View Full Version : Marvel Cards and Rulebook Scans
Wytefang
July 6th, 2007, 02:34 PM
Got my shipment finally and while it was too late to get Wave 7 up for everyone, I'll have the Hulk, Silver Surfer, and the Abomination up shortly, followed by rulebook and glyph info.
Ladies and Gentlemen, I give you the INCREDIBLE HULK!!!
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/Hulk.jpg
And one of his arch-enemies, the Abomination!!!
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/Abomination.jpg
Wielder of the 'Power Cosmic', the one-time Herald of Galactus - The Silver Surfer!!!
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/SilverSurfer.jpg
The glyphs are like artifacts in vanilla HeroScape. Nothing too crazy but here are pics of 'em.
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/MarvelGlyphArtifacts.jpg
Here is the destructible building card included in the Marvel set. Sorry I missed this!
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/scan0021.jpg
Uprising
July 6th, 2007, 02:36 PM
Awesome Wytefang. :)
Wytefang
July 6th, 2007, 02:37 PM
By the way, the Hulk is the most expensive figure in all of HeroScape now. ;)
Wytefang
July 6th, 2007, 02:41 PM
The "S" stands for Super Strength which means you don't take falling damage nor do you have trouble smashing the breakable wall (or objects), when other figures may have trouble with them.
Tiberius
July 6th, 2007, 02:50 PM
Wow, all I can say is wow, that guy is a monster, as well he should be. Talk about a house.
johnny139
July 6th, 2007, 02:51 PM
The "S" stands for Super Strength which means you don't take falling damage nor do you have trouble smashing the breakable wall (or objects), when other figures may have trouble with them.
KEWL!
Oh, and Hulk is a BEAST! A potential TWELVE attack dice without any outside help. Massively massive.
soberman
July 6th, 2007, 02:54 PM
Holy-freakin'- CRAP!
All I can say is "wow." Followed by "OMG." And "wow."
Okay, there's more...
Anyone who is not interested in this set is clearly not only close-minded, but not interested in having as much fun as is possible with HS. I mean, these characters open new possibilities for fun heretofor unheard of.
Lest anyone protest, I use the term "close-minded" with weighted consideration. My rationale is that, in a game that blends history, sometimes in a manner that is evocative of "altenate reality/dimension" history of the "What if?" sort, with figures from mythology, lore, and pure literary fantasy, why, praytell, would the inclusion of characters from yet another alternate reality or mythology be somehow off-putting? Because of the literary form from which they originate? Please. If that's not elitist, it sure smacks of it
There are people who look down on people who, as adults, would spend $$ on a toy that involves moving "action figures" around on legos. These people are also close-minded and somewhat elitist.
I'm done casting aspersions and I apologize if I offended anyone. I merely wanted to provoke thought.
Tiberius
July 6th, 2007, 02:57 PM
So like venom and spiderman, Abomination/hulk share the same powers just abomination has higher base stats and hulks specials push him over.
jcb231
July 6th, 2007, 03:02 PM
How many pages is the rulebook? Does it desribe all the glyphs and such?
Tiberius
July 6th, 2007, 03:10 PM
The silver surfer is awesome, I love his hyperspeed ability, basically fly in, attack, move out of range. That is awesome.
netherspirit
July 6th, 2007, 03:12 PM
How many pages is the rulebook? Does it desribe all the glyphs and such?
1258. No it doesn't describe anything, its just 1257 pages of pictures and then one page that says, "Please buy Rise of the Valkyrie Master for the Rules."
Cleon
July 6th, 2007, 03:12 PM
Ahhh, man. My post got locked again! Oh well. I guess you beat me to it Wytefang. Anyway, aren't the sculpts SWEET!
Finrod
July 6th, 2007, 03:12 PM
HULK IS STRONGEST ONE THERE IS!!!
TheMainMan
July 6th, 2007, 03:13 PM
Nice job Wytefang and great scans!
These should not be overlooked. The Hulk vs. Cyprien!
netherspirit
July 6th, 2007, 03:13 PM
HULK IS STRONGEST ONE THERE IS!!!
That's a very astute synopis, thanks for sharing.
Wytefang
July 6th, 2007, 03:14 PM
How many pages is the rulebook? Does it desribe all the glyphs and such?
1258. No it doesn't describe anything, its just 1257 pages of pictures and then one page that says, "Please buy Rise of the Valkyrie Master for the Rules."
:rofl:
The glyphs are going up next but the rulebook will take a few minutes to scan. I'm not sure where or how to post the rulebook?? Anyone have any ideas???
Finrod
July 6th, 2007, 03:14 PM
HULK IS STRONGEST ONE THERE IS!!!
That's a very astute synopis, thanks for sharing.
:lol:
You're welcome.
Someone had to say it!
netherspirit
July 6th, 2007, 03:15 PM
HULK IS STRONGEST ONE THERE IS!!!
That's a very astute synopis, thanks for sharing.
:lol:
You're welcome.
Someone had to say it!
No they didn't, but thanks anyways Captain Obvious.
http://www.p0stwh0res.com/images/captainobvious.jpg
netherspirit
July 6th, 2007, 03:15 PM
How many pages is the rulebook? Does it desribe all the glyphs and such?
1258. No it doesn't describe anything, its just 1257 pages of pictures and then one page that says, "Please buy Rise of the Valkyrie Master for the Rules."
:rofl:
The glyphs are going up next but the rulebook will take a few minutes to scan. I'm not sure where or how to post the rulebook?? Anyone have any ideas???
I would put in the Rules and FAQ section. If you post all the images, I can turn it into a PDF when I get home from work (unless someone else beats me to it).
Wytefang
July 6th, 2007, 03:17 PM
Truth just PM'ed me, perhaps he can get it done OR I can probably figure it out.
Finrod
July 6th, 2007, 03:17 PM
um... okay...
Someone clearly isn't a Hulk fan.... :?
Hint: "Hulk is strongest one there is" is a reference to a frequently-yelled battlecry by a character known as the Incredible Hulk in Marvel Comics. Coincidentally enough, it also applies to his Heroscape abilities.
Cleon
July 6th, 2007, 03:17 PM
I'm very disapointed that Iron Man doesn't have Explosion Special Attack because he's my favorite Super Hero. There's also a ruin card.
Darks
July 6th, 2007, 03:20 PM
i pooed my pants
Cleon
July 6th, 2007, 03:22 PM
Did any one else get Marvel Heroscape besides Wytefang and I?
jcb231
July 6th, 2007, 03:35 PM
How many pages is the rulebook? Does it desribe all the glyphs and such?
1258. No it doesn't describe anything, its just 1257 pages of pictures and then one page that says, "Please buy Rise of the Valkyrie Master for the Rules."
Obviously I meant as opposed to explaining the glyphs via cards, smartazz. :-P
jcb231
July 6th, 2007, 03:37 PM
I'm very disapointed that Iron Man doesn't have Explosion Special Attack because he's my favorite Super Hero. There's also a ruin card.
Please post the ruin card, if you get a chance. Or at least the info from it.
Wytefang
July 6th, 2007, 03:44 PM
Sorry, forgot about that! My bad. Going up right now, once I get the last pages scanned from the rulebook.
:)
Eclipse
July 6th, 2007, 03:47 PM
Abomination seems stronger than I would have made him. Silver Surfer seems weaker, point wise at least.
Hulk is a total monster. I love Super Leap, and the -attack parameter gives it a good trade off. His attack potential is amazing (though capping Hulks anger is a no-no, but I'll let it slide for balance :D ). Stomp is something that has been SORELY missing from Heroscape. PBAoEs are an obvious power that for some reason have always been left out.
Not much to comment on his counterpart. As I've said, I would have made him weaker personally, but for gameplay purposes, he's right on.
The surfer's really quite strong. Excellent wording though, great way to do the character and maintain threat ranges and balance. Cosmic Force is amazing I must say.
Cleon
July 6th, 2007, 03:49 PM
Wytefang, did you put the ruin together yet, if so, was it hard? Because for me it (the top floor piece) deosn't seem to quite fit perfectly.
HSisforcoolkids
July 6th, 2007, 03:51 PM
Is this a hoax? :joke:
Thanks WF.
TheBomar
July 6th, 2007, 03:55 PM
I think this may be a hoax as well
because I cant believe it finally came out.
netherspirit
July 6th, 2007, 03:57 PM
Just in case anyone missed the update to the first post...
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/MarvelGlyphArtifacts.jpg
Wytefang
July 6th, 2007, 04:00 PM
No hoax. I'm too excited for that. LOL
I had a bit of trouble getting the top floor piece into the grooves but if you go slow and are careful it fits right in. Pretty nifty actually...
Finrod
July 6th, 2007, 04:00 PM
:lol:
First thing that pops to mind with those glyphs is the scene in one of the Damage Control minis where the construction worker finds one of those...
