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Fuzzie Fuzz
May 31st, 2007, 06:20 PM
I'm about to get Kee-Mo-Shi, and I just got Su-Bak-Na. I was thinking of making a 500pt. marro army, which I know has been done before, but I haven't seen an all Utgar army.

I have all the marro but the Drones and Hounds.

This is what I have so far:

Ki-Mo-Shi: 130
Su-Bak-Na: 160
Ne-Gok-Sa: 90
Marro Warriors: 50

TOTAL: 430

I need 70 points of Utgar filler that would work well with this army. I've thought about the Zettians, but they're not very good without someone to ferry them around or a DW to boost them. I might put in Heavy Gruts, but there isnt' an Orc Champion for them to bond with, and I'd like to have that synergy. Once I'm done with this I'll make an orc army based around them.

Matthias Maccabeus
May 31st, 2007, 09:25 PM
Me-burq-sa is 50 points plus he's a Marro.

ninthdoc
May 31st, 2007, 11:14 PM
I would seriously suggest you rethink this. I played a 500 point Marro army against Rychean last week and was successful:

Su Bak Na - 160
Ne Gok Sa - 90
Marro Warriors - 50
Marro Drones (x4) - 200
= 500

Swarm, swarm, and swarm some more!

Aldin
June 1st, 2007, 12:25 PM
Ninth, he doesn't have any Drones.

Fuzz, have you considered a single "fallen" unit of the Roman Legion? They bond with NGS...

~Aldin, who thinks trying a Marro army without Marro Drones is tough

IAmBatman
June 1st, 2007, 05:57 PM
For that particular army, at 70 points, if you're insistent on limiting it to Utgar, I honestly think the Zettians might be your best choice. That army is devoid of range besides the Marro Warriors, and even their range is only six. Throwing in another ranged squad that can attack with 2 and 3 if they attack the same figure, with one more range than the MW and high enough defense to stick around for a little while can really help against some heavily ranged Vydar/Einar type armies. And you're going to need to be able to take out some enemy range before figures like NGS and (especially) KMS will do you much good, because otherwise they'll be wiped out before they're ever adjacent and have a chance to do all their damage.
If you're willing to go non-Utgar, there are a couple of ways you might go. Either for more ranged support (Mass 4 Line x1 gives you four figures worth of 7 range and some nice bonuses, even if they don't get the all valiant thing, for an even 70 points) or go for more speed (Theracus + Eldgrim to help zip NGS and KMS into melee where they can do the most damage).

GIR
June 1st, 2007, 06:45 PM
Here's another army:

Marro warriors 50
3 Marrden hounds 270
Su-bak-na 160


Use the hounds to swarm the opponent and plague the people then use the warriors as back up to take care of the not dead yet range, then the melee. Use su-bak-na to clean up what's left. :)

ninthdoc
June 1st, 2007, 11:06 PM
Ninth, he doesn't have any Drones.

Oh, I'm sorry, I missed that.

~Aldin, who thinks trying a Marro army without Marro Drones is tough

Agreed.

IAmBatman
June 1st, 2007, 11:52 PM
I don't think you need the Marro Drones to be competitive. NGS, KMS, SBN, MBS, the Marro Warriors, and the Marden Hounds are all solid units. The main problem with that group is you have no real Q9 killer and with only the Marro Warriors and MBS you're a little short on range. So I'd still have an army that mixes and matches some non Marro troops in.

WBDH
June 8th, 2007, 11:59 AM
well seventy is always the tough split when it comes to scape. cant tell you how many times ive hit that seventy point remainder and nigh given up on an army creation.

if it has to be utgar kiss those last five points goodbye and go for the 25/40 split. either arrow gruts and swog or deathreavers and dumutef will give you some light support to make sure ne-gok gets close enough for some game win kills. although dumutefs are big targets it is only a twenty five point target and the better chance that ne-gok won't be pinned by snipers on his way to the beatdown royale. the reavers will be out of the gate distractions that force your opponent to move his units where you want and, perhaps, when you want.

if youre willing to go outside utgar id go with theracus and either (as said) eldgrim or guilty mcreech for, respectivley, a glyph grab and ne-gok taxi or cheap answer to syvarris (getting creech to high ground and letting him plug off your opponent with two 3 dmg hits per round).

BRUNAK
June 29th, 2007, 07:19 PM
Marro Warriors-50+
Ne-Gok-Sa-90=140+
Kee-Mo-Shi=270+
Su-Bak-Na=430+
Marro Drones=480
NO ME-BURQ-SA!!!! :evil: HE IS A WASTE! :shock:

BRUNAK
June 29th, 2007, 07:28 PM
Oops!No Drones! Well...
Ne-Gok-Sa=90+
Marro Warriors=140+
Kee-Mo-Shi=270+
Su-Bak-Na=430+
And last and least i guess you have to have.....
:johnwoo: Me-Burq-Sa=480 :(

GForce3062
June 29th, 2007, 09:44 PM
NO ME-BURQ-SA!!!! :evil: HE IS A WASTE! :shock:

I HIGHLY disagree with that.


Even though I've never used the Drones, I think it'll be hard to have a competative Marro based army. Also, the problem(as of right now, meaning no SoTM) with the Marro race is that they don't have much range, which puts you at a disadvantage. I'm not saying the Marro Warriors are bad, but only one ranged squad won't get it done. Especially with a range of six. So if you wanna have range in your army that's Utgar, go with the Zetians. If you wanna go outside of Utgar, choose the 4th Mass. With that being said I would roll with......


~ Su-Bak-Na- 160
~ Ne-Gok-Sa- 90
~ Kee-Mo-Shi- 130
~ Marro Warriors- 50
~Zettian Guards- 70 (Or 4th Mass.)

