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truth
June 1st, 2006, 08:55 AM
By request, I'd like to write a front page article highlighting a few pre-made armies. Anyone with ideas on some great army set-ups please reply.

I'd like to see 300 point offensive, 300 point defensive, 300 point balanced, 300 point speed, 300 point niche. The same for 400 point and 600 point.

shakey_snake
June 1st, 2006, 09:03 AM
300 pt offensive:
130 Krug
120 3x arrow grunts
50 2x swog riders

300pt defensive:
80 Raelin
220 2x Sentinals of Jandar

400pt speed:
40 theracus
120 Venoc warlord
6x venoc vipers

300pt balanced:
60 dan
40 Theracus
100 2x Roman Legion
100 marcus

300pt niche
3x Microcorp

TheRealQ
June 1st, 2006, 09:06 AM
I don't know if you would call it defensive, but defense is its main attribute. It also has speed, but I don't quite think its balanced. It is just fun too play and I have posted it in a couple threads already.

300pt Can't Touch This
1 Krav Maga Agents
1 Microcorp Agents
1 Elite Onyx Vipers

I'll post more of my armies when I have more time.

Grungebob
June 1st, 2006, 09:10 AM
Courtesy of the Draft wizard: 300 points


4th Mass X2
Finn Viking Champ
Knights of Weston


300 pt offensive:

130 Krug
120 3x arrow grunts
50 2x swog ridersGood one!!

TheRealQ
June 1st, 2006, 09:11 AM
I lied, I'm not waiting. I remembered two more that I have yet to try but want to and they easily fit into a descriptor.

300pt Defensive
1 Raelin
2 Sentinels of Jandar

400pt Offensive
1 Taelord
2 Minions of Utgar

EDIT: Funny, I didn't notice that SS had posted the same defensive army before me. :oops:

netherspirit
June 1st, 2006, 09:13 AM
I haven't played this one yet but it seems pretty agressive.

400 Points Balanced-Offensive?
5x Blade Gruts (200)
1x Nerak (50)
1x Tornak (100)
1x Marro Warriors (50)

shakey_snake
June 1st, 2006, 09:15 AM
I've been editing.


I just wanted to get my orcs up there.

TheRealQ
June 1st, 2006, 09:19 AM
I've been editing.


I just wanted to get my orcs up there.

Good idea, when I come back with more I'll just edit into my original post so they're all neatly together.

Barfodor
June 1st, 2006, 10:07 AM
As netherspirit said, Minions and Tealord are really offensive. I played a game with only 3 minions and Tealord. My men ere at the bottom of a cliff, minions charge up and wipe everything out, no casualties on my side.
They can do alot of damage :lol:

UranusPChicago
June 1st, 2006, 10:10 AM
I will jump in the mix by offering my undefeated 400 point tournament army. I would throw it under the "balanced" group...

Marcus Decimus
Me-Burq-Sa
Roman Legionnaires x 2
4th Mass x 2

Yes, you are leaving 10 points on the table, but the bonding and synergy offered in this army is amazing.

I will offer up some of my other armies this evening when I get home to my notes... :lol: and no, I 'm not kidding about my notes. :wink:

atmospro
June 1st, 2006, 10:10 AM
Here you go Truth a plethora 500 point themed armies that are balanced and work for most scenario presented.

Orc Gruts
Grimak
Tornak
Blade Gruts 2
Arrow Gruts 2
Swog Rider 2
Nerak
Figures 19 480

Marro
Su-Bak-Na
Me-Burg-Sa
Marro Warriors
Marro Drones 3
Marrdon hounds 1
Figures 18 500

Anubians
Khosumet
Anubian Wolves 3
Dumutef 3
Brunak
Marro Warriors
Figures 18 485

Soulborgs
DeathWalker 9000
DeathWalker 8000
Zettian Guard
Gladitrons 2
Figures 12 500

Valiant
Concan or Saylind
Alastair MacDirk
MacDirk Wariors 2
4Th Mass Line 2
Figures 18 490

Phalanx
Marcus
Roman Legionaires 2
Roman Archers 2
Parmenio
Scared Band 2
Figures 24 500

The Agency
Agent Carr
Krav Maga
Microcorp Agents 2
Major X17
Figures 11 500


Oriental Cowboys
Izumi Samurai
Shaolin Monks 2
James Murphy
Deadeye Dan
Shotgun Sullivan
Guilty McCreech
Theracus
Figures 14 490

Frost Bite
Nilfheim
Dzu-The 2
Airborne Elite
Nerak
Figures 12 495

Forest Rangers (Scouts)
Venoc Warlord
Venoc Vipers 2
Syvarris
Aubrien Archers 2
Theracus
Figures 15 480

SoulBorgs II
Major Q9
Major X17
Gladitrons 1
Omicron Snipers 1
Figures 9 460

Kyrie Defence
Raelin
Concan
Sentinels 2
Omicron Snipers 1
Figures 11 480

Medieval
Sir Denrick
Knights of Weston 2
Aubrien Archers 2
Morsbane
Figures 16 480

Elven Fantasy
Saylind
Syarris
Aubrien Archers 2
Morsbane
Shaolin Monks
Figures 12 500

truth
June 1st, 2006, 10:22 AM
:shock: Keep it coming guys. Great stuff!