"I lose more employees that way!"
ej
July 6th, 2007, 04:07 PM
Anyone who is not interested in this set is clearly not only close-minded, but not interested in having as much fun as is possible with HS. I mean, these characters open new possibilities for fun heretofor unheard of.
Lest anyone protest, I use the term "close-minded" with weighted consideration. My rationale is that, in a game that blends history, sometimes in a manner that is evocative of "altenate reality/dimension" history of the "What if?" sort, with figures from mythology, lore, and pure literary fantasy, why, praytell, would the inclusion of characters from yet another alternate reality or mythology be somehow off-putting? Because of the literary form from which they originate? Please. If that's not elitist, it sure smacks of it
There are people who look down on people who, as adults, would spend $$ on a toy that involves moving "action figures" around on legos. These people are also close-minded and somewhat elitist.
What you're forgetting is that there are a lot of people who love Heroscape yet have no love for the comics. We, who love both, see this as nothing but a wondrous blessing, opportunity... what have you. THEY see it as potentially causing one less wave of regular Heroscape figures per year, or a dilution in the quality of work that will go into the original game's future expansions, or at the worst a complete shutdown of the original game if Marvel Heroscape vastly outsells Original Heroscape forcing Hasbro to focus entirely on Marvel expansions. They know that Hasbro is a business and will do what is best for their bottom line... if that means a shift in focus away from Original Heroscape, and that's not a far-fetched scenario, then they have a real concern.
Always remember to put yourself in other's shoes before you chastise. If you look at the situation from their point of view you'll probably see that elitism doesn't play much of a part.
Wytefang
July 6th, 2007, 04:09 PM
Well said, EJ. The rulebook scan is complete. I'm making a PDF file right now and will get this uploaded asap!
markwars
July 6th, 2007, 04:23 PM
Did any one else get Marvel Heroscape besides Wytefang and I.
Where did you get yours?
Uprising
July 6th, 2007, 04:35 PM
Did any one else get Marvel Heroscape besides Wytefang and I.
Where did you get yours?Yea Cleon. You're only an hour away from me. Give it up dude. Tell me all your sekrits kekekeke.
jcb231
July 6th, 2007, 04:35 PM
Well said, EJ. The rulebook scan is complete. I'm making a PDF file right now and will get this uploaded asap!
To where will you upload it? The file section or this thread? I'm going to be going mobile in a few moments and would like to know where to check....tiny screens are awkward to browse on.
Thanks for all this. You're officially a rockstar in my book. And I do keep such a book.
netherspirit
July 6th, 2007, 04:36 PM
Destructible Wall card was added to the first post...
Eclipse
July 6th, 2007, 04:39 PM
Destructible Wall card was added to the first post...
Grrr... just one set just got a LOT more difficult.
netherspirit
July 6th, 2007, 04:44 PM
Well said, EJ. The rulebook scan is complete. I'm making a PDF file right now and will get this uploaded asap!
To where will you upload it? The file section or this thread? I'm going to be going mobile in a few moments and would like to know where to check....tiny screens are awkward to browse on.
After he uploads it (wherever that may be) do you think he isn't going to post a link to it? :P
Thanks for all this. You're officially a rockstar in my book. And I do keep such a book.
Let me guess, I'm not in there am I? That makes me sad :(
kenjib
July 6th, 2007, 04:53 PM
Always remember to put yourself in other's shoes before you chastise. If you look at the situation from their point of view you'll probably see that elitism doesn't play much of a part.
Yep, I'm not elitist - I'm just not a big superhero fan lately. I have a great deal of respect for comics as art though. I'm not going to get the Marvel one for those reasons and though I'd really like the terrain (I *really* want my standard Heroscape guys to fight in an urban setting) the price point just doesn't merit it for the terrain alone. If they ever come up for a Toys R Us BOGO I might get a couple though.
Kepler
July 6th, 2007, 04:57 PM
Always remember to put yourself in other's shoes before you chastise. If you look at the situation from their point of view you'll probably see that elitism doesn't play much of a part.
Yep, I'm not elitist - I'm just not a big superhero fan lately. I have a great deal of respect for comics as art though. I'm not going to get the Marvel one for those reasons and though I'd really like the terrain (I *really* want my standard Heroscape guys to fight in an urban setting) the price point just doesn't merit it for the terrain alone. If they ever come up for a Toys R Us BOGO I might get a couple though.
I am a lot more interested in the figs than the terrain (and I didn't want to spend $30 on just the figs). If markwars wasn't sending me some of his extra Marvel figs I would split a box with you.
ej
July 6th, 2007, 05:16 PM
While we're waiting for the rulebook (where the *#^@#$& is it already???) do you (wytefang or cleon) want to tell us how good the sculptures are?
IAmBatman
July 6th, 2007, 05:30 PM
:thumbsup:
Great work, Wytefang and Nether! Thanks for the scans, Wytefang. Set looks awesome. Hulk is everything he should be, and Silver Surfer's pretty intense as well - he's got a couple of new, very intriguing powers for me to sink my teeth into ...
allskulls
July 6th, 2007, 05:36 PM
Yeah boyeeeeeeeeeeeeeeee!
Great job, Wytefang & NS!
"S" = Super Strength! I figured it be a no falling damage thing. I just want to here about some knock back rules :D
Eclipse
July 6th, 2007, 05:53 PM
:thumbsup:
Great work, Wytefang and Nether! Thanks for the scans, Wytefang. Set looks awesome. Hulk is everything he should be, and Silver Surfer's pretty intense as well - he's got a couple of new, very intriguing powers for me to sink my teeth into ...
My thought too. I'd been thinking about a "Stunning Blow" power for quite a while. I really like the idea of "remove one order marker" as well. Definitely something I'll reuse.
Its also great to have a model for Super Jump and FINALLY a PBAoE power in the game.
Wytefang
July 6th, 2007, 05:57 PM
Okay, I have the rulebook fully scanned and in either Word .doc format OR .PDF format. However, I'm unable to upload either of them to the downloads section due to their size, even when zipped they're too big.
I'm stuck - not sure what to do about this right now. Any ideas?
netherspirit
July 6th, 2007, 05:58 PM
How big are they?
Wytefang
July 6th, 2007, 06:09 PM
The Adobe PDF version is 23.6 MB. :(
allskulls
July 6th, 2007, 06:11 PM
The Adobe PDF version is 23.6 MB. :(
Sent you a pm. That can be reduced in Acrobat Professional. I have a site you could upload it to so I could reduce it and jpeg it. Email me and I will send you the drop box.
allskulls
July 6th, 2007, 06:12 PM
Hmmm...you should be able to save them smaller than that. What are you using?
netherspirit
July 6th, 2007, 06:13 PM
You can upload it to www.mediafire.com
I can download it and mirror it on my website so its a direct link to it.
Or you should be able to reduce the size of it in Adobe...EDIT - I see Allskulls beat me to that suggestion...
Wytefang
July 6th, 2007, 06:16 PM
I've sent him an email and I'll try your suggestion immediately, Nether.
I apologize to everyone for the delay here...sigh.
I couldn't find anywhere in Adobe to reduce the size of the file (at least not in my version). :(
EDIT - It's uploading right now to MediaFire...I have a wickedly fast internet upload so it'll be there soon.
allskulls
July 6th, 2007, 06:19 PM
Drop Box sent. If you try Nether's way too it will probably get done quicker though. I have to work off 2 separate computers to do this. If you send it to us both and we can race :D
Edit: Dangit, he's getting it first :D
Wytefang
July 6th, 2007, 06:22 PM
Sent it to you, allSkulls and it's also on MediaFire (cool site, that) at this link:
http://www.mediafire.com/?2tkvkmm9taj
netherspirit
July 6th, 2007, 06:23 PM
Sent it to you, allSkulls and it's also on MediaFire (cool site, that) at this link:
http://www.mediafire.com/upload_complete.php?id=tdtlbjjtweh
Wrong link. There should be a link a link that says: Share
EDIT - You fixed it. :) Downloading now...
Classicsmiley
July 6th, 2007, 06:25 PM
Hmm. I was able to start downloading it ok from the link he provided...
Wytefang
July 6th, 2007, 06:26 PM
Fixed it. Sorry for all the hassles, folks. Sigh. I'm a bonehead today for some reason. First I didn't get up early so I missed getting the Wave 7 stuff up sooner for everyone (they came early this morning but apparently knocked on the door like sissies since I didn't hear a peep) and now I've been slowed down by learning how to make a PDF and then trying to get it uploaded for everyone! DOH!
netherspirit
July 6th, 2007, 06:26 PM
Hmm. I was able to start downloading it ok from the link he provided...
That's cause he changed it after I quoted it. :P
netherspirit
July 6th, 2007, 06:27 PM
Fixed it. Sorry for all the hassles, folks. Sigh. I'm a bonehead today for some reason. First I didn't get up early so I missed getting the Wave 7 stuff up sooner for everyone (they came early this morning but apparently knocked on the door like sissies since I didn't hear a peep) and now I've been slowed down by learning how to make a PDF and then trying to get it uploaded for everyone! DOH!
