View Full Version : Question about summoning with Saylind.
MBSowards
June 20th, 2006, 11:38 PM
Could she stand next to the Healer glyph and summon someone onto it?
shakey_snake
June 20th, 2006, 11:40 PM
yes.
MBSowards
June 20th, 2006, 11:43 PM
Cool, thanks.
Gambit
June 20th, 2006, 11:44 PM
wow! that went by tooo easy, normaly fifty-thousand people challenge somthing about it.....
AgentX-127
June 20th, 2006, 11:47 PM
Could she stand next to the Healer glyph and summon someone onto it?
I use Saylind a lot.
That's one of my favorite moves.
Miniature Geek
June 21st, 2006, 12:22 AM
I so want to be a rules ***** and come up with some stupid reason as to why this won't work, or how you could totally break the game with it, but I suck at that, and it really isn't in my spirit. When I play this game, I play it like I would if I were 8, I don't care if I win or lose I get to play with wicked awesome toys and make them fight each other.
Oh and yeah, it works that way.
MBSowards
June 21st, 2006, 12:46 AM
I just thought I'd ask since it seems like there is usually some restriction on just about everything, and I figured this might be one.
Grungebob
June 21st, 2006, 12:48 AM
I so want to be a rules ***** and come up with some stupid reason as to why this won't work, or how you could totally break the game with it, but I suck at that, and it really isn't in my spirit. When I play this game, I play it like I would if I were 8, I don't care if I win or lose I get to play with wicked awesome toys and make them fight each other.
Oh and yeah, it works that way.You know MG that's the same way I play it.
ultradoug
June 21st, 2006, 12:54 AM
Gbob plays like an 8 year old.
;)
bushi96
June 21st, 2006, 04:07 AM
wow! that went by tooo easy, normaly fifty-thousand people challenge somthing about it.....
That was just awesome. I should make that my new tagline. Thanks for the giggle. :lol:
Hex_Enduction_Hour
June 21st, 2006, 10:29 AM
I played two games last night. The map had a 4-space wide valley down the length of the board with a two-space wide road in the center. On both sides and on high were glaciers, ice, and snow. My opponent took Saylind out immediately and successfully summoned Q9, Syvarris, and Guilty within the first round. At one point she was standing on Annerios's glyph of time. She hopped up on a higher adjacent space and summoned Syvarris to it.
By the second round the valley road was all but shut down for me as there was a ton of range lying in wait.
Darned Saylind. Why can't I get the summoning rolls like that? In the first game, my Saylind was confronted by two Dzu-teh. Do you think I was able to bring Braxas up to help me?!? Of course not. :? Not long after that, Saylind had a snowman fan club(ing).
Am I bitter? I dunno,
I've never tasted myself.
netherspirit
June 21st, 2006, 10:50 AM
Could she stand next to the Healer glyph and summon someone onto it?
My mom always told me there are no stupid questions, only stupid answers...but... :twisted:
http://i43.photobucket.com/albums/e383/netherspirit/stupid.jpg
I am just kidding, you can ask any questions you want just be prepared for the inevitable stupid answer. ;)
cbs42
June 21st, 2006, 11:20 AM
What happens if she summons a "Carry" unit?
:unsure: (yes, that's a joke)
I'll check back in 35 pages.
LilNewbie
June 21st, 2006, 11:26 AM
What happens if she summons a "Carry" unit?
:unsure: (yes, that's a joke)
I'll check back in 35 pages.
And places the "Carry" unit on the summoning glyph? AHHHHH!!
*Ducks and Glass Shatters! :D
LN
netherspirit
June 21st, 2006, 01:38 PM
LN
You have to go back to using "Newb." as your post ending. I demand it. :twisted:
LilNewbie
June 21st, 2006, 01:45 PM
LN
You have to go back to using "Newb." as your post ending. I demand it. :twisted:
LOL! People were thinking I was calling them Newb. so decided to change it. I like Newb. better too so it's back!
Newb.
netherspirit
June 21st, 2006, 01:47 PM
LN
You have to go back to using "Newb." as your post ending. I demand it. :twisted:
LOL! People were thinking I was calling them Newb. so decided to change it. I like Newb. better too so it's back!
Newb.
If someone reads your posts and thinks you are calling them a Newb. they deserve to be called a Newb. :P :twisted:
MBSowards
June 21st, 2006, 02:30 PM
I will admit, the LilNewbie was the first one to reply to my first post on the site, and I thought he was calling me a newb.
