View Full Version : Give the Board a chance
Roxas
May 27th, 2006, 03:32 PM
Something that has been really fun for me and my brothers (Who all play HS) is making the Board put up a fight. we will create things on the board such as wild dumetef Guards, Obsidian Guards, and such, which on certain turns, we agree to where they should move and who they should attack. we also sometimes make poison water, or a senario with a big bad guy we all have to fight while fighting each other such as Krug, Su-Bak-Na, or Charos. it adds alot to the game, and there have been a few times where the board actually almost beat us. (we try not to make it too powerful) but it adds a whole new element to the game.
What do you guys thing?
---Roxas---
MBSowards
May 27th, 2006, 03:33 PM
I play with ronin on the board all the time. (the samurai units playing for no team)
toddrew
May 27th, 2006, 03:45 PM
We like doing this type of thing a lot. One that we haven't done recently, but had fun with was using one of JustJohn's (Howdy John) customs, The Nothing (yes, the entity (or, non-entity, as it may be) from The Never-Ending Story). It eats up space on the board as the other players either do a battle-royal, or accomplish some objective.
Hendal
June 12th, 2006, 07:56 PM
Sounds like a nice twist to the game. DO you play on big boards? I would think on the smaller official boards this would be tougher to do?
Maybe roll dice to see who he attacks if both groups are the same distance form him, or just have him attack the closes figure?
More often then not we have one guy with a huge army verses 2 or 3 other guys. I know one of the official boards w/ lava on the heroscape.com have lava men and who ever is on the glyph gets to control the lava men, I have wanted to try it out, if so I will let youknow how it went
feekonea
June 12th, 2006, 08:45 PM
That sounds like a pretty cool idea. I haven't tried that, but I might work it out sometime.
Agent Minivann
June 13th, 2006, 04:06 AM
This takes me back to the old D&D wandering monster rolls. This wouldn't be too hard to implement, but adds a lot of variety. Good call.
markwars
June 13th, 2006, 09:37 AM
Sometimes my son and I will play a "run the gauntlet" type of game. We start with a large army (800+ points) and then try to make it to an objective point while weathering waves of baddies.
netherspirit
June 13th, 2006, 10:21 AM
You should give this a try.
Heroscape Automated Battle Rules
http://heroscapers.com/community/showthread.php?t=747&start=0
Its a way to automate figures and seems very well thought out. I am hoping to play using these rules sometime this week.
peterm
June 13th, 2006, 06:32 PM
We'll often put the Obsidian Guards on molten lava spaces and have them automatically attack any units that stop in their range. So far it's been the only way to get those guys into a game!
DW13k
June 13th, 2006, 09:28 PM
we usally build a very high elevated place and put a syvaris on top but he is allowed to shoot anywhere as long as he has a clear view and we alternate using him once every 3 turns
Su-Bak-Na
June 13th, 2006, 11:14 PM
This sounds interesting I might try this the next time I play.
boom
June 14th, 2006, 12:34 AM
We'll often put the Obsidian Guards on molten lava spaces and have them automatically attack any units that stop in their range. So far it's been the only way to get those guys into a game!
:lol:
vBulletin® v3.6.9, Copyright ©2000-2013, Jelsoft Enterprises Ltd.