Barfodor
June 1st, 2006, 10:24 AM
Lots of ideas for armies here. Lots of ideas...

shakey_snake
June 1st, 2006, 10:25 AM
300 pt offensive:
130 Krug
120 3x arrow grunts
50 2x swog riders
Ok, so Krug is only 120. I'll give up 10 poins for synergy. :P

400 pt Offensive:
120 Krug
200 5x Arrow Grunts
75 3x Swog riders.
(keep dw8k away!)

truth
June 1st, 2006, 10:40 AM
You know I've thought about it and there are so many great combos out there I'm going to have to make this an ongoing series.

So for this first installment lets find a focus.

How about: Orc Horde

300, 400, 500, and 600 point versions of the Orc Horde

And then Anti-Orc Horde armies at those same point values.

SlikkRikk
June 1st, 2006, 01:09 PM
This is an EXCELLENT idea.

How about this for Orcs:

400

Krug
Blade Gruts
Arrow Gruts
Nerak
Grimnak
Swog Rider

toddrew
June 1st, 2006, 01:42 PM
This is an EXCELLENT idea.

How about this for Orcs:

400

Krug
Blade Gruts
Arrow Gruts
Nerak
Grimnak
Swog Rider

I'd replace Krug with more Blade Gruts and Arrow Gruts, another Swog Rider, perhaps, or ditch the blades and grimnak and add more beasts and archers.

Dammit :) , it goes 10 over 500:
Nerak
Krug
4x Swog Rider
6x Arrow gruts

Ditch Nerak, I guess and go with another SR, sacrificing 15 pts. And pray that the opponent doesn't have Johnny Shotgun :D

TheRealQ
June 1st, 2006, 01:45 PM
This is a 500 pt Orc based Army that I drafted in a 3 person game. It did very well, to the point of ruling the field.

3 Arrow Gruts
1 Mimring
1 Krug
1 Airborne Elite

I used the AG as cannon fodder and charged them out to take the glyphs. Due to the bonding this also allowed me to freely move my two big guys who were able to provide decent cover while smashing the opponents. The big bonus is once you drop in the AE at elevation and you already have the glyphs for attack and range making them effectively a 5 attack at 12 range with 4 units. Then its all over.

reapersaurus
June 1st, 2006, 01:53 PM
Well, I believe the Kublacon champion played a orc horde of:

Mimring (150)
3 Arrow Gruts (120)
5 Swog Riders (125)
=395

GaryLASQ
June 1st, 2006, 02:07 PM
my son loves Vipers and whenever he plays 'em against me i end up losing over half the time it seems.

so the last game i played against other Scapers i thought i'd try some snakes (don't usually play them) and son of a gun, they worked.

500 points
Venoc Vipers (x5, 200p)
Venoc Warlord (120p)
Elite Onyx Vipers (100p)
Raelin (80p)

round 1, turn 1 get Raelin out to spread some lovin' aura.
round 1, turn 2 they frenzied twice which meant 3 turns !
round 1, turn 3 they frenzied four times which meant 5 more turns !!

Raelin's great with anything of course but especially so for the otherwise defenseless Vipes.

toddrew
June 1st, 2006, 02:24 PM
round 1, turn 1 get Raelin out to spread some lovin' aura.
round 1, turn 2 they frenzied twice which meant 3 turns !
round 1, turn 3 they frenzied four times which meant 5 more turns !!

Raelin's great with anything of course but especially so for the otherwise defenseless Vipes.

That was some extremely fortuitous frenzy rolling! Unless it was a huge board, or the d20 stole all your rolling mojo, that game was over quick, I wager :)

gibberish_47
June 1st, 2006, 02:34 PM
Watch out for Codeman's orc hoardes! If I remember correctly, he brought a beast-bonding 450 point army.

Codeman's Horde
x1 Mimring
x1 Krug
x2 Swogs
x3 Arrow Gruts

I might have messed up the archer/swog ratio, though.

CornPuff
June 1st, 2006, 03:05 PM
Ack, this forum is moving fast!
Anyway, I like to lay out pre-selected armies for people to choose from. This gives my armies the interesteing restriction that each figure can only be in one place at one time! Here is my 300 point list:
(note: I dont have greeks, gladiatrons, aubriens, armocs, or eovs. so sad)
Points Units
300 Krug, Marrden Hounds x 2
300 Agent Carr, Microcorp Agents x2
300 Syvvaris, Venoc Warlord, Venoc Vipers x 2
300 Gorillanatorsx2, Tagawa Samurai
300 Alastair MacDirk and MacDirk Warriorsx2, Guilty McCreech
300 Ne-Gok-Sa, Roman Legionaires, Su-Bak-Na
300 Mimring, Anubian Wolves x 2
290 Valguard, Major Q9
300 Concan the Kyrie Warrior, Sentinels of Jandarx2
300 Grimnak, Tornak, Blade Gruts x 2
300 Major X17, Morsbane, Krav Maga Agents
300 Jotun and James Murphy
295 Nilfheim and Sgt. Drake Alexander
300 Sudema, Tarn Vikings, Minions of Utgar
300 Raelin, Roman Archers x 2, Airborne Elite
300 Brunak, Me-Burq-Sa, 4th Massachusettes Linex2
300 Deathwalker 9000, Shaolin Monks x2
300 Finn, Denrick, Knights of Weston, Marro Warriors