See, I can admit to my stupidity sometimes. I'm cool like that.
ultradoug
June 21st, 2006, 02:54 PM
I will admit, the LilNewbie was the first one to reply to my first post on the site, and I thought he was calling me a newb.
See, I can admit to my stupidity sometimes. I'm cool like that.
Newb.
jcb231
June 21st, 2006, 04:18 PM
I have another question about Saylind....something I've never really had any concern about until recently, when it caused a big argument.
When Saylind summons a double-based figure, do both hexes of the figure have to be next to her?
I say no, my friend says yes. It was a critical call so we rolled a d20 and I won, but he was sort of pissed off about it.
LilNewbie
June 21st, 2006, 04:22 PM
I would say that only one hex has to be adjacent since it fulfils the portion of her ability that defines where the summoned target should be placed (moved). Sounds like someone was a little too picky with the wording. :D
Newb.
cbs42
June 21st, 2006, 04:27 PM
When Saylind summons a double-based figure, do both hexes of the figure have to be next to her?
I say no, my friend says yes.
Your friend is wrong. The ability tells you to "move the chosen figure to any space adjacent to Saylind."
So the question becomes one of adjacency. A double-base figure does not have to have both bases next to a unit to be adjacent to it. It appears that your answer is the correct one.
daevablacc
June 21st, 2006, 04:45 PM
When Saylind summons a double-based figure, do both hexes of the figure have to be next to her?
I say no, my friend says yes.
Your friend is wrong. The ability tells you to "move the chosen figure to any space adjacent to Saylind."
So the question becomes one of adjacency. A double-base figure does not have to have both bases next to a unit to be adjacent to it. It appears that your answer is the correct one.
Seriously, it doesn't say "at least one space adjacent to Saylind" or to "move part of the chosen figure to any space adjacent to Saylind." I would say "move the chosen figure to any space adjacent to Saylind" means the figure may only be moved to spaces adjacent to Saylind. Just my $0.02
Revdyer
June 21st, 2006, 05:00 PM
If you wanted to maximum rules lawyer it, you'd have to break any two hex figure in two and place both hexes on a single hex next to Saylind. So, I'd say just one hex needs to be adjacent, not both.
AgentX-127
June 21st, 2006, 05:09 PM
Seriously, it doesn't say "at least one space adjacent to Saylind" or to "move part of the chosen figure to any space adjacent to Saylind." I would say "move the chosen figure to any space adjacent to Saylind" means the figure may only be moved to spaces adjacent to Saylind. Just my $0.02
Can you attack a figure with a two base figure that is has only the front half of the base adjacent to the figure? Yes.
Can a Marro Hound cause a plague roll on a figure that it is adjacent to only one part of its base? Yes.
When you move a figure to be adjacent to Saylind, follow the same logic.
toddrew
June 21st, 2006, 05:36 PM
daevablacc, you weren't playing a game with jcb, were ya ? :)
R˙chean
June 21st, 2006, 05:37 PM
wow! that went by tooo easy, normaly fifty-thousand people challenge somthing about it.....
well apparently there is still hope.... :-D
:twisted:
bushi96
June 21st, 2006, 06:54 PM
wow! that went by tooo easy, normaly fifty-thousand people challenge somthing about it.....
well apparently there is still hope.... :-D
:twisted:
http://www.wvgamers.com/components/com_forum/images/smiles/laughing1.gif
jcb231
June 21st, 2006, 07:57 PM
daevablacc, you weren't playing a game with jcb, were ya ? :)
Nope, I don't know him other than in passing on these boards and HQ.
But he's using similar logic to my friend. (shakes fist at Daeva in anger)
shakey_snake
June 21st, 2006, 09:41 PM
I have another question about Saylind....something I've never really had any concern about until recently, when it caused a big argument.
When Saylind summons a double-based figure, do both hexes of the figure have to be next to her?
I say no, my friend says yes. It was a critical call so we rolled a d20 and I won, but he was sort of pissed off about it.
move the chosen figure to any space adjacent to salind"You would be correct. If DB figs need both bases next to a character to be adjacent (which they obviously don't), that is news to me.
[edit] dang multiple pages! (shakes fist)
gorillanator
June 23rd, 2006, 01:55 PM
I think Saylind is too good actually. 6 move, summoning, andflying is cheap for 80 points.
geddy lifeson
June 23rd, 2006, 02:46 PM
Saylind has always been one of my faves and the wife always picks her as target number 1. The last game we played, even though I won, to her it was a victory the moment Saylind went down.
