View Full Version : Base a Competitive Army Around: Jotun
Chimpy
March 3rd, 2007, 05:32 PM
Round VI of
Base a Competitive Army Around Competition:
Jotun
Battle for the Best Pants
Round Six brings us to Raknar's Vision, the expansion that brought us many of Heroscape’s most successful units. Nilfheim, Braxas, Q9- all are respected and revered in the Scaping halls. Among these great names one stands out. Jotun, the highest cost in the game. While all agree that the giant cannot be beat in entertainment value, he has little synergy to brag about. Scapers, can you fit this one man show into a winning team? That is our challenge today.
You are free make the army with whatever units you want, as long as you do not exceed 500 points. Obviously, Jotun must be used in your army. Remember to explain why you made the choices you did.
With that being said,
LET THE BATTLE BEGIN!
paintu2
March 3rd, 2007, 05:53 PM
I'm kind of new at this army making thing put i'll give it a shot how about
x4 Dumutef
x1 Raelin
x1 Kelda
x1 Jotun
Raelin helps every one defense makeing everyone harder to take down.
Jotun is the main force of the army takeing out the major part of the opponets army. If any one take a hit Kelda there to heal them up. The Dumtef are there just for numbers and their balanced.
So what do you think !?! :wink:
scorpiusx
March 3rd, 2007, 06:39 PM
okay, but why use dumatef when you could use 2 squads of ashra?
raelin
jotun
finn
thorgrim
eldgrim
send in the viking bros to cause some damage first. once a fair amount of enemy figures are taken out, put the spirits on jotun and send out raelin and jotun to clean up.
ninthdoc
March 3rd, 2007, 07:02 PM
scorpiusx
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Back to the thread...
I love me some Jotun. There's nothing quite like throwing your opponent around on the Heroscape board.
Jotun 225
Raelin 80
Deathreavers (x3) 120
James Murphy 75
Build Total = 500
Jotun is there because: He is Jotun, a Huge Height 10 of Heroscape badness.
Raelin boosts his defense to make him all the more indomitable. Defense 4 might be nice for some attacks, but you never know when you may need two more defense dice to help you shrug off some pesky attacks from puny people.
Deathreavers rush out into the fray to tie units up, grab glyphs and cause their usual mayhem.
James Murphy is there because when it comes to 75 points, there's simply no better way to spend them. The Shotgun Blast Special Attack is one of my all time favorites. Johnny Shotgun and James Murphy are gods among men in this game.
Hex_Enduction_Hour
March 3rd, 2007, 08:10 PM
Jotun 225
Raelin 80
Deathreavers (x3) 120
James Murphy 75
Build Total = 500
I ran Jotun, Raelin, Murphy and 3 Venocs in a game and it was awesome. Raelin of course is going to help all units you control, but when that extra defense is on Jotun oof. It's helps oh so much to keep him around that much longer.
I like the idea of Reavers in the mix though. Their hefty defense allows them to risk getting hit with Wild Swing.
There's so many units I'd like to try with Jotun: Kelda, Saylind, Blades Gruts with Tornak, AE!
I'd like to try:
Raelin...............80
Jotun................225
Monks x2..........160
McCreech..........30
Jotun's obviously drafted if there are groups or clumps of figures. but I've seen him get tied down in a cluster he can't Wild Swing on and stay there until he dies.
Monks could conceivably Leap in and do their Shaolin Assault on multiple targets. Unless Cyber Clawed, they're not committed to engagement either. Raelin boosts everyone and McCreech shoots from afar.
Or
Jotun.......................225
Marrden Houndsx2....180
Marro Warriors...........50
McCreech..................30
Marrdens either go first and thin out the crowd with plague or they go in when Jotun's engaged with multiple figures (making sure they're not plaguing the giant!). If they're moving 8 spaces, they can get to Jotun's predictament and start plaguing the foes.
Marro Warriors and McCreech stay back and shoot from afar.
Jotun in turn can assist if Reavers are present and tie up Marrdens by possibly throwing them or by his special attack.
I like this army, but I want Raelin. But with the majority of this army being 2-space figures, it might be difficult to reach certain figures, so hopefully range can get them.
paintu2
March 3rd, 2007, 08:17 PM
Was the caps thing me again if it was if sorry and could you please tell me what im doing wrong. On the another note the the ashra is a awsome idea thanks i going to replace Dumutef's with them that makes it som much better.
scorpiusx
March 3rd, 2007, 08:26 PM
I think that he was pertaining to me. btw, you're welcome. :wink:
ninthdoc
March 3rd, 2007, 08:56 PM
Was the caps thing me again if it was if sorry and could you please tell me what im doing wrong. On the another note the the ashra is a awsome idea thanks i going to replace Dumutef's with them that makes it som much better.
No, it was scorpiusx, speed king. :roll: :headshake:
If I'm going for fun, I like Jotun to take his pet muts out for a walk:
Jotun 225
DeathStalkers (x2) 200
Dumutef Guard 25
Marro Warriors 50
Jotun (obviously)
DeathStalkers are Jotun's puppies :D
Dumtef Guard is the filler
The Marro Warriors are there to provide ranged cover fire and I like these guys because they practice asexual reproduction right during the heat of battle! No shame in their game!
