View Full Version : NorCal HS GameDay 6/17 (Results & Pix Pg. 18)
reapersaurus
May 31st, 2006, 02:36 PM
edit - GameDay info here: http://www.heroscapers.com/community/showthread.php?p=19729#22162
OK - we've got interested members who've said they'd travel in NorCal to get to a HS Gameday.
We have the ganas.
Do we have someone who will step up and volunteer their place, or their local gameplace, for a member tournament?
I know from running KublaCon's HS Tournament, that it is much easier with experienced members (who bring their own figures ;) ) than it is for an open-gaming event. :D
So what crew has the # of sets required to make a NorCal HS Gameday possible?
And what location would be possible? While SJ (Clickety Clack Crew) is a bit far on the south side, I don't know of a more-central spot between Clearlake (Malechi), Oakland (Satyr, Alistair MacDirk, morningstar), Newark? (Hex_Enduction_Hour, SilverStoner and their pal), and Sacramento (me and RPMiller) / Elk Grove (the crew that truth plays HS with on webcam) and if anyone is willing to host, we should go ahead and give it a run.
No prizes required.
Let's make this happen, guys - Kublacon was a lot of fun, and I think we all saw it was just scratching the surface and showing the hints of a large glacier underneath the water.
allskulls
May 31st, 2006, 02:57 PM
Us SoCal guys went as far as Santa Maria. I would be willing if we get enough guys from down here together. I have a problem with sleep-driving. :oops:
pitboss
May 31st, 2006, 03:16 PM
everyone bring a master set!
it might get a little difficult to keep track but it can work, here's how:
i think everyone should bring a master set, set up that map and if you're coming w/ a crew, then you can make your map as big as you have members (i.e. the CCC can make a 5 master set map... or more if need be or more click clackers stop being slackers)
the reason is not to to limit people who come by themselves or with a few friends, but it's because clean up will be less confusing. when the time comes to pack it all up, you'll know that the pieces making up that map belongs to individual A, group B, or crew C and all their members so even if an order marker or a double hex tile gets mixed up somewhere, it is still going in the general direction of it's owner (and can be sorted out when they get home). everyone is welcome to play on the maps just move their armies and lucky d20's around (if you have lucky Off or Def dice then move them with you from battle to battle), leave the other stuff at the maps since every one will have them.
while it might get confusing to track everything, i think we can manage since we are bringing our own figures anyways.
NOW, the only question is location, location, location (strong assumption we're playing on the weekend)!
Hex_Enduction_Hour
May 31st, 2006, 03:25 PM
OKay here's the situation: I've had long-standing deal with my wife. If I finish remodling our master bathroom I can have an all-day game day at my very own house on Saturday, June 24. 10Am-12 midnight or longer :D .
Some problems:
:!: the bathroom's not finished.
:!: Walkin'_Dude is dealing with some priority R/L issues. He's one of the main reasons I'd want to have an all-day extravaganza. If he's not in, I'm less inclined to see the day happen. Because of his situation, I want him to be there - my little good luck send-off.
I'm located in Newark. It's quite a haul for Sac. crew and Malechi, but it is a free location and when the trains go by in my backyard everyone is invited to the top of my shed to admire the bad-ass graffitti and smoke a stogie if they have them. :D
I finish teaching for the year on June 15. After that I can make a mad dash to finish the bathroom. My wife will most likely allow me to have my game day if it's near completion.
I'll keep you all posted.
boom
May 31st, 2006, 03:55 PM
Us SoCal guys went as far as Santa Maria. I would be willing if we get enough guys from down here together. I have a problem with sleep-driving. :oops:
You know, I'd give it a try if it was within about 5-6 hours of my locale. We could pick up Wilkerson on the way. :D I'd prefer to stay the weekend, though, as opposed to driving 10-12 hours on a Saturday.
Oh, and everything depends on the domestic watch commander, of course. :wink:
Satyr
May 31st, 2006, 04:09 PM
H_E_H that is a generous offer! Thank you.
I've also started surveying Oakland/Berkely/SF game/comic shops as possible venues on the B.A.H thread (http://www.heroscapers.com/community/showthread.php?p=2587#2924). The top contenders in my mind are:
Endgame - (Kublacon presence)
Games of Berkeley
It's Your Move
They all seem to have the space needed for a bunch of boards. As for availibility and $$$ (if any) I need to make some calls. I'll update when I have more info.
Malechi
May 31st, 2006, 04:31 PM
... on Saturday, June 24. 10Am-12 midnight or longer ...
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
You bastard! On June 24th I am flying to Florida!!!
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
reapersaurus
May 31st, 2006, 05:00 PM
pitboss - that's a great example of how it could work - people bringing their own sets to set up "their own" maps, and that way everything stays seperate.
And everyone keeping their dice/order markers/wound counters/etc with them would be a VERY smart idea. :idea:
Satyr - does Games of Berkeley have enough room/availability for a group of us? I'd much prefer Berkeley over San Fran or more southern locations, of course.
reapersaurus
May 31st, 2006, 05:12 PM
Paxton - how many are in your group?
Do you only play on that map?
Are you interested in a local gaming meeting?
If so, the Sacramento Boardgame Meetup group (http://boardgames.meetup.com/19/) might be of interest to you. Many people get together and play a variety of board and card games at local libraries, gamestores, or pubs.
We ran a HS demo awhile back for the group, but it didn't seem like too many of the group were interested..... :(
Just FYI, for your group and any other Sacramento-area guys (there was one HSers member from Roseville that posted on the other thread....)
Gambit
May 31st, 2006, 06:10 PM
YES!!!!!!!!! IVE BEEN WAITING FOREVER FOR SOMTHING LIKE THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!
Malechi
May 31st, 2006, 06:24 PM
We ran a HS demo awhile back for the group, but it didn't seem like too many of the group were interested..... :(
I play with a group every time I am in Reno and find it to be the same way. Only once did someone bring HeroScape and we were forced to sit in a corner - like being at the kid's table at Thanksgiving. I have to believe that many boardgamers don't care for combat-style games ...
:?
Joe's Fury
May 31st, 2006, 07:00 PM
I play with a group every time I am in Reno and find it to be the same way. Only once did someone bring HeroScape and we were forced to sit in a corner - like being at the kid's table at Thanksgiving. I have to believe that many boardgamers don't care for combat-style games ...
:?
This is unacceptable! We can't let people disrespect our Heroscape like that. Pitboss, get me the d20, I'll show them.
For those of you that missed it, during Kublacon on Sat the HS demo table was in the main room. There was a tiny window above that had a beam of light shining thru the darkness onto the HS demo. Other gamers walking out from the rooms were jealous that we got to play in the light.......that's how it should always be.
reapersaurus
May 31st, 2006, 07:20 PM
Malechi -
yeah, with strict boardgamers, they seem to get kind of gun-shy or awkward around such a touchy-feely/passionate game as Heroscape.
They seem much more comfortable in their familiar confines of abstract/resource-acquisistion type games.
It's less a looking-down thing, I'd guess (since many are unabashed dorks themselves) and more a hesitance/reluctance to embrace the kid-like impact of rolling dice and beating an opponent head-on.
It's almost as if the entire Euro-boardgame world is pathologically passive-aggressive. :lol:
They seem to not be able to just come up and be in someone's grill in a game - they gotta use resource-acquisition, territory-encroachment, and political or economic pressures to vicariously (and from a safe distance) grind their opponent to dust.
It was very warming to not only have the sun-table(s) at Kublacon, but to have it right in the Grand Foyer where everyone has to walk by to get to the other main rooms.
What I liked about it was that compared to some of the other demo-games there (*cough Shadows Over Camelot*), HS doesn;t lie or misrepresent the game to the viewer - what they see is what they get.
They can make exactly what we made to play on - unlike the $4000 table that Shadows of Camelot was playing on, and someone who buys the normal game won't get.
pitboss
May 31st, 2006, 07:25 PM
I play with a group every time I am in Reno and find it to be the same way. Only once did someone bring HeroScape and we were forced to sit in a corner - like being at the kid's table at Thanksgiving. I have to believe that many boardgamers don't care for combat-style games ...
:?
This is unacceptable! We can't let people disrespect our Heroscape like that. Pitboss, get me the d20, I'll show them.
For those of you that missed it, during Kublacon on Sat the HS demo table was in the main room. There was a tiny window above that had a beam of light shining thru the darkness onto the HS demo. Other gamers walking out from the rooms were jealous that we got to play in the light.......that's how it should always be.
That's right! We were playing in the sunlight (it was surreal, and quite toasty after a while) when these War Hammer / Civil War minis players emerged from their "dungenous" conference rooms and were like, "Hey it's just not fair, they get to play in the light and we have to play in the darkness..." To which I told them, "It ain't even about that, it's about the gameplay that draws the light towards us!" Then we proceeded to cause a big raucous and made even more noise while Mrs. Reapersaurus shot down at us with the Kravs from height 10 with a +1 Attack glyph from the bridge.
I say we go to GenCon or other gaming events and demand to roll the d20 for exhibition space. Chances are one of us will hit a 20 in the bowl and we'll get to play in the grand foyer area again. It was kind of nice being positioned between the registration table and the food/beverages. That way everyone who checked in or got hungry/thirsty had to pass by the commotion and hear the sounds of clickatty clack in a bowl... followed by some hootin' and hollerin'....
Alastair MacDirk
May 31st, 2006, 07:35 PM
Tourney Ideas:
Prizes... all contestants bring a prize to contribute to the prize table. Winner picks first etc. No! You can't leave with what you brought.
Armies-I liked Oogies tourney where they had multiple maps AND multiple armies. I'd like the army size to be anything BUT 400 pts. How bout 425??? So people come up with some new combos and ideas.
Scenarios Not all the maps would need to be kill 'em all. How bout a capture the flag or who can cover the most glyphs in X amout of rounds, etc. Kill 'em all worked at Kublacon, but I am always thinking there is going to be someone that sets up in a defensive position and just let his opponent grind himself up trying to be the aggressor (I should have done this a Kublacon come to think of it!)
Location- HEX graciously volunteered. If that doesn't work out how 'bout a gameshop in the East Bay. Satyr and I both have houses that are on the small side of being good for a 16ish player tourney.
Joe's Fury
June 1st, 2006, 07:05 PM
The 24th will be tough for us. It's one of the Clackers B-Day and he wants us all to head down to Pismo Beach.
But we have a member of CCC that has some open space in his wherehouse in San Jose. We're asking him if we can possibly host the tourny. I'll let you know once he decides.
Hex_Enduction_Hour
June 1st, 2006, 07:10 PM
The 24th will be tough for us. It's one of the Clackers B-Day and he wants us all to head down to Pismo Beach.
But we have a member of CCC that has some open space in his wherehouse in San Jose. We're asking him if we can possibly host the tourny. I'll let you know once he decides.
San Jose or Berkeley would work for me. Are there any dates we're looking at?
Gambit
June 1st, 2006, 07:12 PM
its been said 20billion times, the 24th of july
Joe's Fury
June 1st, 2006, 07:38 PM
Gambit, you meant the 24th of June.
Joe's Fury
June 1st, 2006, 07:40 PM
Hex, you guys should stick with the 24th date for now. If we can come up with a new date, we'll propose it to see what you all think.
Hex_Enduction_Hour
June 1st, 2006, 07:42 PM
Gambit, you meant the 24th of June.
June 24 is the day I have set with my wife. I don't think this is set in stone for this thread's intended event?
If this gets into the 16-ish contestants range, my house will not do! :shock:
I'm still entertaining the idea of a fun get-together at my house June 24.
8-10 people maximum.
A warehouse sounds so much more bigger, although less joyful, than a residence or game store.
Wilkerson74
June 1st, 2006, 07:50 PM
Us SoCal guys went as far as Santa Maria. I would be willing if we get enough guys from down here together. I have a problem with sleep-driving. :oops:
You know, I'd give it a try if it was within about 5-6 hours of my locale. We could pick up Wilkerson on the way. :D I'd prefer to stay the weekend, though, as opposed to driving 10-12 hours on a Saturday.
Oh, and everything depends on the domestic watch commander, of course. :wink:
boom...im touched...(starts tearing up).
I would be down if I could make it work....keep me posted or I'll keep checking here....but don't want to confirm anything yet.
Malechi
June 1st, 2006, 08:27 PM
its been said 20billion times, the 24th of july
Oh, really! 20 billion 'scapers can't be wrong! Now I can attend! :D
Gambit, you meant the 24th of June.
DOH! :evil:
Gambit
June 1st, 2006, 08:45 PM
so what i was 1 month off, cmon, i was thinking of somthing else
boom
June 1st, 2006, 11:37 PM
Us SoCal guys went as far as Santa Maria. I would be willing if we get enough guys from down here together. I have a problem with sleep-driving. :oops:
You know, I'd give it a try if it was within about 5-6 hours of my locale. We could pick up Wilkerson on the way. :D I'd prefer to stay the weekend, though, as opposed to driving 10-12 hours on a Saturday.
Oh, and everything depends on the domestic watch commander, of course. :wink:
boom...im touched...(starts tearing up).
I would be down if I could make it work....keep me posted or I'll keep checking here....but don't want to confirm anything yet.
Just remember how soft and gushy you feel when we go heads up. :twisted:
Satyr
June 2nd, 2006, 07:19 PM
True to my HS addiction I took the day off to eyeball the play spaces I had in mind for an Oakland/Berkeley based tournament.
Endgame (http://endgameoakland.com) – 10AM to 7PM – 921 Washington St, Oakland
By far the best and possibly largest play area of the three game shops. The gamming tables are on an open mezzanine overlooking the store. Good selection of games of all types, including a used RPG section (how I do love cheap inspiration). They are able to accommodate a 16 person tournament just about any day. The only days not viable are June 24 (Settlers of Catan Regional Tournament expecting up to 80 people) and July 15th (RPG.net / Endgame in store Mini Con).
Games of Berkeley (http://www.gamesofberkeley.com) – 11AM to 7PM – 2151 Shattuck Ave, Berkeley
One of my all time favorite game stores with an excellent selection of games and toys. Their gamming tables are primarily in three rooms in the basement and are admittedly in need of a bit of work (cluttered and in need of some attention). The bigger issue is weekend availability; they have on going pay-to-play MtG and Yu-Gi-Oh tournaments using all/most of their tables on Saturdays. Sundays are their mini days, but the only day where they could squeeze in 8 to 16 people for over 5 hours is June 18th. July may be possible but they are holding some Games Workshop events and not yet sure of availability. It is a popular store and they are open to us using their space, but we need let them know about month in advance so they can juggle.
It’s Your Move (http://www.itsyourmovegames.com) – 11AM to 8:30PM – 4920 Telegraph Ave, Oakland
A smallish local game shop with about 1/4 to 1/3 of the floor space occupied with gamming tables. They seemed pretty eager for us to use their space (putting a poster/sign in the window and notice on their bulletin board under the Ultraman painting) to draw additional people into the game. Their regularly scheduled events are a bit in flux, but they seemed able to accommodate us on June 10th or the 24th. One thing … they request $2 per person (can be credited to any purchases).
Having talked to the staff and looked at all the spaces the andser is:
Endgame on June 17th
(like you didn’t know this was coming).
The Pacific Brewing Company is across the street … good food and drink … and it’s in OAKTOWN !!!
Reaper - mapquest says there is only 3 min difference between Games of Berkeley (the most northern) and Endgame (the most southern) when coming from Sac.
H.E.H – you can get an extra month before I come over and scare the kids … I’m a bit on the LOUD side.
UPDATE: Venue determined and date changed
Malechi
June 3rd, 2006, 12:19 AM
Reaper - mapquest says there is only 3 min difference between Games of Berkeley (the most northern) and Endgame (the most southern) when coming from Sac.
Apparently, no one from MapQuest has ever tried to drive past Berserkley! 3 minutes my a$$! That three miles is a day's drive ... bring provisions.
How's the parking situation for Endgame? Games of Berkeley is street parking ... if you can find it. Last time I was there I had to park 5 blocks away.
Hex_Enduction_Hour
June 3rd, 2006, 09:39 AM
Wow Satyr, thanks for scoping. Endgame sounds good to me. I'm pretty sure Walkin'_Dude and Silverstoner would be down for going somewhere close.
Thanks. I'll keep checking the status of this event.
Satyr
June 3rd, 2006, 11:53 AM
Reaper - mapquest says there is only 3 min difference between Games of Berkeley (the most northern) and Endgame (the most southern) when coming from Sac.
Apparently, no one from MapQuest has ever tried to drive past Berserkley! 3 minutes my a$$! That three miles is a day's drive ... bring provisions.
How's the parking situation for Endgame? Games of Berkeley is street parking ... if you can find it. Last time I was there I had to park 5 blocks away.
Yeah, traffic through the maze can be a *****, there is really no telling, but 'scapers from the north should generally pass through before traffic into SF backs up ... if were are looking at a 10:30 arrival time.
Parking in old town Oakland should be better than Berkeley ... unless there is an event at the Marriott convention center (I didn't find anything)
Please note that the Author of these statements used shoulds, coulds, and generalities. The Author of these statements takes no responsibility for actual conditions. If the Author of these statements is incorrect, it is the users responsibility to suck it up. :)
Satyr
June 3rd, 2006, 04:54 PM
OK, Alastair and I are officially taking the lead on this event.
Venue: Endgame – 921 Washington St, Oakland
Date: June 17th
Setup: 10:30 AM
Ends: ???
More details to follow ... Suggestions and preferences welcomed.
reapersaurus
June 3rd, 2006, 05:44 PM
Fantastic!
That should allow the Clickety Clackers a chance to play, no?
Doesn't seem like any big conflicts that'll cut over half the players out, seems close enough centrally for everyone a chance to get to, and seems a location conducive enough for a HS get-together.
Great job coordinating that! Now it's just up to us NorCal'ers to pony up and make the small effort to go to a FREE (right?) Heroscape get-together, like we all talked about at Kublacon.
No entrance fees, no parking fees (right?), no need to acquire Master Sets and prizes (we bring our own).... sounds pretty damn viable.
Maybe we can get a couple more people to move from the Maybe column to the DOWN column. ;) :thumbsup:
Personally, I will see if I can convince a tentative customer at work to not want that day. :)
Satyr
June 4th, 2006, 06:15 PM
Ok ‘scapers, for the June 17th game day we are currently planning one-on-one games played on maps each built with one master set (and expansions). Each map will have a different objective. Victors will receive 100 points plus the point values of their kills (full units only). The loser gets nothing. Whoever has the highest points at the end of the day can claim bragging rights and gets first choice at the prize table. Everyone please bring a prize, so everyone will leave with a prize ... yea prizes!
Possible Objectives Include:
Kill’em All
Capture the Flag – Satyr
Control the Glyphs – Alastair
Quests
King of the Hill
Assassinate a Hero
We could use some help with maps, objectives, and Master Sets. We need two volunteers to each create/locate a map with an objective and then bring the terrain to setup it up. Note, if we have more than 8 people coming we will set up duplicates so bring enough terrain for two boards
Players should bring:
4 Armies (425 point each)
Turn Markers, Wound Markers, and Dice
A Prize (please bring something you’d want to bring home)
Plan on arriving around 10:30AM to set up the 4 to 8 maps. Game On!!!
reapersaurus
June 4th, 2006, 06:21 PM
morningstar registered!
Welcome! : :toast:
And I think my wife ended up buying some figs from the shop that we are having this at - did they have a vendor booth @ Kublacon?
We have like 5 papers that advertise their events in our miniatures bag from Kublacon. :lol:
Quests and King of the Hill are interesting, but SO map-dependant.
And many interesting maps require more than 1 Master Set.
I have an old map for King of the Hill that I've always wanted to try - it has a 2-battle scenario of gaining the hill, then HOLDING it in a 2nd battle... we'd have to work out the points though, if people start on the top.
Oogie's Assault on Hill 815 is goof if you want a defender scenario. :?:
Question - why do we need 4 armies?
Can we have any cross-over between the army units? (i.e. Raelin in 2 of them)
Do we really NEED prizes? :(
It's refreshing just to play for the enjoyment of it.
I guess I have some extra Mage Knight figs around that HSewrs would like - oh yeah! a Couple I think I got extra for truth's customs (Echelon, etc)
boom
June 4th, 2006, 10:51 PM
Hey Reap, we've used the 4-army system down here just to save time. A player can survey the map assigned, size up the opponent and then pick an army he/she thinks will do best. It saves a lot of time that would be burned picking/drafting a new army every round. It also makes the participants give some thought to what they are going to use/face and select accordingly.
Also, redundency is fine amongst your four armies. If you want Syvarris in all four, go for it.
Hex_Enduction_Hour
June 4th, 2006, 11:26 PM
Ok ‘scapers, for the June 17th game day we are currently planning one-on-one games played on maps each built with one master set (and expansions). Each map will have a different objective. Victors will receive 100 points plus the point values of their kills (full units only). The loser gets nothing. Whoever has the highest points at the end of the day can claim bragging rights and gets first choice at the prize table. Everyone please bring a prize, so everyone will leave with a prize ... yea prizes!
Possible Objectives Include:
Kill’em All
Capture the Flag – Satyr
Control the Glyphs – Alastair
Quests
King of the Hill
Assassinate a Hero
We could use some help with maps, objectives, and Master Sets. We need two volunteers to each create/locate a map with an objective and then bring the terrain to setup it up. Note, if we have more than 8 people coming we will set up duplicates so bring enough terrain for two boards
Players should bring:
4 Armies (425 point each)
Turn Markers, Wound Markers, and Dice
A Prize (please bring something you’d want to bring home)
Plan on arriving around 10:30AM to set up the 4 to 8 maps. Game On!!!
Satyr, Sounds great! Will we do rounds for each game played? If so, how many? Or unlimited carnage asada?
Also, I have just one small concern: That everyone understands squads move all figures first, then attack with all figures. Figures in a squad may only attack after all (if any) squad members move.
June 17th is the first day of my summer vacation, man!!!! What a way to start! Yahoo! I'll try to bring Silverstoner and Walkin'_Dude too! I could bring another guy, but we may have too many already?
Alastair MacDirk
June 5th, 2006, 12:02 AM
Question - why do we need 4 armies?
Can we have any cross-over between the army units? (i.e. Raelin in 2 of them)
You can bring one and have cross over to make it 4. I think it'll be fun to be able to marry an army to the scenario and get to change up and play with different armies. Anyone is free to play the same army straight thru if they wish. In a perfect world we could draft, but obviously that'd use up too much precious gaming time.
Do we really NEED prizes? :(
It's refreshing just to play for the enjoyment of it.
I guess I have some extra Mage Knight figs around that HSewrs would like - oh yeah! a Couple I think I got extra for truth's customs (Echelon, etc)
Prizes provide added incentive, to the victor goes the spoils, etc. I think it'll add some flavor and it'll be fun to see what people bring. Nobody is saying there is any criteria for what the prizes are.... it can be HS related, extra figs you have lying around for customs, a 6 pack, or a ball of pocket lint. I think you will see that it will only add to the spirit and flavor of the event. It's really like a white elephant gift exchange I suppose; but as the tourney costs zero $$$$ to enter, bringing a prize is but a small price to pay.
