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Hex_Enduction_Hour
May 10th, 2006, 12:02 AM
Still working on direct-linking to each map picture in my long thread, so this first post is a work in progress!
As usual, thanks for looking and comments are always welcomed!

Icy Crossroads (http://www.heroscapers.com/community/showthread.php?p=502197#534287)
Damnation Alleys (http://www.heroscapers.com/community/showthread.php?p=494921#526852)
Grottos Venoco (http://www.heroscapers.com/community/showthread.php?p=493474#525367)
4 Plateaus (http://www.heroscapers.com/community/showthread.php?p=493474#525367)
Placid Pillars (http://www.heroscapers.com/community/showthread.php?p=493474#525367)
The Sad Map (http://www.heroscapers.com/community/showthread.php?p=441156#472163):cry:
King Tree (http://www.heroscapers.com/community/showthread.php?p=437239#468184)
Pillar Forest (http://www.heroscapers.com/community/showthread.php?p=437239#468184)
Valhallian Sewage Facility (http://www.heroscapers.com/community/showthread.php?p=428034#458837)
Death Loop (http://www.heroscapers.com/community/showthread.php?p=428034#458837)
(http://www.heroscapers.com/community/showthread.php?p=428034#458837)Wasteland (http://www.heroscapers.com/community/showthread.php?p=428034#458837)
[/b] (] (][b)
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(] (][b)
(]Gangol's Causeway
Here is a map I've been playing on lately. I've modified it a bit to come to this version. I'm still a symmetrcial fan as I don't have to spend too long worrying about evening out asymmetrical discrepancies.
I like this layout as there is not a whole lot of high elevation for ranged units to sit comfortably and pelt the opposition.
The one-side walled roadways can either hinder your melee units or help them out.
Zombies of Morindan have a tough time on this map!
Here's the download link (yeah Causeway's missing the 'e'):
http://www.heroscapers.com/download/?dlid=517
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/GC001.jpg


----------------------------------------------------------------------


Well here is my map thread once more. I wanted to share my meager Tundra map. It's small and quickly put together, but we have had fun on it.

I have two more Tundra sets unopened. It's easier to keep them stored like this for now. :D

http://i66.photobucket.com/albums/h249/jonan_jello/TUNDRA000.jpg

http://i66.photobucket.com/albums/h249/jonan_jello/TUNDRA003.jpg

http://i66.photobucket.com/albums/h249/jonan_jello/TUNDRA002.jpg

Close up of a glacier
http://i66.photobucket.com/albums/h249/jonan_jello/TUNDRA001.jpg


This has to be a first - all dragons together?
http://i66.photobucket.com/albums/h249/jonan_jello/THEDRAGONS.jpg

LilNewbie
May 10th, 2006, 12:10 AM
LOL! Getting them all to pose was the tough part! :D

Nice pics, HEH.

Newb.

Hex_Enduction_Hour
May 10th, 2006, 12:12 AM
LOL! Getting them all to pose was the tough part! :D

Nice pics, HEH.

Newb.

Charos is a dinky dragon nowadays!

Annerios
May 10th, 2006, 09:31 AM
Great photos. I love the look of those glaciers.

I already have a storage bin ready for the Tundra sets. I hope to get my hand on them and the new heroes at the end of the month (or sooner if they turn up locally). Although, I doubt that, unless they show up at Toys R Us. Wal Mart has turned into a HS wasteland around here. :cry:

Sapper
May 10th, 2006, 09:31 AM
Where is Charos? Were the other dragons picking on him?

Annerios
May 10th, 2006, 09:38 AM
Where is Charos? Were the other dragons picking on him?

Scroll the screen to the right. :P

He's there!

caravaggio
May 10th, 2006, 05:20 PM
build a big map using all your tundra sets...
maybe build one using ONLY your tundra sets.
how big could a tundra only map be with only 3 sets?
i'd like to see.

sorry, but we have to live vicariously through you for now.

Velenne
May 10th, 2006, 06:19 PM
Looks like fun. I can't wait to get my hands on that tundra. I'll bet there's plenty of interesting things to be done with tundras and the yetis.

Sapper
May 10th, 2006, 08:19 PM
Where is Charos? Were the other dragons picking on him?

Scroll the screen to the right. :P

He's there!

Silly me :oops:

Attention to detail got me again.

Barfodor
May 10th, 2006, 08:54 PM
The black dragon looked the coolest there. Charos seemed a bit angry. I guess he didnt like being cut out. O well, hell have to just deal with it. :lol:

Joah
May 10th, 2006, 10:41 PM
Where is Charos? Were the other dragons picking on him? Maybe, perhaps also, my three year suck into your house and ran off with the "King". I haven't seen Char for a while now. :?

Hex_Enduction_Hour
May 11th, 2006, 01:10 AM
The black dragon looked the coolest there. Charos seemed a bit angry. I guess he didnt like being cut out. O well, hell have to just deal with it. :lol:

Barf, do you have the new large heroes set? Braxas is my favorite of the dragons. I've said it before - she reminds me of the salamanders around my house. Long body,little skinny arms/legs. She could also have no appendages and I'd still think she looked wicked - like a serpent.
And the butterfly style wings help to break out of that dragon-look. I've never been a dragon fan. Well, Smaug was cool.

Hex_Enduction_Hour
May 11th, 2006, 01:12 AM
Where is Charos? Were the other dragons picking on him? Maybe, perhaps also, my three year suck into your house and ran off with the "King". I haven't seen Char for a while now. :?

That's funny, My 3-year old daughter's favorite dragon is Charos.

My 6 year old son likes Nilf the best.

My wife and I dig Brax.

Sapper
May 11th, 2006, 09:38 AM
LOL! Getting them all to pose was the tough part! :D

Nice pics, HEH.

Newb.

Charos is a dinky dragon nowadays!

Charos is going to get the little dragon complex where he has to act tougher than all the big dragons. Do you think he gets picked last in dodge ball?

Barfodor
May 11th, 2006, 03:54 PM
Barf, do you have the new large heroes set? Braxas is my favorite of the dragons. I've said it before - she reminds me of the salamanders around my house. Long body,little skinny arms/legs. She could also have no appendages and I'd still think she looked wicked - like a serpent.


No, i dont have the new figures. Im still looking for the minute men and wave 4 and beyond. :cry:

Hex_Enduction_Hour wrote:
LilNewbie wrote:
LOL! Getting them all to pose was the tough part!

Nice pics, HEH.

Newb.


Charos is a dinky dragon nowadays!


Charos is going to get the little dragon complex where he has to act tougher than all the big dragons. Do you think he gets picked last in dodge ball?

He may be small, but i bet he could beat every other dragon there is. Remember, he is the one that costs more. He is the one with 9 lives, but he's not a cat, he's a dragon. He is the one with counter strike. I think he could wipe every other dragon clean off the board. So, he may be small, but he's no wimp.

SyvarrisX
May 11th, 2006, 09:23 PM
I thought Charos was gone. But he was just hiding. Probably embarrased by his small size. Actually he's not that bad...

-Syv

Hex_Enduction_Hour
May 11th, 2006, 09:26 PM
No, i dont have the new figures. Im still looking for the minute men and wave 4 and beyond. :cry:


Dude! Would you order them directly from Hasbro?

My TRU has so many 4th Mass/Wolves the last time I checked. At least 8 packs. That's all they had.

SyvarrisX
May 14th, 2006, 12:36 PM
Speaking of TRU, I should probably check mine soon...

gibberish_47
May 14th, 2006, 01:00 PM
Ugh, it's so... exasperating seeing everyone with their tundra sets. I need to get me some :!: :frustrated:

Nice maps, BTW.

Hex_Enduction_Hour
May 14th, 2006, 01:03 PM
Ugh, it's so... exasperating seeing everyone with their tundra sets. I need to get me some :!: :frustrated:

Nice maps, BTW.

Gibby, I just got lucky. I hesitated for about 3 hours debating if I should buy online or in stores. Best Heroscape purchasing decision I made (besides purchasing the actual master set itself!)

Hex_Enduction_Hour
June 29th, 2006, 07:20 PM
This is the latest board I've been playing - Fire and Ice.

Played last night a 1 on 1 game. Fun board and as I've mentioned in my Gladiatrons thread, the soulborg hunters were perfect in Cyberclawing opposing figures while they were on lava fields!

The island had a summoning glyph. The glacier region and Volcarren wasteland area had three facedown glyphs.

Last week, I had made the board with no roads through the glacier area and the lava zone was the highest spot on the map. Well, the snow was rarely explored in our games, so this week I added the roads and elevated the snow to be the highest spot on the map. Worked much better IMO.

http://i66.photobucket.com/albums/h249/jonan_jello/FIREandICE002.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/FIREandICE003.jpg

Hex_Enduction_Hour
August 3rd, 2006, 01:30 PM
Here's a map I quick created before dinner last night. Guerillanator and I played 4 games on it and had a really good time. The walls add a little hindrance to figures going wherever they want.

http://i66.photobucket.com/albums/h249/jonan_jello/BOARD000.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/BOARD001.jpg


And here is one my son created two nights ago. I thought it was really good for a six year old.
http://i66.photobucket.com/albums/h249/jonan_jello/JOHNNYsMAP2222222222222222222.jpg

reapersaurus
August 3rd, 2006, 01:38 PM
wow - that IS really good for a 6 year old. :thumbsup: :thumbsup:

Hex_Enduction_Hour
August 3rd, 2006, 02:38 PM
Thanks Reaper! Johnny wiped me out on his board with Sudema, Braxas and two Dumetefs.

For fun I took Brunak, Ne-Gok-Sa and Obsidians x2.

Here are two Dollar Tree statues I found and tried them on the board. Look pretty nifty, huh?

http://i66.photobucket.com/albums/h249/jonan_jello/CHINESEstatues.jpg

reapersaurus
August 3rd, 2006, 03:18 PM
Does Johnny play advanced rules? :shock:

That's tough, if so - how did you wean him into those? They are quite complicated, some of them.

LilNewbie
August 3rd, 2006, 03:22 PM
Those statues look very cool, HEH! Maybe wrap some fake vines around their bases and up the legs.

Newb.

Hex_Enduction_Hour
August 3rd, 2006, 03:31 PM
Fake vines would be cool. I wouldn't even know where to find something like that... Michael's?

LilNewbie
August 3rd, 2006, 03:35 PM
Fake vines would be cool. I wouldn't even know where to find something like that... Michael's?

Yeah. In the fake floral dept.

Newb.

Hex_Enduction_Hour
August 4th, 2006, 01:22 PM
Does Johnny play advanced rules? :shock:

That's tough, if so - how did you wean him into those? They are quite complicated, some of them.

Yeah! We've played basic maybe twice when he first got the game. He understands a lot of the abilities, but he dosn't do good with strategy. We read with him a lot. A couple of days ago I was amazed he could read Sudema's Stare of Stone ability by himself! That really floored me and made me proud of him.

He has an older friend, Matt, in the neighborhood. Yesterday it was Matt's 13th birthday, so he had his older brother come over and we played teams. Matt and Johnny vs. Kev (15 years old) and me!

250 points each.

Johnny:
Dumetefs x 2
M-B-S
Marro Warriors
Marrden Hounds

Matt:
Q9
Sullivan

Kev:
Jotun
Dumetef

HeH
Vipers x2
Aubriens
Monks

The highlight of the game was Jotun throwing down 5 skulls on Q9 and Q9 responding back with 5 shields!!! Whatta defense roll!!

Here are some images:
http://i66.photobucket.com/albums/h249/jonan_jello/001-1.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/002-1.jpg

The demise of Sullivan (he took out 1 of 2 Aubriens with the Shotgun Blast shortly before this picture)
http://i66.photobucket.com/albums/h249/jonan_jello/003-1.jpg

My attempt to tie up and destroy Q9 from tagging a slowly approaching Jotun who got tied up with Marro Warriors.
http://i66.photobucket.com/albums/h249/jonan_jello/000.jpg

Hex_Enduction_Hour
August 12th, 2006, 07:36 PM
I'm gonna milk this one a bit more. I played 3 games last night on the central bridge map. 2 vs. 2 at 300 points each player.

It was in the second game, the second turn, the second round that I got off a 20 with Deadeye Dan's Sharpshooter ability against a fresh Major Q9 on high.

http://i66.photobucket.com/albums/h249/jonan_jello/SHARPSHOOTERdiagram.jpg

I had 3 people witness it. Needless to say I acted like an overexcited Primadon running around with my hands in the air. LOL

For the rest of the game, I let Deadeye Dan relax and I worked my Venoc Warlord and three sets of Vipers. He had earned his keep 60 points taking out 180?

(cue The Good, The Bad, and the Ugly music...)
8)

reapersaurus
August 12th, 2006, 08:29 PM
Nice shootin', Tex! :thumbsup:

Hex_Enduction_Hour
August 12th, 2006, 08:30 PM
Nice shootin', Tex! :thumbsup:

no, that's HEX!
:D

And don't think for a minute the 0 defense Vipers were my draft answer to Q9. My parnter took Jotun & 1 squad of 4th Mass.

Mudkipper
August 15th, 2006, 04:03 PM
You have all those RTtFF sets but only 1 MS? Are those all your sets besides the other 2 tundras?


Edit: Sorry, I didnt look past the first page :oops:

Hex_Enduction_Hour
August 25th, 2006, 12:04 AM
Two sets will NOT be enough for me...

My son and his friend helped me set up the castle's scenario design just now. My little daughter gets to put the flag on as soon as she's done with her bath.

Wow. I'm so impressed with the fabrication of the pieces! They're sturdy, solid and just frakin' sweet! The ladders are just as imaginative in their construction. THe figures seem to rest on the bottom rung and against the top one. The figures don't 'snap' into the rungs as I thought would be the case. They move in and out of the rungs surprisingly easy!
http://i66.photobucket.com/albums/h249/jonan_jello/cast00.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/cast01.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/cast02.jpg

LilNewbie
August 25th, 2006, 12:12 AM
Awesome! I'm chomping at the bit here for some castles but thanks for sharing the pictures and rubbing the salt a little deeper into the wound! ;)

Newb.

Doc_Savage
August 25th, 2006, 01:57 AM
Your son looks like he really enjoys HS.

I see that you have a custom HS table in your gameroom.:roll:

when I say table I mean plywood... gameroom = garage?

I have a table set up in the garage as well, but no castles, just icebergs...

