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ultradoug
June 5th, 2006, 07:22 PM
I'm starting a project for pac-scape, there will be rulls that add on to the game that I must spell check, here is the prototype unit for this game.

http://i50.photobucket.com/albums/f348/coolmondoug/pac/pacman2.jpg

D-Dyzzle
June 6th, 2006, 05:18 AM
:lol: lol but its sounds interesting if your a pacman fan like my family. :lol: :lol: :lol:

ultradoug
June 6th, 2006, 06:08 AM
rulls are still being worked on thanks for looking :)

Parduz
June 6th, 2006, 06:09 AM
:D
lol
I'm very courious now :)

Anyway: pacman have Height 5????
Sounds that Pacman is something like that white baloons in that ooold tv series... "the prisoner" maybe?

Ryougabot
June 6th, 2006, 06:20 AM
I'm not a number! I'm a free Pacman!

ultradoug
June 6th, 2006, 06:24 AM
o.k... moving on... (please IF IF you want to correct my spelling, correct all my spelling below and post the fixed version)
please do not post randomness in my custom thread.
thanks.
_____________________________________________________

pac-scape, by "UltraDoug"
--------------------

goal: get the pellots, kill the villans (not always ghosts!) and be the best pac ever.

person at the end of the game with highest score wins!


-----------
control zone:


the control zone consists of a small aera in front of the player.
pellets are placed here when earned, as well as any units that you have
destoryed during "villan" phase.

Bonus items such as fruit are scored here as well.

----

Phases:

unlike normal scape, pac-scape does not have rounds but phases.
when it is your turn you are in hero phaze, when it is your oppenents turn you are
in "villan phase.

----

Hero phase:

Hero phase allows you to move any 1 of your pac heros, eather to collect pellets,
attack other pac-heros, or destory villans if you have ablity to do so (power pellet)

After you have finnihsed movement with your pac hero, you may enter normal scape phase,
this alows you to move regualr scape figures as normal based on order markers.
(see extended crossover for more info)

-----

Villan Phase:

During your oppenents turn you become the villan and control whatever villans are on the
board, the villans have movement assigened to them per card and must follow those rulls.
you may move every villan on the board, but for each villan you move, your oppenent may
during the villan phase move that meny as well. You must always move at least 1 villan.

Example, if I move 5 villans, my oppenent may move up to 5 villans on my turn, and visa
versa.

IF a villan destorys a pac-hero you place that pac-hero in your control zone, it will be
counted for your score at the end of the game.

-----


Extended Crossover:

If you so desire you may use normal heroscape units in pacscape or visa versa.
when using normal units in pac-scape simply actavate those units as normal after
the villan phase. Normal units may not interact with pellets, but may gain the bonus
from the power pellet gliph, pac units may attack normal figures,
and so may the villans. (as well as be attacked) any unit you destory with a villan or
pac-unit is placed in your control zone.
(units with spirts may use that effect as normal,
just use a maker to indacte you have destroyed that unit)

When using pac-scape figures in normal heroscape map settings, you do not use the
pellots or power pellot gliph.
No phazes are used.
Actavate Pac-units as normal units,and villan units do not have to folow there movement
restriction in normal heroscape.

------

pellots:

pellots are beeds, buttons, or other small markers used as a resorce for the pac-units.
as a pac-hero passes over these pellets the player collects them into there control zone
for score when the game ends.

--------

power pellots:

there are 4 power pellots in the game repersented by gliphs. Most pac-heros can stop on these and carry them,
the gliph itself gives them the power to attack, and destory the villans, normaly pac-heros can not attack
the villans and must run around avoding them.

--------

attacking other pacs:

in pac-scape you go head-to-head with someone else who is also controling a pac-hero, you may attack them if
you want, but when you do, they get an free extra villan move! Even if you fail to dammage them, the simple act
of attacking anther pac alows your oppenent a free villan move, this move does not count for them, and you dont get
to move a villan because of this "free" move.