Malechi
June 5th, 2006, 01:12 AM
I had to change my status to Down now that the date has been changed to the 17th! Finally, a date that isn't prebooked!
Do we really NEED prizes? :(
It's refreshing just to play for the enjoyment of it.
I agree. I always play to win, but having fun is much more important! I don't really need another item I'll throw in the closet and forget. I would rather remember the game for the story ... something like ... Did you see HeH's face when Reaper's Ne-Gok-Sa Mind Shackled for the third time in a row!
Prizes provide added incentive, to the victor goes the spoils, etc. I think it'll add some flavor ...
Oh, it adds incentive to win because normally everyone plays to lose. Got it. (Okay, seriously was that too much sarcasm there? Or, not quite enough?) I am good either way, but really don't care about prizes At least not after Karkadinn picks Cave Troll before I get a chance to snag it myself in HeH's Glyph contest. HeH wouldn't lie and say it was crushed in the latest earthquake, because you know everyone outside Cali thinks they happen here eveyday. I'm telling you he would have believed!
:wink:
... Nobody is saying there is any criteria for what the prizes are ... it can be HS related, extra figs you have lying around for customs, a 6 pack ...
Yeah, like a six pack would even make it halfway to Oakland! *hic*
:twisted:
Possible Objectives Include:
Kill’em All
Capture the Flag – Satyr
Control the Glyphs – Alastair
Quests
King of the Hill
Assassinate a Hero
We could use some help with maps, objectives, and Master Sets.
I think I might have a copy of Quests of HeroScape ... :roll:
Satyr
June 5th, 2006, 02:03 AM
A laundry list of responses:
Yes, the event is free and Endgame was at Kublacon … I think their booth is in the background of a picture or two … there is a certain symmetry / synchronicity in playing at their space that I appreciate.
Reaper, if you would champion a map that would be awesome. I just threw out some suggestions for objectives, we are open to alternatives. One master set is just a loose guideline … think 425 point armies. For a king of the hill or an elevation driven map more hex may be required. Just remember we are requesting that you provide the needed terrain.
A defender scenario is potentially a bit tough for round robin equal point match ups, but if you can make it work I’m game … technically every one will have extra units to bulk up for an assault on a fortified position.
We are thinking about round limits … probably between 6 and 8 (inclusive). Round limits will keep the games moving so we can play lots of different people … after all that is one of the reasons for going.
As for prizes, Alastair summed it up pretty good … though I could do without pocket lint. I’m thinking small and fun. A booster pack would be the upper limit. An extra Mage Knight figure is right on the money. But if people don't want any home brewed mead, thats cool.
Satyr
June 5th, 2006, 02:17 AM
I think I might have a copy of Quests of HeroScape ... :roll:
Not that Quests were planted on that list for any particular reason, but does that mean you are volunteering to champion a map. :twisted:
Malechi
June 5th, 2006, 04:36 PM
I think I might have a copy of Quests of HeroScape ... :roll:
Not that Quests were planted on that list for any particular reason, but does that mean you are volunteering to champion a map. :twisted:
Considering I have never played on any map but the official ones, I think it should be left to better hands than my own when it comes to battlefield creation!
• Quests of HeroScape - You do realize that due to the nature of Quests of HeroScape, the point values for those games will be much lower than a Kill 'em All scenario, right?
•*If anyone cares to try a game with the new Command Cards (http://www.heroscapers.com/community/showthread.php?t=461&start=0) jbbnbsmith and I have been working on, I should have a set by then.
Satyr
June 5th, 2006, 05:42 PM
• Quests of HeroScape - You do realize that due to the nature of Quests of HeroScape, the point values for those games will be much lower than a Kill 'em All scenario, right?
When we've played games with quests, the action seems to balance between killing off opponent’s units and completing quests. The number of units eliminated in a quest scenario may be on par with the control the glyph scenario. Regardless of the individual scenarios, if we get enough games in it should all balance in the end.
Considering I have never played on any map but the official ones, I think it should be left to better hands than my own when it comes to battlefield creation!
It was worth a try :)
Any other takers for map/scenario creation?
pitboss
June 6th, 2006, 05:52 PM
Ok ‘scapers, for the June 17th game day we are currently planning one-on-one games played on maps each built with one master set (and expansions). Each map will have a different objective. Victors will receive 100 points plus the point values of their kills (full units only). The loser gets nothing. Whoever has the highest points at the end of the day can claim bragging rights and gets first choice at the prize table. Everyone please bring a prize, so everyone will leave with a prize ... yea prizes!
Possible Objectives Include:
Kill’em All
Capture the Flag – Satyr
Control the Glyphs – Alastair
Quests
King of the Hill
Assassinate a Hero
We could use some help with maps, objectives, and Master Sets. We need two volunteers to each create/locate a map with an objective and then bring the terrain to setup it up. Note, if we have more than 8 people coming we will set up duplicates so bring enough terrain for two boards
Players should bring:
4 Armies (425 point each)
Turn Markers, Wound Markers, and Dice
A Prize (please bring something you’d want to bring home)
Plan on arriving around 10:30AM to set up the 4 to 8 maps. Game On!!!
Hello Satyr!!!
Thanks for setting it all up and moving the date to a clacker-friendly June 17th. I'm familiar with the Berkeley area and can recommend traveling by motorcycle around the city. I'm even willing to meet people up from up South/East bay on gameday and ride with them into the nuclear-free zone. Parking and traffic becomes significantly easier to deal with.
Now onto the small suggestion: team battles. As shown in the foyer of the Hyatt, team battles can be a LOT of fun. Our favorite at home is a rather unique 2 vs. 2 vs. 2 skirmish. It is especially more fun w/ melee figures because it maintains the action once the forces have engaged. Kind of like not being able to stop the dogs of war once you've unleashed them.
The 2v2v2 battle truly puts the "optional" disengagement roll to the test because sometimes you have to stop the action, work w/ your immediate adversary because the third team is gaining too much steam, and you both have to concentrate on mowing them down... or something like that.
Then there's always the massive 4 vs. 4 (or smaller 3 vs 3) battles that last a couple of hours. They're pretty fun too if you have the time to spend playing a longer game... unless your being shot down from the top of caravaggio's bridge w/ a +1 attack glyph, then the game ends real quick =)
Hex_Enduction_Hour
June 7th, 2006, 12:48 AM
I"ve never done a gaming tournament in my life, so clue me in here. If we bring pre-drafted armies, how do we choose which forces to use in each game?
Does one player select their army and the other guy counters it? Can we use the same pre-selected army for each and every battle? Or at least more than once?
Satyr
June 7th, 2006, 12:54 AM
Now onto the small suggestion: team battles. As shown in the foyer of the Hyatt, team battles can be a LOT of fun. Our favorite at home is a rather unique 2 vs. 2 vs. 2 skirmish. It is especially more fun w/ melee figures because it maintains the action once the forces have engaged. Kind of like not being able to stop the dogs of war once you've unleashed them.
The 2v2v2 concept is great! I don't think we have ever had 6 people at the table. Definitely want to try that out sometime ... my sister will love the melee only aspect.
I had thought about a team play board for the 17th, but I wasn't sure how to score/keep track of winners. Also, once you start getting 1700 point on the board things start to slow down a bit. Our thought was to have a lot of quick games rather than a few longer ones. If we decide to mix things up as the day goes on, I've got no problem connecting and modifying a couple of boards on the fly. Game On!!!
I'm familiar with the Berkeley area ... the nuclear-free zone
Dude, Endgame is in Oaktown and we got nukes coming out our navels. :)
Satyr
June 7th, 2006, 01:14 AM
If we bring pre-drafted armies, how do we choose which forces to use in each game? Does one player select their army and the other guy counters it?
Can we use the same pre-selected army for each and every battle? Or at least more than once?
The thought is: we'll do a round robin or some such thing to mix up players and maps as much as possible. Once your are at a board, survey the field of battle and select the army that you think will kick @$$ and/or achieve the objective. Take the cards for your chosen army and separate them from the rest. Once both players have selected armies, simultaneously show your cards and then setup your figures in the starting zones.
If you want to play the same army all day, that is your prerogative. The only thing I am really interested in doing is mixing up people and maps
... and satisfying my HS addiction :twisted:
Hex_Enduction_Hour
June 7th, 2006, 01:27 AM
If we bring pre-drafted armies, how do we choose which forces to use in each game? Does one player select their army and the other guy counters it?
Can we use the same pre-selected army for each and every battle? Or at least more than once?
The thought is: we'll do a round robin or some such thing to mix up players and maps as much as possible. Once your are at a board, survey the field of battle and select the army that you think will kick @$$ and/or achieve the objective. Take the cards for your chosen army and separate them from the rest. Once both players have selected armies, simultaneously show your cards and then setup your figures in the starting zones.
If you want to play the same army all day, that is your prerogative. The only thing I am really interested in doing is mixing up people and maps
... and satisfying my HS addiction :twisted:
Ah nice. That should be fun and surprising way to reveal the armies. I love it. I'm getting battered with work for the next 8 days, so I've little time to think of armies, but that's okay, I don't think of the draft till I get down to playing during our gaming nights anyway.
I just corresponded with Walkin'_Dude. He is completely out for this event which is a shame because he is an excellent player and I'd love to see him show his stuff on Saturday.
I'm still waiting for a response from Silverstoner....
trixar
June 7th, 2006, 05:53 PM
Hello i'm very excited that there's gonna be another norcal gettogether i just found out about this and i'm definitely gonna try to make it some of you at kublakon might remember me with the frenzying archers and snakes
reapersaurus
June 7th, 2006, 06:34 PM
Hello i'm very excited that there's gonna be another norcal gettogether i just found out about this and i'm definitely gonna try to make it some of you at kublakon might remember me with the frenzying archers and snakesOh- ho!
I was wondering when Mr. Frenzy would show up on the boards -
Welcome!
You guys should seriously look out - from the tournament battles, this guy's armies WILL Frenzy at least half the time. :D
And they seemed more likely to Frenzy if there was a significant map location, or glyph that they could benefit from. :thumbsup:
It was amazing how often his opponents kept saying "He keeps Frenzying" - I was expecting his luck to run out SOME round, but it kept up all tournament long.
MAybe the Bowl is just an unfair advantage, when playing armies that have luck-dependant D20 rolls? :lol:
pitboss
June 7th, 2006, 06:42 PM
Hello i'm very excited that there's gonna be another norcal gettogether i just found out about this and i'm definitely gonna try to make it some of you at kublakon might remember me with the frenzying archers and snakesOh- ho!
I was wondering when Mr. Frenzy would show up on the boards -
Welcome!
You guys should seriously look out - from the tournament battles, this guy's armies WILL Frenzy at least half the time. :D
And they seemed more likely to Frenzy if there was a significant map location, or glyph that they could benefit from. :thumbsup:
It was amazing how often his opponents kept saying "He keeps Frenzying" - I was expecting his luck to run out SOME round, but it kept up all tournament long.
MAybe the Bowl is just an unfair advantage, when playing armies that have luck-dependant D20 rolls? :lol:
Seriously, the bowls are for sound effects only... swear, cross my heart, hope to die and not revive w/ the microcorps!
If you don't think so, you'll get one for your very own on the gameday, reapersaurus (check your PM). It's up to you to break it in and christen it with a roll of '20', under duress of course.
pitboss
June 7th, 2006, 06:51 PM
The 2v2v2 concept is great! I don't think we have ever had 6 people at the table. Definitely want to try that out sometime ... my sister will love the melee only aspect.
I had thought about a team play board for the 17th, but I wasn't sure how to score/keep track of winners. Also, once you start getting 1700 point on the board things start to slow down a bit. Our thought was to have a lot of quick games rather than a few longer ones. If we decide to mix things up as the day goes on, I've got no problem connecting and modifying a couple of boards on the fly. Game On!!!
The games do not have to include 425pt armies, we can go 215 per person, or a shared 425pts between two teammates (that's our prefered M.O.). It makes for selective drafts (not part of the tourny, just free play/demo/fun!) and you'll see some benefits of having a teammate first and last in a snaking draft. That makes for only 1275 on the board and three-way action. Sometimes the games only last an hour or 45 minutes, depending if the map promotes instant action.
I'm familiar with the Berkeley area ... the nuclear-free zone
Dude, Endgame is in Oaktown and we got nukes coming out our navels. :)
Dude, your navel is that big? I've heard of Oakland booties when I lived off 53rd and Telegraph but navels!?!??!?
trixar
June 7th, 2006, 07:00 PM
the d20gods truely smiled on me that day and thankyou reaper for running a wonderful event oh and i actually didn't use the bowl until the semifinal match that day :)
reapersaurus
June 7th, 2006, 07:05 PM
Ne-Gok-Sa, I choose YOU! :D
Seriously - thanks a ton, guys - that's really nice of y'all.
I have a feeling that bowl will be confiscated by the newest HS player in our house - ToryAdore. :lol:
You guys got her addicted using that bowl.
uhhh... :unsure: that doesn't sound quite right. :lol:
Alastair MacDirk
June 7th, 2006, 07:10 PM
Trixar, don't forget to register for the tourney. Not that it matters all that much, but it looks more impressive to have the numbers there. Too bad for you that you used up a lifetime of frenzy rolls in one day. Ever hear of that thing they call "Law of Averages"????? Sucks for you bro. Oh, ya and Jotun squishes snakes.
trixar
June 7th, 2006, 07:53 PM
alastair ur laws of averages mean nothing in the eyes of mittens and the way i see it i've had a ton of bad rolls in the past too so i'm still due for some frenzy rolls :P
Satyr
June 7th, 2006, 08:00 PM
I'm familiar with the Berkeley area ... the nuclear-free zone
Dude, Endgame is in Oaktown and we got nukes coming out our navels. :)
Dude, your navel is that big? I've heard of Oakland booties when I lived off 53rd and Telegraph but navels!?!??!?
I was thinking bases ... naval bases ... but now all we have is window rattling bass by babes with back :b
reapersaurus
June 7th, 2006, 08:07 PM
I'm familiar with the Berkeley area ... the nuclear-free zone
Dude, Endgame is in Oaktown and we got nukes coming out our navels. :)
Dude, your navel is that big? I've heard of Oakland booties when I lived off 53rd and Telegraph but navels!?!??!?
I was thinking bases ... naval bases ... but now all we have is window rattling bass by babes with back :b"We are looking for the nuclear wessels. Can you tell us where the naval base is in Alameda?"
:popcorn:
Alastair MacDirk
June 7th, 2006, 09:25 PM
alastair ur laws of averages mean nothing in the eyes of mittens and the way i see it i've had a ton of bad rolls in the past too so i'm still due for some frenzy rolls :P
AHH, So you HAVE heard of the law of averages. What about "regression to the mean"? And, no I'm not talking about the 28th day of my wife's cycle. What about Newton's 3rd Law of Motion which states that every action must have an equal and opposite reaction? What about Boyle's Law which state that the pressure exerted on the surface of an enclosed fluid at rest is transmitted equally and undiminished throughout the fluid and to the walls of its container? Thinking of squished snakes here. You see now how all the forces of nature are conspiring against your frenzy army??? BTW, I learned all that engineering crap at Naval Nuclear Power School. I was stationed on a Nuclear Aircraft carrier in Alameda..... just wanted to tie it all in to Reapers post.
PREACHER
June 7th, 2006, 09:57 PM
HAY ALL CANT WAIT FOR GAME DAY! im with the ccc down in san jose just wanted to declare my presence even though i wasnt able to join my fellowship to the klubacon. but yea ill be there where ever u guys are playing.
Hex_Enduction_Hour
June 7th, 2006, 10:02 PM
Wow. The crowd grows. Who do we have down for map creation? I'll try my little heart out to make something if need be, but I'm way busy with school shutting down, report cards, and the annual class play. . .
I'll try if you need a mapmaker.
Satyr
June 8th, 2006, 01:09 PM
Wow. The crowd grows. Who do we have down for map creation?
Alastair has completed the map for a control the glyph scenario. We'll post it by this weekend at the latest. We are flushing out the last details of the scenario - 7 glyphs on the board. Land on a glyph to control it, last player on the glyph controls it. Simultaneously control of Y glyphs at then end of (or before?) Z rounds establishes a victory condition.
I am working on the map for a capture the flag scenario. It still needs a bit of tweaking. Again it will be posted this weekend.
We do still need at least two more maps.
I’d love them to have objectives. A King of the Hill scenario is fairly easy to pull off … player must control glyph / hex(s) for a complete round. I’m not sure about the last objective map. I can easily pull a 1 MS last-man-standing scenario out of the archive if need be.
More importantly, we need people to bring the terrain for the for additional 4 maps. Alastair and I easily have our 4 maps covered (I believe they are both 1MS+)
H_E_H I know you are busy with the end of the school year stuff, so I’d hate to burden you further with map creation ... if I have to pull out a 1 MS last-man-standing scenario would you bringing the 2 MS?
Other volunteers ???
pitboss
June 8th, 2006, 02:23 PM
Wow. The crowd grows. Who do we have down for map creation?
We do still need at least two more maps.
Other volunteers ???
We can bring two master sets, and keep them separate from the other maps, for you to create what you wanted.
We'll also bring another two MS and enough RTTFF to create a V bridge map, the scene of many a massacre and hot-and-botheredness.
Preacher, 'heel'... I think you wanted to post this:
http://upload4.postimage.org/357104/ccc.jpg (http://upload4.postimage.org/357104/photo_hosting.html)
Satyr
June 8th, 2006, 03:13 PM
We'll also bring another two MS and enough RTTFF to create a V bridge map, the scene of many a massacre and hot-and-botheredness.
LOL
stupid web sense at work blocked the image so I'll have to wait till later for the full effect.
Thanks for offering up the master sets! Keeping all the set separate will probably be the easiest task of the day :)
Still looking for suggestions for an additional 1MS balanced play scenario ...
Hex_Enduction_Hour
June 8th, 2006, 03:19 PM
We'll also bring another two MS and enough RTTFF to create a V bridge map, the scene of many a massacre and hot-and-botheredness.
LOL
stupid web sense at work blocked the image so I'll have to wait till later for the full effect.
Thanks for offering up the master sets! Keeping all the set separate will probably be the easiest task of the day :)
Well sounds as if we have enough maps? My ideal plan was to get a schematic of a layout here on the site, build it on a spare piece of plywood and just haul it to the event. Let me know if you need me to do that.
Satyr
June 8th, 2006, 03:37 PM
Let see if I am counting this correctly ...
Satyr: 2+ MS for 2 maps of Capture the Flag
Alastair: 2+ MS for 2 maps of Control the Glyph
Pitboss/CCC: 2+ MS for 1 Map of hot-and-botheredness
Pitboss/CCC: 2 MS for 2 Maps of <insert scenario here>
That is 7 maps
Not being able to see the V Bridge ... is this a 1v1 kill 'em all map?
Alastair MacDirk
June 8th, 2006, 06:15 PM
Well sounds as if we have enough maps? My ideal plan was to get a schematic of a layout here on the site, build it on a spare piece of plywood and just haul it to the event. Let me know if you need me to do that.
Ah, yes I believed I heard about this in my 10th grade World History class.... you are proposing the old "Trojan Map" ruse. See he will build an aesthetically pleasing wooden structure with a map on it, we will all be dazzled by its beauty and praise it and rush to make it the centerpiece of the tourney. Then at night while we are sleeping his army will come out and slit our throats!!!!!!!!!! I ain't falling for that old trick..... again.
Hex_Enduction_Hour
June 8th, 2006, 06:31 PM
Well sounds as if we have enough maps? My ideal plan was to get a schematic of a layout here on the site, build it on a spare piece of plywood and just haul it to the event. Let me know if you need me to do that.
Ah, yes I believed I heard about this in my 10th grade World History class.... you are proposing the old "Trojan Map" ruse. See he will build an aesthetically pleasing wooden structure with a map on it, we will all be dazzled by its beauty and praise it and rush to make it the centerpiece of the tourney. Then at night while we are sleeping his army will come out and slit our throats!!!!!!!!!! I ain't falling for that old trick..... again.
:lol:
Netherspirit just posted The Meatgrinder if we're looking for a 1 MS layout w/three possible scenarios.
Satyr
June 8th, 2006, 06:46 PM
Netherspirit just posted The Meatgrinder if we're looking for a 1 MS layout w/three possible scenarios.
ahhhhh yes ... Hasbro's scenerio w/ a possible zombie option (I've already got it in my HQ map archive). I need to think this one through ... I do love me some zombies.
Thanks for the heads up.
PREACHER
June 8th, 2006, 06:58 PM
Preacher, 'heel'... I think you wanted to post this:
http://upload4.postimage.org/357104/ccc.jpg (http://upload4.postimage.org/357104/photo_hosting.html)
thanks homie and oh i can also bring more terain pieces for more maps if need be.. let me know~!
Hex_Enduction_Hour
June 8th, 2006, 10:43 PM
Netherspirit just posted The Meatgrinder if we're looking for a 1 MS layout w/three possible scenarios.
ahhhhh yes ... Hasbro's scenerio w/ a possible zombie option (I've already got it in my HQ map archive). I need to think this one through ... I do love me some zombies.
Thanks for the heads up.
Zombies, yeah that's what I thought too! 8)
Satyr
June 9th, 2006, 12:05 PM
Meat Grinder (http://www.heroscapers.com/community/showthread.php?t=731) Variant (details still need to be fleshed out, but here is the gist)
A rare glowing crystal can be found in the Meat Grinder. When crushed and consumed with the water of a well spring, the power bestowed by the well spring is vastly increased. More Kyrie would partake of this enhancement if it weren’t for the zombies.
425 pt pre drafted armies
Stop on a glyph to search for crystals by rolling a d20
On a roll of 16 or higher you found a crystal
Return crystal to starting zone to claim it
Pool of 18 zombies each w/ a number on its base
After setting up turn markers, but before the initiate roll, each player rolls the d20
On a roll of 7 or less the player places 3 zombies on sand
Zombies:
[list:5e1b6e8265]Move: 8
Range: 1
Attack: 4
Defense: 2
Life: 1
(stats are more like skeletons, but what can you do :shrug:)
At the end of the round all zombies will move (randomly) twice
Zombies move in ascending order
If a zombie becomes in engaged it will stop and attack
If a zombie is engaged it will attack all non zombie figures it can
Destroyed zombies replenish the zombie pool
Note that if the round limit expires, the zombies will get the last move.
Victory conditions: Claim 4 crystals.
Round limit: ???[/list:u:5e1b6e8265]
Comments and suggestions welcomed
Joe's Fury
June 9th, 2006, 04:20 PM
Meat Grinder (http://www.heroscapers.com/community/showthread.php?t=731)
Stop on a glyph to search for crystals by rolling a d20
On a roll of 16 or higher you found a crystal
Return crystal to starting zone to claim it
Wow the scenario sounds pretty complex but it will add more strategy to the map. So here's a question to you, if someone stands on the glymph and gets the crystal and is returning home, can I kill that figure and steal the crystal and return it to my home?