The table of preselected armies works great for noobs. They just pick one that looks pretty!


edit: Changed formatting of table, added points column

TheRealQ
June 1st, 2006, 03:10 PM
ahhh! cornpuff! I can't understand...its...its.... *brain explodes*

TheRealQ
June 1st, 2006, 03:13 PM
*brain reforms* Oh, I get it you meant to put a space between lines there. Each line is its own 300pt army.

toddrew
June 1st, 2006, 03:15 PM
Major X17, Morsbane, Krav Maga Agents


That's an interesting 300 points - lock 'em down with the Major and blast away with the KM, if that fails last desperate attempt at victory with Morsbane (or lead with him)

toddrew
June 1st, 2006, 03:16 PM
*brain reforms* Oh, I get it you meant to put a space between lines there. Each line is its own 300pt army.

Ladies and Gentlemen. I give you:
Corn Puff's 5400 point army of undeniable destruction!!!

CornPuff
June 1st, 2006, 03:23 PM
Here is my list of pre-selected 500 point armies. Same restriction as before: No army card may be in more than one army. This list is a work in progress.

Points Name Units
500 Marro Madness Su-Bak-Na, Ne-Gok-Sa, Me-Burq-Sa, Marro Warriors, Marro Drones x 3
500 Viper Frenzy Venoc Warlord, Armoc Vipers x 2, Venoc Vipers x 3, Elite Onyx Vipers, Aubrien Archers
500 Dogs of War Major Q9, Deathwalker 9k, Marrden Hounds x 2
500 Deadly Force Taelord the Kyrie Warrior, Minions of Utgar x2, Omnicron Snipers
500 Vydar Special Ops Braxas, Dund, Gorillanators x 2
500 Imperial Phalanx Marcus Decimus Gallus, Parmenio, Sacred Band x 4, Roman Archers x 2
500 The Horde Grimnak, Tornak, Nerak, Blade Gruts x 2, Anubian Wolves x2
500 Just Beastly Mimring, Krug, James Murphy, Swog Rider x3, Arrow Gruts x 2

netherspirit
June 1st, 2006, 03:24 PM
The article is going to be about Orc Hordes and Anti-Orc Hordes

Using the Suprisingly Tart Heroscape Drafter I came up with this

Krug
3x Arrow Gruts
2x Swog Rider
-----290------

Taelord the Kyrie Warrior
3x Arrow Gruts
4x Swog Rider
-----400------

I will play with it some more and see what I can come up with.

CornPuff
June 1st, 2006, 03:31 PM
Oh, sorry. I just read Truth's 'orc only' post :oops:
Maybe my previous posts should go somewhere else....

netherspirit
June 1st, 2006, 03:32 PM
Oh, sorry. I just read Truth's 'orc only' post :oops:
Maybe my previous posts should go somewhere else....

No its okay, its going to be a feature that is ongoing so I am sure your list of armies will help, for a future article :)

netherspirit
June 1st, 2006, 04:29 PM
Krug
Mimring
5x Arrow Gruts
5x Swog Rider
------595------

Mimring
Tornak
3x Blade Gruts
2x Arrow Gruts
2x Swog Rider
----500-------

Grimnak
Tornak
Nerak
3x Blade Gruts
----400------

Mimring
4x Arrow Gruts
3x Swog
----385----

Rÿchean
June 1st, 2006, 04:38 PM
300pts:
Krug
3xArrow
2xSwog (290)

400pts:
Grimnak
2xBlades
3xArrows
3xSwogs (395)

500pts
Grimnak
Tornak
2xBlades
3xArrows
3xswogs (495)

600pts
Grimnak
Tornak
3xBlades
4xArrows
4xswogs (600)

truth
June 1st, 2006, 05:05 PM
This is all great stuff. Anyone ambitious enough out there to prehaps write this first installment of what I want to call: Canned HeroScape Armies.

I will do it if I have to but would like to take this opportunity to get another writer on the front page.

TheRealQ
June 1st, 2006, 06:09 PM
vs Orcs

Three things to consider when fighting off a horde of orcs:

1) There are going to be a bunch of them coming at you at once.

2) They tend to cluster around some leader.

3) Individually they have weak attack and defense.

To capitalize on this I have built a couple 500 pt armies.

1 Major Q9
1 DW8000
1 Marrden Hounds
1 DW7000 or Morsbane

The two gunners are effective at taking out tons of pipsqueaks at a time. At some key opportunity you are going to find two or more of their big guys close together in which DW7000 can eat their lunch. With the high defense and range superiority of your soulborg it will be difficult for the Orcs to ever damage you. But just in case...

