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View Full Version : HS.com Poll 06-12-06 400 Point Scariest Army?


stay_golden_PONYBOY
June 12th, 2006, 11:43 PM
Which of these 400 point armies would scare you most to be up against?


Krav Maga Agents, Microcorp Agents, Major X17, & Gladiatrons.

Tagawa Samurai, Izumi Samurai, Parmenio, Guilty McCreech, & 2 squads of Sacred Band.

Deadeye Dan, Venoc Warlord, 2 squads of Aubrien Archers, & 2 squads of Venoc Vipers.

Raelin, Alastair Macdirk, Tarn Viking Warriors, & 2 squads of Macdirk Warriors.

Grimnak, Krug, Swog Rider, Blade Gruts, & 2 squads of Arrow Gruts.

hextr1p
June 12th, 2006, 11:46 PM
Interesting how each army is made up of only one valkyrie general.

Though personally, this is a pretty tough choice...

AmishBurrito
June 12th, 2006, 11:50 PM
either krav maga etc (number 1)
or the orc one (last)

the range and difficulty to hit them back at range scares me
but grimnak always scares my squad figs :)

Oprime
June 12th, 2006, 11:52 PM
Interesting how each army is made up of only one valkyrie general.

Though personally, this is a pretty tough choice...

They probably want to "beef up" the percieved weaker generals recruits.
So the loser of the poll actualy wins...

Hex_Enduction_Hour
June 12th, 2006, 11:59 PM
Gives me ideas for upcoming Nor Cal tournament.

I've got an army for the tourney similar to the Ullar draft.

Frenzy scares outright.
Then the Yvdar army for that pesky Stealth Dodge and Stealth Armor...

The Jandar force looks sweet!

bunjee
June 13th, 2006, 12:05 AM
1) Krav Maga Agents, Microcorp Agents, Major X17, & Gladiatrons.

2) Tagawa Samurai, Izumi Samurai, Parmenio, Guilty McCreech, & 2 squads of Sacred Band.

3) Deadeye Dan, Venoc Warlord, 2 squads of Aubrien Archers, & 2 squads of Venoc Vipers.

4) Raelin, Alastair Macdirk, Tarn Viking Warriors, & 2 squads of Macdirk Warriors.

5) Grimnak, Krug, Swog Rider, Blade Gruts, & 2 squads of Arrow Gruts.

Gee, well from this selection, probably #1. The rest are to weak in their defense from ranged attacks, but both the Krav and the Microcorp defend well. Major X17 and the Gladiatrons could just wade in and hold people until the Krav and Microcorp picked them off.

Alastair MacDirk
June 13th, 2006, 12:07 AM
I will give the boring answer as someone is likely to add this soon:

Depends on the map/ scenario

Usually I would say the Vydar army though as it has tough ranged units.

Malechi
June 13th, 2006, 01:15 AM
Gives me ideas for upcoming Nor Cal tournament.

I've got an army for the tourney similar to the Ullar draft.

Frenzy scares outright.
Then the Yvdar army for that pesky Stealth Dodge and Stealth Armor...

The Jandar force looks sweet!

I think we were thinking the same thing (just add 25 points :wink: )

• Tell you what; you take Jandar, I'll take Utgar and we'll battle it out. :D

I think the Ullar team was close to one I was going for anyway!

reapersaurus
June 13th, 2006, 01:37 AM
Here's the current results:

Krav Maga Agents, Microcorp Agents, Major X17, & Gladiatrons. - 24%
Tagawa Samurai, Izumi Samurai, Parmenio, Guilty McCreech, & 2 squads of Sacred Band. - 5%
Deadeye Dan, Venoc Warlord, 2 squads of Aubrien Archers, & 2 squads of Venoc Vipers. - 17%
Raelin, Alastair Macdirk, Tarn Viking Warriors, & 2 squads of Macdirk Warriors. - 12%
Grimnak, Krug, Swog Rider, Blade Gruts, & 2 squads of Arrow Gruts. - 42%

The orc army is the only one that is remotely put together properly with any thought of synergy, so that's probably why it's winning.
Both Grimnak and Krug only have to reach Krav or Microcorps, and it's over. Them wasting points on the Gladiotrons really weakens that army.