I haven't seen the map yet, but for the zombies' movements instead of ascending, have you thought of them going after the figure that's closest to them and if two figures are the same distance away a d20 row can decide the direction?
reapersaurus
June 9th, 2006, 06:46 PM
I like the MeatGrinder idea.
I was hesitant at first, since I always thought it was a tad odd way to make Neutral Units (I obviously have a bias on how to implement Neutral Units ;) ) but I like that idea - I'd like to try that scenario, or even the first one that possesses heroes.
I can't quite get how a Zombie moves twice though - in the rules it mentions it "may" move twice - is that if it isn;t engaged? and I don't like the idea of them moving twice, with EIGHT move each :!:
But I'd be willing to try it out....
Satyr
June 9th, 2006, 07:16 PM
… if someone stands on the glyph and gets the crystal and is returning home, can I kill that figure and steal the crystal and return it to my home?
You honed right in on the area that needs development. I’m currently working two ideas …
Option 1:
There are 7(?) glyphs that represent the crystals and you move the glyph with the figure. In this scenario, you can kill the figure and steal the crystal. The question is: do you then roll a d20 to search the body / ground to find the crystal again ? The mechanics are pretty simple.
Option 2:
There are 3(?) Glyphs that represent areas were you can find crystals. If a figure finds a crystal, it gets a crystal token. The question is: if a figure caring a crystal token is killed is the crystal lost / destroyed in the mayhem? This may be bit more complex, but I’ve got some ideas for crystal tokens.
Option 2 is the front runner at the moment
I haven't seen the map yet, but for the zombies' movements instead of ascending, have you thought of them going after the figure that's closest to them and if two figures are the same distance away a d20 row can decide the direction?
I’ve linked the thread with the map in the post above … here it is again http://www.heroscapers.com/community/showthread.php?t=731
I’m concerned that If the zombies move to attack the closest figures, the crystal gathering objective will not work since you’re a sitting duck when your opponent places the zombies. At the very least, the number of potential zombies would need to be reduced.
The random movement was from the original scenario with the concept that the board gets loaded up with zombies. As we get more zombies on the board the chance of zombie encounters increase. The random movement allows for the crystal thing to be possible.
... or even the first one that possesses heroes.
Yeah I liked this one too, but I'm trying to keep the scenarios generic for any 425 pt army … I have a feeling I’ll have enough of the “right” heroes with me to try the possession scenario later in the day :)
I can't quite get how a Zombie moves twice though - in the rules it mentions it "may" move twice - is that if it isn’t engaged? and I don't like the idea of them moving twice, with EIGHT move each :!:
But I'd be willing to try it out....
I assume the double move is to increase the probability of zombie encounters. I further interpret the Hasbro scenario that the zombie also attack twice! If engaged with multiple figures it splits the attacks “attack … all that it can”
BTW: I powered up the zombies defense by one and I created an endless stream of zombies (up to 18 at one time) since I’m allowing squads and increasing the total points on the board.
This whole thing needs to be play tested !!!
... just trying to get the creative juices flowing
Malechi
June 9th, 2006, 08:21 PM
[i]Are you counting out the Quests of HeroScape cards?[i] I don't see it listed in the Scenario list. As for the battlefield, QoH works on any battlefield as long as it includes a high point, water spaces and 2 Ruins not located near eachother. If any HeroScape terrain expansions are utilized there is a QoH expansion for it. :wink:
And, I have a full set of HeroScape Command Cards hot off the presses, if anyone wishes to attempt that version.
Hex_Enduction_Hour
June 9th, 2006, 08:27 PM
I'd be willing to try the Meatgrinder scenario. Should we keep it simple - when a crystal carrier is destroyed, the crystal is gone?
I assume the double move is to increase the probability of zombie encounters.
Ah. That's a good point.
I further interpret the Hasbro scenario that the zombie also attack twice! If engaged with multiple figures it splits the attacks “attack … all that it can”
Nah. I think it's like Shaolin Assault. All adjacent figures are attacked. I think a zombie only attacks once if it's engaged to one figure.
and I have little ice rocks if we wanna go for genuine crystals. $1 bag at Target. They look like ice. Minute detail, but I have them if we wanna use them.
OH - let me know if I should bring my zombie figures. Unpainted, but I have like 40 of them! 8)
We would need 20 (master set's worth of unique squad figures).
reapersaurus
June 9th, 2006, 08:39 PM
Malechi - if you are knowledgeable about Quests (and I think you are ;) ), I would love to be shown how that can work - an extension to the base game is a great idea, as a rule.
I am starting to view this as less of a throw-down, beat each other down gameday, and more of a get-together to see different styles of playing ... and beat down some people, too. :thumbsup:
Has anyone seen chicano's terrain maps?
Check this out:
http://home.arcor.de/fellechner/heroscape/mountrush_anim2.gif
This has a good look, if the mount was raised higher and made less accessible once the side-hexes are put on and open up that area. There would be a lot of fun battle for that central corridor, I'd wager.
ToryAdore
June 9th, 2006, 09:03 PM
Hey babe! I can build that one I think, and improve the areas that you mentioned. Like the big map at KublaCon that had the bridge. I made that map easy enough to fit the awesome bridge you got from Carravagio, and then I just raised the bridge on it to make it work with my map better.
Alastair MacDirk
June 9th, 2006, 09:19 PM
I am starting to view this as less of a throw-down, beat each other down gameday, and more of a get-together to see different styles of playing ... and beat down some people, too.
You keep thinking that.....
Satyr
June 9th, 2006, 10:53 PM
Are you counting out the Quests of HeroScape cards? I don't see it listed in the Scenario list. As for the battlefield, QoH works on any battlefield as long as it includes a high point, water spaces and 2 Ruins not located near eachother. If any HeroScape terrain expansions are utilized there is a QoH expansion for it. :wink:
And, I have a full set of HeroScape Command Cards hot off the presses, if anyone wishes to attempt that version.
Bring ‘em! I have not been working on a QoH board for tourny play, but I’m operating under the assumption that we will be playing a bunch of different scenarios throughout the day ... I know the CCC will want to do multi player games and Chicano's terrain map looks fun … hook it up ToryAdore! We may need you to bring the terrain though …
I haven’t been following the Command Card thread (too busy) but I’d love to give them a spin.
I'd be willing to try the Meatgrinder scenario. Should we keep it simple - when a crystal carrier is destroyed, the crystal is gone?
---<snip>---
and I have little ice rocks if we wanna go for genuine crystals. $1 bag at Target. They look like ice. Minute detail, but I have them if we wanna use them.
OH - let me know if I should bring my zombie figures. Unpainted, but I have like 40 of them! 8)
Mining for crystals it is! If a figure is destroyed the crystal is lost.
I was thinking about using some pente counters. If your little ice rocks beat that bring ’em on down. Definitely bring the zombies … we’ll need to affix number to them though. I'm thinking a piece of tape on the base (???) I was going to bringing my skeletons, but I only really had enough for one board. BTW: there are 20 unique squad figures in a master set … remove the Zettians and you have 18
I further interpret the Hasbro scenario that the zombie also attack twice! If engaged with multiple figures it splits the attacks “attack … all that it can”
Nah. I think it's like Shaolin Assault. All adjacent figures are attacked. I think a zombie only attacks once if it's engaged to one figure.
Ok, so the original scenario is pretty vague. I don’t know if I want to give zombies a Shaolin Assault … there may be a lot of them on the board at once. I’m now thinking along the lines of a modified Tarn Viking charge.
Getting psyched ... Game On!!!
Hex_Enduction_Hour
June 10th, 2006, 09:44 AM
Mining for crystals it is! If a figure is destroyed the crystal is lost.
I was thinking about using some pente counters. If your little ice rocks beat that bring ’em on down. Definitely bring the zombies … we’ll need to affix number to them though. I'm thinking a piece of tape on the base (???) I was going to bringing my skeletons, but I only really had enough for one board. BTW: there are 20 unique squad figures in a master set … remove the Zettians and you have 18
Cool I'll bring the zombies. Numbering them is a good idea. Though it'd be fun to see actual heroscape squad figures represent the walking dead, It would be visually less confusing to have my gray undead roaming around (with movement 8 - yikes!)
Pente stones will be better with their flat bottoms.
BTW: there are 20 unique squad figures in a master set … remove the Zettians and you have 18
Not that it matters, but why are we discounting the Zettians?
We'll do two boards of the Meat Grinder scenario?
And for zombie movement - I'll make a compass rose of sorts to show how they move (as in the scenario instructions)
Hex_Enduction_Hour
June 10th, 2006, 12:40 PM
:?: Hey we can go simple and try Carvin' Marvin scenario in the Meat Grinder in addition to or instead of the Zombies.
Satyr
June 10th, 2006, 05:47 PM
BTW: there are 20 unique squad figures in a master set … remove the Zettians and you have 18
Not that it matters, but why are we discounting the Zettians?
I do believe I'm going to have zombify a master set one day, but Soulborg / robot zombies just don't feel right to me.
Satyr
June 10th, 2006, 06:22 PM
Who is this mysterious Racer X who just signed up ???
‘cause the really weird thing is Morning Star and I were running through scoring and bracketing scenarios for the tournament and one of the filler names we were using was Racer X.
<quickly looking behind me>
Are you working for “the man” ???
BTW: Racer X did not fair so well in our scoring run this morning … sorry
Satyr
June 10th, 2006, 06:48 PM
UPDATED 6/15
June 17th NorCal Heroscape Game Day
Endgame – 921 Washington St, Oakland
Setup begins at 10:30 AM
Players should bring:
A Small Prize
4 Armies (425 point each)
Turn Markers, Wound Markers, and Dice
Passage Through Satyr's Marsh – 2 Maps – Satyr supplied terrain
(Capture the Flag)
http://heroscapers.com/oldgallery/albums/userpics/10041/Satyr_s_Marsh1.jpg
http://heroscapers.com/oldgallery/albums/userpics/10041/Satyr_s_Marsh3.jpg
http://heroscapers.com/oldgallery/albums/userpics/10041/Satyr_s_Marsh2.jpg
Carrying a Glyph:
A figure must stop on a Glyph of Brandar to pick it up and carry it. If a figure carrying a Glyph of Brandar is destroyed the glyph remains at that location until picked up again. Your own figures may stand on your Glyph of Brandar to defend it, but may not pick it up until it has been moved.
Victory Conditions:
Capture your opponents Glyph of Brandar and return it to your starting zone to achieve victory.
Round Limit:
If neither player has achieved the victory condition after 6 rounds, whoever has the most remaining army card points wins.
Winter of Discontent – 2 Maps – Alastair supplied terrain
(control the glyphs)
http://heroscapers.com/oldgallery/albums/userpics/10041/Winterofdiscontent.jpg
Note: for the purposes of illustrating the map .....
lava field = snow
molten lava = ice
brown starting dots indicate glacier placement.
Setup:
Before starting play, both players roll a d20. The highest roll chooses a starting zone and the low roll decides who gets initiative for round 1.
Snow and Sand Special Movement:
Snow and sand hex cost 2 move to enter.
Ice Special Movement:
When a figure moves into an ice hex it rolls d20. On a d20 roll less than the figure’s height the ice breaks. If the ice breaks, that figures movement stops, it can not attack, and it must also roll a d20 for damage. On a roll of 1 or 2 the figure receives 1 wound. Flying figures roll upon landing on an ice hex. Remember, like water hex, ice hex do not add height.
Capturing glyphs:
Glyphs have no power; they are simply treated as artifacts. A figures movement stops on a glyph. When a figure lands on a glyph, place a marker on that glyph to represents your army. Glyphs do not have to be continuously occupied to be considered held by an army. A glyph is considered under control of the last army to occupied it.
Victory Conditions:
A player who controls 5 glyphs simultaneously at the end of a round is victorious.
Round Limit:
Whoever controls the most glyphs after 6 Rounds wins. In the event of a tie, count remaining army card points
The Meat Grinder Variant – 2 Maps – CCC supplied terrain
(Zombies)
A rare glowing crystal can be found in the Meat Grinder. When crushed and consumed with the water of a well spring, the power bestowed by the well spring is vastly increased. More Kyrie would partake of this enhancement if it weren’t for little detail about the endless undead that rise from the bowels of the Meat Grinder. The essence that forms the crystals it seems also propagates unlife.
http://heroscapers.com/oldgallery/albums/userpics/10041/Meat_Grinder_1.jpg
http://heroscapers.com/oldgallery/albums/userpics/10041/Meat_Grinder_3.jpg
http://heroscapers.com/oldgallery/albums/userpics/10041/Meat_Grinder_2.jpg
Crystal Mining:
Crystals can only be mined on a Gplyh.
After the figure moves and before attacking roll a d20 to search for crystals.
On a roll of 13 or higher the figure discovers a crystal (receives a crystal token).
The figure must deposit the crystal in its starting zone to ultimately claim its power.
If a figure caring a crystal is destroyed, the crystal is lost.
A figure can only carry one crystal at a time.
Zombies:
The game has a pool of 18 zombies each w/ a number on its base.
After setting up turn markers, but before the initiative roll, each player rolls a d20.
On a roll of 8 or less the player places 3 zombies on sand (they can be placed on glyphs)
Undead:
Move: 8
Range: 1
Attack: 4
Defense: 2
Life: 1
At the end of the round all undead will move (d6 random) twice.
Zombies move in ascending numerical order.
If a zombie becomes engaged it will stop.
If a zombie is engaged it will attack all non zombie figures (Shaolin Assault).
Destroyed zombies replenish the zombie pool.
Note: If the game’s round limit expires, the zombies still get the their last turn.
Note: Tagawa samurai do not power up from killing zombies
Victory conditions:
They player to first claim 2 crystals is victorious.
Round limit:
Whoever claims the most crystals after 6 Rounds wins. In the event of a tie, count remaining army card points
Come and Get It – 2 Maps – Reapersaurus supplied terrain
(Destrroy Your Opponents Glyph)
See file: http://heroscapers.com/oldgallery/displayimage.php?pos=-1010
Victory conditions:
Destroy your opponent’s glyph of Brandar to achieve victory. You must stand on the glyph to attack it. Please note that the life of the glyph has been reduced to 8.
Round limit:
Whoever has the most remaining army card points after 8 rounds wins.
Tournament Scoring
Players who achieve a victory condition receive 200 points in addition to their remaining army card points. Players who win due to the expiration of the round limit only receive their remaining army card points. The player with the most points after 4 rounds may claim bragging rights until next time.
PARKING SITUATION ADDRESSED...... (posted by Alastair MacDirk on 6-14-06)
I went by Endgames so I could get a visual on the situation and to scopeout the parking details. They have lots of room and many gaming tables in a mezzanine.... they say they can accomodate 20 of us. Looked like they could easily take 30 but they may have other need for that space Saturday for other groups.
Parking
Meters are $1.25/hr.
There is a 3 dollar all day Saturday lot 1 block from Endgames. Endgame is at the corner of Washington and 12th. 12th is a one way street.... when you get to the corner that Endgames inhabits, proceed West on 12th (the only direction you can go!) cross Clay st. and look for an orange sign on the right that says $7.00 parking. In small print below that it says $3.00 on weekends. If that lot is full there is another just past it on the same block but it costs a bit more.
reapersaurus
June 10th, 2006, 06:52 PM
I was gonna ask the same thing - who is this mysterious Racer X?
Will they come to the GameDay with a mask? :D
While geeker than all get-out, I'd appreciate and respect the enthusiasm.
I remember back years ago I was in a Street Fighter II tournament and this guy showed up to the finals (after qualifying days) in a monkey/gorilla mask.
There was this big buzz - people saying he was this stud player from LA or something......
:) He didn't dominate, let's put it that way - I think it musta been hard to play thru the gorilla-mask.
I wonder what would be hard in HS with a mask?
LOS would be a *****. :lol:
As for the Meat Grinder - I would expect only one map to be a custom scenario like that - more maps should be towards more standard objectives - only one each would be Meat Grinder and Quests of HS, I'd think. :shrug:
And what does anyone think of Chicano's shifting-terrain scenario I posted above?
Hex_Enduction_Hour
June 11th, 2006, 10:32 AM
And what does anyone think of Chicano's shifting-terrain scenario I posted above?
I'll checked Ch1can0's stuff. Wow. I could go for near any of his setups.
But the scenario you've chosen - the spaces appear only after Round 1 and then Round 2. So there's a bit of a lag time. Sounds fun. I'm up for any of those maps Reaper.
(I think the Bridge Switch scenario might drive me bonkers, but it could prove a lot of fun.
Silverstoner just might make it Saturday! Although He hasn't had a chance to use any of the new stuff past Wave 3. :(
Racer X? yeah that is freaky weird, Satyr.
And Satyr, I'm really enjoying your thoroughness and commitment to the event! If I was to have a game day, It would be some randomly made map and a kill em all objective.
My group has hardly ever done scenarios. So this is some new fun for me. Thanks again for setting this up. You too, MacDirk.
Alastair MacDirk
June 11th, 2006, 01:05 PM
And Satyr, I'm really enjoying your thoroughness and commitment to the event! If I was to have a game day, It would be some randomly made map and a kill em all objective.
My group has hardly ever done scenarios. So this is some new fun for me. Thanks again for setting this up. You too, MacDirk.
Yes, I agree that Satyr is doing a thorough job, is well organized and committed to making this tourney all it can be. Your cooperation (talking to all participants here) has really been helpful. Satyr and I have been bouncing various ideas off each other to try and make it a tourney that has varying scenarios, maps, and armies so we can all test our versatility as well as to provide much diversity and fun. The caveat is that we have never run a HS tourney before and no doubt we'll ending feeling like there were a few things we could have done better. Naturally we are using our gaming sensibilities to do this..... they may not agree with yours (talking to all particpants again). I am hoping we will get together and have tourneys like this every few months at least. I invite anyone who has interesting ideas of their own on how a great HS tourney should go to host the next one. After we have a few of these tourneys I am sure we will find the format that best suits our group.
reapersaurus
June 11th, 2006, 02:53 PM
I think it'll be fine. Really, as long as everyone shows up to have fun and makes it fun by their own gaming and social skills, "it's all good."
Things don't have to be perfect of course, and I doubt if there is such a thing as perfect.
The people involved are the real variable, and from Kublacon we can expect it to be a fun group. :thumbsup:
Alastair MacDirk
June 11th, 2006, 11:27 PM
Damn, it's hard work putting these tourneys together. Today Satyr and I spent 5 grueling hours playtesting his Capture the Flag, my Glyph Covering, and the Zombie Grinder to make sure ther were no bugs and to fine tune any rules necessary to make them play well. Hope your sarcasm detector was working well enough to realize that I am pulling your leg about the drudgery aspect of our day. Satyr will fill you in with specifics about the rules and whatnot, I just wanted to write in and say that all the scenarios seem to play out well and we had tons o' fun. The Zombie Grinder is a brilliant variant and very entertaining. You wind up cursing the Zombies as they prevent you from being able to successfully return mined crystals to your starting zone. Man, I can't wait until Saturday!!!!!!!!!
Satyr
June 12th, 2006, 01:12 AM
Ok, the zombies scenario is a blast, but then again how I do love the undead.
Here are the edits that have been incorporated above (http://www.heroscapers.com/community/showthread.php?p=19729#22162):
Winter of Discontent
Snow and sand hex cost 2 move to enter not exit (my error)
If a figure cracks the ice, it must stop its movement.
A figure that cracks the ice can not attack that turn.
Note: Nilfheim’s sculpt prevents him from fitting on a single width bridge (no matter how hard we bent and pushed, his base was never flat let alone centered in the hex)
The Meat Grinder Variant – “The Zombie Grinder”
Zombies appear on a roll of 8 or less on the d20
Zombies attack all engaged non zombie figures ala Shaolin Assault
Crystals are discovered on a roll of 13 or higher on the d20
Only 2 crystals are needed to establish a victory condition
Note: Tagawa samurai do not power up from killing zombies
Alastair – did I forget anything ???
Hex_Enduction_Hour
June 12th, 2006, 10:07 AM
2 questions:
1) Do we pick 4 pre-drafted armies and in addition, one Unique Hero army for the Meat Grinder scenario? Or is it possible to take the heroes from our 4 pre-drafts into the Meat Grinder? (okay actually 3 questions...)
2) Anyone bringing children? I don't plan to bring my 6 year-old, but Reaper if your son is coming, I may bring my son too.
Played two games last night with Walkin'_Dude and had great success with one army. Might bring them for Saturday.
And I had to get used to the regular order markers system again - 1, 2, 3, & X.
We normally do 1, 2, 3, X, & X.
X being a fourth turn and a player can choose from the two cards the Xs are on for their fourth turn. I've been spoiled like that, so I had to refresh myself with the pace of 1, 2, 3 and X bluff.
Satyr
June 12th, 2006, 11:40 AM
1) Do we pick 4 pre-drafted armies and in addition, one Unique Hero army for the Meat Grinder scenario? Or is it possible to take the heroes from our 4 pre-drafts into the Meat Grinder? (okay actually 3 questions...)
2) Anyone bringing children? I don't plan to bring my 6 year-old, but Reaper if your son is coming, I may bring my son too.
1) The Meat Grinder scenario for tourny play has been modified to allow squads. The Carvin' Marvin scenario that requires only heroes is for fun after tourny play ... beacuse we all know there will be no fun had during the tourny :) There is no unique hero army requirement for the day.
2) As for kids ... we only have a dog and he is not coming.
Malechi
June 12th, 2006, 01:02 PM
2) Anyone bringing children? I don't plan to bring my 6 year-old, but Reaper if your son is coming, I may bring my son too.
2) As for kids ... we only have a dog and he is not coming.
Good thing too, because my cat can beat up your dog!
:wink:
reapersaurus
June 12th, 2006, 05:46 PM
I wasn't planning on taking my son.
And great work on the prep-work for the Gameday, guys!
Alastair MacDirk
June 12th, 2006, 08:21 PM
Holy smokes we are maxed out at 16 players!!!!!!!!!!! Wow!
reapersaurus
June 12th, 2006, 08:23 PM
where did those guys come from?
Woww- I only made it 16, cause.. well... wow!
Lemme see if I can raise it.
edit - OK - raised it to 24. :shock: :shock: :shock:
edit again - uhh.. if there are THAT many people, than AGAIN, the number of boards set up is likely the limiting factor.
How many do we have planned again? :D
Satyr
June 12th, 2006, 09:46 PM
16 registered scapers!
Can I get a Hell Yeah!
Now can I get some HELP !!!! We have 3 tourney scenario on 6 maps. I'm kinda swamped this week and we need another 1v1 tourney scenario and the terrain to support two builds. I'm thinking King of the Hill is in line with the other scenarios.
I just slammed together this map idea:
http://heroscapers.com/oldgallery/albums/userpics/10041/King_of_the_Hill_1.jpg
http://heroscapers.com/oldgallery/albums/userpics/10041/King_of_the_Hill_2.jpg
someone want to run with it (I can send .sol) ???
someone want to create something else ???
reapersaurus
June 12th, 2006, 09:55 PM
Just an update:
I am working on (OK, my wife is working on it) a map for King of the Hill.
I will update as it comes along and tests.
