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View Full Version : How about WW2 style trenches and Machine gun nests


BloodOfVenom
May 6th, 2007, 02:08 AM
I've looked around and done a search but have found nothing on trenches. After finals during this summer I'll get to work on them unless anyone has a better idea.

What I was thinking was 1 hex wide and 2 hexes deep. I typically was thinking they could give a +1 dice defense modifier against ranged attacks as well. Also have like a small dirt mound that goes above the 2nd hex to give sorta a dug in mound feel to it.

*edit in after I made post* However the trenches would provide no modifer for adjacent units and it would also give them a height advantage so factor that part in

Not to certain what this community think of the idea but I wanted to throw it out there and if it has already been done I would really love to see it because it is something I would like to add to my heroscape.

I'm going to buy the expansions with road but I've already delved into the small plastic trees I've already found.

...And on the note of nests. I went to hobby lobby and they had like small scale concrete walls for units to duck behind with a machine gun... for model tanks? So I was thinking for the machine guns gives a unit a range of 6 and an attack of 4 when behind it and the concrete gives a +1 defense dice modifier.



And while I'm throwing this post out there might as well plug in this idea. I was thinking about using Warhammer 40K space marines and so far I havn't found any good ideas on them. My ideas are better but I'll post it under custom units at a later date. But if you saw any great ideas for Space Marines in heroscape throw them my way.

Lynx7725
May 6th, 2007, 02:56 PM
Uh, I think you missed part of the point of playing Heroscape.

Your trenches, your pillbox, can be replicated by building your landscape that way, with actual hexes. Instead of having to have rules for specific terrain types, you build it into your battlefield and see the effect is as if in real life -- you have troops that are basically hidden from view. It's not a perfect representation but few other systems that I know of give you this kind of ability.

You have to keep the flexibility to construct your landscape in mind when you play Heroscape. In 40K, you are restricted to what terrain can be made and sometimes they are only representative; special rules had to be thought up for them. In HS, you can actually build earthworks and have the game system award the benefits inherently.

chief
May 6th, 2007, 05:42 PM
If youre looking for machine guns and such try the following links

http://www.craftsetc.com/Store/ShowCategory.aspx?d=25&c=46&s=10

And again heres links for some great custom terrain

http://us.games-workshop.com/games/warhammer/terrain/terrain.htm

http://us.games-workshop.com/games/40k/terrain/terrain.htm

http://us.games-workshop.com/games/lotr/terrain/terrain.htm

have fun :wink:

BloodOfVenom
May 6th, 2007, 08:10 PM
http://www.craftsetc.com/Store/ShowCategory.aspx?d=25&c=46&s=10

those are the exact things I saw at hobby lobby.

I should also include I used to be a big Warhammer 40K gamer. Space Marines and Tyranids mostly but I dabbled in Imperial guard near the end. Only problem was warhammer was too much money to get most casual gamers into it and heroscape I can teach to someone in 10 minutes. And costs about 1/2 the amount Warhammer took like 2 hours sometimes. but i have like some random homemade terrain already and I have a few figures left although most of them went on e-Bay.

I still have a limited number of squad but nothintg I could play a serious game with. But I'd really enjoy watching my beloved Space marines take down a mighty dragon.

...I really wanna go for the greatest battle of all time effect. So like after i expand out my modernistic military terrain. I'll probably go medieval and such. Althogh I'm aiming at a more modern infantry approach currently becuase heroscape already offers some great fantasy medieval approach i think.

That link those things are 1:35 scale. Roughly compaired to Heroscape would that be good? Cause from what I saw 1:35 is a bigger scale...

deadeyedan42
May 6th, 2007, 10:05 PM
I like the Idea of a machien gun nest, I can brain storm a rule set for it riiiight.....

NOW!

Machien Gun nest
Destructable object

Life: 3
Move: 0
Range: 5
Attack: 0
Defense: 5

Man the guns!

Any small or medium figure ajacent to the machien gun at the begining of his turn may choose to attack with the machien gun instead of a normal turn. The one figure manning the machien gun recives one additional defense die.

Inacuracy

No matter how many tiles high the machien gun is placed, the figure attacking with it never recives a hieght advantage when attacking.

field sweep special attack
Attack 3 range 5

Choose 3 figures in range to attack with field sweep special attack, those figures must defend normaly but do not recive any special defence bonus. [i.e. shields of valor, though, ect.] Roll attack dice septatly fo each figure affected.