Jason
June 13th, 2006, 01:57 AM
The gladitrons and Major X add alot to the army, especially on a board without glyphs. The gladitrons will lockdown the Orcs thereby negating their disengage and the Krav/Micro will make quick work of Krug and Grimnak

RichardD
June 13th, 2006, 04:20 AM
Yup - the "synergy" in the Vydar army is the way that the Gladiatrons will help cover the Krav's weakness, while boosting both ranged units' ability to attack.

Of course it depends on the map, and my heart would want to pick the Einar or Ullar armies, my head would be screaming "Vydar" at me unless the map really favoured melee.

Hex_Enduction_Hour
June 13th, 2006, 08:58 AM
Yup - the "synergy" in the Vydar army is the way that the Gladiatrons will help cover the Krav's weakness, while boosting both ranged units' ability to attack.

Of course it depends on the map, and my heart would want to pick the Einar or Ullar armies, my head would be screaming "Vydar" at me unless the map really favoured melee.

I played the other night with an orc army. Walkin'_Dude had a sound strategy. He had Sudema parked near the back of his starting zone with Raelin in aura range. In front of them were the Izumi Samurai (with the defense bonus, of course). His strategy was to lock down any melee figures trying to reach the two women. In the meantime Raelin could help Sudema possibly survive ranged attacks with the added defense. And in turn, Sudema could do her Stone Stare on any figures in ranged -especially those occupied with the Izumi.
The only problem with this was that I had a boatload of Orcs with disengage. They could walk right past the Samurai and take the battle straight to Raelin and Sudema. I waited for backup (a la Chompy) before preceeding with this plan and it worked swell.

Now if the Gladiatrons were involved in this scenario, that would've been a different story for my Orc waltzin' right in. I think the Vydar draft is sound stuff, But I wish the Gladiatrons were a little cheaper!!!

Gives me ideas for upcoming Nor Cal tournament.

I've got an army for the tourney similar to the Ullar draft.

Frenzy scares outright.
Then the Yvdar army for that pesky Stealth Dodge and Stealth Armor...

The Jandar force looks sweet!

I think we were thinking the same thing (just add 25 points :wink: )

• Tell you what; you take Jandar, I'll take Utgar and we'll battle it out. :D

I think the Ullar team was close to one I was going for anyway!

You serious? I'll do it! I don't think I'll have much luck with MacDirk and the Highlanders ( I hardly play them), but I'm up for it if you are! I'll bring my Jandar figures! 8)
Utgar's forces have 385 woth of point as opposed to Jadar's 400. But I dont' think that'll make a lick of difference with the nasty disengage, Chomp, and Double Attack/Wounded Smash :shock:

feekonea
June 13th, 2006, 09:31 AM
they are all put together decently, but I think I would most like to see how vydar fares. Im not a big fan of them, but Id like to check out that army.

Malechi
June 13th, 2006, 09:57 AM
You serious? I'll do it! I don't think I'll have much luck with MacDirk and the Highlanders ( I hardly play them), but I'm up for it if you are! I'll bring my Jandar figures! 8)
Utgar's forces have 385 woth of point as opposed to Jadar's 400. But I dont' think that'll make a lick of difference with the nasty disengage, Chomp, and Double Attack/Wounded Smash :shock:

Very serious, I am not going Saturday to win the tourney, I just want to play against people that actually can play. I can count on one hand how many games of HeroScape I have actually played. And, never against anyone I wasn't giving advise on how to play the game!

Hex_Enduction_Hour
June 13th, 2006, 10:15 AM
You serious? I'll do it! I don't think I'll have much luck with MacDirk and the Highlanders ( I hardly play them), but I'm up for it if you are! I'll bring my Jandar figures! 8)
Utgar's forces have 385 woth of point as opposed to Jadar's 400. But I dont' think that'll make a lick of difference with the nasty disengage, Chomp, and Double Attack/Wounded Smash :shock:

Very serious, I am not going Saturday to win the tourney, I just want to play against people that actually can play. I can count on one hand how many games of HeroScape I have actually played. And, never against anyone I wasn't giving advise on how to play the game!

Sweet. This will be fun. I'm not playing to win unless there's something I really really need like Wave 5 or castles. :lol:

Silverstoner hasn't played in long long time. He hasn't experienced Zanafor's, the new large heroes, or TT yet. I hope he plays as well.

Malechi
June 13th, 2006, 10:31 AM
Silverstoner hasn't played in long long time. He hasn't experienced Zanafor's, the new large heroes, or TT yet. I hope he plays as well.

