View Full Version : Marro army vs. Orc army
MBSowards
June 21st, 2006, 02:21 PM
Who wins?
Su-Bak-Na
June 21st, 2006, 02:23 PM
It depends how much of each unit you have if you have a ton of orcs but a small amount of marros the orcs win vise versa.
netherspirit
June 21st, 2006, 02:28 PM
How about a list of each army?
LilNewbie
June 21st, 2006, 02:28 PM
Hasbro wins! :D
It depends on several factors.
1. Luck
2. Player's skill
3. Units chosen
4. Terrain of the map
5. Oh, and Luck
Newb.
MBSowards
June 21st, 2006, 03:12 PM
Oh, sorry guys, I don't have specifics, I was just asking the question in general. Like I was thinking at all of the Marro units, and they seem that they are really powerful, but people love swarming orc armies, so I didn't know which was accepted generally as the better army.
Buddy Lee
June 21st, 2006, 03:27 PM
Jandar.
Think about it.
:wink:
Buddy Lee
peterm
June 21st, 2006, 04:31 PM
Marros!
Pilgrim
June 21st, 2006, 04:58 PM
Dude, I'm like, so, like, marro.
Skeletor
June 21st, 2006, 05:41 PM
I actually did this battle once I was Marro and won then we switched and I won as Orcs.
It is key to keep the orcs toghether and on high ground. My oppenent didn't do that when we played.
I have pics somewhere. With all the Marro's huddled together in one cornor and the orcs in the other. It looks like a family portrat.
reapersaurus
June 21st, 2006, 06:01 PM
The orcs are more likely to win, simply because their units have bonding, which allow for many more turns per round, than the Marros, who don;t have bonding.
Hendal
June 21st, 2006, 06:03 PM
What lil newbie said.
I would go with the marro in that i think you can pick a more versitile army. Plus the hounds can rip up a hourd army pretty quickly, being large Grimnack can not chomp them and get a 2 attack .
If I pick a squad of legionares to bond with me-burg-sa, does that make it not a marro army???????
gibberish_47
June 21st, 2006, 06:50 PM
The thing with the Marros is they are the race of the D20. If you get lucky, they have a great chance of smoking the enemy, but with bad luck, they aren't going to be getting any specials.
shakey_snake
June 21st, 2006, 09:45 PM
The orcs are more likely to win, simply because their units have bonding, which allow for many more turns per round, than the Marros, who don;t have bonding.Marro drones?
Aranas
June 21st, 2006, 11:47 PM
Like shakey_snake seems to be suggesting, Marro may not have bonding but 9 Marro Drones moving and attaking is a blast! Happened twice against my army recently. Not fun!
D-Dyzzle
June 22nd, 2006, 01:02 AM
Marro will win
Reasons Marro will win:
Swarm
Plauge
Clone
Mind Shackle
Paralizing Stare
That enough
Reasons Orc will lose:
Low attack, deffence, etc.
Take out Grimnak and thats the best they got
reapersaurus
June 22nd, 2006, 03:04 AM
wow - people feel that Plague, and Swarm *cough and MINDSHACKLE?! cough* will beat Chomp, Orc Enhancement, and Bonding (with both Champions AND Beasts, and with melee and ranged squads)?
Well, each to their own.
shakey_snake
June 22nd, 2006, 03:08 AM
wow - people feel that Plague, and Swarm *cough and MINDSHACKLE?! cough* will beat Chomp, Orc Enhancement, and Bonding (with both Champions AND Beasts, and with melee and ranged squads)?
Well, each to their own.Well, what is more important in the game, d20 rolls or skill?
Rodriquez
June 22nd, 2006, 03:12 AM
The orcs are more likely to win, simply because their units have bonding, which allow for many more turns per round, than the Marros, who don;t have bonding.
drones baby!!!
ever seen a drone army? 400 pt 8 squads....and ye'll usually get 6 of them oved a turn.....oh the fun!!
Agent Minivann
June 22nd, 2006, 04:44 AM
I'm going to say marros. That's leaving some to chance, but they will still be good with an average distribution of d20 rolls.
reapersaurus
June 22nd, 2006, 12:46 PM
The orcs are more likely to win, simply because their units have bonding, which allow for many more turns per round, than the Marros, who don;t have bonding.
drones baby!!!
ever seen a drone army? 400 pt 8 squads....and ye'll usually get 6 of them oved a turn.....oh the fun!!Yes, I've seen them played multiple times.
And the VAST majority of the time, they simply move 3 drones at a time.
Even when they move more than 3, they are handicapped because those are not usually figures that are near the action, and even when they are close enough to do something in melee with the extra figures, lots of times there is not enough space for the xtra figs to properly engage.
Further more, you would need to play at least 12, and preferrably 15 Drones, since if you only play 9, then the second they lose one fig, the unit is decreased in effectiveness. So 15 would give you some buffer to prevent that - the problem there is - that's 250 points! That doesn't leave much points left in most army builds.
To make matters worse, there simply isn;t a very good hero that has good synergy with them. In Heroscape, the strongest armies have complimentary abilities between squad and hero.
In my analysis, there is simply no comparison - the orc armies are simply stronger than marro armies.
However, my analysis is moot, since this has already been proven in competetive play in many gamedays and a few tournaments.
ORc armies win tournament games - marros aren't played as much.
allskulls
June 22nd, 2006, 01:03 PM
I would go with Marro if Orcs mean only Orcs (Mimring and Krug are not Orcs...then again Hounds aren't actually Marro are they?). Orcs are powerful with all that enhancing but I doubt it was truly meant to be stacked in the original design.