This is not the army I would take for a competitive game, but I do like having the giant walking around with his pets. :D
philowar
March 3rd, 2007, 09:20 PM
495 points
------------
Jotun
Warriors of Ashra x2
Aubrien Archers x2
Eldgrim
The warriors of Ashra can't be beat for tying up enemy melee figures for cheap, be it Krug, Romans, samurai, knights, or anything else.
The Aubrien Archers give you ranged support, which you need in any well-balanced army.
Eldgrim? Rush that 30 point munchkin out first thing, overextending and doing whatever puny damage you can, hopefully reaching an enemy ranged figure. Within a couple turns he should be dead. Place him on Jotun. With seven move you should be clearing the board in no time. Just make sure the Warriors of Ashra are supporting him so that he doesn't get completely overwhelmed by a melee swarm if your opponent has fielded a lot of footmen.
What's more is that the entire army fits into a cohesive fantasy theme, if that's your cup of tea.
Hex_Enduction_Hour
March 3rd, 2007, 09:42 PM
495 points
------------
Jotun
Warriors of Ashra x2
Aubrien Archers x2
Eldgrim
That's what I like about these threads. There are always units I forget about! The Warriors of Ashra are a great choice.
I was trying to think of other Ullar to use. I'd rather take Ashra over Venocs. I'd definitely try your line-up.
Aldin
March 4th, 2007, 03:09 AM
Go for the gusto:
Jotun
Braxas
Shotgun Sullivan
Only three cards for order markers, all three can be effective squad killers. Braxas and Jotun are both effective high-defense killers. No way to take glyphs, but plenty of ways of denying them to your opponent. Low defense is a serious weakness, but there is a lot of life here to help cover it.
~Aldin, who thinks this army could surprise some people
Chimpy
March 4th, 2007, 02:02 PM
495 points
------------
Jotun
Warriors of Ashra x2
Aubrien Archers x2
Eldgrim
.
I like this army. I think it would probably be the most fun army here to play. But, I think it could face some problems if it was put up against deathreaver/powerful ranged squad combo. Take for example an army of Deathreavers and Omnicrons. None of your units would be move with 4 squads of Deathreavers clogging up the board. Your 7 movement wouldn't do you any good; you would be stuck among a swarm as the omnicrons fired hell upon your troops.
Otherwise, I think it is good! :D
philowar
March 4th, 2007, 04:44 PM
495 points
------------
Jotun
Warriors of Ashra x2
Aubrien Archers x2
Eldgrim
.
I like this army. I think it would probably be the most fun army here to play. But, I think it could face some problems if it was put up against deathreaver/powerful ranged squad combo. Take for example an army of Deathreavers and Omnicrons. None of your units would be move with 4 squads of Deathreavers clogging up the board. Your 7 movement wouldn't do you any good; you would be stuck among a swarm as the omnicrons fired hell upon your troops.
Otherwise, I think it is good! :D
Well, the same might problem might be had by just about any army that had to go up against a ranged + deathreavers combo. I think it depends on the terrain (we usually play with modest elevation over here) and how well you could neutralize the Omnicrons with the Aubrien archers. Also, Jotun may be able to slip past the Deathreavers and get to the Snipers, which wouldn't be so hard I think as your opponent (in your scenario) would be spending his order markers on the Snipers and not so much the rats. Or, Jotun could just stay back and use his Wild Swing Special Attack on the rats, being careful not to put himself in the full line of fire of the Snipers. A few good throws would also help him to clear them out.
As with any matchup, a lot depends on both one's generalship and the luck of the dice. Just last night, my opponent marched Krug straight through my Airborne Elite's fire (and they had elevation), reaching my front line and killing two squads of Greeks and three Airborne Elite before dying. A mighty opponent, he was.
Marduk
March 4th, 2007, 06:53 PM
If you're basing an army around Jotun, I'd say you're already in trouble. But to give two facetious answers first...
Jotun 225
Dead Eye Dan 60 (I like to separate the name and think of a sharpshooter with an eyepatch. It amuses me.)
Charos 210
Total: 495 points
Jotun 225
Nilfheim 195
Kelda 80 (Keep her back out of range until needed.)
Total: 500 points
The main thrust of either army is to win on time - your opponent won't know who to shoot at first, and you might able to encourage constant second-guessing.
As a more serious attempt, I'd say:
Jotun 225
Nakita Agents 120
Raelin 80
4th Mass 70
Total: 495
First you string out the Nakita Agents as protective waypoints, then the 4th Mass alongside the Nakitas, then Jotun. Round two, start by moving Raelin to aura everyone (and get smoke cover from a Nakita). Then depending on how your opponent has moved in the first turn you either go all-Jotun for a bit or alternate 4th Mass and Jotun. It's a bit clumsy, but no Jotun-centric army will act as a well-oiled machine unless Jotun just sits there.
yagyuninja
March 4th, 2007, 07:11 PM
Sort of taking off Aldin's Jotun/Braxes/shotgun idea:
Jotun - 225
Q9 - 180
Eldgrim - 30
Shotgun sully -65
TOTAL - 500
This time Q9 is the squad buster and you've got Eldgrim to speed up Jotun when you need him. Or you could take out eldgrim and shotgun and pop in Raelin. Sit back and take pot shots with Q9 until you can make the other army come within jotun's reach...
Another fun one might be:
Jotun - 225
Tagawa Samurai Archers x3 - 195
Raelin - 80
TOTAL - 500
Raelin is always nice to help with jotun's survivability, but the TSA give her defense aura some more bite. And the points fit perfectly, I love that.
