View Full Version : The Heroclix mistake, will HS repeat it?
zombiedude
January 23rd, 2007, 08:49 PM
One of the things that really fried my beans with heroclix was that they included nonpreexisting characters like SWAT members, thugs, and so forth.
I always felt that there were more than enough characters for Heroclix to make characters until the crack of doom.
Hmmm, considering this is a Marvel topic the crack of doom may have other connotations. . .
Anyway, if you further consider that they continue to make variants of the main characters there really is no need for them to make thugs, burglers, and cops.
Do you think that MS should or should not include throw away characters, or just stick to heroes and villains????
johnny139
January 23rd, 2007, 08:51 PM
No. I think that a unique squad of nameless S.H.E.I.L.D. agnets, a few cops and robbers, and some mobsters would add some flavor to the game.
webhead817
January 23rd, 2007, 09:38 PM
There have been some mis-steps in HeroClix, but I don't think the generic figures were one of them...take Spidey or Batman...they usually start out breaking up a mugging or a robbery being carried out by common thugs, then work their way up the food chain to the low level villains and finally to the criminal masterminds.
That being said, I think some of the existing 'Scape figs might be good stand ins...you already have "ninjas", "army men", "secret agents" and the like...
ej
January 23rd, 2007, 11:19 PM
Heroclix lost me with the constant back-and-forth between the figure, the powers card and the rulebook. That and the Nightcrawler debacle. It was a fine idea, but too fiddly.
Agent Minivann
January 23rd, 2007, 11:28 PM
If it was really wanted you could always get the heroclix thugs off ebay for cheap (I'm making an assumption here, never searched ebay for heroclix thugs). Since this isn't a blind purchase game, those expansions just won't sell as well as something like the classic X-men expansion.
*Agent Minivann goes to ebay to search for heroclix thugs figures
EDIT: Yup, $0.09 buy it now for a thug, of a pack with 8 thugs and two floozies, er I mean con artists for about $5. Only bummer is the shipping costs more than the figures do. With that kind of custom material for people dying for Marvelscape thugs, I don't think Hasbro is going to mess around with the idea.
dra(gon)
January 24th, 2007, 02:59 AM
i donot like the unknown booster thing, the yellow-blue ring thing (why 3 from every character? with may be they got a bad day). the game play system,(i thought first it is like herquestt every figure can move and attack) the clix sytem some were roll very hard.
the power system from hs will work better like krugs power when he is wóunded.
the only thing on ms is how many charakters will come and how fast.
thrugs, goon, cops and co :? i wondere me how that will work in comon ok but an army of thrungs against 1 hulk sounds fun, but than i the collectibale here again.
jcb231
January 27th, 2007, 01:25 PM
I'm always a fan of MORE Heroscape stuff. If they make something I don't want to buy, I won't buy it. For example, I'm not buying the Einar Kyrie/Tagawa Archer pack (although my buddy is, so I'll end up with it anyway) because it doesn't interest me.
I think having normal folks like SHIELD agents and such will make the supers seem more super, and could be a lot of fun. I doubt they'll be made, but I'd like to see it.
Annerios
January 27th, 2007, 04:32 PM
We just starting discussing civilian and non-combatant custom cards for Marvelscape or HS in this thread this week:
http://heroscapers.com/community/showthread.php?t=6004&highlight=
LilNewbie
January 27th, 2007, 04:43 PM
One of the things that really fried my beans with heroclix was that they included nonpreexisting characters like SWAT members, thugs, and so forth.
I always felt that there were more than enough characters for Heroclix to make characters until the crack of doom.
Hmmm, considering this is a Marvel topic the crack of doom may have other connotations. . .
Anyway, if you further consider that they continue to make variants of the main characters there really is no need for them to make thugs, burglers, and cops.
Do you think that MS should or should not include throw away characters, or just stick to heroes and villains????
I liked the Mooks, Coppers and Civilians they threw in Heroclix and never thought of it as a mistake (unlike the lame Agromechs in Mechwarrior line). They were useful for filling in points on a team and had their uses not including it was cool to get those figs for other games.
My biggest complaint in the Heroclix line was the continuous reuse of the same 10 characters in each set. How many Spideys and Wolvies does a person need? :D
I think it would be interesting to see commons or civilians in a comic book based game such as Marvel Heroscape as long as they are handled with good rules.
Newb.
kyrie_have_more_fun
January 30th, 2007, 03:46 PM
Top 3 problems with Heroclix (smoe of which have already been mentioned):
1) too much picking-up the figure to see what your dial says--which can actually alter LOS.
2) too many powers to remember and most characters have multiple powers at any 1 time that are constantly changing with each click.
3) WAY too many of the same characters AND weaker characters to boot! How many Elektras and Blades do I need? If you have to do multiples, do multiple Iron Mans or something!!!
This being said, I think Marvel HS has the ability to greatly streamline these characters. hopefully, this will lead to more time enjoying the use of your character and less time trying to read his dial and referencing the rulebook.
I, for one, am absolutely stoked about this addition to the HS universe!!!
DarkSpade
January 31st, 2007, 01:31 AM
(why 3 from every character? with may be they got a bad day).
Yellow = rookie, blue = experenced, red = veteran.