These CA houses just don't have room to leave a board set up IN the house, do they?

reapersaurus
August 25th, 2006, 02:02 AM
Ya, that's Hex's garage, I believe - you can almost see the shelves and shevles of comic compendiems behind the table on the wall. :thumbsup:

It looks like that's a plywood table - he has a much larger, full-wall-size white board that he cobbled from the school that fits LARGE maps and can be set up in the living room. :headbang:

Annerios
August 25th, 2006, 02:06 PM
Aargh. . .must. . . have. . .castles. . .

Mrs. Annerios will be hunting for them while she is shopping today. I hope she finds at least one.

Hex_Enduction_Hour
August 25th, 2006, 03:48 PM
Ya, that's Hex's garage, I believe - you can almost see the shelves and shevles of comic compendiems behind the table on the wall. :thumbsup:

It looks like that's a plywood table - he has a much larger, full-wall-size white board that he cobbled from the school that fits LARGE maps and can be set up in the living room. :headbang:

Yep! That was another highlight of my BBQ game day - showing Reaper my collection of TPBs!

I'll have out the whiteboard tomorrow night! I'm having a castle/wave 5 game night! I'm hoping Silverstoner will bring my sets of Wave 5. If he can't attend, Guerillanator has his Thora's sets he'll bring.

I think we'll try to the two scenarios in the Castle rulesbook and see how they fair.

Hex_Enduction_Hour
August 25th, 2006, 04:39 PM
Your son looks like he really enjoys HS.

I see that you have a custom HS table in your gameroom.:roll:

when I say table I mean plywood... gameroom = garage?

I have a table set up in the garage as well, but no castles, just icebergs...

These CA houses just don't have room to leave a board set up IN the house, do they?

Doc, my son LOVES playing the game. Well, he likes playing a lot of games with me: ThunderRoad, Chess, Space Crusade, Sky Runner, Grand Prix, etc. He and I haven't played as often since daddy found friends to play Heroscape in the garge.

Yeah, my garage is my gameroom

reapersaurus
August 25th, 2006, 05:11 PM
Well, he likes playing a lot of games with me: ThunderRoad, Space Crusade, Sky Runner, Grand Prix, etc. Could you briefly decribe those games?
I'm vaguely familiar with Space Crusade (don;t think of it as a kid-friendly game, though) and I don;t want the BGG version of why you find those to be good kids games.

Hex_Enduction_Hour
August 25th, 2006, 05:28 PM
Well, he likes playing a lot of games with me: ThunderRoad, Space Crusade, Sky Runner, Grand Prix, etc. Could you briefly decribe those games?
I'm vaguely familiar with Space Crusade (don;t think of it as a kid-friendly game, though) and I don;t want the BGG version of why you find those to be good kids games.

LOL I don't know what the 'BGG version' is, so here's my take.

THUNDERROAD - simple to play and you get to play with little cars - what more could a Hot Wheels fan like my son want? It's Mad Max/Road Warrior battling with dice. Just watch out for the totalled vehicles scattered throughout the wasteland - trying to bust through one is like risking a disengagement swipe for a squad figure in HS.

Space Crusade - Clear out the spaceship full of aliens, terminators, goblins and Ed 9000! A little complex for my son, but he loves the miniatures and running his marines through the derelict space hulk alongside his friends' chapters.

Sky Runner - Three-dimensional building and the cat burglar has to make it to the top while surviving (and metting out) sabotage from and to other robbers.

Grand Prix is perfect for 4-7 year olds. Lay out the road tiles as you race. Always a different course with hazards and benefits randomly placed throughout.

I wouldn't recommend Space Crusade to just any parent as it's expensive to acquire, violent in its intent and just a tad bit complex in mechanics/procedures/game play for a primary student's level. But dang I love the game, so Johnny doesn't get much of a choice.

reapersaurus
August 25th, 2006, 06:01 PM
LOL I don't know what the 'BGG version' is, so here's my take.BGG is boardgamegeek - where you go to get info about boardgames, period.
You need an account. Trust me.
Then vote for my Kublacon pic on the first page of Heroscape pics. :)

is this the Grand Prix you have?
http://www.boardgamegeek.com/game/8654

LilNewbie
August 25th, 2006, 06:14 PM
Reaper is right. BGG is an awesome site dedicated to boardgames. Great research site when trying to find out about a specific game.

Newb.

Hex_Enduction_Hour
August 25th, 2006, 06:35 PM
LOL! I'm familiar with BGG (that's where I got my lust for the above games and freebies like Lost Patrol and Zombie Plague) I just didn't know if you were referring to really good reviews of the games or if the member reviews were lacking/off the mark, etc.


LOL I don't know what the 'BGG version' is, so here's my take.BGG is boardgamegeek - where you go to get info about boardgames, period.
You need an account. Trust me.
Then vote for my Kublacon pic on the first page of Heroscape pics. :)

is this the Grand Prix you have?
http://www.boardgamegeek.com/game/8654

yeah, that's the game!



Then vote for my Kublacon pic on the first page of Heroscape pics. :)


Couldn't locate it to vote!!!

reapersaurus
August 25th, 2006, 07:15 PM
http://www.boardgamegeek.com/image/128835

I'll look for those games. Thanks!

Hex_Enduction_Hour
August 26th, 2006, 11:03 AM
I'm very sorry to report to the custom unit designers here: The Mage Knight bases will not fit into the ladder rungs. :(
I had some hope they would be compatible, but no go. :(

We played the 'take down the flag' scenario last night. My son and I against our neighbor.

I took Minions.
My son took Sentinels, Concan, Theracus, and KM.
The defender took DW9K, DW8K, Q9, Zettians, Syvarris, Guilty.

The minions made short work of the adventure and took down the flag.

http://i66.photobucket.com/albums/h249/jonan_jello/battle2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/0000.jpg

Aranas
August 26th, 2006, 12:40 PM
Thank you for the pics.

I find it soo hard to wait and wait and wait.

I want my castle NOW!
(Well, I have to put money aside first, then make an order, then wait...)

Aranas

Darconus
August 26th, 2006, 01:29 PM
We played a "Take the Fort" Scenario last night, with one 500 pt. army defending a completely enclosed castle and two 500 pt armies attacking. The 2 armies did capture the fort, but it came down to each person playing having only 1 figure left. I was attacking with Minions, Krug, Deadeye, Syvarris, and Drake. My friend was attacking with Jotun, Finn, Drake, and Thorgrim. The defender had Q9, 2 4th Mass. Lines, Aubrien Archers, and 2 Dumtefs. The last figures standing were a Minion (these guys rock, by the way), Finn (with 3 wounds), and one 4th Mass. Finn won what was one of the best games we've ever played.

Annerios
August 26th, 2006, 04:06 PM
I'm very sorry to report to the custom unit designers here: The Mage Knight bases will not fit into the ladder rungs. :(
I had some hope they would be compatible, but no go. :(


I just got two sets today and I noticed the same thing. I'm glad I rebased all my customs on official bases in preparation. You can kind of jam a Heroclix base in there, but it gets stuck and is hard to remove. I would not want to damage the rungs.

I wonder if a lot of use of the ladders will eventually damage the stickers on the official bases? The fit is pretty tight.

I also noticed that some of the wall pieces separate a little at the seams when snapping them together.

It is a fun set, though. It has that Lego kind of vibe. My daughter is having a blast playing with the pieces.

Hex_Enduction_Hour
August 27th, 2006, 03:24 AM
I wonder if a lot of use of the ladders will eventually damage the stickers on the official bases? The fit is pretty tight.

I also noticed that some of the wall pieces separate a little at the seams when snapping them together.

It is a fun set, though. It has that Lego kind of vibe. My daughter is having a blast playing with the pieces.

Annerios, I hadn't noticed the wall seams separating. But I wondered about the longevity of the wall bases if one were to continually snap them on and off over a ong period of time.

Anyway, I built the map after dinner today. Guerillanator and I played 3 games on this board. Holy cow, the castle set is a wonderful addition to the HS game! We didn't find much purpose for smashing the door down and took other routes to infiltrate the fortification. The Gorillanators absolutely smoked getting up and over the snow areas and defending the walls.


Wave 5 thoughts from me? Deathreavers are my new favorite squads to play. I did not get a chance to go up against them, but the hindrance I laid on Guerillanator with 4 squads of the little roborodents, well, let's just say it was downright annoying for him to deal with them and Scatter.

And Warriors of Ashra were excellent in the melee-only game we played last in our session. I drafted four squads of the Elven Amazons and they neutered Krug right quick. I had very good success rollin those one need sheilds.

I didn't get a chance to draft Sir Hawthorne as Guerillanator swooped on him in two of our three games. His Blind Rage is a fun ability in the DW8K vein of action. He went several bouts with a couple of Ashra warriors.

I was not too impressed with the Deathstalkers.

Blastatrons and Gladiatrons did not seem too potent in the game I played. Once the Gladiatrons went down, the Blastatrons became less of a order marker choice - even with 3 of them still on the field.
http://i66.photobucket.com/albums/h249/jonan_jello/IceCASTLE002.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/IceCASTLE001.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/IceCASTLE000.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/IceCASTLE003.jpg

Tiberius
August 27th, 2006, 03:37 AM
H E H, that board looks awesome. How many castles and tundras and other sets are in that? Thanks for the battle synopsis, it makes me really want to try out those deathreavers.

reapersaurus
August 27th, 2006, 05:01 AM
H E H, that board looks awesome. How many castles and tundras and other sets are in that?http://i66.photobucket.com/albums/h249/jonan_jello/castles.jpg
From the pic, I think it's 2. ;)

There are also 2 flags in the pics. Always look for the flags. :)

ultradoug
August 27th, 2006, 05:11 AM
http://i50.photobucket.com/albums/f348/coolmondoug/epic/castles.jpg

Hex_Enduction_Hour
August 27th, 2006, 11:22 AM
H E H, that board looks awesome. How many castles and tundras and other sets are in that? Thanks for the battle synopsis, it makes me really want to try out those deathreavers.

Thanks Tiberius. Yeah, there are two sets of castles. This setup required all the walls from one set, the two doors, most of the battlements from both sets, all ladders from both. I didn't need the other wall pieces from my second castle set. I would have if I hadn't use the glacier sections. I'm beginning to think I may not need any more castle sets. Lately our boards have not been very big. This was the longest length-wise setup we'd had a in a while. I don't imagine the need to build any bigger or any taller, but I do wish I had more ladder rung pieces!


I have 4 Tundra sets. That is all the snow from three sets, two big glaciers and small Glacier-ettes from three.
To get across the board sooner we placed the +2 movement glyphs near both our starting zones: down low and in water spaces. It helped to get going and out farther and it was an option IF we wanted to leave figure behind and susceptible to attack down low.

More thoughts from last night:
Controlling the castle door and opening/closing it whenever the controller wants is a nice idea. Before I had the sets and had only read the rules, I thought it was a funky mechanic during the game, but it does make you want to keep a figure on that #4 controlling spot! At one point, I had a Deathreaver opening the door and a Nakita Agent firing out on a Dzu-Teh. Then, the rat would slam the door shut with its robot tail. :lol:

With the +2 movement glyph, the wall walks +3 movement bonus, and the various movement bonuses from the Wave 5 units, it was a constant consideration when to apply bonuses and when to only move figures the allotted spaces specified on a card!
:frustrated:


As I stated in the report, Guerillanator and I wanted to really bash those doors down. By the end of the night we had come up with some options:

:idea: Leave the doors open at the beginning and run in to close them This idea doesn't really solve the bashing issue, but does change-up scenario goals and opening movement decisions.

:idea: Do a reverse flying glyph in the center of the castle courtyard. No flying allowed until armies penetrate the doors and a figure stands on the flying glyph. Thus allowing flying figures to go, go go.

:idea: Get rid of the snow/glacier access that allows faster entry into the fortification.

Jandars_Hope
August 27th, 2006, 01:15 PM
Wow! That map is sooooo cool!
I love the Snow around the castle!
I can't wait get my two castle sets so i can build a map similar to that!

LilNewbie
August 27th, 2006, 01:20 PM
Nice map, HEH! I like the snowy ruined look. I still think the glaciers are some of the best looking items in HS. They add a lot of dimension to the battlescape.

Newb.

Jandars_Hope
August 27th, 2006, 01:25 PM
Nice map, HEH! I like the snowy ruined look. I still think the glaciers are some of the best looking items in HS. They add a lot of dimension to the battlescape.

Newb.

I agree. So far Thaelenk Tundra is my favourite terrain expansion thus far (excluding the Castle)!

Hex_Enduction_Hour
August 27th, 2006, 02:12 PM
The boys have taken to my map this morning. The radio was blasting Aerosmiths 'Toys in the Attic'. Somewhat appropriate huh?

Can you find Deadeye Dan?
http://i66.photobucket.com/albums/h249/jonan_jello/WHEREsDED.jpg

Can you find Hawthorne? The DED photo above gives him away.
http://i66.photobucket.com/albums/h249/jonan_jello/WHEREShawthorne.jpg


My new drawer labels
http://i66.photobucket.com/albums/h249/jonan_jello/drawers.jpg

LilNewbie
August 27th, 2006, 02:18 PM
"The boys" meaning Guerillanator and you? ;)

Great pics! I need to do a colleciton pic soon.

Newb.

Agent Minivann
August 28th, 2006, 02:40 AM
I like that map a lot. I really like the uneven wall walk area with the ladder. I was playing around with my castle stuff tonight and I threw a few levels of wall walk on certain regions of the wall and put in a ladder to speed up movement. Looks like you got the same effect with uneven sub wall height.

Fsiv330
August 28th, 2006, 11:38 AM
awsome map!!!! i just ordered a castle today

Hex_Enduction_Hour
August 29th, 2006, 10:35 AM
Thanks guys! I had a very eventful game with my 6-years old son yesterday. I posted the rundown in the Battle Reports forum:

http://www.heroscapers.com/community/showthread.php?t=2264

Hex_Enduction_Hour
September 4th, 2006, 11:34 AM
I made a new map last night. Used nearly all the castle pieces - had a couple bases left over and the smaller 'large' pieces of wall walk.
I played three games.

1st game was vs. my son. we left the castle doors open at the start.
200 points:

Son
Gladiatrons
Blastatrons
Izumi

H_E_H
Deathwalkers x2

My son won that battle.

2nd Battle was Guerillanator vs. Me. 500 points.

