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View Full Version : The GREAT 'Strategy Face-off'!!


Wytefang
June 14th, 2007, 09:45 AM
Okay, I've read my regular threads here to death and most of them have become off-topic joke-fests at this point. Nothing wrong with that but I feel the urge to create a new, possibly interesting thread about unit strategy but with a twist. Thus I give you all.........................

::: dramatic pause :::

The GREAT 'Strategy Face-off'!!! ::: wild applause and a few cat-calls also :::

Here's how it works: I'll start it off by naming a single figure or squad and the situation (on height, on water, spread out, tightly-packed in formation, etc) and the person following me will post his opinion of which figure or squad would be the best counter to my suggested fig and situation. Then he'll post his own mini-scenario, again sticking to the rules above. Single figure or squad and explain the situation without going into TOO much detail - keep it simple as possible. The person who posts after him will then suggest their counter to his figure or squad and situation and so on. Lather, rinse, repeat until we all have squeaky-clean hair...


My Unit: Mimring
The Scenario: On height in the center of the map

Okay, it's up to the next person. What's your best counter unit (and situation) to handle this beast? And don't forget to then, in turn, post your suggested unit and scenario to counter for the next person. :)

ASmiles
June 14th, 2007, 10:11 AM
Krav Maga Agents - spread formation

Mimsie can only fire line them one at a time.
Stealth Dodge still works against specials.
Speed and range allow all 3 to attack Mimring if he decides to engage and negate stealth dodge.

Wytefang
June 14th, 2007, 10:40 AM
Okay, but you were supposed to then, in turn, post your suggested unit for someone else to counter...

Anyone else want to step up since Asmiles forgot to post a unit? :)

Retlaw
June 14th, 2007, 11:27 AM
Ok, I'll give it a try:

Krav spead out on castle wall (your are outside the castle - door is shut)

Dictatorbilbo
June 14th, 2007, 11:49 AM
Deadeye- out-range 'em and bypass their effect.

Einar Imperium closing in with kiova's support.

fejkl
June 14th, 2007, 11:53 AM
OK. That's twice I've crossed posts with someone. Sheesh!

Aldin
June 14th, 2007, 11:55 AM
Braxas - case closed.

Q9 across a one hex wide river in a pit so that anyone adjacent would have a height advantage.

~Aldin, slitheringly?

EDIT I see I have come in late so I will answer the previous two as well.

vs. TEI I'll stay with Braxas - though, since they get Kiova's support I'd also be tempted to go Heavy Gruts/Chompy

vs. Charos on height w/ melee I'd have to go with either zombies or Jotun. Given equal points I'd take the zombies.

/EDIT

fejkl
June 14th, 2007, 11:59 AM
Kozuke's. Three attacks of 6 would do some mighty damage.



Charos with height, Thorgrim's Spirit, and Raelin's Aura. You have no range left.

Aldin
June 14th, 2007, 12:32 PM
vs. Charos on height w/ melee I'd have to go with either zombies or Jotun. Given equal points I'd take the zombies.

Zombies in an "arena" of 12x12x12 hexes.

~Aldin, Karnak

Junge Roman
June 14th, 2007, 01:16 PM
Deathwalker 7000 riding Brunak. :lol: Depends on just how many zombies we are talking about, though.

Two rows of 4th mass on height with your force starting 12 hexes away. Flat ground in between.

Riptide
June 14th, 2007, 01:56 PM
Two rows of 4th mass on height with your force starting 12 hexes away. Flat ground in between.

Deathwalker 9000 whether using his Explosion SA or not could clean up that mess.



Spread out Aubrien Archers have height and attack glyph and your opponent has been exceedingly lucky with his frenzy rolls.

Wytefang
June 14th, 2007, 02:40 PM
I hope I'm not wildly off in this answer but maybe Elite Onyx Vipers for their fast movement and tough Att/Def stats with good frenzy back at the Aubriens? (If I'm wrong, so be it, I'm still learning which is part of why I created this thread.) :)

Okay, how would you handle Knights of Westin with no height on the map and you're fairly close to them in location?

IAmBatman
June 14th, 2007, 03:05 PM
Fairly close to the KOW? Sounds like another job for Braxas, or maybe Grimnak and some disengaging orcs.
How about Q9 across a lava river, backed by Raelin and the Nakitas with their smoke powder?

Wytefang
June 14th, 2007, 03:07 PM
IamBatman, not to rain on your parade (because you're a cool dude and I know we'll be talking some MarvelScape soon enough) but I must remind you of the rules: One figure or squad vs another, not groups combined together!