Elginb
March 7th, 2007, 11:28 AM
Jotun - 225
Kaemon Awa - 120
Marro Warriors - 50
Knights of Weston - 70
Eldgrim - 30
Total = 495 pts
Send Eldgrim and the knights out on a suicide mission, just to thin out the crowd (specifically any ranged units within reach). Meanwhile, Kaemon Awa (possibly boosted by Eldgrim) and the Marro Warriors gain the high ground, wreaking even more devastation (focusing opposing ranged units, again), until you come in with Jotun as your closer.
Tiberius
March 7th, 2007, 12:12 PM
Why the knights if you dont have anyone to bond with? Talk to weesel about competitive Jotun armies, he brings one almost every time to the Ohio tournaments.
Tiberius
March 7th, 2007, 12:12 PM
Oh nevermind, Eldgrim bonds. hahaha.
Messenger
March 13th, 2007, 10:44 PM
My Jotun armies:
225 Jotun
275 Roman Archers x 5
Yes, yes I know the RA are weak at 1 Def, but you have fifteen of them who are there just to 'thin the ranks'. They are slow, so you won't get any glyphs, but with fifteen of the little baddies you have multiple rounds to decide whether to take multiple shots or pound with Att 6. Once they've given their last full measure, bring in the giant.
225 Jotun
185 Nilfheim
080 Rats x 2
Here's a more practical approach. Send out rats, grab glyphs, tie up enemy, blah, blah. Dragon flies in/over takes out ranged units, scares villagers, etc. Jotun steps up wildly swinging at anything left standing.
Aldin
March 13th, 2007, 11:15 PM
You know... a Roman Archer swarm is pretty clever, but it seems like they'd die just as fast as the Venocs without the speed or swarming ability. Have you actually run a RA swarm? How did it do and what was it up against?
~Aldin, who loves the Archers and wishes they had even one more defensive die
Messenger
March 13th, 2007, 11:24 PM
Funny you would mention it. I went up against Braxas and blasted the fairy wings off her. She had to come within range to do acid and took out her fair share, but more RA's stepped up (albeit with only move 4, but range 6) and kept hitting with 6 Att. Done deal.
Another swarm army would mop the floor with a Roman Archer swarm, but against large (or multiple) heroes they perform surprisingly well.
~Messenger, who has a newfound respect for Arrow Volleys
Marduk
March 13th, 2007, 11:35 PM
It seems to me that a Roman Archer swarm would be an excellent backup for Jotun. You would have enough of them to last a bit, and you ought to be able to target anything that seemed like a genuine threat to Jotun. I think it would go a long way toward making Jotun durable enough for tournament play.
The RA would excel at taking down some of the big threats, like Q9. Just keep them away from anything that frenzies or swarms, The Einar Imperium, and most especially from Deathwalker 8000. Against those kinds of opponents you should maybe use Jotun first and hope he does enough damage to let the RA clean up afterward. Hmm, against a zombie horde I think you would be best off just letting the archers die first without firing a shot. Otherwise the zombies are going to have a field day and you will never manage any real kills against them.
Browncoat
March 13th, 2007, 11:56 PM
Jotun
Q9
Kelda
Kelda's role here is obvious. She would just hang back out of range until a heal is needed. I chose her over Raelin because Q9 doesn't really need a defense boost, and with 8 life on Jotun, her effectiveness with him would be less valued too.
Q9 would act as a sniper in this army, and I would probably place all 3 markers on him in the first round to advance and hopefully get in some attacks. While the opponent was focused on Q9, Jotun could move into position. Q9 would then fall back, leaving Jotun on the front lines to keep the enemy engaged.
Marduk
March 14th, 2007, 12:05 AM
Jotun
Q9
Kelda
I suggest leaving Kelda in back and going back to her for healing if possible, then advancing again. This helps Kelda stick around longer and maybe do more healing.
Matthias Maccabeus
May 18th, 2007, 08:50 PM
Jotun -225
Krug - 120
Arrow Gruts x 2 - 80
Indiana...I mean James Murphy - 75
Watch your opponent's eyes when you line up Krug and Jotun together on the board. You might want to bring some Klennex with you. Arrow gruts for obvious bonding reasons and range. Whipped boy for those people who like to cluster together.
LtBardolph
June 12th, 2007, 06:24 PM
A slight variation on the Roman Archer swarm:
225 Jotun
080 Raelin
110 Roman Archers x2
080 Deathreavers x2
495 TOTAL
Deathreavers grab glyphs and tie up the enemy. Roman Archers pick off whatever they can, using reavers and Raelin for cover. Jotun cleans up.
GIR
June 13th, 2007, 06:43 AM
A slight variation on the Roman Archer swarm:
225 Jotun
080 Raelin
110 Roman Archers x2
080 Deathreavers x2
495 TOTAL
Deathreavers grab glyphs and tie up the enemy. Roman Archers pick off whatever they can, using reavers and Raelin for cover. Jotun cleans up.
I like this army a lot but its not a swarm. Raelin really would help but with not a lot of archers it may be hard to use the Special Attack.
My Army: Jotun 225
Saylind 80
Kelda 80
Izumi 60
MW 50
total: 495
Send in Jotun and whenever he gets too wounded, use Saylind to bring hem back and Kelda to heal him. Then send him out again. Late in the game keep Jotun out of range and send in the Marros to do a lot of damage on the hopefully by now rangelesss army. Keep the Izumi with the Kkkyries as body gards.
darkclown789
June 28th, 2007, 06:28 PM
scorpiusx
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Back to the thread...
I love me some Jotun. There's nothing quite like throwing your opponent around on the Heroscape board.
Jotun 225
Raelin 80
Deathreavers (x3) 120
James Murphy 75
Build Total = 500
Jotun is there because: He is Jotun, a Huge Height 10 of Heroscape badness.
Raelin boosts his defense to make him all the more indomitable. Defense 4 might be nice for some attacks, but you never know when you may need two more defense dice to help you shrug off some pesky attacks from puny people.
Deathreavers rush out into the fray to tie units up, grab glyphs and cause their usual mayhem.
James Murphy is there because when it comes to 75 points, there's simply no better way to spend them. The Shotgun Blast Special Attack is one of my all time favorites. Johnny Shotgun and James Murphy are gods among men in this game.
Ah... Classic.... But, how would he have over 1000 posts after being with us less than 6 months, if he were to capitilize his words?
Darkclown
War Solves Everything
June 28th, 2007, 08:28 PM
Joton-225
Krav Maga Agents-100
Deathreavers2-80
Raelin-80
Total-485
Just spitballing with this one.
monkeyfish
June 29th, 2007, 11:23 AM
Interesting armies! I'll have to give them a try.
Spaghetti the dragon
August 24th, 2007, 08:44 AM
My jotun army is as follows
Jotun 225
Syvarris 100
Aubrien Archers 70
Theracus 40
Deadeyedan 60
all equals 495
Check the stratige:
jotun ties up the enemy army, with his eight attack bashing heroes brains in, and with wild swing hitting homeruns with the puny squads.
Theracus carries deadeye dan to the tallest point on the board. he picks off squads with ullar enhanced rifle like its target practice.
when the opponent finally takes down the monster that is jotun, all they can do is charge a squad of aubrien archers and syvarris, whos arrows blot out the sun, leaving no hope for the enemy force.
Aldin
August 24th, 2007, 12:16 PM
Welcome to the boards, Spaghetti the dragon!
On behalf of our Kirby loving and rapidly posting community I extend to you a laurel and a hearty handshake.
As a new member, you can begin your journey on the path to the fellowship, praise and respect of your Heroscapers peers by checking out this announcement: http://heroscapers.com/community/showthread.php?t=6970
~Aldin, who likes the idea of playing with Jotun and rats vs. the Marvel heroes
Jexik
August 24th, 2007, 12:54 PM
Tor-Kul-Na
Jotun
Marro Warriors
Probably not the most competitive army, but it'd sure be fun to try. Marro take the glyphs. TKN and Jotun run out and do their thing.
War Solves Everything
August 24th, 2007, 01:11 PM
Tor-Kul-Na
Jotun
Marro Warriors
Probably not the most competitive army, but it'd sure be fun to try. Marro take the glyphs. TKN and Jotun run out and do their thing.
You just put the name Marro WARRIOR, to shame. They aren't glyph grabbers. :wink: The Deathreavers are a glyph grabbing sqaud, and a cheaper one. Just add Isumi for filler.
Jexik
August 24th, 2007, 01:18 PM
Tor-Kul-Na
Jotun
Marro Warriors
Probably not the most competitive army, but it'd sure be fun to try. Marro take the glyphs. TKN and Jotun run out and do their thing.
You just put the name Marro WARRIOR, to shame. They aren't glyph grabbers. :wink: The Deathreavers are a glyph grabbing sqaud, and a cheaper one. Just add Isumi for filler.
Normally, I would agree with you. But standing next to those giants...
Also, there's only 55 points left, so Izumi are out. I tried to think of the best way to spend 50 points that I could, preferably with a ranged squad, and the Marro Warriors came up first.
Ryback
August 29th, 2007, 01:43 AM
Tor-Kul-Na
Jotun
Marro Warriors
Probably not the most competitive army, but it'd sure be fun to try. Marro take the glyphs. TKN and Jotun run out and do their thing.
You just put the name Marro WARRIOR, to shame. They aren't glyph grabbers. :wink: The Deathreavers are a glyph grabbing sqaud, and a cheaper one. Just add Isumi for filler.
Normally, I would agree with you. But standing next to those giants...
Also, there's only 55 points left, so Izumi are out. I tried to think of the best way to spend 50 points that I could, preferably with a ranged squad, and the Marro Warriors came up first.
I think he meant rats and Isamu, not the Izumi. :wink:
Elstree
August 29th, 2007, 02:26 AM
At GenCon I managed to place fourth (out of 32 entries) in the Big Ol' Monster Battle with a Jotun army:
Jotun (225)
Deathreavers x 4 (160)
Isamu (10)
My strategy was to lock down the opponent's range and mobility with the rats then come in with Jotun to clean up. It worked pretty well until I was up against special attacks that don't cause the rats to scatter.
With 500 points I'd probably add in some range--Krav Maga or Syvarris. The strategy would basically be the same: send in the rats to lock down the battlefield, then pick off the squad figs with the Krav and send Jotun up against the heroes.
darkclown789
October 19th, 2007, 09:17 PM
Here is a tough one -
Jotun: 225
Raelin: 80
AE: 110:
Thorgrim: 80
Total: 495.
Strategy: Suicide Thorgrim, hopefully inflicting a wound or two, dropping the AE whenever possible. Jotun and Raelin bull-rush to clean up what is left.