But I'm not saying that anyone else should stop their efforts towards it.....
Now, is King of the Hill simply a scenario that has 2 winning conditions: Killem All, and also occupying an artifact for a certain number of turns/rounds?
Satyr
June 12th, 2006, 10:38 PM
Reaper, fantastic! I'm going to assume you and ToryAdore on it.
You are right on with the victory conditions ... I leave the timing for holding the glyph/area in your capable hands.
One suggestion (take it or leave it) ... prohibiting flying and leaping should balance things out. You can use the figures, but they don't fly or leap.
THANK YOU!!!
Hex_Enduction_Hour
June 12th, 2006, 11:36 PM
Reaper, fantastic! I'm going to assume you and ToryAdore on it.
You are right on with the victory conditions ... I leave the timing for holding the glyph/area in your capable hands.
One suggestion (take it or leave it) ... prohibiting flying and leaping should balance things out. You can use the figures, but they don't fly or leap.
THANK YOU!!!
oh boy. I think flying and leaping should be allowed. They get up there fast, but they still need to defend it. And that reminds me - I've been messing w/numbers and units - I HAVE NO FLYERS! Eep. Well, Okay, Raelin...
Btw, Silverstoner is still coming even though he's not registered. He figures he'll observe. I told him he could jump in if we have some absentees. He could use any army I'm not using. Is this alright?
Questions:
:?:
The starting zones indicated on all maps are set, correct? If we have a cannon fodder army and all the figures do not fit in the starting zone, then we can't place them? Or are we going to be a little less restrictive on this condition? I think this is good to know while people amass their forces.
:?:
How's parking?
Alastair MacDirk
June 13th, 2006, 12:01 AM
Questions:
The starting zones indicated on all maps are set, correct? If we have a cannon fodder army and all the figures do not fit in the starting zone, then we can't place them? Or are we going to be a little less restrictive on this condition? I think this is good to know while people amass their forces.
A simple solution..... I will bring some extra terrain. We can scab a few hexes on the end of a board on a case by case basis so armies can fit. The alternative is to push the armies forward and then to be fair the other player has to be allowed to push forward too. It's a cleaner fix to add terrain and let the fodder spread to the rear.
Hex_Enduction_Hour
June 13th, 2006, 12:03 AM
Questions:
The starting zones indicated on all maps are set, correct? If we have a cannon fodder army and all the figures do not fit in the starting zone, then we can't place them? Or are we going to be a little less restrictive on this condition? I think this is good to know while people amass their forces.
A simple solution..... I will bring some extra terrain. We can scab a few hexes on the end of a board on a case by case basis so armies can fit. The alternative is to push the armies forward and then to be fair the other player has to be allowed to push forward too. It's a cleaner fix to add terrain and let the fodder spread to the rear.
I like both options. Personally we do the moving up and allow the opposing player(s) do the same amount of hexes.
Thanks MacDirk.
Satyr
June 13th, 2006, 12:15 AM
^^ what Alastair said about starting zones ^^
I'd rather not push armies forward, since it can mess with balance ... especially with objectives
Parking: I can't guaranty anything, but old town should not be too bad.
Dude, anyone with "stoner" in their alias alright by me. :) We can work something out
Alastair MacDirk
June 13th, 2006, 12:28 AM
It seems possible that someone might not show up. But we added more registration spots and I'm wondering what our plan is if we have more than 16. We only have 8 boards in production..... I have enough hex to throw together 1 more something.... but it would be a one off board as I don't have exactly 3 MS ... but total hex in the vicinity of 3 MS. I probably could put together 1 more meat grinder or something close to it.... yeah if we get 18ish participants I will make another meat grinder... I don't have any more road hex so the road scenarios are out.
Satyr
June 13th, 2006, 12:54 AM
Morning Star brought up a good point ... does Endgame have room for more than 8 boards ??? I will call tomorrow to see if they can handle the hoard that we are becoming.
Go B.A.H … GAME ON !!!
Hex_Enduction_Hour
June 13th, 2006, 01:15 AM
I'm so impressed with such a strong Northern California Heroscape turnout. Even if we see 8-10 people that is still pretty good!!!
Glad you (bros.?) are spearheading this. You seem to have things under control and are quick on decisions. So far so good. Getting more excited as the days go on.
It will be such a great father's day gift/first day of summer vacation for me.
Thanks again guys.
reapersaurus
June 13th, 2006, 01:53 AM
Tory's working on a custom map - our first attempt at this specific goal - we'll see how things go.
I much prefer the idea of adding terrain to the back part of the map, from a balance perspective.
I don't think Satyr and Alistair are brothers- did you see the pics? :)
If there are 18 or even 20 people signed up, it's a guarantee that 16 or less will actually show - there is always drop off due to unforseen circumstances.
Satyr - I noticed you using B.A.H in the map gallery, too - this is a NorCal get-together, buuuuuuuuuuuuuudy! :D
Btw, Silverstoner is still coming even though he's not registered. He figures he'll observe. I told him he could jump in if we have some absentees. He could use any army I'm not using. Is this alright?No, it's not alright. :lol:
He HAS to play, Hex!
Come on, SS! Register, if you're available that day! When else will there be the possibility of so many Heroscapers getting together, closeby to ya? Maybe never.... nobody expects ya to be the best HS player in the world, despite some friendly trash-talking in here. :D
It would be fun if we had one after-tourney game where customs were allowed, and people could include some non-official, balanced customs play and see what that is like. :thumbsup:
Runehardt
June 13th, 2006, 04:04 AM
WOW! What an awesome response. This should be an exciting event. I wish it was closer to me. Enjoy!
Hex_Enduction_Hour
June 13th, 2006, 08:17 AM
Btw, Silverstoner is still coming even though he's not registered. He figures he'll observe. I told him he could jump in if we have some absentees. He could use any army I'm not using. Is this alright?No, it's not alright. :lol:
He HAS to play, Hex!
Come on, SS! Register, if you're available that day! When else will there be the possibility of so many Heroscapers getting together, closeby to ya? Maybe never.... nobody expects ya to be the best HS player in the world, despite some friendly trash-talking in here. :D
It would be fun if we had one after-tourney game where customs were allowed, and people could include some non-official, balanced customs play and see what that is like. :thumbsup:
The temptation and peer pressure will be too much for SS not to play. And that would be sweet if we could do a custom battle at another event.
and I think the majority of the players will be 'Bay Area'?
Again, I'm very happy at the possible turnout. We gotta show the Texans we have presence and not just in So Cal! :lol:
Satyr
June 13th, 2006, 11:35 AM
Glad you (bros.?) are spearheading this.
It's a sad story. Separated at birth by the forces of evil, Alastair was raised by Picts in the highland and me by the fey of the land. With none to set the record straight we were doomed to battle each other for eternity in Valhalla.
Reaper, didn't mean to knock all y'all Sac folk ... but isn't the bay area the epicenter of the world :twisted: and you are right about dropouts, but I'll try and up our table limit to prepare for the best.
Alastair and I were just talking about a customs event. I think this may need to happen ... after I finish my army of the dead.
pitboss
June 13th, 2006, 02:45 PM
Clickatty Clack!
I take it we are playing by the MS 2nd edition rules and the established FAQ clarifications on the Hasbro website?
Are we house ruling anything? Since it's Satyr's blood, sweat, and tears (along w/ Alastair, Reapersaurus, et al) that's willing this event together, we should honor his house rules if they're within reasonable limits.
Aside from that, the CCC has been sharpening our blades.... er, honing our skills the past couple of nights and there has be some dissension in the ranks. Namely there's some qualms about the following:
1) According to the FAQ, you can only hit the plague using the Hounds once per turn on an single enemy (regardless of how many you have surrounding Churro, I mean an enemy).
2) Sentinels (correction: and Minions) are height 6 , even though the card clearly says 5. No more pansy forces of good looking down on the forces of evil.
3) This is a doozy: Q9 (we've seen the thread and read Hasbro's response) has shoulder pads that can block his LOS. We house rule this one as the creators were high that day and let Q9 blast away to its oil filled metal heart's content.
4) The Drop... "Airborne Elite do not start the game on the battlefield. At the start of each round, before you place Order Markers, roll the 20-sided die. If you roll a 13 or higher you may place all 4 Airborne Elite figures on any empty spaces. You cannot place them adjacent to each other or other figures, or on glyphs." So, does that mean you do not have to place them, after you hit the 13+, and run the risk of getting wiped out during the round (it could happen via 5x frenzies) and losing before the next chance to drop. We play that the drop is optional if you hit the 13+.
I'm not really asking for rules clarification, cus we house rule what we like and the creators intended for that... I just want to know,
how everyone wants to roll!
Hex_Enduction_Hour
June 13th, 2006, 03:28 PM
PItboss, I know your questions are for Satyr and crew, but concerning the hounds, I had to chime in:
:!: Marrden hounds can affect any figures with the plague! Not just the enemy! and any figures engaged with ANY hound has to have the plague rolled once. Unless of course, they're Soulborgs or other Wulsinu (Marrden Hounds) then they're unaffected by the plague.
I also have something to bring up too just to clarify for game playing. I mentioned it earlier in this thread and never got a response:
:!: All figures in a squad must move first, before any of them begin their attacks. Once one of them begins to attack, the move phase is over.
Satyr
June 13th, 2006, 04:00 PM
I spoke with Endgame. They can easily handle 10 maps with a total of 20 players ... one more table and the tables may be a bit cramped. More than 20 is also possible, but the additional maps would need to be in another portion of the mezzanine.
Bottom line: Endgame will try and accommodate as many players as possible.
Our bigger issue would be terrain. We have 8 tournament maps and the CCC say the are bringing terrain for a hot-and-bothered kill 'em all scenario. I will update my event summary (http://www.heroscapers.com/community/showthread.php?p=19729#22162)post soon.
2nd ed. rules and FAQ will be used
Pitboss and the CCC:
1) Agreed
2) Correct
3) Man, you had to bring this up ... I'm gonna say he does block his own line of sight per Hasbro. Q9 is a bad MF. I think he may need that handicap. The targeting point is a band around his head, not a point in front, so the blind spots are pretty narrow (I think), but there are blind spots.
4) Agreed, though if you pass on a successful drop, you have to roll 13+ again to drop.
HEH: Correct (sorry about missing the response earlier)
pitboss
June 13th, 2006, 05:36 PM
PItboss, ...
:!: Marrden hounds can affect any figures with the plague! Not just the enemy! and any figures engaged with ANY hound has to have the plague rolled once. Unless of course, they're Soulborgs or other Wulsinu (Marrden Hounds) then they're unaffected by the plague.
We house rule the plague rolls are around only the three actived (moving/attacking) hounds in the event that an army has more than one set. That way the army can be placed in a compact starting area (and perfect for the grenade attack!). Otherwise drafting the hounds would be trouble for the rest of your army if your starting patch is a wee bit small....
Satyr, heads or tails, call it....
1moreheroscaper
June 13th, 2006, 05:50 PM
[quote="Satyr"]
Our bigger issue would be terrain. We have 8 tournament maps and the CCC say the are bringing terrain for a hot-and-bothered kill 'em all scenario. I will update my event summary (http://www.heroscapers.com/community/showthread.php?p=19729#22162)post soon.
quote]
I'll bring a near complete set of MS terrain--as well as 1 set of road and trees, but I'll be needing to leave the store around 2:30.
Hex_Enduction_Hour
June 13th, 2006, 06:54 PM
PItboss, ...
:!: Marrden hounds can affect any figures with the plague! Not just the enemy! and any figures engaged with ANY hound has to have the plague rolled once. Unless of course, they're Soulborgs or other Wulsinu (Marrden Hounds) then they're unaffected by the plague.
We house rule the plague rolls are around only the three actived (moving/attacking) hounds in the event that an army has more than one set. That way the army can be placed in a compact starting area (and perfect for the grenade attack!). Otherwise drafting the hounds would be trouble for the rest of your army if your starting patch is a wee bit small....
Satyr, heads or tails, call it....
Ah. I was wondering what you were getting at. And why is it I believe we'll see a big show of Paratroopers on Saturday? :D
Alastair MacDirk
June 13th, 2006, 07:19 PM
At 6 rounds making a game paratroopers could prove dicey if relied on. When Satyr and I tried the Glyph covering scenario I had the paratroopers in my army. He won it in less than 4 rounds, the paratroopers never dropped. I am sure everyone is thinking of using them for the glyph scenario.... they are just too darned risky for me. I have the paratrooper antidote in my army for that scenario, please let me play someone with paratroopers on that map.
Also note that the conditions for victory in that scenario are holding 5 of the 7 glyphs at the END OF ANY ROUND. I had to add this because I thought long and hard about the scenario and if the paratroopers drop in round 1 it could be quickly over if it was simply the first to cover 5 glyphs. By adding END OF ANY ROUND it gives the other competitor a chance to do something to prevent an easy win.
Satyr is my brother from another Mother. He is a good friend. He is my sworn enemy. May the hexes turn bright red with the blood of Satyr's army!
Malechi
June 13th, 2006, 07:42 PM
I think we currently have to many people to start trying to implement house rules.
I believe that would cause to many arguements (look at what the official rules do to us!) and that's not why I am going. I want fun!!! And, you don't want to make me angry ...
:mrgreen:
Hex_Enduction_Hour
June 13th, 2006, 07:49 PM
I think we currently have to many people to start trying to implement house rules.
I believe that would cause to many arguements (look at what the official rules do to us!) and that's not why I am going. I want fun!!! And, you don't want to make me angry ...
:mrgreen:
I agree, but Malechi, how do you feel about the starting zone sizes and armies that may not fit on those starting zones?
Malechi
June 13th, 2006, 08:28 PM
... Malechi, how do you feel about the starting zone sizes and armies that may not fit on those starting zones?
Was that a joke and I missed the punchline? Or; perhaps a trick question?
I just think in any tournament games played on Saturday Official Rules along with any known FAQ answers should be utilized as no discussion of House Rules took place ahead of time (No, I don't consider 3 days to be enough time to discuss House Rules).
So for the answer to your question, I'll get the late Johnny Cochran as my Rule Lawyer "If the Starting Zone don't fit, you must ‘ah’ quit (at least some of your figures until they do fit)."
Hex_Enduction_Hour
June 13th, 2006, 09:29 PM
... Malechi, how do you feel about the starting zone sizes and armies that may not fit on those starting zones?
Was that a joke and I missed the punchline? Or; perhaps a trick question?
I just think in any tournament games played on Saturday Official Rules along with any known FAQ answers should be utilized as no discussion of House Rules took place ahead of time (No, I don't consider 3 days to be enough time to discuss House Rules).
So for the answer to your question, I'll get the late Johnny Cochran as my Rule Lawyer "If the Starting Zone don't fit, you must ‘ah’ quit (at least some of your figures until they do fit)."
No joke! I feel if it's a tournament, then everything should be as official as possible too, but Those starting zones look awful small to me. :D
Satyr
June 13th, 2006, 09:38 PM
I just think in any tournament games played on Saturday Official Rules along with any known FAQ answers should be utilized as no discussion of House Rules took place ahead of time (No, I don't consider 3 days to be enough time to discuss House Rules).
Agreed. Please note that all my responses and clarifications to date are all based on 2nd ed. rules, FAQs, and Hasbro emails.
still working on the hound question ... this may need a sharper mind than mine.
With that said ... If required, Alastair and I will expand both starting zones away from objectives. Since most of the maps are home grown I have no problem modifying starting zones. In particular the Meat Grinder map was developed for 350 pts of unique heroes and I have modified the scenario for 425 pts of common squads. During play testing, however, I was unable to get my entire army in the starting zone... and it was not a 425 pt Venoc Viper army ... nor is it the army I will play in the tournament … my army will fit on the existing stating zone.
Expanding starting zones "backwards" is preferable to pushing forward as is commonly done.
If I need more room, I'd be worried about Braxas on the other side ...
Hex_Enduction_Hour
June 13th, 2006, 09:44 PM
Sounds good!
Just to let everyone know, I updated the thread title to reflect event date and locate tourney information. Satyr, perhaps just update that post on Page 6 from here on out?
Or we can move all information to page 1 on Reaper's initial post.
Satyr
June 13th, 2006, 10:38 PM
I'll list changes in new posts with a link back to an edited event summary (http://www.heroscapers.com/community/showthread.php?p=19729#22162)on page 6.
Reaper - It may be helpful to have a link at the top of your first post.
We house rule the plague rolls are around only the three actived (moving/attacking) hounds in the event that an army has more than one set. That way the army can be placed in a compact starting area (and perfect for the grenade attack!). Otherwise drafting the hounds would be trouble for the rest of your army if your starting patch is a wee bit small....
Satyr, heads or tails, call it....
Man, I could do so many wrong things with the head or tails comment …
“After moving and before attacking, you must roll the 20-sided die once for each figure adjacent to any Marrden Hounds you control”
So the dog and talked on his walk and our conclusions is the plague roll is once “for each figure adjacent to any Marrden Hounds you control” minus the exceptions. The “after moving and before attacking” statement only defines when you roll. You play with the pack, you may get bit.
Malechi
June 13th, 2006, 11:06 PM
I just saw what it was you were referring to in regard to starting zones. I thought you were referring to starting zones and their official rules. As these are home grown maps, I have no problem with whatever is decided.
I just don't want Saylind having the ability to summon Brunak while carrying a Deathwalker. Or, Parmenio saving an opponent's Sacred Band figure. Or, Nilfheim's wings acting as a Ruin to break engagement. (Doing my best Yul Brynner "The King and I" impression) Etc., etc., etc. Any rule questions currently unanswered should be left on the side of caution.
We house rule the plague rolls are around only the three actived (moving/attacking) hounds in the event that an army has more than one set. That way the army can be placed in a compact starting area (and perfect for the grenade attack!). Otherwise drafting the hounds would be trouble for the rest of your army if your starting patch is a wee bit small...
... our conclusions is the plague roll is once “for each figure adjacent to any Marrden Hounds you control” minus the exceptions. The “after moving and before attacking” statement only defines when you roll. You play with the pack, you may get bit.
Basically, you play by the rules. If you don't want your own figures affected in a "wee patch" starting zone, do not place an Order Marker on the Marrden Hounds until the rest of your figures have cleared the area. Or, place the Order Marker on them and make sure you move them away from "friendly" figures. I cannot see any reason for house rules as there is nothing broken here. You just need to be careful when handling infectious materials.
Grungebob
June 13th, 2006, 11:16 PM
Satyr
Way to go on this!! You are totally on top of this thing! Way to go NoCal! Looks like Heroscape coast to coast!! Hope you guys have a blast this weekend!! Even you Reaper!! :P
Malechi
June 13th, 2006, 11:44 PM
Hey, who said you could come in to our thread? Get back to Texas.
:wink:
Hex_Enduction_Hour
June 14th, 2006, 10:47 AM
Hey, who said you could come in to our thread? Get back to Texas.
:wink:
:lol:
Mal, I was wondering are you bringing your round marker tracks on Saturday?
It'd be neat to see them there, but that would be a lot of tracks to print out. I could print some out myself and bring them.
Also do you and I need a separate board to duke out our Utgar/Jandar battle?
And one more thing. I was thinking of making 4 Zombie compass roses to tape to single hexes and attach at the side of the Meat Grinder board.
I can do some hastily made compass roses or ask you to create them with your badazz skillz. No pressure. Just wondering...
1moreheroscaper
June 14th, 2006, 02:25 PM
Would any one be interested in playing an urban style vahalla map? I can establish a map with stone walls--see pic, some Heroscape tables(for elevation), some small barrels, maybe some different ruins(that you can see through broken window areas) and some small crates(for elevation). On such a map the attack and defense glyphs could be placed in the old weaponry and armory areas.
Just an idea...
Also, will anybody be bringing customs to show off?--not to use!http://upload4.postimage.org/397270/UrbanHS.jpg (http://upload4.postimage.org/397270/photo_hosting.html)
Gambit
June 14th, 2006, 02:32 PM
if i can make it i'll bring all my junk, unless we already have enough....
Hex_Enduction_Hour
June 14th, 2006, 03:19 PM
Would any one be interested in playing an urban style vahalla map? I can establish a map with stone walls--see pic, some Heroscape tables(for elevation), some small barrels, maybe some different ruins(that you can see through broken window areas) and some small crates(for elevation). On such a map the attack and defense glyphs could be placed in the old weaponry and armory areas.
Just an idea...
Also, will anybody be bringing customs to show off?--not to use!http://upload4.postimage.org/397270/UrbanHS.jpg (http://upload4.postimage.org/397270/photo_hosting.html)
Heck yeah! If we have time after the tournament, I could see playing or at least observing someone playing on your board, Heroscaper.
Satyr
June 14th, 2006, 03:31 PM
If we get a high turn out: Tournament play will consist of 4 rounds of games, with the intent to have everyone play each board once. The person with the highest overall points wins
If we get a lower turn out: I may switch things up with 3 games seeding a 4 player single elimination playoff for a total of 5 games
In play testing none of the games lasted till round 6 and they were all under an hour ... minus the tweaking and discussions. If setup is completed by 11, the prizes should be handed out between 3 and 4 ... this does not include a stopping point for lunch and beer!
1moreheroscaper - just thought I'd give you a heads up since it sound like you have a time constraint. Even if your unable to stay till the end, I hope you come on out and throwdown with us.
HEH & Mal - For play testing I created a ghetto 7 hex compass with some tape and a pen … yours sound much nicer.
1moreheroscaper
June 14th, 2006, 03:38 PM
Satyr,
Thanks for the heads up, I'll be coming regardless of my time constraint. I bring the my emergency HS road & tarrain and the non HS terrain stuff too--in case more terrain is need.
I'm pretty excited about this. Who knows, if there's a solid turn out, this could happen more often.
Satyr
June 14th, 2006, 03:41 PM
I'm pretty excited about this. Who knows, if there's a solid turn out, this could happen more often.
I hear and second that !!!
Hex_Enduction_Hour
June 14th, 2006, 03:44 PM
I'm pretty excited about this. Who knows, if there's a solid turn out, this could happen more often.
I'm not there for the prizes (unless someone has something I don't own for Heroscape), but for the same hopes you're stating. If there's enough people to show up, we can have a regular gaming day throughout the years. I don't know if I could do a once a month type of schedule, but 4 times a year would be nice.
Great start so far. :D
Alastair MacDirk
June 14th, 2006, 05:51 PM
PARKING SITUATION ADDRESSED......
I went by Endgames so I could get a visual on the situation and to scopeout the parking details. They have lots of room and many gaming tables in a mezzanine.... they say they can accomodate 20 of us. Looked like they could easily take 30 but they may have other need for that space Saturday for other groups.
Parking
Meters are $1.25/hr.
There is a 3 dollar all day Saturday lot 1 block from Endgames. Endgame is at the corner of Washington and 12th. 12th is a one way street.... when you get to the corner that Endgames inhabits, proceed West on 12th (the only direction you can go!) cross Clay st. and look for an orange sign on the right that says $7.00 parking. In small print below that it says $3.00 on weekends. If that lot is full there is another just past it on the same block but it costs a bit more.