Guerillanator
Nakita
Gorillanators
Aubriens
Deathreavers x4
Syvarris

H_E_H
Deathstalkers x2
Aubriens X2
Ninja
WoA

Another game which was dismal for me! Guerillanator just had to activate the Nakitas and Guerillanators the whole time. It was not pretty seeing those Primadons climbing the ladders ever so higher to get the extra EXTRA attack/defense die. :evil:
I conceded after a point. It was pretty bad.


3rd Game. Guerillanator vs. HEH. Guerillanator defending castle - 500 points. H_E_H attacks with 750 points.

Guerillanator (I can't account for 50 points in Guerillanator's army. It didnt' matter anyway!):
Q9
Roman Archers x2
Arrow Gruts
Krug

H_E_H
Minions x4
Nilfheim
AE

The AE didn't drop until the very last round of our game!!!! :evil:
I take Nilfheim out early to deal with some Roman archers and Arrow gruts on one side of the castle. I can't kill any of them! I move the ice king into the castle and manage to kill maybe 1 Roman archer. GRRRR.
Nilf eventually falls in the proceeding turns/round. So it was up the minions until the AE decided to drop.

Let me tell you, freaking Q9 was MVP for Guerillanator. The Major took on hordes and hordes of Minions. If you look closely at the castle pictures, you'll notice an elevated 2 space wall walk above the castle door. Well Q9 stayed on top of that and the extra defense die he was getting saved his mechanical butt SO many times. I had him down to 2 wounds for a long while.I eventually broke through the defense for one more wound, but could not inflict the last one.

When the Ae finally dropped, I had one minion left! Of course I lost initiative and Q9 took out two soldiers before I had a chance to retaliate.

It was a very good game. I didn't mind losing as it was well fought on both sides. I wonder if sending nilfheim out early was the best way to deal with those archers.


Here are pictures from the first two games:


http://i66.photobucket.com/albums/h249/jonan_jello/000-2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/001-3.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/002-3.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/003-2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/004-1.jpg

Teamski
September 4th, 2006, 04:35 PM
Outstanding HEH. I love how you used surrounding terrain with your castle. Definately got some ideas from you!!

-Ski

Jandars_Hope
September 4th, 2006, 05:06 PM
Cool map! The Deathstalker appears to have made the 2 gladiatrons jump when it came through the door!

Hex_Enduction_Hour
September 4th, 2006, 07:33 PM
Outstanding HEH. I love how you used surrounding terrain with your castle. Definately got some ideas from you!!

-Ski

Whoah, thanks for the compliments. I really need to figure out a good way to implement the castle and make it draft friendly for all figures - especially thoes 2-spacers. Hence the terrain slopes on both sides leading up and breaching the walls.

Cool map! The Deathstalker appears to have made the 2 gladiatrons jump when it came through the door!

Nice eye! It does look like that! I may have to use that as a new sig image!!!




Oh by the way custom unit designers. If you have noticed already? D&D Minis fit on the ladders!!!! Yippee!

LilNewbie
September 4th, 2006, 07:36 PM
Nice recap and awesome map, HEH!

Newb.

Hex_Enduction_Hour
September 4th, 2006, 08:24 PM
Nice recap and awesome map, HEH!

Newb.

You guys just don't understand the defeat I experienced last night on that last game!
I just called Guerillanator to confirm, but we don't really remember because it seems almost impossible ( a squad of Roman Archers might've taken out one...) - Q9 took out all four squads of my Minions!



That's. Just. Not. Right. :headshake:

monkeyfish
September 4th, 2006, 08:46 PM
I wonder if a lot of use of the ladders will eventually damage the stickers on the official bases? The fit is pretty tight.


They do. The sticker on my Finn was damaged when I tried to put him on a ladder Friday. :(

Hex_Enduction_Hour
September 4th, 2006, 11:35 PM
Guerillanator proved the worth of the Roman Archers. Man, I'd hate think what my defeat would've been like if he'd employed more than 2 squads of the Roman Archers!

Sundance
September 6th, 2006, 07:26 PM
I just wanted to say that this was/is a great thread. I don't personally have kids but i go to a friends house and enjoy playing w/ his kids whether it be video games or boardgames....the nice thing being that i can leave when i want. Its more of a rental-kids kinda thing. But its always nize to see kids get involved ..in anything. Its even better when its something that we enjoy just as much. So kudos..and Great Thread!

Hex_Enduction_Hour
September 10th, 2006, 08:38 PM
I put this map together last night minutes before we were set to start my birthday gaming. I'm don't think I'll like having a castle in all our maps. So I created this one with highest elevation being the volcano vents on the sides. The middle glacier still has height advantage on the sideline glaciers.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/BirthdayMap.jpg


I just wanted to say that this was/is a great thread. I don't personally have kids but i go to a friends house and enjoy playing w/ his kids whether it be video games or boardgames....the nice thing being that i can leave when i want. Its more of a rental-kids kinda thing. But its always nize to see kids get involved ..in anything. Its even better when its something that we enjoy just as much. So kudos..and Great Thread!

Thanks Sundance! LOL, sometimes I wish I could leave when I want if just to get an hour or two for mama-papa time. Sheesh...

netherspirit
September 10th, 2006, 08:41 PM
Very interesting map. I could see this being a lot of fun.

Hex_Enduction_Hour
September 14th, 2006, 06:13 PM
Very interesting map. I could see this being a lot of fun.
It's not very friendly to those units with 4 movement. Someday I'll do a flat board with very little height change or heavy movements just for the Sacred Band, Knights of Weston among others...

Hex_Enduction_Hour
October 7th, 2006, 01:38 AM
Here is a layout I've created for tomorrow night's throwdown. I'm hoping Jim and his wife - visiting S.F. this weekend - will show up and game with Guerillanator and I.
I built a castle setup with my typical glacial masses intruding upon what's left of the ancient fortification. Strewn about in front of Castle Mij are slowly melting and separating glaciers, stubborn evergreens, and ruins that were once part of a bigger, outer wall.

As one approaches the fortification they'll notice a high point on the right. This was at one time a massive tower used for observation and defending the main portion of the old castle. Now a slow gurgling presence of molten lava and rock has begun to take its toll on the ancient observational platform. Attacking forces will note that this mound of warm earth is a very good point for ranged forces to counter other ranged weapons high up along the battlements and wall walks - provided they survive the hot foots. If by chance, their allies are able to break down the castle door, there are conviently-surviving ancient ladders to scale down the cliff face for quick seige of the stronghold.

The castle is quiet now and only time - less than 24 hours - will tell what the outcome of this battle will be.

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CASTLEjim001.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CASTLEjim006.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CASTLEjim002.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CASTLEjim003.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CASTLEjim004.jpg

Hex_Enduction_Hour
October 8th, 2006, 03:15 AM
Well Jim showed up tonight! Him and I teamed up and took on Guerillanator and my neighbor. We lost both times attacking and defending. Tis sad. Sorry we couldn't pull a victory out for your California experience.
Anyway, I got to meet yet another 'Scaper in person, so that was the biggest highlight of the evening. Jim is a very cool dude!
Enjoy the rest of your stay in California!
Jim's cool dice by Josh N Papa:
http://i66.photobucket.com/albums/h249/jonan_jello/000dice.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/005-1.jpg
Battle pics:
http://i66.photobucket.com/albums/h249/jonan_jello/001-5.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/002-4.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/003-3.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/004-2.jpg

Venom
October 8th, 2006, 03:22 AM
those custom dice are sweet!!! and i love the way Medusa was set. upon opening the door (if it ever was) the look on the opponents face right before they turned to stone must have been priceless

Hex_Enduction_Hour
October 8th, 2006, 03:24 AM
LOL. Venom, Sudema never was activated. Jim and I spent our whole battle trying to make it up to the castle. ONce there our Nakitas, G-nators, Microcorps Agents, Drones and Kravs were decimated.

I managed to get 1 Gorillanator in to the castle on the left hand side. Jim got two Microcorp Agents in as well, bu they were met with a hail of deadly arrows.

Tiberius
October 8th, 2006, 03:27 AM
Wow, those maps look incredible. I made a map last night with two castles facing each other with a tundra wasteland in between. I wish my finished product looked even anywhere near as nice.

Hex_Enduction_Hour
October 8th, 2006, 03:31 AM
Thanks Tiberius,

I was very happy with this layout. Even with all the glaciers, ruins, and trees, it's a very difficult job trying to seige the castle. Guerillanator and my neighbor had Syvarris and two sets of Roman Archers picking off all challengers. Even the Smoke Powder couldn't hold out forever.

toddrew
October 8th, 2006, 03:32 AM
I check this thread on occasion, yet never pipe up: I like the above map as much as I do the others in here...which is a lot :)

I agree with Venom - that Sudema shot is telling, and the aesthetic value more than offsets the fact that she was never activated.

Venom
October 8th, 2006, 03:32 AM
how many points did each team have?

Tiberius
October 8th, 2006, 03:33 AM
I had a similar strategy with DED. Once Dan was on the battlements, the smoke powder doesnt work against his Ullar enhanced rifle attack so it was easy pickens from there.

Hex_Enduction_Hour
October 8th, 2006, 03:48 AM
Attackers had 400 points each player
Defenders had 300 points each player.

Tib, I had DED on the offense, I just couldn't get into a position that afforded me safety from Syvarris. Even with my 10 range, the obstacles that were to protect the cowboy sniper were also hindering his LOS. He did a great job picking of the Reavers that were holding off my Nakitas and Gorillanators.
By the way, Reaver with 1 attack against Gorillanator with tough? Priceless. (but of course the little roborodents were only there to tie up the Primadons. They didn't have to attack them to be a hindrance :? )

I check this thread on occasion, yet never pipe up: I like the above map as much as I do the others in here...which is a lot :)

I agree with Venom - that Sudema shot is telling, and the aesthetic value more than offsets the fact that she was never activated.

Thanks Toddrew!

Venom
October 8th, 2006, 03:53 AM
its still a great idea for a trap, in case the intruders do get in. sudema would surely keep them out

Jim
October 9th, 2006, 02:00 AM
Great map. Great game. Great time.

Next time you have to come to my house. :D

Jim

Hex_Enduction_Hour
October 9th, 2006, 02:49 AM
Great map. Great game. Great time.

Next time you have to come to my house. :D

Jim
I've been meaning to see that part of the country! Thanks for the invite!

LilNewbie
October 14th, 2006, 12:20 PM
Awesome! Looks like a great time and those custom dice are very cool!

Newb.

Hex_Enduction_Hour
October 15th, 2006, 03:03 AM
Awesome! Looks like a great time and those custom dice are very cool!

Newb.
Grrreat brownies (http://www.heroscapers.com/community/showthread.php?p=102637#112735), too!


I made this setup just tonight after dinner about 40mins before Guerillanator showed up. It's my map gift to him for his birthday. Also got him some Obsidian Stout. Danged tasty.

Here is The Ruins of Castle Remtha. We had a good time on this board. Both scored a win out of two games:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Remthacastleruins001.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Remthacastleruins002.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Remthacastleruins003.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Remthacastleruins005.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Remthacastleruins006.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Remthacastleruins007.jpg

LilNewbie
October 15th, 2006, 11:04 AM
Sweet! That's similar to one of the huge maps I've been working one (virtually). It's a huge ruined city using the castly pieces as the ruins with a upheaved volcainc mountain in the middle of the map.

Newb.

Hex_Enduction_Hour
October 15th, 2006, 11:11 AM
Sweet! That's similar to one of the huge maps I've been working one (virtually). It's a huge ruined city using the castly pieces as the ruins with a upheaved volcainc mountain in the middle of the map.

Newb.
I would love to see it when you've got it complete. It sounds really cool with lava.


It's always surprising creating a board, playing on it, and finding which areas are the dead zones - you know, the spots that see absolutely no action or even travel-throughs. The Ruins of Castle Remtha had a few spots like that.

The first game the blastatrons/Gladiatrons made short work of my Jotun. :(
But my 2 squads of Aubriens Frenzied enough times to pull out a victory.

Second game I went with an orc, Mim, Krug, Tornak army. I made some silly mistakes going up against Q9, Brunak, Hawthorne, and Marrden Hounds. It was a sweat-fest for both Guerillanator and I, but he pulled out the victory with Q9.

Hex_Enduction_Hour
November 4th, 2006, 10:40 AM
I am positive I had a thread in the battle reports forum, but it's gone missing. :?
Darn.

Anyway, here are some shots of Castle Remtha with flagbearers.
Food for thought:
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha019.jpg

Guerillanator and I got in 3, 500-point games with FBs, and 1, 400-point game without.

My first army was:

Sir Gilbert
Alastair MacDirk
4th Mass x2
Knights of Weston x2
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha033.jpg

Vs.
Guerillanator's Laglor army:
Laglor
Nakitas
gorillanators x2
J. Murphy
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha034.jpg

Winning army: Sir Gilbert's!


Second game was Ornak and the orcs:
Ornak
Tornak
Grimnak
Blade Gruts x4
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha035.jpg

VS.
Guerillanator's
Acolarh
Aubriens x2
Syvarris
Ashra x3
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha036.jpg

Winning army: Those darned elves!

3rd game:
No pics. I forgot.
But I had: Braxas, Laglor, Gladiatrons, Blastatrons, and Guilty. I would've taken more range, but Guerillanator had a ton of knights, so I opted for Braxas instead of more Blastatrons/Gladiatrons.

Guerillanator had:
Sir Gilbert, Omnicrons, knights x3, Concan.
.com/albums/h249/jonan_jello/FBsatCastleRemtha037.jpg[/IMG]
Winning army: Gilbert's!

Last game.
400 points a piece

HEH: Q9, Kravs, Deathreavers, Gladiatrons.
Guerillanator: DW8K, Deathreavers x2, Deathstalkers, Marrden Hounds
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha037.jpg

Hella funny situation: the middle Reaver on the ladder is Guerillanator's!
The roborodents turned on their side down below are Guerillanators. He turned them like that, so we could distinguish the rats.
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha038.jpg
Winning army: HEH with Krav on high putting Wulsinu and roborodents down.



Btw, Nexus Ops anybody?
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha015.jpg

A new game we're playtesting, Baby in a Basket:
http://i66.photobucket.com/albums/h249/jonan_jello/FBsatCastleRemtha020.jpg

LilNewbie
November 4th, 2006, 10:58 AM
LOL! Great pic, HEH! Oh...you mean there was more than the first pic in the post? :D

Great recap and map! How does HEH Jr. like NO?

