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View Full Version : Why are nakita agents considered good?


gamjuven
January 4th, 2007, 12:11 AM
This may sound like a stupid question, but I don't understand why everyone thinks the nakita agents are so good. The general consensus on the forums and especially in the heroscape codex just released is that the nakita agents are among the top 3 best addition to the game. I just don't see it.

They are 120 pts which is pretty expensive for a squad of 3. Their engagement strike is awesome, and their gorillinator movement bonding is awesome and I can see why that could be good. But they only have 6 range and 5 movement, and their smoke powder ability doesnt seem like it would work that well (the whole "all other figures you control adjacent to them not able to be shot for targeting figure's turn" thing doesn't seem like it would work ever) I must be reading it wrong.

I mean if they are targeted by a non-adjacent figure with a normal attack, yes it is nice that a roll of 13 will prevent everything, but if the attack is a normal attack how will any other figures be affected anyway? (unless it is a double attack, which currently only 3 units have)

I was just wondering what your thoughts on them are, and why you think they are so good (if in fact you do). And what armies you use them with? I never use them and I don't like doing that with my heroscape figures so I'd really like it and appreciate it if i got some input so i may learn the secret to why they are so good. Thanks!

Josef
January 4th, 2007, 12:20 AM
did you know, the smoke powder carries over to anyone next to them, so if the adjacent figures are targeted you get to roll.

Personaly I don't like them that much i'd take the Krav any day. If you pick them, and the gorilla, your extreamly vulnerable to special attacks. The 3 attack on a range squad is rare and good, but they often die extreamly fast for me, I would often rather pick the ninja for a d-20 prevent ability or 2 Microcorp. Though i'm a agressive player and like fast and powerful units. I really like them though for the fact that they made the gorillanators better, as they are on my top figs for asthetics. I should probably use multiple G nators though to really test them out. I have no multiples :(

CupidsArt
January 4th, 2007, 12:34 AM
I like the Nakita, though I choose to go with other units like Microcorp.

Yes the Nakita are good, but not awesome, they serve a purpose, and I usually don't play that purpose, :D

ninthdoc
January 4th, 2007, 12:36 AM
Because they do not start polls on this site.

gamjuven
January 4th, 2007, 12:40 AM
Because they do not start polls on this site.

eh?

then how come on that codex it seems everyone lists them as being in the top 5 best new units? if nobody seems to really care for them? it seems like their bonding with gorrilinators seems like an expensive glyph grabbing ploy as well.

Josef
January 4th, 2007, 12:50 AM
I mean if they are targeted by a non-adjacent figure with a normal attack, yes it is nice that a roll of 13 will prevent everything, but if the attack is a normal attack how will any other figures be affected anyway? (unless it is a double attack, which currently only 3 units have)

A) if it was the first person of a squad, or somthing like double attac kwith Syvaris

B)did you know, the smoke powder carries over to anyone next to them, so if the adjacent figures are targeted you get to roll to prevent damage and keep anyone adjacent to the Nakita untargetable.

I would call that one of their better abilities. Just usless against SA's. All the abilitys are good, they just have to many, which make them to expensive (in my mind). I prefere figures that are cheap but have a good ability, you can always use stratagie to bypass their weakness.

R˙chean
January 4th, 2007, 12:51 AM
Powder is for the rest of the figure's turn; that includes squad figures.

Does the smoke powder block Line of Sight for an entire squad that attacks the Nakita Agents, or just 1 figure from that squad? What happens if the Agents do not roll for Smoke powder on the first attack from a squad? When the next figure from that squad targets them, do they get to roll again?
The Nakita Agent's card says "For the duration of the targeting figure's turn". When a squad takes a turn, they move together, and then they attack together. That attacking figure's/squad's turn isn't over until all figures from that squad have attacked. In other words, as soon as a Nakita Agent rolls for Smoke Powder against a squad figure and is successful, it takes effect for the rest of the turn for that squad. The other figures in that squad would be unable to attack affected figures unless they were adjacent to a Nakita Agent, or any adjacent figure covered under the smoke powder.
However, if the first roll for Smoke Powder is unsuccessful, once the figure is re-targeted (targeted being the key word) with the second squad figure attack, you would be able to roll for smoke powder again!

If you line up four ranged shot with your Airborne elite then start firing at Nakitas and the powder hits on the first shot, none of your airborne are able to target Nakitas or any figure controlled standing next to them for the rest of the AE's turn; if it doesn't hit on the first shot but it does on the second then the remaining three of your AE cant target the Nakitas & buddies.... that is indeed powerful.....................when it hits

Didn't seem like you fully understood that the ruling is that the figure's card is unable to target the Nakitas and the adjacent controlled units.

When you combine it all you have a powerful squad that has to be pretty lucky,(13 or 15) to get it done. They are probably worth the points for all they do...they just don't consistently do it.

Hex_Enduction_Hour
January 4th, 2007, 12:58 AM
It's the what 120 points buys you - engagement strike, Smoke Powder and primate prime orders.
They're insane if you can get that Smoke Powder to work.
Keep them adjacent to Q9, some Krav, and Raelin, Realin protects everybody, Nakitas protect Raelin and Q9.
Did the designers even need to make their attack a base of 3?!?
It's just sick...

Vydar's really starting to **** me off.
:x

:D

gamjuven
January 4th, 2007, 02:20 AM
rychean: it would seem that you are correct. i was very misinformed or in err about the nakita agents. i would have never interpreted their smoke powder ability as preventing an entire squad from shooting them for a turn if one was successful at smoking powder. that being said and learned then the nakita agents are incredible!

i just played a game with Q9, nakita agents, laglor, and 2 squads of deathreavers against a viper army with aubrien archers. my army crushed. Q9 actually did really well. the deathreavers blocked the vipers quite well, and the nakitas smoke powdered once, and killed 2 vipers. it got hopeless enough for my opponent to forfeit the rest of the game, much to my dismay. but the army worked real well. i have learned why nakitas are so great.

thanks to all!

Stealth Dodge
January 4th, 2007, 02:26 AM
Wave 5 is why I like to include those with Special Attacks in my armies. Someone like Nilfheim can greatly harm an army that relies upon the Nakita protection as well as kill units like the nakita, NON, and gorillas quite effectively

Stealth Dodge
January 4th, 2007, 07:13 AM
Look out though if you face the nikita without anyone with a special attack

Euryon
January 4th, 2007, 08:17 AM
The Nakita alone arent worth 120 points.

However, if part of a 500+ army, they can shine, and almost be a bargain.

They need Gorillinators to fully be worth their points, and you need to use them defensively, so their smoke powder saves your other figures consistently.

One of my favourite armies is this:

Q9 180
Nakita 120
Krav Maga 100
Raelin 80

(Or if you need to play aggressively, swap some Gorillinators for Raelin)

gamjuven
January 4th, 2007, 08:34 AM
How about Q9, nakitas, laglor, and deathreavers x2? I don't like only having 2 really good units to attack with (nakitas and Q9), but i figure the 2 squads of deathreavers pretty much tie up everything. And having laglor helps in making the nakitas and Q9 have sick range, which can beat on most armies.

Fourshadow
January 4th, 2007, 09:54 AM
"Only two to attack with"? I have butchered opponents with Laglor's Special Attack! He is the only FBer I would consider taking by himself. I've seen more success from him than Q9--of course, my group has had Laglor longer than we have had access to Q9.... :lol:

gamjuven
January 4th, 2007, 10:19 AM
"Only two to attack with"? I have butchered opponents with Laglor's Special Attack! He is the only FBer I would consider taking by himself. I've seen more success from him than Q9--of course, my group has had Laglor longer than we have had access to Q9.... :lol:

well to be honest i have played one game with laglor, and i didn't have to use him, so i have no idea what his attacking power is actually like, or how it does in a real game. hopefully he is awesome, i do like his 6 life very much.

kenjib
January 4th, 2007, 10:54 AM
They are also one of the units that is still useful to your other units when you aren't putting order markers on them.

monkeyfish
January 4th, 2007, 11:07 AM
The Nakita rock because of their smoke powder and engagement strike make them great additions to the Krav.

Troll Warrior
January 4th, 2007, 04:49 PM
One of the best things to do with a single Nakita Agent is to hide her behind a ring of decent squads and advance the squad(s), followed by the Nakita. The N Agent stays protected and can Smoke Powder the units around her. Advance three similar groups backed by Nakitas and your opponent is in trouble.

dnutt99
January 4th, 2007, 05:03 PM
One of the best things to do with a single Nakita Agent is to hide her behind a ring of decent squads and advance the squad(s), followed by the Nakita. The N Agent stays protected and can Smoke Powder the units around her. Advance three similar groups backed by Nakitas and your opponent is in trouble.

Unless of course they're targeted by Johnny Shotgun or James Murphy's Shotgun Blast SA subjecting all of them to a hit, (or 3)!

Logan_Xavier
January 4th, 2007, 05:05 PM
Finally get to use the Nikitas tonight.

Playing an all Vydar, 850 (840) pt team...

Major Q9 (180 pts)
Laglor (110 pts)
Nikita Agents (120 pts)
1x Gorillinators (90 pts)
1x Blastatrons (60 pts)
1x Gladiatrons (80 pts)
2x Microcorp Agents (200 pts)

Was going to put in Braxas instead of 2 squads of agents. But since we are playing a glyph grabbing game, I need bodies on the field.

Will have to see if the Nikitas are worth the hype.

jdtenor
January 4th, 2007, 06:12 PM
Thank God for the cowboys, because they are very hard to kill otherwise, also Laglor gives them the range they need or the Special attack to kill them. When we play our 1st 5 picks are Q9, Krav, Nikitas, Nilf and Laglor in that order.

Hex_Enduction_Hour wrote
Vydar's really starting to **** me off.
Me to. I think anything Vydar can be deadly!

Omega
January 4th, 2007, 06:19 PM
For 500 points this army might be pretty narsty. Q9, nakita, laglor, and some gorillanators. If you r like my friend and cant stand the Gnators u could always sub in raelin too, but i like them and think moveing six guys in one turn is amazing.

Cavalier
January 4th, 2007, 06:25 PM
but i like them and think moveing six guys in one turn is amazing.

I think proper spelling, grammar and punctuation are all amazing

Omega
January 4th, 2007, 06:45 PM
i dont. and i believe me and u have had this talk before Cavalier, i have tried to make my posts more understandable, but im too cool for the shift button. Now could i have some feedback related to the army on my post above plz, thank you.

Fourshadow
January 5th, 2007, 07:56 AM
but i like them and think moveing six guys in one turn is amazing.

I think proper spelling, grammar and punctuation are all amazing

And then there is capitalization! Wonderful thing that is as well. :P

Cavalier
January 5th, 2007, 09:11 AM
i dont. and i believe me and u have had this talk before Cavalier, i have tried to make my posts more understandable, but im too cool for the shift button. Now could i have some feedback related to the army on my post above plz, thank you.
I'm too cool to give feedback to people who have no time to make their post intelligible :roll:

Cavalier
January 5th, 2007, 09:11 AM
but i like them and think moveing six guys in one turn is amazing.

I think proper spelling, grammar and punctuation are all amazing

And then there is capitalization! Wonderful thing that is as well. :PBut he's too cool for that :wink:

Omega
January 5th, 2007, 05:37 PM
Jesus, i apologize. I will make my posts more understandable... maybe. Anyways, now can i have some feeback?

Snotwalker 8000
January 5th, 2007, 05:49 PM
Jesus, i apologize. I will make my posts more understandable... maybe. Anyways, now can i have some feeback?

Don't blaspheme either.

Cavalier
January 5th, 2007, 05:55 PM
Jesus, i apologize. I will make my posts more understandable... maybe. Anyways, now can i have some feeback?

Don't blaspheme either.:rofl: Man I just about choked on my bottled water when I read that. :rofl:

Omega, honestly, I'm not trying to pick on you. Despite what many people these days believe, there really is a reason for the spelling/grammar/capitalization/punctuation conventions in our language. It honestly does make communication much much clearer.

As for feed back on your army, it looks pretty solid to me. Good range, nice synergies. I like it.

DarkDino
January 5th, 2007, 05:57 PM
Smoke Powder protects the Nakita, and ALL other friendly units next to her from being targeted this turn! Engagement strike is awesome, where else do you see that? as for gorillinator bonding, EH?! kinda useless for me, as i ahve no gorillinators. They are very good, especially when they get up high.

Omega
January 5th, 2007, 06:08 PM
Thank you, I will use correct English spelling/grammar/capitalization/punctuation when i type from now on. Also, it didn't feel as if you were picking on me, it is a concern within the community of our youngsters and I also believe it should be addressed. Also is there a way i can spell check through the post a reply board, because i can not spell very good. I could always open up word and then copy and paste though. And thanks for the army feedback.

Cavalier
January 5th, 2007, 06:10 PM
Thank you, I will use correct English spelling/grammar/capitalization/punctuation when i type from now on. Also, it didn't feel as if you were picking on me, it is a concern within the community of our youngsters and I also believe it should be addressed. Also is there a way i can spell check through the post a reply board, because i can not spell very good. I could always open up word and then copy and paste though. And thanks for the army feedback.If you install the Google toolbar, it has a spell checker feature. Short of that, the word copy and paste, while clunky, does work. I believe that Firefox may have a built in spell checker as well, 'though I am not sure.

AbducteeLeader
January 5th, 2007, 10:04 PM
I don't really think the nakitas are that great, their sculpt is the ugliest thing I've ever seen, and while their abilities are good in theory, I'm honestly not that impressed, their range is low, theres about a millon(exageration I know) special attacks out theere that just decimate the poor angels. to bunch you armies together really just makes them that much weaker to any competant drafter. They essentually lose to the Ae, which is a squad 10 points cheaper, both deathwalker 8k and 9k can decimate them with no worries. 7k can blow them and all the units near them up(assuming it doesn't malfuction, really my least favorite unit out there) and so on and so forth. When a unit cost over a hundred and ten points for me, I don't like it if it's counter is something that roughly 33% of the units in hero scape have. >.>.

willwall54022
October 23rd, 2007, 05:18 PM
I like the Nakita, though I choose to go with other units like Microcorp.



Same here or KMA

champrjk
October 23rd, 2007, 11:49 PM
I really like their engagement strike ability. I've never actually been able to use it in a game yet, but still...

Aldin
October 24th, 2007, 11:01 AM
I really like their engagement strike ability. I've never actually been able to use it in a game yet, but still...

I lost an entire squad of Heavy Gruts to it last Saturday :P

~Aldin, who thinks interspersing Nakitas and Krav Maga on heights is just cruel

Tiberius
October 25th, 2007, 01:20 AM
Yeah, it rarely works for me, but against me it is normally smack on. I lost a good squad and a half of vipers to it a few games back.

champrjk
October 25th, 2007, 10:19 AM
You two have only made me want to try and get their power to work for me even more now. Looks like I'll be drafting the nakitas for a while. :?

Vydar_191
January 3rd, 2008, 12:00 PM
they are great because if you shoot at them smoke powder if you run at them engagement strike and the gorrilanator movement bond plain and simple they are good.

DoesntCompute
January 3rd, 2008, 02:02 PM
they are great because if you shoot at them smoke powder if you run at them engagement strike and the gorrilanator movement bond plain and simple they are good.

