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Mr. Underhill
June 1st, 2006, 07:54 AM
I don't believe this is covered in the FAQ.

If moving a squad, the first member of the squad lands on a glyph, does the power of the glyph become active and empower the remaining members of the squad yet to move/attack?

For example:
Moving four Marrow warriors in a turn. The first MW lands on the glyph of Valda. Do the remaining three MWs get the +2 to their movements?

I'm thinking that they should, 'cos the rules state that the powers of the glyph take place immediately, ergo the remaining Marro Warriors get +2 move.

What say ye?


Mr. Underhill

TheRealQ
June 1st, 2006, 08:44 AM
yes

Mr. Underhill
June 1st, 2006, 09:04 AM
Yessssss!
http://home.amnet.net.au/~enigma1/heroscape/wallpaper_napoleonhead.jpg

TheRealQ
June 1st, 2006, 09:34 AM
:lol: :rofl: :lol:
Sorry for the short answer. I was trying to blow through the threads without posting so that I could get to chores I have waiting.

In truth, I use this specific move in my overall strategy all the time. If I have a 4 unit squad and one is close to the +1 attack glyph I move him first then pounce with the other 3. The +2 move glyph is classic in that I love to maneuver a figure onto it then have the rest of the squad hightail it, usually toward other glyphs. This is really fun with EOV when you have Mittens on your side.

I can't remember if there is a rule contrary but you can also hit the glyph that resurrects figures and then move that figure as part of the squad. My son did this to me once and was giddy all day.

There also times where the reverse is handy. If you have a Venoc/Aubrien army and the opponent has dragons or kyrie you can fly Theracus to the glyph that stops flying. Now his army is dragging and yours is still as fast as lightning. Once the opponent begins to close in on Theracus you can always step off and fly away.

UranusPChicago
June 1st, 2006, 10:03 AM
I can't remember if there is a rule contrary but you can also hit the glyph that resurrects figures and then move that figure as part of the squad. My son did this to me once and was giddy all day.

I don't think that is possible actually, though I am just shooting from the hip. I think that an order marker placed on a card only affects figures that are alive on that card when the turn begins. The same reasoning follows why Marro Warriors that are brought back via cloning during a turn cannot clone themselves during the same turn.

There also times where the reverse is handy. If you have a Venoc/Aubrien army and the opponent has dragons or kyrie you can fly Theracus to the glyph that stops flying. Now his army is dragging and yours is still as fast as lightning. Once the opponent begins to close in on Theracus you can always step off and fly away.

Just for further clarification, the stepping off the flying glyph would require just that; stepping off. The flying creature would not be able to fly away from a flying glyph, he/she would have to spend the first turn walking away from the glyph before being allowed to fly the following turn.

sigmazero13
June 1st, 2006, 10:14 AM
The flying creature would not be able to fly away from a flying glyph, he/she would have to spend the first turn walking away from the glyph before being allowed to fly the following turn.
While I personally agree with this interpretation, I don't know if that's been officially confirmed by Hasbro yet (unless I've just missed the thread, which is possible since I've been away for about a week and am still trying to catch up!)

Barfodor
June 1st, 2006, 10:17 AM
Well, the fig could jump in the air, then begin to fly. Since the glyphs power are gone, flying is now availiable until the fig falls down on the glyph.

UranusPChicago
June 1st, 2006, 01:31 PM
Well, the fig could jump in the air, then begin to fly. Since the glyphs power are gone, flying is now availiable until the fig falls down on the glyph.

Unfortunately, I think your only choices for movement in this case are walking and flying. The act of moving off the glyph would require a non-flying movement because of the power of the glyph. You cannot "share" types of movement, it must by one or the other.

netherspirit
June 1st, 2006, 01:34 PM
Unfortunately, I think your only choices for movement in this case are walking and flying. The act of moving off the glyph would require a non-flying movement because of the power of the glyph. You cannot "share" types of movement, it must by one or the other.

We were talking about this in another thread. Where does it say its one or the other? Why couldn't you do both, fly and walk in the same turn?

UranusPChicago
June 1st, 2006, 01:48 PM
The Flying ability states that when a figure “starts to fly, if it is engaged it will take any leaving engagement attacks.” [emphasis added] Assume you have a figure with the Flying special ability adjacent to an enemy figure. Would your figure take a leaving engagement attack?
First off, remember that flying is an optional ability. If your figure decides to fly, it would take any leaving engagement attacks as soon as it starts its move. It doesn’t matter where that move ends, because it is flying to the new space. In the situation where you just want to move around the engaged figure in order to get height, you could choose to walk like a normal figure. You should announce to your opponent that you are walking in order to alleviate any confusion. You would then be subject to normal movement rules regarding height and engagement. On a side note,choosing to walk when a flying figure is on a road tile gives that character the ability to get the +3 road bonus that they would otherwise not be entitled to if it were flying.


