View Full Version : MBSowards' Custom Units.
MBSowards
May 28th, 2006, 04:21 PM
http://img176.imageshack.us/img176/2818/emperorsguard6kl.png
I will edit this again as soon as I make more progress. Consider this first squad to be the only one that I post before being finished. I guess I've just been so excited about making a custom that I couldn't wait until I finished it to post.
Props to justjohn for getting me this far.
I don't know the size of the figures for that part of the card.
Let me know what you think. Wording, pricing, etc.
ChaosChild
May 28th, 2006, 04:49 PM
I like the idea.
Both 4 and 5 move sound good but, it depends on who you have them bonding with.
I would limit the bonding somehow. I would need more info to make a better suggestion. (Who do they fight for?)
How about Imperial Escort or something like that for the defense ability.
MBSowards
May 28th, 2006, 04:59 PM
Imperial Escort sounds great. Like I said in my earliest post, the figures haven't come in or anything, so I am just doing some brainstorming about everything. I don't know who they will be fighting for or anything like that yet, because I really want to see the figures and get a feel for them outside of just a picture on the Internet before I make any decision like this.
Thanks for the name for the special ability, and as soon as I can get more stuff lined up about them, and my other figures, I'll be sure to post them.
MBSowards
May 28th, 2006, 05:25 PM
I'll post some more of my ideas, and just edit pictures into my posts once I get them. This way you guys can give me some tips and advice before my customs get here, and then when they do I'll be ready to go.
Unit's Name: Unnamed archer.
Unique Hero
Move: 6
Range: 7
Attack: 3
Defense: 3
Special Abilities:
Prey Stalker - If *name* doesn't have line of sight against opponent before moving, add two attack dice to attack.
Tree Stand - If adjacent to a tree, attack and defense are both +1.
The figure is a D & D Nentyar Hunter.
Fallen Templar
May 28th, 2006, 09:24 PM
Tree Stand: If *name* is adjacent to a tree, Increase *name* attack and defense by 1
MBSowards
May 29th, 2006, 01:32 PM
http://img429.imageshack.us/img429/7705/thewrath7bh.png
Scepter of Fear is not really any different from Jotun's throw or whatever, except that it works along with The Wrath's special ability because you have to re-engage with him if he is successful in the special.
I think I might have to reword it some.
Also, I tried to do a hitzone thing, and I couldn't do it at all.
I don't have this figure yet either, so no size on his card yet.
Let me know what you think.
Grungebob
May 29th, 2006, 01:49 PM
MBSowards
I would change imperial escort slightly. Give the recipientb a +1 Def per escort. This will make it so that the ability is still useful even if one of the escorts is dead. Otherwise, once one is dead you will not be too overly compelled to put orders on this unit.
Fallen Templar
May 29th, 2006, 01:56 PM
The size for the wrath is medium 5 I have the figure. Also you should enlarge the size of the figure pic
MBSowards
May 29th, 2006, 02:23 PM
The size for the wrath is medium 5 I have the figure. Also you should enlarge the size of the figure pic
Alright, thanks. I made him a little bit bigger. I got it about as big as I could.
ChaosChild
May 29th, 2006, 11:45 PM
I have provided more heroscape-ish wording for Emperor's Guard.
Utgar Human Champion Bonding
Before taking a turn with Emperor's Guard, you may first take a turn with any Human Champion you control who follows Utgar.
Imperial Escort
All friendly figures adjacent to an Emperor's Guard roll an additional defense die.
I've got ?s and comments about The Wrath.
Sword of Hate: Last turn? Previously in the round? This is a lot to keep track of during the game (even if it was just last turn).
Scepter of Fear: Does the fig take leaving engagement attacks? I would also limit it to small and medium figs. I don't see a dragon getting scared of this guy.
MBSowards
May 30th, 2006, 12:01 AM
I've got ?s and comments about The Wrath.
Sword of Hate: Last turn? Previously in the round? This is a lot to keep track of during the game (even if it was just last turn).
