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Robotech Master
June 10th, 2006, 01:42 AM
1/9/07: Since Undead are official with the dawn of the zombies of Morindan and the Shades of Bleakewood, I thought I'd update some of my undead customs to fit in with an undead themed army in Heroscape. I might make card pictures for them later, but they would be absent of any figures on them since I don't have any figures outside of HeroScape.

Name: Nightmare Riders of Morindan
General: Utgar
Race: Undead
Type: Common Squad
Class: Revenants
Personality: Terrifying
Size: Large 6

Description: A fleshy skeleton warrior riding an emaciated skeletal horse, similar to the Marro rider, but more nightmarish and ghostly. Both the skeletal rider and the horse are caked in a green glow of supernatural flames. They carry swords in one hand. Two Hex figures.

Number in Squad: 3

Move: 7
Range: 1
Attack: 2
Defense: 4

Special Powers:

Aura of Fear:
All enemy figures within 4 clear sight spaces of a Nightmare Rider of Morindan that you control roll one less attack dice when attacking any figure. Enemy figures must be allowed to roll at least one die. Aura of Fear does not effect Undead.

Body of Undying Flame:
When a Nightmare Rider of Morindan is attacked by an adjacent enemy figure, if the attacking figure rolls a blank on every die, the attacking figure takes one wound.

Points: 100

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Name: Necropolis Skeletons
General: Utgar
Race: Undead
Type: Common Squad
Class: Warriors
Personality: Relentless
Size: Medium 5

Description: Your basic Skeleton Warriors; each of them are covered in different ways by decayed, broken down pieces of armor. Two have swords, one has a scythe, another has a spear.

Number in squad: 4

Move: 5
Range: 1
Attack: 2
Defense: 3

Undead Frenzy 15:
After taking a turn with Necropolis Skeletons, roll the 20 sided die. If you roll a 15 or higher, you may take another turn with Necropolis Skeletons

Terrifying Attack Bonus 1:
When a Necropolis Skeleton attacks an enemy figure that is adjacent to a figure you control who has a terrifying personality, he rolls an additional attack die.

Piercing Resistance:
When a Necropolis Skeleton rolls defense dice against a normal attack from a non-adjacent enemy figure, he adds one automatic shield to whatever is rolled.

Points: 60


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Custom Units 4: 6/23: Ghouls and Assassins.

Name: Necropolis Ghouls
General: Utgar
Race: Undead
Type: Common Squad
Class: Zombies
Personality: Relentless
Size: Medium 5

Description: Zombies with sharpened teeth and pale skin. They are wearing torn clothing and have patches of blood over thier body or what looks like missing patches of flesh. Most are unarmed, but some have a femur that they use as a club.

Number in Squad: 4

Move: 4
Range: 1
Attack: 1
Defense: 3

Special Powers/Abilities

Berserker Charge:
After moving with Necropolis Ghouls, roll the 20-sided die. If you roll a 15 or higher, you may move all Necropolis Ghouls again.

Ravenous Pursuit:
When an opponent's figure leaves an engagement with a Necropolis Ghoul, in addition to making a passing swipe you may freely move that Ghoul to any open space adjacent to the figure that left the engagement.

Strength in Numbers:
Necropolis Ghouls roll 2 extra attack dice for every friendly adjacent Necropolis Ghoul (Up to a Maximum of +4 Attack).

Points: 65
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Name: Assassins of Ullar
General: Ullar
Race: Human
Type: Unique Squad
Class: Assassins
Personality: Tricky
Size: Medium 5

Description: I've based them on the Assassins from the Fire Emblem games. Stealthy, hooded figures brandishing either claw-arm attachments or curved daggers.

Number in Squad: 3

Move: 5
Range: 1
Attack: 3
Defense: 3

Special Powers/Abilities:

Evasive 6:
Assassins of Ullar roll 6 additional defense dice when attacked by an opponent's figure that is not adjacent.

Killing Stroke:
Instead of thier normal attack, any or all Assassins of Ullar may attempt a Killing Stroke on any Small or Medium figure that they were already engaged with before moving this turn. Roll the 20-sided die. If the target is a squad unit and you roll a 14 or higher, destroy the chosen squad unit. If the target is a hero and you roll a 19 or 20, destroy the chosen hero.

