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PochoMan
June 8th, 2007, 05:30 PM
I just got done updating the HeroScape Marvel The Conflict Begins powers into my HCC and decided to post all powers as of 7/21/2007.

All Powers are by Alphebetical Order.

Cosmic Force Blast Special Attack
Range 6, Attack 6. If an opponent's Unique Hero recieves at least one wound from Cosmic Force Blast Special Attack, roll the 20-sided die.If you roll a 16 or higher, you may remove one unrevealed Order Marker at random from that Unique Hero's Army Card

Dust-of-Death
After moving and before attacking, you may either *Roll the 20-sided die once for each figure adjacent to <unit>, or *Roll the 20-sided die once for one figure up to 3 clear sight spaces away. If you roll 19 or higher, that figure is destroyed.

Hyper Speed 5
After taking a turn with <unit>, <unit> may move up to an additional 5 spaces. <unit> cannot use Hyper Speed 5 if he attacked with his Cosmic Force Blast Special Attack during that turn.

Master Manipulator
After revealing an Order Marker on <unit>'s card, instead of taking a turn with <unit>, you may take a turn with any Unique Hero you control within clear sight of <unit>.

Mind Exchange 17
After taking a turn with <unit>, you may choose any Unique Hero figure within 4 clear sight spaces of <unit>. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of that hero and immediately with that chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Mind Exchange. All Order Markers that were on the chosen Hero's card will stay on that card.

Rage Smash 5
When <unit> attacks using a normal attack , he recieves one extra attack die for each Wound Marker he has upto a maximum of 5 extra attack die for Rage Smash.

Rejected by Death
At the start of each of your turns after <unit> has been destroyed, roll the 20-sided die. If you roll a 19 or higher, immediately place <unit> on a space adjacent to any figure you control and remove all Wound Markers on <unit>'s Card.

Shield Throw Special Attack
Range 5. Attack 4. When <unit> attacks with his Shield Throw Special Attack, he may attack 2 additional times. He cannot attack the same figure more than once.

Spider-Sense 14
If a <unit> is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1 to 13, roll defensive dice normally. If you roll an 14 or higher, <unit> takes no damage and instead may immediately move using his Swing Line 4 Special Power.

Spidey-Sense 11
If a <unit> is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1 to 10, roll defensive dice normally. If you roll an 11 or higher, <unit> takes no damage and instead may immediately move using his Swing Line 4 Special Power.

Stomp Special Attack
Range 1, Attack 3. Any figures adjacent to <unit> is affected by the Stomp Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. <unit> cannot use Stomp Special Attack on the same turn he uses Super Leap..

Super Leap
Instead of his normal move, <unit> may use Super Leap. Super Leap has a move of 10. When counting spaces for <unit>'s Super Leap movement, ignore elevations. <unit> may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. <unit> may not leap more than 50 level up or down in a single leap. If <unit> is engaged when he starts to leap, he will take any leaving engagement attacks. <unit> rolls 3 less attack die on any turn that he chooses to Super Leap.

Swing Line 4
Instead of normal move, <unit> use Swing Line. Swing Line has a move of 4. When counting spaces for <unit>'s Swing Line movement, ignore elevations. <unit> may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. <unit> may not Swing Line more than 40 levels up or down in a single Swing Line. If <unit> is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.

Tactician
All friendly figures adjacent to <unit> add 1 extra die to their attack, and 1 extra die to their defense.

Web Special Attack
Range 4, Attack 3. Figure rolls 1 less defense die when defending against <unit>'s Web Special Attack.


Revision History
10/07/2007
- Updated: Spidey-Sense 11
- Added : Spider-Sense 14
07/21/2007
- Updated: Spidey-Sense
- Added : Cosmic Force Blast Special Attack; Hyper Speed 5; Rage Smash 5; Stomp Special Attack; Super Leap

reiella
June 14th, 2007, 11:52 AM
Wow, Spidey's going to be touch to kill...

[ add ]
On on that note, see the restriction on his Swing? 40 levels... Might get some further use out of stacked castles.

Annerios
June 14th, 2007, 02:35 PM
I just got done adding all the HeroScape Marvel The Conflict Begins powers into my HCC and decided to share.


Thank you! Your post makes adding these simple.

Wytefang
June 14th, 2007, 02:44 PM
What is this HCC you speak of and where can I find it? :)

PochoMan
June 14th, 2007, 02:49 PM
What is this HCC you speak of and where can I find it? :)
The HeroScape Card Catalog (http://sourceforge.net/projects/hs-card-catalog) is a program where you can make official looking cards.

Here's a "How To" by JustJohn entitled New, Updated,Step-by-Step Custom Creation Guide. NON-PS. (http://heroscapers.com/community/showthread.php?t=4731)

Sir Flak
June 14th, 2007, 04:32 PM
PochoMan just noticed that your spidey sense has an error.

You need to take out the part in the begining about normal attack. Just put in from an opponents figure.

PochoMan
July 21st, 2007, 04:18 AM
- Updated: Spidey-Sense
- Added : Cosmic Force Blast Special Attack; Hyper Speed 5; Rage Smash 5; Stomp Special Attack; Super Leap

PochoMan just noticed that your spidey sense has an error.

You need to take out the part in the begining about normal attack. Just put in from an opponents figure.
Corrected Wording. Thank you

PochoMan
October 7th, 2007, 06:27 PM
WOW, 4 months and nobody realized Venom was a Spider-Sense 14 and not a Spidey-Sense 11?

- Updated: Spidey-Sense 11
- Added : Spider-Sense 14

EyeOfSauron
October 8th, 2007, 12:55 PM
It would be even more useful if you provided a a link the .DAT file with all the specials and the card templates loaded in! You would become a HCC legend! :)

Likewise, if anyone has added the official specials for any of the expansion boosters or SotM, publishing your .DAT to the community would be awesome.

For all new people that are just getting ready to use HCC for the first time, let me recommend that you set everything up and save off the .DAT file somewhere before you start adding your customs...I wish I had.

Darkco
February 22nd, 2008, 10:15 AM
Hi ever one ! I know my question will be sily for some but I still need to ask it. I juste want to know if the cosmic blast is effective to one or more figure when you used it on the ennemi...I want to know how it's work. And by the way I can't download the official marvel rules the link or the post is not responding...thanks to ever one who would help with my question. thank

allskulls
February 22nd, 2008, 11:34 AM
Hi ever one ! I know my question will be sily for some but I still need to ask it. I juste want to know if the cosmic blast is effective to one or more figure when you used it on the ennemi...I want to know how it's work. And by the way I can't download the official marvel rules the link or the post is not responding...thanks to ever one who would help with my question. thank
Silver surfer can target any one figure with the Cosmic Blast but only rolls the 20-sided die for a chance to remove an Order Marker if he wounds a Unique Hero with it.

See the Book of Silver Surfer (http://www.heroscapers.com/community/showthread.php?t=9720)

Darkco
February 23rd, 2008, 03:43 PM
Hi there, thank for your respond about the cosmic blast. I just need to be sure I hunderstand it well. So if you tell me a can affect every one figure, I can strike up too 6 figures ? I throw one cosmic blast for every one in the way up to 6 hex. So the power works like mimring fire ? Everyone in a line get the effect or every one in a clear shot ? I know you toll me every one but sorry for me it is not clear...thank you in advance.

Pace

IAmBatman
February 23rd, 2008, 03:46 PM
No - it's just like his normal attack, in so far as he can only target *one* figure at a time. He may choose any of the figures within 6 spaces of him, but out of all of the figures within six spaces of him, he can only attack one. At least one with each attack.
So, no, it's not at all like Mimring's fire line - it can only affect one figure at a time.
One.

Darkco
February 23rd, 2008, 04:04 PM
thank you for the respond. I am a bit desapointed so...I win yesterday with this rule I thought was the good one. I was wondering a cosmic blast like in the comic book should be more agressive. But if it's the way to play it. what confused me was the if you wound at less one unique hero you can remove.... so I thought you can afect more thant one figure. But it was very very cool to play it the way we did for a couple of month now. He was unbetable. I was playing it like mimring...so cool. Ok than I will have to figure now if I am playing it like you said or not. Thank you very mutch for all the answers.

Darkco, alias pace

Kyrinn
November 15th, 2008, 10:46 PM
[sorry. I found what i was looking for.]

YoungValkyrie
January 20th, 2009, 08:55 PM
Hello everyone. I'm new here. I can't wait to get the new Marvel expansion pack

Drewman-chu
January 20th, 2009, 11:28 PM
Umm...uhh.... well about that expansion pack.....You may want to check out some of the posts here.

Simpsons Scaper
January 22nd, 2009, 07:17 AM
Hello everyone. I'm new here. I can't wait to get the new Marvel expansion pack
Sorry to disappoint you, but the marvel expansion pack's release date is unknown.

Scapemage
April 20th, 2010, 05:18 PM
maybe links to the Marvel Book of Threads would be useful.....

SirGalahad
April 22nd, 2010, 09:11 AM
:reaper:15 months?!? Really?!?

Scapemage
April 22nd, 2010, 07:09 PM
I almost never read the dates on posts from unpopular threads.

Cavalier
April 22nd, 2010, 07:23 PM
I almost never read the dates on posts from unpopular threads.
You should. :roll:

Confred
December 3rd, 2010, 12:09 AM
Should add Superstrength / Super Strength to the list new Special Powers.

Scapemage
December 5th, 2010, 06:01 PM
Should add Superstrength / Super Strength to the list new Special Powers.
I agree.