--------

winning / finnishing the game.

when no pac-heros remain on the board, or when all the pellots and power pellots are gone, the game is over.

count all pellots and power pellots collected and add them up for score.

Pac-heros and villans destoryed are then added up as well.

Then finaly add up fruit bonus.

---------

(still working on what fruit does as well as the Power pellet gliph)

ultradoug
June 9th, 2006, 02:47 PM
any input? :/

LilNewbie
June 9th, 2006, 02:50 PM
Very interesting, UD! I like it and can visualize the Pacs moving over the pellets eating them...woop, woop. I'll attempt to edit your rules in a bit. Nice job so far. You going to post the enemy cards soon?

Newb.

Bannister
June 9th, 2006, 02:54 PM
...please do not post randomness in my custom thread.


She came to some vague conclusions, and since then had kept her heart alive by pitying her proprietor's obtuseness and want of refinement, pitying herself, and letting off her delicate and ethereal emotions in imaginative occupations, daydreams, and night-sighs, which perhaps would not much have disturbed William if he had known of them.
Her figure was small, elegant, and slight in build, tripping, or rather bounding, in movement. She was dark-eyed, and had that marvellously bright and liquid sparkle in each pupil which characterises persons of Ella's cast of soul, and is too often a cause of heartache to the possessor's male friends, ultimately sometimes to herself. Her husband was a tall, long-featured man, with a brown beard; he had a pondering regard; and was, it must be added, usually kind and tolerant to her. He spoke in squarely shaped sentences, and was supremely satisfied with a condition of sublunary things which made weapons a necessity.
Husband and wife walked till they had reached the house they were in search of, which stood in a terrace facing the sea, and was fronted by a small garden of windproof and salt-proof evergreens, stone steps leading up to the porch. It had its number in the row, but, being rather larger than the rest, was in addition sedulously distinguished as Coburg House by its landlady, though everybody else called it "Thirteen, New Parade." The spot was bright and lively now; but in winter it became necessary to place sandbags against the door, and to stuff up the keyhole against the wind and rain, which had worn the paint so thin that the priming and knotting showed through.

Bannister

netherspirit
June 9th, 2006, 02:59 PM
Randomness.

Bannister
June 9th, 2006, 03:00 PM
He totally asked for it. :D

Bannister

netherspirit
June 9th, 2006, 03:04 PM
That he did.

More randomness.

LilNewbie
June 9th, 2006, 03:12 PM
Here ya go, UD. It's cleaned up a little:


Pac-scape, by "UltraDoug"
-------------------------------

Goal: Get the pellets, kill the villains (not always ghosts!) and be the best Pac ever.

The player at the end of the game with highest score wins!

----

Control zone:

The control zone consists of a small area in front of the player.
Pellets are placed here when earned, as well as any units that you have
destroyed during "villain" phase.

Bonus items such as fruit are scored here as well.

----

Phases:

Unlike normal heroscape, Pac-scape does not have rounds but phases.
When it is your turn, you are in hero phase. When it is your opponents turn, you are
in villain phase.

----

Hero phase:

Hero phase allows you to move any 1 of your Pac heroes, either to collect pellets,
attack other pac-heros, or destroy villains if you have ability to do so (power pellet)

After you have finished movement with your Pac hero, you may enter normal scape phase,
this allows you to move regular scape figures as normal based on order markers.
(See extended crossover for more info)

----

Villain phase:

During your opponents turn you become the villain and control whatever villains are on the
board, the villains have movement assigned to them per card and must follow those rules.
You may move every villain on the board, but for each villain you move, your opponent may
during the villain phase move that many as well. You must always move at least 1 villain.

Example: If I move 5 villains, my opponent may move up to 5 villains on my turn, and visa
versa.

If a villain destroys a Pac-hero you place that Pac-hero in your control zone, it will be
counted for your score at the end of the game.