The hounds are the secret weapon. They don't affect soulborgs. Yes, thats right, that little line under their power is finally going to come in handy. With an all soulborg army the hounds can walk amoungst them without you worrying about a backfire effect. They make a good defense in that if to much of the horde starts to crowd you you can drag them into the middle of the fray diseasing and attacking orcs in all directions while not touching your own units.

If you are not a believer in DW7000 you can always substitute Morsbane. The orcs are nothing without their sybiotic powers.

Another army I have built is designed around the cluster attack.

1 Airborne Elite
1 DW9000
1 James Murphy
1 Johnny"Shotgun"Sullivan
1 Dünd

With first 4 all you have to do is target the big guys that the others are clustered around. This is one of the times Dünd shines. All he has to do is zap whichever group is closest, crippling their move, then retreat to a safer position. You can virtually hold them in one place forever while your cluster attacks decimate them.

toddrew
June 1st, 2006, 06:29 PM
vs Orcs

This is one of the times Dünd shines. All he has to do is zap whichever group is closest, crippling their move, then retreat to a safer position. You can virtually hold them in one place forever while your cluster attacks decimate them.

Hooray! A viable use for Dund.

Teamski
June 1st, 2006, 06:55 PM
Anti Orc Armies:


Karate Class: 400pts

Saylind 80
Shoalin Monks x4 320

Notes: The Monks are some of the best horde killers as they can attack EVERYTHING adjacent to them in one turn. This is deadly to a group of Orcs. Use saylind as the white bus to get your karate students to Orc killing class!!

Hit and Run: 500 points

Saylind 80
Raelin 80
Charos 210
Guilty McCreetch 30

Notes: The SRC combo is somebody else's idea ( I forgot who). You continually attack with Charos and when he gets badly hurt, summon him out of harm's way to heal. Return to battle ad nauseum! Clever, although I have never tried it.

-Ski

CornPuff
June 1st, 2006, 06:59 PM
I agree with a lot of your thoughts, TheRealQ.
Good against orcs: Splash damage, Dund,High Defense, Multiple attacks, Counterstrike and Cyberclaw.

Some units I don't agree with:
DW7k: orcs are about the worst thing you could blow up. 7k is best against high point per life figures. Orcs are 10 points a life.
Morsbane: You can only target uniques, so the gruts have nothing to fear. Removing chomp or Wounded smash would be nice, but I think morsbane would be eaten alive by the time he got close enough.

I didn't agree with 8k, then I did the math :)
DW8k: against a 2 defense orc, he will cut down 2.5 orcs on average. The problem is many orcs wil have 3, 4 or even 5 defense with enhancements, Nerak aura and high ground with their quick move. That only mows down 2, 1.7 and then 1.5 orcs on average.
So, he's better than syvvaris against gruts, and has very high defense against their weak attacks.


I picked out these units to be good against orcs:
Nilfheim, Charos, Samurai, Gladiatrons, X17, Q9, Jotun, Shotgun Sullivan, James Murphy, DW9k, Monks, Syvvaris, Marro Warriors, Dund, Guilty, Raelin, Brunak, Marrden Hounds, Airborne Elite.

I added the AE at your suggestion, I totally forgot about their grenades

Without further ado, here are my orc Armies:
Points Name Units
600 Robo Gruts Grimnak, Nerak, Tornak, Blade Gruts x 3, DW9k, Zettian Guards
500 Sudemas Blades Grimnak, Nerak, Blade Gruts x 3, Sudema, Zettian Guards
400 Blade 400 Grimnak, Nerak, Tornak, Marro Warriors, Blade Gruts x 2
300 Blade 300 Grimnak, Tornak, Blade Gruts x 2
500 Swog Cannon Raelin, Nerak, Swog x 10, Arrow Gruts x 3
300 Arrow 300 Krug, Swog x 4, Arrow Gruts x 2
400 Arrow 400 Mimring, Krug, Swog x 2, Arrow Gruts x 2
290 Strike Force Nerak, Blade Gruts x 2, Arrow Gruts, Krug
400 tactical unit B Tornak, Nerak, Swog x 2, Blade Gruts x 3, Arrow Grutsx2
500 True Horde Grimnak, Nerak, Blade Gruts x 2, Krug, Swog x2, Arrow Gruts x2
600 True Horde++ Krug, Arrow Gruts x2, Swog x 2, Grimnak, Nerak, Tornak, Blade Gruts x 2


Here are my Orc Exterminators:
500 Charos, Raelin, Izumi, Tagawa, Guilty
500 Jotun, Nilfheim, Guilty
500 Q9, DW9k, Marrden Houndsx2
300 Nilfheim, Shotgun Sullivan, Marro Warriors
300 Monks x 2, 4th Mass Line x 2
300 Gladiatrons x 2, DW9k, Syvvaris
300 Marro Drones x6
300 Dund, Ne-Gok-Sa, Legionnaires x2
200 Raelin and Tagawa Samurai
200 Legionnaires x 3 and Me-Burq-Sa


You can add Syvvarris, X17, or romans and Me-Burq-Sa for another 100 points.

TheRealQ
June 1st, 2006, 08:01 PM
CornPuff you are right on the weaknesses of a couple of my suggestions but I think you may have overlooked a couple things that I may have implied but didn't directly address.