Any comments? :)

deadeyedan42
May 6th, 2007, 10:05 PM
I like the Idea of a machien gun nest, I can brain storm a rule set for it riiiight.....

NOW!

Machien Gun nest
Destructable object

Life: 3
Move: 0
Range: 5
Attack: 0
Defense: 5

Man the guns!

Any small or medium figure ajacent to the machien gun at the begining of his turn may choose to attack with the machien gun instead of a normal turn. The one figure manning the machien gun recives one additional defense die.

Inacuracy

No matter how many tiles high the machien gun is placed, the figure attacking with it never recives a hieght advantage when attacking.

field sweep special attack
Attack 3 range 5

Choose 3 figures in range to attack with field sweep special attack, those figures must defend normaly but do not recive any special defence bonus. [i.e. shields of valor, though, ect.] Roll attack dice septatly fo each figure affected.





Any comments? :)

deadeyedan42
May 6th, 2007, 10:05 PM
I like the Idea of a machien gun nest, I can brain storm a rule set for it riiiight.....

NOW!

Machien Gun nest
Destructable object

Life: 3
Move: 0
Range: 5
Attack: 0
Defense: 5

Man the guns!

Any small or medium figure ajacent to the machien gun at the begining of his turn may choose to attack with the machien gun instead of a normal turn. The one figure manning the machien gun recives one additional defense die.

Inacuracy

No matter how many tiles high the machien gun is placed, the figure attacking with it never recives a hieght advantage when attacking.

field sweep special attack
Attack 3 range 5

Choose 3 figures in range to attack with field sweep special attack, those figures must defend normaly but do not recive any special defence bonus. [i.e. shields of valor, though, ect.] Roll attack dice septatly fo each figure affected.





Any comments? :)

WestonWyse
May 6th, 2007, 10:45 PM
Uh, I think you missed part of the point of playing Heroscape.

Your trenches, your pillbox, can be replicated by building your landscape that way, with actual hexes. Instead of having to have rules for specific terrain types, you build it into your battlefield and see the effect is as if in real life -- you have troops that are basically hidden from view. It's not a perfect representation but few other systems that I know of give you this kind of ability.

While his suggestions aren't entirely original (and I mean no offense by that; I know you're new here), they aren't really off. Plenty of people have suggested/requested partial cover rules. I'd be surprised if this was the first discussion about machine gun rules. And custom terrain for dugout trenches (in a custom terrain forum, nonetheless) is actually a good bit more original than all of the multiple threads on bridges we have here.

The rules discussion may be a bit out of place here, specifically in this forum, but as far as the trenches go, I think you missed part of the point of this section of the board.

BloodOfVenom
May 6th, 2007, 11:43 PM
Well I was talking about building them. If you search for trenches and the likes its hard to find stuff although i've found stuff on bunkers. I understand I think that rules disccussion would be more the "Other Customization & HS Addition" forum.

I was just curious to get ideas on building them and I kind just threw the rules in for my ideas why I want them.

I was thinking about Polymer Clay or along those lines maybe fasten it to the game manufactured tiles. Then for detail put popsickle sticks to look like its holding the dirt back.

...And like I said before they should be about 2 tile deep (maybe 3 deep?) and have kinda a dirt brim to give it a quickly dug in look to it.

Then if i get real bold maybe build a bigger 2 7 hex attached together one for squads to sit together and fire at enemies.

That's really what i was getting at. I was curious to see if anyone had good ideas to add since I see some of the people here are much better at terrain building.

Since though i've found stuff on building bunkers I find interesting and I was already looking at doing my own from balsa wood. and then I saw some guy impliment a hex tile holder on one of his bridges I think would be perfect for connecting a Bunker too the board.

I just brought up the question since a search for this subject of trench building currently escapes me.

Jandars_Hope
May 7th, 2007, 08:19 AM
I think someone had a custom of a small wall of sandbags which looked good.

Edit: http://www.craftsetc.com/Store/ShowCategory.aspx?d=25&c=46&s=10
The link was from a thread by Chief so that him.

Lynx7725
May 7th, 2007, 10:21 AM
The rules discussion may be a bit out of place here, specifically in this forum, but as far as the trenches go, I think you missed part of the point of this section of the board.
Shrug. You do have a point, it's just that, well, trenches are more easily replicated than a bridge (at least in the Master Set).

Yes, I agree partial cover rules would be nice.