Prizes We encourage everyone to bring a prize, since there is no entry fee you should not feel too horribly put out by this. The prize can be ANYTHING. I repeat.......... ANYTHING. NOT NECESSARILY HS RELATED. It could be home-made mead, it could be Belgian beer, it could be a couple of Stogies, it could be pocket lint. Then there will be a prize table, the winner picks first etc. etc. Naturally you come with something crappy and leave with something great you will feel like a schmuck. And if you bring something fabulous and leave with something cheesy you will still leave with your head held high as everyone will be praising you for bringing something so darned cool. Either way you are probably better off if you bring something decent. Funny how folks are projecting they will wind up with crap.... is that because you are planning on bringing crap???? HMMMMMMMM? No pressure, I am teasing. Just come and have fun and bring whatever. I will dig up some extra prizes in case the prize table is "wanting".
Hex_Enduction_Hour
June 14th, 2006, 06:01 PM
Man you guys are on top of things. Thanks for checking out the parking situation. I copied and pasted the above parking information and updated the Tourney information on page 6. I just like to have all the information in one location. Hope no one minds.
Satyr
June 14th, 2006, 07:43 PM
Alastair- Way to go!
HEH - Thanks for the consolidation.
I’m not overly possessive … just don’t touch my figures :)
Alastair MacDirk
June 14th, 2006, 08:43 PM
Any news on the 4th map yet???? It'd be nice to see it before Saturday. Or at least have a vague idea what is involved....
reapersaurus
June 14th, 2006, 09:04 PM
I've got it down to one of 3 maps.
I'll post pdf's tonight if I can to gauge preferences.
And I was intending to ask about possible House Rules over a week ago, but never remembered to add it when in front of the computer. :(
There are a few blatant "fixes/tweaks" we could agree to about some woefully-underused HS units, I'm sure.
I see no downside to trying out tweaks that make more units a viable tournament option.
For example:
1) Khosumet NEEDS bonding or there is no point in fielding him other than sitting in the back - concensus is that if that's the case, a whole other squad of Wolves is clearly superior. Bonding would bring him into the battle, and his controller would have to gauge the benefit vs the likelihood of Khosumet and his weak stats falling in battle.
2) Deathwalker 7000 is an utter joke of a unit.
Completely overpriced, and not viable in competetive play.
Simply reducing his cost would be a big help and make him possible to be played.
70 points IMO would be a good start - even at that, it'd be a strecth to see him being used - but we might see him used at that pricepoint - who knows?
There are other easy tweaks, but they get more debatable after that (like I don;t think the Marrden Hoiunds should be 90 points - more liike 80 points, but thats a personal guess).
I understand if at this late juncture, noone would want to entertain anything-but-official accepted rules, but I'd like to see a bit of a mix-up, solely to have more competetive-viable units as options. It's not like the GameDay would be ruined by allowing a few tweaks to make some units more playable, right? I'd suggest tweaking the solely-almost-unplayable units - ones we'd never otherwise see in competetive play.
The Gorillinators would be another insta-fix I'd like to see instituted ....
and compared to the other recent dragons, Su-Bak-Na just sucks up too many points in an army (and has too little life) and too likely is removed in favor of better units.
Malechi
June 14th, 2006, 09:25 PM
Reaper,
I agree that many units won't get played due to substantial draw backs in their initial design. However, at this point it seems moot as many have probably designed their Armies or at least formulated them.
Without a concise list of changes and discussion on specific Army Cards in regard to their playability and fairness it would seem a little skewed to bring an Army, but state you're going to be playing them differently than stated on the Army Card. The battlefield Starting Locations are one thing as the maps are home-brew, altering official units is quite another, if we are playing tournament-style. It would be like showing up with Armies consisting of customs. If we were playing non-tournament, just for fun and nothing but fun that's a completely different situation altogether because it would be just you and your opponent agreeing to play with altered/custom cards. In a tournament-style each game is against the whole group due to points gathered.
ultradoug
June 14th, 2006, 09:28 PM
darn ca people!!
Satyr
June 14th, 2006, 09:51 PM
Reaper, I agree that there are many units out there that need to be tweaked, but (you know this was coming) there is just not enough time to hash out the details for this Saturday. Next gameday ... sure, if the host is up for it.
As it stands, for the tournament on the 17th people may only field official units.
Besides, I've already got half of half my armies together :)
reapersaurus
June 15th, 2006, 12:09 AM
The battlefield Starting Locations are one thing as the maps are home-brew, altering official units is quite another, if we are playing tournament-style. It would be like showing up with Armies consisting of customs. If we were playing non-tournament, just for fun and nothing but fun that's a completely different situation altogether because it would be just you and your opponent agreeing to play with altered/custom cards.While playing customs competetively is something even I wouldn;t go that far on, including "fixed" official units (to make bad ones more viable) is one reason why I'd look forward to a non-tournament, simply-play game or 3 or 4.
Maybe after we sate a "tournament" fix, we can try a Gameday a bit looser and free-form someday?
Malechi
June 15th, 2006, 12:30 AM
Mal, I was wondering are you bringing your round marker tracks on Saturday?
It'd be neat to see them there, but that would be a lot of tracks to print out. I could print some out myself and bring them.
I will indeed as they are in my HeroScape folder, however there are only 5 as I only printed the one set (I really didn't think I'd ever need more than that :wink:). We can always use the Grungebob method - connect single hexes and turn them over to create little connected cups to hold the marker!
Also do you and I need a separate board to duke out our Utgar/Jandar battle?
Possibly, I hope there's enough time to play some just-for-fun non-tournament games.
And one more thing. I was thinking of making 4 Zombie compass roses to tape to single hexes and attach at the side of the Meat Grinder board.
I can do some hastily made compass roses or ask you to create them with your badazz skillz. No pressure. Just wondering...
I just saw this message a short while ago, this is what I came up with on short notice ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_marker.jpg
Hope it will work. I didn't go with a meat grinder theme sorry, just a simple archaic Celtic look.
Malechi
June 15th, 2006, 12:39 AM
While playing customs competetively is something even I wouldn;t go that far on, including "fixed" official units (to make bad ones more viable) is one reason why I'd look forward to a non-tournament, simply-play game or 3 or 4.
Maybe after we sate a "tournament" fix, we can try a Gameday a bit looser and free-form someday?
I would be up for it. With Satyr and Alastair putting all this together for this first get NorCal GameDay, if they want a tournament, they get a tournament. Me, I am just happy to get a chance to play. The funny thing is, I will be the amatuer of the get together! I can count on one hand how many times I have actually played HeroScape (this also explains my lack of presence with anything to do with Custom units :wink: )!
reapersaurus
June 15th, 2006, 12:59 AM
While playing customs competetively is something even I wouldn;t go that far on, including "fixed" official units (to make bad ones more viable) is one reason why I'd look forward to a non-tournament, simply-play game or 3 or 4.
Maybe after we sate a "tournament" fix, we can try a Gameday a bit looser and free-form someday?
I would be up for it. With Satyr and Alastair putting all this together for this first get NorCal GameDay, if they want a tournament, they get a tournament. Me, I am just happy to get a chance to play. The funny thing is, I will be the amatuer of the get together! I can count on one hand how many times I have actually played HeroScape (this also explains my lack of presence with anything to do with Custom units :wink: )!That is one of the coolest things about this get-together, I think - it's not just about who wins (like many HS get-togethers, I'm sure, but unlike some other hobby games) - it's more of a get-together I think than a "tournament".
And I think Satyr and Alistair have (excellently) structured it with scoring, more for providing interest than in providing cutthroat competetive play. From what I gathered at Kublacon, they're in it for the fun, too - just using a Tournament structure for added incentive.
I hope you can use this gameday to see some more variety of strategy that HS provides, and boy - if you someday brought your graphics abilities into custom units, THAT would be something to see, I'm sure. :!:
Runehardt
June 15th, 2006, 01:07 AM
I just saw this message a short while ago, this is what I came up with on short notice ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_marker.jpg
Hope it will work. I didn't go with a meat grinder theme sorry, just a simple archaic Celtic look.
I like it - What program do you use for all your stuff. Do you use Illustrator? I spend most of my time on Photoshop. What do you use for all your hex fields?
I've printed your round markers on some heavy glossy stock and will be using them at Simi Valhalla on Saturday.
Alastair MacDirk
June 15th, 2006, 01:11 AM
Well, we had to make it a tournament to get the CCC boys interested. You think they'd drive up from San Jose unless they knew they could lay a serious beat-down on us and leave with all the best prizes???? And for some of the rest of us it our chance to even the score and show them we are not patsies. I agree that'd be fun to get together without the constraints of a tourney. Let's hope it turns into a love-fest and we all can't wait to get together again in a month or so for the next NORCAL THROWDOWN. We can have multi-player games, customs, recosted units and all that and then some.
Hex_Enduction_Hour
June 15th, 2006, 01:12 AM
Mal, I was wondering are you bringing your round marker tracks on Saturday?
It'd be neat to see them there, but that would be a lot of tracks to print out. I could print some out myself and bring them.
I will indeed as they are in my HeroScape folder, however there are only 5 as I only printed the one set (I really didn't think I'd ever need more than that :wink:). We can always use the Grungebob method - connect single hexes and turn them over to create little connected cups to hold the marker!
Also do you and I need a separate board to duke out our Utgar/Jandar battle?
Possibly, I hope there's enough time to play some just-for-fun non-tournament games.
And one more thing. I was thinking of making 4 Zombie compass roses to tape to single hexes and attach at the side of the Meat Grinder board.
I can do some hastily made compass roses or ask you to create them with your badazz skillz. No pressure. Just wondering...
I just saw this message a short while ago, this is what I came up with on short notice ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_marker.jpg
Hope it will work. I didn't go with a meat grinder theme sorry, just a simple archaic Celtic look.
MALECHI:
Excellent graphics on those Zombie compass roses! Glad to hear you made them with minimal amount of effort. I don't see how the time spent could've been minimal, but I won't question your words! Thanks for doing that.
Satyr has already made some, but we'll sneak these on when he's not looking. :wink:
Extra terrain? Lemme see if I can load up some to bring with me.
:!: And the thought that we may have another game day and we'd do customs - hell yeah. I'm down for that. I don't want to mess with any official units for this Saturday, but to establish a regular gaming session throughout the year would be simply fantastic.
I 'heroscape' with Walkin'_Dude nearly every Friday or Saturday night and I love playing against him, but want to try other players who actually are fanatical and truly interested in the game! Count me in if the drive is not too far!
Btw, the G-nators are great and fine at their current stats/price. Play them a few times, heck try two squads and tell me they don't lend a completely different style of Heroscape playing. I can't really pinpoint what it is about them. You know you might lose them, but with their speed and automatic shield, you get daring and try things you wouldn't normally try with other units.
I agree about Khosumet, he needs something, but that Fury Enhancement is what a player is drafting for 75 points. Security and a little boost when you need it.
Then again, I've drafted Khosumet maybe 2-3 times. He's always at the back, hanging out, doing his thing... :lol:
I see him also as a reversal of the orcs and their champions - lose your orc champion and your hurtin' with the lowly Arrow and Blade Gruts (arrow moreso...). If khosumet loses his wolves, he's hurting or just plain near useless as well. Maybe a point reduction for the Darklord? I dunno. I'm way off topic now.
Malechi
June 15th, 2006, 01:26 AM
I just saw this message a short while ago, this is what I came up with on short notice ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_marker.jpg
Hope it will work. I didn't go with a meat grinder theme sorry, just a simple archaic Celtic look.
I like it - What program do you use for all your stuff. Do you use Illustrator? I spend most of my time on Photoshop. What do you use for all your hex fields?
I've printed your round markers on some heavy glossy stock and will be using them at Simi Valhalla on Saturday.
I have both, but do most work in Photoshop (I tend to use Illustrator as a type set program :? ). For the hex fields, I drew the hex for image for recreating the Glyphs so had it available and in the right size for this project. To create the hex I drew a rectangle and cut off angles on one side at 60%, copied it flipped the copy and merged the images to create a hex (to get it perfect was a few hundred more steps, but I am way too OCD than most!).
Glossy paper is the way to go, I just printed the above image (x10) on the matte cardstock I have at home (as I won't have time to get to Kinkos before Saturday and print it correctly) and the images came out muddy instead of crisp, but the Directional Marker does tell you where you can stick it, err, I mean direction to move. :wink:
Malechi
June 15th, 2006, 02:51 AM
MALECHI:
Excellent graphics on those Zombie compass roses! Glad to hear you made them with minimal amount of effort. I don't see how the time spent could've been minimal, but I won't question your words! Thanks for doing that.
Satyr has already made some, but we'll sneak these on when he's not looking. :wink:
That's fine, but to add a little more incentive I am upping the ante by adding a little more meat to the directional marker ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_meat.jpg
The textures here are based on some unused cards I created for Realm of Champions. Sort of fitting for a zombie related theme!
Hex_Enduction_Hour
June 15th, 2006, 09:49 AM
Bloody fantastic, Malechi!
Malechi
June 15th, 2006, 05:08 PM
Okay (I am posting again ... every time I hit submit I lose this post due to site-be-down), this morning I threw together a third Directional Marker and cleaned up the other two. I have sent then to Kinkos for printing, along with two brand new Round Marker Tracks (Ice and Castle Wall) I made up last night. I will pick them up Saturday morning on my way down!
Here are the 3 final versions of the Directional Markers:
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_marker.jpg
Enviro-Mental
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_meat.jpg
Charnel Box
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/hs_samples/directional_nocturnal.jpg
Nocturnal Industry
Of course, I will still have to cut them out when I get there! :wink:
Runehardt
June 15th, 2006, 05:23 PM
I have both, but do most work in Photoshop (I tend to use Illustrator as a type set program :? ). For the hex fields, I drew the hex for image for recreating the Glyphs so had it available and in the right size for this project. To create the hex I drew a rectangle and cut off angles on one side at 60%, copied it flipped the copy and merged the images to create a hex (to get it perfect was a few hundred more steps, but I am way too OCD than most!).
I haven't been able to work out a whole field of hex's but in Photoshop CS2 I can go into "custom shapes" and there is a hex in there. Someday I'll just link a bunch of them.
reapersaurus
June 15th, 2006, 05:27 PM
I really like the Charnel Box deep-red color you got there.
The others look wonderful too, Mal!
How much would one more of those red ones be to print out? If possible, could I get one if the price is right? I can imagine that would be great for customs abilities, actually.
Oh - and I need your guys' opinions as to which you'd rather play a King-of-the-Hill scenario on:
Eagle's Perch or Starscape One, from the combined 2-MS map zip
or The Two Towers, also from that set
or Black Summit (http://home.comcast.net/~reapersaurus/BlackSummit.pdf).
One of the first 2 has the advantage of being a good map to have after-tourney, 6-person throw-downs of devestation on.
The Two Towers is intruiging, with it's elevator-glyphs up the towers and obvious fight-for-the-bridge scenario.
Black Summit is SO tall, and only 2 MS's. It's alwyas impressed me, since seeing it back on .net
Any votes?
Anyone want to take over setting it up? :lol: (I'll bring our sets and do it if noone else wants to)
Alastair MacDirk
June 15th, 2006, 05:47 PM
I haven't reviewed all the map choices you listed. I really don't mind whichever map you choose personally. Two thoughts are that the games are limited to 6 rounds so make sure the map isn't so huge and steep that it takes the players 3 rounds to engage. Also we are tapped for terrain, whatever map you choose please be prepared to build it. These reasons are why all the maps so far are 1 MS to 1 MS + expansions. Again I don't mind a 2 MS map at all, but it's gotta be do-able. :lol:
Malechi
June 15th, 2006, 06:07 PM
How much would one more of those red ones be to print out? If possible, could I get one if the price is right? I can imagine that would be great for customs abilities, actually.
I am printing out 5 of each, because that's what fit on the page with the new Round Marker Tracks. You are more than welcome to have some of them after the event as I know we don't need that many! ... And what the heck am I going to do with 15 of them??? I know I want one for random Glyph placement, roll a d6 for direction and a d20 for distance. Easy 'nuff.
If you were actually curious about the cost from Kinkos, I believe it is just under $2.00 a sheet single sided on 100# cardstock (a little more than that when printing 2-sided, for Quests of HeroScape [about $30 for the cards] and Command Cards [about $20 for the cards]).
reapersaurus
June 15th, 2006, 08:04 PM
hey, Mal - if you're going to Kinko's anyway :?: do you have the know-how to have custom HS units printed up?
truth's directions completely went over my head.
If I sent you files for a few, could you add them to your order easily?
If not, I totally understand....
Alistair - why are matches limited to 6 rounds?
I thought it was a time OR Rounds limitation?
Typically, movement rounds are very fast. Rounds take vastly different amounts of time, on different maps, too.
If anyone sees those different maps and has an opinion, let me know.
And an open question - if we only build those 4 maps >>>>>>>>>>
(checks closer at setup info)
WAIT A MINUTE!
I didn't know I signed up for 2 maps! :lol: (hearing Ash in Army of Dakness voice)
I was intending on setting up one map, preferrably one with some height, for a King of the Hill. I didn;t realize the structure was to have 4 maps, done twice each, even though I saw Satyr's and Alistair's as 2 copies of the map.
Geez - uhh,..... that changes my whole plans, if I need to have 1 MS maps (I only have 2 MS's). Does anyone have another map?
Wait a minute AGAIN - currently, we have NO simple solid Kill 'Em All map scheduled to be made/played? :!:
Satyr - was that by choice, or accidental? Do we need 2 of the same King of the Hill map made, or can there be 1 KotH and 1 Kill em All map brought & made?
*confused*
Satyr
June 15th, 2006, 09:38 PM
Malechi, those directional markers are sweet! I can see using one of each instead of the glyphs ... only problem would be reading them if they are all occupied, but that is a small price to pay for the coolness factor.
Reaper, the problem was you did not read every last syllable exactly :lol: No kill'em all was by choice ... the thought was to mix things up. Kill'em all is done to death and I'm hoping to have time after the four tourney games to play what ever people want … I have this feeling it will be last man/woman/team standing.
Additionally, if we do one king of the hill and one kill’em all we then set up a condition were not everyone will play all of the boards … unless of course we extend the tourney play, but then if every one wanted to play kill’em all why didn’t we just stop with the four rounds … see where I’m going with this.
Satyr
June 16th, 2006, 02:11 AM
I would love to play on Black Summit, but I'm not sure we'll get enough master sets or space to set it up.
Since we ran outta time to pull off something totally original, I'm using my right as orginzer to change my mind (at nearly the last minute). I am going with a variation on a theme. The fourth map will be Come and Get It by U.P.C. Destory your oppent's glyph of Brandar (8 life, 1 defense). Must stand on the glyph to attack it.
see summary post (http://www.heroscapers.com/community/showthread.php?p=19729#22162) on page 6 (edit: page 9 on the 10 post per page layout)
Reaper, it would be greatly apprecated if you would bring your 2 MS
Hex_Enduction_Hour
June 16th, 2006, 03:45 PM
I would love to play on Black Summit, but I'm not sure we'll get enough master sets or space to set it up.
Since we ran outta time to pull off something totally original, I'm using my right as orginzer to change my mind (at nearly the last minute). I am going with a variation on a theme. The fourth map will be Come and Get It by U.P.C. Destory your oppent's glyph of Brandar (8 life, 1 defense). Must stand on the glyph to attack it.
see summary post (http://www.heroscapers.com/community/showthread.php?p=19729#22162) on page 6 (edit: page 9 on the 10 post per page layout)
Reaper, it would be greatly apprecated if you would bring your 2 MS
Looks hella fun!!!
I'm strapped for time, but I could pre-build a map for Come and Get It and somehow bring it along with me....
Maybe I could build it tonight, dismantle and store those specific pieces to rebuild at the tourney tomorrow.
Actually, it's a little bit fun having an unknown variable of a map provided at the last minute. One in which no one might have had a chance to build and play upon.
pitboss
June 16th, 2006, 06:18 PM
Maybe after we sate a "tournament" fix, we can try a Gameday a bit looser and free-form someday?
Don't worry Reaper, we can click clack together. I'm sure not all battles will take up the allotted time... there's bound to be a blowout sooner or later and we can use the empty map once the tourny battle is done. You show me what tweaks you like from your battles and we'll show you ours.
Besides, the fun is in the 2v2v2 or multiplayer battles, it's nice to hoot and holler in unison.
pitboss
June 16th, 2006, 06:23 PM
Well, we had to make it a tournament to get the CCC boys interested. You think they'd drive up from San Jose unless they knew they could lay a serious beat-down on us and leave with all the best prizes???? And for some of the rest of us it our chance to even the score and show them we are not patsies. I agree that'd be fun to get together without the constraints of a tourney. Let's hope it turns into a love-fest and we all can't wait to get together again in a month or so for the next NORCAL THROWDOWN. We can have multi-player games, customs, recosted units and all that and then some.
You should see some of the stuff we're bringing as prizes... a serious beatdown might be put on us, but i highly doubt it muahahahahaha! The real reason we'd drive (or ride) up from SJC is because we need to show SOCAL how HELLA good we are at heroscape. They have a grip of clackers down there and it's about time turn the tide north... before we head east and then across the pond.
reapersaurus
June 16th, 2006, 06:30 PM
I'm strapped for time, but I could pre-build a map for Come and Get It and somehow bring it along with me....
Maybe I could build it tonight, dismantle and store those specific pieces to rebuild at the tourney tomorrow.Could you build one of them, and I'll build the other?
That would be easier, to just keep track of one map, if so. Thanks, Hex!
So - what map would anyone be playing 2 v 2 v 2 battles, or a 6-player throw-down on, if we only have these 4 maps built when there? :shrug:
And pitboss - I uploaded the CCC logo to some webspace and if you want, use the straight picture in your sig, instead of the photo.org link they require.
http://home.comcast.net/~reapersaurus/ccc.jpg
use http://home.comcast.net/~reapersaurus/ccc.jpg inside your img tags in your sig, if you want.
Satyr
June 16th, 2006, 06:49 PM
So - what map would anyone be playing 2 v 2 v 2 battles, or a 6-player throw-down on, if we only have these 4 maps built when there? :shrug:
Reaper, don’t you go worrying … If we can't build a suitable map after the tourney with the 4 master sets the CCC are bringing we had better stumble back to the pub.
Joe's Fury
June 16th, 2006, 07:27 PM
I understand if at this late juncture, noone would want to entertain anything-but-official accepted rules, but I'd like to see a bit of a mix-up, solely to have more competetive-viable units as options. It's not like the GameDay would be ruined by allowing a few tweaks to make some units more playable, right? I'd suggest tweaking the solely-almost-unplayable units - ones we'd never otherwise see in competetive play.
The Gorillinators would be another insta-fix I'd like to see instituted ....
and compared to the other recent dragons, Su-Bak-Na just sucks up too many points in an army (and has too little life) and too likely is removed in favor of better units.
Not to worry Reap. Just tell me what army unit you want to see in action and I'll build a kick-ass army around it. KAKAW!