If a character is on the Glyph Of Rannveig, does this affect everyone? Meaning no one can fly until the glyph is vacant?
Yes.

Both are from the FAQ. The first answer deems that you must either walk or fly but not both.

The second answer states that no one can fly until the glyph is vacant. If a figure begins its turn on the glyph it cannot choose to walk off then fly on the same turn.

netherspirit
June 1st, 2006, 01:53 PM
Neither of those questions are directed at walking and flying in the same turn. So neither of those answers says "You cannot fly and walk in the same turn"

UranusPChicago
June 1st, 2006, 01:56 PM
I think it is pretty much understood... I am pretty sure that Hasbro cleared that issue up for us.

TheRealQ
June 1st, 2006, 01:57 PM
Okie dokie, I also didn't know that it had been resolved and may be a little dense because it still isn't clear to me. I won't try it in anyone else's domain but in my house I am going to rule that you may walk and fly in the same turn. I also declare that you can walk and slither in the same turn as it only seems fair.

netherspirit
June 1st, 2006, 01:57 PM
I think it is pretty much understood... I am pretty sure that Hasbro cleared that issue up for us.

Being understood is not the same as being specifically stated.

And as for them clearing it up; Not that I am aware of...

I am not trying to argue about it, I am just saying that I have not seen anything that says you can not fly and walk in the same turn.

TheRealQ
June 1st, 2006, 02:09 PM
:roll: Sorry, Mr. Underhill. I in no means meant to open up a can of bees and thusly jacking your thread. It was my intention to give you other possible strategies that use multiple figures and glyphs. Now if we can get back to subject.

When considering the placement of figures on glyphs you have to consider future moves with the same squad or hero. Because of this I like to charge the glyphs with multiples of the same common squad. This way if some die in the process there are others to fill the ranks and once you have all the glyphs covered you can still use their army card.

Another option that I have seen popular with others with the "Nyah, nyah" effect is to either set Finn on the Glyph that gives a bonus to attacks or Thorgrimm on the glyph that gives bonuses to defense. This way if they die you still get a partial bonus.

UranusPChicago
June 1st, 2006, 02:10 PM
After sifting through what is left on the HQ it looks like it was a .NET days Rob and Craig ruling. I cannot find any "official" post declaring it an Hasbro sanctioned decision, it is simply covered as "a ruling was made back on .NET".

If you feel it necessary for Hasbro to weigh in officially, it would at least strengthen the FAQ.

Odysseus
June 1st, 2006, 03:50 PM
Until it's specifically said that flying and walking cannot be split, we have to assume they can. There are no rules for taking off or landing.

The rules we play by state that you have to annouce when you are flying, to determine whether you get hacked at when passing by another unit by being engaged. You have to be on the ground to be engaged, so a person would have to announce the landing as well.

This brings up an interesting question: If you are engaged and begin flying, you would of course get whacked at. But you aren't moving, you are simply breaking the engagement by flying. Once the engagement is broken can you move? Even if caught in an ability like the claw? Keep in mind you aren't moving to get out of it.

I need some cards around me to check the wording...

toddrew
June 1st, 2006, 04:06 PM
From the text on Major's card, I would say it doesn't matter:
Improved Cyberclaw
All small, medium or large opponent's figures that enter or occupy a space adjacent to Major X17 may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or glyph.

As to the flying and walking same turn, we've always interpreted the flying as an either/or proposition, no combining the two, and I think that any doubt was erased by the Rob&Craig ruling on .net :)

I'll send an inquiry in to Chris at Hasbro, though, and see what happens.

Odysseus
June 1st, 2006, 04:18 PM
that enter or occupy a space adjacent to Major X17 may not move.