Points: 120




Custom Units 3: Hunter-Killers and Wolves

Name: Hunter Killers
General: Utgar
Race: Soulborg
Type: Common Squad
Class: Hunters
Personality: Precise
Size: Medium 6

Description: They look like Chicken-walker mechs; they have a color pattern similar to the zettian Guards but have no clear face--instead there is an arranged pattern of glowing dots in the center of its "head" and it has two arms coming out from the body which are decorated with blades that are extending out of the forearms. Laser cannons are positioned over the shoulders. Single Space figures.

Number in Squad: 2

Move: 4
Range: 7
Attack: 3
Defense: 2

Special Powers/Abilities

Phase Targetting:
Hunter-Killers do not require Line of Sight to attack an enemy figure.

Force Field:
When attacked, Hunter-Killers always add 2 automatic shields, even if they did not get to roll defense dice.

Sighting:
When a Hunter-Killer is attacking with a height advantage, it adds an additional attack die.

Points: 100

Edit: Decided they needed to be 100 points instead of 80. Although there are only 2 of them, what do you think?

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Name: Winter Wolves
General: Utgar
Race: Wolves
Type: Common Squad
Class: Devourers
Personality: Relentless
Size: Medium 5

Description: Like the Anubians but with white fur. Their stances are more crouched as opposed to how the Anubians are all upright.

Number in Squad: 3

Move: 6
Range: 1
Attack: 2
Defense: 3

Special Powers/Abilities

Unleashed Fury:
Before moving, roll the 20-sided die. If you roll a 1, choose a Winter Wolf you control and destroy it. If you roll a 2-11, add 1 to the attack value of this card. If you roll a 12-19, add 2 to the attack value of this card. If you roll a 20, add 6 to the attack value of this card.

Winter Hunger:
If at least one Winter Wolf is standing on a Snow or ice tile, add 1 to their Unleashed Fury roll. Winter Wolves add 2 defense dice while standing on a Snow or Ice tile.

Points: 90 ? (Maybe more? Maybe less?)

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Custom Units 2: Heroes: The Paladin and hte Pit Fiend

Name: Sir Lyle of Weston
General: Jandar
Race: Human
Type: Unique Hero
Class: Paladin
Personality: Valiant
Size: Large 7

Description: A knight like Sir Denrick, but with brown hair and riding on top of an armored horse. Carries a shield in one hand and a pole-ax in the other. Two Space figure

Life: 5
Move: 6
Range: 1
Attack: 4
Defense: 5

Special Powers/Abilities:

Divine Protection:
All friendly units adjacent to Sir Lyle add 1 to defense (All friendly Knights of Weston adjacent to Sir Lyle add 2 to thier defense)

Turn Undead:
When Sir Lyle attacks Undead figures, he adds 2 attack dice.

Human Champion:
Sir Lyle may be used with Human Champion Bonding.

Cost: 100 Points

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Name: Drakis
General: Utgar
Race: Demon
Type: Unique Hero
Class: Pit Fiend
Personality: Ferocious
Size: Huge 10

Description: A huge demon with thorns and spikes adorning its back. It has no wings, and its limbs get emaciated towards the end. The pit fiends from D&D would actually do fine as a representation.

Life: 4
Move: 5
Range: 1
Attack: 8
Defense: 8

Special Powers/Abilities:

Uncontrollable Fury:
At the start of Drakis' turn, roll the 20 sided die. If you roll a 1 or 2, Drakis moves to and/or attacks the nearest friendly figure. If you roll a 3-16, Drakis moves to and/or attacks the nearest enemy figure. If you roll a 17-19, you may have full control of Drakis' turn. If you roll a 20, Drakis moves to and/or destroys the nearest figure (friendly or otherwise). If Drakis is not within range to attack, Drakis moves the maximum number of spaces towards the target and stops. If two or more figures are the same distance away, roll the 20-sided die once for each figure; Drakis moves to and/or attacks the figure with the lowest roll.

Points: 185

Custom Units 1: Revenants and Vipiers


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Name: Venoc Chameleons
General: Ullar
Race: Vipers
Type: Common Squad
Class: Scouts
Personality: Relentless
Size: Medium 5

Description: They look like the Venocs, but their upper body is a bit thicker, they have three claws on each hand instead of two, and their color is a sickly shade of silver/grey (like a Silver Fish, but with a little brown mixed in).

