View Full Version : Valiant
bigeddie1018
March 14th, 2007, 11:21 PM
I was thinking about the Minutemen Valiant Army boost, what would you pick out of all the valiant characters. If I forgot anyone please feel free to add them. The army has to contain The MinuteMen
Minutemen 70
Drake 110
Finn 100
Throgrim 100
Sir Denrick 100
Knights of Weston 70
Alastair Macdirk 110
killercactus
March 14th, 2007, 11:55 PM
Sir Gilbert - 105 - also valiant
4th Mass x3 - 210
Knights of Weston x2 - 140
Eldgrim - 30 - also valiant
Total - 485
It sucks to lose the extra 15 points, but oh well. You could go with 4th Mass x2 and add Finn or Thorgrim. This army would probably see one army of knights bond with the Vikings until the vikings die and they go onto Gilbert. Then the other squad of knights bonds with Gilbert, who helps move the 4th Mass up to use their Wait and Fire.
Charos is also valiant, btw
R˙chean
March 15th, 2007, 12:29 AM
*Thorgrim and Finn are 80 points each
Charos 210
4x4Mass 280
(props to spider posion)
490
Gilbert 105
2xKnights 140
2x4thMass 140
Sentinals(also valiant) 110
495
Saylind 80 (also Valiant)
4xthMass 280
Alistair 110
Eldgrim 30
500
MrBishop
March 15th, 2007, 12:10 PM
3x4th Mass 210
Charos 210
Thorgrim 80
Total 500
I used it against Atmospro last weekend and bested his orc/beast bonding army (but I think he may have been taking it easy on me :wink: )
bigeddie1018
March 15th, 2007, 03:57 PM
I like
Drake
Charos
2x 4th Mass Line
Drake and Charos charge while The Minutemen laydown cover fire
ASmiles
March 15th, 2007, 04:53 PM
It's not completely Valiant, but my tournament winning army was:
Gilbert
Mass 4th x2
Knights x2
Airborne Elite (Valiant as long as they're waiting on their plane or dead)
MechaBeast
March 16th, 2007, 07:01 PM
Is it really worth having all your army devoted to being valiant just for 1 meger d dice?
Throw in some people like Marcus, AE L33t, or some rats even. Just make sure they die before the 4th does and you still get your d boost if thats what you seek.
Hedge Knight
March 22nd, 2007, 01:56 PM
I hope this idea belongs in this thread...using the threat of an All Valiant army to keep Raelin in the game. A "Raelin's Insurance Policy" army:
3X Mass 4th 210
Charos 210
Raelin 80
500
Raelin is there to give +2 dice to the Mass or Charos (7 dice counter strike!), and to perhaps present a tempting target to your opponent. If she gets offed, all your 4th Mass suddenly get their valiant bonus. If your opponent refuses to take her out, she keeps boosting.
R˙chean
March 22nd, 2007, 02:18 PM
I like that army, hedgeknight; thanks for sharing!
TheRealQ
March 22nd, 2007, 03:37 PM
Wow, I like Hedgeknight's suggestion as well. I can't improve upon it.
playa1
March 23rd, 2007, 02:05 PM
The only drawback to Hedge Knight's idea is that you have to keep your fourth Mass huddled around Raelin in order to benefit from that bonus and their range does not provide for that strategy.
I would suggest:
Concan 80
Denrick 100
Eldgrim 30
Knights x 2 140
4th mass x 2 140
There are a lot of good heroes here, which suggests they would do well against an all-orc or Samauri army. You could switch Denrick and Eldgrim for Gilbert: this might be a better choice since he would help boost the knights; however, I wanted to include Concan, since he gets little love, but he can rock.
or
Alastar 110
McDirk Warriors x 2 160
4th mass x 3 210
total 480
The McDirks won't last long with bonding and by the time they are eliminated, your 4th mass could be in such a position as to allow the Wait and Hold tactic. This is risky, however, since the 4th mass are not that good at cleanup.
Hedge Knight
March 26th, 2007, 09:00 AM
Rychean, TRQ, thanks! :mrgreen:
The only drawback to Hedge Knight's idea is that you have to keep your fourth Mass huddled around Raelin in order to benefit from that bonus and their range does not provide for that strategy.
Actually my thought was to use Raelin primarily to back Charos, and secondarily as a kind of winged free agent. It's not the way most people expect her to be used, which is part of the point.
See, the "insurance policy" in the build is that Raelin does the 4th more good dead than alive, so you can play more aggressively with her than you normally would. She can grab glyphs, she can even launch a suprise attack. If your opponent takes her out quickly, then at least she's taken the heat off Charos for a few turns, and she leaves your 4th Mass with their Valiant bonus. If you opponent chooses to let her live rather than see 12 Minute Men get a third defense die, then you have Raelin. It's kind of a win-win.
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