Velenne
June 22nd, 2006, 01:15 PM
It's all in the D20. Regardless of builds if your D20 is nice to you, the Marros can take on anything.
EDIT: Otherwise, orcs always win.
reapersaurus
June 22nd, 2006, 01:28 PM
Actually, either army would get messed up by :jotun:
:lol:
allskulls
June 22nd, 2006, 01:36 PM
WOW! Where did you get that "Joton Smash" action figure with moving arms and mouth? Does he have a working voice box? How does he sound?
Gotta get me one of those!
gorillanator
June 22nd, 2006, 01:43 PM
Probably the orcs because the marros don't have any bonding capabilities.
reapersaurus
June 22nd, 2006, 01:58 PM
WOW! Where did you get that "Joton Smash" action figure with moving arms and mouth? Does he have a working voice box? How does he sound?
Gotta get me one of those!It's the newest smilie, thanks to Malechi! : jotun :
shakey_snake
June 22nd, 2006, 02:32 PM
To make matters worse, there simply isn;t a very good hero that has good synergy with them. In Heroscape, the strongest armies have complimentary abilities between squad and hero.Su-Bak-na?
reapersaurus
June 22nd, 2006, 02:40 PM
To make matters worse, there simply isn;t a very good hero that has good synergy with them. In Heroscape, the strongest armies have complimentary abilities between squad and hero.Su-Bak-na?glad you mentioned that.
Su-Bak-Na is so horribly priced, he is actually a liability to include in most armies (under 600 points).
Having 160 points tied up in a figure that will die if brought into combat within 2 rounds is not a good use of precious points.
His +1 benefit is nice, but simply too expensive to be put into an effective, below-500-point army.
Oh - and that's why you don't see him in any tournament-build armies.
My analysis doesn;t mean much - but the armies that are being selected for competetive play ARE significant.
shakey_snake
June 22nd, 2006, 04:01 PM
Not every character can be Marcus.
Su-bak-na is a finisher, and great for endgames in "go get something" scenerios.
Tournament armies are not at all a good indicator of a units total worth, IMO.
Most tornaments are on smallish maps with smallish armies playing 1 on 1 kill each other scenerios. Most of the time, this is not how the game is played. It's like holding a free throw contest and declaring the winner the best basketball player.
Marsman
June 22nd, 2006, 04:04 PM
Su-Bak-Na can be used as a hit-and run guy, not as a front-line assault unit!
Jason
June 22nd, 2006, 04:09 PM
Overall the Orcs might be better than a Marro army but the Marros do match up well against the Orcs. The Hounds can't be chomped by Grimnak AND can poitentially plague a ton or Orcs since the Orcs need to be adjacent to their heroes to get the bonus. Additionally a swarm of Marro drones can quickly take down Krug. Furthermore, a Marro army is 1 of the only armies that overall is faster than an Orc army. Yes the Marros do not have bonding but the the Marro's Hive swarm is similar in effect. On average you get to move almost 5 drones per roll when you factor in averages.
reapersaurus
June 22nd, 2006, 04:12 PM
guys guys.
It doesn;t matter how Su-Bak-Na CAN be used. Or that he hypothetically COULD be useful to finish off somethign with his 7 attack.
The reality is - he is a big target, his 5 Life and 3 defense dice and 160 points make him dog food in competetive play.
Tournament and friendly competetive play has (unless I'm missing the successful armies he's a part of in tourney battle reports) determined that he is not a viable competetive-level unit.
Maybe I'm misunderstanding the purpose of this thread?
I thought it wanted the strategic comparison of Marro armies vs Orc armies, and thoughts as to which would win?
analysis is fun, but ultimately inconlcusive and prone to people bringing up hypotheticals like are being done here ("could be" - "if" - "the +1 roll could make..."). The proof is in the make up of tournament armies, IMO.
I LOVE the concept of the skeletal dragon - my absolute favorite HS figure concept so far. That doesn;t make me ignore the fact that when he's put in a <500 point army, it is spanked badly by good players, because his 160 points simply doesn't pay off for his controller most of the time.
Compare his 160 points and how hard it is to use them, to Grimnak's or Krug's 120 points, and how easy it is to use them in an orc army. OR better yet - play against those armies, and see for yourself which is stronger from a HS stretegic/tactics standpoint. :shrug:
shakey_snake
June 22nd, 2006, 04:14 PM
Competitive what? Free throw shooting?
Velenne
June 22nd, 2006, 04:16 PM
Really, this isn't arguable, or discussionable.
It simply IS, IMO.
LOL! It is...an opinion. I like keeping SBN in reserve and using him as cleanup as well. Like I said in my previous post to this thread, the Marros are all about D20 rolls. That extra bonus can be critical, and 7 attack is nigh-lethal against anyone but Krug. 160 points, a little high yes. Especially given his limited utility. But nevertheless a mainstay in my Marro armies.
Jason
June 22nd, 2006, 04:17 PM
I agree with Reaper about not including Su Nak Na. I disagree though in that I think the Marro match up well against the Orcs. The main Marro weakness is lack of ranged but one could either take a random ranged unit to include with their Marro Army (Krav) or else rely upon their superior speed to cut down the opponent's ranged
reapersaurus
June 22nd, 2006, 04:23 PM
Velenne - jeepers, people reply quick sometimes. :D
I took out that line after reading it again, because i felt that anything that isn't "the sun rises in the east" is discussionable by humans, so your quote isn't necessary anymore.