Number in Squad: 3

Move: 7
Range: 1
Attack: 3
Defense: 2

Special Powers:

Camouflage:
At the start of each round, before placing order markers, roll the 20-sided die to determine what terrain Venoc Chameleons will camouflage on. If you roll a 1-8, they camouflage on grass terrain; 9-11, rock terrain; 12-14, sand terrain; if you roll a 15 or above, you may choose any one type of terrain except water or lava. While Venoc Chameleons are on a camouflage space, they may not be attacked except by an opponent's figure that was already engaged with a Venoc Chameleon before moving.

Slither:
Venoc Chameleons do not have to stop their movement when entering water spaces.

Points: 50

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What do you think?

reapersaurus
June 10th, 2006, 02:43 AM
I love Revenants.
My guess would be you'd want to use the MageKnight undead riders - let me try and find a pic for ya:
http://www.wizkidsgames.com/images/figures/Rotating/MKLA/MKLA_108.gif

And my take on a Revenant (my favorite horror creature) went like this:
http://www.heroscapers.com/oldgallery/albums/userpics/10070/normal_revenant_card_176.jpg

and the Aura of Fear is a cool ability - I had my Boogeyman try it this way:
http://www.heroscapers.com/oldgallery/albums/userpics/10070/normal_The_Boogeyman.jpg

ultradoug
June 10th, 2006, 02:48 AM
that was a great hook up reaper! :D

D-Dyzzle
June 10th, 2006, 03:32 AM
cool. i like the vipers with the camo ability 8)

Robotech Master
June 10th, 2006, 02:20 PM
Yeah, it looks like your Revenant was of the spectral kind. Mine was actually a combination of 3 things. First, the Revenant unit from the Undead race in the RTS game Kohan II: Kings of War. They were large skeletons who were constantly ablaze, and they attacked with fire shockwaves that damaged all enemy units around them; they were one of the most badass units your money could buy in that game. Secondly, they were based on the Nightmares (hence the name) of that same game; the Nightmares were skeletal centaurs, having the upper body of a man and the lower body of a horse but all skeletal. Third, they were based on the Nightmares that occasionally appear in Castlevania games, which are undead riders on horses that have an eerie glow and they carry swords.

Combine all three, and you have a skeletal rider wielding a sword riding a skeletal horse, all ablaze in a eerie glow of flames.

reapersaurus
June 10th, 2006, 08:02 PM
that was a great hook up reaper! :DThanks UD - I hoped it might be valuable, or of interest.
I try to keep in mind various minis that companies put out that might suit undead, and especially spectral or spirit-type HS units, since I'm such a big fan of those type of units/genre.

I haven't seen a fig that I can remember that matches what you describe exactly, Robotech Master. :(

And BTW - when I first read your thread title, I was excited that someone might be bringing some Veritech fighters or other Robotech characters into HS. :D

justjohn
June 10th, 2006, 08:09 PM
Your chameleons are very cool. I like the ability, very creative, and fits the race very well. I think the price is pretty accurate.

The revs are creative, too. I might suggest making them -2 attack for nonadjacent figures up to 4 spaces away, and -1 for adjacent figures. Even harder to hit an ethereal being from several spaces away. Just a suggestion.

And, since you don't have photoshop, heres a link to my non photoshop card creation guide: here (http://www.heroscapers.com/community/showthread.php?t=545&highlight=)

Keep up the good work, and welcome to the forums!

Robotech Master
June 17th, 2006, 12:04 AM
Added newest update to the first post. Apparently editing doesn't move your thread up...hmmm.

Fallen Templar
June 17th, 2006, 10:14 AM
I have a different take on aura of fear heres mine
http://i60.photobucket.com/albums/h37/Fallen_Templar7/Agnar6.jpg

Robotech Master
June 23rd, 2006, 06:06 PM
That black Knight is an interesting card. I had never thought of using an Aura of Fear in that way.

Anyways, made an update for some new custom figures, Ghouls and Assassins.

gecko_neo
July 13th, 2006, 04:10 PM
Good job! BUT! :nopics:

monkeyfish
July 20th, 2006, 03:26 PM
What he said. :nopics:

Robotech Master
January 10th, 2007, 12:40 AM
Re-did the Undead Nightmares and added Skeletons to go along with the recent official inclusion of Undead in HeroScape (well, we already had Sudema, but I'm talking about squads)

Sev_
January 10th, 2007, 12:51 AM
These are great, when are you going to make the cards?

Shinobi Master
April 8th, 2010, 12:50 PM
Again, like what they said::nopics: