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View Full Version : Introducing a platforming element for Heroscape pros.


MBSowards
May 27th, 2006, 04:16 PM
Now...I can't do this, because I only have one master set, and that really limits me on what kind of terrain ideas I can have. However, you guys that I've grown to love that have multiple master sets should be able to pull it off easily.

Here is an idea of what the setup would be:
http://img102.imageshack.us/img102/7363/platformer8hm.jpg
http://img370.imageshack.us/img370/338/platformer28sd.jpg

Alright, notice in the images, that the elevations keep getting higher. The highest elevation is 26 double tiles (to keep Drake from grappling up to the top). Also notice that for this element to work, you would have to watch out for people that could fly, perhaps by having the glyph that negates flight somewhere in a neutral section of the board. So...here's how the set up goes.

The elevations get higher as they go along, and are at least one hex away from each other, as to keep some distance between them. The goal of the game lies at the highest stack of pieces. You have to get it and return to your home base or something. That part is really up to you how you want the rules to go. Anyway, what happens is that in platformer fashion you have to jump from one tile to the next. In order to do this, you have to roll the 20 sided die. Say 11 or above the jump is successful, and 1-10 you fall. Then you have to take into consideration fall damage, etc.

I think it's pretty neat, and would be a good element to add for those of you that have more than one master set.

I have visions of great things you can do with heroscape, and I usually want to share them with you guys.

Let me know what you think.

InfinityMax
May 27th, 2006, 04:42 PM
Interesting. Like Super Mario 2, but with Heroscape. I can hear the music as I type.

CornPuff
May 27th, 2006, 05:42 PM
You mean Shaolin Mario. 8)

TheRealQ
May 27th, 2006, 09:21 PM
Actually sort of reminds me of Remo Williams.

K/H_Addict
May 27th, 2006, 10:23 PM
you would have to make the first tower 13 levels high to negate the Stealth Leap ability of the Shaolin Monks. other wise it sounds fun

jbbnbsmith
May 27th, 2006, 10:24 PM
I thought it was an advertisement for a cellular phone service provider. :lol:

I agree, the monks would defintely be a good choice for this sort of thing.

And a Donkey Kong custom unit would add the finishing touch. He would have a special barrel rolling attack.

Agent Minivann
May 28th, 2006, 01:45 AM
I like the idea. I might give it a try, but I'd suggest maybe giving the units a sliding scale for success on the d20 based on movement. Say a guy with an 8 has better odds of making the jump, and a guy with a movement of 4 has a much more difficult time. Maybe something like 1.5 times the movement value minus 20 for the target number. A unit with an 8 movement has to roll 8 or higher, and a unit with a 4 movement has to roll 14 or higher.

Jandars_Hope
May 29th, 2006, 05:49 AM
I'd get worried about knocking over the stack of hex pieces!!!
*Avalanche!!!*

ultradoug
May 29th, 2006, 05:57 AM
and if you fail the jump you would take so much dammage

Mr. Underhill
May 29th, 2006, 06:10 AM
Sorry, I think I missed something... what happens when you land on the rice cooker in the background?
:roll:


Mr. Underhill

Jandars_Hope
May 29th, 2006, 06:21 AM
Roll the 20 sided dice and if you get 15-19 your figure is destroyed and if you lucky enough to get a 20 you get some dinner!!! Hehe!

heroscaper2.0
February 14th, 2007, 07:44 PM
Nice idea. We seriously need someone to make a Kong custom.