I am even further behind, last time I actually played the only figures available were Rise of the Valkyrie and Malliddon's Prophecy!!!

:cry:

InfinityMax
June 13th, 2006, 10:44 AM
Orcs. I love orcs. Though that orc army has some problems, specifically Krug. Take out Krug, add two swogs, 1 blade gruts and 1 arrow gruts. Now you're in business.

But I still say 5. Played right, orcs kick ass. Played wrong, UPC smokes Grimnak too early and leaves me with a bunch of wieners who can't manage a height advantage because it costs too much to climb the snow.

Hex_Enduction_Hour
June 13th, 2006, 10:50 AM
Silverstoner hasn't played in long long time. He hasn't experienced Zanafor's, the new large heroes, or TT yet. I hope he plays as well.

I am even further behind, last time I actually played the only figures available were Rise of the Valkyrie and Malliddon's Prophecy!!!

:cry:

What better way to catch up and learn the stuff. It'll be fun.

Orcs. I love orcs. Though that orc army has some problems, specifically Krug. Take out Krug, add two swogs, 1 blade gruts and 1 arrow gruts. Now you're in business.

But I still say 5. Played right, orcs kick ass. Played wrong, UPC smokes Grimnak too early and leaves me with a bunch of wieners who can't manage a height advantage because it costs too much to climb the snow.

IMax, I played an orc army the other night and they smoked!!! The stacking is amazing!
I had an orc archer adjacent to two swogs, with height and within range of Nerak. So this lowly Arrow grut had 4 attack on any lower figures (there was a Marrden Hound I picked off 8) ) AND his defense! Holy Guacamole! The Arrow Grut had defense of, let's see: 1 +2 Swogs enhancement, +1 height, +1 for Nerak: 5 defense! LOL.
They are definitely fun stuff. I also had Tornak and Grimnak enhancing any an all. For 50 points, Nerak is amazing. He can enhance all friendly orcs! So much enhancements, but yeah, if those champions go down eary, ick, an orc player can be in serious trouble.

I would forgo Krug for more orc units for sure, but I'd like to see how this orc army (from the Hasbro site poll) performs.

ArchonShiva
June 14th, 2006, 03:33 PM
Which of these 400 point armies would scare you most to be up against?

Krav Maga Agents, Microcorp Agents, Major X17, & Gladiatrons. - 23%
Tagawa Samurai, Izumi Samurai, Parmenio, Guilty McCreech, & 2 squads of Sacred Band. - 9%
Deadeye Dan, Venoc Warlord, 2 squads of Aubrien Archers, & 2 squads of Venoc Vipers. - 14%
Raelin, Alastair Macdirk, Tarn Viking Warriors, & 2 squads of Macdirk Warriors. - 11%
Grimnak, Krug, Swog Rider, Blade Gruts, & 2 squads of Arrow Gruts. - 43%
Is it just me or is the Utgar army the only one that's not the result of an unfortunate drafting accident? (witth Ullar being decent, at least, just too low on vipers to justify the warlord.)

netherspirit
June 14th, 2006, 03:35 PM
Someone already posted this...merging...

I liked your title better so I meged the other one with yours :)

DW13k
June 14th, 2006, 04:30 PM
the 3rd one because of the variety of range and high attack and defense. But it also depends on what kind of army you have assembled.




Heroscape characters are like beer, the more you have the more people start to look at you.

ArchonShiva
June 14th, 2006, 04:46 PM
Someone already posted this...merging...

I liked your title better so I meged the other one with yours :)Sorry, I had a quick look around but didn't see the other thread.

You had me really confused there, too. "Wait a minute, I'm pretty sure I sarted that thread... Who's this PONYBOY guy anyway? He's not even a mod and he stole my thread! Did I get my post deleted because I gave the percentages?? How did this get to so many posts so fast? How did people manage to retroactively post two days before I started the thread?? Could someone have randomly come up with xcatly the same thread title that I did??? Am I turning into Ultradoug?????

Thanks nether.