No worries...
netherspirit
July 6th, 2007, 06:28 PM
Got it down to 4MB.
allskulls
July 6th, 2007, 06:30 PM
Got it down to 4MB.
Got it to 1.44MB
netherspirit
July 6th, 2007, 06:31 PM
Got it down to 4MB.
Got it to 1.44MB
Is it still readable? :P
johnny139
July 6th, 2007, 06:32 PM
Okay, I KNOW I'm not the only one who thinks to new Heroscape Ad, with all the new figures, looks really, really awesome.
allskulls
July 6th, 2007, 06:32 PM
Got it down to 4MB.
Got it to 1.44MB
Is it still readable? :P
Yep...not super clean but readable :D
Awaiting Admin approval
Talos
July 6th, 2007, 06:38 PM
Wytefang, I just wanted to chime in and say thank you for taking the time and trouble to scan and upload all of the card images and the new rules.
I won't be able to get my hands on this set for a few weeks at the very least due to my Geographical location *mutter mutter* so having access to these will stave off the cravings quite a bit!
If you want the manual reduced in size and uploaded to the downloads section of Heroscapers.com, I can manage that from here.
So long as someone does it, Nether would you be kind enough to add a link to the PDF thread in the Rules and FAQ section?
*edit* damn these fast moving threads... y'all beat me to it!!! :wink:
Well done guys, now that's what I call teamwork. Titanic True Believers Unite! 'Nuff Said...
netherspirit
July 6th, 2007, 06:40 PM
http://www.heroscapers.com/community/showthread.php?t=9634&highlight=
IAmBatman
July 6th, 2007, 06:47 PM
Interesting that on the front of the rulebook it says "for 2 players" instead of 2 or more. Guess they really did intend it for much smaller sized skirmishes.
Heck, though, I'm lucky to have games with more than 1 player around here ... :P
jcb231
July 6th, 2007, 06:50 PM
Well said, EJ. The rulebook scan is complete. I'm making a PDF file right now and will get this uploaded asap!
To where will you upload it? The file section or this thread? I'm going to be going mobile in a few moments and would like to know where to check....tiny screens are awkward to browse on.
After he uploads it (wherever that may be) do you think he isn't going to post a link to it? :P
Thanks for all this. You're officially a rockstar in my book. And I do keep such a book.
Let me guess, I'm not in there am I? That makes me sad :(
You've got your own volume. And what a read it is. :-P
IAmBatman
July 6th, 2007, 06:54 PM
Note for Skynight!
From p. 7, start of the Master rules:
NOTE ABOUT SQUADS AND TEAM PLAY
This game guide includes rules for Squads and Team Play. Heroscape Marvel The Conflict Begins does not include Squads or Team Play but these rules will apply if you use additional figures from other Heroscape expansions
*cough*compatible*cough*
allskulls
July 6th, 2007, 06:55 PM
Interesting that on the front of the rulebook it says "for 2 players" instead of 2 or more. Guess they really did intend it for much smaller sized skirmishes.
Heck, though, I'm lucky to have games with more than 1 player around here ... :P
Yep, but they suggest buying more sets to play bigger multi-player games. Or you could just use customs :wink:
IAmBatman
July 6th, 2007, 07:11 PM
Or you could do both ... :D
Loving the scenarios, btw. "Hulk Mad" and "A Very Mad Scientist" both look like a lot of fun.
jbbnbsmith
July 6th, 2007, 07:52 PM
Thanks for posting all of this information. It helped me finalize a decision about whether or not I would buy this set.
From my "closed-minded" perspective, it's a fairly small master set with terrain that doesn't do much for me, based on a theme I have zero interest in. I never even heard of half the figures. There's really nothing new from a gaming perspective (i.e rules, game flow). But the real deal breaker for me is the outrageous powers and costs of these guys. I just don't see myself ever wanting to field a 350 point hero in regular HS.
If I was into Marvel comics, and actually knew who these people were, or had played with Marvel action figures as a kid, then I'm sure I'd be all over this. But I'm not, I don't, and I didn't, so I'm not.
I've examined the scans, read the rules, and have determined that this is not for me. If that is being "closed-minded" then I must have a different understanding of that term than some do.
I know that many of you are going to thoroughly enjoy this expansion, and that's great, but I'm heading back over to the wave 7 threads.
IAmBatman
July 6th, 2007, 07:59 PM
There's nothing close minded about checking something out and deciding it's not for you. Now if you'd said we're all a bunch of fools for deciding it's for us, that'd be altogether different. But that's not the case. Personally, I love it all. :2cents:
boom
July 6th, 2007, 08:06 PM
Whytefang, thanks for all your quick and hard work. All us Marvel lovers owe you.
NOTE ABOUT SQUADS AND TEAM PLAY
This game guide includes rules for Squads and Team Play. Heroscape Marvel The Conflict Begins does not include Squads or Team Play but these rules will apply if you use additional figures from other Heroscape expansions
For some of you who have already burned through the rules, did you pick up any hints of future figure releases. Any references to the Hulk being a former Avenger and his former teamates joining him in the future, or stuff like that there? :?:
IAmBatman
July 6th, 2007, 08:09 PM
I didn't see any references to future releases - just to the possibilities of mixing it with additional Marvel Master Sets or with regular HS.
jcb231
July 6th, 2007, 08:15 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power. Heck, they spell out EVERYTHING in Heroscape...it's one of the cool things about the game: no need to remember many different rules..it's all right there in front of you and the only thing you need to remember is what terrain does and how the figures move up or down or handle their very basic actions...no powers need to be remembered. I know super-strength isn't that complicated, but I don't like the possible trend it could start, even if it is currently isolated to Marvels. In the space of that "S" they could have used small print to type out the info.
That said, the super-strength wielders do present new options for storming the castle.
On a different train of thought, I plan on doing a Hulk versus Krug battle very soon...any suggestions for who to pair with Krug to make up the 150 point gap? I thought maybe 4 sets of Arrow Gruts for 160 and giving Hulk Isamu as a buddy, but is there a better option?
Hex_Enduction_Hour
July 6th, 2007, 08:15 PM
Whoah. What a sweet day for Heroscapism is this!!!
Thanks Wytefang for providing images!
:excited:
I absolutely love the glyphs!
I'm just not a big superhero fan lately. I have a great deal of respect for comics as art though.
You're alright in my book.
:wink:
NecroBlade
July 6th, 2007, 08:51 PM
Thanks, Wyte. Why do they insist on beating up poor Iron Man in the rulebook? :(
Wytefang
July 6th, 2007, 09:06 PM
Thanks for all the gratitude. I just did what (I hope) any (and all) of us would have done had we gotten hold of them fairly early in their release cycle. :D
I understand Jbbnbsmith's comments about not caring for the theme or setting but I have a hard time understanding why it would be so horrible to play with higher cost figures. Though I'm familiar with the term 'power creep', I don't think it's an issue with Marvel HS. Even if you mix games (Marvel and HS), as long as you balance the sides, point-wise, I think it'll work just fine.
We'll know more about that tomorrow. I'm running 3-4 tables: 2 for vanilla HeroScape with Wave 7 (!!), 1 with Marvel Legends only, and 1 with mixed HS and Marvel. Hopefully we get a decent enough turnout to keep all the tables hopping. If I get any keen insight on the figs, I'll post my thoughts...
Grungebob
July 6th, 2007, 09:46 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power. Heck, they spell out EVERYTHING in Heroscape...it's one of the cool things about the game: no need to remember many different rules..it's all right there in front of you and the only thing you need to remember is what terrain does and how the figures move up or down or handle their very basic actions...no powers need to be remembered. I know super-strength isn't that complicated, but I don't like the possible trend it could start, even if it is currently isolated to Marvels. In the space of that "S" they could have used small print to type out the info.
That said, the super-strength wielders do present new options for storming the castle.
On a different train of thought, I plan on doing a Hulk versus Krug battle very soon...any suggestions for who to pair with Krug to make up the 150 point gap? I thought maybe 4 sets of Arrow Gruts for 160 and giving Hulk Isamu as a buddy, but is there a better option?You goota be kidding!! The "s" symbol eliminates having to give up card space for an ability that almost all super heroes will have. It leaves room for more super powers. It is a good move on their part, and I wish they would have done it with Fly and Disengage in regular Heroscape!
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!
Cleon
July 6th, 2007, 09:57 PM
Did any one else get Marvel Heroscape besides Wytefang and I.
Where did you get yours?Yea Cleon. You're only an hour away from me. Give it up dude. Tell me all your sekrits kekekeke.