----

Extended crossover:

If you so desire you may use normal heroscape units in pacscape or visa versa.
When using normal units in pac-scape simply activate those units as normal after
the villain phase. Normal units may not interact with pellets, but may gain the bonus
from the power pellet glyph, pac units may attack normal figures,
and so may the villains. (As well as be attacked) any unit you destroy with a villain or
Pac-unit is placed in your control zone. (Units with spirits may use that effect as normal.
Just use a maker to indicate you have destroyed that unit.)

When using Pac-scape figures in normal heroscape map settings, you do not use the
pellets or power pellet glyph. No phases are used. Activate Pac-units as normal units
and villain units do not have to follow there movement restriction in normal heroscape.

----

Pellets:

Pellets are beads, buttons, or other small markers used as a resource for the Pac-units.
As a Pac-hero passes over these pellets the player collects them into there control zone
for scoring when the game ends.

----

Power pellets:

There are 4 power pellets in the game represented by glyphs. Most Pac-heros can stop on these and carry them,
the glyph itself gives them the power to attack, and destroy the villains. Normally Pac-heros can not attack
the villains and must run around avoiding them.

----

Attacking other Pacs:

In Pac-scape, you go head-to-head with someone else who is also controlling a Pac-hero, you may attack them if
you want, but when you do, they get a free extra villain move! Even if you fail to damage them, the simple act
of attacking anther Pac allows your opponent a free villain move, this move does not count for them, and you don’t get to move a villain because of this "free" move.

----

Winning / finishing the game:

When no Pac-heros remain on the board, or when all the pellets and power pellets are gone, the game is over.

Count all pellets and power pellets collected and add them up for score.

Pac-heros and villains destroyed are then added up as well.

Then finally add up fruit bonus.

-------------------------------

bobofett
June 9th, 2006, 03:17 PM
will there be a pac-woman and blue ghosts :idea: pick up a fruit put it in your control zone and for three more turns villans (not other pacs) are reduced to 1 defense.

Agent Minivann
June 9th, 2006, 03:36 PM
You might want to have the power pellet do something to move, attack, and/or defense. So far all it says is to place it on the card.

6 direction pac man (with elevation?) sounds very interesting.

allskulls
June 9th, 2006, 03:39 PM
How about the fruit adding to your movement. You can spend fruit (up to a limit) to add 1 movement space for each.

Or have different fruit give a bonus in different areas...apple= +1move, cherries= +1Attack, bannana= +1defense, watermelon= +1range for seed spitting.

You can even make a glyph for each fruit that would give pac-people a extra special ability. One fruit can make a pac-person's power pellet time last longer. One could give a leap type ability, frenzy, ranged attack, etc.

ultradoug
June 9th, 2006, 04:02 PM
thanks for the tips all.
-yes ok, please do not do anymore randomness, see line ___ <-- ok?! -
here is first of the villans. more on way as I can, thanks so much LilNewbie! that was very nice!!!

here is the first enemy unit!
http://i50.photobucket.com/albums/f348/coolmondoug/pac/blinky.jpg

each enemy has a serten move patern based on the video game.
more wheenver :)

thats "closest" darn >_<
gah.

ultradoug
June 9th, 2006, 04:05 PM
How about the fruit adding to your movement. You can spend fruit (up to a limit) to add 1 movement space for each.

Or have different fruit give a bonus in different areas...apple= +1move, cherries= +1Attack, bannana= +1defense, watermelon= +1range for seed spitting.

You can even make a glyph for each fruit that would give pac-people a extra special ability. One fruit can make a pac-person's power pellet time last longer. One could give a leap type ability, frenzy, ranged attack, etc.

i really like this idea!

I'll be doing the power pellot gliph soon enough

LilNewbie
June 9th, 2006, 04:06 PM
No problem, UD! I really like this idea and my nephews will play this since they are video game freaks. I can help you compile all the final information and put it into a PDF file when you are happy with it. Just let me know.

Newb.

ultradoug
June 9th, 2006, 04:11 PM
wow! I'll give this my best then! I'm taking it slowly one unit as a time giving it thought to how it will work. The map I think will be the hard part to make.
Thanks again :D

bobofett
June 10th, 2006, 12:08 AM
wow! I'll give this my best then! I'm taking it slowly one unit as a time giving it thought to how it will work. The map I think will be the hard part to make.
Thanks again :D

make a pac-man map(including the exits that warp you to the other side of the stage.)