If you feel Su-Bak-Na is a mainstay of MArro armies, tho, I would love to see him on a tourneyt-level battlefield, and how much the opponent drools in anticipation of mowing him down. :( And I REALLY wish he WAS effective to warrant his points.
Jason - good examples, but again I point to the battle reports of tournaments, and how orcs are spanking marros (the few times marros are fielded).
Maybe that doesn;t mean anything, I don't know..... :shrug:
But what I do know is that the Grut Archers having Disengage really messes with armies that expect that once they get adjacent, their effectiveness is over. And they are only 40 points, vs the Marros always-pricier units.
Agent Minivann
June 22nd, 2006, 04:40 PM
marro warriors are ranged and 50 points.
Snotwalker 8000
June 22nd, 2006, 06:27 PM
I would have to vote for the Marro army in a head-to-head match-up against an Orc army.
The Main squad elements of the Orc army are the puny orc archers or warriors... neither of which inspire fear when they approach.
An all Orc army's heros are OK, but once Chompy is taken out, who cares about the rest? Aside from Chompy, the others, like Swog and Tornak, don't inspire fear.
And even if you do happen to include Krug in the Orc army, which I admit he does fit nicely into, he won't stand up well against the marro swarm.
But Marro Warriors can be a true pain to kill and keep killed.
Marro Drone swarm is not to be taken lightly
Hounds bounding into groups of orc squadies is nothing but "plague on a stick"
MBS and NGS can be true killers (or stealers!) :)
And don't discount SBN as an end-game finisher.
reapersaurus
June 22nd, 2006, 06:36 PM
Hm. Since orc armies are pretty well established, maybe someone should post their idea of what a 400 point Marro army would be that can compete against a Blade Grut/Grimnak army or a Swog/Arrrow Grut/Krug-or-Mimring army (which look to be the two major tournament armies currently).
ultradoug
June 22nd, 2006, 07:20 PM
Hm. Since orc armies are pretty well established, maybe someone should post their idea of what a 400 point Marro army would be that can compete against a Blade Grut/Grimnak army or a Swog/Arrrow Grut/Krug-or-Mimring army (which look to be the two major tournament armies currently).
Ok, this goes with my metagaming idea. So I'll try this out.
first let me figure out what the metagame orc army would be:
Typical Orc Swarm:
3 Blade Grunts (120)
2 Arrow Grunts (80)
2 Swog Riders (50)
Grimnak (120)
(370)
(30 point spill over)
Typical meens that any mix could be used, I've rairly seen Nerak or Tornak used.
Basicly the movement I've seen or would do is getting the Orc archers high with the bonus Swog. The Blade Grunts wave in front of Grimnak blocking him from attacks for the most part, then he comes in for the chomp.
------
400 points. All Marro army.
Marro leader is it Su-Bak-Na, or Ne-Gok-Sa?
Su-Bak-Na gives a bonus for Marrden Hounds, but they are not `Marro' so since this is a theem army, we will drop them from this metagame consderation. (darn they are good)
That leaves us with 3 group of units all worth 50 points each!
Me-Burq-Sa, Marrow Warriors, and Marrow Drones.
These are an almost automatic buy in, Me-Burq-Sa (Barbaq sause!) is a pick every game, I dont care what your playing. He is in.
that leaves us 350 slots to fill. (slots being a card game term for deck building it works here too)
Marrow Warrios make an OK 3 attack with hight and have a nice "renfocement" ablity that can make them a snail (never move) unit.
HOWEVER, the power in this army is in the Drones, they allready HAVE 3/3 plus they have swarm built in, 3 of them is 150 points, if we slide in a 4th vs the Warriors that could also occupy this slot we are giving ourselfs a margen for error.
What about Su-Bak-Na and Ne-Gok-Sa? Well, I've drop Su-Bak-Na from the running, so what he flys? And gives a semi-bonus, that does not help my synogry one bit. Gone. Now, Ne-Gok-Sa, he has a great defence for 90 points, and an OK 3 attack. He might maybe, do something else. But really he's not going to be reliyed on for THAT ablity, IF I use him.
Right now I'm looking at 200 points worth of Drones....
250 points filled, 150 to go, If I do drop in Ne-Gok-Sa thats 60 points, enough for the Warriors, or yet more Drones to come in. If I do not, then I have room for the Warriors AND Drones.
Sorry Ne-Gok-Sa. Maybe next time.
My finnished army is:
6 Marro Drones (300)
Me-Bura-Sa (BBQ Sauce!) (50)
Marro Warriors (50)
(400)
Now, I know your going: what the bane?!
Thats 18 drones my friends. They should swarm out keeping the Marro warrors for back up. Me-Bura-Sa should be used to take out figures as requred.
There are of course, other possiblitys with this theemed army, but I belive this is a good metagame.
Rhydderch
June 22nd, 2006, 07:29 PM
I agree that Su-Bak-Na is too big a target for 160 points. His low defense means a quick death and his D20 bonus is not a big enough factor to justify the high cost imo.
When I see Su-Bak-Na in a game he usually only changes one or two D20 rolls at most and gets shot to pieces before he can do any real damage. He is a little better against figures such as the Deathwalkers since he can take one down quickly but otherwise... squads tear him apart.