Newb.

Hex_Enduction_Hour
November 4th, 2006, 11:02 AM
He loves NO. Really enjoys it. I'm amazed with his memory of all victory cards.

It's Monsters Menace America he keeps pestering me to play. We have yet to get in a complete game.

Hex_Enduction_Hour
November 15th, 2006, 11:04 PM
Got my contest prize from Robaula today! Rob, they're beautiful works of art!
The moss is beautiful and the shattered columns and lions are a great weathered touch!
I'm amazed how HEAVY they weigh!
My son was very happy to get them. Him and I were a team effort in the contest entry, so the ruins are as much his as they are mine!
Thank you for sending them!!!

Saturday I'm going to bring them to NorCal's game day. They'll be on the same board shown below: The Ruins of Castle Remtha!
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/001.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/002.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/004.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/005.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/006.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/007.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/009.jpg


Spot Agent Smith?
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/011.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20ruins%20by%20Robaula/010.jpg

LilNewbie
November 15th, 2006, 11:45 PM
Great pics, HEH! The lions are fantastic and look great in front of a castle gate. The broken pillars look awesome!

Newb.

Hex_Enduction_Hour
November 16th, 2006, 12:42 AM
Thanks NewB. I forgot to mention that after I won, I made a trade with Rob for additional lions. I'm glad I decided to do so. They're great additions to the battlefield.

Note: In the pictures above, I just placed the ruins on top of my ruins layout. I definitely want to 'sink' them down and incorporate the lions and pillar hexes among the rest. But that for another map.

Thanks for looking.

Hex_Enduction_Hour
January 15th, 2007, 10:11 PM
PHOTO HISTORY OF MY MAPS
Part 1
Here are photos of most my maps I've made since buying Heroscape. I did not take
many pictures of games on official layouts except the RttFF scenario (getting trees was a big event!).

Hilltop Map 3-26-05
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/001hilltop.jpg

Twin Peaks 7-05
First game of 'Scape Guerillanator played. I wrote out a lengthy battlereport for this event on HS.net. Twas sad when .net went down and the thread was unretrievable. :cry:
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/002twinpeaks.jpghttp://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/002twinpeaks2.jpg

First day with RttFF and Orm's Return:
8-01-05
8-03-05
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/003RttFFa.jpghttp://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/003RttFFb.jpg
First time my wife played Heroscape. One of the last times too. Note the interest as she talks on the phone.
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/003RttFFc.jpghttp://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/003RttFFd.jpg

A River Runs Through It.
This was the first map I built with two sets of RttFF. It was great fun spending the summer waking up early and going on 'forest hunts' for multiple sets. 8)
We had several epic battles on this great board. Wish I had it LandScaped for prosperity and future battles.
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/riverRUNSthruIT002.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/riverRUNSthruIT.jpg

Mt. Hendrix.
8-24-05
Map with IMax's waterfall widgets (the real downfall of HS.net)
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/MThendrix001.jpg

Lava Map.
One of the first maps I made with VW
09-25-05:
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/004LavaMapa.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/004LavaMapb.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/004LavaMapc.jpg

The Castle - Before there was a castle, Teamski WOWed us with his own fortress design.
This is a variation on his masterpiece.
10-07-05, 10-17- 05
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/0006TheCastlea.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/0006TheCastleb.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/0006TheCastlec.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/0006TheCastled.jpg

Hex_Enduction_Hour
January 16th, 2007, 03:41 PM
PHOTO HISTORY OF MY MAPS
Part 2

Utter Defeat Map - Do you need to know why I gave this layout such a name? LOL
10-22-05
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/007UtterDefeatMap.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/007UtterDefeatMapb.jpg

Two Rivers
A fun design. Made for interesting battles. I even tried out my Airplane customs on this map.
This was back when I had steady gaming group of four players about every weekend 'Scaping it up. Good times, but looooong games.

http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/008TWOrivers.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/008TWOriversc.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/008TWOriversa.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/008TWOriversb.jpg

You'll see the custom unit planes buzzing the field as the Deep Ones take to the land and approach a bewildered Talos.
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/008TWOriversf.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/008TWOriversd.jpg

Custom Unit Battle Night!!!
11-27-5

Annerios's Elric battling the Children of the Hyrdra's Teeth!
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/GAME1ELRICdoingGOOD.jpg
HEH Army with Zombies.
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/GAME1H_E_Harmy.jpg
A skellie finds Talos's ankle hatch! Classic moment...
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/GAME1ZOMBIEfindsTHEhatch.jpg
The ultimate match-up: Charos versus Harryhausen's Figurehead
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/GAME2CHAROSfigureheadSTAREdown.jpg
My Kali Army ("Dance for me Kali!")
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/GAME2H_E_Harmy.jpg

NecroBlade
January 16th, 2007, 04:12 PM
I really need to get the guys together to play some custom games! Also, that's a LOT of trees, but it must be sooooo cool to run and fight between them! Thanks for sharing!

Hex_Enduction_Hour
January 16th, 2007, 04:50 PM
I really need to get the guys together to play some custom games! Also, that's a LOT of trees, but it must be sooooo cool to run and fight between them! Thanks for sharing!
Necro, I have 10 RttFFs. Love them trees. My maps aren't so big anymore. I could spend a good 3+ hours constructing some mammoth fields, but I prefer the smaller stuff nowadays. Thanks for looking and comments.
Get those guys together!!!

Hex_Enduction_Hour
January 16th, 2007, 11:31 PM
PHOTO HISTORY OF MY MAPS
Part 3

Volcarren Fortress
12-04-05
Played several siege games on this map between Guerillanator, Silverstoner, and I.
The defender always won against two sieging adversaries.
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/009VolcanoFortressa.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/009VolcanoFortressb.jpg
The mysterious Silverstoner:
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/009VolcanoFortressc.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/009VolcanoFortressd.jpg


Pittsburg Direkt
I never named this map, so I now named it after a Fall song.
12-20-05

This is the map where I took down a fresh Krug with DW8K! A classic moment.
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/010PittsburgDIRECT.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/010PittsburgDIRECTb.jpg
It was around this time I found the EOV and made my own Standardbearers of Weston.
Here they are on Pittsburg Direkt with my Alex & Droog and Laserblast motion picture/custom units.
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/010PittsburgDIRECTEOVdroogs.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/010PittsburgDIRECTSBoW.jpg

Up in the Skyway
12-29-05
I spent way too much time one night building this behemoth

http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/011Skywaya.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/011Skywayb.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/011Skywayc.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/011Skywayd.jpg

Hex_Enduction_Hour
January 18th, 2007, 03:43 PM
PHOTO HISTORY OF MY MAPS
Part 4

Scavenger Hunt Board
Victory locations concept from Homba
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboard.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboardb.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboardc.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboardd.jpg

Zanafor's Board
A board we played when ZD was released
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/013WAVE4BOARDa.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/013WAVE4BOARDb.jpg

MT. CRUSH!!!!
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/014MTcrusha.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/014MTcrushb.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/014MTcrushc.jpg

LilNewbie
January 18th, 2007, 11:52 PM
HEH,

The Histories are fantastic! Talk about a great run so far!

Newb.

Hex_Enduction_Hour
January 19th, 2007, 10:10 AM
HEH,

The Histories are fantastic! Talk about a great run so far!

Newb.

Thanks Newb, my thread isn't stillborn!
It's fun remembering the battles. Looking back, I realized the last two parts contain maps that have way too much road tiles! I guess I was thinking if I had so many trees, I had to have a lot of roads spaces.
I have a few more maps to post and then it becomes redudant - the new maps will be found earlier in this thread. The history will loop back upon itself!

Hex_Enduction_Hour
January 20th, 2007, 12:07 AM
PHOTO HISTORY OF MY MAPS
Part 5

Custom Unit playtesting.
I was trying out my zombies with Nicole against the Greeks and Elven archers:
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/015PLAYtestBOARD.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/015PLAYtestBOARDb.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/015PLAYtestBOARD.jpg

Food of the Gods board!
Before there were Deathreavers, I found a ton of rubber mice from the local dollar store.
I made a custom, common unit and 1 leader white rat. This was a ton of fun to play
http://www.impawards.com/1976/posters/food_of_the_gods.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/016FOODofTHEgods.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/016FOODofTHEgodsB.jpg
My son's Knight of Weston slaying the Rat Leader
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/016FOODofTHEgodsD.jpg

The Search for the Golden Fleece map I made for the HEHBBQ game day:
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/017GOLDENfleeceMAP.jpg


A board my son made:
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/018KIDboard.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/018KIDboardB.jpg

Central Bridge Map.
THIS was a fun map to play. We had about three gaming sessions on this board. And our neighbor - our son's good friend - had a battle on this board for his birthday. we got a lot of mileage outta this layout.
My first Sharpshoot was on this board. DED destroying a fresh Q9 with a natural 20!
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/019CENTRALboard.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/019CENTRALboardB.jpg

Custom Castle.
Can't really explain the hills leading up to the sides, but I was slaughtered on the board thanks to the Nakitas and a horde of Gorillanators...
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/020FIRSTcastle.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/020FIRSTcastleB.jpg

NecroBlade
January 20th, 2007, 03:26 PM
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/019CENTRALboard.jpg
Banthas?!?!

PHOTO HISTORY OF MY MAPS
Part 4

Scavenger Hunt Board
Victory locations concept from Homba
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboard.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboardb.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboardc.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/012ScavengerHUNTboardd.jpg
That looks very cool, where can I find the rules for this type of game?

Loving this stuff, keep it up!

Hex_Enduction_Hour
January 21st, 2007, 11:03 PM
http://i66.photobucket.com/albums/h249/jonan_jello/heroscape%20maps%20consecutive/019CENTRALboard.jpg
Banthas?!?!
Banthas. :D


That looks very cool, where can I find the rules for this type of game?

Loving this stuff, keep it up!
Thanks. Players agreed to place out the wound markers on key locations throughout the board. Once your figure landed on that space or spaces (as is the case on that small island), you replaced the wound marker with the white or black side up on an Othello piece.
The victory location remained on the board and other figures could come by and claim it for their own team. Whoever had the most at the end of 8 rounds was victor.
I'm not sure if Homba did the scenario exactly like this, but that's how we played it. It was fun. I had Vipers scooting all over the place claiming the VPs.

Hex_Enduction_Hour
February 10th, 2007, 12:28 AM
Latest small map I made
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Bridgeway.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Bridgeway2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/Bridgeway3.jpg

Hex_Enduction_Hour
February 13th, 2007, 07:21 PM
Modified version of the map above.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CABINboardA.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CABINboardB.jpg

Hex_Enduction_Hour
February 19th, 2007, 12:40 PM
Gangol's Causeway
Here is a map I've been playing on lately. I've modified it a bit to come to this version. I'm still a symmetrcial fan as I don't have to spend too long worrying about evening out asymmetrical discrepancies.
I like this layout as there is not a whole lot of high elevation for ranged units to sit comfortably and pelt the opposition.
The one-side walled roadways can either hinder your melee units or help them out.
Zombies of Morindan have a tough time on this map!
Here's the download link (yeah, I know Causeway's missing the 'e'):
http://www.heroscapers.com/download/?dlid=517
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/GC001.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/GC002.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/GC004.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/GC005.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/GC006.jpg

Hex_Enduction_Hour
April 29th, 2007, 11:21 AM
Ruins Along the Peninsula

Nice to pump some life back into this thread of mine!
I put together this map last night after dinner.
Satyr inspired me to use castle wall pieces for LOS blockers, but negate the top spaces for flyers and troop carriers/transports (Saylind, Theracus).
So the tops of all walls were off limits.
Guerillinator and I threw down twice last night. It proved adequate for our needs.
I had some grand ideas for the two surf breakers on either side of the map.
As we were drafting, Guerillinator pointed out how sweet it would be to get the AE and Drop them on these hard-to-reach walls.
Thank goodness he didn't draft the paratroopers!

Here are the images (note that bridge wall from RttFF is not part of the layout. Just a messy byproduct of hasty map creation)
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/NEWMAP.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/NEWMAP3.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/NEWMAP2.jpg

Hex_Enduction_Hour
May 11th, 2007, 02:02 AM
Fiendin' for some 'Scape, I went out to the garage and built this map last night.
I'm hoping Guerillinator and I have a chance to play it this weekend.

Decrepit Floodgate Control House

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/A-2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/B-2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/C-1.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/D.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/E.jpg

Billtog
May 11th, 2007, 02:36 AM
Oy! I very much enjoy the looks of the floodgate map. Are there any special rules regarding said floodgate?

Hex_Enduction_Hour
May 11th, 2007, 02:40 AM
Oy! I very much enjoy the looks of the floodgate map. Are there any special rules regarding said floodgate?
As I created the title for this map, I had the similar thoughts. Though I haven't thought of anything. We usually just play last -man standing conditions.

Would be fun to think of something. Got any ideas, Billtog?

Hex_Enduction_Hour
May 11th, 2007, 01:03 PM
There is one special rule.
The tops of all walls are off-limits to all figures.

Billtog
May 11th, 2007, 03:24 PM
Oy! I very much enjoy the looks of the floodgate map. Are there any special rules regarding said floodgate?
As I created the title for this map, I had the similar thoughts. Though I haven't thought of anything. We usually just play last -man standing conditions.

Would be fun to think of something. Got any ideas, Billtog?

I was thinking that on turn X each team would receive reinforcements, but if you manage to destroy the gate on their side, the reinforcements are wiped out before they arrive. Something like that.

brickman1444
May 11th, 2007, 10:45 PM
Oy! I very much enjoy the looks of the floodgate map. Are there any special rules regarding said floodgate?
As I created the title for this map, I had the similar thoughts. Though I haven't thought of anything. We usually just play last -man standing conditions.

Would be fun to think of something. Got any ideas, Billtog?

Maybe the water can reverse flow directions depending on who controls the doors.

Hex_Enduction_Hour
May 12th, 2007, 03:47 AM
Guerillanator and I played a whopping FIVE games on this board last night.
No special rules or conditions.

A fun map to play. Most of the action gets centralized in the middle and in the control rooms. But orcs, with Disengage, were all over the place!