:) Keep it simple for us noobs. LOL

IAmBatman
June 14th, 2007, 03:11 PM
ah, ok, make it Q9 across the lava river (three hexes wide) with Thogrim's spirit on him and height advantage. That ought to about cover the same bonuses. :P

Wytefang
June 14th, 2007, 03:16 PM
Good choice, IamBatman! :) Thanks for the fix. :)

Riptide
June 14th, 2007, 03:31 PM
ah, ok, make it Q9 across the lava river (three hexes wide) with Thogrim's spirit on him and height advantage. That ought to about cover the same bonuses. :P

I'm gonna have to call out Brunak on that one. His defense is high enough that he should be able to turn most of Q9's attacks away while having a average chance at wounding Q9 in melee.


Ok - you are facing Major X17, the board is fairly flat. You have no ranged units left and you failed to draft any Samurai this game...

What do you do?!

NecroBlade
June 14th, 2007, 03:53 PM
(Not participating here - I'm not exactly the first guy you should go to for strategy - but I just wanted to say that you've been thinking up some pretty cool thread ideas, Wytefang.)

Wytefang
June 14th, 2007, 04:07 PM
Thanks, Necro - it's great to hear that from a long-time member. I'm trying to earn my keep, ya know!

Okay, who's got a response for Riptide's strategy challenge?

ManTrainChooChoo
June 14th, 2007, 04:49 PM
I'm gonna have to call out Brunak on that one. His defense is high enough that he should be able to turn most of Q9's attacks away while having a average chance at wounding Q9 in melee.


Ok - you are facing Major X17, the board is fairly flat. You have no ranged units left and you failed to draft any Samurai this game...

What do you do?!

Brunak's got a special attack that bypasses the Melee Defense bonus.

meh edited to add something else... how about Nilfheim on a map like Soulrazor where he has free range of flight on the board and is almost untouchable by melee.

Wytefang
June 14th, 2007, 05:43 PM
Okay, fair enough...now who are you putting out to be defeated?

(Read my first thread to understand the rules - basically you provide a single unit or squad to best combat the suggested foe by the poster before you. THEN you post a unit (squad or figure) and the scenario for that unit to be countered by the person below you.)

:)

GIR
June 14th, 2007, 08:27 PM
I'm gonna have to call out Brunak on that one. His defense is high enough that he should be able to turn most of Q9's attacks away while having a average chance at wounding Q9 in melee.


Ok - you are facing Major X17, the board is fairly flat. You have no ranged units left and you failed to draft any Samurai this game...

What do you do?!

Brunak's got a special attack that bypasses the Melee Defense bonus.

meh edited to add something else... how about Nilfheim on a map like Soulrazor where he has free range of flight on the board and is almost untouchable by melee.

Q9 backed up by laglor out of Nilfeim's range.

6 WoA guarding a door with KMA shooting down from on top of the castle.(You are outside the castle)

Firemaster
June 14th, 2007, 08:34 PM
6 WoA guarding a door with KMA shooting down from on top of the castle.(You are outside the castle)

Run Sgt. Drake to grapple up the wall and take out the KMA, then bring up Braxas to destroy the WOA.

Mimring being boosted by Eldgrim's spirit and the movement glyph. The terrain is also rather uneven.

hi1hi1hi1hi1
June 14th, 2007, 09:27 PM
How about some Omnicron Snipers posted on the higher parts of the uneven ground and spread apart so they can't be hit by fireline.

Taelord and one squad of Minions are located at the top of a central mountain on the map. Your forces are all located together at the base of this mountain what do you do and who would you want?

Matthias Maccabeus
June 14th, 2007, 11:40 PM
AE ought to do the trick, if they can drop. They can stay far enough away that it would take at least 2 turns for the minions to get to them. If they win initiative that's at least 2 round of attacks of 4 (height).



One word - Crixus

Sargent_Drake_8
June 15th, 2007, 01:37 AM
Crixus is an anti-hero hero. Thus, he suffers against ranged squads. You will usually get only one damage on him per attack, so more attacks=more damage. I'd say AE, as a four-person squad with average attack and great range. Hopefully, they'll even be able to get height with the drop.

I'm gonna ask to break the rules a bit and include more than one unit. Let's say you're up against Dan with eleven squads of rats. (This army would be a nightmare to face)

IAmBatman
June 15th, 2007, 01:52 AM
Ninjas should be fast enough to track down DeD and would be able to disengage their way through the swarm of rats with ease.

No range left, several squads of minions blocking off the path to higher ground so height advantage is all locked up for them.

Sargent_Drake_8
June 15th, 2007, 02:15 AM
Izumi samurai with thorogrim's spirit and jalguard. Counterstrike!

Omnicron snipers with extreme height.

Phaethon
June 15th, 2007, 08:32 AM
Ninjas should be fast enough to track down DeD and would be able to disengage their way through the swarm of rats with ease.

No range left, several squads of minions blocking off the path to higher ground so height advantage is all locked up for them.