Scepter of Fear: Does the fig take leaving engagement attacks? I would also limit it to small and medium figs. I don't see a dragon getting scared of this guy.
Thanks for the better wording for the Guard. Yeah, it does seem pretty confusing. I had the idea in my head, but it doesn't translate well to the card. So, I am going to change it to be like Valguard's special. Also, for his Scepter of Fear, I will change it to be small and medium figures, and you don't have to take leaving engagement attacks. The purpose of this special, outside of just being made for the character I created, is to give him his other special as well. So it will still work. Once I get the rewording I'll edit the picture.
Thanks for the help in rewording things. These are my first two customs so I'm still not really sure what I'm doing.
MBSowards
May 30th, 2006, 12:01 AM
I will also probably do some painting to the figures too.
ChaosChild
May 30th, 2006, 12:10 AM
You know what you are doing. You have great ideas. I often have trouble translating my ideas into heroscape wording and making them work with the existing rules. I find that is the fun part though. Keep up the good work.
MBSowards
May 30th, 2006, 01:28 AM
http://img164.imageshack.us/img164/4430/lorddenaway7up.png
There are a couple letters that you can't make out on the card. I'm not sure why, it looked fine when I made it.
Oh well. I got the idea for this guy, and just had to make him. I see him as more of a support unit than anything.
Oh yeah, I didn't put his cost down, because I wasn't really sure. I was thinking somewhere between 40 and 60. How does that sound?
ChaosChild
May 30th, 2006, 11:05 PM
Light the Way
All friendly figures adjacent to Lord Denaway add 1 space to their range.
The Shadows of War
Opponents' figures must be adjacent to Lord Denaway or any friendly figure adjacent to Lord Denaway to attack that figure with a normal attack.
Lantern Bomb Special Attack
Range 5, Attack 3. Use this power once per game. Start the game with a Lantern Bomb marker on this card. Remove the Lantern Bomb marker to throw Lantern Bomb. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Lantern Bomb Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately.
I took the wording for Light the Way off of DW9000's card.
I took the wording for The Shadows of War off of Drakes card.
I took the wording for Lantern Bomb off of AE's card. Wasn't sure if you wanted lob in there.
I would go with a point value closer to 60 than 40. Just guessing though.
Lord Denaway is a great support unit. Watch out for explosion type attacks though.
MBSowards
May 30th, 2006, 11:31 PM
You, sir, are amazing.
MBSowards
May 30th, 2006, 11:59 PM
Wow...all of the sudden all the figures I try to make customs for I can't seem to get the pictures to transfer to the cards right. I think I'm losing it or something.
That's two cards in a row I haven't been able to edit right. I dunno what's going on. I'm doing the same thing and it's just not working.
I guess I might be done for a while.
MBSowards
May 31st, 2006, 02:02 AM
http://i2.tinypic.com/118ow1l.jpg
I really like this guy. He'll be getting a black/red/orange repaint soon probably too. But for now, I think he's pretty sweet. Don't know what to price him yet.
MBSowards
May 31st, 2006, 11:40 PM
http://img250.imageshack.us/img250/5603/gravedigger6rv.png
After making this guy and thinking about him...He's so good that I think he should be a Unique Hero, and probably cost at least 20 points more.
Maybe I'm overestimating the impact of his specials, but it looks pretty devestating. I mean, before attacking you he has a pretty good chance of gaining the height advantage on you.
Advice, tips?
This guy really happened on accident. I think he's one of my favorites so far though.
Miniature Geek
May 31st, 2006, 11:44 PM
For one he has to be unique because the ability to block ranged attacks would get out of hand and be to hard to tell which on had it for which enemy model.
Also his change of scenery is going to be hard to work, because you will have to reshape the map every time, that will slow down game time.
I'm not trying to be a jerk, just being honest.
MBSowards
May 31st, 2006, 11:49 PM
For some reason I thought him up with the notion that all the hexes were single pieces. Which would have made that special very easy to accomodate. And good point about the unique thing. That one is easy to change. I will have to play around with the idea in my head and see if I can come up with something similar.
MBSowards
May 31st, 2006, 11:50 PM
Oh, and by the way, pointing out flaws in my customs is the main reason I post them here, so don't feel like I would think you were a jerk for pointing out problems with them. If I thought they were going to be perfect, or took offense to what other people thought, I'd never post them here in the first place.
Miniature Geek
May 31st, 2006, 11:51 PM
If they were all single that would indeed work.
MBSowards
May 31st, 2006, 11:54 PM
Well, instead of a common hero with two cool special abilities, I've created a unique hero with one cool ability.
ChaosChild
June 1st, 2006, 12:15 AM
Captain Firehawk
Hostage Taker
When defending against a normal attack from a figure who is not adjacent, Captain Firehawk rolls an additional die for each opponents' figure adjacent to him.
Hand Cannon
When attacking, Captain Firehawk rolls an additional attack die for each space less than 5 that his target is away from him.
I don't like what I wrote for Hand Cannon but, it is technically correct. It sounds too much like a word problem from a grade school math class. If I think of something better I'll post it.
As for points, 90 might be good.
Miniature Geek
June 1st, 2006, 12:42 AM
Well, instead of a common hero with two cool special abilities, I've created a unique hero with one cool ability.
Don't get me wrong the ability is an interesting one, and would be really cool in game play, you might just want to change it so he can only affect single hex tiles?
ChaosChild
June 1st, 2006, 01:03 AM
Or make it so he is just creating a pile of dirt. (place a single hex sand peice under him) Of course you would have to limit this to when he is on certain terrain. (no water, lava, ice)
MBSowards
June 1st, 2006, 01:14 AM
That's a pretty good idea ChaosChild, as usual.
Here's another custom:
http://img86.imageshack.us/img86/5589/baneofsolomon2pq.png
MBSowards
June 1st, 2006, 01:15 AM
What would Bane of Solomon be like if he had 7 lives instead of 6? How's the price. Price is the part I have the most trouble with, if you can't already tell. lol.
ChaosChild
June 1st, 2006, 01:20 AM
Thanks.
I like the Risk Taker ability. I'll have to try that one.
I think he is good with 6 life. As for the cost, I just compare stats to other figs and do a lot of guessing. The only way to see if you are close is to play-test.
MBSowards
June 1st, 2006, 01:21 AM
I thought of it a couple days ago, but couldn't figure out what figure it would work well on. I think with the extra defense for damage this guy has, that even though it would still be a risk, at least you'd get something out of it.
MBSowards
June 2nd, 2006, 08:17 PM
http://img212.imageshack.us/img212/4052/sealteam60008wn.png
Fallen Templar
June 2nd, 2006, 11:37 PM
If you want to stay within game space maybe change seal team 6000 to soulborgs
Miniature Geek
June 2nd, 2006, 11:51 PM
Yeah, they seem a bit all over the place name wise, Cyborgs, Seals, and have a 6000 in the name.
The abilites are really nice however, a 50% chance of killing a squad character outright, not too shabby, I wonder if they cost enough for that??? I'm not seeing to big a problem
MBSowards
June 2nd, 2006, 11:55 PM
Well, the plan was for them to be like a Seal Team of the future. I almost made them human, but thought they looked a little too robotic for that. So I went with Cyborg, because Cyborgs are part human or whatever. Soulborgs are basically just robots though.
Maybe I should just make them humans, and change the name to "Seal Team 6" or something like that?
Would maybe 110 points be better?
Miniature Geek
June 3rd, 2006, 12:11 AM
Leave the cost I'm not good at pricing so until some one else tells you to change it, don't worry about it.
I think the change to Human would be good. Although to me six implies there should be 6 of them. Either keep it at 6000, (futuristic) or go with three.
Zombie Hoard
September 8th, 2007, 12:22 AM
Cool! :shock:
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