Sorry for not responding right away, I went to the store and played with my causin all day, never got a chance. Well I ordered mine kind of late for a pre-order and it arrived today! :D. When me and my brother were talking about wave 7 outside, the express mail guy drove up and told me to sign a slip and then he gave me a big package of........Hasbro! So I new it was marvelscape cause I ordered my wave 7 to my dad's office and not my grandma's house. It also said "heroscape marvel edition" on the box. I was so happy! And I got it around 4:00. It also said E. LONGMEADOW, MA 01028 on the box and was 8.88lbs. Also made in China.
Wytefang
July 6th, 2007, 10:01 PM
Well, that's...er...um...a lot of specific info, Cleon! Thanks! I'll admit that even though it's kind of heresy around here, I was a wee bit more excited about Marvel because I'm so familiar with the awesome characters from the beloved comic books of my youth. With vanilla HeroScape the storyline just doesn't do anything for me.
I can't wait for the first expansion - X-men for sure. :D
Xaqery
July 6th, 2007, 10:05 PM
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!
I don't think it is weird. Imagine you got home from TRU with your new Marvel Scape not knowing anything about Heroscape and after reading the rules about water you would belooking in the box for your water hexes. That would be weird.
It would be like giving us rules for snow in the regular HS rulebook.
- Dwight
Cleon
July 6th, 2007, 10:05 PM
Yeah, I got a little too specific! Have you played a game yet? Cause I played a game vs. my causin John. I took super heroes, he took villians. My team was about 40-60 points more, but it was still pretty fair even though I won. I really like the Silver Surfer when I played him!
Grungebob
July 6th, 2007, 10:18 PM
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!
I don't think it is weird. Imagine you got home from TRU with your new Marvel Scape not knowing anything about Heroscape and after reading the rules about water you would belooking in the box for your water hexes. That would be weird.
It would be like giving us rules for snow in the regular HS rulebook.
- DwightThat's not the kind of wierd I'm talking about. I obviously understand why there are no water rules included. What I mean is that the rulebook seemed to be lacking some extra info such as water that we are used to seeing included with the movement rules. Sorry I didn't spell it out for you.
rdhight
July 6th, 2007, 10:21 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power.
I wish they had used one of those for flying and one for stealth flying all along. Make some more space for helpful text like THIS. POWER. WORKS. ON. THE. CASTLE. DOOR. They need to be addressing more of the rules interactions right on the card (although the new Wave 7 cards do look pretty good in that department).
EDIT: As for 150 points to pair with Krug, what about Cyprien? Do two experiments at once!
IAmBatman
July 6th, 2007, 10:23 PM
You goota be kidding!! The "s" symbol eliminates having to give up card space for an ability that almost all super heroes will have. It leaves room for more super powers. It is a good move on their part, and I wish they would have done it with Fly and Disengage in regular Heroscape!
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!
:word:
I thought pretty much exactly the same thing as you when I read that. Though I hadn't thought to include Disengage on that list ...
Grungebob
July 6th, 2007, 10:26 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power.
I wish they had used one of those for flying and one for stealth flying all along. Make some more space for helpful text like THIS. POWER. WORKS. ON. THE. CASTLE. DOOR. They need to be addressing more of the rules interactions right on the card (although the new Wave 7 cards do look pretty good in that department).Why would they need to list all the potential things that a power works on. The rules for Castle Doors is spelled out very clearly in the Tower pack rulebook.
philofmars
July 6th, 2007, 10:31 PM
Thanks, Wyte. Why do they insist on beating up poor Iron Man in the rulebook? :(
Cuz he owns a rib joint.
"Hey, I know where we can get some ribs!"
P
rdhight
July 6th, 2007, 10:32 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power.
I wish they had used one of those for flying and one for stealth flying all along. Make some more space for helpful text like THIS. POWER. WORKS. ON. THE. CASTLE. DOOR. They need to be addressing more of the rules interactions right on the card (although the new Wave 7 cards do look pretty good in that department).Why would they need to list all the potential things that a power works on. The rules for Castle Doors is spelled out very clearly in the Tower pack rulebook.
I disagree with you there. They should have done a much better job on the rules for doors and ladders both. Since the new Life Drain power specifically states it does not work against destructible objects, I would suggest that some Wave 7 rules writer thinks so too.
Grungebob
July 6th, 2007, 10:39 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power.
I wish they had used one of those for flying and one for stealth flying all along. Make some more space for helpful text like THIS. POWER. WORKS. ON. THE. CASTLE. DOOR. They need to be addressing more of the rules interactions right on the card (although the new Wave 7 cards do look pretty good in that department).Why would they need to list all the potential things that a power works on. The rules for Castle Doors is spelled out very clearly in the Tower pack rulebook.
I disagree with you there. They should have done a much better job on the rules for doors and ladders both. Since the new Life Drain power specifically states it does not work against destructible objects, I would suggest that some Wave 7 rules writer thinks so too.His power had to make the exception to destructible objects, because the word destroy was not used. It is a special power that just causes wounds so it would affect the door if they hadn't made that note. Again, obviously the only time they would ever need to make exceptions is in rare cases like this, but not on every power.
rdhight
July 6th, 2007, 10:53 PM
His power had to make the exception to destructible objects, because the word destroy was not used. It is a special power that just causes wounds so it would affect the door if they hadn't made that note. Again, obviously the only time they would ever need to make exceptions is in rare cases like this, but not on every power.
I'm not faulting them for putting that exception in there. I'm complimenting them.
Also, does it look to you like the middle of the right margin of some of the the vampires' special ability text boxes has been moved farther right to allow for slightly more room? Nice work on their part, if it's not just my imagination.
Cleon
July 6th, 2007, 10:58 PM
His power had to make the exception to destructible objects, because the word destroy was not used. It is a special power that just causes wounds so it would affect the door if they hadn't made that note. Again, obviously the only time they would ever need to make exceptions is in rare cases like this, but not on every power.
I'm not faulting them for putting that exception in there. I'm complimenting them.
Also, does it look to you like the middle of the right margin of some of the the vampires' special ability text boxes has been moved farther right to allow for slightly more room? Nice work on their part, if it's not just my imagination.
Yes! I noticed that too about the (some) Vampire cards. I think since they have so much writing and abilties they had to move the margin. I'm glad some one else noticed that too!
Grungebob
July 6th, 2007, 11:02 PM
His power had to make the exception to destructible objects, because the word destroy was not used. It is a special power that just causes wounds so it would affect the door if they hadn't made that note. Again, obviously the only time they would ever need to make exceptions is in rare cases like this, but not on every power.
I'm not faulting them for putting that exception in there. I'm complimenting them.
No I didn't think you were faulting them. You suggested that there were many more powers out there that also should include little exceptions such as this. I would say that it is not necessary except in situations like this which are rare and easily understood.
j-Bird
July 6th, 2007, 11:05 PM
This is great; I've been eagerly anticipating this. Thanks, Wytefang.
I'm reading through the scenarios in the rulebook...lovin' Hulk Mad!
rdhight
July 6th, 2007, 11:18 PM
His power had to make the exception to destructible objects, because the word destroy was not used. It is a special power that just causes wounds so it would affect the door if they hadn't made that note. Again, obviously the only time they would ever need to make exceptions is in rare cases like this, but not on every power.
I'm not faulting them for putting that exception in there. I'm complimenting them.
No I didn't think you were faulting them. You suggested that there were many more powers out there that also should include little exceptions such as this. I would say that it is not necessary except in situations like this which are rare and easily understood.
I bow to your greater experience.
Back on topic, I like the way they did the Hulk, but I think the Surfer is by far the superhero I'm most excited to play. Choice between stealth-flying move-attack-move or range 6, attack 6 order marker destruction... YES YES YES!
jcb231
July 6th, 2007, 11:27 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power. Heck, they spell out EVERYTHING in Heroscape...it's one of the cool things about the game: no need to remember many different rules..it's all right there in front of you and the only thing you need to remember is what terrain does and how the figures move up or down or handle their very basic actions...no powers need to be remembered. I know super-strength isn't that complicated, but I don't like the possible trend it could start, even if it is currently isolated to Marvels. In the space of that "S" they could have used small print to type out the info.
That said, the super-strength wielders do present new options for storming the castle.
On a different train of thought, I plan on doing a Hulk versus Krug battle very soon...any suggestions for who to pair with Krug to make up the 150 point gap? I thought maybe 4 sets of Arrow Gruts for 160 and giving Hulk Isamu as a buddy, but is there a better option?You goota be kidding!! The "s" symbol eliminates having to give up card space for an ability that almost all super heroes will have. It leaves room for more super powers. It is a good move on their part, and I wish they would have done it with Fly and Disengage in regular Heroscape!
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!
To each his own. I hate having to remember anything about a unit's powers and abilities. It makes playing with folks that don't play regularly a much slower affair, and even I forget the specifics of powers now and again.
It does leave more room, but smaller font and concise wording could handle it. I doubt they were planning on giving these characters any more powers anyway.