Really? If the rats are surrounding DeD, they'll never get to him. kill one rat, another moves in. all the while, DeD is taking pot-shots at you.

i think i'd try Mimring. the scatter won't work, so you'll get pretty good odds of having a barbecue.

Syvarris on a parapet (with extreme height)

Wytefang
June 15th, 2007, 09:08 AM
I think I got one for this - my personal fave, the good Sgt. Drake Alexander who can grapple his way up to make short work of a 2-for-1 shooting Syvarris.

Microcorp on water and height and spaced out at a fair distance away from you! WHAT DO YOU DO??

Riptide
June 15th, 2007, 10:05 AM
I'd call in the Izumi or Tagawa for that situation.


Here is one that happened recently to me. Syvarris on a cliff overhang sitting on Ivor. You forces are outside his range and Drake and the Krav Magas are already down.

Sisyphus
June 15th, 2007, 06:29 PM
I use Theracus to fly in Kaemon Awa.


The Airborne Elite have dropped. Your entire army is in their range and the they are across a river and have height advantage.

Sargent_Drake_8
June 15th, 2007, 06:50 PM
Rush in the EOV for the kill

You are facing three squads of Sentinels with height and dagmar.

(OoC:I actually faced a setup against the sentinels all adjacent to concan and with the support of raelin on the highest point on the map, which happend to be on a choke point bridge. A turn after they gained this setup, a tarn took the defense glyph. Double shields with eight attack on a choke point-not good at all.)

LilMoochie
June 15th, 2007, 08:45 PM
DED or Braxas; you need someone who can bypass defense and still maintain a little distance. Deathstalkers wouldn't be terrible but you have to stay alive long enough for a few successful mauls.

How about...
Braxas and Q9 camping with elevation. I face this all the time because they are the only figures my daughter likes to draft.

GForce3062
June 15th, 2007, 10:35 PM
DED or Braxas; you need someone who can bypass defense and still maintain a little distance. Deathstalkers wouldn't be terrible but you have to stay alive long enough for a few successful mauls.

How about...
Braxas and Q9 camping with elevation. I face this all the time because they are the only figures my daughter likes to draft.

Seems like the only unit to be able to survive this onslaught would be.... Charos :twisted:

How about fully bloodlusted Tagawa Samurai(all 3 of them) with height and you have no range.

Sargent_Drake_8
June 16th, 2007, 01:01 AM
Kruggity Krug.

You are up against two squads of Microcorps with an extreme height elevation, that happens to have water.

Please respond with something besides Braxus or DED, I kinda want to see some origionality.

Nooblar
June 16th, 2007, 02:07 AM
Get Grimnak up there somehow...or use Sentinals/Minions to ignore elevation changes.

Two squads of knights bearing down on you, they have high ground, Finn/Thorgrim/Raelin support.

GIR
June 16th, 2007, 07:31 AM
KMA, might take a few turns but it would be hard for you to catch me being high up and keeping in range of those auras...unless its spirits.

Krug with the Kelda/Saylind combo in the starting zone. Had to face this a few times and I never won. (kill only krug)

LilMoochie
June 16th, 2007, 08:38 AM
Two ideas for this one...
1) A couple squads Aubrien Archers might be able to run and gun long enough to bring him down. Go straight for the kyrie because unwounded krug gives you decent odds for defense. Never leave your archers near each other so as to negate Krug's double attack. Elevation and any extra frenzies should help your chances. If you DO engage Krug, the whole healing process would take about 2-3 turns which would give you good positioning for Kelda potshots.
2) A mix of Gladiatrons and Blastatrons could cyberclaw kelda and saylind long enough to kill them- then the leftovers can swarm krug for massive homing device goodness.

The problem with this current setup is that each of these setups could be debated at length. I'm curious to see what others might make of the same situations. It's also easy to come up with overkill responses. If course Jotun can take out a ton of figs but he ought to for 225 points. The true "strategery" comes from finding an equal-to-lower cost counter to a specific instance.

Next instance... Nakitas in the castle (extreme elevation)

GForce3062
June 16th, 2007, 01:08 PM
Deadeye Dan wil be able to take them down easily since he can outshoot them (6 range to 10) and with his Ullar Enhanced Rifle, he'll hopefuly take them down in 3 turns.

Three squads of Aubrien Archers with the Range Glyph thingy and your opponent is rolling great for the frenzy rolls. (I've had to face this once.... not pretty)

monkeyfish
June 16th, 2007, 01:10 PM
I'd use Drake to get in and take out the Aubriens.

GForce3062
June 16th, 2007, 01:18 PM
I'd use Drake to get in and take out the Aubriens.

What unit do you want us to counter?

monkeyfish
June 16th, 2007, 01:19 PM
Drake.