Hex_Enduction_Hour
May 15th, 2007, 12:28 AM
The Corridor
I tore down the last map and built another one.
I didn't like where the design was going and decided to resume work on it another day.
My son wanted to play yesterday, so we pulled out the WIP map and played the 300-points Heroscape poll armies.
My original plan was to have starting zones at the either end of the length side, down below and on stone spaces that immediately accessed the corridor in the middle.
My son and I set our armies on top of the plateaus and along the length of each end.
This map is a little unfair for the KoW. While they're trudging around at the four-pace, the Gruts are up and firing down on them.
I liked the placement of the ruins. I assisted my son in protecting his Roman Archers by starting them behind the wall and safe from arrow attacks. We kept the archers behind it until a Swog or Krug got into range. He took out two Swogs with the Arrow Volley:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/001.jpg

Jandars_Hope
May 15th, 2007, 05:08 AM
Nice map hex. I like how you have done a gorge in between the two lands and making them more than a couple of levels up just to add the effect. I hope to do something similar around a castle maybe and have a bridge or bridges going across to the castle doors.

markwars
May 15th, 2007, 10:30 AM
The Corridor map looks like a lot of fun. I'd like to try that map with everyone starting at each end of the corridor. That would make for a mad dash at the start.

Hex_Enduction_Hour
May 15th, 2007, 10:38 AM
Nice map hex. I like how you have done a gorge in between the two lands and making them more than a couple of levels up just to add the effect. I hope to do something similar around a castle maybe and have a bridge or bridges going across to the castle doors.

As my son's knights slaughtered my gruts, I'd flick them off the bridge or cliff, and make a squealing sound as they fell to the stones below.

The Corridor map looks like a lot of fun. I'd like to try that map with everyone starting at each end of the corridor. That would make for a mad dash at the start.
Also addressing J_H's quote with this one.
My original intent was to have stone starting zones on either end of the map as you are saying. I may still do this. I just know I'll see some Nakitas and Gorillinators be a map favorite and I'm on a Vydar boycott right now.
:P




Thanks for looking guys.

LilNewbie
May 15th, 2007, 10:42 AM
Cool map, HEH!

Newb.

Jandars_Hope
May 15th, 2007, 12:02 PM
Nice map hex. I like how you have done a gorge in between the two lands and making them more than a couple of levels up just to add the effect. I hope to do something similar around a castle maybe and have a bridge or bridges going across to the castle doors.

As my son's knights slaughtered my gruts, I'd flick them off the bridge or cliff, and make a squealing sound as they fell to the stones below.


:lol: There is a custom terrain thread about spike traps which i thought of when you said this. I imagined the gruts falling to their death on the spikes below.

Hex_Enduction_Hour
May 16th, 2007, 02:21 AM
The Gardens

I just finished this map tonight and I'm jazzed about it.
The starting zones are the green, 24-spaced pieces on the outside of either entrance:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensK.jpg

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardens.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensI.jpg

The Buddha platform (Pillars by Robaula!)
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensB.jpg

The Frog platform (Pillars by Robaula!):
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensC.jpg

Robaula's fantastic lions at either end of the archways:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensE.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensF.jpg

Some handsome dice from a collectible game that I can't immediately recall the name.
I got these at the Dollar Tree for about 4/$1.
I was thinking of using these for more idols throughout the gardens.
Or perhaps victory point locations.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/THEGARDENSD.jpg

Top view (minus starting zones):
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensG.jpg

Jandars_Hope
May 16th, 2007, 06:36 AM
Another good map Hex!
I like the Frog, Buddha and Rob's lion statues - nice touch!
Those dice things are rather peculiar! :lol:

markwars
May 16th, 2007, 10:08 AM
What an awesome map. I wish I could duplicate it.

Hex_Enduction_Hour
May 16th, 2007, 10:27 AM
Guys, I'm really anxious to play The Gardens!
I like low-lying maps.
The tops of the entrance will be off limits as well.
I can't get enough of this game!
:excited:
AHHHHHH!

The idol worshipping area are the highest spots in the game.
I want to see if they come into play at all.
I may need to enlist my son to play the map tonight.

I asked my son this morning what the dice game is called.
They're Jagun Fighters!

Here they are on BGG (click the pic)

http://images.boardgamegeek.com/images/pic94411_md.jpg (http://www.boardgamegeek.com/game/5889)

Jandars_Hope
May 16th, 2007, 10:43 AM
Guys, I'm really anxious to play The Gardens!
I like low-lying maps.
The tops of the entrance will be off limits as well.
I can't get enough of this game!
:excited:
AHHHHHH!
Take a deep breath Hex!

LilNewbie
May 16th, 2007, 11:57 AM
Awesome map and scenery. Those Jagun Fighters had some cool looking dice which work well as terrain (I used them in the huge Dungeon layout from a year ago.) They could be used as 3D Glyphs.

Looks like a fun map to play on, HEH! We will be expecting battle reports. ;)

Newb.

NecroBlade
May 16th, 2007, 12:48 PM
What an awesome map. I wish I could duplicate it.:stupid:

Hex_Enduction_Hour
May 16th, 2007, 01:33 PM
Thanks guys for looking.
I'll be sure to post some pictures of any battles.

Those Jagun Fighters had some cool looking dice which work well as terrain (I used them in the huge Dungeon layout from a year ago.) They could be used as 3D Glyphs.
I was thinking to use them as fountainheads on the koi ponds on The Gardens. Or as some kind of D20 event roll.
Teleporters? Healers?
Hmmmmm.


Guys, I'm really anxious to play The Gardens!
I like low-lying maps.
The tops of the entrance will be off limits as well.
I can't get enough of this game!
:excited:
AHHHHHH!
Take a deep breath Hex!
:lol:
But seriously, there's no other game I love more than HS.
I'm fanatical about it. No other game hits it outta the park like 'Scape.
It has everything I've always wanted out of a miniatures game.
I might not be the best player or the most cerebral about it, but my passion for it is great.
I'll play anybody, anytime, if I am able.
When I'm not playing, I can be thinking about customs, or map designs or..whatever!
I'm just....possessed by this game.

But then I'm preaching to the converted.
:lol:


Again, I'm a fan for life.

deadeyedan42
May 16th, 2007, 01:37 PM
I think you have a Roburla Theam on that map HeH. :wink:

Hex_Enduction_Hour
May 16th, 2007, 02:12 PM
I think you have a Roburla Theam on that map HeH. :wink:
Just wait till you see the hideous, man-sized girl with pigtail customs I've got lined up for this map.


I like the Frog, Buddha and Rob's lion statues - nice touch!
Kinda amalgamated including the greek pillars, lion statues and oriental idols, but hey, that's Valhalla for you!

Joah
May 16th, 2007, 11:24 PM
I love that map.

Hex_Enduction_Hour
May 17th, 2007, 12:26 AM
I love that map.
Joah! I had your pillars on the map while I was constructing it last night!
They tend to tip too easily and they're bright white, but I'm going to sacrifice some 1-space hexes for the foundations and do some modding to the look of them!
I was thinking of you while making the board!
:toast:

markwars
May 17th, 2007, 09:58 AM
What an awesome map. I wish I could duplicate it.:stupid:

Ouch. That hurts. :cry:

markwars
May 21st, 2007, 09:25 AM
Tagged for the 5ive. ;)

Hex_Enduction_Hour
May 21st, 2007, 09:27 AM
Tagged for the 5ive. ;)
Whoah.
That's cool!

NecroBlade
May 21st, 2007, 12:35 PM
What an awesome map. I wish I could duplicate it.:stupid:

Ouch. That hurts. :cry:I probably should've used :word:

That map is definitely deserving of the 5ive.

Hex_Enduction_Hour
May 21st, 2007, 06:07 PM
Thanks MW for the inclusion in this week's 5ive!
I gotta put in a plug for the thread that details the battle (and future battles) that was played on The Gardens:

http://heroscapers.com/community/showthread.php?t=2264&start=75

heroscapewanabchamp
May 21st, 2007, 07:42 PM
The Gardens

I just finished this map tonight and I'm jazzed about it.
The starting zones are the green, 24-spaced pieces on the outside of either entrance:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensK.jpg

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardens.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensI.jpg

The Buddha platform (Pillars by Robaula!)
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensB.jpg

The Frog platform (Pillars by Robaula!):
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensC.jpg

Robaula's fantastic lions at either end of the archways:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensE.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensF.jpg

Some handsome dice from a collectible game that I can't immediately recall the name.
I got these at the Dollar Tree for about 4/$1.
I was thinking of using these for more idols throughout the gardens.
Or perhaps victory point locations.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/THEGARDENSD.jpg

Top view (minus starting zones):
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/thegardensG.jpg

My kind of map.

Hex_Enduction_Hour
August 11th, 2007, 12:13 AM
Just updating my thread with maps I've built.
I try to photograph every map I've every made and played.
I can't seem to find one I made recently.

Anyway, here is a snow cavern map my son and I constructed when I received my order of Lexan maps from Cavalier:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/001-1.jpg

And this is the map I put together last night for three games between Guerillinator and I - one game of classic Scape, two of Marvel.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/ZZlatestMAP2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/ZZlatestMAP.jpg

Sapper
August 11th, 2007, 05:24 PM
HEH,

I love the Gardens! That is one of my favorites. I also love the battle report you did on it. Those outside pics are great.

What's up with those white ninja's. Are they anything special or just painted white to distinguish them from someone else's?

Hex_Enduction_Hour
August 11th, 2007, 07:37 PM
HEH,

I love the Gardens! That is one of my favorites. I also love the battle report you did on it. Those outside pics are great.

What's up with those white ninja's. Are they anything special or just painted white to distinguish them from someone else's?

Wow, thank you Sapper!
My son and I had a grand time playing that battle.

I had two sets of ninja, so I decided to paint one set white for snow maps like the one I had constructed.
Thanks the kind words.

Hex_Enduction_Hour
August 14th, 2007, 11:44 AM
The Maze:
This is built with most of the wall sections from 4 castle sets.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/THEmazeA.jpg

Greeks go exploring:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/THEmazeB.jpg

Greeks discover the place is infested with Marro and Wulsinu:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/THEmazeC.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/THEmazeD.jpg

Riptide
August 14th, 2007, 12:14 PM
I like the maze! That is cool. Wish I had 4 castle sets... I wish I had one.

I may go get one now, I never thought of making a maze map.

Hex_Enduction_Hour
August 14th, 2007, 12:20 PM
I like the maze! That is cool. Wish I had 4 castle sets... I wish I had one.

I may go get one now, I never thought of making a maze map.
Thank you Riptide.
The armies will start outside the maze wall and they have to enter to face the enemy.
There are 26 starting zone spaces on either end with two entrances to choose from.
I tried to encircle the entire layout with wall sections, but I didn't have enough pieces. It'll probably be better that way.
We can get low and look in for possible LOS decisions without a completely surrounding wall to block the interior view.
We'll hopefully give it a spin this weekend.
Tops of the corridors are off-limits, but flyers, leapers, and the like are free to move over them.
The only thing I don't care for is the corridors are a little small for my hands.

I'm anxious to try some Marvel units on this board as well.

Taelord
August 14th, 2007, 02:09 PM
Just looked through this whole thread. You're maps are amazing. Some of my all time avorites. My favorite is M.T. Crush. And I absolutely love the mazr. Great job!

Hex_Enduction_Hour
August 14th, 2007, 06:31 PM
Just looked through this whole thread. You're maps are amazing. Some of my all time avorites. My favorite is M.T. Crush. And I absolutely love the mazr. Great job!
Thanks Taelord.
I love documenting and sharing my layouts in this thread as much as I do building them!

Ch1can0
August 15th, 2007, 02:36 AM
Hi Hex,

the castle maze is a cool idea! I like it a lot, looking forward to your report how it plays, i think it will be fun. :)

The only thing I don't care for is the corridors are a little small for my hands.
Just don´t end your move on narrow spaces ;) On-road test will tell, perhaps the course should be complete 2hexwide for easier figure placing?!? Cool idea and nice layout anyway! :up: :D

Hex_Enduction_Hour
August 15th, 2007, 03:08 AM
Hi Hex,

the castle maze is a cool idea! I like it a lot, looking forward to your report how it plays, i think it will be fun. :)

The only thing I don't care for is the corridors are a little small for my hands.
Just don´t end your move on narrow spaces ;) On-road test will tell, perhaps the course should be complete 2hexwide for easier figure placing?!? Cool idea and nice layout anyway! :up: :D

Thanks Ch1can0.
I played the map tonight, but only solo.
It is indeed a tight map and I enjoy how the bigger, two-space units have a difficult time landing in the corridors.

Ah, here is my battle report/story if you're interested.
http://www.heroscapers.com/community/showthread.php?p=340010#367661


Thanks for looking at my maps thread.

miniandmee7
August 15th, 2007, 10:23 AM
Nice maps H_E_H.

I love the Maze. I should go by some more castles.
:P

Hex_Enduction_Hour
August 15th, 2007, 11:39 AM
Nice maps H_E_H.

I love the Maze. I should go by some more castles.
:P
You should indeed!
I hadn't constructed anything with the wall sections in a while and building the maze had me admiring the amazing design of the FotA set.
They're so impressive! Why shouldn't I get maybe two more sets.
:P

I have four total and I was straining that I might need more to see this maze through completion. I wanted dead ends and wrong ways like a proper maze, but of course, with the player's having full view of the layout, it wouldn't play like a real maze.
So I left all avenues with a path out.

I could alway try another, real maze with only one direction through a start and finish point. If I run out of wall sections, I can use RttFF trees, ruins, and stacks of 1-hex, 2-hex, and even 3-hex pieces to make do.


Thanks for looking.

bad_calvin
August 15th, 2007, 11:51 AM
Nice maps H_E_H.

I love the Maze. I should go by some more castles.
:P
You should indeed!
I hadn't constructed anything with the wall sections in a while and building the maze had me admiring the amazing design of the FotA set.
They're so impressive! Why shouldn't I get maybe two more sets.
:P

I have four total and I was straining that I might need more to see this maze through completion. I wanted dead ends and wrong ways like a proper maze, but of course, with the player's having full view of the layout, it wouldn't play like a real maze.
So I left all avenues with a path out.

I could alway try another, real maze with only one direction through a start and finish point. If I run out of wall sections, I can use RttFF trees, ruins, and stacks of 1-hex, 2-hex, and even 3-hex pieces to make do.


Thanks for looking.

We have 4 as well, the wife has put her foot down on the 5th. She thinks my son and I have to much terrain as it is. I guess if you add in all the terrain I make, and terrain from multiple games it may "look" like a lot. But we don't have a lot of Heroscape terrain.. essh. That's ok though because I turned the whole thing around on her. I use the "it was on sale" card (even if it wasn't). :)

That is a great looking map and concept (as usual). Thanks for sharing and doing the write up!

Nooblar
August 15th, 2007, 12:05 PM
What? No minotaurs? I'm disappointed in you, HEH.

:P

Sapper
August 15th, 2007, 12:51 PM
What? No minotaurs? I'm disappointed in you, HEH.

:P

I agree, every maze needs some minotaurs. You could always use Imax's, Brothers Tor.

Hex_Enduction_Hour
August 15th, 2007, 12:55 PM
We have 4 as well, the wife has put her foot down on the 5th. She thinks my son and I have to much terrain as it is. I guess if you add in all the terrain I make, and terrain from multiple games it may "look" like a lot. But we don't have a lot of Heroscape terrain.. essh. That's ok though because I turned the whole thing around on her. I use the "it was on sale" card (even if it wasn't). :)

That is a great looking map and concept (as usual). Thanks for sharing and doing the write up!

I think my wife was a little shocked when she saw the completed Maze layout. :lol:
I'm still slowing unveiling the 10 RttFF sets I acquired a couple years back. :oops:





What? No minotaurs? I'm disappointed in you, HEH.

:P

I agree, every maze needs some minotaurs. You could always use Imax's, Brothers Tor.


I want to bring Brunak in there!
Or someday recreate the layout and get Surei-Oni in a maze battle royale!
The one-eyed demon would be perfect stomping around those corridors!
:excited:

Ah, Great idea on the Tor Bros. Sapper!

Sapper
August 15th, 2007, 01:03 PM
If you included some kind of teleport glyph that only the Brothers could use that would be cool. That way they could use their special ability in those tight spaces.


http://www.heroscapers.com/oldgallery/albums/userpics/10002/brotherstor-mod2.jpg

Hex_Enduction_Hour
August 18th, 2007, 10:53 AM
Ah, there's the card! Thanks Sapper!
I'll definitely need to throw the Bros. in there one evening!

Hex_Enduction_Hour
August 25th, 2007, 01:02 PM
Made two new boards yesterday for our game session last night.
I decided to bring out the lava fields and molten stuff and get the O.G.s back on the board.
Guerillinator drafted 3 sets of the guys with Warden 816. I was able to deal with the Moltarns, but the Evisceraxe wiped out all my heroes. Tis dismal. It was not a good night to 'Scape for me! I went 1/4 games.
Durned DED Sharpshooting my fresh Charos.
:(
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/NEWmaps2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/NEWmaps.jpg

naps420
August 25th, 2007, 01:32 PM
I really like the top map of the first picture. The one with the forest with all the rock pieces around it. It looks like it would be a fun small board to play on. Also, since I forgot to post about the castle maze...that is A-maze-ing!
HAHAHA
Bad pun...I know. Bet it was a blast to play. Keep up the good work.

Hex_Enduction_Hour
August 25th, 2007, 01:48 PM
I really like the top map of the first picture. The one with the forest with all the rock pieces around it. It looks like it would be a fun small board to play on.

naps, which map are you referring to? One of the pics I posted this morning? I'm confused by 'the top map of the first picture'...?

Also, since I forgot to post about the castle maze...that is A-maze-ing!
HAHAHA
Bad pun...I know. Bet it was a blast to play. Keep up the good work.
Ah thanks. I was fun a blast to play. I thought the tight corridors would drive me crazy as I tried to place and move figures, but it wasn't so bad.

naps420
August 25th, 2007, 01:52 PM
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/NEWmaps2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/NEWmaps.jpg
Yeah, sorry, I should have mentioned a bit more on which one I was referring too. I didn't mean the first picture as well, I was referring to the second picture listed (no idea why I put first picture). Both of these maps are pretty cool, just like the forest on the rocky hill one more then the one with the lava on it. Looks like it would be a fun map to play with a ton of ranged squads and heroes.

Hex_Enduction_Hour
August 25th, 2007, 07:33 PM
Yeah, sorry, I should have mentioned a bit more on which one I was referring too. I didn't mean the first picture as well, I was referring to the second picture listed (no idea why I put first picture). Both of these maps are pretty cool, just like the forest on the rocky hill one more then the one with the lava on it. Looks like it would be a fun map to play with a ton of ranged squads and heroes.

Okay, that's what I thought you meant!
I found the water and rock layout to be a little more easier to manuever about than the lava design.
Although that doesn't imply that it was an easy battle!
I really should have grabbed Armocs and Venocs in my battle last night.
I had Ninja, Samurai, Reavers, and Nakitas against 2 sets of Microcorp, Brunak, Raelin, and Murphy.
My first wave Reavers just couldn't get the shields to stay in the game and allow the samurai and agents to advance safely.

The placements of water on that map were agonizing to navigate!

Sapper
August 25th, 2007, 09:00 PM
I can really dig the simplicity of the small water map. I need to start getting back to the basics. I have three master set's and every time I build a map I feel compelled to use every piece I have.

But that map looks fun and you can probably get more games in with it. Battles take a long time to develope on a larger map. When I get back home I think I will try something a little smaller.

Oh, and imagine that water map with jungle terrain on it.

Hex_Enduction_Hour
August 25th, 2007, 10:15 PM
I can really dig the simplicity of the small water map. I need to start getting back to the basics. I have three master set's and every time I build a map I feel compelled to use every piece I have.

But that map looks fun and you can probably get more games in with it. Battles take a long time to develope on a larger map. When I get back home I think I will try something a little smaller.

Sapper, I agree with you on map sizes. You've seen my old maps - they were of considerable size.
We played so many games at that scale and realized it made army deployment and management a bit strained.
nowadays I'm a fan of the smaller maps and 1 versus 1 games.

Oh, and imagine that water map with jungle terrain on it.
Dude! That's all I've been thinking about - I've got a bad case of jungle love. :lol: Valleys of jungle paths with elevated, exposed positions surrounding them.
I like the defensive benefits of hiding in the jungle - especially with the Gorillinators!
I've got so many RttFF evergreens, but I don't think I'll ever merge the two types of flora. And that'll be a shame.

Hahma
August 26th, 2007, 12:34 AM
I really like your new maps HEH, especially the water one. I love the use of ruins and trees to obscure LOS.

I just built one with lots of obstacles just to make it more melee battle friendly. I also made it a lot smaller than the large scale ones that I used to make, I'm starting to like the smaller/quicker maps with lower point armies more than ever before.

Hex_Enduction_Hour
August 30th, 2007, 10:40 AM
I really like your new maps HEH, especially the water one. I love the use of ruins and trees to obscure LOS.

I just built one with lots of obstacles just to make it more melee battle friendly. I also made it a lot smaller than the large scale ones that I used to make, I'm starting to like the smaller/quicker maps with lower point armies more than ever before.
That durned water was simply murder on my troops!
My opponent got the jump on me and drafted the Microcorp Agents with Raelin. My Reavers died with cold defense rolls and it took forever to take out Raelin hidden back and protected by those trees used to block LOS.
:lol:

Hahma
August 30th, 2007, 08:10 PM
I really like your new maps HEH, especially the water one. I love the use of ruins and trees to obscure LOS.

I just built one with lots of obstacles just to make it more melee battle friendly. I also made it a lot smaller than the large scale ones that I used to make, I'm starting to like the smaller/quicker maps with lower point armies more than ever before.
That durned water was simply murder on my troops!
My opponent got the jump on me and drafted the Microcorp Agents with Raelin. My Reavers died with cold defense rolls and it took forever to take out Raelin hidden back and protected by those trees used to block LOS.
:lol:

Yes, but isn't that the beauty of LOS obstacles :P

Should have drafted some Einar Imperium, they'd be able to fly over them thar trees and take care of that Raelin character :D

Hex_Enduction_Hour
August 30th, 2007, 09:02 PM
I really like your new maps HEH, especially the water one. I love the use of ruins and trees to obscure LOS.

I just built one with lots of obstacles just to make it more melee battle friendly. I also made it a lot smaller than the large scale ones that I used to make, I'm starting to like the smaller/quicker maps with lower point armies more than ever before.
That durned water was simply murder on my troops!
My opponent got the jump on me and drafted the Microcorp Agents with Raelin. My Reavers died with cold defense rolls and it took forever to take out Raelin hidden back and protected by those trees used to block LOS.
:lol:

Yes, but isn't that the beauty of LOS obstacles :P

Should have drafted some Einar Imperium, they'd be able to fly over them thar trees and take care of that Raelin character :D

My Ninjas (one of the Northern Wind and Isamu) managed to make it to her side and inflict some wounds. But it was too late when the kyrie finally went down - my forces were decimated by then.

Hahma
August 30th, 2007, 10:19 PM
I really like your new maps HEH, especially the water one. I love the use of ruins and trees to obscure LOS.

I just built one with lots of obstacles just to make it more melee battle friendly. I also made it a lot smaller than the large scale ones that I used to make, I'm starting to like the smaller/quicker maps with lower point armies more than ever before.
That durned water was simply murder on my troops!
My opponent got the jump on me and drafted the Microcorp Agents with Raelin. My Reavers died with cold defense rolls and it took forever to take out Raelin hidden back and protected by those trees used to block LOS.
:lol:


Yes, but isn't that the beauty of LOS obstacles :P

Should have drafted some Einar Imperium, they'd be able to fly over them thar trees and take care of that Raelin character :D

My Ninjas (one of the Northern Wind and Isamu) managed to make it to her side and inflict some wounds. But it was too late when the kyrie finally went down - my forces were decimated by then.

I bet those Micro Corps were tough in the water with their bonus plus Raelin giving them +2 to defense. I look forward to trying the new Raelin :)

Speaking of Isamu, I played against him for the first time last weekend and he was a bugger to kill. I had him cyberclawed, and while he couldn't disappear, my nephew kept rolling higher than 9 to avoid the wound. I finally got him, but he was harder to kill than Krug that night :D

Hex_Enduction_Hour
August 31st, 2007, 02:44 AM
Speaking of Isamu, I played against him for the first time last weekend and he was a bugger to kill. I had him cyberclawed, and while he couldn't disappear, my nephew kept rolling higher than 9 to avoid the wound. I finally got him, but he was harder to kill than Krug that night :D
No wonder he was difficult to kill! Vanish 9 can only work if Isamu gets away 4 spaces and finishes non-adjacent to an opponent's figure! :lol:
But I love the Cyber Claw solution! That totally nips the tricky little 10-pointer where it hurts!

Hahma
August 31st, 2007, 06:06 AM
Speaking of Isamu, I played against him for the first time last weekend and he was a bugger to kill. I had him cyberclawed, and while he couldn't disappear, my nephew kept rolling higher than 9 to avoid the wound. I finally got him, but he was harder to kill than Krug that night :D
No wonder he was difficult to kill! Vanish 9 can only work if Isamu gets away 4 spaces and finishes non-adjacent to an opponent's figure! :lol:
But I love the Cyber Claw solution! That totally nips the tricky little 10-pointer where it hurts!


Ooooooooooooooooooooooooops! :oops:

I guess I didn't really bother to look at the card to hard and trusted that my nephew had read it carefully. Oh well, I'll know that for next time. :D

Hex_Enduction_Hour
September 4th, 2007, 11:39 PM
That bugger, Isamu. He's too much punch for 10 points anyway. Especially when he gets the 5 attack on a Jandar unit.

Though I wouldn't be honest if I didn't say I draft him nearly all the time.

Hex_Enduction_Hour
September 28th, 2007, 07:20 PM
Start with a garage:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/garage0.jpg

Add a folding table with adjustable height(I just recently discovered my table can be raised and lowered! No more standing all night!)
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/garage2.jpg

Add an old school whiteboard for greater playing area:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/garage3.jpg

Add maps:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/garge4-1.jpg


Game on!



Swamp Haven
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/SWAMPhaven.jpg

Snowy Mecca
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/SNOWYMECCA.jpg

Foundation's End
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CASTLEfoundation.jpg

Bloody the Marro Stinger
September 28th, 2007, 07:25 PM
Nice maps! I especially like the swamp one... looks like a natural ruined swamp fortress!

FADE
September 28th, 2007, 08:37 PM
OMG i totally have those Gargoyles, Ive been using them to terrorize one of my roommates by leaving them in hidden areas so that he will find them later.

My favorite time was when i hid one on the attic pull down entrance and when he went to pull it down he yelled when it fell on him.

zanter
September 28th, 2007, 08:52 PM
woah, those new ones rock, never thought sutch a small map could look so good. OMG i totally have those Gargoyles, Ive been using them to terrorize one of my roommates by leaving them in hidden areas so that he will find them later.

My favorite time was when i hid one on the attic pull down entrance and when he went to pull it down he yelled when it fell on him. :wtf!:

Hahma
September 28th, 2007, 09:27 PM
I dig Fountains End the best. It looks to have lots of cover looks to have some cool hiding spots on the plateaus behind the ruins Nice!

Oh, by they way HEH, I burned my twins' grilled cheese while I was checking these new maps out earlier. Thanks man :P

LilNewbie
September 28th, 2007, 10:59 PM
Great maps, HEH!! Target has some nice resin gargoyles/chimeras (anyone know the difference?) for sale during Halloween for 2.99. They take up 4 spaces but have a nice rough stone texture. I'll try to post some pictures of the two I got later.

Swamp Heaven: Love the statues but those lions should be mine!! ;)

Snowy Mecca: Very serene. Time to meditate..ummmmmmmm

Foundation's End: Nice ruin placement. Is that Isaac Asimov in the corner over there?

Newb.

Hex_Enduction_Hour
September 29th, 2007, 03:39 AM
Nice maps! I especially like the swamp one... looks like a natural ruined swamp fortress!
Thanks, Bloody.
We had several great games on the Haven.


OMG i totally have those Gargoyles, Ive been using them to terrorize one of my roommates by leaving them in hidden areas so that he will find them later.
Your roommates must love you.

woah, those new ones rock, never thought sutch a small map could look so good.
Small maps are the way to go.
:up:

I dig Fountains End the best. It looks to have lots of cover looks to have some cool hiding spots on the plateaus behind the ruins Nice!

Foundation's End was the only one I didn't get to play on tonight. :evil:


Oh, by they way HEH, I burned my twins' grilled cheese while I was checking these new maps out earlier. Thanks man :P
:rofl:

Great maps, HEH!! Target has some nice resin gargoyles/chimeras (anyone know the difference?) for sale during Halloween for 2.99. They take up 4 spaces but have a nice rough stone texture. I'll try to post some pictures of the two I got later.
Have you seen Sky's thread yet?
http://www.heroscapers.com/community/showthread.php?p=394267&highlight=#424211


Swamp Heaven: Love the statues but those lions should be mine!! ;)

:P


Snowy Mecca: Very serene. Time to meditate..ummmmmmmm
I need to meditate and soothe my @$$-whuppin' I received on that map!


Foundation's End: Nice ruin placement. Is that Isaac Asimov in the corner over there?
Newb.
:D
I thought the rock plateau with the ruins resembled a castle's foundation, so I named it Foundation and it was at the end of it's existence. It sounded good and I had a familiar niggling in my head & then realized it was a book title. I was wondering if anyone would catch the reference.

Thanks for looking, guys!

Hex_Enduction_Hour
September 30th, 2007, 08:54 PM
I've been filming fly-bys of some of my maps and posting on YouTube.
My digital camera has no mic, so there's no sound. :(

Swamp Haven is up right now:
http://www.youtube.com/watch?v=I_a8zOIrB6I

And footage of my Heroscape collectibles here:
http://www.youtube.com/watch?v=QwVC-bEJnx4&mode=user&search=

Enjoy!

Hahma
September 30th, 2007, 09:08 PM
Cool footage HEH, though I can only imagine the Gargoyle sound effects that you must be making as you close in on them with the zoom. :D

Love the custom terrain on the map and your collectibles in your computer room. The TRU display is sweet, along with your framed posters.

Hex_Enduction_Hour
September 30th, 2007, 09:10 PM
Cool footage HEH, though I can only imagine the Gargoyle sound effects that you must be making as you close in on them with the zoom. :D

Love the custom terrain on the map and your collectibles in your computer room. The TRU display is sweet, along with your framed posters.

I so wish I had some sound. I'm sure there's a program out here's somewhere that allows me to edit in my own soundtrack?!?

Hahma
September 30th, 2007, 09:23 PM
Cool footage HEH, though I can only imagine the Gargoyle sound effects that you must be making as you close in on them with the zoom. :D

Love the custom terrain on the map and your collectibles in your computer room. The TRU display is sweet, along with your framed posters.

I so wish I had some sound. I'm sure there's a program out here's somewhere that allows me to edit in my own soundtrack?!?

That would be cool for you to be able add some sound effects. I don't have a video camera, so I'm clueless regarding getting those things uploaded or edited.

I'm looking forward to seeing more cool maps :D

Wind Lane
October 1st, 2007, 12:20 AM
Cool videos, for some reason the one of the swamp map reminds me of camera shots at sporting events...though games with dice are hardly spectator friendly. :D

As to the sound add in, you might want to look for a freeware or tempware version of some video editing software. All the stuff I've used before is too expensive to recommend. (Can't even afford it for myself.)

Nooblar
October 1st, 2007, 12:32 AM
Cool flyby, HEH! Maybe someone will see that and say, "I gotta find me some of that!" Your posters are schweet, too!

Hex_Enduction_Hour
October 1st, 2007, 01:31 AM
I'm looking forward to seeing more cool maps :D
I put up my Snowy Mecca movie!

Cool videos,
I'm shooting these with my little digital camera. Crappy quality, no mic, so the movies are primitive, at best. I may get amped enough to go out and get a high-quality digital movie camera and start making some better documentation.
for some reason the one of the swamp map reminds me of camera shots at sporting events...though games with dice are hardly spectator friendly. :D Indeed, we are all at the mercy of those fickle dice! I've always conditioned myself never to rely on those defensive rolls, but I've come to realize getting the ideal skull rolls is never an easy thing either. :evil:

I got really jazzed from playing Friday night. It was a highlight having a new face and opponent. I'm hoping you can make it more often.

Cool flyby, HEH! Maybe someone will see that and say, "I gotta find me some of that!" Your posters are schweet, too!
Thanks Nooblar. I'm hoping some viewers will get very interested and notice I'm plugging, HMG, Herscapers.com, and HasbroToyShop.com in the little text space provided to the right of the movies.

Sapper
October 1st, 2007, 09:50 PM
HEH,

Cool videos. Thanks for raising the bar you dirtbag :wink: . Now I have to film my stuff to. If I ever get to Cali I am going to look you up and punch you in the forehead.

Great stuff.

Hex_Enduction_Hour
October 1st, 2007, 11:06 PM
HEH,

Cool videos. Thanks for raising the bar you dirtbag :wink: . Now I have to film my stuff to. If I ever get to Cali I am going to look you up and punch you in the forehead.

Great stuff.
:rofl:

Hex_Enduction_Hour
October 7th, 2007, 04:16 AM
Guerillinator bought me two pulsating LED lights to place beneath my Marro Hives! They look soooooo cool!
Thank you, Guerillinator!
I uploaded the footage on YouTube:

Pulsating Marro Hive:
http://www.youtube.com/watch?v=camRYE7U7R0

Pulsating Marro Hive in the Dark:
http://www.youtube.com/watch?v=MDWmvmu4g_M


One of my three maps from last time was accidently destroyed by my daughter.
So I went and created a new map inspired by Ch1can0's wurm spine map.
Here:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/MapsinspiredbyCHICANosWURMmap.jpg

I also created a new Swamp Haven map with a shorter length and more ruins:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/MAPSwithJOE2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/SWANPMap.jpg

All three:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/MAPSwithJOE.jpg

Here are some YouTube flybys of these maps:
http://www.youtube.com/watch?v=w1wzmjH7Ngg

http://www.youtube.com/watch?v=rbOCKkP32u0

http://www.youtube.com/watch?v=1D4dyXVHGrU

Ultarium
October 7th, 2007, 01:41 PM
Im not so sure I like swamp haven, I dont like there being so many statues in a swamp. The big thing about swamps is that they are full of water, mud, and just generaly unstable ground, I dont think that someone would realy put statues out there or that the area that they where in would become a swamp. Same with the trees but theres not much you can do about that when there is only one type of tree out right now.

Hex_Enduction_Hour
October 7th, 2007, 02:46 PM
Im not so sure I like swamp haven, I dont like there being so many statues in a swamp. The big thing about swamps is that they are full of water, mud, and just generaly unstable ground, I dont think that someone would realy put statues out there or that the area that they where in would become a swamp. Same with the trees but theres not much you can do about that when there is only one type of tree out right now.
Ultarium, my original plan was to lay out the gargoyle statues among a castle ruin scenario. But with the recent release of SotM, I wanted to makes sure I had terrain conditions to into the new untis - Drudge, specifically.
Even so, I like having the forboding statues and ruins among the swamps. This is all that remains of an ancient, evil castle from eons past. The area has been slowly reclaimed by the dark realms of Mother Nature and the swamp water and flora are creepinlgy returning.
Thanks for looking!

Nooblar
October 7th, 2007, 03:37 PM
"When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in these islands!"

Wind Lane
October 7th, 2007, 03:43 PM
"When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in these islands!"

Exactly what I was thinking. :D

Hex_Enduction_Hour
October 7th, 2007, 08:17 PM
Why does that sound familiar to me?

Wind Lane
October 8th, 2007, 01:21 AM
Why does that sound familiar to me?

Don't know if you're pulling my leg here or not, but it's from Monty Python and the Holy Grail.

Hex_Enduction_Hour
October 8th, 2007, 01:23 AM
Why does that sound familiar to me?

Don't know if you're pulling my leg here or not, but it's from Monty Python and the Holy Grail.
Unfortunately, I don't know my Monty P ython very well.
:oops:

Wind Lane
October 8th, 2007, 01:35 AM
Why does that sound familiar to me?

Don't know if you're pulling my leg here or not, but it's from Monty Python and the Holy Grail.
Unfortunately, I don't know my Monty P ython very well.
:oops:

I don't think that's anything to be ashamed of. It can be rectified easily enough and if you're not one of those who enjoy comedy from silly people, we've got some lovely parting gifts and a Seinfeld/Friends DVD combo pack!

STAROCEAN980
October 8th, 2007, 07:16 AM
Great maps H_E_H!

Joah
October 8th, 2007, 07:46 PM
Snowy Mecca is too cool for school. I love the the hive too. I've got a little LED light, I'll have to try that.

Hex_Enduction_Hour
October 9th, 2007, 12:13 PM
Snowy Mecca is too cool for school. I love the the hive too. I've got a little LED light, I'll have to try that.
Thanks, Joah.
I tore down all those maps on Sunday.
I quick-built a low-lying map last night and played a solo game of 340 points armies featuring:


Tor-Kul-Na 220
Nagrubs x4 120

vs.

Zombies x5
Isamu 10
McCreech 30

:twisted:

NecroBlade
October 9th, 2007, 03:32 PM
Great new maps and cool vids!

Nooblar
October 9th, 2007, 07:06 PM
I forgot to post just how much I love the pulsating glow in the hive! I'll DEFINITELY have to get myself a couple lights now...

Hex_Enduction_Hour
October 11th, 2007, 02:29 AM
Thanks, Necro and Nooblar.

Nooblar, share with us some images when if and when you get your LEDs.

Hex_Enduction_Hour
October 19th, 2007, 08:17 PM
This is freakin' awesome. I received this wonderful custom terrain piece from the master himself, Bad_Calvin.
It's a reversable wellspring!
Thank you, B_C! This is my first custom piece I own of yours and I have to say I'm very impressed with your skills and quality of work!
It's simple, yet simply fantastic.

Topside
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/UPwellspring.jpg

Facing down
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/UPwellspringDOWN.jpg

Topside on a map
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/B_Cwellspring001.jpg

Facing down on a map
I could build a deeper well and re-enact the "This....is SPARTA!!!" scene from 300. 8)http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/B_Cwellspring004.jpg

allskulls
October 19th, 2007, 08:46 PM
Sa-weet!!! Nice job, BC!

Hex_Enduction_Hour
October 28th, 2007, 06:05 PM
My Dell computer has took a major dump. Mostly likely a virus.
But wow, am I lucky, I get to pilot a MacBook Pro for my work.

So, I've been learning my way around the Apple tools. I used IMovie (and the built-in laptop's camera) to make this map movie. It looked crisp and great until I compressed the file for the Web. Sorry it's a bit muddled in appearance now.

Anyway, here is a sewage treatment plant map.
The idea is that on Valhalla, they've discovered if one can divert all the biohazard waste into a wellspring, it can be purified and reused...
You can see all the sewage streams running into the facility. I have not shown the clean water leaving. Just the intake process

So here it is on YouTube. Enjoy!
http://www.youtube.com/watch?v=yJNMZE--VDg

Uprising
October 28th, 2007, 06:40 PM
That's pretty cool HEH. Soothing music to go along with the tour :)

Hex_Enduction_Hour
October 28th, 2007, 07:27 PM
That's pretty cool HEH. Soothing music to go along with the tour :)
Completely forgot to turn off the garage radio while filming and I have still not learned how to edit for sound, though there are some neat sound effects I could've added. But none of the sounds feature flushing, gurgling, or whatever else a treatment plant would produce for the ear!

elf326
October 29th, 2007, 07:31 PM
What lovely music. :)

Great Map Idea! :D

Nooblar
October 29th, 2007, 07:51 PM
Great idea, HEH! Swamp water can represent far more than just a yucky bog. Got any special rules for that water?

Toxic Waste:
(copy text for lava field)

Waste Water:
If a figure ends its movement in a Waste Water space, roll the d20. If you roll a 1-4, the figure may not attack this turn. If you roll 5-10, subtract one skull from any attack rolls this turn. If you roll 11-20, nothing happens.

Hex_Enduction_Hour
October 29th, 2007, 07:55 PM
What lovely music. :)

Great Map Idea! :D

Elf, I absolutely love classical music. It's on in my garage all the time and as well as my workplace. If I had my way, it'd be playing in my house 24/7, but my wife and kids nip that notion in the bud right quick!

The map plays really well too. It's fun getting the ladders back out.
I wish the movie quality was a little bit better.
I'll need to post some static images of the sewage facilitye sometime.

Thanks for looking.


EDIT:
Great idea, HEH! Swamp water can represent far more than just a yucky bog. Got any special rules for that water?

Toxic Waste:
(copy text for lava field)

Waste Water:
If a figure ends its movement in a Waste Water space, roll the d20. If you roll a 1-4, the figure may not attack this turn. If you roll 5-10, subtract one skull from any attack rolls this turn. If you roll 11-20, nothing happens.

Nooblar, I like that idea! I like it a lot! We'll definitely give it a try the next time we play on the map!

Ugly-Caco
October 30th, 2007, 02:38 AM
The idea is that on Valhalla, they've discovered if one can divert all the biohazard waste into a wellspring, it can be purified and reused...
You can see all the sewage streams running into the facility. I have not shown the clean water leaving. Just the intake process

So here it is on YouTube. Enjoy!
http://www.youtube.com/watch?v=yJNMZE--VDg
Haha cool concept! With this scenario, the swamp tiles looked more ickier!

Hex_Enduction_Hour
October 30th, 2007, 11:10 AM
Thanks, Ugly!

Billtog
October 30th, 2007, 12:09 PM
Thanks, Ugly!
:lol:


Nice map. I like the spires in the middle. Classical music is great. I don't understand how people dislike it, that's like saying you hate water.

Hex_Enduction_Hour
October 30th, 2007, 12:20 PM
Nice map. I like the spires in the middle.
Thanks Billtog.
The spires cannot be accessed unless I'm playing my son. We used played good vs. evil w/Marvel heroes the other night and I allowed him to land Silver Surfer on top of one spire.
Otherwise, for normal game nights it's a grind for Guerillinator or I to take out, say Raelin, on high.

Classical music is great. I don't understand how people dislike it, that's like saying you hate water.
:lol:
The older I grow and the more hectic life gets, the more I enjoy the soothing stuff.
The station I listen to, 102.1 KDFC, has a feature, The Island of Sanity weekdays, at 2PM and 7PM.
It's some of the best stuff they play.