EDIT: If you had every Marro unit made so far, I think that ninth's army would be the most effective.

darkclown789
June 30th, 2007, 01:46 PM
My bro is about to take to a tournament this army...

Su-Bak-Na = 160
Kee-Mo-Shi = 130
Marrden Hounds x2 = 180
Dumutef Guard = 25 (We are playing on a lot of road spaces, he is a bit tougher than guilty on those).

Total = 495

I'll let you know how it turns out. I know you don't have the dawgs Fuzzie, but it is still a tough Marro army you might be interested in the future.

Also, SotM will greatly boost the Marro IMO when it comes out.

Darkclown

Jonathan
June 30th, 2007, 05:20 PM
How about:

Su-Bak-Na
Kee-Mo-Shi
2x Romans
Me-Burq-Sa
Marro Warriors

Not all Utgar, but much more effective this way. It's so fun to see the Roman-Burqers combo in action. They hold and slice, while he runs around shooting like a madman.

darkclown789
June 30th, 2007, 09:39 PM
The army I suggested isn't the best. He rolled poorly through the whole tournament and, aside from the dogs doing some damage, is way too vulnerable to range.

Darkclown

Ultarium
August 14th, 2007, 12:40 PM
In my experience Me-Burq-Sa is quite ineffective. My brother drafts him nearly every game and fails to destroy a single unit, he has only rolled for his special 2ce and both times he rolled no attack dice.

Uprising
August 14th, 2007, 01:34 PM
In my experience Me-Burq-Sa is quite ineffective. My brother drafts him nearly every game and fails to destroy a single unit, he has only rolled for his special 2ce and both times he rolled no attack dice.Experience is big. Me-Burq-Sa is still one of the best deals in the game at 50 points. 3/3, 8 movement and 6 range is pretty good. Plus Paralyzing Stare can come in handy when it works. When ever I have an extra 50, I usually pick him. The key is to not rush him out by himself and get him knocked off. He is quite easy to kill even with 3 lives.

markwars
August 14th, 2007, 02:41 PM
In my experience Me-Burq-Sa is quite ineffective. My brother drafts him nearly every game and fails to destroy a single unit, he has only rolled for his special 2ce and both times he rolled no attack dice.Experience is big. Me-Burq-Sa is still one of the best deals in the game at 50 points. 3/3, 8 movement and 6 range is pretty good. Plus Paralyzing Stare can come in handy when it works. When ever I have an extra 50, I usually pick him. The key is to not rush him out by himself and get him knocked off. He is quite easy to kill even with 3 lives.

At the same time he CAN be an effective opening salvo. Since he can effectively hit anything with 14 spaces of his starting position he is a menace to slow moving squadies and specialists like the Krav. In my experience he virtually always gets one or two Paralyzing Stares in and when it's against a unit like the EOV or the Krav or Raelin it can be a real game changer.

Uprising
August 14th, 2007, 03:51 PM
In my experience Me-Burq-Sa is quite ineffective. My brother drafts him nearly every game and fails to destroy a single unit, he has only rolled for his special 2ce and both times he rolled no attack dice.Experience is big. Me-Burq-Sa is still one of the best deals in the game at 50 points. 3/3, 8 movement and 6 range is pretty good. Plus Paralyzing Stare can come in handy when it works. When ever I have an extra 50, I usually pick him. The key is to not rush him out by himself and get him knocked off. He is quite easy to kill even with 3 lives.

At the same time he CAN be an effective opening salvo. Since he can effectively hit anything with 14 spaces of his starting position he is a menace to slow moving squadies and specialists like the Krav. In my experience he virtually always gets one or two Paralyzing Stares in and when it's against a unit like the EOV or the Krav or Raelin it can be a real game changer.Tru dat.

Ultarium
August 14th, 2007, 04:06 PM
I think your all right about that he is great for his points with his lightning speed. Im sure its just because my brother does like the above mentioned, where he makes Burqy run in on his own. Can you say kamikaze?

T-bomb
August 14th, 2007, 10:42 PM
Lets revisit this thread once the SOTM stats are released :). Looks like all the woe of not having enough range is about to disappear.

!!!!!!!

Jexik
August 15th, 2007, 12:07 PM
How about:

Su-Bak-Na
Kee-Mo-Shi
2x Romans
Me-Burq-Sa
Marro Warriors

Not all Utgar, but much more effective this way. It's so fun to see the Roman-Burqers combo in action. They hold and slice, while he runs around shooting like a madman.

I'm a little upset that romans are now sold out on hasbrotoyshop. I really love the Marro+Roman synergy.

Here's to hoping that at least one of those squads in SotM is Marro Soldiers.

Torin
April 20th, 2013, 10:48 AM
Tor-kul-na-220

Ne-gak-sa- 90

Marro warriors-50

Marro tunnelers-50

Marrden hounds-80

Sarcastic Man
April 20th, 2013, 11:45 AM
Tor-kul-na-220

Ne-gak-sa- 90

Marro warriors-50

Marro tunnelers-50

Marrden hounds-80

Usually its not a good idea to post in a thread that has not been used for a while, especially one that un-active users have posted in from 2007.

Arrow Grut
April 20th, 2013, 07:41 PM
Tor-kul-na-220

Ne-gak-sa- 90

Marro warriors-50

Marro tunnelers-50

Marrden hounds-80

Usually its not a good idea to post in a thread that has not been used for a while, especially one that un-active users have posted in from 2007.

Not entirely true. If you have something that is useful or contributing to say, by all means go ahead and post, as opposed to making a new thread.