DW7000 can take out leaders. Grimnak is 24pt per life. Swog Rider is 25pt per life(not to mention with only 1 life he would be annihilated). Tornak is 33&1/3pt per life. It is possible (not saying probable) to hit Grimmy, Torn, and 3 blade Gruts with one attack. If you did 2 damage it would be equivalent to 144&2/3pt of damage. Not bad if I do say so myself. If you are fortunate enough to get a high roll then you could destroy both G&T whose heads alone are worth 220 points of their army. This would surely take the wind out of their sails as the blade gruts would drop to the pathetic creatures they are and fall victim to the shooting guys.

If Morsbane hit Grim, Torn, or Nerak the rest of the Orcs would lose the benefit of their enhancements....again making them weaklings vulnerable to the shooters.

Barfodor
June 1st, 2006, 11:13 PM
Im not too sure if this would work because 1) i dont have hordes of orcs; and 2) I havent tested this out yet myself.

But I think that this army would be pretty good against most things.

Tealord - 180
Minions - 110
Snipers - 100
Total = 390

Tealord is just there to buff everyone up. The snipers are used to shoot anything that gets into range, and the minions job is too fight back anything that gets too close. With the minions 6 defense, the orcs would barely leave a scratch. Snipers hidden away in front of tealord, and you have a force that can wipe the board clean.

I have used these same figs in a battle once. The minions can really annihalate and with the snipers helping them from afar as well. Lots of damage can be done. Also, another reason to use Tealord.

(Not sure if anyone has posted this before, but I dont think so. If they have, then disregard this message)

toddrew
June 2nd, 2006, 08:32 AM
But I think that this army would be pretty good against most things.

Tealord - 180
Minions - 110
Snipers - 100
Total = 390



Only glaring problem with this army (well, I'm sure there's lots of weaknesses that could be exposed -same with any army, thank you wide variety of figures :) ) is that as soon as one of the squad members is destroyed, the offensive capabilities start dropping. Army would be much better (I'm trying to say more than the additional 210 points) taking advantage of the common squad-ness and adding another minion and sniper cards to total 600 pts. Still would be something to reckon with at 400, though. I've used a similar army, and with height and an overly aggressive opponent, it does quite well :twisted:

Barfodor
June 2nd, 2006, 12:17 PM
thats exactly how its supposed to be played. Aggresivly defensive. If that makes any sense. :? But they do need another set of minions and snipers. Unfortunatly, i dont have duplicates of anything, yet. The more Snipers and Minions u add to this army, the more powerful it can be. Hehe, 12 minions and 12 Snipers. Talk about fear and destruction. :twisted: Hopefully someday i will be able to get more of these. Used properly, they can be very dangerous.

D-Dyzzle
June 3rd, 2006, 07:27 PM
I made this tread for everyone to show off their pre-made armies.

My army consists of mainly marro, viper, and kyrie warriors. I own every official marro and viper type figure made so far. :) Remember I made the thread for braging alone.

netherspirit
June 3rd, 2006, 07:28 PM
There is already a Pre-Made Army thread....Please search and look around before starting new threads. :);)

Merged....

netherspirit
June 3rd, 2006, 07:34 PM
I was talking to HEH in chat last night...errr early this morning at like 2 am. He was looking for some armies that utilize the Sacred Bands Disciplined Army bonus and Paramenio's Disciplined Influence.

I came up with some 600 point armies that I think could be pretty decent. I haven't tested these just came up with them at 2am.

Krav
AE
Paramenio
Marcus
2x Sacred Band
2x Legos
-------------------

Marro Warriors
2x Monks
Paramenio
Marcus
2 Legos
2 Sacred Band
---------------------

Krav Maga Agents
Paramenio
Marcus
2x Legos
2x Sacred Band
2x Roman Archers

TheRealQ
June 3rd, 2006, 11:44 PM
Here is a Sacred Band army that I would like to try.

Parmenio
Marcus DG
Airborne Elite
Krav Maga Agents
then 2 or 4 Sacred Band depending it you need 500 or 600 pts

D-Dyzzle
June 3rd, 2006, 11:52 PM
My army consists of mainly creatures from Marr (except gorrilanators). I own every Marro & Viper there is, including the Elite Onyx Vipers. :)

List:
Su-Bak-Na
Ne-Gok-Sa
Me-Burq-Sa
Marro Warriors
Marrden Hounds X2
Marro Drones X2
Venoc Warlord
Elite Onyx Vipers
Armnoc Vipers
Venoc Vipers X2
Kelda the Kyrie Warrior
Saylind the Kyrie Warrior
Realin the Kyrie Warrior
Piont total: 1235

I need another set of Armnoc Vipers if anyone wants to trade.

Pardon any spelling mistakes please. :lol:

netherspirit
June 3rd, 2006, 11:54 PM
I merged your other thread. Why did you remake it?

Now, I am not sure exactly what you are talking about? Is that your collection or an army that you play?


This is my 954th post. 47 more and someone will win some Wave 1!!!!