GIR
June 16th, 2007, 01:33 PM
Two ideas for this one...
1) A couple squads Aubrien Archers might be able to run and gun long enough to bring him down. Go straight for the kyrie because unwounded krug gives you decent odds for defense. Never leave your archers near each other so as to negate Krug's double attack. Elevation and any extra frenzies should help your chances. If you DO engage Krug, the whole healing process would take about 2-3 turns which would give you good positioning for Kelda potshots.
2) A mix of Gladiatrons and Blastatrons could cyberclaw kelda and saylind long enough to kill them- then the leftovers can swarm krug for massive homing device goodness.

The problem with this current setup is that each of these setups could be debated at length. I'm curious to see what others might make of the same situations. It's also easy to come up with overkill responses. If course Jotun can take out a ton of figs but he ought to for 225 points. The true "strategery" comes from finding an equal-to-lower cost counter to a specific instance.

Next instance... Nakitas in the castle (extreme elevation)

:oops: Bad choice of wording on my part. Krug wouldn't be in the starting zone with the kyries and your only trying to kill Krug because well, the kyries would be easy when krugs gone. The Aubrien archers could still work though.

GIR
June 16th, 2007, 01:36 PM
Drake.

Kaemon Awa. That simple.

18 zombies and you have no range left.

P.S. Awesome idea for a thread, even though this isn't the first time I've posted something in it.

Sisyphus
June 16th, 2007, 04:34 PM
Drake.

Kaemon Awa. That simple.

18 zombies and you have no range left.

P.S. Awesome idea for a thread, even though this isn't the first time I've posted something in it.

Dund with Brunak. Dund for his Crippling Gaze and because he can't be zombified. Brunak has great defense, can kill several zombies in a turn, and can't be zombified.


An isolated Krav Maga Agent is cyberclawed. Your opponent has Ne-Gok-Sa next to that Krav Maga Agent and all three units are behind ruins. Your opponent also has Su-Bak-Na. The rest of the Krav are at least 7 turns away from being able to intervene. What do you do?

GIR
June 17th, 2007, 07:56 AM
surrender.

send Braxas to kill everyone

Your opponent is using the Izumi to guard Drake. You want
to kill all four of them but you don't have any large/huge or range
figures to do it. What do you do.

hi1hi1hi1hi1
June 17th, 2007, 09:03 AM
That's where Chompy and his Blade Gruts shine. Take out all the Iwumi and a lucky roll will kill Drake.

2 squads of Omnicron Snipers on the top of the castle your trying to get into. Taelord is behind them and they have extreme height on all your figures. You have no flying how do you win?

fejkl
June 17th, 2007, 09:52 AM
Airborne Elite outrange the Snipers. Use them.

Two squads of Dzu-Teh all adjacent to glaciers and they're spread out. You have no range left.

monkeyfish
June 17th, 2007, 11:17 AM
Simple. Send in Jotun or another heavy hitter to take them out.

Syvarris on Ivor with Taelord behind him. You don't have Drake or the Krav.

Riptide
June 19th, 2007, 11:55 AM
I'll send the EOV after him, if he survives though, I'll be in trouble.

Ninjas, fully powered-up by viking spirits, are advancing on your last hero/squad. You have no dragons or other big beasties. Which hero or squad would be your choice?

Firemaster
June 19th, 2007, 12:59 PM
I'll send the EOV after him, if he survives though, I'll be in trouble.

Ninjas, fully powered-up by viking spirits, are advancing on your last hero/squad. You have no dragons or other big beasties. Which hero or squad would be your choice?

I'd have to say Deadeye Dan and hope they are far enough away or he can survive long to use his Enhanced Rifle to take them out.

Syvarris on a single hex tower that is 2 wall sections high.

Mud Turkey 13
June 19th, 2007, 01:06 PM
I'm going to have to say that I would want Tagawa Samurai to be my final squad in that situation. If they had max Bloodlust that would be nice, but either way I would still take them.

Warriors of Ashra are held up inside of a castle. The door is open but they are off to the side so you cannot just fire in through the door at them. You're going to have to come in after them. You have no large(or bigger) heroes left and you didn't draft any samurai. GO!

Mud Turkey 13
June 19th, 2007, 01:08 PM
I'll send the EOV after him, if he survives though, I'll be in trouble.

Ninjas, fully powered-up by viking spirits, are advancing on your last hero/squad. You have no dragons or other big beasties. Which hero or squad would be your choice?

I'd have to say Deadeye Dan and hope they are far enough away or he can survive long to use his Enhanced Rifle to take them out.

Syvarris on a single hex tower that is 2 wall sections high.

You would have to be insanely lucky to kill all three ninjas with Deadeye Dan's special in that situation seeing as how he cannot move to do it.

Krav Maga could easily destroy Syvarris.

Riptide
June 19th, 2007, 02:21 PM
I'm going to have to say that I would want Tagawa Samurai to be my final squad in that situation. If they had max Bloodlust that would be nice, but either way I would still take them.

