D-Dyzzle
June 4th, 2006, 06:42 PM
I edited but i didnt change the pics yet. i just typed the stats
http://upload4.postimage.org/347505/DeathWalkerPawnsCard.jpg (http://upload4.postimage.org/347505/photo_hosting.html)
New stats:
L:1
M:7
R:6
A:2
D:5
P:100
Repair
After moving and instead of attacking select a previoudly destroyed soulborg. Roll the 20 sided die. If you roll 18 or higher place the destroyed soulborg adjacent to any Deathwalker Pawn.
Soulborgs
Unique Squad
Deathwalkers
Precise
Medium 6
http://upload4.postimage.org/347506/DragonRidersCard.jpg (http://upload4.postimage.org/347506/photo_hosting.html)
New stats:
L:1
M:6
R:10
A:3
D:6
P:110
Mount Dragon
Select a friendly dragon adjacent to Dragon Rider. Place the Dragon Rider figure on that dragon's card. On your next turn, if you use the dragon, after the dragon attacks you may make an attack with the Dragon Rider. At any time you may place the Dragon Rider adjacent to the dragon and continue play as normal. If the dragon is destroyed place the rider adjacent to where the dragon was. There cannot be more than one rider on a single dragon.
Counter Strike
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.
Elfs
Common Squad
Archers
Precise
Medium 5
http://upload4.postimage.org/347507/Sand_CrawlerCard.jpg (http://upload4.postimage.org/347507/photo_hosting.html)
New stats
L:5
M:3
R:1
A:8
D:3
P:150
Sand Crawl
If every move of the Sand Crawler is on a sand space it may move an extra 5 spaces on sand and one space on any other terrain.
Acid Stomach
Instead of attacking select an adjacent small or medium figure and roll the 20 sided die. If you roll a 18 or higher place the figure on the Sand-Crawlers card. Every turn roll the 20 sided die for each figure on the Sand-Crawler card. If you roll a 10 or higher place a wound marker on the figures card. If Sand-Crawler is destroyed then place all figures on the Sand-Crawlers card adjacent to where the Sand-Crawler was. There can never be more than 3 figures on the Sand-Crawler.
Viper
Unique Hero
Beast
Ferocious
Large 6
http://upload4.postimage.org/347508/ViperEggCard.jpg (http://upload4.postimage.org/347508/photo_hosting.html)
New stats:
L:1
M:0
R:0
A:0
D:10
P:70
Hatch
Roll the 20-sided die once for each Viper Egg you control. If you roll a 17 or higher, place a previously destroyed Venoc Viper adjacent to any Viper Egg you control.
Viper
Common Hero
Drone
Relentless
Small 3
http://upload4.postimage.org/347510/Xi_Ko_ShaCard.jpg (http://upload4.postimage.org/347510/photo_hosting.html)
New stats:
L:9
M:8
R:1
A:3
D:9
P:300
Flying
When counting spaces for Xi-Ko-Sha's movement, ignore elevation. Xi-Ko-Sha may fly over water without stopping. Xi-Ko-Sha may pass over figures without becoming engaged. Xi-Ko-Sha may fly over obstacles such as ruins. WhenXi-Ko-Sha starts to fly, if he is engaged he will take any leaving engagement attacks.
Counter Strike
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.
Jade Eye
Select a hero figure within 10 spaces of <unit>. The figure must be in a clear line of site. Roll the 20 sided die. If you roll a 18 or higher place a paralize maker on the figuers card. The figure may not be used while the marker is on its card. After 3 turns the posesor of the figure may roll the 20 sided die. If he/she rolls a 15 or higher remove the marker from the card. If they roll lower then he/she may not roll again until their next turn. If the figure is attacked it may not deffend.
Dragon
Unique Hero
Beast
Disciplined
Huge 12
The towers :)
New stats: (same for all towers, for specials replace team name with the team name that each tower follows)
L:15
M:0
R:10
A:2
D:10
P:300
Tower
The Vydar Scout Tower(s) may be used every turn along with other cards as you would normaly use. The Scout Tower is not affected by any power ups (auras, glyphs ect.) You may use a max of 3 Vydar Scout Towers. Place a vydar tower number marker on each tower card and on the top of the tower to keep track of which is which.
Rally
Select an adjacent figure and place the figure on the Scout Towers army card. This makes the towers attack pionts 4. If the figure follows Vydar then the towers attack is 5. Up to three figures may be placed in the tower. The tower's attack cannot exceed 5. If the tower is destroyed roll the 20 sided die for each figure in the tower. If you roll 1-5 the figure is destroyed, 6-10 the figure receives a wound, 11-20 the figure is safe. Then place the surviving figures adjacent to where the tower was.
Rallied Forces Special Attack
Range 10 Attack X
Attack once for all figures in the tower using an attack of 5 for Vydar figures and an attack of 4 for all other figures.
Tower
Unique Hero
Gaurd
Precise
Huge 10
http://upload4.postimage.org/350012/EinarScoutTowerCard.jpg (http://upload4.postimage.org/350012/photo_hosting.html)
http://upload4.postimage.org/350015/JandarScoutTowerCard.jpg (http://upload4.postimage.org/350015/photo_hosting.html)
http://upload4.postimage.org/350016/UllarScoutTowerCard.jpg (http://upload4.postimage.org/350016/photo_hosting.html)
http://upload4.postimage.org/350020/UtgarScoutTowerCard.jpg (http://upload4.postimage.org/350020/photo_hosting.html)
http://upload4.postimage.org/350025/VydarScoutTowerCard.jpg (http://upload4.postimage.org/350025/photo_hosting.html)
Ok i think i got all the bugs worked out :lol: . So tell me what you think.(again lol)
http://upload4.postimage.org/347505/DeathWalkerPawnsCard.jpg (http://upload4.postimage.org/347505/photo_hosting.html)
New stats:
L:1
M:7
R:6
A:2
D:5
P:100
Repair
After moving and instead of attacking select a previoudly destroyed soulborg. Roll the 20 sided die. If you roll 18 or higher place the destroyed soulborg adjacent to any Deathwalker Pawn.
Soulborgs
Unique Squad
Deathwalkers
Precise
Medium 6
http://upload4.postimage.org/347506/DragonRidersCard.jpg (http://upload4.postimage.org/347506/photo_hosting.html)
New stats:
L:1
M:6
R:10
A:3
D:6
P:110
Mount Dragon
Select a friendly dragon adjacent to Dragon Rider. Place the Dragon Rider figure on that dragon's card. On your next turn, if you use the dragon, after the dragon attacks you may make an attack with the Dragon Rider. At any time you may place the Dragon Rider adjacent to the dragon and continue play as normal. If the dragon is destroyed place the rider adjacent to where the dragon was. There cannot be more than one rider on a single dragon.
Counter Strike
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.
Elfs
Common Squad
Archers
Precise
Medium 5
http://upload4.postimage.org/347507/Sand_CrawlerCard.jpg (http://upload4.postimage.org/347507/photo_hosting.html)
New stats
L:5
M:3
R:1
A:8
D:3
P:150
Sand Crawl
If every move of the Sand Crawler is on a sand space it may move an extra 5 spaces on sand and one space on any other terrain.
Acid Stomach
Instead of attacking select an adjacent small or medium figure and roll the 20 sided die. If you roll a 18 or higher place the figure on the Sand-Crawlers card. Every turn roll the 20 sided die for each figure on the Sand-Crawler card. If you roll a 10 or higher place a wound marker on the figures card. If Sand-Crawler is destroyed then place all figures on the Sand-Crawlers card adjacent to where the Sand-Crawler was. There can never be more than 3 figures on the Sand-Crawler.
Viper
Unique Hero
Beast
Ferocious
Large 6
http://upload4.postimage.org/347508/ViperEggCard.jpg (http://upload4.postimage.org/347508/photo_hosting.html)
New stats:
L:1
M:0
R:0
A:0
D:10
P:70
Hatch
Roll the 20-sided die once for each Viper Egg you control. If you roll a 17 or higher, place a previously destroyed Venoc Viper adjacent to any Viper Egg you control.
Viper
Common Hero
Drone
Relentless
Small 3
http://upload4.postimage.org/347510/Xi_Ko_ShaCard.jpg (http://upload4.postimage.org/347510/photo_hosting.html)
New stats:
L:9
M:8
R:1
A:3
D:9
P:300
Flying
When counting spaces for Xi-Ko-Sha's movement, ignore elevation. Xi-Ko-Sha may fly over water without stopping. Xi-Ko-Sha may pass over figures without becoming engaged. Xi-Ko-Sha may fly over obstacles such as ruins. WhenXi-Ko-Sha starts to fly, if he is engaged he will take any leaving engagement attacks.
Counter Strike
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure.
Jade Eye
Select a hero figure within 10 spaces of <unit>. The figure must be in a clear line of site. Roll the 20 sided die. If you roll a 18 or higher place a paralize maker on the figuers card. The figure may not be used while the marker is on its card. After 3 turns the posesor of the figure may roll the 20 sided die. If he/she rolls a 15 or higher remove the marker from the card. If they roll lower then he/she may not roll again until their next turn. If the figure is attacked it may not deffend.
Dragon
Unique Hero
Beast
Disciplined
Huge 12
The towers :)
New stats: (same for all towers, for specials replace team name with the team name that each tower follows)
L:15
M:0
R:10
A:2
D:10
P:300
Tower
The Vydar Scout Tower(s) may be used every turn along with other cards as you would normaly use. The Scout Tower is not affected by any power ups (auras, glyphs ect.) You may use a max of 3 Vydar Scout Towers. Place a vydar tower number marker on each tower card and on the top of the tower to keep track of which is which.
Rally
Select an adjacent figure and place the figure on the Scout Towers army card. This makes the towers attack pionts 4. If the figure follows Vydar then the towers attack is 5. Up to three figures may be placed in the tower. The tower's attack cannot exceed 5. If the tower is destroyed roll the 20 sided die for each figure in the tower. If you roll 1-5 the figure is destroyed, 6-10 the figure receives a wound, 11-20 the figure is safe. Then place the surviving figures adjacent to where the tower was.
Rallied Forces Special Attack
Range 10 Attack X
Attack once for all figures in the tower using an attack of 5 for Vydar figures and an attack of 4 for all other figures.
Tower
Unique Hero
Gaurd
Precise
Huge 10
http://upload4.postimage.org/350012/EinarScoutTowerCard.jpg (http://upload4.postimage.org/350012/photo_hosting.html)
http://upload4.postimage.org/350015/JandarScoutTowerCard.jpg (http://upload4.postimage.org/350015/photo_hosting.html)
http://upload4.postimage.org/350016/UllarScoutTowerCard.jpg (http://upload4.postimage.org/350016/photo_hosting.html)
http://upload4.postimage.org/350020/UtgarScoutTowerCard.jpg (http://upload4.postimage.org/350020/photo_hosting.html)
http://upload4.postimage.org/350025/VydarScoutTowerCard.jpg (http://upload4.postimage.org/350025/photo_hosting.html)
Ok i think i got all the bugs worked out :lol: . So tell me what you think.(again lol)