D-Dyzzle
June 3rd, 2006, 11:55 PM
I tried to find it but i couldn't so i thought it didnt get posted.
its the army i play

netherspirit
June 3rd, 2006, 11:57 PM
Thats a big army.

This is a thread called Pre-Made Armies.
http://heroscapers.com/community/showthread.php?t=589&highlight=

A tip for any forum is to search and look around before starting new threads to make sure that what you want to talk about isn't already being talked about :) After you read this I will go ahead and merge this too :)


This is my 955th post. 46 more and someone will win some Wave 1!!!!

D-Dyzzle
June 4th, 2006, 12:02 AM
My army consists of mainly creatures from Marr (except gorrilanators). I own every Marro & Viper there is, including the Elite Onyx Vipers. :)

List:
Su-Bak-Na
Ne-Gok-Sa
Me-Burq-Sa
Marro Warriors
Marrden Hounds X2
Marro Drones X2
Venoc Warlord
Elite Onyx Vipers
Armnoc Vipers
Venoc Vipers X2
Kelda the Kyrie Warrior
Saylind the Kyrie Warrior
Realin the Kyrie Warrior
Piont total: 1235

I need another set of Armnoc Vipers if anyone wants to trade.

Pardon any spelling mistakes please. :lol:

TheRealQ
June 4th, 2006, 12:04 AM
you need a third set of Drones as well

netherspirit
June 4th, 2006, 12:06 AM
Probably would want even a 4th set. Then you could lose a whole squad of them and still be able to take full advantage of them. I dunno though, I haven't played the drones that much.

This is my 956th post. 45 more and someone will win some Wave 1!!!!

D-Dyzzle
June 4th, 2006, 12:08 AM
yeah but i want some armnoc next to even out my common squads.
plus i dont get to play a lot so i dont want to spend too much money on heroscape. I dont have that much to spend anyway :lol:

ultradoug
June 4th, 2006, 12:13 AM
yeah but i want some armnoc next to even out my common squads.
plus i dont get to play a lot so i dont want to spend too much money on heroscape.

run... run now!

shakey_snake
June 4th, 2006, 12:18 AM
...or fly and get free disengage for way too many points.

D-Dyzzle
June 4th, 2006, 12:23 AM
How could you have too many points? :? I enjoy huge battles with numerous figures on each army. i could never enjoy a game of heroscape with anything less than 1000 pionts

TheRealQ
June 4th, 2006, 12:25 AM
he is making a joke about Taelord

D-Dyzzle
June 4th, 2006, 12:30 AM
oh :oops:

netherspirit
June 26th, 2006, 04:37 PM
By request, I'd like to write a front page article highlighting a few pre-made armies. Anyone with ideas on some great army set-ups please reply.

I am going to start putting together a Weekly or Bi-Weekly Feature for the front page that will be Pre-Made Arimes and Strategy.

The first article will go up soon, probably next week.

The first one will be for Orc Armies. Anyone that has any ideas for Orc Armies and Orc Army strategy please feel free to post them here and I will use them to compile the article.

I know there are some posts already in this thread but the idea kind of died when the other writer got caught up with real life so I am going to take over.

All army lists and strategy ideas are welcome.

gorillanator
June 29th, 2006, 07:34 AM
Unfair 400 points

Sgt. Drake
MMx4

quixotequest
June 29th, 2006, 01:11 PM
I did well with this 600 pt range team on Saturday. Played 3 player--I was in the middle. I lasted very close up until the end--but barely lost and took 2nd.:

600 pt range:
2x Omnicron
2x Microcorp
1x Major Q9

GaryLASQ
June 30th, 2006, 12:43 AM
Anyone that has any ideas for Orc Armies and Orc Army strategy please feel free to post them here and I will use them to compile the article.
here's and Orc teamup for 2 players i did a while ago. 520 points per team player.

Team (1040p)
--------------------
- player 1's (520p)
-- Mimring (150p)
-- Grimnak (120p)
-- Swog Rider (x2 50p)
-- Arrow Gruts (x3 120p)
-- Blade Gruts (x2 80p)
--------------------
- player 2's army (520p)
-- Krug (120p)
-- Tornak (100p)
-- Nerak (50p)
-- Swog Rider (x2 50p)
-- Blade Gruts (x3 120p)
-- Arrow Gruts (x2 80p)

the mixture of Arrows and Blades between both team players is intentional. this way they can take advantage of each other's Enhancing. Orc Warrior Enhancement and Orc Archer Enhancement work for FRIENDLY figures. unfortunately, Nerak's aura does not work for friendlies, only for Orc figs that player2 controls.

but make sure to mark those bases so the two players can keep track of who's Gruts are who's!

Mimring and Krug are in there for the extra bonding punch. :)

when it comes to strategy, just keep them together and be agressive.

use the free Disengage often. it will drive the opponent crazy. another fun theme army is the Romans/Greeks. if Orcs are up against them, do your best to get to the Archers first by making use of Disengage. if the enemy leaves any gaps between the Legionnaires then blitz right through them and get to the archers. then deal with the Legionnaires. Tornak is great for "blitzing".

Jason
June 30th, 2006, 01:03 AM
I love using Gladiatrons to lock down Orc armies. Nothing drives an Orc user crazier than not being able to disengage

netherspirit
June 30th, 2006, 10:45 AM
The Orc Article is finished and will likely be posted today. It is Part 1 of 2. Part 2 will include all the tactics to be used AGAINST Orcs.

Please, feel free to add any of your insights or anti-orc army lists. I know there are some contained in the previous pages, and I will be pulling from those as well.

netherspirit
June 30th, 2006, 11:27 AM
Orc Army article posted.

www.heroscapers.com

bad_calvin
June 30th, 2006, 11:30 AM
The perfect army against orcs?

Gorrilanators.

netherspirit
July 3rd, 2006, 10:28 AM
I was writting up the stuff for Anti-Orcs last night and it came up pretty short. Does anyone have any other tips, strategies, army lists that they think would be good against an orc horde?

Marsman
July 3rd, 2006, 12:06 PM
1x Braxas 210
2x 4th Mass 140
2x Roman Leigon 100
1x Marcus 100
1x MBS 50

Killer 600 point army
__________________

1x DW8K 130
2x Gorrilinators (Seriously) 280
1x Marro Warriors 50
1x Guilty 90

490 points
_____________________

1x Nilfheim
2x Venocs 120
1x Venoc Warlord 120
2x Armocs 140

490 points

netherspirit
July 3rd, 2006, 01:19 PM
Those are some pretty interesting armies Marsman. The points are wrong on your second one though, The G'nators are 180 for 2x, and Guilty is only 30, I'm guessing you meant that to be a 390?

I am thinking that when playing the orcs you want heroes and squads that can attack more than 1 figure a turn.

The Monks seem like a prime candiate to take on the Orcs.

markwars
July 3rd, 2006, 02:08 PM
I've had two all Orc armies slaughtered at DFW get togethers by lilwis's army that included:

5 x Mass 4th = 350
Me Burq Sa = 50

Total = 400

I tried to be agressive and paid for it both times.

netherspirit
July 3rd, 2006, 02:10 PM
I've had two all Orc armies slaughtered at DFW get togethers by lilwis's army that included:

5 x Mass 4th = 350
Me Burq Sa = 50

Total = 400

I tried to be agressive and paid for it both times.

Oh snap, thats going in the article! Thats one heck of an insane army!

markwars
July 3rd, 2006, 02:18 PM
It did pretty darn well in the DFW tourney in February. She finished around 4th or 5th if memory serves me.

toddrew
July 3rd, 2006, 02:31 PM
4th Mass would (did, as markwars attested :) ) do well for the reason Nether pointed out: lots of ranged attacks, and high enough defense to stick around from the orc attacks.

As a couple of others pointed out, I think the gorillanators would do well also: auto shield would work pretty well against the relatively low orc attacks (it's those 3 shield rolls against DW's that kill ya :) ), and their high movement and range should give them some time to get a few attacks in before being overrun.

So, without actually playing it, howabout:

3x 4th Mass 270
2x Gorillanators 180

total: 450 points

or some variation thereof.

Something like, sit back with the 4th Mass (mobility is their issue) and advance with the Gorilla's.

netherspirit
July 3rd, 2006, 02:42 PM
I think the Gladiatrons would be good too, lock down the Gruts Disengage, it would help to protect the 4th Mass.

markwars
July 3rd, 2006, 02:52 PM
What I am waiting for is an article about how to build an army that can wipe out hoardes of Bluecoats.

toddrew
July 3rd, 2006, 02:53 PM
I think the Gladiatrons would be good too, lock down the Gruts Disengage, it would help to protect the 4th Mass.

Yeah, just switch 'em out with the Gorillanators. My son just got banished from video games for the rest of the summer, so we should have some time to try some of these armies out :D

netherspirit
July 3rd, 2006, 02:53 PM
I was thinking that my next article after the orcs will be about the "Soldier" army. Based on UPC's build.

toddrew
July 3rd, 2006, 02:53 PM
What I am waiting for is an article about how to build an army that can wipe out hoardes of Bluecoats.

Can't be done ;)

Seriously though, Nether, I think that will be a great next topic for this series.

Markwars, KMA backed by Raelin is the cure to all ranged offensives :)

markwars
July 3rd, 2006, 03:16 PM
Someone has to have a solution. That army haunts me! :evil:

toddrew
July 3rd, 2006, 03:17 PM
Someone has to have a solution. That army haunts me! :evil:

See above, er previous post, sorry I meant to put that in right away, but the site went down.

markwars
July 3rd, 2006, 03:31 PM
So up against an almost all Mass 4th Army would you recommend the following....

Sgt. Drake - 110
KMA - 100
Raelin - 80
EOV - 100

for a total of 390

netherspirit
July 3rd, 2006, 03:36 PM
So up against an almost all Mass 4th Army would you recommend the following....