Joe's Fury
June 16th, 2006, 07:42 PM
One last question. I understand the Quest for the maps but if I get all hot and bothered and decide to annihilate my opponent do I win even if I didn't finish the quest - even if the opponent collected more crystals/etc?
only because old habits are hard to die...........
pitboss
June 16th, 2006, 07:48 PM
One last question. I understand the Quest for the maps but if I get all hot and bothered and decide to annihilate my opponent do I win even if I didn't finish the quest - even if the opponent collected more crystals/etc?
only because old habits are hard to die...........
yeah, some times you get that stare from across the table (like Satyr's avatar w/ that look in his eye) and you can't help but think he's lookin' at you all squirrelly... so you got to shoot up at him w/ 2 dice from a microcorps instead of moonwalking into the water for safety.
Hex_Enduction_Hour
June 16th, 2006, 07:55 PM
I D/Led Come and Get it. It's nice that UPC has the terrain type and quantity number for each size and type. I don't have to build it tonight and dismantled. I'll just bring the required terrain and build it there.
I'm guessing someone will have the directions handy. I can't wait.
Btw, my prize is a little bit homebrew and a little bit supplies. I went to to WalMart the other night and couldn't decide what expansion anyone would want/ or needed.
Satyr
June 16th, 2006, 08:12 PM
Generally speaking, you only get the 200 point tournament bonus if you have satisfied the victory condition before the end of round 6. If you destroy your opponent’s army, you may still try to achieve the objective before the end of round 6.
Both the Winter of Discontent and the Zombie Grinder set up the possibility where an army could be destroyed, yet still win ... they would, however, get no tournament points for winning (no victory condition and no surviving units). Possible? Yes. Probable? I don't think so.
The intent is to keep people objective focused. I would agree it is tough ... I played a capture the flag scenario last night and got caught up in the killing. Should be interesting.
Yes, you are all lab rats :twisted:
Satyr
June 16th, 2006, 08:14 PM
One last question. I understand the Quest for the maps but if I get all hot and bothered and decide to annihilate my opponent do I win even if I didn't finish the quest - even if the opponent collected more crystals/etc?
only because old habits are hard to die...........
yeah, some times you get that stare from across the table (like Satyr's avatar w/ that look in his eye) and you can't help but think he's lookin' at you all squirrelly... so you got to shoot up at him w/ 2 dice from a microcorps instead of moonwalking into the water for safety.
:rofl:
reapersaurus
June 17th, 2006, 02:09 AM
I D/Led Come and Get it. It's nice that UPC has the terrain type and quantity number for each size and type. I don't have to build it tonight and dismantled. I'll just bring the required terrain and build it there.
I'm guessing someone will have the directions handy. I can't wait.
Btw, my prize is a little bit homebrew and a little bit supplies. I went to to WalMart the other night and couldn't decide what expansion anyone would want/ or needed.I agree - I'm glad he included the terrain numbers - easy packing. :D
And I'm bringing MageKnight figs as a prize (highlighted by the Halls of Valhalla-inducted Echelon, by our very own screamingtruth!), and Heroscape comic books.
Joe's Fury
June 17th, 2006, 02:34 AM
10 more hours......hey guys I don't think I can wait any longer my hands are starting to itch. I'm liable to throw a D20 at the first person I see tomorrow.
reapersaurus
June 17th, 2006, 02:50 AM
I'm hoping the family can get up early and drive..... tory and I're gonna have to bring my 5 1/2 year old son, since family can't get here that early.
:(
busy packing... busy packing....
edit - we got Grandma to watch my son, so we're on our way. :!:
Hex_Enduction_Hour
June 17th, 2006, 10:43 PM
I'm hoping the family can get up early and drive..... tory and I're gonna have to bring my 5 1/2 year old son, since family can't get here that early.
:(
busy packing... busy packing....
edit - we got Grandma to watch my son, so we're on our way. :!:
Reaper, you made it! Yeah!
Wow, what a fun time had by all. I met some really cool people today AND I finally got to meet Reaper, 1moreHeroscaper, and Malechi in person! In turn, they got to meet Silverstoner!
I didn't get a chance to play Malechi or one single member of the clickity Clackity Crew :(
I'll post pictures later.
Thanksa again Satyr, MorningStar, and Alastair for getting this event realized! And who is the mysterious Racer X? Well, I got to meet him too. :D
Hex_Enduction_Hour
June 18th, 2006, 12:26 AM
http://i66.photobucket.com/albums/h249/jonan_jello/GROUP.jpg
L to R:
Alastair MacDirk, Morning Star, Silverstoner, HEH (in back), Preacher(?) with skull shirt, Satyr (kneeling), ToryAdore, Racer X (in back, blue shirt), Reaper, Malechi (!), Trixar, Joe's Fury, Pitboss
Let me know if I have names wrong!
Grungebob
June 18th, 2006, 12:30 AM
Ok lets read about how the day went!! Battle reports!! Chat?
pitboss
June 18th, 2006, 12:31 AM
NorCal HS gameday rocked. Everyone that was there rocked, except you MJ... moonwalking w/ the enemy.... next time you roll the dice just like everyone else (and you WILL be plagued too!!!!)
Props to Satyr, Alistair, morningstar... props all around. Next time we'll do more all out annihilation w/ 6 players.
If anyone's got more pics post them up for the 'scapers that couldn't be there. THanks!
pitboss
June 18th, 2006, 12:32 AM
Ok lets read about how the day went!! Battle reports!! Chat?
When I left the scene of the crime, a good deal of the 'scaper posters were still enjoying alcoholic beverages... be patient and i'm sure you'll get a kick out of the battles.
Hex_Enduction_Hour
June 18th, 2006, 01:00 AM
Ok lets read about how the day went!! Battle reports!! Chat?
Oddly, I did not play one single CCC member. :?
My first battle was the Meat Grinder against Alastair. He smoked the scene with Saylind summoning out a Marro Warrior and Drake who both had successfully mined for crystals. I stumbled out of the starting gates with a low roll for my Marrden Hounds. The rest was downhill from there. I must admit, the Legionnaires made a good account of themselves against Q9.
My second Battle was with Satyr on Satyr's Swamp. Oh lord. This game was over in two frickin' Rounds. I had a frenzying army and Satyr took Charos, Izumi, Carr, and Marro Warriors. Let's just say that Satyr brought in the Charos Train, full steam, picked up my flag and took it back to his starting zone. And that was that.
3rd Battle was with Silverstoner on the map, Winter of Discontent. I had my frenzying army again against his orc/grimnak/Nerak combo. I took the win in the second round mistakenly staying on 5 of the 6 victory locations (I thought I had to stay on them to retain the points.
Silverstoner and I did a second, non-tourney game and he kicked my butt but good. Got in several chomps and chomp up my very fresh Venoc Warlord.
4th game was with Reaper on UPC's Come and Get It. He had DW9K, Raelin, and Charos and I took 4th Mass (x3), Raelin, and Drake. Reaper got bit by the DW bug and fell to the cursed 1 shield out of 10 defense dice! He returned the favor by smashing the hell out of Raelin with the King. Poor Raelin. From that point on it was a volley of musket balls into Reaper's Raelin and Charos.
4th Miracle Workers!
I took 6th place and walked out with a set of Greeks/Vipers expansions. I think Malechi was eyein' it. Sorry Mal. I just want the friggin's Greeks!
I watched the CCC on some downtime and let me tell you they are a rambunctious, loud, cheerful group - And Satyr fits in perfectly with them. LOL!!!!
CCC take massive amounts of commons. I've never seen so many Marrden Hounds in one game before. And at times battlefields were blue with the countless hordes of orcs!
I like the Meat Grinder scenario A LOT. Fun, but Saylind is a nice little unit to have in one's army to pull out any successful miners who've run into opposition or undead. :D
http://i66.photobucket.com/albums/h249/jonan_jello/action.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/CCCracerx.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Mal.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/meatgrinderCCC.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/MeatGRINDERcomeANDgetIT.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/PreacherMalechionMeatGrinder.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/ReaperPitbossonMeathGrinder.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/SilverstonerVSpitbossonCOMEandGETit.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/GROUP.jpg
netherspirit
June 18th, 2006, 01:01 AM
Looks like a nice turn out. I'm so jealous. :(
shakey_snake
June 18th, 2006, 01:29 AM
me too.
1moreheroscaper
June 18th, 2006, 01:37 AM
The event and turn out was awsome!!! I'm glad I got to meet everyone--Hex, X, MJ, and others.... Thanks to all that organized the event today: Satyr, Allastair(way to come back), and others.
Malechi, I love the many things you have contributed to the HS community.
Silverstoner, thanks for the first game. Sorry for the cellphone talk, and I believe we did our initiative rolls before we placed our markers--oops!
Reaper, my marros were superior with the 3 skull rolls, but only because your defense rolls were flat. All and all it didn't matter since I didn't complete the meat grinder objective. I look forward to gaming with you again.
Allastair, I thought I had the battle, but you're right Sgt. Drake was my major mistake...I have...to...de-str-oy...the glyph. Great battle, and for completing the objective!
Satyr, I'd like to see the overall standing...especially since I had to leave before the 4th match-up Also, I didn't leave the prize sqauds I brought ;(
I look forward to the next Norcal HS Gameday, and throwing down with all of you again.
ultradoug
June 18th, 2006, 02:57 AM
http://i50.photobucket.com/albums/f348/coolmondoug/action.jpg
_
_
_
Epic:
http://i50.photobucket.com/albums/f348/coolmondoug/GROUP.jpg
shakey_snake
June 18th, 2006, 03:22 AM
wow. Get some sleep
Joe's Fury
June 18th, 2006, 03:41 AM
KAKAW! We had an awesome time! I somehow managed to maintain my #1 title. Thanks for all the coordination of the Game Day Satyr, Alastair MacDirk, and Morning Star. And of course thanks to everyone else for participating and helping with the setups of the maps.
Here's a breakdown of my battle:
Match #1: Joe's Fury vs Morning Star on "Come and Get It"
I used my 16 blade grut armies along with Tornack and Grimnack (my favorite army). Morning Star chuckled as she pulled out her Summoner, Q9, Carr, and izumi samurais. And yes looking directly at Q9 I started sweating. I won initiative and strted with Grimnack and my blades. Morning Star started with the Summoner and summoned Q9 up to height. Not looking good for me. I manage to get a blade grut on the glyph and summon Q9 back down in the middle on low grounds. From that point on I continually surrounded Q9 with blade gruts and eventually marched Tornack up to enhance them. Also Grimnack and another blade were able to take down the Summoner..........After countless loss of blade gruts I was finally able to kill Q9 and eventually marched to the glyph and destroy it. This battle got us all Hot and Bothered. Good match Morning Star!
Match #2 Joe's Fury vs Alastair MacDirk on "Winter of Discontent"
I knew I was at a disadvantage going up against one of the map developers and testers of this tournament. I used Venoc Warlord, 2 sets of Vipers, onyx vipers, Raelin and the flying horse. Alastair used the kakaws (aka airborne elites), Mimring, 1 set of arrow archers, and Krug. First round, Alastair made a call to the Airborne.....KAKAW....no reply, no drop, this proved to be a costly gamble. I moved my flying horse carrying the Warlord and placing him on the first glyph. After that I ran out with the Onyx vipers running around Mimring to capture some flags, After hitting a frenzy, I was able to kill the orc Archers thus crippling all orders on that card. I was able to complete the mission on by the end of round 1. Sorry bout that Alastair, for sure it would've been a different story if you were able to drop first.
Match #3 Joe's Fury vs Reapersaurus on "Passage Through Satyr's Marsh"
Reapersaurus, what can I say, I've always wanted a chance to battle you - since we didn't get a chance at Kublacon cause you were too busy coordinating. I had to use my #1 favorite army against: blades, Tornack, and Grimnack. Reaper came out with Q9, Kravs, Raelin, and izumi Samurais.......Q9 again?????.....what kind of bad luck bad do I have? Reaper marched Q9 on to defend his glyph, set up Raelin with height giving his Kravs D bonus with height. Unfortunatly for Reaper, the bridge movement bonus helped Grinack and a couple of blades cross over sooner than expected. After capturing the +1 O and D glyphs, grimnack marched over chomping everything in his way the kravs and Raelin. After witnessing the bloody slaughter of his comrades Q9 couldn't take it any more, he left his guarding post and went on the offensive. Standing on the edge of the bridge Q9 unloaded his special attak on all surrounding orcs especially the ones on the glyphs. Let me tell you every turn Q9 took he killed either 2 or 3 blades. It was getting ugly for me; forget getting his glyph I had to go on the defensive and send out tornack for backup. Eventually tornack was able to get even height and with the attack +1 glyph throwing 5 O dices. Three seperate attacks with 4 out of 5 skulls proved too much for Q9 in the end. Grimnack chomped the remaining samurais as the orcs returned the glyph home. This was an awesome battle! Q9 musta taken out over a dozen blades single handedly. Reaper, it was the glyphs that did it.
Match #4 Joe's Fury vs Silverstoner on "The Meat Grinder"
Looking at this map I needed some fire power so I went with my Kublacon army- 3x Arrow gruts, 6x Swogs, Mimring(the General not the rookie). Silverstoner came out with Grimnack, set of blades, 2 sets of orc archers, powerup samurais and Nerak. I won initiative and I was able able to drop the zombies, placing them near the entrance of Silverstoner. 1st move I used my swog to get on a glyph and successfully mined a crystal and prepped 3 archers. Silverstoner came up with 3 archers and shot down on the swog with height, but the swog survived. 2nd move swog returned home with 1 crystal and all 3 archers landed on a glyph and all 3 mined successfully!!!! Unbelievable! They also took out 2 archers. Silverstoner was unable to put the kill on the archers so with all 3 running back with crystals it was unstoppable. Mission complete by end of round 1 or beginning of round 2. Sorry about that Siverstoner, we'll meet again next time so you can take revenge.
I got 1st choice at the prizes and took this awesome dice tower built by Alastair that looked like a castle...it's in one of the pictures.
reapersaurus
June 18th, 2006, 04:05 AM
Match #3 Joe's Fury vs Reapersaurus on "Passage Through Satyr's Marsh"
Reaper, it was the glyphs that did it.Well, Chompy biting Raelin's head off in one snap had something to do with it, too. :)
Na, that match was over once the Blade Gruts simply overwhelmed the road and glyph spots, with the Grimnak menace wreaking havoc for free (turns). I'm seeing the overwhelming power of bonding being reflected especially on maps that have multiple areas (glyphs) to cover - it's interesting watching tourney trends taking shape as more happen across the US (and maybe in other countries that we haven;t heard battle reports from yet?)
Thanks for the lesson, Joe, and congratulations on a well-fought victory - it's quite a repeat victory, at Kublacon and at NorCal Gameday I. :thumbsup:
Thanks to Satyr, Alistair and MorningStar for organizing the event and wrangling everyone, juggling responsibilities (I dont see HOW you played, in addition to organizing :shock: ) and securing the incredible location - Endgame is a GREAT place to play, all light and airy (as you can see in the photos).
Thanks for the gaming - it was great meeting some of you for the first time, and some of you again, and here's to NorCal GameDay II, coming to a game store or home in the near future!
must.......... sleep........... *snooooore*
Malechi
June 18th, 2006, 06:57 PM
Well, I had hella fun yesterday! It is interesting meeting people you've known for years but have never actually met. I think people found out, yes I am an ass in real life too. However, at least, face to face you can see my evil little grin ... :twisted: !
In my first game against Trixar I got my ass handed to me on a very rusty spoon. Damn those Airborne Elite! I had my Frenzy Army all but annihilated in the first turn of the first round. This was the equation: my Vipers (in starting zone) + Trixar's Grenades (from Airborne Elite who drop first turn, first round) = I lose. :wink:
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/defeat.jpg
The next game was Preacher and I on the by far the most fun battlefield of the day, Zombies of the Meat Grinder! The addition of the Crystal Mining was pure genius, forcing the teams to enter the "pit". There was a lot of laughing and a lot of fun with that one. However, I still have "issues" with Zombies on Caffeine that have a possible move of 16. Who would have thought that after death beating the 4 minute mile was easy?
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/zombies.jpg
In the Third Game Satyr and I played a game where the term "Jotun SMASH!" was heard repeatedly ... and to my detriment successful. The game shifted many times. At one point my Saylind had snuck behind the lines to Satyr's starting zone and was bashing away at his Glyph of Brandar only to hear the now infamous "Jotun SMASH!" once again. In the end Satyr was victorious by wiping out my cowboys and wolves, but was unable to completely destroy my Glyph of Brandar before time ran out.
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/smash.jpg
In my final game, Pitboss and I played on the same board I started the day so badly with. After confirming Pitboss was not using the Airborne Elite, I used my same Frenzy team as earlier. Pitboss placed his Army across the board - all were Marrden Hounds (okay, so he had Deadeye Dan also, but it sounded better that way)! This game had the best back and forth struggle over Glyphs with each of us controlling at a couple points during the game. In the end, I surrendered the game to Pitboss as we had one round left with his Marrden Hound carrying the objective Glyph on a Road space and my Venoc Warlord was my lone surviving Army Card sitting 12 spaces behind.
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/plague.jpg
After the days events, Satyr, Morning Star, Reaper, ToriAdore, Pitboss (who bought the first round - Thanks again!) and I went across the street to a microbrewery. The nice part was for the next two rounds the waitress bought my drinks - always a good thing :D ! So I got out with just the price of a substantial tip!
All in all, it was a very fun day I hope we repeat soon!
Oh yeah, I also learned I have been reading H_e_H's name wrong for two years now. It is not Hex Education Hour. Oops! :oops:
ultradoug
June 18th, 2006, 07:14 PM
reading that was so great with the pictures.
Jotun Smash! thats so what I'm saying when I play him next time.
Malechi
June 18th, 2006, 07:19 PM
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/smash.jpg
Reading that was so great with the pictures.
Jotun Smash! thats so what I'm saying when I play him next time.
It was fun, I am sure the people downstairs shopping were definitely wondering what the heck was going on in the up in the loft gaming area (which was huge with plenty of room for everyone) every time Satyr spouted Jotun's catch phase!
ultradoug
June 18th, 2006, 07:28 PM
so Malechi, can you do the voice of kit for me?
Malechi
June 18th, 2006, 07:39 PM
so Malechi, can you do the voice of kit for me?
I guess I could try, but I need to know: What?!?
Alastair MacDirk
June 18th, 2006, 09:01 PM
Wow! Can't believe Ultra Doug tapped right in to that resemblance between me and John Wayne. I been getting that my whole life...."Dude, you are sooooooooo The Duke" Yeah, uh-huh.
Anyhow, great tourney everyone!!!!!! Thanks again to Satyr!!!! Great job organizing an unruly pack into a tourney. Congrats again to Joe's Fury who laid a whupping on us all again (too bad you didn't stick with your Orcs on the Winter of Discontent map). We need to stake Joe Fury's travel expenses to Gencon so he can hustle some unsuspecting rubes into a high stake's Heroscape game. We only want half your winning's man.
All my battle's have already been accounted for by my opponents. Details of the battle with One More Heroscaper I will elaborate on because it was a major come from behind victory. We played on come and get it. he had Microcorps, Sgt. Drake, Krav Maga, and KAKAW! the Airborne Elite. I had 2x Romans, 2x Mass, Marcus and Raelin. 1st round- NO DROP. I fumbled out of the gate and had everything wrong in my first round moves.... totally played like a rookie. OMH had his first 2 turn markers on the Microcorps and got off shots killing 2 romans and a 4th Mass. His 3rd turn he brought up the Krav. 2nd Round- NO DROP! He moves a Microcorps onto the summoning glyph and pulls down Raelin into the pit right below all his shooters!!! I manage to kill 1 KRAV on blank def. from a 4th Mass shot. He blasts poor Raelin and I think another Roman and maybe another 4th Mass. His 3rd turn marker is on DRAKE???? because he figures he needs to get drake across the board in a hurry to blow up my glyph. That gave me some breathing room to engage his shooters with Romans and Marcus. Round 3. NO DROP!
He put more turn markers on Drake and I started whacking on his ranged units with the Romans/ Marcus. Then when he finally activates his Microcorps I luckily had some 2 Romans nearby to run up and stab Drake..... 2 wounds! Round 4 NO DROP! Marcus and 2 Romans finish off his last Microcorps. Drake kills the Romans adjacent to him... but its too late. I have a headstart to his glyph. Round 5 NO DROP! Drake catches up with me as I start to climb to the glyph. I double back and strike him down with a Roman enhanced nicely by Marcus. Round 6 NO DROP!!!! I beat the glyph into submission. Funny thing about this game was I was under the impression that i would use the Romans to provide a shield for the MASS who would handle most of the killing for my Army. My Mass ended up only killing 1 Krav.... It was all Romans??? When you take the AE your whole game hinges on dropping them in the first 2 rounds. After that even if you did drop them it is most likely too late. I have never used the AE to any great affect.
Thanks again for everyone who brought all the great prizes. For those who weren't there .... we all brought a prize as our entry fee and winner picked first off the prize table etc... Prizes were... in no order.... 2 Lava expansions.. Greek/viper expansion.... Sniper/ Viper expansion... Black XL tee shirt with skull logo... Homemade Mead... Book containing charcter bios and Large spreadsheets of figures.... Malechi's disk of HS related creations and printout of Automated rules on cardstock... Dice tower w/ set of trees... homemade bombed out looking walls and Roman columns... set of card protectors.... grab bag of miniatures to make customs from. Probably forgetting something... but the prizes were very cool.
Great to meet Malechi, Heh, and Preacher.... and MJ the photo journalist! Next time MJ has to play.
Good times all..... (I really won the tourney, I had the MOST FUN!!!!)
[/b]
ultradoug
June 18th, 2006, 10:06 PM
so Malechi, can you do the voice of kit for me?
I guess I could try, but I need to know: What?!?
see epic pic
pitboss
June 19th, 2006, 12:34 AM
KAKAW! Here's the run down of my battles for yesterday.
Match #1: Pitboss vs Reapersaurus on "Winter of Discontent"
I had a plan conceived w/ a faster army but opted to go w/ Joe's Fury's tried and tested orc archer, Mimring, swog combo but I threw in a Nerak instead of two more swogs since this was the first time I ever saw HS snow! That proved to be useless b/c I did not get to use the card after Reapersaurus wiped me out in round 6. Reaper played Krug, orc archers, a James Murphy, and some swogs. He could have wiped me out by the end of round 3 but we both misunderstood the objective of the game so I think we called it a successful quest for him. My downfall was the bonding w/ Mimring was strong but I did not capitalize on the General's (battle tested, medal wearing Mimring) range 8 special attack to kill Krug. I had him w/ height on the bridge during round 1. LOFire was going to hit Krug, James murphy, a swog and an arrow grut. As always, I go for the gold... LOF = 2/4 skulls, Krug takes a damage, swog dies, James Murphy takes 2 damage, orc dies. I'm golden. Round two commences, Krug double attacks me for 1 damage, no problem. Crack down on him w/ 5 then shot him w/ the archers on the bridge? Nah... I'm going for the gold here remember! Disengage (reaper didn't hit the skull), LOF= 2/4 again on Krug, swog, and orc archer. Then of course Krug will come over but it-ain't-even-about-that. My next move would have been to move a swog close to the bridge and have three orc archers shooting down on Krug while it tries to attack the General..... wrong move after the 2nd LOF on Krug he double taps me w/ 5 twice. Mimring dies, the swog/archer on the bridge combo doesn't do me as much good as I expected and the death ensues. I moonwalk around for a while and FRUSTRATE reapersaurus w/ my 1 grut that just refuses to die rolling 1/1 def die like 3 or 4 times. It was fun playing reaper since I did not get a chance to during Kubla and he's such a nice guy. Next time I have to remember this was a quest and going for the gold means completing the objective as fast as possible.
