View Full Version : Q9 COUNTER!!!
TyG17
December 12th, 2006, 11:33 PM
Ok, I for one dont like the idea of Q9 owning everyone (especially since i dont own one.) Also the fact that the only 4 armies with Q9 in it took 1-4 in the Cinci tourney. I think we need to come up with Q9 counters...
any suggestions? :idea:
:confused:
K/H_Addict
December 12th, 2006, 11:35 PM
not very effective, but you could go with Morsbane or Sudema....
King's Knight
December 12th, 2006, 11:37 PM
Carr backed by Theracus or Brunak perhaps... Just to night I wasted Q9 with Carr just by being able to get to higher ground...
Su-Bak-Na
December 12th, 2006, 11:40 PM
Has anyone tried Jotun, I tell ya' he works wonders against high defense units. He'll also be able to stay alive long enough to kill them with 4 defense and 7 life. (This is a pretty obvious option but it works... unless Q9 is on a castle.)
TyG17
December 12th, 2006, 11:46 PM
I dont own RV so i wouldnt be able to field a Jotun against Q9 i cant find TT or RV anywhere around here...
What about the minions? I always liked them just didnt like the move they had. I would think their DEF would hold out long enough for them to close in.
Su-Bak-Na
December 12th, 2006, 11:51 PM
I dont own RV so i wouldnt be able to field a Jotun against Q9 i cant find TT or RV anywhere around here...
What about the minions? I always liked them just didnt like the move they had. I would think their DEF would hold out long enough for them to close in.
The Minions and the Sentinals could pretty much both survive long enough, so I suppoe that is another option.
Stealth Dodge
December 12th, 2006, 11:51 PM
Q9 armies did well because not many armies in the Tournament had good Q9 counters:
-Krug
-Nilfheim
-Minions
-Wolves
-Jotun
All of these units are very good vs Q9 yet not many armies fielded these units. (I still say the Krav are good vs Q9 even with his special attack since 50% of his rolls with only 1 die should come up blank)
King's Knight
December 12th, 2006, 11:51 PM
I dont own RV so i wouldnt be able to field a Jotun against Q9 i cant find TT or RV anywhere around here...
Had the same problem myself... ended up just getting it from the Hasbro shopping site...
What about the minions? I always liked them just didnt like the move they had. I would think their DEF would hold out long enough for them to close in.
Heh, you would think that wouldn't you... I can't even count how many times I've had him drop 2 of them in one turn ('course I can't roll worth a crap most of the time....)
Su-Bak-Na
December 13th, 2006, 12:00 AM
I got my RV and 2 sets of TT of Hasbrotoyshop.com I'm glad I did or else I wouldn't have TT right now.
ninthdoc
December 13th, 2006, 12:03 AM
Two words:
Krug.
(I know it's only one word, but you go argue about it w/him.)
gamjuven
December 13th, 2006, 12:19 AM
Manuever all around him and make him not be able to see you cause of shoulders. engage him so he can't turn around. i dunno, he's not as effective in the games i play. perhaps cause he gets DW rolls a lot. Masses of squad shots at him usually make one go through. He doesn't bond with any guys which really can hurt him in tournaments. I used him in my tournament and finished second, so he's not too bad. I just like guys that work real well together.
Eclipse
December 13th, 2006, 12:23 AM
He can still turn around if you engage him.
ninthdoc
December 13th, 2006, 12:34 AM
Hmmm.... He just needs the right hero and to take the concept a little further. Witness:
Use Agent Carr to run up on the Q and use the Sword of Reckoning for a whopping 6 Attack against the Q's 7 Defense. This should be good for at least 1 wound. Then use AC's disengage to break away and run around behind the Q to take shots at him from range. Continue this and the Q should fall.
LordEntropy
December 13th, 2006, 02:53 AM
Successfully downed Q9 in a recent Tourney by attacking him with 3 minions of Utgar. I was able to take advantage of cover to get next to him and then battered him to death. Admittedly he rolled rubbish against them but seriously their high defence and double attack die resulted in a win for me. The rest of his units were being picked off from high ground by the Krav.
