spider_poison
December 19th, 2006, 01:33 AM
Well, I just got my wave six from Sandra today, and so I just had to try out some of the units I've been itching to play. I went up to Austin (MN) to play my buddy Michael (Jormi_Boced) in a few matches with these new guys. Oh, and I didn't bring my digital camera up to his place, so I already know that this thread is worthless without pics....or however it goes. Mikey, you're welcome to post the couple pics you took here if you want to. Anyhow, here's how it went.
We played on the Frozen Wellspring(?...I think that's the name of it) and rolled the D20 to determine point totals by adding 10*die roll+400 to see how large the armies would be. Mikey rolled a 17, so we built 570 pt. armies. I picked 2X Imperium, Raelin, Kiova, and Krav Maga. He played 2X Hounds, Su-Bak-Na, Me-Burq-Sa, Marro Warriors, and Kee-Mo-Shi (sp?). I proceeded to take the high ground with the Krav as he marched in with the hounds. My Krav got crazy good rolls and killed all but one of his hounds. Raelin had 3 wounds by this time. It probably would have been best to just keep going at him with my Krav, but I was anxious to see how the Imperium would fare, so they were next to fight. I was lucky enough to flip over a random summoning glyph, so Kee-Mo-Shi came over to my side. I summoned her to a height disadvantage, and quickly 3 Imperium had attacks of 4 coming at her. Six attacks of 4=good....really good. The other random glyph on the board was the Massive Curse glyph, which was activated shortly after Kee-Mo-Shi's quick death. None of my guys died to the curse, but one of Jormi's Marros and Su-Bak-Na, yes, Su-Bak-Na died to the curse. The game was pretty much over at this point. I sent out my Imperium to see how they could do outside of Raelin and Kiova protection, and it wasn't pretty. They managed to kill most everything, but I think only one was standing at the end.
The second game was 560 points, so I played 5X Zombies, Raelin, and Kaemon Awa. Michael played the Izumi, Tagawa, Kozuke, Hatomoto Taro, Kaemon Awa, and Guilty. I decided to move Raelin up first and have a Zombie horde follow her. This was a pretty good strategy, and the Zombies had fun killing all but one Kozuke pretty quickly. Nwojedi called the Zombie attack the gangbang when talking about them in a past thread, and I just can't get it out of my head, so I adapted his word whenever I try their combined attack. :? The gangbang was a good counter to counterstrike, but soon thereafter, Michael made some great moves with his Tagawa to pretty much prevent me from gangbanging any of his samurai, so I was stuck w/o being able to attack any of his samurai. The Tagawa pretty much went ballistic and killed all zombies in their path. After all my Zombies and Raelin were dead, I had only killed 2 Kozuke and 1 Izumi. It took some pretty bad rolls on my part and some pretty good rolls on his part, but they actually weren't that exceptional. Anyhow, this is where my Kaemon Awa went nuts. I won initiative the next round and proceeded to kill his Kaemon in one turn (double attack). After that, Kaemon grabbed height advantage and started double attacking his samurai. Kaemon rolled three out of four skulls on a regular basis, and before I knew it, Kaemon killed his entire army...all of it. Kaemon killed 3 Tagawa, 2 Izumi, 1 Kozuke, a full health Kaemon, a full health Hato, and a full health Guilty all while taking only one wound. I was pretty pumped about that, and needless to say, I have a new favorite unit from wave 6.
Anyhow, it was a great time and a pretty good learning experience for me. Even though the Zombies didn't fare so well in this, I still think they are a very dominant squad. Samurai were a pretty good counter to them (I could basically only do the gangbang if I were to attack), and my rolls were very much sub-par. Also, I made quite a tactical errors that didn't help them out. I learned that the Imperium are a huge offensive threat, but that (IMO) they pretty much require Kiova and Raelin to work well. If you don't have them, it's pretty easy to kill them, and they will never be worth their points. Oh, and I learned that Stealth Flying for the Imperium is mostly a silly thing...trust me, you won't have any engagements to leave after they attack :) . Having Raelin and Kiova limits their movement, but they're pretty much a necessity. Kaemon Awa is my new favorite Sgt. Drake. I say this because Drake has pretty much always been my favorite clean-up crew unit, and Kaemon has abilities that make him fill that role quite well. The massive curse glyph remains my least favorite glyph in the game, and this game showed why it's just a little silly. I encourage you all the take the massive curse glyph out of the glyphs if you ever pick glyphs randomly. :P Hatomoto Taro just doesn't cut it. Too much has to go right to make his defense enhancement work, and even if it does, your opponent can still just choose not to attack from melee. Well, I think that's about it. Next on the to try list are the Samurai Archers and Eldgrim. I'm interested to know if any out there has tried the units I just played. If you have, did you have similar experiences?