I caught my opponent napping a couple of games ago. He had zero order markers on his nakitas and I was able to move my zombies in. The engagement strike killed 3 stinking squads of my zombies!!!

But I'm not bitter.

Shades fan
January 3rd, 2008, 04:51 PM
I love to use the Nakita with the Zombies of Moridan. You should at one point try it. I like to use this
Nakita Agents-120
6x Zombies-360
Marcu-20
This is just a fun army but it works quite well.

NecroBlade
January 3rd, 2008, 06:01 PM
I love to use the Nakita with the Zombies of Moridan. You should at one point try it. I like to use this
Nakita Agents-120
6x Zombies-360
Marcu-20
This is just a fun army but it works quite well.I'd probably try that with 2x Gorillanators instead of half the zombies, giving you much better range.

Metaknight
January 3rd, 2008, 06:04 PM
They are one of the "confusing" units, of which is why I use them rarely. And they are bad, pretty bad.

Other confusing unit: Airborne Elites, but I have begun to use them more.

IAmBatman
January 3rd, 2008, 06:27 PM
I've found Q9, classic Raelin, Nakitas, and Krug to be one of the most devestating 500 point armies I've ever fielded. Hard to beat that combo with just about anyone.

R˙chean
January 3rd, 2008, 06:30 PM
They are one of the "confusing" units, of which is why I use them rarely. And they are bad, pretty bad.
Bad as in really confusing or bad as in you think they suck?

Jexik
January 3rd, 2008, 06:31 PM
they are great because if you shoot at them smoke powder if you run at them engagement strike and the gorrilanator movement bond plain and simple they are good.

I caught my opponent napping a couple of games ago. He had zero order markers on his nakitas and I was able to move my zombies in. The engagement strike killed 3 stinking squads of my zombies!!!

But I'm not bitter.

That seriously made me laugh out loud. Nope, not bitter at all.

They are one of the "confusing" units, of which is why I use them rarely. And they are bad, pretty bad.

Other confusing unit: Airborne Elites, but I have begun to use them more.

I'm not a huge fan of the Nakitas, but since they're unique and have shorter range than their brothers in black, I tend to use them more for their Smoke Powder and Engagement strike ability than their offense.

AE are always a gamble, but it's one I like to take.

champrjk
January 3rd, 2008, 06:36 PM
I think the Nakitas are great. Unfortunately I rarely ever use them, my friend drafts them all the time. I think he just likes the way they look. :?

stumpy_man
January 3rd, 2008, 10:41 PM
I really like the Nakitas. I just played a game with them where I had lost most of my army and they killed the last about 400 points fo my enemy to win. If you throw them out there too early though they will get killed. I think to use them most effectively take them out about midgame and target squads with no range. I think their gorillanator bonding is a bit overrated though. Mabye I just don't use them right or it is because I only have 1 squad of g-nators but I will move my gnators to height followed by the Nakitas which works fine. The problem is that i put my Nakitas adjacent to the gorillas to smoke screen them. If you do this then I would much rather use the Nakitas because of the higher atack. Mabye I should use them and keep moving with them.

killercactus
January 4th, 2008, 08:19 AM
I think, of all the Vydar ranged units, the Nakitas get the most benefit from Laglor. They have the lowest threat range and the tendency to want to remain still to smoke screen their allies. Laglor's range boost allows them to keep still and reach people nonetheless.

My favorite Nakitas army (without Gorillas, which I don't own)

Nakitas - 120
Laglor - 110
Raelin - 80
Krav Maga - 100
Rats x2 - 80
Isamu - 10

Total = 500

gamjuven
January 4th, 2008, 10:15 AM
Nakitas are amazing. Their smoke powder is is teh most frustrating thing in the world next to deathreavers. You can't shoot at them or anyone next to them if you roll well. Plus if you get in close their have a chance to simply wound you. Awesome! I agree with statements above in that they benefit the best from Laglor. I almost always use them together.