Sgt. Drake - 110
KMA - 100
Raelin - 80
EOV - 100

for a total of 390

Thats a pretty decent "Anti-Range" army there. That could definately be a viable option against the BlueCoat Brigade.

markwars
July 3rd, 2006, 03:49 PM
My question would be in the scenario I described...is there a better use of the last 90 points than Raelin? It seems that Raelin's defensive aura would almost go to no use. Certainly the KMA and Drake don't need her for attacks from afar. And just how many defensive dice do the EOV need? Some units that might be more useful against a hoarde of Bluecoats that spring to mind would be the Marrden Hounds, the Monks, Finn, or maybe Shotgun Sullivan. What are your thoughts?

netherspirit
July 3rd, 2006, 03:54 PM
I think any of those would be good. Shotgun Johhnoy because he threatens to shoot multiple figures at once, getting them to spread out and break the Wait and Fire. Too bad he costs 65 instead of 60. Then you could throw him and guilty in there.

I think any of those options you posted would be good. If you can get the Hounds in there to take a few thats always good.

markwars
July 3rd, 2006, 03:57 PM
The Hounds could potentially wreak havoc.

Finn's advantages are obvious and in a game that favors the attack seems a better use of 80 points than Raelin....for this army at least.

The Monks and Johnny could be good, but I'm not sure they would ever be able to get into range. Those muskets are evil.

toddrew
July 3rd, 2006, 04:04 PM
My question would be in the scenario I described...is there a better use of the last 90 points than Raelin? It seems that Raelin's defensive aura would almost go to no use. Certainly the KMA and Drake don't need her for attacks from afar.

She is very useful for the KMA's stealth dodge ability - rolling 5 or 6 defense instead of 3 or 4 when trying to avoid whiffing on the defense die can make all the difference. Plus she usually ends up being the bait as the firepower tries to take her out first - so one can use that to one's advantage to get the 4th Mass out of position and pick them off (hopefully) with the KMA offensive rolls.

EDIT: used the wrong word - originally used 'use that to one's ability' instead of 'use that to one's advantage'

toddrew
July 3rd, 2006, 04:07 PM
So up against an almost all Mass 4th Army would you recommend the following....

Sgt. Drake - 110
KMA - 100
Raelin - 80
EOV - 100

for a total of 390

For variety, it may be fun to try using Tagawa instead of EOV - if one is able to get them adjacent to the 4th mass, there would be some slicing and dicing :) Also a lot of extra manuevering, but Raelin would be a big help to them as well.

peterm
July 3rd, 2006, 04:11 PM
Keeping Raelin around the KMA still seems like a pretty good idea to me. Those extra two defense dice make the odds of whiffing with no height advantage only 8%, instead of 30% without Raelin.

markwars
July 3rd, 2006, 05:06 PM
Well I'll try the Drake, Raelin, KMA, and EOV combo against lilwis in three weeks and let you know. 8)

toddrew
July 3rd, 2006, 05:09 PM
Well I'll try the Drake, Raelin, KMA, and EOV combo against lilwis in three weeks and let you know. 8)

Please do - we haven't played a lot with the 4th Mass combos (not sure why, I think somewhere along the line it was unspokenly determined that using that firepower was 'unfair' without actually using it :D ), but just from the stories on the boards, an army to be reckoned with: hope you reckon well :)

geddy lifeson
July 4th, 2006, 02:19 AM
The Monks seem like a prime candiate to take on the Orcs.

I thoughtthe same thing. I did have a couple squads of monks against ninth last week and thought I would get him, but with him having +4 range and the +1 def glyph, my rolls didn't help me nor save me from his onslaught. When my DW8K went down, it was over.

toddrew
July 4th, 2006, 10:15 AM
but with him having +4 range and the +1 def glyph, my rolls didn't help me nor save me from his onslaught.

Well, the 4th Mass are tough enough without any enhancements - I bet your Monks would've fared better with the +1 defense on their side and not the converse (or did the Monks have some glyphage helping them along too?)

geddy lifeson
July 4th, 2006, 01:49 PM
Luckily it wasn't the 4th Mass, it was orcs. SOrry if I didn't make that clear in my quote from nether. If it was the Mass, the game would have gone quicker.

I tried to hold the attack glyph that game but lost it to stinking Blade Gruts. The army I had should've been able to take down the orcs; mainly Monks, DW8K, and the Marro Warriors after I summoned them to height with Saylind. My big downfall was poor rolls and some speedy orcs shooting half across the board with me wiffing on def rolls.

toddrew
July 4th, 2006, 07:19 PM
Luckily it wasn't the 4th Mass, it was orcs. SOrry if I didn't make that clear in my quote from nether.

You made it clear - my lazy reading made it not so :) I didn't even read the quoted part, until just now :oops:

markwars
July 13th, 2006, 11:23 AM
9 days until the battle.

netherspirit
July 13th, 2006, 12:37 PM
Anti-Orcs article is coming soon...I know its been awhile....but its coming. I promise. :)

I will likely be making this a bi-weekly feature and when I get some more time (hopefully soon) I can go to weekly. Also, if anyone else wants to help out and perhaps write something for the front page about Pre-Made armies just send me a PM.

monkeyfish
August 4th, 2006, 09:47 PM
Jotun+DW7K = tons of dead orcs.

netherspirit
August 4th, 2006, 09:49 PM
Pre-made Army Articles will continue after Gencon.