View Full Version : Marvel Heroscape Rulebook
netherspirit
July 6th, 2007, 06:44 PM
Thanks to Bunjee for posting this in the downloads section! (http://www.heroscapers.com/community/downloads.php?do=file&id=1229)
Xaqery
July 6th, 2007, 06:59 PM
Thanks Wytefang and netherspirit for the work getting that up.
Man that water in the Heroscape ad looks really nice. Has it been altered graphicaly?
- Dwight
IAmBatman
July 6th, 2007, 07:19 PM
20 pages of awesomeness! :thumbsup:
and then a mysterious blank 21st page ... :P
Once again, great work Nether and Wytefang!
CupidsArt
July 6th, 2007, 07:21 PM
Thank you Nether. Every time I went to download Wytefang's my FF locked up and shut down, yay what fun.
IAmBatman
July 6th, 2007, 07:25 PM
I read through that pretty fast and didn't see anything for this - but did anyone notice if there are any special movement rules for the concrete tiles?
Right now I'm assuming they just act as regular tiles and are only colored a bit differently?
Doc_Savage
July 6th, 2007, 07:31 PM
Well, the Marvel rulebook should put to rest all the squabbling about if Marvel is compatible with regular Heroscape. The inside cover and first page are a big ad for Heroscape and on the first page of rules it says:
"Note about Squads and Team Play
This game guide includes rules for Squads and Team Play. Heroscape Marvel The Conflict Begins does not include Squads or Team Play but these rules apply if you use additional figures from other Heroscape Expansions."
END OF STORY
IAmBatman
July 6th, 2007, 07:33 PM
:thumbsup:
Well said, Doc. I've called Skynight out on two separate threads now, and he has yet to appear. :D
In all seriousness, though, this is a good and welcome affirmation.
Cavalier
July 6th, 2007, 07:40 PM
:thumbsup:
Well said, Doc. I've called Skynight out on two separate threads now, and he has yet to appear. :D
In all seriousness, though, this is a good and welcome affirmation.
If I'm not mistaken, he is currently on vacation. :P
I read through that pretty fast and didn't see anything for this - but did anyone notice if there are any special movement rules for the concrete tiles?
Right now I'm assuming they just act as regular tiles and are only colored a bit differently?
It looks like they have no movement bonuses...just regular tiles colored differently
Doc_Savage
July 6th, 2007, 07:50 PM
The special S at the bottom is for Super Strength - Not affected by Falling and Major Falling damage. Still affected by Extreme Falling damage. Also bypasses automatic shields of destructable objects - like the Castle Door and the smashable wall section.
jcb231
July 6th, 2007, 08:05 PM
Anyone have any interesting ideas for concrete/asphalt house rules?
I think I'll be treating them as road spaces unless I make an entire map of them, in which case I will treat them like normal grass/rock/sand terrain. Any map in which I mix them with regular natural terrain though, I'm giving a move boost to figures.
IAmBatman
July 6th, 2007, 08:10 PM
I think certain custom cards could make use of the concrete/asphault terrain in interesting ways. In fact, I just mentally added such a power to my planned "Street Thugs" common squad ...
allskulls
July 6th, 2007, 08:14 PM
I think certain custom cards could make use of the concrete/asphault terrain in interesting ways. In fact, I just mentally added such a power to my planned "Street Thugs" common squad ...
Or Ghostrider :D
Hex_Enduction_Hour
July 6th, 2007, 08:18 PM
Thanks Wytefang and netherspirit for the work getting that up.
Ditto.
Thank you guys.
Agent Minivann
July 7th, 2007, 01:58 AM
20 pages of awesomeness! :thumbsup:
and then a mysterious blank 21st page ... :P
Once again, great work Nether and Wytefang!
If you put the right reagent on the paper and hold it up to a candle, a Valhallan treasure map appears. It's a shameless plug for the upcoming Nicolas Cage movie, Valhallan Treasure. ;)
Anyone have any interesting ideas for concrete/asphalt house rules?
I think I'll be treating them as road spaces unless I make an entire map of them, in which case I will treat them like normal grass/rock/sand terrain. Any map in which I mix them with regular natural terrain though, I'm giving a move boost to figures.
With the amount of flight and >Olympic leaping, I can't imagine there is really a need for movement bonuses. The amount of terrain is a little light as well, so I can't see a lot of height changes to compensate for with said movement bonuses. Of course that all changes when they introduce vehicles with the Marvelscape large expansion.
EDIT: I was so busy posting stupid comments that I forgot the most important part: Thank you Nether and Wytefang!
Wytefang
July 7th, 2007, 02:04 AM
I was super happy to be able to help such a fine community. I've not really done much to earn my wings here so this is one small step in that direction, as I see it.
Nether was the champ who hosted it and Allskulls also did some behind the scenes work to help out so they deserve quite a bit of credit actually. Scanning didn't take long and was super easy for me (having done TONS of it in the past for other games and stuff).
Now I just hope everyone starts getting their sets in hand so they can join in on the fun!! I'll probably post some battle reports tomorrow after my HS event. Though it may be a dicey event as it's going to be about 93 here and I have to host the event in my garage. Guess I'll have a lot of fans running. Thank goodness I have a fridge out there stocked with sodas and some brewskis for those who drink (I don't). :mrgreen: :toast:
jcb231
July 7th, 2007, 10:22 AM
20 pages of awesomeness! :thumbsup:
and then a mysterious blank 21st page ... :P
Once again, great work Nether and Wytefang!
If you put the right reagent on the paper and hold it up to a candle, a Valhallan treasure map appears. It's a shameless plug for the upcoming Nicolas Cage movie, Valhallan Treasure. ;)
Anyone have any interesting ideas for concrete/asphalt house rules?
I think I'll be treating them as road spaces unless I make an entire map of them, in which case I will treat them like normal grass/rock/sand terrain. Any map in which I mix them with regular natural terrain though, I'm giving a move boost to figures.
With the amount of flight and >Olympic leaping, I can't imagine there is really a need for movement bonuses. The amount of terrain is a little light as well, so I can't see a lot of height changes to compensate for with said movement bonuses. Of course that all changes when they introduce vehicles with the Marvelscape large expansion.
EDIT: I was so busy posting stupid comments that I forgot the most important part: Thank you Nether and Wytefang!
Silly minivan, you act as if I'm not going to mix these with my quadrillion tiles of regular Master Set stuff! As I said, I'll only add the bonus in when I mix the two because it just seems silly to me not to. If I make an all city map or a smaller map from the scenario guide, I won't give the boost.
markwars
July 9th, 2007, 09:58 AM
Thanks to everyone involved in getting this done. :D
Menchy
July 11th, 2007, 09:48 AM
I don't think anyone mentioned this, but did you see that the rulebook confirmes Marvel Expansions? Exciting.
ninthdoc
July 11th, 2007, 09:54 AM
I don't think anyone mentioned this, but did you see that the rulebook confirmes Marvel Expansions? Exciting.
It's been mentioned, and also debunked as being too vague to be definite. They could have been talking about regular common squads.
Wytefang
July 11th, 2007, 01:58 PM
Hey Ninthdoc,
If you don't mind me saying so, I'm not sure that it's been entirely 'debunked' - I've found another small, potential proof of future Marvel figures in the explanatory text for the last scenario in the book. In the last scenario there are some movement restrictions for while your figure is moving into or out of the orange zones in the scenario, the rulebook states, "Figures may only use their normal movement while starting from or moving onto an orange marked space. No Flying, Leaping, Swing-Line, Hyper Speed 5 OR SIMILAR SPECIAL POWERS can be used by figures on the orange spaces."
My thought is this, if they haven't planned for us to really mix the two settings (vanilla HS and Marvel) AND they have no plans for further expansions, why bother even mentioning any other kind of powers (the ones that they've listed are accounted for within the 10 included figures in this set already). Granted they could be (again) referring to mixing the two sets but then that just gives greater credibility to the thought that they were meant to be mixed (in my opinion).
Thank you for listening to my wild-eyed theory here based on specks of information. LOL
ej
July 12th, 2007, 03:36 PM
Adding individual road tiles would give something for Hulk to rip out of the ground and throw at people.
ninthdoc
July 12th, 2007, 04:35 PM
Hey Ninthdoc,
If you don't mind me saying so, I'm not sure that it's been entirely 'debunked' - I've found another small, potential proof of future Marvel figures in the explanatory text for the last scenario in the book. In the last scenario there are some movement restrictions for while your figure is moving into or out of the orange zones in the scenario, the rulebook states, "Figures may only use their normal movement while starting from or moving onto an orange marked space. No Flying, Leaping, Swing-Line, Hyper Speed 5 OR SIMILAR SPECIAL POWERS can be used by figures on the orange spaces."
My thought is this, if they haven't planned for us to really mix the two settings (vanilla HS and Marvel) AND they have no plans for further expansions, why bother even mentioning any other kind of powers (the ones that they've listed are accounted for within the 10 included figures in this set already). Granted they could be (again) referring to mixing the two sets but then that just gives greater credibility to the thought that they were meant to be mixed (in my opinion).
Thank you for listening to my wild-eyed theory here based on specks of information. LOL
To clarify, I've never said or hoped that Marvel will be a one-shot deal. I simply said that the mention of commons in the rulebook is too vague to state matter-of-factly that there are commons planned for Marvel. Since we've seen that they are not entirely incompatible, that could be a reference to using Microcorps Agents or any other common from regular Heroscape.