Match #2 Pitboss vs SilverStoner on "Come and Get It"
Ah, I bring out the defacto standard for me: Churro, Mass line (no H20 clones this time since the pts were upped to 425 and I could afford 3x mass line instead of 2 and the H20). Silverstoner had a plethora of cards making his order markers easy to read even when turned away from me (well my order markers even easier to read, they were either on Churro or MA). SS had Carr, Krav, 3 Minions, H20 clones, 4 blade gruts, and a swog. I dont' remember initiative but here's the plan. Move MA set up defensive position. Move Churro to threaten (since X still on that card). Move MA into better position or WTFire on figures going for summoning glyph (Churro could not stand in the single water spot to get the summoning so that was thrown out of the strategy). Round 1's strategy worked as I was able to shoot at a swog and some kravs eary w/o return fire. SS's moves were split and he only took 1 shot up at Churro (took 1 damage) w/ the Kravs which were his first move. His next move was the H20 clones and they too shot at churro but it was of no effect. His third move was on the minions moving 4 so they were too far away. Round 2 the plot thickens w/ minions within striking distance of Churro and the Kravs threatening. I put 3 moves on mass line and the X on churro. SS splits moves again but not as bad this time since two moves were on H20 (shooting w/ 4 is pretty good if they get height). I think i win initiative, minimize the damage by thining out the H20 a little bit. After 2 turns the H20 are wiped out, 2 kravs are gone, and a Minion is gone or something like that. Patriot guys die too, but more replace them from the reserves. During round 3 or 4 Churro takes massive damage from the Minions or the Krav and has 2 lives left. Round 5 he breaks free of whoever is attacking him thanks to a counterstrike on the Minion and the MA shooting his way free. He gets to the base of the hill for the destruction of the glyph of brandar but Carr and those pesky blades impede his progress. The MA line blasts away at the blades and then Churro w/ his 2 remaining lives cracks down on Carr who didnt' do too well w/ the MA line's WTF on him. Round 6, last one, the darn glyph has Krug-like 8 lives, but only 1 defense. Three shots w/ 5 vs 1 def to get 8 hits?!?!?! Dam I cracked 2/5, block 1, crack 4/5, block 1... that's 5 damages, I need a minimum 3/5 and a blank on the def die... it doesn't happen, Churro only musters a 2/5 after being hit badly and only making through the round w/ 2 lives left. I did not know the MA line could NOT WTF the glyph you had to have a melee character on there and 3 tries was not enough for Churro. He's going back to the gym (fighting Joe's Fury army) for some strenght conditioning.
Dam, how come I can't sum it up as fast as other ppl. Will try now.
Match #3 Pitboss vs Trixar on "The Meat Grinder"
Ah, the first CCC vs CCC match for me. I was present for Kublacon and did indeed bear witness to 5x frenzies in a row... a demoralizing feat! But, it-ain't-even-about-that! Trixar is the frenzier, but not today! I brought an all hound army (plus dirty dan for comedic effect) against the frenzier's kakaws, cobra commander (venoc warlord), exclusive EOV from wally-world, and a couple sets of "green" snakes. Green in a sense they forgot how to frenzy even w/ their precious 120pt plague ridden leader, more on that later. Kakaws could not drop until 3rd round so if Trixar was thinking steamroll w/ the grenade into the wild pack of hounds... fuhgetaboutit! Snakes move 9, hounds move 8, back and forth until we're at each other's throats, keep in mind the green snakes forgot how to frenzy (probably scared of being plagued).
Public service announcement: we played this round per the pre gameday agreement that ALL my hounds would get to plague not just the three activated. It's different in the CCC house, but then again we're standing knee deep in water since it's level 1... neither here nor there, just FYI. Plague on!
EOV plagued to death, or attacked w/ 3 vs 2 meager def dice, HA!
Threats of frenzying were met by threats of plaguing until like round 3. Kakaws finally woke up and jumped out of the plane only to lose initiative or something like that w/ hounds in reach, two were plagued and attacked to death, two survived. Eventually even the last squirrelly kakaw was plagued to death and the mining for the crystals can continue w/o impedence. Oh wait, cobra commander decides to come to town, surround him w/ 3 hounds and get on w/ the crystals, there's only 2 rounds left. The viper leader cracks down w/ 4 vs 5 def dice and kills 2 hounds only after receiveing 3 wounds from plagues. The rest of the hits were 3 attacks. The hounds moved quickly to move the last crystal to safety in round 5. The first crystal was snuck out by a squirrelly hound that plagued his attacker freeing him and then the next move he ran off to safety. Hooting and hollering done w/ trixar, frenzies minimized to like 1 for the entire match, plaguing? Check.
Next!
Match #4 Pitboss vs. Malechi on "Satyr's capture the glyph"
Malechi, frenzy army consisting of cobra commmander, crazy freny elves, and green snakes (except his were the frenzing snakes of trixar from kublacon incarnate). Man did this man frenzy, but... muahahahahahahahahahaha he was up against same plaguing army as last time. I shot out of the gate hot-like-fire, ran up killed his unicorn (the flying one Theracus) and the squirrelly elf carried by the unicorn set up to stand on top of his glyph.
PSAnnouncement: Malechi didn't agree when I told him i'm going to plague everyone including dirty dan b/c that's per pre gameday discussion. We both agreed that's now how it should be, the CCC plague w/ the activated three, so it's like going back to our house rule, but water was still below. Oh well, i'm not stepping into water anyways.
Back to the action, man the frenzing archers took out the two hounds that crossed the bridge, killed theracus and the glyph defending archer, and were about to head back for imminent glory... The plan, had a) Malechi not frenzied b) they survived the 3 dice attack (archers had height) c) I won initiative was to run back w/ the 1 that had the glyph then walk up with the other hound that was on his area and stand him next to the gang of reserve snakes. PLAGUE! Alas, that was not the case and battle continued. MJ, dragged out by the CCC but did not play, was moonwalking around pointing out forgotten frenzies and glyphs to be gotten, and other points I would have gladly let slip past Malechi's turn. I'm sure he would have remembered but I'd have let him figure it out on his own, especially he was frenzing on me as often as he was. If I didn't plague him as many times as I did, I swear that frenzying dice was loaded w/ trixar magic frenzying dust that he sprayed on at Kubla but forgot at home this weekend. Anyways, it was back and forth like Malechi said and I'm suprised at the strategy and order marker mastery from someone who hasn't touched the game in such a long time. It was a fun battle where the high D20 rolls were a commonplace. Thanks for a good time Malechi, next time there will be no more plaguing... I'm all plagued out.
I came in 5th and took the mead made by Satyr and morning star, they look like a couple who knows how mead should be made.
KaKaW!
Hex_Enduction_Hour
June 19th, 2006, 01:04 AM
Match #2 Pitboss vs SilverStoner on "Come and Get It"
I saw you give assistance to your opponent during one of his activations, Pitboss. I thought that was righteous and totally sporting-like.
Match #3 Pitboss vs Trixar on "The Meat Grinder"
... I brought an all hound army (plus dirty dan for comedic effect) against the frenzier's
Damn. That was sure a sight to see. I've got 5 sets of hounds, but I've played 2 at the most. For the record, Pitboss was short a squad of Wulsinu, so he used 3 MBS!!! LOL. That was a classic draft.
Satyr
June 19th, 2006, 01:30 AM
Big props to all you lab rats who ran through the Oaktown mazes on Saturday … I can only hope everyone had as much fun as me and Morning Star. Joe’s Fury is the Man! He completed every objective with scarcely a scratch, if any … two games were completed with his full army intact! As for the rest of us:
#1 Joe's Fury @ 2250 pts (500, 625, 500, 625)
#2 Satyr @ 1660 pts (310, 620, 425, 305)
#3 Alastair @ 1485 pts (440, 0, 420, 625)
#4 Trixar @ 1260 pts (610, 400, 0, 250)
#5 Pitt Boss @ 1150 pts (0, 420, 350, 380)
#6 HEH @ 875 pts (0, 0, 625, 250)
#7 Preacher @ 795 pts (625, 0, 170, 0) <= Correction !!!
#8 Morning Star @ 625 pts (0, 625, 0, 0)
#9 Racer X @ 600 pts (0, 0, 600, 0)
#10 Malechi @ 520 pts (0, 520, 0, 0)
#11 Reaper @ 435 pts (435, 0, 0, 0)
#12 1morescaper @ 365 pts (365, 0, 0, n/a)
#13 Silverstoner @ 0 pts (0, 0, 0, 0)
#14 ToryAdore @ 0 pts (0, 0, 0, n/a)
Maps:
PTSS - Passage Through Satyr's Swamp
WoD - Winter of Despair
MG - Meat Grinder Variant: "The Zombie Grinder"
C&GI - Come and Get It
Round 1
1morescaper v.s. Silverstoner on PTSS
Reaper v.s. Pitt Boss on WoD
Alastiar v.s. HEH on MG
Joe's Fury v.s. Morning Star on C&GI
Malechi v.s. Trixar on PTSS
Preacher v.s. Racer X on WoD
ToryAdore v.s. Satyr on MG
Round 2
HEH v.s. Satyr on PTSS
Joe's Fury v.s. Alastiar on WoD
1morescaper v.s. Reaper on MG
Silverstoner v.s. Pitt Boss on C&GI
Morning Star v.s. ToryAdore on WoD
Malechi v.s. Preacher on MG
Trixar v.s. Racer X on C&GI
Round 3
Reaper v.s. Joe's Fury on PTSS
Silverstoner v.s. HEH on WoD
Trixar v.s. Pitt Boss on MG
1morescaper v.s. Alastiar on C&GI
Preacher v.s. ToryAdore on PTSS
Morning Star v.s. Racer X on MG
Malechi v.s. Satyr on C&GI
Round 4
Alastiar v.s. Morning Star on PTSS
Silverstoner v.s. Joe's Fury on MG
Reaper v.s. HEH on C&GI
Pitt Boss v.s. Malechi on PTSS
Satyr v.s. Racer X on WoD
Preacher v.s. Trixar on Vbridge (Custom kill’em all map, no bonus points)
The zombie grinder still remains my favorite. Glad to hear other also enjoyed it. I’m going to build out the scenario for more players.
Highlight: 9 attack dice … JOTUN SMASH !!!
Lowlight: One turn short of completing the objective twice.
Advice: Scenario events are fun but take a heap of effort.
I had a blast. We gotta keep this gameday thang going! Multi player games anyone ???
Hex_Enduction_Hour
June 19th, 2006, 02:12 AM
The zombie grinder still remains my favorite. Glad to hear other also enjoyed it. I’m going to build out the scenario for more players.
Highlight: 9 attack dice … JOTUN SMASH !!!
Lowlight: One turn short of completing the objective twice.
Advice: Scenario events are fun but take a heap of effort.
I had a blast. We gotta keep this gameday thang going! Multi player games anyone ???
Yes, zombies/Meat Grinder was my favorite too.
9 attack dice? No wonder I could hear "JOTUN SMASH!" throughout the store. Now you know those guys across the way were gonna go out and consider buying HS after Saturday - look how much frickin' fun it sounds with some guy yelling at the top of his lungs! LOL
Yeah, I've never done much in the way of scenarios. In 2 of my games I decided to screw the objective - I just wanted annihilation of my foe's army :twisted:
Thanks again, Satyr.
I'll be ready to game again if we wanna do a multi-player. An my buddy, Walkin'_Dude and hopefully Silverstoner will be up for more carnage asada! ! !
Here are the last of my pictures:
Setting up Meat Grinder and Come and Get It
http://i66.photobucket.com/albums/h249/jonan_jello/001.jpg
The other Come and Get It board with Meat Grinder in background. Macdirk and I are playing in the background. Moring Star's match up with Joe's Fury was classic stuff. At the beginning I looked over to see masses of blue-skins agains Star's meager numbers. By the time Macdirk and I were finished, Joe's Fury had summoned Star's Q9 right down into the thick of battle -and there was a pile of dead orcs on Joe's cards. :lol:
That was a fun battle to watch. The Izumi were the last of Star's forces and they did pretty good guarding their glyph, but it was not to be for long. Chomp, Chomp, Chomp.
http://i66.photobucket.com/albums/h249/jonan_jello/002.jpg
This is Satyr against me just before I lost majorly to him in two rounds. Ouch
http://i66.photobucket.com/albums/h249/jonan_jello/003.jpg
Satyr's Swamp and Winter of Discontent with Morning Star
http://i66.photobucket.com/albums/h249/jonan_jello/004.jpg
Stoner against Pitboss on Come and Get It. 1MoreHeroscaper and Reaper are on Meat Grinder
http://i66.photobucket.com/albums/h249/jonan_jello/005.jpg
1MoreHeroscaper and Reaper on Meat Grinder
http://i66.photobucket.com/albums/h249/jonan_jello/006.jpg
Stoner against Pitboss
http://i66.photobucket.com/albums/h249/jonan_jello/007.jpg
1MoreHeroscaper vs. MacDirk on Come and Get It
http://i66.photobucket.com/albums/h249/jonan_jello/008.jpg
RacerX on the Meat Grinder. Foam Dice tower by Alastair MacDirk
http://i66.photobucket.com/albums/h249/jonan_jello/010.jpg
Stoner against me on Winter of Discontent
http://i66.photobucket.com/albums/h249/jonan_jello/009.jpg
PItboss and Satyr's Swamp
http://i66.photobucket.com/albums/h249/jonan_jello/013.jpg
Joe's Fury
June 19th, 2006, 03:09 AM
Yes, team battles - I can't wait. I had dreams about it last night 3v3 or 2v2v2 and 1v1v1v1v1v1. At the CCC training camp :-D, the most fun games are team battles and the dirtiest ones are every man for themselves (I must warn everyone that this gets really heated - dices will fly, turn markers will be thrown, and smack talking will be audible for miles away).
"Norcal Game Day I" was already a blast playing 1v1 with everyone I can't imagine how much more fun it'll be if Game Day II was team battles.
ZZZZZ.....if I dream hard enough, I might be able to view the maps for the team battles.....ZZZZZ
pitboss
June 19th, 2006, 03:39 AM
Yeah, I've never done much in the way of scenarios. In 2 of my games I decided to screw the objective - I just wanted annihilation of my foe's army :twisted:
Thanks again, Satyr.
I'll be ready to game again if we wanna do a multi-player. An my buddy, Walkin'_Dude and hopefully Silverstoner will be up for more carnage asada! ! !
Yeah, I think that's what got some of us... the quests get in the way of the annihilating. Go for glyph? go for gold? it's just too tempting to wipe out the opponent's army, some of us couldn't resist... alas, that's what held up reaper from wiping the floor w/me b/c he thought he had to keep me alive or else he could not continue w/ the quest. Only later did he/we realize you could annihilate your opponent and still take your turns until end of round 6 to complete the quests.
Next time, no moonwalking more annihilation please!
Hex_Enduction_Hour
June 19th, 2006, 10:11 AM
ZZZZZ.....if I dream hard enough, I might be able to view the maps for the team battles.....ZZZZZ
Oh no. UltraJoe'sFury! :lol:
LilNewbie
June 19th, 2006, 10:55 AM
Thanks for the pics and recaps, everyone! Looks like a great turnout.
Newb.
Hex_Enduction_Hour
June 19th, 2006, 05:43 PM
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/smash.jpg
Hella funny
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/plague.jpg
Spot on! Listening to Pitboss talk smack to his opponent was hella funny. Damned hounds!
Malechi, I'm going to try and draw a comic for Karkadinn this summer - any chance you can teach me how to add speach bubbles like this over my scanned art? They look great in your photos.
Malechi
June 19th, 2006, 10:28 PM
Malechi, I'm going to try and draw a comic for Karkadinn this summer - any chance you can teach me how to add speach bubbles like this over my scanned art? They look great in your photos.
Ha, ha! How do you teach somebody something you just sorta did. That is the first time I have ever attempted speech/thought balloons ... too many years reading comics and the imagery sorta sinks in. I'll tell you what I did to get the look, PM me when you are ready to create your 'balloons'.
Satyr
June 19th, 2006, 10:53 PM
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/smash.jpg
:rofl:
I've seen this at least five times and I'm still laughing ... too funny! The pictures are pure comic genius.
Grungebob
June 19th, 2006, 10:58 PM
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/GameDay_6-17/plague.jpg
OMG!! That is the funniest pic!! This just hit my funny bone because I can totally relate to this pic!!
Malechi
June 19th, 2006, 11:21 PM
OMG!! That is the funniest pic!! This just hit my funny bone because I can totally relate to this pic!!
Waddaya mean funny? Those are my snakes he's talkin' about!
:wink:
ultradoug
June 20th, 2006, 02:08 AM
http://i50.photobucket.com/albums/f348/coolmondoug/zaaap.jpg
Satyr
June 21st, 2006, 12:24 AM
I've been super busy (hence the delay), but here are some of the pictures I snapped off while running around during the tourney ...
Morning Star started with the Summoner and summoned Q9 up to height. Not looking good for me. I manage to get a blade grut on the glyph and summon Q9 back down in the middle on low grounds.
http://heroscapers.com/oldgallery/albums/userpics/10041/JFvMS.JPG
I had (Mimring) w/ height on the bridge during round 1... As always, I go for the gold... LOF = 2/4 skulls, Krug takes a damage, swog dies, James Murphy takes 2 damage, orc dies. I'm golden ...
http://heroscapers.com/oldgallery/albums/userpics/10041/RSvPB.JPG
The next game was Preacher and I on the by far the most fun battlefield of the day, Zombies of the Meat Grinder! ... There was a lot of laughing and a lot of fun with that one.
http://heroscapers.com/oldgallery/albums/userpics/10041/PreachvMal.JPG
Marrow and the undead (1morescaper vs Reaper):
http://heroscapers.com/oldgallery/albums/userpics/10041/Zombies_small.JPG
Hex_Enduction_Hour
June 21st, 2006, 02:31 AM
http://i50.photobucket.com/albums/f348/coolmondoug/zaaap.jpg
This guy, took a :verymad:-Load of pictures. I would like to see him post them. He needs to play next time too! He was assisting Morning Star in her battle against Preacher. Hella funny!
Joe's Fury
June 21st, 2006, 12:27 PM
Hey Preacher do you have the pictures MJ took or can you get it from MJ.
reapersaurus
June 21st, 2006, 02:22 PM
I had (Mimring) w/ height on the bridge during round 1... As always, I go for the gold... LOF = 2/4 skulls, Krug takes a damage, swog dies, James Murphy takes 2 damage, orc dies. I'm golden ...
http://heroscapers.com/oldgallery/albums/userpics/10041/RSvPB.JPGyep - this was ther beginning of the end for pitboss. :D
He moved Mimring off the bridge to get the orcs & Swog that I was moving down to the lower-left in that pic, and then Krug smashed the pyromaniacal dragon and cleaned out the bridge.
Of course, that proceeded the comedy of errors of me trying to touch 5 glpyhs BEFORE pitboss could move around me and touch one of those 5 glyphs back to his control, all while I tried to whittle him down but not kill him off. :headshake:
Note to self - playing HS without using full lethal force on your opponent is worse than being in a fistfight with one arm tied behind your back.
Marrow and the undead (1morescaper vs Reaper):
http://heroscapers.com/oldgallery/albums/userpics/10041/Zombies_small.JPGBoy, do you have a fetish for my hand, Satyr? :rofl:
I'll remember this when we next shake hands:
You know that guy in Ocean's Eleven, who grabs the other guy's hand in his, and goes "Wow - you sure have some nice hands - so soft! What do you use on them? That must be a moisturizer - what do you use?" :lol:
Anyway, that's a good scene you captured, because it showed the absurdity of some figure/terrain based restrictions that get in the way of fun and fair HS play.
That map had a neck-down point on my side - it only had about 2/3rd of a hex to squeeze by the terrain and the ruin. My hand at that exact moment is trying to squeeze Major Q9 thru that neck-down point. I'm glad 1moreheroscaper is a smart and sportsmanly player, and doesn't have figure-based extreme positions dictate to him HS gameplay.
The cool look of a ruin, combined with the limited number of hexes in 1 Master Set, shouldn't unfairly restrict passages that were intended to allow equal access by both opponents. I think it is rather imperative to take a lighter, less-strict interpretation of rules towards HS, since many maps and scenarios are not perfect, or equally fair in layout to both sides - it is a level of perfection that is too hard to achieve for all maps, and can easily be worked thru if both players would prefer a fairer, reasonable game.
As a corollary, I think that if people DO want a more competetive game, the non-mirrored nature of most HS maps should dictate that in most tournament games, the choosing of what side you start from should be more important and addressed like Winter's Discontent was:
The slight (or major) differences in starting positions should suggest the rule of "Whoever rolls better on the d20 gets to choose which they want - choice of starting location OR choice of who goes first."
IIRC, there were quite a few matches I heard that were understandably significantly affected based on which starting position was played from.
ultradoug
June 21st, 2006, 03:31 PM
those are not heroscape units on the map... customs?
PREACHER
June 21st, 2006, 04:08 PM
hay all i first of have to appologize for not posting sooner but soon i will ahve all the pics up there are alot! well from MJ and i anyways. He gave me his pics and they are already on my flickr acount. if u would like to see them send me ur email otherwise just wait till i resize and post it on the boards! as for the turny i had lots of fun got my ass handed to me but not too bad... and oh by the way satyr i actually had more points than i thought i did. i won my first match wich was capture the glylph in two moves not loosing anything so that was 425 +200 and then i lost the second round with maliki and then barely won troy with 170 points so that acttually brrings me up to 795. well i just wanted to point that out. i still got the prize i wanted lol but yeah thanks for hosting the tourny satyer another great meet ur on a roll mang lol next time we will get drunk!! muahahahaha so with that i gotta get back to work and will post the pics later !!
pitboss
June 21st, 2006, 04:38 PM
those are not heroscape units on the map... customs?
The grey characters were zombies for the meat grinder variant called Zombie Grinder. That's where you had to mine for two crystals, bring it back to your starting point to win, all while having one hand tied behind your back fighting off the opponent and zombies.
