacency to Cap (I guess I did bother getting elevations for about 2 rounds), but I failed in rolling 17+. But nevertheless we won the games by just being sitting ducks for about 2-3 rounds and putting our faith in Cap.
artemiscorso
September 30th, 2008, 03:19 PM
There is no way Captain America should have a more powerful attack than Dr.Doom. Ridiculous, and it makes me not really like his marvelscape character, because it's out of character. The Captain is overpowered from an attack/defense standpoint but perhaps underpowered from a leadership/tactical standpoint. I would have liked to have seen him get some kind of initiative roll bonus. Correct me if I'm wrong but there are no characters in all of heroscape with powers that affect initiative rolls.
Ugly-Caco
September 30th, 2008, 04:43 PM
Captain America and an ability that affects initiative rolls instead of the current Tactician ability? Wow! No more tactics for that one, everyone knows who's likely to go first. ;)
But seriously dude, the Tactician ability is very Captain America as much as scape permits it.
Actually an ability that affects initiative is a cool ability. Which I'm sure has already been used in some of the custom cards here. But I don't think it's very Cap Am. But who am I to say?
Richard
October 1st, 2008, 08:08 PM
If you try to take out a Counterstriker with 6 defense and height advantage with normal melee attacks, you get what you have coming to you. Cap should've been shot down from range or hit by special attacks.
That's the only way to kill Cap: he was killed by a sniper in the comics.
Ugly-Caco
October 1st, 2008, 09:30 PM
Yesterday, I Mind Exchanged my opponent's Iron Man and moved the figure lower to her Cap Am who was standing on Object Of Power (+1 Attack +1 Defense).
I rolled 3 skulls for Iron Man, she rolled 5 shields. I rolled 2 skulls for the double attack. She rolled so many shields for Cap Am that we didn't even bother counting. Iron Man has been can opened to death. :D
artemiscorso
December 9th, 2008, 11:33 AM
My friend used Captain America to attack the 4th Mass. Line. Somehow he didn't kill any of them with his shield throw. They must have kept his
shield because then my other friend used the Patriots as a firing squad to
execute Mr. Patriot. I guess they figured he was a traitor because he
attacked them. I commented to my friends as to the thematic absurdity of this but they would have none of it.
joe5joe7
December 10th, 2008, 02:14 AM
I have a question, and I think it goes in the cap amaica section, bu here goes...
If you mind controll your opponents piece with Dr. doom and then move it next to thier piece to attack them, do they get the bonus from cap am?
Sherman Davies
December 10th, 2008, 09:08 AM
No, because during that turn, the mind controlled figure is not considered "friendly" to Captain America.
jodokast
December 10th, 2008, 02:36 PM
I would say yes, provided Cap is on the same team as Doom. But I could be wrong.:?
NecroBlade
December 10th, 2008, 02:59 PM
Right. It's unclear from your post whose team Captain America is on, but if he's on the same team as Doom (and the newly Mind Exchanged figure), that figure will get the bonus. If Cap is on your opponent's team, then the figure you just stole is no longer on Cap's team and will not get the bonus.
Ugly-Caco
December 14th, 2008, 04:02 AM
Forget it. Stupid post.
The B.I.V.
April 1st, 2009, 04:31 PM
K. I just noticed that Cap's Counterstrike drops the "This power does not work against other samurai" clause. So does his counterstrike work on Samurai?
The technical side of me says, "yes." Even if you go off of the Samurai's card, it says other samurai, and Cap's not one. Though by the same token, Samurais could counterstrike Cap.
The other side of me thinks that the spirit of the counterstrike power is that counterstrikers can't counterstike other counterstikers, period.
Which side of me is right?:confused:
Brandon
NecroBlade
April 1st, 2009, 05:03 PM
Yes it does work against samurai. Have you not read Charos' card? ;)
arp12
April 1st, 2009, 05:09 PM
Yes, Charos has the same wording as Cap.
The B.I.V.
April 1st, 2009, 05:13 PM
Oh, yeah. I didn't think of Charos. I don't think I've ever played a single game with or against him so he didn't come to mind.
So basically Cap/Charos and some samurai could sit there adjacent to each other and have a big ol' counterstrike fest!:fencing:
Thanks, pal.