Difficulty settings would be cool.

ultradoug
June 13th, 2006, 06:02 PM
heres a prototype for the map, I think I will have to make it in real life to make this work the way I want.


http://i50.photobucket.com/albums/f348/coolmondoug/pac/pacmanmap.jpg

as you can tell its very blah... so I'll be working on this as as soon as I get the kitchen table cleared lol.

skyknight
June 13th, 2006, 08:32 PM
Ud this is actually a pretty cool idea, i will give it a whirl when it gets going. I know you said no random praise and I will edit this post tommorow when I read the rules a little closer to give some ideas. Again cool concept!

Hex_Enduction_Hour
June 13th, 2006, 08:40 PM
aargh. You sorta beat me to it, UD. I was going to do an Evil Otto heroscape custom unit. Evil Otto was from Berserk and he came out when the DW7K-like robots couldn't take down a human or goad said human with their taunts,
"Chicken. Fight like a robot!"
"Intruder Alert! Intruder Alert!"
"The humanoid must not escape"

Otto is a bit like Pac-man: Big yellow round happy thing, but instead of eating wafers, Otto shocks humans! I'll get it going some day and share with all.

http://fusionanomaly.net/berzerkevilotto.jpg

allskulls
June 13th, 2006, 08:56 PM
Epiphany. UD you gotta check out the Automated rules edge made. I already tested and it would work perfectly for Pacscape. Just give each ghost marching orders with random patterns that you roll for and you can play solitare. Would help with this if you like.

ultradoug
June 13th, 2006, 09:03 PM
Humm, I must work on other units, I'd be happy to include solo rulls, but of course the fun is having someone else run you over with the villans, they are pretty powerfull , since untill pac-heros get the gliph they cant harm them.
Darn Berserk game I'd always hit the walls!
Also good was Yars Revenge, but who was Yar, what revenge was he seeking, alas I'll never know.

K/H_Addict
June 13th, 2006, 09:42 PM
pac-scape, by "UltraDoug" (edited by "K/H_Addict")
--------------------
Goal:

Get the pellets, kill the villains (not always ghosts!) and be the best pac ever.

The person at the end of the game with highest score wins!
-------------------
Control Zone:

The control zone consists of a small area in front of the player. Pellets are placed here when earned, as well as any units that you have destoryed during "villain" phase. Bonus items such as fruit are scored here as well.

-------------------
Phases:

Unlike normal 'Scape, Pac-Scape does not have rounds, but phases.
when it is your turn, you are in hero phase; when it is your opponents turn, you are
in villain phase.

----
Hero Phase:

Hero phase allows you to move any 1 of your pac heroes, either to collect pellets,
attack other pac-heroes, or destory villains, if you have ablity to do so (power pellet).

After you have finished movement with your pac-hero, you may enter normal-scape phase; this alows you to move regular 'Scape figures as normal based on order markers (see extended crossover for more info).

-----
Villain Phase:

During your opponents turn, you become the villain and control whatever villains are on the board. The villains have movement assigned to them per card and must follow those rules. You may move every villain on the board, but for each villain you move, your oppenent may, during their villain phase, move that many as well. You must always move at least 1 villain.

Example: If I move 5 villains, my oppenent may move up to 5 villains on my turn, and visa-versa.

If a villain destorys a pac-hero, you place that pac-hero in your control zone; it will be
counted for your score at the end of the game.
-----
Extended Crossover:

If you so desire, you may use normal heroscape units in pac-scape or visa-versa. When using normal units in pac-scape, simply activate those units as normal after
the villain phase. Normal units may not interact with pellets, but may gain the bonus
from the power pellet glyph, pac-units may attack normal figures, and so may the villains (as well as be attacked). Any unit you destory with a villain or
pac-unit is placed in your control zone (units with spirits may use that effect as normal;
just use a maker to indicate you have destroyed that unit).