Warriors of Ashra are held up inside of a castle. The door is open but they are off to the side so you cannot just fire in through the door at them. You're going to have to come in after them. You have no large(or bigger) heroes left and you didn't draft any samurai. GO!

I'd use Agent Carr since he can disengage and ghost walk. That way he could manuver enough to not get swarmed, and maybe hit with his ranged attack.

Sudema, on height and you have no rane or heroes left... Which squad has the best chance?

hi1hi1hi1hi1
June 19th, 2007, 02:33 PM
Sudema, on height and you have no range or heroes left... Which squad has the best chance?
So I only have a melee squad left. I would definately want it to be the Minions of Utgar. They could fly up to Sudema fast and hopefully kill her with deadly strike, against 3 defense and 4 life they'd have a good chance.

Your opponent has Brunak bring Deadeye to a safe island in the middle of a lava river with height. Who do you want to take out the two of them?

GIR
June 19th, 2007, 02:35 PM
I'm going to have to say that I would want Tagawa Samurai to be my final squad in that situation. If they had max Bloodlust that would be nice, but either way I would still take them.

Warriors of Ashra are held up inside of a castle. The door is open but they are off to the side so you cannot just fire in through the door at them. You're going to have to come in after them. You have no large(or bigger) heroes left and you didn't draft any samurai. GO!

Easy, Marrro Warriors. Send three in trying not to get engaged and leave one behind to clone.

Deathwalker 7000 being guarded by KMA. Kill all of them.

TheRealQ
June 19th, 2007, 04:19 PM
Deathwalker 7000 being guarded by KMA. Kill all of them.

Kee-Mo-Shi. She keeps attacking and poisoning the KMA while trying to mindshackle DW7000. If she gets the shackle she simply blows him up next to the KMA.

Another way to wipe them out would be with a horde of zombies...DW7000 is not a large figure and is vulnerable to Zombie Rise Again.

How do you take out a couple squads of Marrden Hounds in tight quarters with no range or height available?

Sisyphus
June 19th, 2007, 04:38 PM
Jotun using his wild swing.




Charos is on the defense glyph. You have no ranged units.

Riptide
June 19th, 2007, 04:41 PM
[quote=GIR]How do you take out a couple squads of Marrden Hounds in tight quarters with no range or height available?

My first thought is Major X17. Has great defense melee and a decent attack and, here's the kicker, marro plague doesn't affect soulborgs!


Jotun standing on the Jalgard (DEF +2) glyph, you have no range left.

GIR
June 19th, 2007, 05:07 PM
[quote=GIR]How do you take out a couple squads of Marrden Hounds in tight quarters with no range or height available?

My first thought is Major X17. Has great defense melee and a decent attack and, here's the kicker, marro plague doesn't affect soulborgs!


Jotun standing on the Jalgard (DEF +2) glyph, you have no range left.

Krug, his super attack and double attack is great.

Krav Maga Agents with double height advantage and Izumi Samurai guarding them and you can't use any large or huge figures.

LtBardolph
June 20th, 2007, 06:23 PM
Krav Maga Agents with double height advantage and Izumi Samurai guarding them and you can't use any large or huge figures.
Deadeye Dan.

k... 4th Mass with the Glyph of Ivor.

Sargent_Drake_8
June 20th, 2007, 06:35 PM
DW8K

WoAx2 and Krav are being gaurded by raelin.

GIR
June 20th, 2007, 06:47 PM
This looks like a job for Compy!

DED on the range glyph, 12 spaces away from your guys past some glaciers and a castle wall, but my DED can see you! and you don't have Braxas or DED.

Firemaster
June 20th, 2007, 06:48 PM
DW8K

WoAx2 and Krav are being gaurded by raelin.

Braxas.

Q9 on Height being boosted by Laglor, the Range Glyph, and the Attack Glyph.

Xaqery
June 20th, 2007, 06:55 PM
Q9 on Height being boosted by Laglor, the Range Glyph, and the Attack Glyph.

Surrender.

Krug with 2 wounds. The entire map is lava field and flat.

Sargent_Drake_8
June 20th, 2007, 07:20 PM
Krug with 2 wounds. The entire map is lava field and flat.

WoAx2

Q9 on Height being boosted by Laglor, the Range Glyph, and the Attack Glyph.

Well, since niether lagolar, ivor, or astrid affect his special, I would use the Krav.

DED on the range glyph, 12 spaces away from your guys past some glaciers and a castle wall, but my DED can see you! and you don't have Braxas or DED.

Most fliers could do it, but I'm inclined to say the dragons because they're large. Probably Nilfheim.

The ninjas of the northern wind are advancing on your forces with ranged support from the tag. sam. archers. They have Lodin and astrid, and the Samurai are benefitting from raelin.

fejkl
June 20th, 2007, 08:09 PM
Kaemon or possibly Charos.

Airborne Elite on the castle wall with the range glyph and extreme height. What range unit would you use to counter that?

hi1hi1hi1hi1
June 21st, 2007, 01:31 AM
Krav Maga, the exreme height wouldn't help, one shield blocks all.

Ok no one answered mine from a yesturday.Your opponent has Brunak bring Deadeye to a safe island in the middle of a lava river with height. Who do you want to take out the two of them?

Firemaster
June 21st, 2007, 01:45 AM
Your opponent has Brunak bring Deadeye to a safe island in the middle of a lava river with height. Who do you want to take out the two of them?

Well to solve this riddle, we can look at 2 things. First, the island on the other side is likely not a lava field since Deadeye Dan would be there, and that the river can't be more than 5 spaces wide, since Brunak has to get all the way across to not drop DED on the lava.

So, I think I'd get Theracus to Carry Alistair MacDirk across who would then use his Overextend attack to make sure he gets to DED, regardless of how far away he gets in that time.


Let's see, 3 squads Macdirks are well advanced into your territory and they've chosen Alistair for their wounded hero bonus, and he's got 1 life left and is in his starting zone more than 30 spaces away. You do not have Grimnak or Braxas.

hi1hi1hi1hi1
June 21st, 2007, 02:13 AM
[quote=hi1hi1hi1hi1]
Let's see, 3 squads Macdirks are well advanced into your territory and they've chosen Alistair for their wounded hero bonus, and he's got 1 life left and is in his starting zone more than 30 spaces away. You do not have Grimnak or Braxas.
Ok in this situation I'd want to have Mimring. The 2 defense and not so fast movement of the MacDirk would fall victum to Mimrings Fireline SA. All I would have to do is keep Mimring out of their reach until they were all destroyed. With Flying Move 5 and a Range of 8 (Fireline) it wouldn't be hard to kill Alastair once I delt with the MacDirk.

You're trapped. You've been cornered in such a way that any way you try to leave Major X17 and his Gladiatrons Cyberclaw you. Your opponent also has one squad of Blastatrons left within firing distance. Which figure(s) would you want to be in this position.
NOTE:Obviously no Flying or Huge figures would be cornered here, so you can't choose them.

IAmBatman
June 21st, 2007, 02:20 AM
You're trapped. You've been cornered in such a way that any way you try to leave Major X17 and his Gladiatrons Cyberclaw you. Your opponent also has one squad of Blastatrons left within firing distance. Which figure(s) would you want to be in this position.
NOTE:Obviously no Flying or Huge figures would be cornered here, so you can't choose them.

I'd take Drake. The Blastatrons couldn't do anything until they were adjacent with him, even though they'd probably have most of the turn markers on them. By the time they got adjacent, Drake's 6 attack dice would've sliced a lot of Soulborg.

Captain America camped out behind 4th Mass x2 taking up every tile on a castle wall.

GIR
June 21st, 2007, 06:17 AM
Ok... Dund cripples the 4th mass, and then come in with the Tawaga Samurai.

Kozuke backed up by Raelin and have Thorgrim's defense spirit. You don't have range or more than 150pts. left. [/b]

Riptide
June 21st, 2007, 11:07 AM
Ok... Dund cripples the 4th mass, and then come in with the Tawaga Samurai.

Kozuke backed up by Raelin and have Thorgrim's defense spirit. You don't have range or more than 150pts. left. [/b]

Tagawa Samurai, fully bloodlusted and recieving Finn's Spirit bunus. THis one will come down to who roles the best!


Spartacus, with Finn and Thorgrim lending spiritual support, is after your last single spaced non-ranged Hero... Who would you want?

LtBardolph
June 21st, 2007, 12:19 PM
Spartacus, with Finn and Thorgrim lending spiritual support, is after your last single spaced non-ranged Hero... Who would you want?

Crixus, with Finn and Thorgrim lending spiritual support :)

Oh I dunno... Q9 and the Krav on extreme height with Attack, Defense, and Range Glyphs, support from Raelin, all the Viking Spirits on the Krav, and 3 squads of Rats on the ground engaged with all of your figures.

GIR
June 21st, 2007, 12:46 PM
Spartacus, with Finn and Thorgrim lending spiritual support, is after your last single spaced non-ranged Hero... Who would you want?

Crixus, with Finn and Thorgrim lending spiritual support :)

Oh I dunno... Q9 and the Krav on extreme height with Attack, Defense, and Range Glyphs, support from Raelin, all the Viking Spirits on the Krav, and 3 squads of Rats on the ground engaged with all of your figures.

Surrender!

hi1hi1hi1hi1
June 21st, 2007, 12:51 PM
Spartacus, with Finn and Thorgrim lending spiritual support, is after your last single spaced non-ranged Hero... Who would you want?

Crixus, with Finn and Thorgrim lending spiritual support :)

Oh I dunno... Q9 and the Krav on extreme height with Attack, Defense, and Range Glyphs, support from Raelin, all the Viking Spirits on the Krav, and 3 squads of Rats on the ground engaged with all of your figures.

Surrender!
Basically. You're going to lose no matter who you have at that point. I mean if you're bad enough to allow your opponent to get all his units into that position, then not much can help you. Maybe Runa with about 8 lucky 20s.

GIR
June 21st, 2007, 12:56 PM
Spartacus, with Finn and Thorgrim lending spiritual support, is after your last single spaced non-ranged Hero... Who would you want?

Crixus, with Finn and Thorgrim lending spiritual support :)

Oh I dunno... Q9 and the Krav on extreme height with Attack, Defense, and Range Glyphs, support from Raelin, all the Viking Spirits on the Krav, and 3 squads of Rats on the ground engaged with all of your figures.

Surrender!
Basically. You're going to lose no matter who you have at that point. I mean if you're bad enough to allow your opponent to get all his units into that position, then not much can help you. Maybe Runa with about 8 lucky 20s.

I know I have came up with the answer even though I already surrendered but...

Braxas, she can fly and has enough life to last, a few lucky rolls and you could kill them all.

GForce3062
June 23rd, 2007, 01:56 PM
Spartacus, with Finn and Thorgrim lending spiritual support, is after your last single spaced non-ranged Hero... Who would you want?

Crixus, with Finn and Thorgrim lending spiritual support :)

Oh I dunno... Q9 and the Krav on extreme height with Attack, Defense, and Range Glyphs, support from Raelin, all the Viking Spirits on the Krav, and 3 squads of Rats on the ground engaged with all of your figures.

Surrender!
Basically. You're going to lose no matter who you have at that point. I mean if you're bad enough to allow your opponent to get all his units into that position, then not much can help you. Maybe Runa with about 8 lucky 20s.

I know I have came up with the answer even though I already surrendered but...

Braxas, she can fly and has enough life to last, a few lucky rolls and you could kill them all.

I'm guessing you want us to counter Braxas? If so, I've had Charos demolish her while only taking about 4 or 5 wounds. The KMA in a spread formation where she can only go after one KMA also almost decimated her in a battle I played.

How about Charos with all three Viking Spirits on him backed up by Raelin and Taelord. :twisted:

Firemaster
June 23rd, 2007, 02:05 PM
How about Charos with all three Viking Spirits on him backed up by Raelin and Taelord. :twisted:

Q9. Attack from range so that if Charos wants to attack, he will have to move out of the Aura's ranges. If Charos comes up close, let lose with the Queglix gun.

There are 3 squads of Omnicrons up on a castle wall. They are being supported by Raelin, Taelord and the Range Glyph. You do not have Braxas or the KMA.

Matthias Maccabeus
June 23rd, 2007, 02:13 PM
Drake.


Brunak carrying Thorgrim around and all you have left are squads.

GForce3062
June 23rd, 2007, 02:16 PM
How about Charos with all three Viking Spirits on him backed up by Raelin and Taelord. :twisted:

There are 3 squads of Omnicrons up on a castle wall. They are being supported by Raelin, Taelord and the Range Glyph. You do not have Braxas or the KMA.

Have DED standing on his own Range Glyph, out of the range of the Snipers, picking them off one by one with his Ullar Enhanced Rifle.

DED on a castle wall where he will always have extreme height over everyone, standing on the range glyph, backed up by Raelin who is standing on the defense glyph, and Taelord who is standing on the attack glyph. Also, all three viking spirits are on DED. (You can use any figure you want since DED is so powerful in this position)

EDIT: Dang it! Matthias Maccabeus typed in the reply while I was typing mine.

To answer yours M.M., I'd use WoA x3

Firemaster
June 23rd, 2007, 02:39 PM
DED on a castle wall where he will always have extreme height over everyone, standing on the range glyph, backed up by Raelin who is standing on the defense glyph, and Taelord who is standing on the attack glyph. Also, all three viking spirits are on DED. (You can use any figure you want since DED is so powerful in this position)

DeD is not as powerful as you think. Ullar Enhanced Rifle is a special attack, so it is not affected by attack modifiers. He also can't move in order to use the attack, so Eldgrim's spirit is useless. Basically all he gets out of the boosts is +6 Defence (Which is still quite a lot).

I'd have to go with Theracus carrying Reitairus or Murphy. Theracus should survive long enough to carry Murphy/Reitairus to DeD's position and then they can neutralize his defence.


Jotun being boosted by the attack Glyph, Defence+ 1 Glyph, Defence +2 Glyph, the Movement Glyph, and all 3 viking spirits.