~Darkclown
AnubianWolf88
May 10th, 2008, 12:43 AM
My first post...please be gentle:
Jotun 225
2x Venoc Vipers 80
1x Venoc Warlord 120
1x Anubian Wolves/1x James Murphy 75
This Army is flexible and frustrating for your opponents. It is playtested (with the Wolves) and beat a Q9/Krav Army 3/3 (close each time.)
I like lots of Venocs, even now, with their missile like characteristics and move of 9 with the Warlord. And I hate slowing down for water.
This army is a little D20 dependent (okay, a lot!), but you get lots of chances to work through the variance. Plus, don't we all still play for FUN sometimes - and I win enough with this army for it to be plenty of fun.
Aldin
May 29th, 2008, 03:21 PM
Welcome Aboard, AnubianWolf88!
I've been thinking about competetive Jotun armies lately and like the Venocs as an additional threat. My personal musings have been turning to newer figs to pair him with. What about:
Jotun 225
Sonlen 160
Moriko 110
All Ullar, which is nice, but more importantly I think it's competetive. Moriko can bypass filler squads like the Rats, Jotun is a powerhouse vs. heroes and Sonlen is a solid attacker with the chance of healing any of the above. I'm also counting a bit on the jungle to help at range, but there's plenty of life here to absorb a few strikes.
~Aldin, eager for Friday the 13th
cowmaster13
May 29th, 2008, 04:02 PM
:jotun:
Cant resist 8)
Still i have an army
1x Saylind 90
1x Jotun 225
1x Kelda 80
1x Crixus 90
1x Isamu 10
490
This army sends in Crixus to deal with any thing the Jotun could not deal with. Then summon him back and heal. Send out Jotun and smash everything. Re summon and heal if needed. Isamu and Crixus cant deal with anything the Jotun cant.
1 more thing
:jotun:
Elf_Archer
May 31st, 2008, 05:05 PM
Jotun
Zombies Of Moridan x2
Krav Maga Agents
Venoc Vipers
Zombies of Moridan give defense and counter swarm units which are one of Jotun's weaknesses.
Krav Maga Agents are a great counter to ranged units, another weakness.
Vipers will help deal with those pesky ranged units too.
Hex_Enduction_Hour
June 1st, 2008, 12:41 PM
I grabbed a bunch of Jotun-based armies from this thread last night and used this one in my first game on
Flanking of the North Army by Soul Shackle (http://www.heroscapers.com/community/downloads.php?do=file&id=422)
Jotun 225
Dead Eye Dan 60
Charos 210
Total: 495 points
My plan was to play nothing but Jotun-based armies all last night, but for some reason I decided otherwise.
I was up against MacDirk and Highlandersx2, Marro Warriors, Syvarris, Thorgrim, and Marcu.
The two :ullar: titans, storming up and over the center hill descended and tore the place apart!
Charos died to too many Scottish blades, but Jotun finished Thorgrim,MacDirk and the stragglers. He managed to lay 5 wounds on Marcu before dying.
Marcu came after DED who just shot him from afar with a single, garlic-dipped, incendiary bullet shot between the eyes.
KCU Master 2007
June 11th, 2008, 03:47 AM
Off the top of my head at 4 in the morning:
Jotun 225
Grimnak 120
2x Heavy Gruts 140
Isamu 10
In theory I see using the Heavy Gruts and Grimnak to help get rid of small units and rush ranged units taking full advantage of the Heavy Gruts disengage ability to get around rats and reach ranged units. Once they're gone unleash Jotun and let him do his thing.
Jexik
June 11th, 2008, 10:13 AM
His 5 makes me think of the Redcoats.
Jotun 225
3x Redcoats 450
Marro Warriors 500
It doesn't exactly use him in any exciting way, so I guess I fail.
1Mmirg
June 11th, 2008, 11:30 AM
It may not be exciting, but it does seem smart, Jexik. The 10th act as a great cover for the big guy--stopping the 10th from getting into a powerful WTF situation is about the only think I can think of that would distract me from firing all shots at Jotun. If you can use your order markers well, I think you could really mess with someone using this army...
KCU_Master_2009
June 11th, 2008, 09:32 PM
can you give me some good armies to use? I want to win and take over the heroscape world....HAHA!
Gomolka
June 11th, 2008, 09:34 PM
can you give me some good armies to use? I want to win and take over the heroscape world....HAHA!
Maybe if you'd read one of the 46 posts before you about basing a competitive army around Jotun, you'd find plenty of ideas.
As for taking over the HeroScape world, go to GenCon and test your dominance in the game there with whatever army you find suitable to accompany Jotun. I'm sure you will "rule the HeroScape world" ;).
risus_vir
July 16th, 2008, 01:52 AM
Try to use a summoning/flanking approach.
It'll be in the larger ranges of point cost, but it'll be fun to play out. (it should be)
i'm new here, go easy.
Jotun 225
Sonlen 160
Syvarris 100
Emiroon 80
Saylind 80
Isamu/Otonashi 10
Flank right/left with the Emiroon+Theracus/Saylind, along the way planting Syvarris/Sonlen at height, w/Saylind planting Jotun next to priority hero(Kato Katsuro for example) and flying emiroon forward to plant Sonlen closer to battlefield to provide support.
Use Isamu/Otonashi for taking out high priority figures or grabbing glyphs.
