Mystyc
July 3rd, 2007, 01:30 PM
So, a friend of mine is going to Origins, and I'm trying to find a good 400-point army to send him with. At Gencon last year he ran with [Raelin + 2xSentinels + Krav Maga] while I brought . Those were both good on paper, but they played OK, but not great.
Anyway, I was looking at just the best units, seeing if something fit together smoothly from the cream of the crop, and I came up with:
Krav Maga Agents
Kaemon Awa
Major Q9
Some quick analysis:
Strengths:
[b]Power: With three of the game's strongest units, you're certainly getting the most power for your points.
Range: All units in this army have a ranged attack of at least 3 dice and a range of at least 7.
Multiple attacks: Every unit can provide multiple attack rolls when activated.
Special attacks: Q9 and Kaemon have strong special attacks that can bypass various defensive abilities.
Weaknesses:
Speed: The units' speeds are only 5, 5, and 6, making it difficult to reach glyphs or high ground.
Few units: With only 5 figures, it's easy to get clogged up by cannon fodder, and it's difficult to hold onto glyphs.
No synergy: None of the units get bonding activations or bonuses from the other units.
Mostly medium: Special attacks that only affect medium and small figures will affect everyone except Q9.
You can see my previous army shares a lot of these same strengths and weaknesses, so I guess that tells you something about my play style. Anyway, in terms of specific units, I would be most concerned about really big fatties like Braxas or Nilfheim, as none of this army's units are specialized for smashing through tons of life points. (An alternative would be Krug in place of Kaemon -- that adds another large figure, which brings in even more mobility issues, but provides more resistance to specials.)
I also don't know how this army would react to Deathreavers. It seems like the multiple attacks should be helpful, but those little rats are hard to get rid of. An opposing Q9 is not thrilling, although it can't put you in too big a hole since you have your own, and the multiple attacks gives more chances to invoke the Soulborg Curse.
Basically, am I overlooking anything here? In particular, would Krug be a better choice than Kaemon? Or is there a faster (but still practical) choice for one of these guys?
Anyway, I was looking at just the best units, seeing if something fit together smoothly from the cream of the crop, and I came up with:
Krav Maga Agents
Kaemon Awa
Major Q9
Some quick analysis:
Strengths:
[b]Power: With three of the game's strongest units, you're certainly getting the most power for your points.
Range: All units in this army have a ranged attack of at least 3 dice and a range of at least 7.
Multiple attacks: Every unit can provide multiple attack rolls when activated.
Special attacks: Q9 and Kaemon have strong special attacks that can bypass various defensive abilities.
Weaknesses:
Speed: The units' speeds are only 5, 5, and 6, making it difficult to reach glyphs or high ground.
Few units: With only 5 figures, it's easy to get clogged up by cannon fodder, and it's difficult to hold onto glyphs.
No synergy: None of the units get bonding activations or bonuses from the other units.
Mostly medium: Special attacks that only affect medium and small figures will affect everyone except Q9.
You can see my previous army shares a lot of these same strengths and weaknesses, so I guess that tells you something about my play style. Anyway, in terms of specific units, I would be most concerned about really big fatties like Braxas or Nilfheim, as none of this army's units are specialized for smashing through tons of life points. (An alternative would be Krug in place of Kaemon -- that adds another large figure, which brings in even more mobility issues, but provides more resistance to specials.)
I also don't know how this army would react to Deathreavers. It seems like the multiple attacks should be helpful, but those little rats are hard to get rid of. An opposing Q9 is not thrilling, although it can't put you in too big a hole since you have your own, and the multiple attacks gives more chances to invoke the Soulborg Curse.
Basically, am I overlooking anything here? In particular, would Krug be a better choice than Kaemon? Or is there a faster (but still practical) choice for one of these guys?