Basicly, the yellow version is the hero when they first started and the red is more their current power level. The ranks also reflect what team they were on at the time. For example, a rookie Rogue is a member of The Brotherhood of Mutants and can't fly, but the vereran version is an X-man, has supper strenght, and can fly.
Also, the the lower ranked firgures are cheaper. Handy for when you really want to use a certain charactor, but you're low on points.
Top 3 problems with Heroclix (smoe of which have already been mentioned):
1) too much picking-up the figure to see what your dial says--which can actually alter LOS.
2) too many powers to remember and most characters have multiple powers at any 1 time that are constantly changing with each click.
3) WAY too many of the same characters AND weaker characters to boot! How many Elektras and Blades do I need? If you have to do multiples, do multiple Iron Mans or something!!!
1) The game is played on a grid. Picking up the figure does not in anyway alter line of sight unless you're cheating
2) most supper heros have more than one special power.
3) Right now, someone is complaining that there's too many Iron Mans, and not enough electras.
ej
January 31st, 2007, 09:43 AM
I applaud Heroclix for what they tried to do, but it was too fiddly. That and the bases were hard to turn and the figures too brittle. Other than those things Heroclix was the best option until something better came along, which it thankfully has.
LilNewbie
January 31st, 2007, 12:06 PM
I enjoy the base game of Heroclix. I just remove all the lame cards that they started incorporating into the game (too much potential for abuse) and play with the figures using the standard rules. It's not perfect but can be a fun diversion but you are right, ej, HS is a much better game overall.
Newb.
TheRealQ
January 31st, 2007, 01:59 PM
Never played HeroClix but I don't believe Hasbro will ever have to use characters that no one has seen before. I have the Marvel Universe (sort of a Marvel Encyclopedia) from the late 80s early 90s and it has over a 1000 characters. Some of those listed can be used as squads although it is possible for Hasbro to make Marvelscape with only heroes, some unique and some common. At 5 heroes a pack Hasbro could put out 20 packs a year for the next 10 years and not run out of material. Not to mention that I'm sure Marvel has put out another 100 or more characters since my material was printed and will continue to make more and more in the future.
I'm sure they will stock some characters with new terrain and various settings. Being set in modern day the terrain options are almost endless.
kyrie_have_more_fun
January 31st, 2007, 04:03 PM
1) The game is played on a grid. Picking up the figure does not in anyway alter line of sight unless you're cheating
2) most supper heros have more than one special power.
3) Right now, someone is complaining that there's too many Iron Mans, and not enough electras.
1) My bad. I used to play a ton of Mechwarrior, as well as HC and I confused the LOF from HC with the LOS from MW. Regardless, I still think there was to much handling of the figures. I think HC would have greatly benefited from Army Cards like HS. They could have had the cards slide through some sort of viewer so that only the current stats would show through. This would also help with point #2 as you would have an easier time keeping track of what powers your character currently had.
2) As a HUGE fan of comics, I understand this, but at times it made the game to confusing (you would start to use a power you no longer have, not realize that you gained a new power, etc.). To truly represent the comics, no hero would have a single stat without some kind of power activated. The problem is, from a gameplay perspective, this makes the game a little tedious.
3) I seriously doubt that as Iron Man has gone through over 10 incarnations over the last 4 decades. Elektra, on the other hand, is basically the same DD supporting character she has always been (despite a couple of short-lived comic series and a forgettable Jennifer Garner movie). What I meant was: if you're going to do multiples, at least make them of main characters NOT sidekicks.
Before I discovered HS, I was HUGE into HC and spent many hours playing. So, I am not trying to dis HC. However, I think the HS system is better in it's simplicity. So, you spend more time enjoying and less time flipping through the rules. Eventually, I will probably sitdown and see how I can best convert my HC to HS, but I don't want to unbalance the HS gameplay.
LilNewbie
January 31st, 2007, 04:27 PM
One way to handle activating powers or escalating powers (think Hulk) is to have a reversible card or powers that only activate after the figure receives a minimum number of wound markers. The reversible card probably won't work since I think they will include basic game stats just like they did with HS. It's a great way to be able to play the game with different age groups.
Newb.
kyrie_have_more_fun
January 31st, 2007, 04:41 PM
One way to handle activating powers or escalating powers (think Hulk) is to have a reversible card or powers that only activate after the figure receives a minimum number of wound markers. The reversible card probably won't work since I think they will include basic game stats just like they did with HS. It's a great way to be able to play the game with different age groups.
Newb.
Not bad, but I think the easiest way to handle the Hulk's rage is to do a variation of Krug's card. So, just like Krug, as he takes damage, he rolls more attack dice. Then they could add Hulk's secondary powers to round out the card if they want, like: regeneration of some sort, leaping, thunderclap, etc. As I imagine him, he will be Krug on steroids--probably a 180-200pt. character!
Troll Warrior
February 4th, 2007, 05:58 PM
The biggest problem HeroClix made was making 80 Wolverines, 80 Spidermen, and 80 Hulks per set instead of many diferent characters.
The other problem was making the Veteran, Experienced, Rookie system, which makes it possible for an un-Cosmic powered Spidey able to easily defeat the Hulk, Thanos, and the :roll: all-powerful :roll: STILT-MAN at the same time without batting an eye.
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