Brandon
killercactus
April 2nd, 2009, 07:49 AM
Oh, yeah. I didn't think of Charos. I don't think I've ever played a single game with or against him so he didn't come to mind.
So basically Cap/Charos and some samurai could sit there adjacent to each other and have a big ol' counterstrike fest!:fencing:
Thanks, pal.
Brandon
They could, although Cap could be chucking his shield to make sure he doesn't get Counterstruck.
Vydar is the man
April 11th, 2009, 04:13 PM
Interesting. I need to try that out.
Captain America 220
Charos 210
-----------------------
Total 430
VS
Kaemon Awa 120
Tagawa Samurai 120
2x Tagawa Archers 130
Isumi Samurai 60
-----------------------
Total 430
I'll post results as soom as I'm done.
-Vitm
jotun7
November 20th, 2009, 12:30 PM
Interesting. I need to try that out.
Captain America 220
Charos 210
-----------------------
Total 430
VS
Kaemon Awa 120
Tagawa Samurai 120
2x Tagawa Archers 130
Isumi Samurai 60
-----------------------
Total 430
I'll post results as soon as I'm done.
-Jotun7
Me too, interesting enough for me.
And I never really understood why Captain America and Incredible Hulk both have the same stats. Hulk is more powerful than C.A!
jschild
November 20th, 2009, 12:45 PM
Because having a figure with 100 attack would break the game.
rednax
November 20th, 2009, 09:15 PM
Because having a figure with 100 attack would break the game.
It always drives me crazy when I see customs with 8 attack, 6 defense, double shields, 6 spaces, and a bunch of other crap that makes him only 200 points in the eye of the custom maker.
:hijacked:
IAmBatman
November 21st, 2009, 12:31 AM
That's the problem with customs that aren't playtested right there.
yamissflash
November 21st, 2009, 09:26 AM
Interesting. I need to try that out.
Captain America 220
Charos 210
-----------------------
Total 430
VS
Kaemon Awa 120
Tagawa Samurai 120
2x Tagawa Archers 130
Isumi Samurai 60
-----------------------
Total 430
I'll post results as soon as I'm done.
-Jotun7
Me too, interesting enough for me.
And I never really understood why Captain America and Incredible Hulk both have the same stats. Hulk is more powerful than C.A!
But CA is smarter . And if you gave hulk any more stats .... there will
be a LOT more Chompy
Yodaking
February 25th, 2010, 10:52 PM
If the Captain is engaged with one figure and then 2 other figures are within range of a sheild throw but not engaged, if you use shield throw you can hit the second two figures after first attacking the one that is engaged regaurdless of it the first one dies, correct? Or does the engagement to the first figure prevent the use of sheild throw after the first attack, if that first attack does not kill the engaged figure?
Sherman Davies
February 25th, 2010, 10:55 PM
If the Captain is engaged with one figure and then 2 other figures are within range of a sheild throw but not engaged, if you use shield throw you can hit the second two figures after first attacking the one that is engaged regaurdless of it the first one dies, correct? Or does the engagement to the first figure prevent the use of sheild throw after the first attack, if that first attack does not kill the engaged figure?
The bolded part is correct.
3,000th post!
IAmBatman
February 25th, 2010, 11:15 PM
Yep, same ruling for Nilfheim or Q9 or any ranged multiple attacker.
Rich10
February 26th, 2010, 11:02 AM
Yep, same ruling for Nilfheim or Q9 or any ranged multiple attacker.Q9 can continue to attack the figure that he is adjacent to.
IAmBatman
February 26th, 2010, 11:05 AM
Yeah, I just meant he couldn't attack non-adjacent figures if he didn't kill the engaged one with the first attack. Nilf's and Cap's are the only ones that force you to choose different targets after the first attack, I believe (and the C3G Batman).
Elginb
February 26th, 2010, 12:11 PM
However, Cap may still hurl insults at non-adjacent figures, no matter who he's engaged with...
wriggz
February 26th, 2010, 08:50 PM
However, Cap may still hurl insults at non-adjacent figures, no matter who he's engaged with...
Doesn't much sound like Cap to me. More like yelling polite comments on how they could improve.
Elginb
March 1st, 2010, 11:22 AM
However, Cap may still hurl insults at non-adjacent figures, no matter who he's engaged with...
Doesn't much sound like Cap to me. More like yelling polite comments on how they could improve.