Parduz
June 14th, 2006, 04:51 PM
I really like orcs, even if i've still to see them winning something.
Tuesday i've played the Ch1cano DeathValley map, with 3 friends:
My ally tooks 1 Arrow and 1 blades orc, + Grimnak and Tornak.
I have 2 vipers, theyr boss and the Zettians ('cause no more than 2 starting spaces was available).
Our "enemies" was Marros + Taelord + Tarns and DW9k + Marcus + 1 legionaires.
'cause of bad initiative and frenzy rolls, half of my vipers arrived in the 2nd turn to marcus.
The vipers then deads in other 2 turns, keeping Marcus with them, while the orcs and Grimnak wipe out the Tarns.
The blades was wiped out by the DW, then not so much history: the Viper Warlord keeps engaged the DW, but the marros, with the Taelord as supporter, simply clone back and do some hunting against orcs and the Zettians.
The mach ends with the full marros, Taelord and DW9k still on the ground.

Anyway, orcs and vipers are simply the funniest cards i have :D

Parduz
June 14th, 2006, 04:55 PM
I am even further behind, last time I actually played the only figures available were Rise of the Valkyrie and Malliddon's Prophecy!!!
:cry:
Don't cry. These are simply the only things we can have here! :verymad:

Codeman
June 14th, 2006, 05:14 PM
Obviously the Orc units are the scarest of all.. (However I wouldn't pick that exact Orc army)

Aranas
June 14th, 2006, 09:40 PM
I give my vote to the Black team (Krav and Micro) 8)
AND definitely NOT the 4th team:
Raelin, Alastair Macdirk, Tarn Viking Warriors, & 2 squads of Macdirk Warriors.

No range at all!! :shock:

ultradoug
June 14th, 2006, 10:14 PM
orc swarm is metagame.
and its winning the poll
'

Jason
June 14th, 2006, 10:28 PM
The vydar unit would dominate the Orcs. The gladitrons would lock down the Orcs and nobody would be able to touch the Krav

django
June 14th, 2006, 10:51 PM
Tagawa Samurai, Izumi Samurai, Parmenio, Guilty McCreech, & 2 squads of Sacred Band. has my vote.

Su-Bak-Na
June 15th, 2006, 12:55 AM
The poll link never works for me any more I don't no why but it makes me feel left out.

ArchonShiva
June 15th, 2006, 10:22 AM
I give my vote to the Black team (Krav and Micro) 8)
AND definitely NOT the 4th team:
Raelin, Alastair Macdirk, Tarn Viking Warriors, & 2 squads of Macdirk Warriors.

No range at all!! :shock:Yeah, and you've had such great success using X17... <lol>

Also, if you're gonna pick Krav and Microcorp, you really might as well take the Microcorp twice: it'll allow you to fight at full strength even after some get killed. The Krav are better, but multiple commons is absolutely major.

All-melee teams *can* be very successful, you just need to pick smartly. High move and high defense are both pretty big. Sentinels, Minions (faking high move with flying), Marrden Hounds, Vipers swarms in extreme situation, Blade Grut swarms with dinosaur backup, anyone with bonding on a flattish road-friendly map, it can work. Just don't draft the Tarn Vikings and the McDirks expecting to win the attacking side of Taelenk Tundra against a ranged army.

orc swarm is metagame. and its winning the poll What exactly is your definition of metagame? I'd say Taelord+Snipers is big-time metagame: units that are used together due to great synergy in the rules, but which should never even consider fighting on the same side. Orc swarms is the the basic fighting concept of orcs, as far as I know.

AmishBurrito
June 15th, 2006, 10:44 AM
have you guys thought that this poll might be a way for the design team to find out which units are unbalanced? And then possibly make the wave 5 guys have some special ability that helps them defeat the popular choice?

Venom
June 16th, 2006, 12:11 AM
not really. i believe wave 5 is already set and rdy to be shipped. maybe for wave 6 :?

ArchonShiva
June 16th, 2006, 08:44 AM
have you guys thought that this poll might be a way for the design team to find out which units are unbalanced? And then possibly make the wave 5 guys have some special ability that helps them defeat the popular choice?Pretty obviously is, but I was more thinking of helping out the underdogs. I mean, some armies still don't have much that is worthwhile on their own. Einar especially gets the shaft, but it's hard to come up with a convincing all-Vydar army as well.

Utgar seems to have the most potential, with Orcs bweing one of several decent all-Utgar builds. Jandar seems to lack ranged potential (all ts ranged squads receive a major boost from a figure serving another general, and it basically doesn't have ranged heroes), but probably offers the best all-melee combinations (though Raelin is a big help here). Ullar doesn't have that many builds, but they're solid.