Give me your harshest critiques.
AnubianWolf88
July 16th, 2008, 02:13 AM
Jexik: Really like the way you're thinking there - I only have 2x redcoats, so not for me. But let us all know if you get a chance to playtest.
KCU Master: I am definitely trying your all-melee offering, especially with the number of maps that I am currently making with jungle.
Quick battle report: Played a 2 v 2 tonight, set up a noob with my Jotun, Venoc Army and he took over when my Marro failed. He ended up sealing the win for our team. He didn't particularly like the Venocs, but loved Jotun and "Indiana" James Murphy.
goaliescaper
November 28th, 2008, 11:47 PM
how bout:
Joton 225
saylind 305
kelda385
svyarris 485
isamu 495
Bahde
November 29th, 2008, 03:56 AM
Jotun 225
Zelrig 185
Crixus 90
You have an hero killer, squad killer and flex unit for those odd situations....also, the ease of three cards to put markers on.
An alternative...
Jotun 225
Zelrig 185
Thorgrim 80
Isamu 90
Thorgrim to berserker dash and enhance the tall one's modest weakness of defense...and Isamu to jump on a glyph.
For both of these, it addresses the issue of swarm armies against Jotun by applying a healthy dose of Majestic Fire to the battlefield.
shotgunshawn
January 26th, 2009, 08:04 PM
Jotun 225
Kelda 80
Saylind 80
Laglor 110
Total 495
First concentrate your order markers on Jotun wiping out everything you can. Leave Kelda and Saylind in your start zone, as Jotun begins taking wounds snatch him back with Saylind and heal with Kelda then march him back out. Use Laglor accordingly for cleanup. I used this army with great success against my brother and cousin in a game recently. Only we were playing 600 points and I also had Carr.
Ullar/utgar own
March 17th, 2009, 01:43 PM
-jotun-225 (225)
-syvarus-100 (325)
-izumi-60 (385)
-ae-110 (495)
gorthan313
March 17th, 2009, 01:58 PM
Jotun 225
Kelda 80
Saylind 80
Laglor 110
Total 495
First concentrate your order markers on Jotun wiping out everything you can. Leave Kelda and Saylind in your start zone, as Jotun begins taking wounds snatch him back with Saylind and heal with Kelda then march him back out. Use Laglor accordingly for cleanup. I used this army with great success against my brother and cousin in a game recently. Only we were playing 600 points and I also had Carr.
That army doesn't use Laglor to his full potential.
dok
March 17th, 2009, 03:05 PM
From the 500 point thread:
80 Raelin (RotV)
120 Arrow Gruts x3
75 Swog Rider x3
225 Jotun
500, 18 hexes
Basically, it's a standard AG army, with Jotun in Krug's place.
225 10th regiment of foot x3
50 Tarn Viking Warriors
225 Jotun
500, 18 hexes
At 530+, you can use two squads of rats in stead of TVW.
Biggie
March 18th, 2009, 02:53 PM
Jotun 225
Raelin 80
Dumutef 25
Otinashi 10
Krav 100
Izumi 60
= 500 pts.
Izumi are mobile and defensive enough(especially with Raelin) to lock down opponents.
Krav, need I say more?
Dumutef and Otanashi are bang for buck.
gorthan313
March 18th, 2009, 03:59 PM
Here's an army I used while I was test-playing KCU Master 2007's Forgotten Outpost:
Jotun 225
Thorgrim 80
Finn 80
Drudge x2 100
Izumi 60
Eldgrim 30
Isamu 10
Otonashi 10
Drudge can grab glyphs and/or provide ranged support. Eldgrim is probably better used on the Izumi, while the two other vikings go onto the big guy! This army narrowly beat:
Q9
Raelin 1
Krav
Laglor
Fyorlags
Dumutef
I think Blastatrons, but I'm not sure...
Ullar/utgar own
March 18th, 2009, 07:39 PM
-jotun-225 (225)
-syvarus-100 (325)
-izumi-60 (385)
-ae-110 (495)
pixlepix
March 25th, 2009, 06:53 AM
jotun
kelda
salind
rotv raelin
dumtuf
Fly raelin up first to were jotun is supposed to go and then move him out and atack. repeat destroying everything in sight. Then when joten has 3-4 wounds summon him back to be healed. Repeat.
for 700 points take su-bak-na,eldgrim and isamnu
dafe31
April 23rd, 2009, 11:10 AM
I was thinking about running a Jotun army this weekend. I haven't had much luck playing him against my son, simply because Jotun is too much of a target. By the time Jotun gets to the action, he has been wounded enough that he doesn't have much left in the tank. That led me to this army.
Jotun - 225
DW8000 - 355
Shotgun Johnny - 420
Saylind - 500
Have Saylind fly up to the best perches and post Johnny and DW8000. Rapid Fire and the Shotgun should take care of the approaching squads. Then, you can fly Saylind forward to engage the primary hero threat (Q9, Braxas, whoever) and then summon the Giant to take the other big guy out.
Any thoughts?
DAFE31
Aldin
April 23rd, 2009, 11:19 AM
I'd be tempted to sub out Raelin for Saylind. Even without Order Markers, Raelin pretty rapidly saves enough life to be worthwhile as she simulatneously makes Johnny and DW8k viable. Good thoughts on preserving Jotun!
~Aldin, harboring a secret desire to win a tourney with Jotun
Shades fan
April 23rd, 2009, 02:28 PM
even though this isn't a traditional 500 point army, and instead 600, I went 4-1 at a tournament with it, and feel that I could have won if not for making a bad mistake against Tablewalker!
Jotun-225
Sonya-45
Krug-120
3xAubriens-210
600
4-1
on another note, Tablewalker was using...
Jotun-225
5xAubriens-350
don't remember the last one?
600
Jotun can be very competitive if used properly, but one has to realize he's not just a beatstick.
Jotun-225
3xTagawa Samurai archers-195
Raelin/Kelda-80
500
Ezze
April 23rd, 2009, 02:33 PM
400 pts
Jotun 225
Krav Maga 100
10th Regiment 75
themaster
April 25th, 2009, 06:18 PM
Oka heres mine I actually don't have a reason for choosing these units.
Jotun
Braxas
Marro Warriors
Isamu
gorthan313
April 25th, 2009, 06:39 PM
Let's try for big attack here!
Jotun 225
Anubians x3 450
Venom 600
Thorgrim 680
Finn 760
Iron Man 1000
If Iron Man dies, then you might have some trouble against ranged figs. But this army would WRECK heroes!
dafe31
April 27th, 2009, 10:14 AM
I was thinking about running a Jotun army this weekend. I haven't had much luck playing him against my son, simply because Jotun is too much of a target. By the time Jotun gets to the action, he has been wounded enough that he doesn't have much left in the tank. That led me to this army.
Jotun - 225
DW8000 - 355
Shotgun Johnny - 420
Saylind - 500
Have Saylind fly up to the best perches and post Johnny and DW8000. Rapid Fire and the Shotgun should take care of the approaching squads. Then, you can fly Saylind forward to engage the primary hero threat (Q9, Braxas, whoever) and then summon the Giant to take the other big guy out.
Any thoughts?
DAFE31
Well, that didn't go too well. We were playing on Ch1can0's Outpost. My son brought (2) 4th Mass, (2) KoW, Alistair, Sir Denrick, and Isamu. It started out OK, with Saylind hitting her summoning rolls, and putting DW8000 and Johnny on the highest levels. Johnny fired into the 4th Mass in the start zone, and took out a couple. Alistair went after Saylind, while his bonded knights marched towards DW8K. Then, he sent Isamu after Johnny, using his Dishonorable Attack. Saylind survived long enough to call Jotun into the battle, but died to the MacDirk sword immediately after that. Add to that the Knights killed DW8K with one shot. The curse of the Deathwalkers! 8 dice, 7 skulls, one blank.
Johnny got away long enough to fire another shotgun round into the 4th Mass, killing two more, before the remaining patriots took him down. It was all up to the Giant. Jotun crushed Alistair, but Isamu kept chopping away at the big man, vanishing whenever he tried to retaliate. I gave up on the ninja, and disengaged to go after the 4th Mass. One Wild Swing and they were done for. Unfortunately, the Knights and Denrick quickly surrounded the Giant, and that was all she wrote. He finished with (5) Knights, Isamu, and a healthy Denrick, 250 points left.
It allowed me a chance to get Jotun deep into the action, and it was fun to take Alistair out in one round, and then a little later, take out an entire squad of 4th Mass. It just didn't help that he brought the Giant Killer and all those Knights to the battle. He plays mostly Utgar armies, so I haven't played against the Knights too much. They are a tough matchup, with enough defense to stay around a while, and enough offense to hurt you when they finally catch up to you.
Back to the drawing board.
DAFE31
dok
April 27th, 2009, 12:05 PM
Yeah, what you learned there is that massed commons are a tough out for Jotun, and Saylind rarely proves her worth even when she manages to bring several figures to the battle. At the end of the day, she's still an empty order marker.
Jotun is a premiere hero-killer, with his massive attack, He also has some nice anti-squad skills, with throw and wild swing, but they are not reliable. He's tough enough to absorb punishment from squads, but he's not going to earn his points against them.
So, what you want to pair him with are figures that are good at killing other squads. It's also very helpful if they have enough defense that they can withstand some punishment if you leave them along and start feeding OMs to Jotun in stead.
As an aside, I think people are obsessing over losing 5 points a bit too much on this thread. You don't have to pick something else than ends in 5 points in order to balance things out. (Granted, the two armies I previously came up with hit 500 exactly, so I'm guilty here.)
225 Jotun
180 Major Q9
80 Deathreavers x2
10 Isamu
495, 13 hexes
225 Jotun
120 Grimnak
140 Heavy Gruts x2
10 Isamu
495, 13 hexes
225 Jotun
225 10th Regiment of Foot x3
80 Raelin RotV
80 Deathreavers x2
120 Kaemon Awa
730, 24 hexes
(I went point-crazy on that last one, sorry...)
A_Train
July 30th, 2009, 12:58 PM
I was just trying to think of some Jotun armies for a 550 point tournament coming up, and wanted to see what anyone thought of this:
Jotun 225
Major Q9 405
Raelin 485
Zetacron 545
At 8 range, only Syvarris can outrange the Soulborgs on this team, and in Raelin's aura they are both touch nuts to crack. If Your opponent sends forth a big hitter like Sgt. Drake to try to take our your ranged soulborgs, Jotun is there to smash.
I think it sounds scary.
I'd also be interested in hearing what you'd use to counter this army.