Great post, BTW. :thumbsup:
Wytefang
July 12th, 2007, 04:37 PM
I understand, thanks for clarifying and I apologize if my post suggested that you felt otherwise. :)
ninthdoc
July 12th, 2007, 05:04 PM
I understand, thanks for clarifying and I apologize if my post suggested that you felt otherwise. :)
No apology necessary.
himsati
July 17th, 2007, 09:25 PM
If you don't mind me saying so, I'm not sure that it's been entirely 'debunked'
I notice at the bottom of page 15 of the rulebook that "Common Army Cards" will be included in the expansion sets. Since I have yet to see a common card with a single figure on it in Heroscape (lest I may have missed one though, I'll be honest I don't have all the Exclusive repaint figures), one might assume that squads will be part of the expansions based on the statements made there on page 15. Especially since it talks about "filling up" one card before you start placing destroyed figures on another, this would be impossible with a unique single figure card. So there obviously must be squads in future expansions.
I'd say the statement about figures from "other Heroscape expansions" is most likely referring to other Heroscape "Marvel Legends" expansions specifically. I doubt after all the statements made by the Hasbro folks, that they would do that kind of 180-degree change. I think they left it vague enough knowing a lot of folks from the HS community want to mix and match, but can always clarify when needed that they meant the Marvel HS expansions when they wrote that.
At least that would be my take on it having been in marketing for many years.
IAmBatman
July 17th, 2007, 10:21 PM
No offense, but there are a number of holes in this post. I'll try to be gentle and take them one by one.
1) That comment at the bottom of page 15 could be referring to Common Army Cards in regular Heroscape. There's nothing in the language there that clarifies whether they meant Marvel Heroscape expansions or not specifically. So there's nothing conclusive as to whether there will be squads in future expansions, or future expansions at all (though the recent podcast - see the front page of this website - suggests there will at least be expansions).
2) Do you have Road to the Forgotten Forest? It includes the Dumutef Guard, which is a common hero - thus a common card with one figure on it. The Swog Rider that comes in the Knights and Swog booster is another example of this. None of the Gencon exclusive repaints are commons - they're all unique figures so far (Nerak, Sir Hawthorne)
3) Your second to last paragraph talks about "all the statements made by the Hasbro folks." What statements exactly were you speaking of? Because all the statements I've heard is that the two games are completely compatible - which would in no way dispute the theory that the "other Heroscape expansions" could refer to preexisting Heroscape expansions instead of Marvel Legends expansions specifically. However, I would agree with you that they left it purposefully vague so as to neither discourage mixing, or preclude likely future expansions. And I do agree with you that these future expansions are likely. I just think you're overstating the evidence a bit, due to a few misunderstandings on your part.
No offense meant by this, I just don't want you getting your hopes up too far before it's truly warranted. :P
Funcall
July 18th, 2007, 01:46 AM
I have played a a good number of games now using Marvel and standard Heroscape together and as far as I can tell there is no problem. The points seem to work out, reasonable players ended up with a close and entertaining game. We played by drafting 800 point armies in accordance witht the Marvel rules.
Has anyone had an experience actually playing the game that bears this out, or is contrary to my experience?
IAmBatman
July 18th, 2007, 01:49 AM
They're fully compatible. The only ones still debating this are complete fools - and mostly silent ones as well, if they exist (meaning I haven't seen anyone professing that belief around here in some days ... well, except Skynight, but he's just incompatible in general. :D )
ninthdoc
July 18th, 2007, 01:50 AM
They're fully compatible. The only ones still debating this are complete fools - and mostly silent ones as well, if they exist (meaning I haven't seen anyone professing that belief around here in some days ... well, except Skynight, but he's just incompatible in general. :D ) :rofl:
IAmBatman
July 18th, 2007, 01:52 AM
Where's that Ninth beat Sky banner when I need it ... ?
Wytefang
July 18th, 2007, 02:14 PM
hehehe..
Buggoo
August 7th, 2007, 11:43 PM
Hey i dont want to sound stupid but youll be able to use the Marvel guys with the originals, right? :oops:
johnny139
August 8th, 2007, 10:33 AM
Hey i dont want to sound stupid but youll be able to use the Marvel guys with the originals, right? :oops:
Yes, they are completely compatable.
Wiet
February 11th, 2008, 02:53 PM
Anyone else having trouble with both the PDF-links in the OP? I can't download the rulebooks because the server can't be found :(
Cavalier
February 11th, 2008, 02:54 PM
Anyone else having trouble with both the PDF-links in the OP? I can't download the rulebooks because the server can't be found :(PM Nether and let him know his server is down.
IAmBatman
October 24th, 2010, 01:45 AM
Hmm ... crap, the links to the scans of the Marvel rulebook provided by nether here are all broken ... does anyone have these so we can replace the links in the first post with good ones?
quozl
October 24th, 2010, 01:51 PM
http://www.heroscapers.com/community/downloads.php?do=file&id=1229
IAmBatman
October 24th, 2010, 07:51 PM
Thanks! Updating now!
Griffin
October 29th, 2010, 06:03 AM
They're fully compatible. The only ones still debating this are complete fools - and mostly silent ones as well, if they exist (meaning I haven't seen anyone professing that belief around here in some days ... well, except Skynight, but he's just incompatible in general. :D ):rofl:
IAmBatman
October 29th, 2010, 11:45 AM
I meant the game system was compatible. :-D(shhh)
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