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MacG
May 9th, 2006, 06:23 PM
Homebrew superhero stuff from before.

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Deadshot.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Dancer.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Sentry.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Apparition.jpg

Hex_Enduction_Hour
May 9th, 2006, 10:03 PM
Wow Mac! I forgot about your Deadshot! I now recall the early days when you were Leprejuan and you presented this card!
Silverstoner and I took him out for a spin. Fun character and Antisocial is just so good of an ability.

Yeah, Deadshot and Double Attack had to be toned down. He was WAY tough with both. I like the chance to choose either ability.

I think I'm going to agree with the price too. Just the option of getting deadly shot from on high is worth its gold. I need to keep this card as I've lost my other!

Thanks for reposting.

MacG
June 25th, 2006, 12:47 AM
Inspired by Skyknight, I copied some of his with my own tweaks and made up a couple of my own. Here they are again.

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Misc%20Cnv/corporateraiders.jpg
This one I like for the bad puns worked in thematically. Sorry. Oh, and the power ties roxxor.

This was the steal from Skyknight - what if the Utgar Soulborgs were really Omnicrons. I have Omnicron Bodyguards around here somewhere too, but I don't see them right now.
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Misc%20Cnv/OmnicronPrime.jpg

skyknight
June 25th, 2006, 06:30 AM
I love Omnicron Prime, and thank you for the kind words on my guys. He looks great. I may have to throw together a versin of him so that I can have a few good soulborgs walkin the field at the same time. These characters make me think that the snipers are not all alone on the board.

MacG
July 23rd, 2006, 07:31 PM
Spidey's fast and hard to hit. Venom's stronger and a little easier to hit. He has a special advantage against Spidey.

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Spidey.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Venom.jpg

Rhydderch
July 24th, 2006, 12:20 AM
Cool cards with an interesting interpretation of the spidey sense ability. You may want to clarify the web shooter ability. Does it activate if none of the skulls are blocked or only if excess skulls are rolled? If the latter you may want to try:

If Webshooters Special Attack would inflict any wounds instead place a web marker on the figure's base.

Finally I'm not sure if you noticed but there is a Marvel section on the site now with its own customs forum. You may want to transport your customs there and be amongst the first to post :D

reapersaurus
July 24th, 2006, 03:58 AM
You thin k a 3 Attack & 3 Defense properly emulates Spiederman's Strength, Agility, and SpiderSense?

That's less than the Tarn Vikings.
And they have 4 3-dice attacks every turn. :roll:

There is fundamentally no way to balance superheroes (if they remotely emulate the comics) with normal humans like Vikings and Romans.

Rhydderch
July 24th, 2006, 04:30 AM
You thin k a 3 Attack & 3 Defense properly emulates Spiederman's Strength, Agility, and SpiderSense?

That's less than the Tarn Vikings.
And they have 4 3-dice attacks every turn. :roll:

There is fundamentally no way to balance superheroes (if they remotely emulate the comics) with normal humans like Vikings and Romans.

I think he just wanted to make a fun custom which captures the abilities of the characters if not their exact strength. Also his Spiderman receives 2 automatic defense dice from his Spidey Sense so its not really just 3 dice. I agree the attack could be higher though.

Also I think it is possible to balance some of the superheroes with normal humans. It just depends on which ones. After all many of the weaker X-men are just regular humans with one or two abilities. For instance Archangel only has wings (let me know if he has other powers) which is pretty comparable to any of the Kyrie and Cyclops is pretty much a regular human with a very powerful built-in laser gun =P

Admittedly I'm thinking of the heroes realistically. In the comics pretty much every character has a few extra pre-requisite special abilities in addition to their stated powers. IE: for some bizarre reason regular guns never seem to hit the humans who have normal reflexes and move at regular speed.

Anyway once MarvelScape comes out I'm sure we'll see some new customs which are better scaled... or not. I'm still not sure how they can have lower powered superheroes such as Spiderman up against all powerful characters likes Thanos.

skyknight
July 24th, 2006, 08:20 AM
I agree, bring the heroes down to Hs level if you are going to use them in HS. Ok so they do not reflect the comics, alright lets see.....uuummm...in Vahalla all superheroes lose ......80% of their powers :lol: I am joking but what I am saying is that its a game of imagination, so use your imagination a bit. For me it is not the powers as much as the thought that Hasbro could have been more creative in their future lines. I am just glad MacG is not pumpin these up so high that they are not playable.

MacG
July 24th, 2006, 10:37 AM
You thin k a 3 Attack & 3 Defense properly emulates Spiederman's Strength, Agility, and SpiderSense?

That's less than the Tarn Vikings.
And they have 4 3-dice attacks every turn. :roll:

There is fundamentally no way to balance superheroes (if they remotely emulate the comics) with normal humans like Vikings and Romans.

Um, yeah, I do, Reaps.

A) ATTACK - In your book, being hit by Spiderman is WORSE than being run through with a sword? Remember, he's used to fighting to stun, and in Valhalla, we fight to kill. If Spidey had an attitude like the Authority's Jack Hawksmoor, who punches the spine right out of people, then I'd give him more attack. He's a kind-hearted man at heart, and consciously not a killer.

B) DEFENSE - Did you read the card? Except involving Morsbane or Venom, he gets two free shields just for rolling. According to the common wisdom, 3 DEF and 2 automatic shields is equivalent to 9 defense dice. (I don't think that, but I'm tired of explaining it, just like I got tired of telling you 1 deadly die is not equal to 2 normal attack dice.) Spidey will never whiff defense rolls (unless someone interferes with his spidey sense), meaning Orc Gruts and Omnicron Snipers need special help (boosters, height) to even have a chance to hurt him.

C) Those aren't just any ordinary Vikings. These unique guys are all the cream of the crop in their respective universes. Think of it as the Beyonder summoning the greatest warriors. Besides, everyone knows the superhero authors cheat in favor of the villains (first part of story) and the heroes (in the climax). The author chooses how many skulls and shields a character rolls.

Maybe you'll like these better, since they're higher on the power spectrum.

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Hulk.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Abomination.jpg

reapersaurus
July 24th, 2006, 01:24 PM
Think of it as the Beyonder summoning the greatest warriors. OH GOD PLEASE NO!!!!!!!!!!!!!!!!! :lol:

I'd gone thru $5000 worth of therapy to forget the Beyonder ever existed, and you brought back those memories!!

DAMN YOU!!!!!!!!!!!!!!!!!!!!!!!!!!! :johnwoo:

just kidding.

I think I'm gonna try to avoid superhero customs until I see the approach that Hasbro is taking when they release MarvelScape, and how that approach is handled by the community.

The way I read it, they will not be compatible with standard HS - so why point-cost and balance them to fight against normal humans?

They are much more interesting, more fun, and better balanced amongst themselves if they have a seperate, only-balnced-for-them ability scale.

To be honest, I'd rather play with OzManStrange-level supers, in their OWN game, than play with supers alongside Roman Legionnaires.

jcb231
July 24th, 2006, 07:33 PM
All the whining about Marvelscape has brought back our discussions on .net and HQ about supers and how powerful they are.

Remembering that Krug is the Hulk of Heroscape, I think it would be possible to have supers that didn't completely upset regular Heroscape.

Here are some ideas for HS version of the ten figures from the Marvelscape display.

http://i39.photobucket.com/albums/e195/Leprejuan/c6ddfb15.jpg
Here's spidey! He's hard to hit and the webbing could be annoying. He's just as vulnerable as anyone to Chompy, Braxas, and the ever popular Stare of Stone. He will, however, annoy the heck out of the Q9 players. What do you think?

http://i39.photobucket.com/albums/e195/Leprejuan/VenomConversion.jpg
Venom's a bit tougher than Spidey, but just is a little less flexible too. He has a nice advantage to reflect his relationship in the comics.

I would tone down both of them just a bit, unless you're really going for a 200 point figure. I would price Hulk at between 200 and 250, so Spider-Man for me should be somewhere in the 100-150 range perhaps.

Suggested tweaks...

Spider-Man:
-I'm a fan of an ability called "Agility" that I now use on my own customs after seeing it a loooong time ago. Basically the ability is listed as "Agility 3" or "Agility 4" or so on and means that a figure climbs that number of levels up as one move. It also means the figure takes no falling damage and can climb higher than his height. I'd suggest "Agility 3" for Spider-Man. It's just a slight downgrade in terms of how high he can climb, and a slight benefit to his falling abilities....imagine that he slides down the side of the building when falling if you like. I think Agility 3 would allow you to drop his cost just a tad, for starters.
-I'd drop him to 4 life, or at least strongly consider it.
-Webshooters seems overly wordy and complex....try tying the ability to the d20 and/or removing the need for markers to be placed on the figure's base. Perhaps some sort of ability with a small range to indicate that he is tangling up a foe?
-Spidey-sense is HUGE. I'd suggest toning it down to something similar to, if not identical to, the EOV Evasive power....or maybe Stealth Dodge, but that would be more powerful than Evasive.

If you make any or all of those changes, I thik you could knock his cost down dramatically.

Venom:
-tweak the wall crawling as with Spider-Man
-I'd scrap the web ability for something new.
-I like the attack, move, life, and defense values as is.
-I'd take away his spidey sense, or give him some variant of tough or evasive.
-I would word spidey blocker differently....of course this depends on the final product of Spider-Man's card. Maybe give Venom an ability like Valguard's, but only when attacking Spider-Man?

jcb231
July 24th, 2006, 07:39 PM
Maybe you'll like these better, since they're higher on the power spectrum.

http://i39.photobucket.com/albums/e195/Leprejuan/0f784c66.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/AbominationConversion.jpg

I like these better....but I think they could still use some tweaking. I'd start Hulk with less attack strength, forcing him to work up to full rageing smashing killing mode. Maybe just 2, like Krug. I'd also consider knocking his life down a touch....8 maybe, also like Krug?

I like the leap ability, but I would change it a tad....don't allow Hulk to attack and leap I think. He leaps instead of moving and attacking. And put a limit on it. Maybe height 10-12, move 6? Give him an extra space to counter the lack of attack?

Scrap regeneration....this could make him tougher to kill than you imagine.

Abomination....not much to comment on. He's workable, but I think he needs something unique to him.

MacG
July 26th, 2006, 03:03 PM
I put together some of the ones I'd really like to see, mostly members of the Marvel Knights (old school, not the publishing imprint). I think the street level heroes will come closest to something you'd CONSIDER using with other Heroscape models.

http://i39.photobucket.com/albums/e195/Leprejuan/Punisher.jpg
Avenger could get pretty disgusting if you hide him away for the endgame, but if you're hiding him away for the endgame, you're missing the point.

http://i39.photobucket.com/albums/e195/Leprejuan/Daredevil.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/BlackWidow.jpg
I thought about changing this line to "while Widow is in play, your opponent must show you his or her X markers." That would enable you to play the "kill the X marker" scenario with her and she'd be extra valuable. I like the way her covert agent power messes with other rules than most figures.

http://i39.photobucket.com/albums/e195/Leprejuan/Moonknight.jpg

jcb231
July 26th, 2006, 07:33 PM
I put together some of the ones I'd really like to see, mostly members of the Marvel Knights (old school, not the publishing imprint). I think the street level heroes will come closest to something you'd CONSIDER using with other Heroscape models.

http://i39.photobucket.com/albums/e195/Leprejuan/Punisher.jpg
Avenger could get pretty disgusting if you hide him away for the endgame, but if you're hiding him away for the endgame, you're missing the point.

http://i39.photobucket.com/albums/e195/Leprejuan/Daredevil.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/BlackWidow.jpg
I thought about changing this line to "while Widow is in play, your opponent must show you his or her X markers." That would enable you to play the "kill the X marker" scenario with her and she'd be extra valuable. I like the way her covert agent power messes with other rules than most figures.

http://i39.photobucket.com/albums/e195/Leprejuan/Moonknight.jpg


PUNISHER....two gun mojo is very awkwardly worded. Just consult Double Attack, and go from there....your parentheses and such are poor form.
Range 5 seems kinda...eh. Not much use.
Avenger is a cool ability, but I think you need to switch Frank to Range 7, Attack 2...that way he starts out okay, and is prevented from being given a HUGE ranged boost really quickly. Also, you say "model" where you should say "figure." The power needs some brushing up, wording-wise. you mention that hiding him away until the endgame is missing the point...I disagree. This figure could WRECK an enemy's forces in the late game, and would perhaps be most effective there.
Overall, a good attempt....nice work. I'd play this with a little brush up and perhaps a point value tweak.

DAREDEVIL....in general, what's with putting their secret identity name on the top of the card? It doesn't matter for gameplay, it just looks kind of strange.
This guy is basically Drake-lite, yet point-costed only ten points cheaper....I think he should be less costly.
I would consider giving him move 6.

BLACK WIDOW.....I like her X order marker negating power, but I would make her add at least 3 or 4, maybe even 5 to Initiative rolls. You could maybe only add the Initiative bonus if her card has a marker on it.
Her zipline power is okay, but could be something more exciting. A good figure overall. I would consider giving her move 6 and range of at least 6 or 7.

MOONKNIGHT.....Glider cape is very interesting and unique. I like it. A lot. Only thing I would recommend is that it possibly add one or two or even three to his move when he uses it. Double Attack? Eh. How about a power that has some sort of lunar theme?

Doc_Savage
July 27th, 2006, 12:30 AM
So what happened to all your stuff?

MacG
July 27th, 2006, 02:19 AM
I have this neurosis about my photobucket account. It gets too full and I can't see it all so I just take stuff out and upload what I'm excited about. I guess I ought to learn to use the filing system. There. I reloaded and relinked. Try that.

Here's my Iron Fist. Like I said, the art's not nearly as cool as yours. I like the Iron Fist mechanic, because it rewards you for leaving it last, just like the comics. It's for the climactic battle.

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/IronFist.jpg

My Hellboy picked up everything yours didn't. Very amusing.
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Misc%20Cnv/Hellboy.jpg

jcb231
July 27th, 2006, 12:41 PM
I have this neurosis about my photobucket account. It gets too full and I can't see it all so I just take stuff out and upload what I'm excited about. I guess I ought to learn to use the filing system. There. I reloaded and relinked. Try that.

Here's my Iron Fist. Like I said, the art's not nearly as cool as yours. I like the Iron Fist mechanic, because it rewards you for leaving it last, just like the comics. It's for the climactic battle.

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/IronFist.jpg

My Hellboy picked up everything yours didn't. Very amusing.
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Misc%20Cnv/Hellboy.jpg

IRON FIST:
Hero for hire? What does that do?
Special attack....I'd reword to something a bit more like this "at the start of every round, add an Iron Fist marker to this card. Remove all Iron Fist markers to use Iron Fist special attack....blah blah blah....Roll one attack die for each Iron Fist marker on this card. That way in a long game it could be used more than once, which I think better justifies his cost, while still encouraging you to wait a while before using it. Put no limit on how ppowerful it can get either....that will be interesting.

HELLBOY:
Improve the style of the card to match the nice little consistant design you've been working with of blue heroes, red villains. That way he'll fit in better. And speaking of fitting in, I'd go through and rethink some of your left-side-of-card wordings on many of these guys.

I like Stone Hand special attack. I'd increase the range of his normal attack though....you seem married to these short ranges. I think there's a reason there's not any of them in official HS. They're boring. Make his range about 6.
Improve the wording of Ghsotbreaker. Make it more general. Perhaps just a bonus against the forces of Utgar and the Undead? I'm never a fan of these sort of vague rules that make you determine what is and isn't supernatural, or list like ten different figure types. Keep it simple, keep it flexible. I would also make sure that you can add this extra die to his special, if you want.
Gunbreaker....I love it....all the more reason though that his range should be higher....he has a darn good chance of losing it completely.

jcb231
July 27th, 2006, 12:44 PM
Oh, and give Hellboy Lava Resistant, if you can fit it on there. When I think of Hellboy, that's one of the first key traits I think of. The dude can't be burnt up, which in HS should be represented by Lava Resistant.

If you reword Ghostbreaker, you should have room for it. Consider bumping his move up to 6. Hellboy is pretty nimble and quick.

Agent Minivann
July 28th, 2006, 05:21 AM
I just have to say I like the personality bit for Hellboy. I read deadpan and got a good chuckle.

Ziwewi
August 13th, 2006, 11:48 AM
Achtung!!

blindmiceinboots
August 22nd, 2006, 09:58 PM
All of the photos you posted i cant see, says they are removed from the site (all exept spidey,Iron Fist, Hulk, Hellboy, and Abomination) just thought id let you know, i really like the ones i can see btw, good job on them

Doc_Savage
August 23rd, 2006, 03:13 AM
It's interesting to compare cards based on the same characters... Your version and mine are interestingly different...

Iron Fist -
Shaolin - good

Stealth leap- I don't remember him leaping around and doing flips and stuff.....

Iron Fist Special - very clever... jcb isn't wrong, though. It would be alright to let him charge it up and use it a few times...

Hero for Hire - maybe put this instead of protector or make it a power - someone had made a very clever draft purchase mechanic and this could be used for that. You would bid against other players that wanted to draft the unit. I don't remember who did that...


Hellboy -

Stone Hand - good

Ghostbreaker - perhaps this should be non-humans...

Gunbreaker - This is too damaging and crippling to Hellboy. And much to easy to happen. He is more likely for his gun to blow up than to score a wound. I don't remember his gun exploding that much in the comic.

I would make his attack 4 or 5 and combine the stone hand and ghostbreaker and I would get rid of the gunbreaker or make it a roll of 1 or 2 on the d20.

This is now the 3rd Hellboy card I know of as Aratak did the first one long ago.

http://i45.photobucket.com/albums/f60/Doc_Savage/Heroscape%20Cards/HellboyS1.jpg

MacG
July 22nd, 2007, 05:55 AM
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/MoonKnight.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/shadowcat-1.jpg

Updated Iron Fist to something cooler. I like the GOT YOUR BACK so they're better when fighting back to back.
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/IronFist2.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/LukeCage.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Mystique.jpg

http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Cyclops.jpg

This has ended up mostly futile. The flame beasts are neat, but everyone just ignores them and whacks Pyro, like in the comics.
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/Pyro.jpg

I'm tempted to use a deadly claw attack, but he's never that great. Usually someone holds him off, claws looking dangerous but not actually maiming anyone.
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20Marvel%20Cnv/sabertooth2.jpg

yagyuninja
July 22nd, 2007, 11:23 AM
Mmmm, marvelscapey. Looking back at your old customs, your Spidey and Venom were pretty darn close to the mark. You even got the range and attack for web shot right! :thumbsup:

MacG
July 22nd, 2007, 02:30 PM
Mmmm, marvelscapey. Looking back at your old customs, your Spidey and Venom were pretty darn close to the mark. You even got the range and attack for web shot right! :thumbsup:

Thanks! We made those before we saw the figures waaaay back when. Of course, my web shot held you still instead of doing damage and it was clunky. I'd probably remove order markers, thinking it over. Still, I did get the range correct. Woo hoo!

I will point out that MY Venom blocks Spidey-Sense, so I figure I'm one up on them anyway. :twisted:

I have some DC customs, but IamBatman is hitting them all, and I'm not that happy with the mix of balance and text. My favorites are Deadshot and Captain Cold. Cold is fun because you get to place the smallest glaciers around the board. Oh, and he has the remove order marker power like Spidey. I'll try to fix them up a little and post them.

IAmBatman
July 22nd, 2007, 02:39 PM
Ooooh, that Glacier placing power sounds cool for Cold. I'd like to see that one. :D

MacG
August 5th, 2007, 02:33 PM
Here's another Marvel map. It could have a much bigger park, but I was testing my homemade asphalt and the building I adapted.

I built a map experimenting with my spray-painted terrain and the Megablocks bank and street objects I shot earlier.
[http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/01overview.jpg
The heroes are trying to limit collateral damage from a variety of world-shattering threats.
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/02bankside.jpg
Having missed a chance to protect the pawnshop, the Avengers are focusing on limiting destruction of the 1st National Bank.
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/03capdocvenom.jpg
While Venom distracts Captain America, the stealthy Von Doom tears the clock from the ground.
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/04ironmanthanos.jpg
Iron Man rains repulsor rays onto the madgod, Thanos.
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/05thanos.jpg
Thanos remains unimpressed.
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/06hulkabomb.jpg
Hulk smash puny lizard man!
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/07jugger.jpg
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/08jugger2.jpg
Street-level heroes wage a desperate fight to keep the Juggernaut distracted until civilians can be evacuated.
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/09parkside.jpg
In the park proper, the Surfer and Spidey run down the evil Skull before he can escape, but does he have an ulterior motive in drawing the heroes close?
http://i39.photobucket.com/albums/e195/Leprejuan/Marvel%20Heroscape/10spideyskullsurfer.jpg


IamBatman - I haven't swapped Lenny over to the new blanks yet. Next week, probably.

MacG
August 5th, 2007, 10:59 PM
For IamBatman. I dislike how Icicle works right now, but haven't been interested enough to fix it. (I've been having fun testing the objects with standard Marvels.)
http://i39.photobucket.com/albums/e195/Leprejuan/HS%20DC%20Cnv/CaptainCold.jpg