We played on the Frozen Wellspring(?...I think that's the name of it) and rolled the D20 to determine point totals by adding 10*die roll+400 to see how large the armies would be. Mikey rolled a 17, so we built 570 pt. armies. I picked 2X Imperium, Raelin, Kiova, and Krav Maga. He played 2X Hounds, Su-Bak-Na, Me-Burq-Sa, Marro Warriors, and Kee-Mo-Shi (sp?). I proceeded to take the high ground with the Krav as he marched in with the hounds. My Krav got crazy good rolls and killed all but one of his hounds. Raelin had 3 wounds by this time. It probably would have been best to just keep going at him with my Krav, but I was anxious to see how the Imperium would fare, so they were next to fight. I was lucky enough to flip over a random summoning glyph, so Kee-Mo-Shi came over to my side. I summoned her to a height disadvantage, and quickly 3 Imperium had attacks of 4 coming at her. Six attacks of 4=good....really good. The other random glyph on the board was the Massive Curse glyph, which was activated shortly after Kee-Mo-Shi's quick death. None of my guys died to the curse, but one of Jormi's Marros and Su-Bak-Na, yes, Su-Bak-Na died to the curse. The game was pretty much over at this point. I sent out my Imperium to see how they could do outside of Raelin and Kiova protection, and it wasn't pretty. They managed to kill most everything, but I think only one was standing at the end.
The second game was 560 points, so I played 5X Zombies, Raelin, and Kaemon Awa. Michael played the Izumi, Tagawa, Kozuke, Hatomoto Taro, Kaemon Awa, and Guilty. I decided to move Raelin up first and have a Zombie horde follow her. This was a pretty good strategy, and the Zombies had fun killing all but one Kozuke pretty quickly. Nwojedi called the Zombie attack the gangbang when talking about them in a past thread, and I just can't get it out of my head, so I adapted his word whenever I try their combined attack. :? The gangbang was a good counter to counterstrike, but soon thereafter, Michael made some great moves with his Tagawa to pretty much prevent me from gangbanging any of his samurai, so I was stuck w/o being able to attack any of his samurai. The Tagawa pretty much went ballistic and killed all zombies in their path. After all my Zombies and Raelin were dead, I had only killed 2 Kozuke and 1 Izumi. It took some pretty bad rolls on my part and some pretty good rolls on his part, but they actually weren't that exceptional. Anyhow, this is where my Kaemon Awa went nuts. I won initiative the next round and proceeded to kill his Kaemon in one turn (double attack). After that, Kaemon grabbed height advantage and started double attacking his samurai. Kaemon rolled three out of four skulls on a regular basis, and before I knew it, Kaemon killed his entire army...all of it. Kaemon killed 3 Tagawa, 2 Izumi, 1 Kozuke, a full health Kaemon, a full health Hato, and a full health Guilty all while taking only one wound. I was pretty pumped about that, and needless to say, I have a new favorite unit from wave 6.
Anyhow, it was a great time and a pretty good learning experience for me. Even though the Zombies didn't fare so well in this, I still think they are a very dominant squad. Samurai were a pretty good counter to them (I could basically only do the gangbang if I were to attack), and my rolls were very much sub-par. Also, I made quite a tactical errors that didn't help them out. I learned that the Imperium are a huge offensive threat, but that (IMO) they pretty much require Kiova and Raelin to work well. If you don't have them, it's pretty easy to kill them, and they will never be worth their points. Oh, and I learned that Stealth Flying for the Imperium is mostly a silly thing...trust me, you won't have any engagements to leave after they attack :) . Having Raelin and Kiova limits their movement, but they're pretty much a necessity. Kaemon Awa is my new favorite Sgt. Drake. I say this because Drake has pretty much always been my favorite clean-up crew unit, and Kaemon has abilities that make him fill that role quite well. The massive curse glyph remains my least favorite glyph in the game, and this game showed why it's just a little silly. I encourage you all the take the massive curse glyph out of the glyphs if you ever pick glyphs randomly. :P Hatomoto Taro just doesn't cut it. Too much has to go right to make his defense enhancement work, and even if it does, your opponent can still just choose not to attack from melee. Well, I think that's about it. Next on the to try list are the Samurai Archers and Eldgrim. I'm interested to know if any out there has tried the units I just played. If you have, did you have similar experiences?