I'm even enjoying the live opera performances they feature the first Sunday night of each month.
Hey, there'll be a new one this Sunday!
:excited:

Nooblar
October 30th, 2007, 01:56 PM
I agree on the classical music. I could use an Island of Sanity right about now! I mostly listen to online streaming radio because the actual radio selection in this area is terrible. So between Pandora and the MPR classical music stream, I'm good for music.

Hex_Enduction_Hour
November 5th, 2007, 12:59 AM
I agree on the classical music. I could use an Island of Sanity right about now! I mostly listen to online streaming radio because the actual radio selection in this area is terrible. So between Pandora and the MPR classical music stream, I'm good for music.

On Sunday, KDFC features The Big Island which is THREE hours of really relaxing music. My wife hates it, but I love the calming music throughout the house and while I'm driving (not while IN the house, mind you).
I'm listening to a live performance of San Francisco Opera's Don Giovanni (Music by Mozart) on my Itunes while uploading and typing this post. Ten years ago, I'd never guess I'd grow to like classical music so much.
I swear there's one composition in Don Giovanni where the singer is saying 'sinsemilla', but I must be hearing things wrong?!?
:lol:

````````````````````````````````````


Anyway, here are some static images of the Valhallian Sewage Facility

Sewage Facility
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures089.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures096.jpg

Death Loop
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures075.jpg
I like the lighting here:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures077.jpg

Wasteland
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures088.jpg
I really like this shot and the lighting:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures078.jpg

Then all three maps:
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures063.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/10-11-2007pictures099.jpg

naps420
November 5th, 2007, 05:19 AM
I love the look of all three maps there HEH. The Sewage Facility looks pretty interesting, bet it would make for an interesting Marvel board, but looks like it could make for a very interesting classic game as well. Death Loop looks like a fun ranged combat maps. I'd like to see how two small armies of mostly ranged squads/heroes would go down on that one. Wasteland I think looks the best of the three. I like the way the ruins are set up around the map and how some of the trees are grouped together as they are. It seems cluttered, yet at the same time very roomy at the same time. I think Wasteland would be a blast watching or playing as two very well rounded armies battle on it.

All three are excellent HEH and I bet they will all make for some very fun games. Can't wait to see what you make next.

dracofire1234
November 5th, 2007, 08:36 AM
What if you combine all three maps and make there be a road to the sewaged plant with a marro hive in for a senairo where you have to get back control of the plant.

Hex_Enduction_Hour
November 5th, 2007, 10:38 AM
I love the look of all three maps there HEH. The Sewage Facility looks pretty interesting, bet it would make for an interesting Marvel board, but looks like it could make for a very interesting classic game as well. Death Loop looks like a fun ranged combat maps. I'd like to see how two small armies of mostly ranged squads/heroes would go down on that one. Wasteland I think looks the best of the three. I like the way the ruins are set up around the map and how some of the trees are grouped together as they are. It seems cluttered, yet at the same time very roomy at the same time. I think Wasteland would be a blast watching or playing as two very well rounded armies battle on it.

All three are excellent HEH and I bet they will all make for some very fun games. Can't wait to see what you make next.

Thanks naps420.

The Facility saw a couple Monk-based armies, Drake2 and even the awesome shades (my own plug there...).
My son and I have played MarvelScape on it.
I was very, very pleased how the map played. Seemed like every part of the board was utilized in any of the numerous games played there.

The Loop had problems in its original design, so I modified it with trees blocking LOS on the road straightaways. I also put two plateaus on either side of the loop hoping to entice figures to go towards the outskirts of the map. It worked for what needed to be done - carnage on an epic scale as Dnutt99's Laglor/Microcorp army served me against my T.S. archers army. :lol:

Wasteland is definitely crowded with the numerous ruins and trees, but its width helps to spread the obstacles out for good movement of groups and double-spaced heroes.
I had Zombies in mind and TKN with the Nagrubs for this map. The width was probably too big as battles tended to converge in the middle.




What if you combine all three maps and make there be a road to the sewaged plant with a marro hive in for a senairo where you have to get back control of the plant.
I was thinking the same thing, dracofire1234. But unfortunately, its impossible now as all maps have gone the way of the disassembled.
:P

Thanks again for looking and comments, guys.

Wind Lane
November 5th, 2007, 11:59 AM
Cool looking maps H_E_H. It also looks like a gameday setup, any chance of that? :wink:

Dr. Weirdscaper
November 5th, 2007, 12:46 PM
GENTLEMEN...

I too like your sewage treatment plant. I remember some time back
when I made a small (well, small by my standards :wink: ) battlefield
with a castle next to a swamp water/swampland area, people were
joking around that it was sewage from the castle. Since then, I've
been thinking of building a large sewer system using castle wall pieces,
road tiles, swamp water and maybe a few "clumps" of swamp land. I
never realy thought about where the sewage in Valhalla ultimately ends
up, but I like your Idea, very eco-friendly.

Hex_Enduction_Hour
November 5th, 2007, 03:44 PM
Cool looking maps H_E_H. It also looks like a gameday setup, any chance of that? :wink:
Indeed! Though the next two weeks are out.
:cry:

GENTLEMEN...

been thinking of building a large sewer system using castle wall pieces,
road tiles, swamp water and maybe a few "clumps" of swamp land. I
never realy thought about where the sewage in Valhalla ultimately ends
up, but I like your Idea, very eco-friendly.

Dr. I'm sure you can make something truly amazing too.
Eagerly awaiting any sewer facility or system. Heck, I'm eagerly awaiting your next massiv map!

Wind Lane
November 5th, 2007, 03:48 PM
Cool looking maps H_E_H. It also looks like a gameday setup, any chance of that? :wink:
Indeed! Though the next two weeks are out.
:cry:

I have absolutely no problems with waiting to get in on a good night of scaping. Quality over quantity and all that. 8)

Even though I would LOVE to get in a higher quantity than I now do, but who wouldn't? :wink:

Hex_Enduction_Hour
November 5th, 2007, 06:35 PM
Cool looking maps H_E_H. It also looks like a gameday setup, any chance of that? :wink:
Indeed! Though the next two weeks are out.
:cry:

I have absolutely no problems with waiting to get in on a good night of scaping. Quality over quantity and all that. 8)

Even though I would LOVE to get in a higher quantity than I now do, but who wouldn't? :wink:
Cool! Though we tend to play pure classic Heroscape, Mr. Thanos Fan. :wink:
I'll contact you for times and dates in a couple of weeks.

Wind Lane
November 5th, 2007, 07:58 PM
Cool looking maps H_E_H. It also looks like a gameday setup, any chance of that? :wink:
Indeed! Though the next two weeks are out.
:cry:

I have absolutely no problems with waiting to get in on a good night of scaping. Quality over quantity and all that. 8)

Even though I would LOVE to get in a higher quantity than I now do, but who wouldn't? :wink:
Cool! Though we tend to play pure classic Heroscape, Mr. Thanos Fan. :wink:
I'll contact you for times and dates in a couple of weeks.

I can suffer, er, cope without Thanos being allowed. I think I might be able to come up with an army or two that will compete. :wink:

Hex_Enduction_Hour
November 19th, 2007, 11:00 AM
Here are my most recently created maps.
Been played on and since dismantled.

King Tree
I tried a Hive/Stinger x4/ Drones x4 army on this and it worked very well.
The highest, accessible point are the pairs of stone hexes on both sides of the layout, just in front of the two evergreens.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/KINGtree003.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/KINGtree004.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/KINGtree005.jpg


Pillar Forest
I really liked this map of the two, even if I lost on it both times I played. :lol:

NOTE:All tops of castle walls/pillars are unacessible to flyers!
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/PILLARforest000.jpg

The highest point is the three hexes in the middle, yet the view to opponent's starting zone is blocked by the castle walls.
To deal with an opponent's threat who is on the highest point, a player must engage them via the road or
shoot across from the outlying plateau areas.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/PILLARforest006.jpg

Side view
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/PILLARforest004.jpg

View from starting zone.
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/PILLARforest003.jpg

Aranas
November 19th, 2007, 11:33 AM
I like both maps Hex_Enduction_Hour, with a slight preference for King Tree. Lots of cover for non-ranged figures.
On King Tree's map, I would move the evergreens from the actual 3-rock hex to the more centered 3-rock hex. Allows for even more coverage.


Aranas

Nadi
November 19th, 2007, 02:40 PM
Great maps! I really dig the King Tree map. I actually wanna build it and try it out!!

peteparkerh
November 19th, 2007, 03:45 PM
I really like both maps. They seem like they would be great tournament maps. Are you going to set up a download on these?

The second one reminds me of a "laser tag" arena.

freak
November 21st, 2007, 11:13 AM
And here is one my son created two nights ago. I thought it was really good for a six year old.
http://i66.photobucket.com/albums/h249/jonan_jello/JOHNNYsMAP2222222222222222222.jpg[/quote]

That is an increadible map, i am 15 and i can't even maps that great

Scape_Scrub11
November 21st, 2007, 12:11 PM
Your 15 and you have a 6 year old son?

freak
November 21st, 2007, 12:44 PM
Your 15 and you have a 6 year old son?
NO! I quoted the pic and the sentence before that

Dr. Weirdscaper
November 21st, 2007, 02:01 PM
Your 15 and you have a 6 year old son?
NO! I quoted the pic and the sentence before that

Yea, that threw me through a mental loop too.

Scape_Scrub11
November 21st, 2007, 02:16 PM
Oh ok, I got ya....


9 year olds having kids :lol:

Dr. Weirdscaper
November 21st, 2007, 02:19 PM
Oh ok, I got ya....


9 year olds having kids :lol:

:headshake: Babies having babies :headshake:

Hahma
November 22nd, 2007, 10:34 PM
I like both maps HEH, though I like Pillar Forest better of the two because I like the maze and cover aspect with the ruins and pillars. That might be a good map for the Einar Imperium to do well at. They can gain height easily enough to get some added defence against range and swoop down to take care of business.

Ugly-Caco
November 23rd, 2007, 12:58 AM
And here is one my son created two nights ago. I thought it was really good for a six year old.
http://i66.photobucket.com/albums/h249/jonan_jello/JOHNNYsMAP2222222222222222222.jpg

That is an increadible map, i am 15 and i can't even maps that great
Wow 6 yrs old? He did this map? Cool! I hope your not 15 though. :lol:

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/KINGtree004.jpg
Small but bloody. Small and medium maps with plenty of LOS blockers are always great and fun to play. Cool map, man.

How long would a game last for each of those maps, Hex?

Hex_Enduction_Hour
November 26th, 2007, 04:26 PM
*Jeez, sorry I've been away a while and left a lot of replies hanging. *

I like both maps Hex_Enduction_Hour, with a slight preference for King Tree. Lots of cover for non-ranged figures.
On King Tree's map, I would move the evergreens from the actual 3-rock hex to the more centered 3-rock hex. Allows for even more coverage.

Great maps! I really dig the King Tree map. I actually wanna build it and try it out!!
Thanks guys!
Aranas, the map is long sing gone, but I would've altered the trees and see how the map played if I could!

I really like both maps. They seem like they would be great tournament maps. Are you going to set up a download on these?
The second one reminds me of a "laser tag" arena.
Thanks peterparkerh! I don't don't the programs for map-making as I creat maps on short-budgeted time. Sorry.

And here is one my son created two nights ago. I thought it was really good for a six year old.
http://i66.photobucket.com/albums/h249/jonan_jello/JOHNNYsMAP2222222222222222222.jpg

That is an increadible map, i am 15 and i can't even maps that great
I'll let my son know folks like his map! He'll be very proud.

I like both maps HEH, though I like Pillar Forest better of the two because I like the maze and cover aspect with the ruins and pillars. That might be a good map for the Einar Imperium to do well at. They can gain height easily enough to get some added defence against range and swoop down to take care of business.
Hahma, Pillar Forest was my favorite of the two as well.

And here is one my son created two nights ago. I thought it was really good for a six year old.
http://i66.photobucket.com/albums/h249/jonan_jello/JOHNNYsMAP2222222222222222222.jpg

That is an increadible map, i am 15 and i can't even maps that great
Wow 6 yrs old? He did this map? Cool! I hope your not 15 though. :lol:

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/KINGtree004.jpg
Small but bloody. Small and medium maps with plenty of LOS blockers are always great and fun to play. Cool map, man.

How long would a game last for each of those maps, Hex?
We've been playing 600 points lately. The battles can last 40-60 minutes.

Hex_Enduction_Hour
November 26th, 2007, 04:28 PM
Here's a map I created, but never had a chance to play!
Not long after these pictures were taken, my daughter sat on the edge of the plywood and brought the whole map down.
:x

I discovered I had these images on another digital camera card.
The Sad Map
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/SADmap3.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/SADmap2.jpg

Sapper
November 28th, 2007, 11:00 PM
Hey Bro,

I just posted a video in my map thread. Seeing as how you wanted to up the ante by putting in video I figured I would do the same. :wink:

Billtog
November 28th, 2007, 11:01 PM
That map is cool... but I feel bad for some reason.


:(

Hex_Enduction_Hour
November 29th, 2007, 09:23 AM
Hey Bro,

I just posted a video in my map thread. Seeing as how you wanted to up the ante by putting in video I figured I would do the same. :wink:
I'm there!
By the way, I worked on three layouts just last night for a 6-player game session this Sat. (I'm hoping to design four maps. I like having an extra layout to switch up or if one of the other maps doesn't play well.)
I'll try and post another film later today or tomorrow. Up the ante once again.


That map is cool... but I feel bad for some reason.
:(
Me too.
There's an emptiness inside me when I look at it.

Hex_Enduction_Hour
November 29th, 2007, 08:05 PM
YouTube footage here
(You've been warned - I sound geekly lame explaining design reasoning for my NorCal gamemates!):
http://www.youtube.com/watch?v=CvUs1nPfxlM

Frame captures from the film:
http://i66.photobucket.com/albums/h249/jonan_jello/MAP1.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/MAP2.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/MAP3a.jpghttp://i66.photobucket.com/albums/h249/jonan_jello/MAP3b.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/ALLMaps.jpg

Star Wolf
November 29th, 2007, 08:32 PM
(You've been warned - I sound geekly lame explaining design reasoning for my NorCal gamemates!)GEEKLY! Is that even a word? :lol:

Anyway why is that one map called the sad map?......OH!.....Wait...I see it now. :cry: