View Full Version : Dumutef abducted to Alpha Prime!
Ch1can0
December 23rd, 2006, 11:46 AM
Dumutef was abducted to Alpha Prime by the Soulborgs and was modified.
New Gripper Hand
http://home.arcor.de/fellechner/heroscape/hand.jpg
Fire Arm
http://home.arcor.de/fellechner/heroscape/gun.jpg
Bionic Leg
http://home.arcor.de/fellechner/heroscape/leg.jpg
Adrenalin Boostpack
http://home.arcor.de/fellechner/heroscape/adrenalin.jpg
Head transplantation and Mind Controlbox :lol:
http://home.arcor.de/fellechner/heroscape/head.jpg
So Dumutron now fights for the Soulborgs... http://home.arcor.de/fellechner/smilies/cylonA.gif :wink:
http://home.arcor.de/fellechner/heroscape/dumitron.jpg
Any ideas for abilities? thx =)
johnny139
December 23rd, 2006, 11:54 AM
Awesome! Though the high head is a bit weird, it's overall great. Have any stats in mind?
LilNewbie
December 23rd, 2006, 11:54 AM
LOL! Nice job and great intro for the figure.
Newb.
Ch1can0
December 23rd, 2006, 11:58 AM
thx guys! johnny139: i always found the low head out of his cheat a bit weird :wink: not sure about the stats yet, but he will cost more than 25 points i think ;)
K/H_Addict
December 23rd, 2006, 12:10 PM
Cyberclaw. He definately has Cyberclaw. And some sort of sepcial attack or ability
LilNewbie
December 23rd, 2006, 01:11 PM
Specail Abilities:
Bionic Enhancements: If Dumutron is attacked with a normal attack, roll the 20-sided die. If you roll 1-10, roll defense dice normally. If you roll an 11 or higher, add one automatic shield to the defense roll.
Recoiless Rifle Special Attack: Range 6. Attack 3. Dumutron may attack a second time with Recoiless Rifle Special Attack if he did not move this turn.
Improved Cyerclaw: (Same as Major X17)
Newb.
jcb231
December 23rd, 2006, 03:41 PM
Those are pretty good powers, but I think his card should reflect his Dumutef source flesh to some degree. Maybe keep the road strength or the devourer enhancement and add one or two of the above listed powers to go with that.
Sev_
December 25th, 2006, 06:07 PM
He has a gun on his arm and his claws have been removed, I dont think cyberclaw should be added as he looks to be a ranged figure now.
BOMBMAN
December 26th, 2006, 08:19 PM
Maybe 175 points?
allskulls
December 26th, 2006, 08:41 PM
Very cool!
How about an ablity that allows him to attack non-adjacent figures while he is engaged. That way Cyberclaw would be more useful.
I think the Adrenaline Boost should give him a frenzy type ability. Frenzy 17 and add 1 to roll for each used order marker.
philowar
December 27th, 2006, 05:16 PM
Awesome. What figure(s) did you borrow the gun, claw, and robotic leg from?
monkeyfish
December 28th, 2006, 04:40 PM
Very cool.
BOMBMAN
January 4th, 2007, 02:11 PM
You should give him Frenzy!
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