Nwojedi
December 13th, 2006, 03:08 AM
i've killed Q9 with 2 4th mass in one turn. With height, wait and fire. i was rolling 4 dice each. POW POW! Two shots and he was out. 4 life isn't hard to take down. AE are also good for taking him down in one turn.
RichardD
December 13th, 2006, 06:26 AM
I've battered him in a tournament using a couple of gorillas and the Krav. Although he killed 2 out of the 3 Krav, the last one chased him halfway across the board before despatching the big tin can.
jaques
December 13th, 2006, 08:05 AM
I took him down very easily one game with Alastair and the MacDirks. Alastair overextended to engage Q9, and by the time the MacDirks caught up, Q9 had dealt Alastair enough wounds that the highlanders had an enormous attack.
Elginb
December 13th, 2006, 11:06 AM
I think the real question should be: what's the cheapest reliable counter that doesn't hurt the make-up of your army when facing non-Q9 armies.
The biggest problem I have with Q9 is getting close enough to really threaten him. So I think the most effective units against Q9 are ones that aid movement.
Theracus has enough movement to at least get to Q9 before facing his special attack. He could fly up and engage Q9 on his own, or he could bring a sentinel or some other high defense figure with him to occupy Q9 while your other units work their way up to get a more favorable position.
Saylind could also be a cheap option, though her speed isn't enough to ignore Q9's special attack. But she may be winsome enough to sneak up and engage Q9, then teleport your big-gun over to take Q9 out. If you're lucky enough to teleport a biggie next to Q9, then he's in a tough situation: if he focuses on taking the big-gun out, then Saylind can bring up more units; If he focuses on Saylind, then he risks getting knocked out by the big-gun.
TyG17
December 13th, 2006, 11:06 AM
Ive been looking at an army using Krug and Thorgrim. Give Krug a little more staying power. If i send Thorgrim up first to take on Q9 maybe deal a little damage and then bring in Krug to mop up. Maybe throw in a set of Minions and then still have 190 pts. for range units in a 500 pts. army.
Again i have never fought him or used him so...
"The more you sweat in peace, the less you bleed in war."
lonewolf
December 13th, 2006, 01:09 PM
I have beat down Q9 several times and it is always with the Minions. One time I had higher ground...one time with the Tae to help...nothing like rolling 4 attack dice and getting 4 skulls(x2).......I killed him with one attack that time.
Ketch
December 13th, 2006, 01:47 PM
I took him down very easily one game with Alastair and the MacDirks. Alastair overextended to engage Q9, and by the time the MacDirks caught up, Q9 had dealt Alastair enough wounds that the highlanders had an enormous attack.
Well said!
I've killed Q9 4 out of 5 times with Allastair and the MacDirk warriors.
Exactly what you said is the key.
Its really hard to choose for Q9 too.. he can disengage and attack the warriors (crappy Defense), but then Allastair goes unscathed and can take 2 attacks of 5 each turn AND you might take a skull when leaving disengage which is a waste of Q9s life since he has 7 defense.
Thing about this method is that once Q9 is dead, MacDirk and the warriors are usually half way across the board by now, and Q9 might have lost a few turns! so I usuall clean up once this has happened.
I think Minions are a great low cost choice as well, high D, and rolling 2 out of 2 is not hard.. and thats 4 skulls.. you're going to do some damage most likely.
I have beat down Q9 several times and it is always with the Minions. One time I had higher ground...one time with the Tae to help...nothing like rolling 4 attack dice and getting 4 skulls(x2).......I killed him with one attack that time.
This is the kind of thing that makes choosing someone like Q9 a big risk.
I bet you walked all over that person from that point on...
Satyr
December 13th, 2006, 03:02 PM
I've put Carr and Burnak in my rat tournament army with the concept that together they can counter a Q9 match up while providing versatility against other armies.