Over a large number of games I think the orcs will come out on top but the Marro would probably put up a good fight. I'm not very good at army selection but I would definitely like to see how this army would do:
Me-Burq-Sa (50) + 3 squads Marrden Hounds (270) + Marro Warriors (50)
The Marrden Hounds can do some major damage to the tightly packed orcs, and have a high enough move to close with the archers. Me-Burq-Sa and the Marro Warriors are good for ranged support.
I think these guys could put up a fair fight against a Grut/Grimnak or Swog/Arrow fight. The Grut/Krug-or-Mimring battles might be harder but I'm not sure why the orcs get Krug or Mimring in the first place. Neither seems to scream "ORC" to me.
ultradoug
June 23rd, 2006, 04:18 AM
If I were to include the Hounds as part of the build that would take away from the Marro theem, and I think I would just swarm Hounds and
Su-Bak-Na.
AgentX-127
June 23rd, 2006, 01:28 PM
Last night I forced my poor daughter in playing a test match with me:
MARRO:
3x Marro Drones
Marro Warriors
Me-Burq-Sa
Ne-Gok-Sa
That came to 340 pts
Orcs:
2x Arrow Gruts
2x Blade Gruts
2x Swog Riders
Nerak
Tornak
The orcs totaled 360 pts.
We could have raised the limit to 400 pts and had another squad of Orcs and Drones in play but I was playing on a mini map
(which I will post as soon as I can model it,)
and we only had an hour to play.
Battle Summary:
At first the Drones were all over my Blade Gruts and by the 2nd round I had lost an entire squad of them.
I spent too many moves positioning Tornak and I didn't get Nerak out until after Tornak DIED
(That's Tornak for you...He died from 1 hit - a Drone with Height advantage got 4 skulls and Tornak got 1 shield.)
The Arrow Gruts moved uphill, flanked by Swogs. They took out MBS but then got into a long firefight with Marro Warriors, who took out 2 arrow gruts and a Swog.
Then the remaining Swog found the +1 attack glyph, and two gruts stood next to him. At that point with a height advantage, 1 swog and the glyph they had 4 attack dice and started chewing up the Marro Warriors.
The blade gruts fought the Drones until all the drones were dead, and I was left with 3 blade gruts. The Arrow gruts finished off the Marro Warriors.
All that was left was Ne-Gok-Sa, and there was no way NGS was going to be able to get to my arrow gruts up on the top of the hill, and our time had run out so we called the game. I had Nerak, 3 blade gruts, 4 arrow gruts and a swog rider.
Even giving the Marro army 20 pts, the Orcs were ahead when the time limit was up.
Results of the Test:
Starting with a 20 pt advantage, I expected the Orcs to win.
It was disappointing to lose Tornak to a single attack.
Finding the Attack glyph was lucky for the Orcs, but the Luck Glyph belonged to the Marro's almost all game, and they held the defense glyph for a few rounds until the orcs took it over.
Moving the Orcs to get the best advantage is quite a mental excercise.
The Drones never got to activate 9 - they got 6 a few times but mostly 3.
MeBurqSa was confused by the fact that he wanted to take out the Swog Riders but he couldn't use paralyzing stare on them.
NeGokSa was irritated that he couldn't find any targets for his Mind Shackle (Tornak and Nerak stayed far away from him. Everything else was common.)
I'd rather have the Hounds than NeGokSa in this army.
Jason
June 23rd, 2006, 01:54 PM
The hounds are the best unit the Marros have, especially against the Orcs, you have to include the hounds in a marro army
reapersaurus
June 23rd, 2006, 02:15 PM
Over a large number of games I think the orcs will come out on top but the Marro would probably put up a good fight. I'm not very good at army selection but I would definitely like to see how this army would do:
Me-Burq-Sa (50) + 3 squads Marrden Hounds (270) + Marro Warriors (50)
The Marrden Hounds can do some major damage to the tightly packed orcs, and have a high enough move to close with the archers. Me-Burq-Sa and the Marro Warriors are good for ranged support.
I think these guys could put up a fair fight against a Grut/Grimnak or Swog/Arrow fight. The Grut/Krug-or-Mimring battles might be harder but I'm not sure why the orcs get Krug or Mimring in the first place. Neither seems to scream "ORC" to me.That's probably the best Marro army listed so far, and I agree they may put up a good fight.
The problem is, the Orcs are going to be activating so many more times, with their too-strong Bonding.
And the reason why the orcs get Mimring or Krug, is because their abilities allow for that synergy. The Beast Bonding of the Swogs means they are tailor-made to go with the army - in fact, in the orc armies, Krug/Mimring almost never gets an Order Marker even placed on him, since the orc power takes care of it. That's why Krug/Mimring are included.
It's why the Romans probably wouldn't be considered part of a Marro army, probably, since it is the ROMANS Bonding power which fuels the army.
And to clarify - the orc armies to use Marros against are 2 different orc armies - Grut Orcs/Grimnak OR Swog/Arrow/Krug or Mimring.
Not the Gruts and Arrows in the same 400 point army - that dilutes their effectiveness. But if you want to try those out, you're more than welcome to. They should be more than a match for a Marro army most of the time.
But I've tried to get across a strategic perspective, from a "tourney" environment, and what people are bringing to the table and being successful with.
I think I've done that, so I'll try to leave the fun testing (whether mental or playtesting) to anyone that's interested.
geddy lifeson
June 23rd, 2006, 02:28 PM
I am a big fan of the Marro army and most times I have played them, I do well. Everyone is right, they are dependent on luck of the d20 but damn when you are rolling look out. I do like Rhydderch's MBS/hounds/warriors army.
