June 7th, 2007, 03:27 PM
When I first get Marvelscape I will have a heroscape army with Cap.
That is what I think is a good army up there. Are there any better ideas.
June 7th, 2007, 03:57 PM
I don't think there's a need to make 10 threads of armies, one for each figure. You just made the 2nd.
June 8th, 2007, 01:26 AM
There's only one answer that makes any sense for this anyway -
Captain America 220 pts
4th Line x 4 280 pts
He's valiant, so they get their bonus, and he can stand adjacent to a bunch of them so they get his tactics bonus, and when enemies get too close, he can use his shield attack to hit several from within a ring of 4th Line, or he can go out and engage bigger baddies to use his 6 attack and 6 defense counterstrike.
June 11th, 2007, 06:13 PM
Strengths - Counterstrike and high defense makes him pretty much unbeatable in a melee battle. Shield Special Attack gives him good offense against squads, and a solid ranged attack against people he can't directly engage. Tactician is good for any teammate, but particularly good with squads. As a soldier, he gets benefits from Marcus, and being valiant, he can further boost the 4th Mass.
Weaknesses - He's extremely well-rounded, so all his weaknesses are relative. He doesn't bond with anyone, so he and anyone benefitting from Tactician could be seperated from one another. His range is below average, so he can be drawn out. His counterstrike doesn't work against special attacks. He's a medium sized non-soulbourg, so he's vulnerable to Acid Breath, Marro Plague, Maul, etc. He's unique and a hero, so he's susceptible to Mind Shackle or Shades.
I'd want to add some common, large figures to his army, as well as give him somebody with real range, just to round out his few (sorta) weaknesses.
Captain America = 220 pts
Deathstalkers = 100 pts
Aubrien ArchersX2 = 140 pts
Theracus = 40 pts
Total = 500 pts
Deathstalkers can engage Braxas, Ne-Gok-Sa or Kee-Mo-Shi (or other Deathstalkers) without too much trouble, and act as a general blocker otherwise. Aubrien Archers are going to be nasty effective next to Cap, taking out most ranged units pretty easily. Any melee units that get too close, Cap can engage and take out pretty easily. Theracus gives Cap a chance to engage ranged flyers (which he could probably take out anyway, but just to be safe). Seriously, though, there are a lot of 500 point armies that I could see Cap taking out on his own, if they aren't specifically designed to stop him. He's scary.
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