HSisforcoolkids
July 6th, 2007, 11:28 PM
Someone has probably posted this somewhere on this site, but I think a cool tournament would be a "Build an army around a Marvel Hero" tournament. 600 points maybe?
Actually I think 500 would work better, so it would give a little less support to the 300+ pointers.
jcb231
July 6th, 2007, 11:30 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power.
I wish they had used one of those for flying and one for stealth flying all along. Make some more space for helpful text like THIS. POWER. WORKS. ON. THE. CASTLE. DOOR. They need to be addressing more of the rules interactions right on the card (although the new Wave 7 cards do look pretty good in that department).
EDIT: As for 150 points to pair with Krug, what about Cyprien? Do two experiments at once!
Maybe, but I'd rather use someone I'm familiar with. I kinda want Krug's buddy or buddies to be ol' familiars.
Grungebob
July 6th, 2007, 11:33 PM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power. Heck, they spell out EVERYTHING in Heroscape...it's one of the cool things about the game: no need to remember many different rules..it's all right there in front of you and the only thing you need to remember is what terrain does and how the figures move up or down or handle their very basic actions...no powers need to be remembered. I know super-strength isn't that complicated, but I don't like the possible trend it could start, even if it is currently isolated to Marvels. In the space of that "S" they could have used small print to type out the info.
That said, the super-strength wielders do present new options for storming the castle.
On a different train of thought, I plan on doing a Hulk versus Krug battle very soon...any suggestions for who to pair with Krug to make up the 150 point gap? I thought maybe 4 sets of Arrow Gruts for 160 and giving Hulk Isamu as a buddy, but is there a better option?You goota be kidding!! The "s" symbol eliminates having to give up card space for an ability that almost all super heroes will have. It leaves room for more super powers. It is a good move on their part, and I wish they would have done it with Fly and Disengage in regular Heroscape!
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!
To each his own. I hate having to remember anything about a unit's powers and abilities. It makes playing with folks that don't play regularly a much slower affair, and even I forget the specifics of powers now and again.
It does leave more room, but smaller font and concise wording could handle it. I doubt they were planning on giving these characters any more powers anyway.Ok ding dong!! Look at this card and tell me where they could have included the wording for super strength... Smaller font my ass. :wink: :lol:
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/Hulk.jpg
IAmBatman
July 6th, 2007, 11:36 PM
On a different train of thought, I plan on doing a Hulk versus Krug battle very soon...any suggestions for who to pair with Krug to make up the 150 point gap? I thought maybe 4 sets of Arrow Gruts for 160 and giving Hulk Isamu as a buddy, but is there a better option?
I think the first thing you should do is give Krug 250 points of help, since that's the true gap between the two.
Krug (120) + 250 = 370 (Hulk)
That should give you room to put Hulk vs a whole Grut archer army.
Let's see ...
Krug 120
Mimring 150
Grut Archers x2 80
new 20 point filler
soberman
July 7th, 2007, 12:03 AM
Hello,
Just wanted to clarify why I wrote my pseudodiatribe earlier.
It seems everyday I go on this site I see actual vitrol over and hatred for Marvel Heroscape somewhere in the forums. It just got old. There are some people who appreciate that some of us are very excited about it, while others don't care about our excitement and wish the damn thing never existed. That's why I began to preceive "close-mindedness". It is hard for me, personally, to think of people who want nothing to do with a game before it is even released, reviewed or able to be played as anything else. Some of my reaction may have been a knee-jerk response to the ridicule I've received over the years as a direct result of my reading comics from people who are close-minded in regards to the issue of graphic fiction as a viable literary pursuit. Of course, we are all closed to certain things. My mind is closed to some notions about the world. I see no problem with admitting that people, as in all human beings, are each closed to different things for different reasons. I'm closed to rap music and wearing thong underwear, for instance. It is innate, and likely a defense mechanism to preserve the species, as complete openess to everything would be chaotic. I just hate to see it divide our little microcosm. That said...
ej wrote:
What you're forgetting is that there are a lot of people who love Heroscape yet have no love for the comics. We, who love both, see this as nothing but a wondrous blessing, opportunity... what have you. THEY see it as potentially causing one less wave of regular Heroscape figures per year, or a dilution in the quality of work that will go into the original game's future expansions, or at the worst a complete shutdown of the original game if Marvel Heroscape vastly outsells Original Heroscape forcing Hasbro to focus entirely on Marvel expansions. They know that Hasbro is a business and will do what is best for their bottom line... if that means a shift in focus away from Original Heroscape, and that's not a far-fetched scenario, then they have a real concern.
Naturally, you are correct that I did discount those concerns when I wrote my post. IMHO, however, the scenario wherein MarvelHS takes over is the far-fetched one. Why? Several reasons, actually. For one thing, there are already a couple of Marvel mini games on the market. For another thing, kids are more likely to be drawn to this version of HS than the classic version, but kids do not have as much capital to spend as the more affluent and adult auidence classic HS has. The auidence for classic HS is built-in, and more loyal than a fickle younger auidence. Also, the designers built into Marvel HS a hidden "design flaw" of sorts. The lack of common squads pretty much means that they will have to sell, based upon what I've seen in these forums, three to five times as many boosters as classic HS just to keep an even pace. Again, to a younger demographic with less clout. In fact, the reason there are probably not going to be common squads for this game is likely the fact that the target demographic would have a much more difficult time getting $10 from mom to buy a fourth set of those same funny-looking army guys that they don't need. Also, while the Marvel characters are more well-known and iconic than the classic HS ones, exactly how many Marvel figures can Hasbro make before they run out of icons? Soon, and it has already started with Thanos and Abomination, they will run out of major characters that the general public recognizes, at which point Marvel HS will effectively cease to be more attractive than the classic version to most people. Finally, classic HS would be an anamoly is the mass-market gaming world if it were the first game to have the original version elimanated by the spin-off(s). Classic Risk is still being made. Same with Uno and Battleship and Monopoly and numerous other games that have spawned variations. Has HorrorClix killed HeroClix? No. In fact, in every case I can think of the spin-off, themed variation is, in fact, the short-lived version. (I suspect HorrorClix will take this trajectory as well, though it remains to be seen.)
Insofar as the notion of the inverse of this coming to fruition with there being less of classic HS post Marvel, that may be so, but to me 'scape is 'scape and Marvel actually represents MORE not less of our good thing. Also, the people that work on HS are at it 40 hours per week. I think it is safe to say they can handle the workload of developing for two games simultaneously without being overtaxed. Rght now, they are probably able to develop new ideas way faster than Hasbro is willing to allocate resources into putting them into production. In fact, Marvel may have the opposite effect and encourage Hasbro to devote more resources into grooming this particular line of products overall.
In my defense I would like to add that I never accused anyone of being "elitist". I was merely trying to convey, by use of the phrase "smacks of it" in reference to elitism in my post, that saying that one version of HS is somehow better than the other or that one version shouldn't even exist at all is, at the least, reminiscent of such a mindset. I really just wanted to defend MHS, not chastise others. I apologize if this wasn't as clear as it should have been.
Soberman
Now playing: Super Junky Monkey Parasitic People
IAmBatman
July 7th, 2007, 01:18 AM
The one problem is that most of the people who read this section of the forums are on board with the greatness that is Marvel Heroscape.
That said, Soberman, great analysis of why this new Master Set adds greatly to the overall game (and should continue to add to it) instead of taking away from it as some fear.
rdhight
July 7th, 2007, 01:21 AM
You make good points, soberman. And I agree that Marvel poses little threat to classic. But just a couple of things:
Also, the designers built into Marvel HS a hidden "design flaw" of sorts. The lack of common squads pretty much means that they will have to sell, based upon what I've seen in these forums, three to five times as many boosters as classic HS just to keep an even pace.
Remember, it's not decided that the Marvel business model relies heavily on figure-only packs. One possibility is that all or most future Marvel expansions will be the same size and figure/terrain mix as Conflict Begins, making it an all-MS product line where you can buy whatever master sets you want independently. With Marvel and SotM coming out so close together, and a new 2-MS, 2-castle official map, plus the references to extreme height in the Marvel cards... maybe the whole Heroscape brand is going to be more oriented toward multiple master sets from now on.
Rules-wise, this could be a very good thing for Marvelscape, because just like the destructible wall and Marro hive, they can smoothly bundle the terrain, the rules for it, and the figures that interact with it. Business-wise, maybe Hasbro's master plan is to use the attention-grabbing superhero figures to sell more terrain hexes.
Also, while the Marvel characters are more well-known and iconic than the classic HS ones, exactly how many Marvel figures can Hasbro make before they run out of icons? Soon, and it has already started with Thanos and Abomination, they will run out of major characters that the general public recognizes, at which point Marvel HS will effectively cease to be more attractive than the classic version to most people.