The quest worked out for me since I was able to plague the undead into submission and walk away w/ the hounds. In the event that the undead decide (or the participants agree) that they can't be plagued, I'd suggest using a unit/figure w/ a combo attack to free yourself (ala, Shaolin Monks, or say it w/ me now Satyr, JOTUN SMASH!!!!). Disengaging is always an option but not recommended for a unit figure w/ only 1 life carrying a precious crystal.
reapersaurus
June 21st, 2006, 05:04 PM
HAHA :cry:
You'd THINK that Jotun would be a good idea to bring into that pit, WOULDN'T YOU? :lol: :(
Jotun should be able to absorb some hits (*cough 3 or 4 3-skull attacks on 3 dice from Marro Warriors cough*) and mine a crystal and beat up some adjacent zombies (*cough whiffed on even dumb ZOMBIES! cough* ) and be able to get away OK (*cough disengaged against a zombie and it killed him with the skull while running away cough*)
:headshake:
I think most things that could go wrong, did go wrong that round i played in it.
After the Jotun debacle in the pit, Q9 did well for me, keeping those hordes of zombies and marro away all by his lonesome.
Course, that was until he got a second crystal mined, and was going to high-tail it out for a 580 point win with only 1 wound on him.... and then the thrice-damned-to-heck Marro Warriors shot him up for 4 lousy skulls, and he whiffed (well, 1 shield) on 2 rolls of 7 defense dice each to cause the loss.
So without that incredible statistical anomoly, I woulda been over 1000 tourney points.
I just wanna say, that 1moreheroscaper is a GREAT player to play against, considering I had fun on that scenario, even with all the statistics oddities. :thumbsup:
pitboss
June 21st, 2006, 05:17 PM
HAHA :cry:
You'd THINK that Jotun would be a good idea to bring into that pit, WOULDN'T YOU? :lol: :(
:headshake: ... statistical anomoly/oddities.
we think the anomolies are GRRR8 :thumbsup:
they make choosing an army easy, or in our case having an army choose you as the leader. it seems like the anomolies always happen w/ the same characters for us. so by that virtue reaper, JOTUN SMASH (malechi, if you can insert a comic bubble of that in place of text, that'd be great!) simply did not choose you (as if you were pikachu and he was the boy w/ the red/white ball).
i'd never play snakes b/c i can't hit the frenzy, but i'd just as well plague you though (both are 16+ d20 rolls, go figure). have you ever seen one of the CCC play a DeathWalker? We have a saying w/ them, "Anytime there's more than 1 skull, you're liable to kill it."
reapersaurus
June 21st, 2006, 05:49 PM
That's a great way of looking at the game - right in-line with the theme of the game, IMO - like they are bunches of characters who either fight well for you, or not.
I haven;t yet found the squads that perform well for me, tho I'm leaning towards trying the Wolves more. As long as the Wolves can get bonding than I think they'd be a lot more fun to play with Khosumet providing more strategic options and choices. Right now, they are too one-dimensional, strategically. Wait for high roll, then attack.
I'm curious - you are one of the only guys I see playing the Marrden Hounds - I like them, and they work OK, but it sure seems like they aren't worth 90 points, when compared to other squads, even with the plague-everything-adjacent power. It seems they're closer to an 80 point squad.
Unless someone is playing an all-squad army, they seldom have more than a couple Plague targets adjacent to any of them during any particular activation.
I do roll real well for their Move, though - "Of COURSE they're gonna get a move of 8 again!" :D
What would be cool is if some l33t PS dude whipped up a quick picture, of a Jotun head and the word balloon "Jotun SMASH!" and then truth could make it a smiley of :Jotun: :D
reapersaurus
June 21st, 2006, 05:50 PM
So when /where will the next GameDay be?
Hex - did you originally have a thought of the 24th at your place? ;)
While that's a bit close, maybe a later date would look better? How many can you comfortably accomodate at your place? Not 16, IIRC, but how many wouldn;t be (too much of) an imposition on the wife and kids?
Hex_Enduction_Hour
June 21st, 2006, 07:16 PM
This was the best that I could do. I didn't have time to get a head shot of the Giant Warrior. But I like the idea of a Jotun smiley.
http://i66.photobucket.com/albums/h249/jonan_jello/JOTUNsmashcopy.jpg
I tried and tried to upload this image to the smiley library, but was not successful.
I am looking forward to having a long game day at my house this summer. Probably not as big as the Endgame situation. Ideally 5-10 people. I will ask the missus about that since I have yet to complete the gawd-darned bathroom. :x
Perhaps July or August.
pending...
pitboss
June 21st, 2006, 08:30 PM
I haven;t yet found the squads that perform well for me, tho I'm leaning towards trying the Wolves more. As long as the Wolves can get bonding than I think they'd be a lot more fun to play with Khosumet providing more strategic options and choices. Right now, they are too one-dimensional, strategically. Wait for high roll, then attack.
Spot on Reaper. That's how I play the wolves. Wait for high roll, then attack. It's strategic alright, but one night I rolled 20,20,20,19,20 and needless to say everything around the wolves perished under Unleashed Fury. I have coupled them with the microcorps agents (in a 425 army, I'd get 6 microcorps and 9 wolves). This ends up being a pretty balanced army with range (agents have range 7), movement (6 guaranteed for wolves and agents walk through water), defense (4 for wolves 5 for agents in water + the revive d15+ roll), and of course LUCK (an unleashed fury or three agents shooting down w/ 4 dice for sighting).!
That having been said, I've had to master order markers better with this army because sometimes you have to trick your opponent into attacking the next order marker, then sneak out with the wolves after they UNLEASH FURY (or not, they still defend w/ 4 and can hold up pretty well for me at least) or shoot down at them attacking a squirrelly looking wolf ready to unleash fury... if you ask the CCC, they'll remind me about the time I rolled three 1's in a game and lost an entire card's worth, but it-ain't-even-about-that!
I ended up coming back in the game and gave Jotun a run for his money with two wolves.
I'm curious - you are one of the only guys I see playing the Marrden Hounds - I like them, and they work OK, but it sure seems like they aren't worth 90 points, when compared to other squads, even with the plague-everything-adjacent power. It seems they're closer to an 80 point squad.
Unless someone is playing an all-squad army, they seldom have more than a couple Plague targets adjacent to any of them during any particular activation.
I do roll real well for their Move, though - "Of COURSE they're gonna get a move of 8 again!" :D
"I'm curious... " remember you asked for it :-)
I'm actually not the best CCC member to lead the hounds, remember Vu from Kubla, the hounds are his MO. We decided someone should display the power of the hounds by plaguing everything in sight. Thanks to Malechi we now understand and have come to grips w/ the right way to plague. He sent me an email that was very helpful, you can PM him for it.
Basically, the hounds have some very strong reasons why they are worth 90 pts and some minor drawbacks. Originally, it took a while to figure out why they were worth the 90 points and here's what we've noticed:
Positives:
+When they move 8, they are fast moving characters (albeit swogs are taller and they can actually climb higher making them better for map like Zombie Grinder)
+Double footed squad, i can't think of another right now (it's late in the day) meaning three can cross over water to attack an enemy on the other side, or block a glyph from non-flying characters using a triangle
+Attack 3, standard but defense 5, strong like bull, and then...
+Plague! almost makes up for standard attack except the plauge is undefendable, reviveable, but undefendable; for a character like Churro or Jotun, that's like 1/8 of 210pts or 1/8 of 225pts = worth it b/c it's free. i mean you are going to attack up at Churro w/ 3 aren't you? see what I mean it's safer sometimes to just plague him, then go for the gold when the time is right
+Common, we can't stress this enough: there's strength in numbers because it's not just a matter of losing a move, it's also ramifications of the opponents move that could have been prevented if you had other characters you could still activate instead of an army just standing there when you lose a turn
Negatives:
-IF, if, one is not as lucky as yourself your move is anemic, BUT since they're common just move some from the back into better position or move w/ the ones you're going to attack so this negative can be semi-turned around
-Short, they are height 4 which is a disadvantage for engagement and climbing purposes, but guess what? Chomp cannot eat them for free b/c they are large or huge or something bigger than Grimnak's mouth!
-If you only have 1 set for your army, it might not make sense to put an order marker on them with only 1 left because a bad roll can mean they are basically stuck standing there (equivalent to losing a move)
Basic strategy: We usually ford them out there like the wagon on a low river in Oregon Trail. They have 5 D and should hold up. Vu loves playing them against the Krav (he also loves the Kravs too, in that way I might add) because they can take them out in one swoop. Even if the Krav fan out (which they should because it does not make sense to bunch them and have them lose their stealth dodge by being engaged by a single character) and take first shot at the hounds, the hounds are liable to defend themselves successfully. Then, with a good movement roll, they can reach the Krav and a)plague! b) attack w/ 3 and the Krav have to defend naturally. This works w/ most other shooters too, I just use the Krav as an example b/c they are the most dangerous and worthwhile card in the master set. In the event that they trade off 1 for 1, you're golden 3 Krav vs 3 hounds you're already leading by 10pts. If it takes more hounds to kill Kravs then so be it, you should have more in your army. If you do not, you've basically used 90 pts to take out a dangerous Unique component of your enemy's army. Now against melee characters, the same benefits apply defending w/ 5, plague, attack. The added nice thing is the movement is now truly a plus because they stand 8 spaces away or have enough moves to get height. First blood spilled is usually half the battle, the other half is getting height and maintaining it.
We've run through some scenarios where hounds take out Jotun, Churro, and some other big heroes for less value than their opponents. I think that is the true power of commons w/ their bonding and what not.
Khosumet is strong based on the virtue of his Relentless bonus, I hope that's clear. Bonding w/ the wolves would make the group super strong, hence he is only 75pts. Yes, I would take 3 more wolves over him, but have you thought of your partner having Minions and you running Khosie behind them in a team battle? That's 3 dice apeice w/ deadly strike not including any height or glyphs.... even Churro is liable to fly away...
Satyr
June 21st, 2006, 11:06 PM
First off ... JOTUN SMASH!!!
Pitboss, nice analysis of the Hounds! I do love me some hounds. I've never had an issue with them being costed at 90pts. 5d and plague. Just don't wiff on a movement roll outta the gate ... though I'm usually sly enough to protect myself from that.
Boy, do you have a fetish for my hand, Satyr? :rofl:
Only the dainty left one, the right one is too manly :)
As for board design, I try and build asymmetric with balance ... same distance from advantageous spots, same number of highs and lows, similar lines of sight blocked. If one side does happened to have some advantage, I try and give other side some other advantage. I'm pretty anal about it ... always find myself tweaking maps my sister sets up.
Preacher, I'm super sorry about screwing up you score. I've corrected the standings (http://heroscapers.com/community/showthread.php?p=23561#26650) ... Morning Star is going to be bummed you bumped her outta 7th. I'll buy you a beer next go around!
Hex_Enduction_Hour
June 21st, 2006, 11:31 PM
Marrden Hounds get my vote for favorite Melee squad. They're outstanding and from the game design standpoint, way creative. I think the icing on the cake is that they're of double-spaced sized. That opens up all kinds of wonderful situations for the opponent (and sometimes, the controller) to deal with.
And Kohsumet, yeah, it's the fury enhancement that makes him valuable. He doesn't do much for surviving, but keep him in back and that +1 to the Wolves' roll is so desirable.
Joe's Fury
June 22nd, 2006, 03:49 AM
Marrden Hounds get my vote for favorite Melee squad. They're outstanding and from the game design standpoint, way creative. I think the icing on the cake is that they're of double-spaced sized. That opens up all kinds of wonderful situations for the opponent (and sometimes, the controller) to deal with.
Damn Hounds I can't Chomp them!
And Kohsumet, yeah, it's the fury enhancement that makes him valuable. He doesn't do much for surviving, but keep him in back and that +1 to the Wolves' roll is so desirable.
The relentless bonus is even more ruthless. This will be CCC's hint to what you'll be seeing in team battles....be afraid......be very afraid......
What? You're gonna shoot us down? KAKAW!!.........will the AE hear our call for backup.......13 or higher
Malechi
June 22nd, 2006, 05:03 AM
... JOTUN SMASH (malechi, if you can insert a comic bubble of that in place of text, that'd be great!)
This was the best that I could do. I didn't have time to get a head shot of the Giant Warrior. But I like the idea of a Jotun smiley.
http://i66.photobucket.com/albums/h249/jonan_jello/JOTUNsmashcopy.jpg
I tried and tried to upload this image to the smiley library, but was not successful...
So, I threw this together quickly ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/jotun-smash.gif
I'll see what I can do about getting it into the smileys ...
Malechi
June 22nd, 2006, 06:03 AM
Okay, so I reworked it a little ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/smash.gif
However, I have no idea how to get this (if even possible) as a smiley.
yagyuninja
June 22nd, 2006, 07:45 AM
HA!
That gif is the best. If it can't be made into a smiley, I hope it ends up as an avatar or in some signatures. Maybe it should be an "I attended the Norcal heroscape gameday" badge. :)
Hex_Enduction_Hour
June 22nd, 2006, 10:39 AM
Okay, so I reworked it a little ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/smash.gif
However, I have no idea how to get this (if even possible) as a smiley.
Jibba Jabba Jotun jaw is the funniest!
Someone needs to school us in the art of making a smiley pack and how to upload the darned thing. I was very unsuccessful yesterday.
LilNewbie
June 22nd, 2006, 11:00 AM
Marrden Hounds get my vote for favorite Melee squad. They're outstanding and from the game design standpoint, way creative. I think the icing on the cake is that they're of double-spaced sized. That opens up all kinds of wonderful situations for the opponent (and sometimes, the controller) to deal with.
And Kohsumet, yeah, it's the fury enhancement that makes him valuable. He doesn't do much for surviving, but keep him in back and that +1 to the Wolves' roll is so desirable.
Kohsumet was very useful in a game played a few weeks ago. I had 3 squads of Wolves, Kohsumet and a squad of Microcorp Agents (as backup-they ended up on a long smoke break as the wolves cleaned up.) My luck with Dice is very balanced which means I usually get even amount of bad and good rolls in a game (usually). Kohsumet saved 3 wolves from being consumed by their own fury (yep 3-1's during the game) so in my eyes he paid for himself by saving 75 points of models from dying. I also rolled two 20's and a lot of 17-19's....the wolves really rocked that day and earned my respect (never used them before that day.)
Sorry for threadjacking....just wanted to throw in a postive aspect of the "Scary" Darklord. :D
Newb.
1moreheroscaper
June 22nd, 2006, 11:22 AM
Anyway, that's a good scene you captured, because it showed the absurdity of some figure/terrain based restrictions that get in the way of fun and fair HS play.
That map had a neck-down point on my side - it only had about 2/3rd of a hex to squeeze by the terrain and the ruin. My hand at that exact moment is trying to squeeze Major Q9 thru that neck-down point. I'm glad 1moreheroscaper is a smart and sportsmanly player, and doesn't have figure-based extreme positions dictate to him HS gameplay.
The cool look of a ruin, combined with the limited number of hexes in 1 Master Set, shouldn't unfairly restrict passages that were intended to allow equal access by both opponents. I think it is rather imperative to take a lighter, less-strict interpretation of rules towards HS, since many maps and scenarios are not perfect, or equally fair in layout to both sides - it is a level of perfection that is too hard to achieve for all maps, and can easily be worked thru if both players would prefer a fairer, reasonable game.
As a corollary, I think that if people DO want a more competetive game, the non-mirrored nature of most HS maps should dictate that in most tournament games, the choosing of what side you start from should be more important and addressed like Winter's Discontent was:
The slight (or major) differences in starting positions should suggest the rule of "Whoever rolls better on the d20 gets to choose which they want - choice of starting location OR choice of who goes first."
IIRC, there were quite a few matches I heard that were understandably significantly affected based on which starting position was played from.
reapersaurus, I with you on the terrain 100%. Note, I do think Satyr and the map makers did a great job with map design and assembly, but I do believe there should be some establish way of choosing starting sides. After all, all good generals would have more than a basic understanding of the field--they would also need to know the direction that their troops would be moving from. So, I feel preassigned sides(starting positions established before game day per match) would help players with their drafting and expectations--for the intense games.
As for the great looking figures with dynamic stances(so cool, though it restrains their movement), it is easier to say, "the figure must fit with base flat on the spaces completely," but it doesn't allow any basic realism for the majority of players that enjoy the game. I purposely use the "basic" when describing realism because as of today, I still have not seen any skeletonish alien dogs and anthropoids fighting a war. So in short, I believe a little flexibility is necessary for sportsmanship and pleasure for the gaming experience--unless one feels that their opponent is purposely trying to cheat. And reapersaurus, it's not like you were trying to place Q-9 on two different levels at the same time--your placement was reasonable, funny looking(almost like Q-9 was bumping and grinding on the corner of the ruin), but still reasonable.
My last thought about large figures fitting is a specific area: "Why the hell did they allow Nilfheim in a wide-winged bipedal pose @ 185pts?!"
1moreheroscaper
June 22nd, 2006, 11:31 AM
Boy, do you have a fetish for my hand, Satyr? :rofl:
I'll remember this when we next shake hands:
You know that guy in Ocean's Eleven, who grabs the other guy's hand in his, and goes "Wow - you sure have some nice hands - so soft! What do you use on them? That must be a moisturizer - what do you use?" :lol:
So, do you use a moisturizer? :) Actually, the next game day--just to be funny--you could either bring a bottle of hand lotion(and apply some after every battle), or wear a glove like Curly in Of Mice and Men. "He's saving that hand for his wife," or in the case, "for Satyr's pictures."
...oh yeah, and I forgot...Jotun Smash. :headbang:
funrun
June 22nd, 2006, 01:15 PM
*sigh* When will you all learn to put site suggestions in the appropriate thread: DropBox for Site Improvement Ideas (http://www.heroscapers.com/community/showthread.php?t=846&highlight=)
Jotun Smash is now a smilie as : jotun : (without spaces).
:jotun:
reapersaurus
June 22nd, 2006, 01:22 PM
awwwwwwwwwwwwwwww yeaaaaaaaaaaaaaaaaah, babyyyyyyyyyy!
:jotun:
He ROCKS!
Great work, Malechi.
What would be neat, too, is seeing the animated gif you made of Q9, etc Hammer Time sped up, and their feet/legs moving quickly up and down, like MC Hammer. :D
Gambit
June 22nd, 2006, 01:23 PM
yay!
:jotun::jotun::jotun:
:jotun::jotun::jotun:
:jotun::jotun::jotun:
pitboss
June 22nd, 2006, 01:33 PM
... JOTUN SMASH (malechi, if you can insert a comic bubble of that in place of text, that'd be great!)
This was the best that I could do. I didn't have time to get a head shot of the Giant Warrior. But I like the idea of a Jotun smiley.
I'll see what I can do about getting it into the smileys ...
Thanks guys this is a cool memento of last weekend.
I'm pretty sure you've made Satyr's day, if not his week :jotun:
Gambit
June 22nd, 2006, 01:38 PM
:jotun::jotun::jotun::jotun::jotun: man i could stare at these all day *gambits eyes fall out from staring at the screen for 12 hours strait*
Satyr
June 22nd, 2006, 03:27 PM
Holy Crap!!!
:jotun:
I get in character at a gameday and the next thing I know its an animated smiley :shock: :oops:
The CCC might say my figure has found me :)
Rock on Malechi!!!
Malechi
June 22nd, 2006, 04:36 PM
awwwwwwwwwwwwwwww yeaaaaaaaaaaaaaaaaah, babyyyyyyyyyy!
:jotun:
He ROCKS!
Great work, Malechi.
What would be neat, too, is seeing the animated gif you made of Q9, etc Hammer Time sped up, and their feet/legs moving quickly up and down, like MC Hammer. :D
Just for you Reaper, I updated the Hammer Time! Dancers ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/hammertime.gif
As for speed, there is 0 delay between the movement frames as it is. Sometimes, on pages with a lot of moving GIFs, the timing gets wonky. Try opening the image in a new window, because they actually move a little too spasmodically!
ultradoug
June 22nd, 2006, 05:05 PM
awwwwwwwwwwwwwwww yeaaaaaaaaaaaaaaaaah, babyyyyyyyyyy!
:jotun:
He ROCKS!
Great work, Malechi.
What would be neat, too, is seeing the animated gif you made of Q9, etc Hammer Time sped up, and their feet/legs moving quickly up and down, like MC Hammer. :D
Just for you Reaper, I updated the Hammer Time! Dancers ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/hammertime.gif
As for speed, there is 0 delay between the movement frames as it is. Sometimes, on pages with a lot of moving GIFs, the timing gets wonky. Try opening the image in a new window, because they actually move a little too spasmodically!
yay!
:jotun::jotun::jotun:
:jotun::jotun::jotun:
:jotun::jotun::jotun:
Epicness.
pitboss
June 22nd, 2006, 05:09 PM
The CCC might say my figure has found me :)
Rock on Malechi!!!
We'll expect a full three page report on our desk about the
+Positives
-Negatives
Basic Strategy
w/ the :jotun: before the next NorCal gameday!!! Kakaw...
reapersaurus
June 22nd, 2006, 05:13 PM
I opened it up in a new window, and am sure that it is moving at the speed it is supposed to, and it takes about 2 1/2 seconds for them to make it from one side to the other.
How hard would it be to speed their side-to-side movement up (maybe less time for each frame displayed - about 3 or 4 times less time), and maybe get their legs moving comically up and down as they shimmy from side to side?
Maybe add purple parachute pants? ;)
I know, now I'm really stretching. ;)
Hex_Enduction_Hour
June 22nd, 2006, 05:14 PM
Just for you Reaper, I updated the Hammer Time! Dancers ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/hammertime.gif
A Crab-walking Chorus Line! Too cool!
ultradoug
June 22nd, 2006, 05:22 PM
crab claw of doom?
Joe's Fury
June 22nd, 2006, 06:52 PM
Just for you Reaper, I updated the Hammer Time! Dancers ...
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/hammertime.gif
Too funny...even the shadows move hahahaha
Gambit
June 22nd, 2006, 07:45 PM
crab claw of doom?
whats that? is it a new vesion of that one soulborgs power? :wink:
Satyr
June 23rd, 2006, 12:47 AM
The CCC might say my figure has found me :)
We'll expect a full three page report on our desk about the
+Positives
-Negatives
Basic Strategy
w/ the :jotun: before the next NorCal gameday!!! Kakaw...
The CCC (Pitboss) is handing out homework ?!? HEH isn't school out for the summer? Looks like I have some play testing ahead of me if I'm going to match the caliber of Pitboss's hound round up.
reapersaurus
June 23rd, 2006, 01:06 AM
It most definately IS Hammer Time, with Dumetef, Q9, and Krug!
Great work, Mal! :rofl:
Of course, Q9 can't see the other two with his big shoulder pads getting in the way (big shoulder pads are SO 80's) :roll: so he'd wreak havoc in that conga line..... :D
Hex_Enduction_Hour
June 23rd, 2006, 03:14 AM
The CCC (Pitboss) is handing out homework ?!? HEH isn't school out for the summer? Looks like I have some play testing ahead of me if I'm going to match the caliber of Pitboss's hound round up.
Heroscape school is NEVER out for summer. That's when it's in full swing, man. Make sure to single space, use footnotes, and cite references/battles.
Alastair MacDirk
June 23rd, 2006, 05:19 PM
Satyr, your report about Jotun better include a paragraph about strategies against Dead-eye Dan. As you discovered a month or so ago, all it takes is one good shot.........
:jotun:
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