Red Skull: I'll kill you, Captain America!
Captain America: If you cut down on starchy carbs, Red Skull, maybe you'd be less angry!
gorthan313
July 4th, 2011, 02:10 PM
This guy rocks marro so hard. He has the base attack to beat down just about any of their heroes, he has counterstrike to hurt them on THEIR turn, and a ranged special which cuts through their squads quite easily.
~Gorthan, REALLY considering running an Americans vs. Marro scenario for today.....
Margloth
July 4th, 2011, 02:22 PM
I'd think with enough Stingers he'll go down pretty quickly, although he might encourage them to use Stinger Drain.
With a successful Drain roll and height, 3 attacks of 5 dice should all but take him out in 1 turn.
ollie
July 4th, 2011, 02:30 PM
I'd think with enough Stingers he'll go down pretty quickly, although he might encourage them to use Stinger Drain.
With a successful Drain roll and height, 3 attacks of 5 dice should all but take him out in 1 turn.
Leaving aside the odds of getting the height and the drain roll, the expected number of wounds from such an attack is, I think, 2.73 (thanks Sisyphus (http://www.heroscapers.com/community/showthread.php?t=16263)) so you'd typically need a couple of turns with that happening.
Edit. Assuming you have three Stingers on height and decide to roll for drain, I calculate the expected number of wounds to be 1.95 (vs. 1.78 if you don't drain).
yamissflash
July 13th, 2011, 12:59 PM
Funny thing about drain is theoretically, its a bad move. 55% chance of +1 attack is for this example, 55 points. 20% chance of -3 (not counting bonuses, which are also lost) attack is -60%. 55-60 is -5, therefore a bad move, even without the costly loss of a stinger.
ymf
Rich10
July 14th, 2011, 08:59 AM
Funny thing about drain is theoretically, its a bad move. 55% chance of +1 attack is for this example, 55 points. 20% chance of -3 (not counting bonuses, which are also lost) attack is -60%. 55-60 is -5, therefore a bad move, even without the costly loss of a stinger.
ymf
Typically, you should drain against heroes and not drain against squads.
Stinger Drain 1 (http://heroscapers.com/community/showpost.php?p=982731&postcount=137)
Stinger Drain 2 (http://heroscapers.com/community/showpost.php?p=983530&postcount=140)
Scaper Nerd
August 25th, 2011, 05:50 PM
A while back I played a game where I had Cap, Drake, Gilbert, and some 4th mass. I'm going up against a standard Marro army at the time: drones, sbn, and the warriors. The drones swarm and harm drake dearly( mind you this was before I knew how powerful Cap was) SBN comes and finishes Drake. Next turn....... Cappy grabs height, and puts a whopping 7 skulls on SBN. SBN gets one shield. I now understand that that is Cappy right there in a nutshell.
Griffin
August 25th, 2011, 06:03 PM
Cool story, but "Cappy" is a bit more than just a normal attack on height. :p
boromir96
August 26th, 2011, 12:02 AM
Cool story, but "Cappy" is a bit more than just a normal attack on height. :p
Yeah....you could do that with Carr.:roll:
Margloth
August 26th, 2011, 07:03 PM
Cool story, but "Cappy" is a bit more than just a normal attack on height. :p
Yeah....you could do that with Carr.:roll:
True, but Cap is probably gonna do it more times, since he survives quite a bit longer! And anytime you whack a monster in an opponent's army with one attack is memorable!
ScaperNerd, next time just camp your 4th Mass on height with Cap behind them and experience the true might of Cappy! 4 attacks of 5 dice with 6 range...:twisted:
Scaper Nerd
August 27th, 2011, 02:51 PM
Cool story, but "Cappy" is a bit more than just a normal attack on height. :p
Yeah....you could do that with Carr.:roll:
True, but Cap is probably gonna do it more times, since he survives quite a bit longer! And anytime you whack a monster in an opponent's army with one attack is memorable!
ScaperNerd, next time just camp your 4th Mass on height with Cap behind them and experience the true might of Cappy! 4 attacks of 5 dice with 6 range...:twisted:
Now I realize how powerful Cappy is and won't make the terrible strategy call that I did last time.:twisted:
Griffin
September 19th, 2011, 07:02 PM
Gonna have to get of this spam myself...
Tada, its gone!
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