GForce3062
June 23rd, 2007, 02:46 PM
DED on a castle wall where he will always have extreme height over everyone, standing on the range glyph, backed up by Raelin who is standing on the defense glyph, and Taelord who is standing on the attack glyph. Also, all three viking spirits are on DED. (You can use any figure you want since DED is so powerful in this position)

DeD is not as powerful as you think. Ullar Enhanced Rifle is a special attack, so it is not affected by attack modifiers. He also can't move in order to use the attack, so Eldgrim's spirit is useless. Basically all he gets out of the boosts is +6 Defence (Which is still quite a lot).

I'd have to go with Theracus carrying Reitairus or Murphy. Theracus should survive long enough to carry Murphy/Reitairus to DeD's position and then they can neutralize his defence.




DED can do more than just Ullar Enhanced Rifle, he can attack :shock: OK but really, instead of Ullar Enhanced Rifle, I would do my normal attack of 5(Base of 1, +2 for extreme height, +1 from Tae, +1 from attack glyph). That could kill Theracus in 1 or 2 turns, dropping Murphy/Reitairus, and ending your chances of surviving.

GForce3062
June 23rd, 2007, 02:51 PM
Jotun being boosted by the attack Glyph, Defence+ 1 Glyph, Defence +2 Glyph, the Movement Glyph, and all 3 viking spirits.

The best I can do is Kee-Mo-Shi boosted by the lucky 20 sider glyph(plus 1 to your die roll for anything) and Su-Bak-Na so all I have to roll is a 17 or higher for mindshackle.

EDIT: Counter 6 squads of Venoc Vipers with Venoc Warlord standing on the +2 and one Venoc standing on a +1 defense glyph(which are in the back of your starting zone, 30 spaces away from battle)

Matthias Maccabeus
June 23rd, 2007, 03:22 PM
GForce3062 wrote:
To answer yours M.M., I'd use WoA x3





Blood hungry would tear through the elf-maidens fairly easily... 4 ATK vs. 3 DEF

fejkl
June 23rd, 2007, 03:29 PM
Brunak or any Samurai backed by Taro.

Three squads of Marrdens and three squads of Deathstalkers.

Kuprin
June 23rd, 2007, 09:17 PM
Q9, with Thorgrim and Eldgrim's spirits, backed up by...X17 or Gladiatrons with whatever remaining points I have.

GForce3062
June 23rd, 2007, 10:26 PM
GForce3062 wrote:
To answer yours M.M., I'd use WoA x3





Blood hungry would tear through the elf-maidens fairly easily... 4 ATK vs. 3 DEF

Oh dang! :brickwall: I forgot that the WoA's 'Defensive Agility' doesn't work against specials!

FADE
June 23rd, 2007, 11:02 PM
Brunak or any Samurai backed by Taro.

Three squads of Marrdens and three squads of Deathstalkers.

Gladatron and Blastatron tag team, being soulborgs they dont have a plague threat on their hands. And then its just gridlock and lock and load time.




EOV running to flank your units, in particular the ones without order markers. While Aubriens on a hill putting pressure on the front. Oh and of course Mittens conducting the whole event.

fejkl
June 23rd, 2007, 11:40 PM
FADE wrote: Gladatron and Blastatron tag team, being soulborgs they dont have a plague threat on their hands. And then its just gridlock and lock and load time.


Don't forget that the 'Stalkers have the chance to Maul, and none of these units will be Cyberclawed by anyone except Major X, and they outspeed (is that even a word?) the Blasts and Glads.

As for the EOV/Aubrien/Mittens battle. I suppose I'd try 2x WOA and Kravs.

I don't have one right now, so it's anyone's turn.

FADE
June 23rd, 2007, 11:51 PM
FADE wrote: Gladatron and Blastatron tag team, being soulborgs they dont have a plague threat on their hands. And then its just gridlock and lock and load time.


Don't forget that the 'Stalkers have the chance to Maul, and none of these units will be Cyberclawed by anyone except Major X, and they outspeed (is that even a word?) the Blasts and Glads.

As for the EOV/Aubrien/Mittens battle. I suppose I'd try 2x WOA and Kravs.

I don't have one right now, so it's anyone's turn.


Why do i always space out on the awsomeness that is the Large dogs

GIR
June 30th, 2007, 12:16 PM
I like this thread.

6 Deathstalkers and you have no range and only have medium sized figures. Also no samurai. What do you do?

Phoenix 133
May 21st, 2010, 06:45 PM
Id go with the WOA backed up by ranged units

Knight of Scape
May 21st, 2010, 07:07 PM
That was quite a necro.

I like this thread.

6 Deathstalkers and you have no range and only have medium sized figures. Also no samurai. What do you do?

Id go with the WOA backed up by ranged units

Takanuva
May 21st, 2010, 07:13 PM
:zombiewalk::zombiewalk: