View Full Version : Lighting things on fire
Drumline3469
June 14th, 2006, 02:52 PM
Two things we have wanted to experiment with were lighting trees on fire, and lava superheating a pool of water. With the trees maybe set up a scenerio where there has been a drought in the forest and the Obsidian's attack, Mimring's fire line special attack, or anyones explosion would ignite a tree for X number of rounds. If you touch a space adjacent to the tree then you roll dice to take damage. After X amount of rounds the fire has entirely destroyed the tree thus taking it out of play.
With the water, if a lake is adjacent to lava (I haven't decided whether just magma or lava field too) it would be superheated and have the effects of the magma or maybe you just roll two dice every round you spend in it.
As you can see I still have alot of work to do on these plans just to see what works best. Tell me what you guys think.
RichardD
June 14th, 2006, 03:52 PM
Two things we have wanted to experiment with were lighting trees on fire, and lava superheating a pool of water.
That'll ruin them. Those trees are only made of plastic, you know. One day, RttFF will be really hard to get hold of, then you'll regret spoiling all your trees ...
Drumline3469
June 14th, 2006, 03:55 PM
I meant figurtively. Just keep track of which trees are burning or maybe make them burn down immediately and hurt everyone adjeacent at that time. But yeah, I'm not dumb enough to literally light things of fire in my house, or even on my heroscape board.
ultradoug
June 14th, 2006, 03:56 PM
burn burn!!!!!!!
Annerios
June 14th, 2006, 04:01 PM
Those kind of rules are the perfect excuse to use the fire markers Rychean found:
http://i26.photobucket.com/albums/c110/LilNewbie/HS%20Terrain/firecomplete.jpg
Check out the thread here:
http://www.heroscapers.com/community/showthread.php?t=252
Drumline3469
June 14th, 2006, 04:05 PM
The more I think about it the more I like using the rule that when you attack a tree with a firey attack it is just gobbled up by flames thus damaging everyone adjacent to it and causing it to be romoved from the board.
Annerios
June 14th, 2006, 04:16 PM
The more I think about it the more I like using the rule that when you attack a tree with a firey attack it is just gobbled up by flames thus damaging everyone adjacent to it and causing it to be romoved from the board.
I've played where a tree touched by Mimring's flame is replaced with a fire marker. Since we have some custom units that use the knockback power, if you get knocked in the flames you roll 2 attack dice. This means most heroes get scorched and regular units burn up. It does not happen much, but when it does, it is pretty funny.
We once played the other variant on a lava dominant board where standing adjacent to a fire marker made it so you had to roll 1 attack die. This made movement very tricky and challenging.
They are fun rules to throw out there in certain scenarios to make the game more interesting.
Drumline3469
June 14th, 2006, 04:40 PM
Yeah I haven't tried it yet. I really like the lava. My friend (known on Heroscapers as Roxas) has a set and another one of our friends has one so I've played on theirs. TRU just closed on my side of town but I'm picking up 2 sets on the east side sometime this week and I have a RV set and two TT sets being shipped so I'm excited to use Jotun to throw that SOB Drake into the lava. I'd also like to throw him into burning trees. Where do you get the fire markers?
D-Dyzzle
June 15th, 2006, 01:55 AM
Two things we have wanted to experiment with were lighting trees on fire, and lava superheating a pool of water.
That'll ruin them. Those trees are only made of plastic, you know. One day, RttFF will be really hard to get hold of, then you'll regret spoiling all your trees ...
:lol: :lol: :lol: LOLOLOLOL :lol: :lol: :lol:
good ideas drumline iv been thinkin bout flaming trees too, never put much thought to it though
skyknight
June 15th, 2006, 06:00 AM
this guy is fun for that as well
http://i67.photobucket.com/albums/h287/Skyknightsalbum/heroscape%20cards/kronax.jpg
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