mr_grey
June 5th, 2006, 12:22 PM
Hi Guys,
I am not sure if this has been covered already but I did a search and could not find anything on the forums specifically related to my question.
My friend and I have played many games together and one thing we can not seem to agree upon is that the Summoning glyph unbalances the game.
The last few games we have played together have basically been won by using the summoning glyph to get an enemy figure surrounded and of course taken out. I used it to my benifit a number of times, so much so that my friend wants them to be excluded from all future games.
Can anyone please correct me if I am wrong in interpreting the glyph being played in the following way.
1. You move a figure you control onto the glyph
2. You summon either one of yours or an opponents figure
3. You attack the opponents figure if that is the summoned figure
I usually play a viper based army and have used the summoning glyph to my advantage a few times now. I usually move a squad of vipers to the glyph and summon the most threating opponents figure. With a little luck on the frenzy and damage rolls you can take out the figure before he has a chance to return the attack.
I argued that summon glyph is not unbalancing as I may not get the frenzy roll and therefore my turn is finished. I also argued that if I was to use any other squad they would only get one attack each as well. It just so happens that I use the vipers because of this ability. I also argued that the summoned figure does not take any leaving engagements so he has a chance to escape (not likely with vipers though...hence why I play them!!!).
Am I exploiting a loop hole here or is this just a valid tactic that works for me as I play a viper army.
I am not sure if this has been covered already but I did a search and could not find anything on the forums specifically related to my question.
My friend and I have played many games together and one thing we can not seem to agree upon is that the Summoning glyph unbalances the game.
The last few games we have played together have basically been won by using the summoning glyph to get an enemy figure surrounded and of course taken out. I used it to my benifit a number of times, so much so that my friend wants them to be excluded from all future games.
Can anyone please correct me if I am wrong in interpreting the glyph being played in the following way.
1. You move a figure you control onto the glyph
2. You summon either one of yours or an opponents figure
3. You attack the opponents figure if that is the summoned figure
I usually play a viper based army and have used the summoning glyph to my advantage a few times now. I usually move a squad of vipers to the glyph and summon the most threating opponents figure. With a little luck on the frenzy and damage rolls you can take out the figure before he has a chance to return the attack.
I argued that summon glyph is not unbalancing as I may not get the frenzy roll and therefore my turn is finished. I also argued that if I was to use any other squad they would only get one attack each as well. It just so happens that I use the vipers because of this ability. I also argued that the summoned figure does not take any leaving engagements so he has a chance to escape (not likely with vipers though...hence why I play them!!!).
Am I exploiting a loop hole here or is this just a valid tactic that works for me as I play a viper army.