When using pac-scape figures in normal heroscape map settings:
Do not use the pellets or power pellet glyph.
Do not use phase.
Activate Pac-units as normal units, and villain units do not have to follow their movement
restriction in normal heroscape.
-------------------
Pellets:

Pellets are beads, buttons, or other small markers used as a resource for the pac-units. As a pac-hero passes over these pellets, the player collects them into their control zone
for points when the game ends.
--------
Power Pellets:

There are 4 power pellets in the game, represented by glyphs. Most pac-heroes can stop on these and carry them. The glyph itself gives them the power to attack and destory the villans; normaly pac-heros can not attack the villains and must run around avoiding them.
-------------------
Attacking Other Pacs:

In pac-scape, you go head-to-head with someone else who is also controling a pac-hero. You may attack them if you want, but when you do, they get a free extra villain move! Even if you fail to damage them, the simple act of attacking another pac allows your opponent a free villain move. This move does not count for them, and you do not get
to move a villain because of this "free" move.
-------------------
Winning/Finishing the Game.

When no pac-heroes remain on the board, or when all the pellets and power pellets are gone, the game is over.

Count all pellets and power pellets collected and add them up for score. Pac-heroes and villains destroyed are then added up. Then, finally add up fruit bonus.
---------
(still working on what fruit does as well as the Power pellet glyph)


there ya go, UD. Sounds very interesting.

Fruits. you could make them act as some sort of speed enhancers (hahah...pac-man on speed.....).

Also, when you get the power pellet and move it around, does it only get used once, or once you have it you keep it? When it gets used, do you still get points for it? How much are each pellet/power-pellet, pac-hero and villain worth?

Agent Minivann
June 14th, 2006, 05:20 AM
I just remembered super pac man. The one with the keys and the doors. There were two types of power pellets. One would let you eat the locked doors. I may be getting ahead a little too much on this however. Or it just doesn't have the magic of the original.

skyknight
June 14th, 2006, 06:08 AM
If you get so many pellets say fifty or so , you should maybe get a back up pac hero, kinda like a free man. Also the fruit release could be determined by a six sider, Maybe differnt fruits could do different things, extra attack, movement, teleportation, all sorts of cool things could be done in this fashion.

Agent Minivann
June 14th, 2006, 06:15 AM
UD's next contest: Best custom fruit (glyph).

ultradoug
June 14th, 2006, 11:46 AM
Minivann, thats not to bad an idea.
here is the power pellot. The normal pellots are anything - buttons, marbles, whatever you have alot of, I'd sugest 50 of them, once I make the map I'll have this figured out.

I'm still working on Mezmaron, who is the main villan from the Pacman show - there is not alot of info of Mezmaron, and I only found one picture, most people seem to have disliked the cartoon, I have a few memorys of it, and I liked it ok. Mezmaron will give the ghosts bonus's in aura form and be the only villan who does not folow a forced movement, the other 4 ghosts must still be made...

http://i50.photobucket.com/albums/f348/coolmondoug/pac/powerpellot.jpg

Dont obessess on the frutes!
lol.

netherspirit
June 14th, 2006, 11:47 AM
Pellet. Glyph. Ability. Heroes. Cannot.

I know you don't like it when I correct your spelling, but if you want this crazy thing of yours to be taken a little more seriously you might want to consider, at least, spelling things correctly on your cards.

ChaosChild
June 14th, 2006, 12:04 PM
Pellet. Glyph. Ability. Heroes. Cannot.

I know you don't like it when I correct your spelling, but if you want this crazy thing of yours to be taken a litte more seriously you might want to consider, at least, spelling things correctly on your cards.

Little.

Don't you just love irony. :P

K/H_Addict
June 14th, 2006, 12:05 PM
You forgot "Villains" netherspirit...




there was a pacman TV show? WTF?

Bannister
June 14th, 2006, 12:15 PM
..there was a pacman TV show? WTF?