The Orcs as weak as their stats appear are far from it. Used properly they can take down anything. Having bonding and the bonuses from the heroes makes them 5 times as strong and completly negates their apparent stat weakness.
In the end, Orc vs Marro could be a toss up based on luck and skill, but I would give the edge to Orcs.
AgentX-127
June 23rd, 2006, 02:36 PM
And to clarify - the orc armies to use Marros against are 2 different orc armies - Grut Orcs/Grimnak OR Swog/Arrow/Krug or Mimring.
Not the Gruts and Arrows in the same 400 point army - that dilutes their effectiveness.
True.
I usually play them that way, and I prefer Arrow Gruts with their beasts, but the test match I played last night was inspired by an army build posted by markwars and ninthdoc, against a variation of the army UD posted.
But I've tried to get across a strategic perspective, from a "tourney" environment, and what people are bringing to the table and being successful with.
I think I've done that, so I'll try to leave the fun testing (whether mental or playtesting) to anyone that's interested.
I, for one, appreciate your perspective. Thanks for sharing!
markwars
June 23rd, 2006, 02:36 PM
reaper said: Not the Gruts and Arrows in the same 400 point army - that dilutes their effectiveness.
As simple as that statement is it makes soooooo much sense and explains so many of the problems I've had with the numerous orc armies I've fielded. Thank you reaper, you've given me a new leaf to turn over and I plan on exploring what lies beneath....
I'm thinking:
Krug - 120
Arrow Gruts x 5 - 200
Swog Rider x 3 - 75
Total - 395
or maybe:
Grimnak - 150
Nerak - 50
Blade Gruts x 5 - 200
Total - 400
Both armies would obviously be played in vastly different ways (and on different maps), but both could be absolutely devastating.
Oogie_Da_Bruce
June 23rd, 2006, 03:41 PM
I'm gonna have to go with the Orcs on this one.
A simple and effective 400 pt. Orc ONLY army would be Grimnak and 28 Blade Gruts.
Against the Drone army: Even in the drones got the PERFECT roll at the Perfect time and activated all 9 Drones (1 in 5 chance) and killed all 9 Gruts (90 pts), that would still leave 19 Blade Gruts in striking distance of the 9 Drones. Even if the Gruts didn't kill the potential 6 drones (100 pts) with a Chomp/kill from Grimnak and 4 bonded kills for the Gruts, the Orcs are in a good position next turn. Odds are that the Drone players will roll the 60% chance to only move 3 Drones and leave the rest stranded for the next Orc Wave.
Against the Hound army: If 3 hounds are activated each turn and they kill 3 orcs with normal attacks and 1 for plague (only works 25% of the time) for a total of 40 pts. . Again the Orcs only need to kill 1 1/2 hounds to make an even push. 5 defense dice for the hounds will yield just under 2 shields. 2 attack dice from 4 gruts yeild 2 skulls 25% of the time, four attacks equal 1 kill. If bolstered by Grimnack 3 attack dice will yield 2 skulls over 60% of the time. This would be the toughest Marro build to beat, but once the Hounds get below 3 in number, the tides would turn... and I think I'm being generous with the 4 kills per turn.
Now if we're including extended family, with Krug and Mimring. I think the Marros don't have a chance.
The real beauty of the Orc army are the options. Marros are fun, but the Orcs are extremely flexible... Range, Numbers, Chomp, Krug Power, Mimring flight w/Breath.... and bonding.
Sorry Marros.... maybe next wave.
spacemonkeymafia
June 23rd, 2006, 03:41 PM
I see orcs winning in the low to tournement point totals due to the bonding but since this discussion (I thought) was pure marro vs. pure orc (ie. no krug, mimring, romans, etc).
to include those is to dilute the argument. We've seen battle reports of mixed group, in fact almost every thread introduces talk about total team creation outside of themes or with loose team affiliations.
This thread seems to be which race stands on its own the best. In that case I would say that in <500 pts teams, orcs would win however, marro becomes more and more effective the more points given (mainly due to the addition of drone swarms and SuBakNa) I believe at high points the drone horde and subakna overcomes the short comings of a marro only army. Orcs at high levels begin to fade (though I could be open to other conclusions- maybe combining the arrow with the blade armies would not be the case. The arrow beast bonding is severely limited in a race specific army so I'm not sure how much they would truly add overall)
maybe a d20 bonding should be introduced to the marro clan
Oogie_Da_Bruce
June 23rd, 2006, 03:46 PM
I would say that in <500 pts teams, orcs would win however, marro becomes more and more effective the more points given (mainly due to the addition of drone swarms and SuBakNa)
At first this sounded good to me, but I looked more closely at it and SuBakNa vs. 16 Blade Gruts.... I think I'm gonna have to go with the gruts again. 5 life 3 defence only goes so far.
Joe's Fury
June 23rd, 2006, 04:50 PM
Marro Vs Orcs
I like it. Now you're talking about the CCC's specialties. Reaper is correct though. At home we normally always max out a teams' abilities to test them. So we've already played out these scenarios. In this case, if you guys are saying Orcs include swog riders and Archers then there is no competition, period, unless you're fighting with armies under 200 points then maybe...just maybe.
For Orc Armies including only blades gruts, Grimnack, Tornack and the snow swog then the Marro only stand a chance above 400 points I would go so far as to say above 425 points, under that point value it's practically all about the Orcs.
