MBSowards
May 27th, 2006, 04:16 PM
Now...I can't do this, because I only have one master set, and that really limits me on what kind of terrain ideas I can have. However, you guys that I've grown to love that have multiple master sets should be able to pull it off easily.
Here is an idea of what the setup would be:
http://img102.imageshack.us/img102/7363/platformer8hm.jpg
http://img370.imageshack.us/img370/338/platformer28sd.jpg
Alright, notice in the images, that the elevations keep getting higher. The highest elevation is 26 double tiles (to keep Drake from grappling up to the top). Also notice that for this element to work, you would have to watch out for people that could fly, perhaps by having the glyph that negates flight somewhere in a neutral section of the board. So...here's how the set up goes.
The elevations get higher as they go along, and are at least one hex away from each other, as to keep some distance between them. The goal of the game lies at the highest stack of pieces. You have to get it and return to your home base or something. That part is really up to you how you want the rules to go. Anyway, what happens is that in platformer fashion you have to jump from one tile to the next. In order to do this, you have to roll the 20 sided die. Say 11 or above the jump is successful, and 1-10 you fall. Then you have to take into consideration fall damage, etc.
I think it's pretty neat, and would be a good element to add for those of you that have more than one master set.
I have visions of great things you can do with heroscape, and I usually want to share them with you guys.
Let me know what you think.
Here is an idea of what the setup would be:
http://img102.imageshack.us/img102/7363/platformer8hm.jpg
http://img370.imageshack.us/img370/338/platformer28sd.jpg
Alright, notice in the images, that the elevations keep getting higher. The highest elevation is 26 double tiles (to keep Drake from grappling up to the top). Also notice that for this element to work, you would have to watch out for people that could fly, perhaps by having the glyph that negates flight somewhere in a neutral section of the board. So...here's how the set up goes.
The elevations get higher as they go along, and are at least one hex away from each other, as to keep some distance between them. The goal of the game lies at the highest stack of pieces. You have to get it and return to your home base or something. That part is really up to you how you want the rules to go. Anyway, what happens is that in platformer fashion you have to jump from one tile to the next. In order to do this, you have to roll the 20 sided die. Say 11 or above the jump is successful, and 1-10 you fall. Then you have to take into consideration fall damage, etc.
I think it's pretty neat, and would be a good element to add for those of you that have more than one master set.
I have visions of great things you can do with heroscape, and I usually want to share them with you guys.
Let me know what you think.