There we go, either way it doesn't matter :D Good wording.

bobofett
June 1st, 2006, 04:43 PM
I love how we go way off topic on some of these forums. it gives them some originality. :D
:shock: :shock: :shock: :shock: :shock:

TheRealQ
June 1st, 2006, 05:09 PM
:roll: uhm guys...we're talking about glyphs in this thread. Take all that non-glyph stuff to another thread

toddrew
June 1st, 2006, 05:11 PM
:roll: uhm guys...we're talking about glyphs in this thread. Take all that non-glyph stuff to another thread

The flying/walking trauma :) really only applies to coming off of a particular glyph at the moment. So there's your on-topicity :)

Teamski
June 1st, 2006, 07:59 PM
Unfortunately, I think your only choices for movement in this case are walking and flying. The act of moving off the glyph would require a non-flying movement because of the power of the glyph. You cannot "share" types of movement, it must by one or the other.

We were talking about this in another thread. Where does it say its one or the other? Why couldn't you do both, fly and walk in the same turn?

yoyo!!

Nether, I believe this was specifally ruled on HQ by Hasbro due to the road rules vs flying units. The ruling was that you had to either fly or walk, but not both. This was because you can't use the road bonus while flying, so you have to define at the start of your turn whether you are walking or flying.


-Ski

netherspirit
June 1st, 2006, 08:04 PM
I don't recall ever reading that post and ruling. Not saying it wasn't there but I am a rules hound and I am sure I would have seen it :) I know about the road ruling, but don't recall them saying it was a one or the other type thing.

And, Did you just kiss me? ;) Ewwww. :puke:

Teamski
June 1st, 2006, 08:10 PM
I remember it being discussed in the Road rules thread with the flying issue....

-Ski

Malechi
June 1st, 2006, 08:45 PM
I, also, seem to remember the Road/Flying issues being discussed on .net, and it was determined by Rob & Craig as an either/or ... To bad they were never Archived!!!

:evil:

reapersaurus
June 1st, 2006, 08:59 PM
I, also, seem to remember the Road/Flying issues being discussed on .net, and it was determined by Rob & Craig as an either/or ... To bad they were never Archived!!!

:evil:hehe - i'll back up that seething hatred and raise you a "How could anyone forget the legendary Flying/Walking/Disengagement attack" rules thread which introduced Chris the rules guy of Customer Service to the HS community?" :)

sigmazero13
June 2nd, 2006, 12:19 PM
If it was on .net, I didn't see it either, as I hadn't joined the community yet. Like netherspirit, though, I don't recall seeing that ruling on HQ. Granted, I agree with it (I think flying/walking should be an either/or). And because the main time where this really applies is with the Wind glyph, I think it's somewhat fitting, even if a LITTLE off-topic :)

Double Oak
June 3rd, 2006, 06:06 PM
Interestingly this just came up today as I had a Senitnel on the Wind glyph and we agreed he had to first step off and then could fly from the next tile.

Rulings aside, it makes sense to me logically that you could take two walking steps and then fly two or any combination thereof. Why, logically, couldn't you do some of both? I can choose to run part of a trek and walk part so I would think a flying creature could do both.

Me two cents worth........

toddrew
June 7th, 2006, 02:23 PM
Maybe the rules clarification well has run dry (or I have false memories of quicker responses :) ):

Subject
walking and flying

Discussion Thread

Customer (Todd Rewoldt) 06/01/2006 04:13 PM
Are figures with the flying ability able to interchange between flying and walking during the same turn, or must a decision be made to do one or the other? Only time this really matters that I can come up with is when a flying figure leaves the wind glyph - after stepping off is the figure able to resume flying?

Thanks,
Todd



Response (Chris) 06/07/2006 12:31 PM
Hi Todd,

Thank you for contacting Hasbro, Inc.

We are sorry to advise that the information you have requested is not readily available.

We are sharing your question with those internal parties who are more familiar with this piece of our business. We will respond to you, as soon as we receive the information from them.

We thank you, in advance, for your patience.

Question Reference #060601-000081
Product Level 1: Games (NOT SOFTWARE)
Product Level 2: Heroscape
Category Level 1: Game Play
Date Created: 06/01/2006 04:13 PM
Last Updated: 06/07/2006 12:31 PM
Status: In Progress




Chris Dupuis
Hasbro Consumer Affairs

toddrew
August 8th, 2006, 12:34 PM
Looks like Rob and Craig are getting some time to address the questions to Chris:

1. When a flying figure steps off of the glyph of Rannveig, they cannot fly and must walk, but after they take that first step, can they then start to fly since there is no figure on the glyph?
A: Yes. Flying figures may choose to walk, or fly, but they can also switch how they move mid-turn.

Aranas
August 8th, 2006, 12:37 PM
Yeh! Answers, plenty of answers!!!!
:headbang: