View Full Version : Draft your opponent's armies
June 2nd, 2006, 08:21 PM
Please forgive me if this has been addressed. My wife wanted to play a scenario with each player in turn drafting the characters/armies for his/her opponent's force.
I said that sounded pretty messed up to me. The strategy would be (I assume) to assemble armies that supposedly do not work well together. Then the challenge would be to succeed by finding ways to get them to work together.
We have not tried this. Has anyone else, I wonder?
June 2nd, 2006, 08:25 PM
Moved to Heroscape General
Also, some members have talked about this before. When drafting for your opponent you would want to give them a crappy army :)
1x Marro Drones
1x Roman Archers
etc. Stuff like that.
The best is giving them all crappy heroes. Then they only get 1 attack per turn as opposed to a crappy squad that would get more attacks.
June 2nd, 2006, 08:41 PM
Thanks, Nether, for guidance and putting this in general.
You are fast and thorough as always. We're not worthy! We're not worthy!
June 2nd, 2006, 09:24 PM
We did this a few months back, for 400 points. I gave my opponent:
It was argued on a thread on the "old" Heroscape site that this may
be the worst 400 point army of all time. Well, at least I argued it.
June 2nd, 2006, 09:38 PM
1) draft your armies.
2) roll an attack die.
3) If it's a skull, switch armies.
June 2nd, 2006, 09:45 PM
I actually am going to make a game where each player builds an army for the player on their left. The catch is, each person takes turns drafting trying to construct the worst possible army.
I think this will start a whole ton of laughs as each player tries to win.
June 3rd, 2006, 08:11 AM
Thank you for good suggestions. I was also thinking of putting figure cards within certain ranges and randomly picking them "blind," just for some real chaos.
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