Yeah, anything that is remotely popular must be bleed dry of all profit making potential before people get sick of it.

On the up side Paris Hilton can't last much longer.

:D

Bannister

netherspirit
June 14th, 2006, 12:23 PM
Pellet. Glyph. Ability. Heroes. Cannot.

I know you don't like it when I correct your spelling, but if you want this crazy thing of yours to be taken a litte more seriously you might want to consider, at least, spelling things correctly on your cards.

Little.

Don't you just love irony. :P

Yes, yes I do.

ultradoug
June 14th, 2006, 02:49 PM
I'll correct all spellings on finalised version.
yes, there was a t.v. show about this. Back in the day.
In fact a few of the latter video games based a few things off of this.

Agent Minivann
June 15th, 2006, 06:50 AM
..there was a pacman TV show? WTF?

Yeah, anything that is remotely popular must be bleed dry of all profit making potential before people get sick of it.

On the up side Paris Hilton can't last much longer.

:D

Bannister

I like you better almost every time I read one of your posts.

ultradoug
July 3rd, 2006, 07:15 PM
Mezmaron, a powerfull wizard person lead the ghosts in the pac-man cartoon. Here he is below (best pic I could find) and the unit.

http://i50.photobucket.com/albums/f348/coolmondoug/Mezmaron.jpg

http://i50.photobucket.com/albums/f348/coolmondoug/MezmaronUnit.jpg

gecko_neo
July 13th, 2006, 03:55 PM
Wow!
None Pellet:Down= Villian
:chainsaw:
With pellet: :eat:

Logan_Xavier
July 13th, 2006, 05:04 PM
UD, do you have access to Pac-Man vs for the Game Cube? There are a lot of interesting maps available. The game also comes with Pac-Man worlds (I believe that's the name, but will have to wait until I get home to check). I haven't played it much yet, but it might give you some new / interesting ideas.

One more thing, if you go to Bored.com, and click on SuperArcade.com, you can find a version of Pac-Man 3D. Might be another source as well.

Good luck!

spiderM9
July 13th, 2006, 06:22 PM
This guide has a fairly detailed analysis of how the ghosts actually move.

http://www.mameworld.net/pacman/basics.html

It might help refine the cards so that the game mechanics work out more like the arcade game. Things like "Blinky will try to line up with you vertically before horizontally"

Gambit
July 13th, 2006, 07:55 PM
you gotta love pacman

ultradoug
July 13th, 2006, 08:08 PM
thanks for looking, this is pretty much been put on hiatous.

Gambit
July 13th, 2006, 08:21 PM
i found some pictures of the pac family that you can use UD i'll post them later today

Gambit
July 13th, 2006, 08:57 PM
yeah heres the pics

not sure:

sue
http://i69.photobucket.com/albums/i78/1gambit1/sue.jpg

sourpuss
http://i69.photobucket.com/albums/i78/1gambit1/sourpuss.jpg

bad:

pinky
http://i69.photobucket.com/albums/i78/1gambit1/pinky.gif

inky
http://i69.photobucket.com/albums/i78/1gambit1/inky.gif

clyde
http://i69.photobucket.com/albums/i78/1gambit1/clyde.gif

blinky
http://i69.photobucket.com/albums/i78/1gambit1/blinky.gif

good:

mrs.pac
http://i69.photobucket.com/albums/i78/1gambit1/mspacman.jpg

chompchomp
http://i69.photobucket.com/albums/i78/1gambit1/chompchomp.jpg

babypac
http://i69.photobucket.com/albums/i78/1gambit1/babypac.jpg

ultradoug
July 14th, 2006, 06:35 PM
hey, cool, thanks, inspired this:

http://i50.photobucket.com/albums/f348/coolmondoug/sourpuss1.jpg

Gambit
July 14th, 2006, 06:44 PM
i glad to know all that seaching was worth somthing

ultradoug
July 14th, 2006, 07:23 PM
thanks buddy!

Gambit
July 14th, 2006, 07:42 PM
anytime