I've noticed a lot of people downplaying Tornack not giving him the respect he deserves. Tornack is the man, he's the general of my Orc Army playing bigger than Grimnack 80% of the time.
In the interest of this topic I'll have to get Pitboss to retest this with me. And for the unbelievers out their before replying to my post game test your army first and if you still feel confident that your marro can hang we can duke it out at a Gameday best outta 3 matches.
Joe's Fury
June 23rd, 2006, 05:02 PM
yep, i agree. bonding is key. i would go with Orcs. not only do Orcs bond but Marros depend too much on D20 luck (which usually drives me crazy).
to make things more interesting, add 3 squads of Marrden Hounds (Wulsinu species) to the Marro army. and add Mimring and Krug (Arrow Grut beast bonding) to the Orc army.
Oh, I included the Hounds as part of the Marro army.......without the hounds there's practically no competition.
reapersaurus
June 23rd, 2006, 05:06 PM
And for the unbelievers out their before replying to my post game test your army first and if you still feel confident that your marro can hang we can duke it out at a Gameday best outta 3 matches.So did you notice your new user title, Joe? ;)
This quote of yours should carry more weight when people notice it...... :D
pitboss
June 23rd, 2006, 05:10 PM
yep, i agree. bonding is key. i would go with Orcs. not only do Orcs bond but Marros depend too much on D20 luck (which usually drives me crazy).
to make things more interesting, add 3 squads of Marrden Hounds (Wulsinu species) to the Marro army. and add Mimring and Krug (Arrow Grut beast bonding) to the Orc army.
Oh, I included the Hounds as part of the Marro army.......without the hounds there's practically no competition.
In the event of no hounds, it would be difficult to deal w/ the orcs. Grimnak especially, since he chomps then gets to attack w/ those stumpy little arms (hence only 2 dice).
Tornak, if he's rolling his 5 def strong, then he's a double footed menace because his movement is 7. You do not want him hitting your dragon or whatever marro character you have w/ 4 and then two blade gruts hit w/ 3 (his orc enhancement) followed by two more hitting w/ 2 if they can reach.
GaryLASQ
June 23rd, 2006, 05:13 PM
Oh, I included the Hounds as part of the Marro army.......without the hounds there's practically no competition.
ah, well this whole thread is pretty messed up then. Marro is Marro, not Wulsinu.
to be fair, if you're going to toss in Hounds for the Marros then you must toss in either Mimring or Krug to enhance the Orcs.
reapersaurus
June 23rd, 2006, 05:15 PM
Grimnak especially, since he chomps then gets to attack w/ those stumpy little arms (hence only 2 dice). well actually, the 2 attack is for Grimnak (the orc on his back) most likely:
The Chomp is for the TRex, the pathetic 2 attack could be rationalized by saying that Grimnak can't get a very effective spear-poke while he's spending his concentration trying to wrangle that big TRex where he needs it to go. :D
Oogie_Da_Bruce
June 23rd, 2006, 05:18 PM
So did you notice your new user title, Joe? ;)
I can't rightfully sit here and not do something about this.
Detrimentalman and the SoCal Heroscape League might have something to say about this.
I'm thinking Reigning NoCal HS Champion would be more appropriate.
... and while I'm at it.....
shakey_snake
June 23rd, 2006, 05:22 PM
I'm thinking Reigning NoCal HS Champion would be more appropriate.Did they make him with Splenda?
markwars
June 23rd, 2006, 05:23 PM
:lol:
Why not NorCal then? Or is that an anti-osteoporosus medication?
pitboss
June 23rd, 2006, 05:25 PM
Oh, I included the Hounds as part of the Marro army.......without the hounds there's practically no competition.
ah, well this whole thread is pretty messed up then. Marro is Marro, not Wulsinu.
to be fair, if you're going to toss in Hounds for the Marros then you must toss in either Mimring or Krug to enhance the Orcs.
Uh, I'm pretty sure you can count the Hounds as a Marro figure, I'm familiar w/ their special power: Marro PLAGUE!!!
Marrden Hounds
Wild Pack Movement
Before moving, roll the 20-sided die. If you roll a 1-3, add 1 to the move value of this card. If you roll a 4-6, add 3 to the move value of this card. If you roll a 7-20, add 7 to the move value of this card.
Marro Plague
After moving and before attacking, you must roll the 20-sided die once for each figure adjacent to any Marrden Hounds you control. If you roll a 16 or higher, that figure receives a wound. Soulborgs and Wulsinu are not affected by his marro plague
Besides, adding the Hounds to the Marro army does no disservice to the bony ones. It's allowing the Marro army a handicap, just because the species is Wilsinu (allowing them to PLAGUE! other Marros).
reapersaurus
June 23rd, 2006, 05:27 PM
So did you notice your new user title, Joe? ;)
I can't rightfully sit here and not do something about this.
Detrimentalman and the SoCal Heroscape League might have something to say about this.
I'm thinking Reigning NoCal HS Champion would be more appropriate.
... and while I'm at it.....I was wondering when a SoCal guy would mention it - I was waiting for ya' ;)
The reason why it is a West Coast title, is because Kublacon is the only game convention tournament that has been run so far on the West Coast.
Actually, in the world. :D But I thought "HS World Champ" as a user title would be pushing it. :lol:
As soon as a SoCal event is run at a convention, than of course I'd expect his title to change..... :poke:
Oogie_Da_Bruce
June 23rd, 2006, 05:30 PM
Actually I won the GenCon SoCal Tourney last year.... so I'm not sure if I would want to cough up just yet 8)
How about Reigning KublaCon Champ...