This sounds like a fallacy to me. Ultimately, I think gameplay is more important than name recognition. Yes, Wolverine, Spider-Man, the Fantastic Four, etc. will definitely sell a lot of boxes in the short term. But if the cards in those boxes have bad game design, they will be bad for the overall long-term health of Marvel and Classic lines alike. Better an unknown with well-written rules and a fair price than a Wolverine that makes the games he plays in less fun.
soberman
July 7th, 2007, 01:29 AM
rdhight wrote:
With Marvel and SotM coming out so close together, and a new 2-MS, 2-castle official map, plus the references to extreme height in the Marvel cards... maybe the whole Heroscape brand is going to be more oriented toward multiple master sets from now on.
Which would be interesting, but there is another large terrain set on the horizon that we know of, so, at this point, I think it is safest to say they are possibly experimenting with the idea.
Also, while the Marvel characters are more well-known and iconic than the classic HS ones, exactly how many Marvel figures can Hasbro make before they run out of icons? Soon, and it has already started with Thanos and Abomination, they will run out of major characters that the general public recognizes, at which point Marvel HS will effectively cease to be more attractive than the classic version to most people.
This sounds like a fallacy to me. Ultimately, I think gameplay is more important than name recognition. Yes, Wolverine, Spider-Man, the Fantastic Four, etc. will definitely sell a lot of boxes in the short term. But if the cards in those boxes have bad game design, they will be bad for the overall long-term health of Marvel and Classic lines alike. Better an unknown with well-written rules and a fair price than a Wolverine that makes the games he plays in less fun.
Not certain as to which fallacy you detect. I totally agree with everything you said. I was merely arguing while operating on the supposition that other 'scapers must be operating on the supposition that Marvel will ursurp classic HS because of brand recognition. That is, we would agree, the real fallacy here, no?
Soberman
Now playing Cowboy bebop O.S.T. 1
Doc_Savage
July 7th, 2007, 01:33 AM
Nice post soberman, however I can think of one huge exception to your spin-offs die quickly and original lives on theory. I think that you may be forgetting that Heroclix is the superhero spin off of Mage Knight, and that Mage Knight is the dead system in the bargain bin.
That is the direct comparison that has some worried.
I hope that Heroscape is well established enough that Marvelscape will be a nice addition with 2 - 3 same size expansions. Fantastic Four and X-Men are obvious examples that could easily support the 10 figure Masterset format.
Wytefang
July 7th, 2007, 01:55 AM
Very good posts by everyone and a pleasant, non-cranky discussion. It's good to see. :)
I find myself in slight disagreement with Rdhight over gameplay marketing value versus character/story recognition value. While intelligent, dedicated gamers always prefer strong gameplay over anything else, what will sell and make MarvelScape popular (or not) are the iconic Marvel characters. Several of them in this set are instantly and widely familiar. This is a HUGE strength for the Marvel set and will continue to be for quite some time. Even when they run the well dry with Marvel characters, they'll almost certainly (regardless of who has what copyright, yadda, yadda, yadda...etc..) then launch a DC version, possibly even followed by an Image set.
That would all, of course, depend on the sales of MarvelScape but it seems very likely. Granted I'm a glass half-full guy, most of the time, so take these thoughts with a grain of salt but I've been around both the board, miniature, and CCG industry, as well as the videogame industry quite long enough to bet on this supposition. I'm nearly 100% convinced that we'll (at the least) see several expansions to Marvel HS and about 75% certain that we'll get DC also.
(And no, I didn't throw that last part in just for IamBatman's sake, though it'll surely make him all warm and fuzzy inside. :grouphug: )
Finally, one reason you won't see a certain segment of the site in here is simply due to prestige in the community. Some folks have built up a fantastic and impressive amount of clout and knowledge about vanilla HS among their peers here and delving into this all-new IP (intellectual property) is nearly like starting over in many ways. Some folks probably just don't want to have to start all over, earning geek cred here, from scratch. Of course you'll always have the nay-sayers who hated comic books too or at worst were uninterested in them as a literary medium - despite the fact that they offer many advantages over other types of literary or mainstream entertainment.
Anyway, enough late-night ramblings...off to bed! I have HeroScapin' to do tomorrow!! WOOT!
soberman
July 7th, 2007, 03:12 AM
Nice post soberman, however I can think of one huge exception to your spin-offs die quickly and original lives on theory. I think that you may be forgetting that Heroclix is the superhero spin off of Mage Knight, and that Mage Knight is the dead system in the bargain bin.
That is the direct comparison that has some worried.
Was Mage Knight ever a mass-market game like classic HS though? Or was it only sold in game, hobby, or comic shops? I really can't remember now, but it would render the concern moot if the answer is "no".
Sober
now playing: nothing-it is bedtime, though I'm gonna fire-up the dreamwave radio
Fezzikthedoor
July 7th, 2007, 08:14 AM
Was Mage Knight ever a mass-market game like classic HS though? Or was it only sold in game, hobby, or comic shops? I really can't remember now, but it would render the concern moot if the answer is "no".
Well, as an old timer who was into MageKnight from day one (it pays to be friends with the owner of a comic and hobby shop in terms of geekazims) I can shed a little light on that.
Yup, it started out only in the game/hobby/comic shop market, but was an instant and huge success. I know that at the time the first wave came out I was so impressed that I called the district manager of my store--I was working at an E.B. Games at the time--and convinced him that this would be the next big thing to pick up some of the falling sales for Pokemon cards. I'm not saying I'm the reason they started carrying the things or nuthin', but by the time Wave 2 hit stores the figures were beginning to pop up all over the place. Superstores would have them behind the plastic along with collectible cards, and even some bookstores got into the mix (and still are, by selling the D&D collectible mini game).
Of course, the meat and potatos of Wizkids was still the gamming shop community. Personally, especially with the new Marvel set, I think Hasbro is making a mistake. It is very, very, difficult for the small shops to buy and move Heroscape due to the cut-throat prices at the BBstores. Now, I'm not going to cry for the little guy here, but it would be nice if Hasbro were willing to cut private owners a break on the price. It would introduce a good sized population to the game. More importantly, these are people that can, have, and will spend lots and lots of money on a game of this sort. The fact that it dovetails nicely with what their interests are already sure doesn't hurt.
Just my thoughts. Hope that helps.
Fezzikthedoor
July 7th, 2007, 08:24 AM
Crap. And in a totally unrelated post:
Wy, does it look like the "Collapsable Wall" can be connected to another section of wall if you have more than 1? I'm just wondering 'cause it would be pretty sweet if we could create more of a "building" and less of a "ruins" effect.
skyknight
July 7th, 2007, 08:46 AM
Anyone who is not interested in this set is clearly not only close-minded, but not interested in having as much fun as is possible with HS. I mean, these characters open new possibilities for fun heretofor unheard of.
Lest anyone protest, I use the term "close-minded" with weighted consideration. My rationale is that, in a game that blends history, sometimes in a manner that is evocative of "altenate reality/dimension" history of the "What if?" sort, with figures from mythology, lore, and pure literary fantasy, why, praytell, would the inclusion of characters from yet another alternate reality or mythology be somehow off-putting? Because of the literary form from which they originate? Please. If that's not elitist, it sure smacks of it
There are people who look down on people who, as adults, would spend $$ on a toy that involves moving "action figures" around on legos. These people are also close-minded and somewhat elitist.
What you're forgetting is that there are a lot of people who love Heroscape yet have no love for the comics. We, who love both, see this as nothing but a wondrous blessing, opportunity... what have you. THEY see it as potentially causing one less wave of regular Heroscape figures per year, or a dilution in the quality of work that will go into the original game's future expansions, or at the worst a complete shutdown of the original game if Marvel Heroscape vastly outsells Original Heroscape forcing Hasbro to focus entirely on Marvel expansions. They know that Hasbro is a business and will do what is best for their bottom line... if that means a shift in focus away from Original Heroscape, and that's not a far-fetched scenario, then they have a real concern.
Always remember to put yourself in other's shoes before you chastise. If you look at the situation from their point of view you'll probably see that elitism doesn't play much of a part.And EJ wins the Cupie Doll, that is exactly my problem. Thanks EJ, you said it perfect!!!
skyknight
July 7th, 2007, 08:50 AM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power. Heck, they spell out EVERYTHING in Heroscape...it's one of the cool things about the game: no need to remember many different rules..it's all right there in front of you and the only thing you need to remember is what terrain does and how the figures move up or down or handle their very basic actions...no powers need to be remembered. I know super-strength isn't that complicated, but I don't like the possible trend it could start, even if it is currently isolated to Marvels. In the space of that "S" they could have used small print to type out the info.
That said, the super-strength wielders do present new options for storming the castle.
On a different train of thought, I plan on doing a Hulk versus Krug battle very soon...any suggestions for who to pair with Krug to make up the 150 point gap? I thought maybe 4 sets of Arrow Gruts for 160 and giving Hulk Isamu as a buddy, but is there a better option?You goota be kidding!! The "s" symbol eliminates having to give up card space for an ability that almost all super heroes will have. It leaves room for more super powers. It is a good move on their part, and I wish they would have done it with Fly and Disengage in regular Heroscape!
