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mr_grey
June 5th, 2006, 12:22 PM
Hi Guys,

I am not sure if this has been covered already but I did a search and could not find anything on the forums specifically related to my question.

My friend and I have played many games together and one thing we can not seem to agree upon is that the Summoning glyph unbalances the game.
The last few games we have played together have basically been won by using the summoning glyph to get an enemy figure surrounded and of course taken out. I used it to my benifit a number of times, so much so that my friend wants them to be excluded from all future games.

Can anyone please correct me if I am wrong in interpreting the glyph being played in the following way.

1. You move a figure you control onto the glyph
2. You summon either one of yours or an opponents figure
3. You attack the opponents figure if that is the summoned figure

I usually play a viper based army and have used the summoning glyph to my advantage a few times now. I usually move a squad of vipers to the glyph and summon the most threating opponents figure. With a little luck on the frenzy and damage rolls you can take out the figure before he has a chance to return the attack.

I argued that summon glyph is not unbalancing as I may not get the frenzy roll and therefore my turn is finished. I also argued that if I was to use any other squad they would only get one attack each as well. It just so happens that I use the vipers because of this ability. I also argued that the summoned figure does not take any leaving engagements so he has a chance to escape (not likely with vipers though...hence why I play them!!!).

Am I exploiting a loop hole here or is this just a valid tactic that works for me as I play a viper army.

R˙chean
June 5th, 2006, 12:31 PM
army aside and wether or not you summon his or yours, attack it or dont....it sounds like you are using the glyph correctly.

I have had figures summoned into hot lava with summon glyph before....just part of it; i dont consider that glyph unbalanced.

Runehardt
June 5th, 2006, 12:35 PM
I've summoned what I thought was an easy kill but with unlucky rolls I ended up getting my own figure killed.

shakey_snake
June 5th, 2006, 12:36 PM
sounds right.

cbs42
June 5th, 2006, 12:53 PM
Sounds like you summarized it correctly.

When my buddies get together and play (less HS now since we've moved on to other games) we rarely use anything but the most basic glyphs. The glyphs we do use are usually placed in low spots on the map, in order not to compound the benefits of a glyph with a height advantage as well.

Aranas
June 5th, 2006, 01:07 PM
The last time I was able to use the glyph to my advantage it was with Drake. I summonned my opponent Raelin beside Drake and killed her (no wounds) in only lucky strike! Yeah :twisted:

But this goes both sides. Your friends just have to get to it before you :wink: If it is a source of insatisfaction then do not play with it. With my friends, we use frequently some glyphs and never use others like Mitonsul (Massive Curse).

UranusPChicago
June 5th, 2006, 01:10 PM
It sounds like your friends are not most frustrated with the functionality of the glyph (which is being used correctly), but with your reliance of the glyph.

If the last few games have been decided because of the Summoning glyph then try removing the glyph for the next few games.

A glyph certainly can change the outcome of a game, but it should not be doing on a regular basis. If you find that games are regularly being won with regular use of a specific glyph, you might try moving the glyph to a less opportunistic place on the board so as to lessen its affect on the games outcome.

morgonis
June 5th, 2006, 01:23 PM
can be used to take away gyph advantages for a monet or 3 to. example..

oppnent had sylv on the range +4 gylph and pretty much pegging anyone dumb enough to charge, so i took 3 hounds to the summon glyph, summoned Slyv.....Legolas, its whats for dinner.

Aranas
June 5th, 2006, 01:27 PM
:hungry:

Jason
June 5th, 2006, 02:10 PM
If you use Vipres your opponent should draft the AE, You can't summon all4 and grendes rock their world. DW8k could rock them too

daevablacc
June 5th, 2006, 03:27 PM
I also argued that the summoned figure does not take any leaving engagements so he has a chance to escape.
Are you saying that on the summoned figure's next turn it could leave the spot to which it was summoned w/o taking leaving engagements? The glyph only protects the figure from leaving engagements when the figure is being summoned, not after.

capfan
June 5th, 2006, 09:22 PM
I play with the power side down. Nobody knows which Glyph does what until you get there.

bobofett
June 5th, 2006, 09:26 PM
i like this glph and whenever i use it it almost always works in my favor. (also i always put it next to lava so when the fig is summoned he is pretty much dead)

Oprime
June 6th, 2006, 07:54 AM
Ive had my Syvarris summoned to a lava space and lived (rolled a 20).

Do you use it symbol up (hidden) or power side up?

I tend to use that glyph random so no one knows where it is.

It sounds like you play power side up and are using it as part of your stratagy.

As UPC said mix it up now and again.

mr_grey
June 7th, 2006, 12:58 AM
Hey Guys,

Just an update for you all.

I took your advice and played the game without summoning glyphs and I still won. It definitly made the game more challenging so I think we will not include the glyphs from now on.
We also played with the glyphs randomised and face down which made the match very interesting indeed. You can pretty much dominate the map with 2 x +1 to attack.

I also made my friend admit I beat him fair and sqaure this time so I was most satisfied with the result.

I love this game!!!!

UranusPChicago
June 7th, 2006, 01:03 AM
I also made my friend admit I beat him fair and sqaure this time so I was most satisfied with the result.

Congratulations!!! We knew you had it in you.