I think that would work!!!
Alastair MacDirk
June 23rd, 2006, 05:31 PM
So did you notice your new user title, Joe? ;)
I can't rightfully sit here and not do something about this.
Detrimentalman and the SoCal Heroscape League might have something to say about this.
I'm thinking Reigning NoCal HS Champion would be more appropriate.
... and while I'm at it.....
Man, it sure would be cool to have a Socal representative duke it out with Joe's Fury for the title. I would strongly back Joe's Fury because I've seen him in action. I might even go so far as to bet the "ranch" on this one.
Oogie_Da_Bruce
June 23rd, 2006, 05:34 PM
So did you notice your new user title, Joe? ;)
I can't rightfully sit here and not do something about this.
Detrimentalman and the SoCal Heroscape League might have something to say about this.
I'm thinking Reigning NoCal HS Champion would be more appropriate.
... and while I'm at it.....
Man, it sure would be cool to have a Socal representative duke it out with Joe's Fury for the title. I would strongly back Joe's Fury because I've seen him in action. I might even go so far as to bet the "ranch" on this one.
These are the matches that would be legend. My 14-1 tournament record, and undefeated 3-peat stint should be enough to make an interesting match.
And DMan is new to the group, but a fierce player as well.
Comicon??? GenCon SoCal???
I've always wanted a ranch.
pitboss
June 23rd, 2006, 05:38 PM
So did you notice your new user title, Joe? ;)
I can't rightfully sit here and not do something about this.
Detrimentalman and the SoCal Heroscape League might have something to say about this.
I'm thinking Reigning NoCal HS Champion would be more appropriate.
... and while I'm at it.....
Man, it sure would be cool to have a Socal representative duke it out with Joe's Fury for the title. I would strongly back Joe's Fury because I've seen him in action. I might even go so far as to bet the "ranch" on this one.
How about a gameday/tourny (ANNIHILATION ONLY!) halfway somewhere, say Fresno? Buttonwillow? We'll call it the I-5 beatdown!!!
NorCal vs. SoCal in a Golden state HS Civil war. So we'll need some more NorCal and SoCal players to play (I'm sure there's plenty interested).
Winner gets nothing... but braggin rights till next official xxxCon, loser gets a pat on the back and "do you want a bowl to practice in at home?"
GaryLASQ
June 23rd, 2006, 05:41 PM
Uh, I'm pretty sure you can count the Hounds as a Marro figure, I'm familiar w/ their special power: Marro PLAGUE!!!
i see your point and we could split hairs on this all day. the Marros and Wulsinu are cut from the same cloth certainly. maybe the thread title should be "Marro (Wulsinu) army vs. Orc army" :)
Hounds are pretty nasty and would make me think twice about favoring Orcs.
allskulls
June 23rd, 2006, 05:45 PM
So did you notice your new user title, Joe? ;)
I can't rightfully sit here and not do something about this.
Detrimentalman and the SoCal Heroscape League might have something to say about this.
I'm thinking Reigning NoCal HS Champion would be more appropriate.
... and while I'm at it.....
Man, it sure would be cool to have a Socal representative duke it out with Joe's Fury for the title. I would strongly back Joe's Fury because I've seen him in action. I might even go so far as to bet the "ranch" on this one.
How about a gameday/tourny (ANNIHILATION ONLY!) halfway somewhere, say Fresno? Buttonwillow? We'll call it the I-5 beatdown!!!
NorCal vs. SoCal in a Golden state HS Civil war. So we'll need some more NorCal and SoCal players to play (I'm sure there's plenty interested).
Winner gets nothing... but braggin rights till next official xxxCon, loser gets a pat on the back and "do you want a bowl to practice in at home?"
I am down! SoCal Scapers ASSEMBLE!
Oogie_Da_Bruce
June 23rd, 2006, 05:46 PM
Started new thread on the Beatdown.
Here:
http://heroscapers.com/community/showthread.php?p=26328#30146
Now back to our regularly scheduled programing. :craig: :jotun: :rob:
Alastair MacDirk
June 23rd, 2006, 05:47 PM
So did you notice your new user title, Joe? ;)
I can't rightfully sit here and not do something about this.
Detrimentalman and the SoCal Heroscape League might have something to say about this.
I'm thinking Reigning NoCal HS Champion would be more appropriate.
... and while I'm at it.....
Man, it sure would be cool to have a Socal representative duke it out with Joe's Fury for the title. I would strongly back Joe's Fury because I've seen him in action. I might even go so far as to bet the "ranch" on this one.
These are the matches that would be legend. My 14-1 tournament record, and undefeated 3-peat stint should be enough to make an interesting match.
And DMan is new to the group, but a fierce player as well.
Comicon??? GenCon SoCal???
I've always wanted a ranch.
Doesn't DMan hold the Socal belt????? Shouldn't you have to reclaim the Socal title before you take on our champion??? It would be especially bad if we lost the title to an interloper who is not of the proper "lineage and breeding." Joe's Fury was born and bred for success and achievment, yet he speaks of himself quite humbly.
Joe's Fury
June 23rd, 2006, 05:52 PM
KAKAW!
This is what I'm talking about, let's get it on! NorCal vs SoCal for bragging rights. We can do a double elimination and see who really is the best of the west. But of course first matches will all have to be a No. vs a So.
Whose interested?