GreenLanturn
August 30th, 2009, 04:57 PM
Corps. Field Experiment:
Krav Maga Agents
Nakita Agents
Agent Skahen
Otonashi
Jotun
575/10
It's got an odd point total, but I figure if you were playing 600 points you could choose your filler. The Nakita and Krav Maga Agents would be your main attacking force, Jotun would sit near by just in case anything wanted to negate the Krav's dodging skills. Later in the game Skahen can push Nakitas around Jotun's feet for ranged cover. Some OMs may be misplaced from time to time, but I think it should work out well. Unfortunately I don't have Skahen, so I can't play this one.
padlock
August 30th, 2009, 06:42 PM
How about
Knights x 2 140
Thorgrim 80
Jotun 225
Marro Warriors 50
Total 495 - 15 spaces
Send the Knights and Thorgrim out first, then once they're dead, put Thorgrim's spirit on Jotun and let him loose. Use the Marro warriors as needed.
I think the above army would be both fun and fairly competitive.
1Mmirg
August 30th, 2009, 10:16 PM
I would do it with Gilbert and Eldgrim. I love those two guys--grabbing glyphs and speeding up the Knights.
Sure, you don't get the defense on Jotun, but the Knights will have done a lot of damage first. Mostly for fun, but I'd give it a run...
Knights x 2 140
Eldgrim 30
Gilbert 105
Jotun 225
Total 500 - 12 spaces
Even works for a Marvel starting zone.
padlock
August 31st, 2009, 08:08 PM
But the extra defense is so important for Jotun. Going from 4 to 5 defense boosts his survivability by over 30% against attacks of 3. That's a pretty big gain when dealing with a 225 point figure.
Aldin
February 24th, 2010, 04:34 PM
*chuckle*
And here I am again trying to redeem the biggest baddest hero in all heroscape. This time it's an army designed around giving the Feral Troll a broken landdscape littered with synergy-less figures to clean up:
Zelrig 185
Jotun 225
Feral Troll 90
500/6
It's all about leading with Zelrig, following with Jotun and cleaning up with the Troll. A maximum chaos army with extremely simply OM management as well as immunities derived from everyone being huge.
~Aldin, resurrecting Jotun's thread
Shades fan
February 24th, 2010, 04:42 PM
*chuckle*
And here I am again trying to redeem the biggest baddest hero in all heroscape. This time it's an army designed around giving the Feral Troll a broken landdscape littered with synergy-less figures to clean up:
Zelrig 185
Jotun 225
Feral Troll 90
500/6
It's all about leading with Zelrig, following with Jotun and cleaning up with the Troll. A maximum chaos army with extremely simply OM management as well as immunities derived from everyone being huge.
~Aldin, resurrecting Jotun's thread
I would be very interested in seeing how it would do against 4x 4th Mass, or Deathreavers.
Plenty of special attacks, but reavers can tie them up.
I really like this army and might have to use it at the next 500 point tournament.
vertigosmooth
May 21st, 2010, 08:55 AM
This is another cool Heroscape character I always try to make competitive. I like Aldin's army alot, reminds me of a friend of mines Charos/Zelrig army he plays alot. As far as Jotun what do you guys think of
Jotun
PKx3
Johnny Shotgun
500
Special attack, anti-range to thin out squads, then Jotun against Heroes/cleanup.
Or, if you want all heroes you could try
Jotun
Sonlen
Raelin
James Murphy(or zettians for a squad)
540(535)
Raelin makes Jotun that much harder to wound, Sonlen gets the 3rd order marker to heal the big guy and kill. James is cleanup or a longer range special. You could also add the zettians to have two attacks from 7 range, and with raelin's aura they may be hard to get rid of.
Dustin
Chilling Touch
May 22nd, 2010, 03:12 PM
Well, its been a while since this thread was posted. But anyways-
Jotun- 225/500
Tornak- 325/500
Blade gurts (2)- 405/500
Marro warriors- 455/500
Deathreavers- 495/500
20 hex.
The goal of this army is to blitz, and then fall back. Tornak is quite fast with a move of seven, and the orc's have a move of 6. With disengage, you can easily move through rat podges, and destroy some tron/sniper teams. With that, you can attack those guys along the way, and do some damage to some of your opponents heros. They wont last very long if your opponent's team is full of ranged units however. Another positive to this is that you can grab glyphs while charging.
After this, move in with Marro Warriors. They should try to gain hight, and rain fire down on more dangerous units.
After this, get your rats out in a medium semi-circle around Jotun, who can take down remaining squads and heroes easily.
This army does come with some flexibility though as well. The rats and Jotun could come out first if your opponent has some large squad killers, or you need to take an important glyph back.
dafe31
January 26th, 2011, 05:09 PM
I was just trying to come up with a Ullar army featuring Jotun, who just doesn't get much play around my house with his 225 point pricetag. Here's what I had in mind:
Jotun 225
Mittens 345
Armoc Vipers 410
Aubriens 480
Kyntela 500
Run the elves and their princess up to high ground for future use, and then quickly get the Vipers out into the field to start tying up any ranged threats. Then march the big man through the middle of the mayhem, going after the enemy's biggest threat. The elves and possibly Mittens should be able to take care of whatever cleanup is left.
I know that this is a 500 point thread, but we may go 550. I'm thinking Arkmer on the hilltop with the other elves, but I can't decide if I might be better off dropping Kyntela for another set of Aubriens. Either way, it'll be good to dust off Jotun.
DAFE31
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