For her price and abilities she is a steal. Her stats combined with her life and specials make her one of the most effective pieces.
Agent Minivann
June 24th, 2006, 05:06 AM
I think Saylind is too good actually. 6 move, summoning, andflying is cheap for 80 points.
This is obviously Taelord's foil. Saylind: I'm not that cheap.
Jason
June 24th, 2006, 05:14 AM
To each their own, if I was ranking the pieces Saylind would be last on my list
cbs42
June 24th, 2006, 08:34 AM
When Saylind summons a double-based figure, do both hexes of the figure have to be next to her?
I say no, my friend says yes.
Your friend is wrong. The ability tells you to "move the chosen figure to any space adjacent to Saylind."
So the question becomes one of adjacency. A double-base figure does not have to have both bases next to a unit to be adjacent to it. It appears that your answer is the correct one.
Seriously, it doesn't say "at least one space adjacent to Saylind" or to "move part of the chosen figure to any space adjacent to Saylind." I would say "move the chosen figure to any space adjacent to Saylind" means the figure may only be moved to spaces adjacent to Saylind. Just my $0.02
So you want to go 100% literal?
Ok, that would mean that Saylind cannot summon double-base figures at all, since the phrase says "any space adjacent to Saylind" which is a singular word demanding exactly one space gets occupied.
Since a double-base figure cannot occupy only one space, that must mean that double-base figures cannot be summoned, right?
:roll:
(Hopefully this post is seen as the parody that it is. If anyone honestly responds with "OMG, that's right! She can't summon DB figures!!!" then I've lost all hope for some of you.)
:D
Agent Minivann
June 24th, 2006, 08:37 AM
That makes me think of an entry for the HS abbreviations thread.
shakey_snake
June 24th, 2006, 09:16 AM
http://img79.imageshack.us/img79/775/stfunoob4ix.jpg
cbs42
June 24th, 2006, 09:17 AM
Every time I see that it cracks me up. Poor little puppy...
jcb231
June 24th, 2006, 01:59 PM
To each their own, if I was ranking the pieces Saylind would be last on my list
You can't be serious. You're just posting to cause trouble. :-P
Worse than Taelord, Khosumet, Gorillinators, Parmenio, Sacred Band, or Dund, for starters?
I mean...teleporation for 80 points....that's upper crust power right there.
shakey_snake
June 24th, 2006, 02:05 PM
he really thinks that, but he is posting to cause trouble.
sigmazero13
June 26th, 2006, 12:29 PM
When Saylind summons a double-based figure, do both hexes of the figure have to be next to her?
I say no, my friend says yes.
Your friend is wrong. The ability tells you to "move the chosen figure to any space adjacent to Saylind."
So the question becomes one of adjacency. A double-base figure does not have to have both bases next to a unit to be adjacent to it. It appears that your answer is the correct one.
Seriously, it doesn't say "at least one space adjacent to Saylind" or to "move part of the chosen figure to any space adjacent to Saylind." I would say "move the chosen figure to any space adjacent to Saylind" means the figure may only be moved to spaces adjacent to Saylind. Just my $0.02
So you want to go 100% literal?
Ok, that would mean that Saylind cannot summon double-base figures at all, since the phrase says "any space adjacent to Saylind" which is a singular word demanding exactly one space gets occupied.
Since a double-base figure cannot occupy only one space, that must mean that double-base figures cannot be summoned, right?
:roll:
(Hopefully this post is seen as the parody that it is. If anyone honestly responds with "OMG, that's right! She can't summon DB figures!!!" then I've lost all hope for some of you.)
:D
Well, in regards to the initial argument, if a double-hex figure has only one half next to Saylind, it still qualifies as "a space next to Saylind." It doesn't say anything about having to be completely and only next to Saylind, only that you move it to a space next to her. If one half is, and the other half isn't, it doesn't matter, you still satisfy what it says.
On the same token, if you DO put it so that both hexes are next to Saylind, you are still satisfying it. You are putting it in a space next to Saylind. The other also happens to be next to her, but it doesn't specify that you CAN'T do so; it doesn't say "exactly one" space :)
Yes, I realize the rebuttal was in parody, but I think the issue is pretty evident what it means. (Mostly in regards to the original argument saying both halves had to be put there). When moving a double-hex figure, all you have to do is put it so it's adjacent to Saylind. Where the other half goes is irrelevant (though it does have to move with the first half. No breaking out the hacksaws, now).
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