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!That is because they are not compatible I think.
jcb231
July 7th, 2007, 10:26 AM
The only thing I'm not crazy about is the "S" symbol super-strength ability. I know why they did it (to save space) but I wish they'd spelled out the power. Heck, they spell out EVERYTHING in Heroscape...it's one of the cool things about the game: no need to remember many different rules..it's all right there in front of you and the only thing you need to remember is what terrain does and how the figures move up or down or handle their very basic actions...no powers need to be remembered. I know super-strength isn't that complicated, but I don't like the possible trend it could start, even if it is currently isolated to Marvels. In the space of that "S" they could have used small print to type out the info.
That said, the super-strength wielders do present new options for storming the castle.
On a different train of thought, I plan on doing a Hulk versus Krug battle very soon...any suggestions for who to pair with Krug to make up the 150 point gap? I thought maybe 4 sets of Arrow Gruts for 160 and giving Hulk Isamu as a buddy, but is there a better option?You goota be kidding!! The "s" symbol eliminates having to give up card space for an ability that almost all super heroes will have. It leaves room for more super powers. It is a good move on their part, and I wish they would have done it with Fly and Disengage in regular Heroscape!
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!
To each his own. I hate having to remember anything about a unit's powers and abilities. It makes playing with folks that don't play regularly a much slower affair, and even I forget the specifics of powers now and again.
It does leave more room, but smaller font and concise wording could handle it. I doubt they were planning on giving these characters any more powers anyway.Ok ding dong!! Look at this card and tell me where they could have included the wording for super strength... Smaller font my ***. :wink: :lol:
http://i12.photobucket.com/albums/a229/wytefang/Marvel%20HS%20Card%20Scans/Hulk.jpg
I think it could be done. Sure we'd all need reading glasses a little sooner, but it could be done. Reduce the font size, expand the power box slightly like the vampires did, etc. Lot of options fro getting a little mor text in there. Super Strength wouldn't be that verbose.
NecroBlade
July 7th, 2007, 11:57 AM
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!That is because they are not compatible I think.For the last time, they are completely compatible! :roll:
Or are you saying Marvel heroes aren't compatible with water? Like if Captain America steps in a puddle, he'll melt, or something?
IAmBatman
July 7th, 2007, 12:36 PM
The wierd thing about this rulebook is that there are no rules for water at all!! Seems wierd to me!That is because they are not compatible I think.For the last time, they are completely compatible! :roll:
Or are you saying Marvel heroes aren't compatible with water? Like if Captain America steps in a puddle, he'll melt, or something?
That's the Wicked Witch in the Wizard of Oz Master Set you're thinking of ... :D
rdhight
July 7th, 2007, 12:54 PM
Also, while the Marvel characters are more well-known and iconic than the classic HS ones, exactly how many Marvel figures can Hasbro make before they run out of icons? Soon, and it has already started with Thanos and Abomination, they will run out of major characters that the general public recognizes, at which point Marvel HS will effectively cease to be more attractive than the classic version to most people.
This sounds like a fallacy to me. Ultimately, I think gameplay is more important than name recognition. Yes, Wolverine, Spider-Man, the Fantastic Four, etc. will definitely sell a lot of boxes in the short term. But if the cards in those boxes have bad game design, they will be bad for the overall long-term health of Marvel and Classic lines alike. Better an unknown with well-written rules and a fair price than a Wolverine that makes the games he plays in less fun.
Not certain as to which fallacy you detect. I totally agree with everything you said. I was merely arguing while operating on the supposition that other 'scapers must be operating on the supposition that Marvel will ursurp classic HS because of brand recognition. That is, we would agree, the real fallacy here, no?
Yes, that is the fallacy I meant. Sorry for the friendly fire.
ej
July 7th, 2007, 01:08 PM
Hey, Soberman, I just wanted to let you know I understand your frustration with the Marvel Naysayers on this board. I, too, grew up being looked down upon for my love of comics and geek culture in general. I also understand where you're coming from.
dra(gon)
July 7th, 2007, 01:37 PM
i see marvelscape as the end battle of the heros, sadly thre are only 10 heros, i hope that manny come soon
interesting will the game when suporter comes, or famos vs fights.
the mission in the rule book seems a littel odd, but i think that marvel scape , needs not hills, mountains like heroscape. ok some aas escape point, or taktikal.
the game has manny infight, but if cyclops come and ashed al fighters in his los. wow they run like rabits to hide .
hasbro schould bring hero boxes 50 heros .
and some expansions a skyscrape, a hele plate, or a senario , a real ware house. and objekts(cars).
Scape_Scrub11
July 7th, 2007, 02:03 PM
Does the MS come with water tiles? Sorry if someone asked this already....
Cleon
July 7th, 2007, 02:15 PM
Does the MS come with water tiles? Sorry if someone asked this already....
No, marvelscape only has grass, concrete, and asphalt tiles and the warhouse ruin (believe me, I have MS).
Wytefang
July 7th, 2007, 07:43 PM
And believe us when we tell you that you get precious little amounts of terrain. You're going to want to mix the Marvel terrain with your own vanilla HS terrain, for certain.
allskulls
July 7th, 2007, 10:29 PM
I went to Sandra's last night to get Marvelscape. I was suprised to also get the wave 7 hero packs (all the common stuff was already spoken for).
Played a big 1300pt 4-player Marvel/OG Scape mix. The vampire clan is the bomb! But since this is the Marvel thread I must give props to Red Skull. I did not put a marker on anyone else the whole game. Also I had Thanos who died twice and came back twice :D :D
Played another team up game this morning and I got to use the Surfer. He is perfect!
Now to go play an all Marvel game including my customs :P
Thanks again, Sandra! Let me know if you need any more trees chopped down...or nieghbors :wink:
EDIT: And thanks again for the Mall Madness! My sisters both flipped :D
ej
July 7th, 2007, 10:52 PM
But since this is the Marvel thread I must give props to Red Skull. I did not put a marker on anyone else the whole game.
HAHAHAHAA! That's.... that's.... that's like.... hahahahahaaa.... that's like the freedom one has when one is playing WITHOUT ORDER MARKERS!!!!!
AHAHAHAAAAAAAAHAHAHAHAHAHAAAHAHAA!
theats
July 8th, 2007, 12:07 AM
But since this is the Marvel thread I must give props to Red Skull. I did not put a marker on anyone else the whole game.
HAHAHAHAA! That's.... that's.... that's like.... hahahahahaaa.... that's like the freedom one has when one is playing WITHOUT ORDER MARKERS!!!!!
AHAHAHAAAAAAAAHAHAHAHAHAHAAAHAHAA!
HAHAHA!! Just imagine if they had dund...
ej
July 8th, 2007, 09:13 AM
HAHAHA!! Just imagine if they had dund...
... don't get it...???
theats
July 8th, 2007, 09:22 AM
HAHAHA!! Just imagine if they had dund...
... don't get it...???
remove all order markers from that figures card. If they placed ALL markers on red skull, then dund could take them all off. And of course, if red skull stays back, and you move your others forward, and maybe behind a wall, then he can't controll the figure. he has to be able to see them.
ej
July 8th, 2007, 09:41 AM
HAHAHA!! Just imagine if they had dund...
... don't get it...???
remove all order markers from that figures card. If they placed ALL markers on red skull, then dund could take them all off. And of course, if red skull stays back, and you move your others forward, and maybe behind a wall, then he can't controll the figure. he has to be able to see them.
... huh?
jcb231
July 8th, 2007, 04:18 PM
HAHAHA!! Just imagine if they had dund...
... don't get it...???
remove all order markers from that figures card. If they placed ALL markers on red skull, then dund could take them all off. And of course, if red skull stays back, and you move your others forward, and maybe behind a wall, then he can't controll the figure. he has to be able to see them.
... huh?
It's not that confusing, ej. ;-)
He's suggesting Dund as a Red Skull counter, and it's a decent use for the little Doggin if your opponent makes the mistake of relying on red Skull as too much of a crutch.
ej
July 8th, 2007, 05:17 PM
HAHAHA!! Just imagine if they had dund...
... don't get it...???
remove all order markers from that figures card. If they placed ALL markers on red skull, then dund could take them all off. And of course, if red skull stays back, and you move your others forward, and maybe behind a wall, then he can't controll the figure. he has to be able to see them.
... huh?
It's not that confusing, ej. ;-)
He's suggesting Dund as a Red Skull counter, and it's a decent use for the little Doggin if your opponent makes the mistake of relying on red Skull as too much of a crutch.
... what??
Okay, I'll stop professing my ignorance of Dund and his order marker specific ability.
However, I'd like to point out that someone basically enjoyed playing a game of Heroscape without order markers... by using a character who basically circumnavigates them. I find that deliciously, wonderfully ironic.
