View Full Version : Racer Knights...
LilNewbie
March 1st, 2007, 11:14 AM
New thread for RK discussion.
Not yet. MiniMax wants to play, but we haven't figured out what we have yet. It looks relatively straight-forward, but I also need to print the advanced rules and possibly add those.
I think the Advanced Rules are the way to go. The rules in the boosters seems a bit lacking.
The artwork on the cars is great and constructing the cars is pretty easy after the initial one or two.
I am also wondering how to organize the bits for the cars, IMax. My OCD side is going crazy working on a organizational scheme. :D
Me too, I can't figure out the best way to store all the parts! I am thinking a plano tacklebox but I want to keep the stat strips (which I am not a big fan of, because they don't like up right when you put a bunch together, its kind of annoying) with the parts so I know what they are...but then you need long compartments...ugh....
Has anyone actually played yet?
I haven't played yet but read throught the advanced rules after ordering them from Tanga. The alignment problem with the vehicle strips was a complaint from a reviewer on BGG. try both sides of the strip since one side seems to work bettter than the other at least for the other equipment strips. It seems all the chasis strips are offset somewhat.
How are you adding weapons, tires and engines to the cars? Are you matching all the parts by race or just putting the bits from each booster together as one car?
Newb.
bushi96
March 1st, 2007, 01:52 PM
I didnt see any differences in the advanced rules. But admittedly, I just glanced thru them.
Did you see the arena downloads? You can download just the obstacles too.
I broke my first piece :cry: - One of the axles attached to a halftrack. The advanced rules had an address to send broken pieces to for replacement.
I've been putting my cars together as they come in the pack. When we play, the winner will be able to salvage any cars that were wrecked during the game. After a few wins, you can start building 'perfect racers'.
LilNewbie
March 1st, 2007, 02:28 PM
That's a good idea, bushi96. The Advanced Rules has pictures for the examples on gameplay and gives some more details about components like shields, etc.
Sorry to hear about the broken piece. You can use some model glue or glue used for miniatures to fix the broken parts. It's worked pretty good for PotSM ships.
There are some training videos available on the Racer Knight site:
http://www.racerknights.com/index.php?line=training
I haven't watched them yet but I give them a big :thumbsup: for making them.
Newb.
InfinityMax
March 1st, 2007, 02:52 PM
I can't find the advanced rules at the RK site. I found the tournament rules, but no advanced rules. The basic rules look really boring, and I saw a reference in the tourney rules to advanced rules, but I can't find 'em anywhere.
Who has the link?
InfinityMax
March 1st, 2007, 03:10 PM
No, wait, I found them. They were in 'News' but not in 'Rules'. Silly me.
Only I must be missing something. The basic rules say those little stars on the back of the valor pieces are used in the advanced rules, but the advanced rules look just like the basic rules, except they add rules for 'perfect racers' and optional stuff about betting your little plastic tokens.
So the advanced rules seem to leave something to be desired, all things considered.
LilNewbie
March 1st, 2007, 03:17 PM
Here is the link to the WhiteWolf site with the Expanded rules and Arena files.
http://www.white-wolf.com/downloads.php?category_id=70
Here is the FAQ from the Original Site (copy and paste to a text editor/word processor for less graphic intensive printout):
http://www.racerknights.com/index.php?line=faq
Newb.
Hex_Enduction_Hour
March 1st, 2007, 03:18 PM
The cars look very similar to Z Cards!
My son had a few packs of Z Cards a couple of years ago. They also made Z Cards for comic book characters.
But these Racer Knights have interchangable parts/weapons?
Nifty.
LilNewbie
March 1st, 2007, 03:39 PM
The cars look very similar to Z Cards!
My son had a few packs of Z Cards a couple of years ago. They also made Z Cards for comic book characters.
But these Racer Knights have interchangable parts/weapons?
Nifty.
The racers have several interchangeable parts: Engine block, tires, weapons and shielding. Also, each driver brings different abilities and are represented by a card which has movement, firing arcs and turn templates on the back side of the card.
Newb.
InfinityMax
March 1st, 2007, 05:01 PM
MiniMax and I are working on a storage tray. I think I'm going to make a 2-level tray out of wood, stain it red, and put some of the graphics from the box and booster packs on it.
I'll let you know when I've got it done.
LilNewbie
March 1st, 2007, 05:03 PM
Awesome, IMax! Can't wait to see it. Mine will be plastic and have Plano on the side or top... :D
Newb.
Jormi_Boced
March 1st, 2007, 06:51 PM
I have seen thses on Tanga a couple of times. Are they worth getting if they throw them on their again?
LilNewbie
March 1st, 2007, 11:38 PM
For the price, I think it was definitely worth it.
Newb.
bushi96
March 2nd, 2007, 02:37 AM
Heck ya, at 37 cents a car, how could you possibly go wrong? Even if the gameplay sucks ( I dunno yet) you could always just download some Car Wars rules. I think with a little tweaking though, this game will be quite fun.
Countermeasures anyone? Maybe each car picks 1 countermeasure with 3 rounds of ammo-
1) Oil slick- opponent cannot turn for rest of round
2) Spikes- opponent loses one turn rating
3) Mines- 1 point of damage
4) Smoke- car cannot be targeted for rest of round
InfinityMax
March 2nd, 2007, 09:20 AM
Very cool ideas, bushi! I haven't played yet - planning on it this weekend - but if I find the game lacking, I might add some countermeasures. See how they might work.
bushi96
March 2nd, 2007, 06:14 PM
I am going to try and get a game in with my son this weekend too. I'll let ya know how it turns out...
InfinityMax
March 2nd, 2007, 08:43 PM
OK, still haven't played, but I got everything put away.
http://i80.photobucket.com/albums/j161/TheRealInfinityMax/rkcaseclosed.jpg
http://i80.photobucket.com/albums/j161/TheRealInfinityMax/rkcaseajar.jpg
http://i80.photobucket.com/albums/j161/TheRealInfinityMax/rkcaseopen.jpg
The case is about 24 inches long, 8 inches wide, and about 2 inches deep. I haven't stained it, because we were in too big a hurry to put stuff in it. It wouldn't hold another box's worth of stuff, but that's no problem, because I don't intend to buy any more.
What we do intend to do with it:
1) Stain it red.
2) Redeem our tokens, get the stickers, and put them on the lid.
3) Adhere graphics from the cardboard display box and foil wrappers.
ninthdoc
March 2nd, 2007, 09:17 PM
I plan to use mine for ThunderRoad. 8)
LilNewbie
March 2nd, 2007, 10:18 PM
That looks awesome, IMax! If the storage box was a bit wider you could even paint an Arena on either side. Are they still redeeming the points? Hmmmm...time to send them in quick!
Good idea, Ninth!
Newb.
bushi96
March 4th, 2007, 03:21 AM
So, I had a quick 2 car game with my son tonight. The rules are quick and easy. The game went as follows and took under 30 minutes.
We started the game across a 6 ft table, pointed towards each other. There were a few large building size obstacles in the center and each corner of the table. First waypoint was right in the middle.
We raced towards each other, and the waypoint in between, slinging valor points along the way. I reached the waypoint first and blew it up- gaining a glory point. I turned and blew past my son, heading for the next waypoint. He turns and takes chase. I get one shot in that takes his motor down by 1/3.
His first shot slams my motor down to 1/2 strength- one more hit and I am toast. His gun can only fire forwards, mine has a 360 arc. So I turn right and flee behind one of the buildings. He comes behind, shoots and misses. He turns left slightly to try and cut me off, thinking I am going to run back to the missed 2nd waypoint.
Instead, I slam my car in reverse and drive to his backside (out of his weapons firing arc). I hit him for another 1/3 of his motor.
I throw the rest of my valor away to go first on the next round. A successful hit brings him down to 1 point left on his motor. I back up just a little and then ram him to take him out of the game. I win!!!
So, overall, the game is really fun. Takes me back to the Car Wars days, w/o so much detail. Quick and simple. My only complaint is that it seems to be too easy to hit the opponent. The only time that we missed was with horrible rolls. Any average or better roll should hit the opponent, without using any valor points to modify the roll.
Hex_Enduction_Hour
March 4th, 2007, 03:27 AM
I plan to use mine for ThunderRoad. 8)
Passable scale?
ThunderRoad is fun. A member here sent me some rule variants for TR. Do you all have them?
LilNewbie
March 4th, 2007, 11:01 AM
Great recap, bushi96. Thanks for posting.
HEH, the scale of the cars is close to Hot Wheels/Matchbox scale (near 1/72nd). I don't recall any variants for ThunderRoad. Do you have them in electronic format and if so, would be willing to PM/Email them to me?
Newb.
Hex_Enduction_Hour
March 4th, 2007, 11:57 AM
Great recap, bushi96. Thanks for posting.
HEH, the scale of the cars is close to Hot Wheels/Matchbox scale (near 1/72nd). I don't recall any variants for ThunderRoad. Do you have them in electronic format and if so, would be willing to PM/Email them to me?
Newb.
Done! I have not played the rules yet. So if you get to them, let me know how they are!
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