Oogie_Da_Bruce
June 23rd, 2006, 05:52 PM
Doesn't DMan hold the Socal belt????? Shouldn't you have to reclaim the Socal title before you take on our champion??? It would be especially bad if we lost the title to an interloper who is not of the proper "lineage and breeding." Joe's Fury was born and bred for success and achievment, yet he speaks of himself quite humbly.
Going by Reaper's logic:
The reason why it is a West Coast title, is because Kublacon is the only game convention tournament that has been run so far on the West Coast.
I'm the reigning GenCon SoCal Champ, but I'd put my money on DMan anyday.... so long as he wasn't facing me!
reapersaurus
June 23rd, 2006, 06:40 PM
Oogie - was there a thread about this SoCal Gencon Tournament last year?
I was looking for threads about events that may have been run at major game conventions, and didn;t find any on HQ. :shrug:
Could you PM me, or post what may have been saved from the battle report? I'm interested in any organized tournaments (preferrably not held at a home, but those are always fun), the results, and brief makeup of the winning armies, if you are interested and can share that info.
Oh - and MWUAH HA HA HA HAAAAAAAAAAAA!
:twisted:
My plan is working perrrrfectly. :D
Oogie_Da_Bruce
June 23rd, 2006, 06:45 PM
Oogie - was there a thread about this SoCal Gencon Tournament last year?
I was looking for threads about events that may have been run at major game conventions, and didn;t find any on HQ. :shrug:
I know there was one, but I think it was lost during the Data Dump of HQ. That is the only place I really remember writing anything.
If I find something I'll let you know.
Codeman
June 24th, 2006, 07:38 AM
Orc.... of course!
markwars
June 24th, 2006, 08:49 AM
You fellas on the West Coast can quibble all you want, but for my money I would say you could both combine your armies and still not beat Uranus P. Chicago. He is undefeated in Tourney play (or any other type of play that I know of) in the DFW area. He has reduced a large portion of this site's staff to rubble over the years.
Should we take up a collection at our next gathering and fly him out there?
Jason
June 24th, 2006, 01:56 PM
We all know the East Coast usually ends up winning most competitions, I'll take the Boston Champion ove ranyone
bobofett
June 24th, 2006, 03:17 PM
orc vs marro
ready FIGHT
grimnak eats massive quantities of marro. then he gets owned by su-bak-na.
tornak and nerak along with massive amounts of orc warriors and archers bring down su-bak-na.
me-burq-sa paralyzes nerak and kills him, and is then killed by tornak.
tornak then leads his orc army to victory.
FINISH HIM
FRIENDSHIPTALITY
Joe's Fury
June 24th, 2006, 04:34 PM
We all know the East Coast usually ends up winning most competitions, I'll take the Boston Champion ove ranyone
Who is your Boston Champion? I'm just curious to know......CCC might decide to go National.
Jason
June 24th, 2006, 11:43 PM
I'd declare myself the Boston Champion, everyone in the area so far seems to be scared of me :)
Agent Minivann
June 25th, 2006, 01:26 AM
We all know the East Coast usually ends up winning most competitions, I'll take the Boston Champion ove ranyone
Take the Yankees out of that equation and you get a different picture. :joke:
Joe's Fury
June 25th, 2006, 03:16 AM
I'd declare myself the Boston Champion, everyone in the area so far seems to be scared of me :)
Excellent Jason! I think I'm heading to Boston in a couple of weeks for a conference. If my schedule permits I'm hoping to be able to hook up with you guys for a night of clickatty clack. No guarantees though, but wishful thinking.
feekonea
June 25th, 2006, 02:13 PM
I think the marro army will conquer. I like their figs way too much.
time4tacos
June 13th, 2008, 08:20 PM
marro pa-sha its called DA HIVE!
:spam:
Darthwewo
June 18th, 2008, 09:10 PM
Marro would win
jandar
October 24th, 2008, 11:51 AM
Marros.
StarofEarendil
November 6th, 2008, 08:57 PM
Marro, duh!:rock:
Why would they win?
They've got STINGERS!
Those stingers would just :johnwoo2: any Blades or Arrows coming their way.
Then they would just need Su-Bak-Na to take out Grimnack(if present). If he isn't present, Krug probably won't stand a turn of Stinger shots.:twisted:
Cleon
November 6th, 2008, 09:17 PM
I'd say a good competative matchup between the two would be this:
(My :utgar: General army for GC 08' ;) ):
Marro Hive 160pt.
Me-Burq-Sa 50pt.
Marro Stingers x4 240pt.
vs.
Grimnak 120pt.
Tornak 100pt.
Heavy Gruts x3 210pt.
Marcu 20pt.
Gold1
November 7th, 2008, 07:40 PM
This is going to sound like a battle report but......
My brother and me were playing with this theme. Utgar is dead and there is a civil war between his units. One leader was Taelord the other was Cypren (this was actually a competition to see which leader was better). We split utgar units and drafted from them. My bro's army included
Stingersx2
tor-kul-na
Taelord
utgar's minions
and zetian guards.
My army included
Cypren
zombies of morindan x2
Iskra + rechets
marcu
tornak
heavygruts x2
arrow gruts
swog rider
I won't go into details but my zombies killed most of his stingers and a zettian. Tor-kul-na killed my zombies and Iskra and the rechets (I was starting to lose hope). My arrow gruts led by my swog rider flanked my brother killing stingers, the last zettian, and some minions. My swog rider died after hurting T-K-N. Tornak and my heavy gruts killed the rest of his guys but I lost tornak. It was a Heavy Grut that actually killed Taelord.
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