IAmBatman
July 8th, 2007, 08:30 PM
I'm sure there are plenty of merits to playing sans Order Markers. That said, there are threads about that topic in the Heroscape Discussion section, so let's try to keep this thread about the newly revealed Marvel Rulebook and cards.
markwars
July 9th, 2007, 09:54 AM
Can someone put a link to the rulebook in the first post. I want to get this thread 5ive ready. Thanks. ;)
Grungebob
July 9th, 2007, 09:55 AM
Can someone put a link to the rulebook in the first post. I want to get this thread 5ive ready. Thanks. ;)There's already a more concise Rulebook thread that is stickied in Marvel Rules and FAQ section.
http://www.heroscapers.com/community/showthread.php?t=9634
markwars
July 9th, 2007, 09:57 AM
Awesome. Even better. :D
Eclipse
July 9th, 2007, 02:38 PM
Not to be a downer on this thread, but I have to say I'm a little disappointed with Marvelscape. Not that there's anything particularly wrong with it, I was just hoping for a little more. Something to make it a little more unique and super hero flavored and less of a set of official Heroscape customs. I'm probably just expecting too much, but I'm a bit disappointed all the same.
I am really excited about the ruin though. The breakable wall looks like it brings a lot of new possibilities and I'm glad to see more destructible objects in the game. I'm really looking forward to integrating this into map designs, and hopefully we'll see something similar added to classic that looks better and fits with the castle walls more directly. I really like the idea of "weak walls" either way and anything that can make the terrain more dynamic greatly interests me. I'm actually rather happy that the door is essentially non-destructible, as I'm more interested in its open/close mechanism than the destroy aspect. This weak wall makes far a far better concept for destructible terrain.
I think my greatest disappointment is the glyphs. Rather than really strive to give us some new and exciting glyph mechanics, they threw in some theme based Brandar glyphs and called it a day. My real frustration with this is that you can see how much thought went into making Glyphs fun for this game, but no steadfast rules were established for more general play. I love the stuff they did in the scenarios. Obviously, with more of a focus on fewer figures in the army, the current Glyph system wouldn't work nearly as well and its clear they realized something new was needed. Agents to rescue, glyphs you can equip on a single character, item carrying mechanics, all fantastic ideas, but none of them got the treatment they deserve.
I guess my disappointment is that they didn't go ahead and create rues beyond the single scenarios. Why not make a new glyph type that only affects Unique Heroes (yellow glyphs) and give them equipment stats like +1 defense etc? Where are the temporary Special abilities or attacks or simply more thematic reasons to explore the map. Honestly, I wouldn't be nearly as disappointed if it seemed like they just didn't bother to think of these sort of ideas, but the scenarios make it more than apparent that they put a lot of work into them and clearly see how they're an important part of the super hero experience. As is, they've put the glyphs in on an "as the scenario dictates" level like the Glyphs of Brandar, which, while fun, always get treated more as a houserule than a full fledged feature of the game system. I just feel like there's a huge missed opportunity here.
That said, the meat of the game is the characters, which I think they did an excellent job on. I'm really impressed with how they've fit these characters into the Heroscape system. On the whole, they're very true to their roots and represent their stats and abilities well. I'm still not convinced that this is the best system to simulate comic battles, but I can't argue that they did a good job of fitting the characters into the system. I'll be picking this up the first chance I get, but I just wanted to express my slight disappointments in what they've offered.
/rant
Wytefang
July 9th, 2007, 02:54 PM
I fully agree with you about the glyphs, Elclipse. You raise some good points in your post. When I tore open the box and found out that the glyphs were nothing more than some lame artifacts, I was really disappointed.
I don't see the breakable wall being that useful unless it's blended into a terrain structure that would make you want to break it. (If that even makes sense...) Right now there's no value or reason to want to break it when any of the Super Heroes can move pretty far, pretty rapidly and just go around the wall instead of wasting an attack on it.
Maybe I'm just dense here (it's entirely possible) but I'm not too excited about it since it doesn't seem too terribly functional within the gameplay. I do agree that they've translated the heroes fairly well though, which is good.
allskulls
July 9th, 2007, 04:42 PM
I fully agree with you about the glyphs, Elclipse. You raise some good points in your post. When I tore open the box and found out that the glyphs were nothing more than some lame artifacts, I was really disappointed.
I don't see the breakable wall being that useful unless it's blended into a terrain structure that would make you want to break it. (If that even makes sense...) Right now there's no value or reason to want to break it when any of the Super Heroes can move pretty far, pretty rapidly and just go around the wall instead of wasting an attack on it.
Maybe I'm just dense here (it's entirely possible) but I'm not too excited about it since it doesn't seem too terribly functional within the gameplay. I do agree that they've translated the heroes fairly well though, which is good.
Don't care too much about the glyphs but I fully agree about the ruin. So far, in the 4 games we've played, no one ever targeted the wall. Figures just went over or around it. I think if a destroyed wall counted as an attack against adjacent figures it would be cool. House rule :D
The figures are really what you are paying for if you are already into HS and already have terrain. But it is well worth it to me. This has to be the best Hulk sculpt I have ever seen in a minis game. Better than it looked at comic con last year. My only problem with the figures is Captain America's pose :?
IAmBatman
July 9th, 2007, 04:45 PM
Yeah, the wall will have more use when there are more figures that can't just fly/leap/swing over it, I think ...
GaryLASQ
July 10th, 2007, 01:48 AM
Now that I own this and have played a few games I can say I like it a bit more than I thought I would. I'm not a comic collector/reader and only familiar with a small handful of Super Heroes/Villians through movies and television.
First off, the paint job on the figures is fantastic. The warehouse ruin looks better in the flesh than in most photographs we've seen previously. And the Army Cards look very sharp. This set is very nice to look at.
I think they did a great job working the characters into the Heroscape system. And the 10 figures have a nice balance to them within this set alone. I haven't done a mixed game yet, but it won't be long before my son and I play it with some Agents or Soulborgs or Zombies added to the draft pool.
The amount of terrain tiles is skimpy but I don't mind that since there is so much modular terrain already out there that plugs right in. Playing the Marvel scenarios in the rulebook on those two tiny flat maps only reminds me of how much more strategy is involved with more complex maps. (Even more so when the map is not symmetrical ;) )
I give it a :thumbsup:. Glad I bought it. Now to start using the black Asphalt tiles as another type of Lava Field tile on a Classic Heroscape battlefieled :)
I Am The Game!!!
July 10th, 2007, 04:11 AM
Hulk Is :shock: :shock: He Beat Jotun, Krug, And Charos Together....TWICE!!!
:shock: :shock:
NecroBlade
July 10th, 2007, 08:28 AM
Hulk Is :shock: :shock: He Beat Jotun, Krug, And Charos Together....TWICE!!!
:shock: :shock:http://www.encyclopediadramatica.com/images/e/e6/Bush_doing_it_wrong.jpg
soberman
July 11th, 2007, 02:12 AM
GaryLASQ wrote:
Now that I own this and have played a few games I can say I like it a bit more than I thought I would. I'm not a comic collector/reader and only familiar with a small handful of Super Heroes/Villians through movies and television.
Good on you!
The amount of terrain tiles is skimpy but I don't mind that since there is so much modular terrain already out there that plugs right in. Playing the Marvel scenarios in the rulebook on those two tiny flat maps only reminds me of how much more strategy is involved with more complex maps. (Even more so when the map is not symmetrical ;) )
I was gonna be tactless and start an thread in the maps section entitled The Natural World doesn't look like an M.C. Escher Print, but, after the bit of commotion I started at the start of this thread, I have back peddled. (I'm really a nice guy.) Still, I do get frustrated thumbing through page after page of useless (to me) maps on this site to find only a scant few asymmetrical maps. When I found your site, I was pleased to see that, sometime after constructing your avatar, you started to go away from symmetry. Please post some more! As an aside, I have noticed that the people who make asymmetrical maps are more apt to write scenaios to go with them. I'm not sure how much of this is due to higher creativity versus the other maps being simply made with tournaments in mind.
I give it a :thumbsup:. Glad I bought it. Now to start using the black Asphalt tiles as another type of Lava Field tile on a Classic Heroscape battlefieled :-)
I have long thought about using them as tarpits and employing Hasbro's rules for quicksand from the quicksand firefight scenario. Also, how off-white are the floor tiles? I have figured that they would be a great way to mix light AND heavy snow simultaneously on a tundra board, with the marvel tiles representing light snow.
Oh, almost forgot to add how much I appreciate the ease of reading your map diagrams with whatever wonderful software you are using! :D
Thanks again
Soberman
Now Playing: De Tarde, Vendo O Mar: The Sound of Brazil (Bebel Gilberto singing the end song from Miyazaki's Kiki's Delivery Service)!!!
Currently Reading: Haruki Murakami: the Wind-Up Bird Chronicle
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