Ketch: just need to point out that Alastair can only overextend once per round (not turn). But even so, Alastair and the McDirks seems solid ... just need to take care if Braxas shows up instead of Q9
tmacdagreat
December 13th, 2006, 03:24 PM
I use wolves. I think they are best against him.
ManTrainChooChoo
December 13th, 2006, 03:55 PM
I was the one who won the cincy tourney using Q9 of course :P
I made it impossible for anyone to get elevated on me with Saylind. Honestly the best counter is very likely Jotun. Krug is all well and good to keep Q9 locked down, but with lots of armies, they'd leave Krug locked and prob. use other units. The Wolves and Minions could be fine against him, but the minions slow movement and the wolves inconsistent attack leaves me kind of skeptical.
Stealth Dodge
December 13th, 2006, 04:09 PM
-The Wolves attack with atleast 4 dice each 1/2 the time (45% to be exact). It'd take a really bad roll to be attacking with less than 3 dic eeach.
-In my games the Kravs do well against Q9. Even with a 1 die attack 1/2 of those will come up blank meaning they only have to defend against 4-5 attacks per turn assuming all are even in his LOS.
-Nilfheim manages to do pretty well vs Q9 too
aielman
December 13th, 2006, 05:15 PM
I dont know why no ones mentioned it before but...
Deathstalkers
12.5% of 3 hits from 1 guy without a chance for defense roll if all 3 hit.
Even if they dont do anymore then the 3 damage, a Q9 with 3 damage is a very very cautious Q9.
7/1/3/5 means you can get up on Q9 fast and will have good staying power.
Also
Deadeye
10% chance of killing him outright.
Stealth Dodge
December 13th, 2006, 05:49 PM
Maul doesn't work against Q9
aielman
December 13th, 2006, 06:15 PM
darn it....
this is why you only respond when you have the cards in front of you and not what you have in memory....
I stand by my Gunslinger though as a viable option...
Elginb
December 13th, 2006, 06:15 PM
But even though their special powers can't affect him, Deathstalkers and Marrden Hounds aren't a bad way to occupy Q9. With their speed and high defense, one squad could probably at least occupy him for a few rounds and allow your team to get their shots in. I think the Marrden Hounds would be a nice cheap component as part of a strategy to handle Q9, if not a reliable counter on their own.
aielman
December 13th, 2006, 06:41 PM
Hounds would be truly brutal if it wasn't for that darn plagues dont effect soulborgs rule
Aldin
December 13th, 2006, 07:07 PM
I'm suprised no one has mentioned Ne-Gok-Sa. For half the price he can seriously suck away at Q9's turns because of the fact mentioned earlier - Q9 can't really afford to disengage. This can allow slower units to close, ranged units to avoid return fire, or you could even get lucky and shackle him. The one time I saw NGS vs. Q9, NGS lasted half-a-dozen turns before he finally "lucked" into a shackle (though with six throws you have a better than 25% (~27%) chance of hitting so it didn't take too much luck). And NGS is such a solid unit anyway that you can find a place for him in most armies.
~Aldin
nickmodaily
December 13th, 2006, 07:49 PM
He can still turn around if you engage him.
Actually, if you stick a minion on his left and one on his right, he shouldn't be able to see you, even if he turns around. In order to shoot at one, he would have to leave engagement with one of them.
Now, I'll admit that I could be wrong, seeing as how I don't have Q9 or the minions in front of me to check line of sight. But it if I remember correctly, Q9 cannot see directly to his right or left.
Even if he CAN see them, the minions work really well against him. They have a fairly high defense, and their double strike works wonders against his defense.
fejkl
December 13th, 2006, 09:49 PM
While they probably aren't the best counter normally, I've engaged Q9 with Saylind and an EOV, and then Arrow Volleyed him (6 skulls, baby!), and he rolled 1 shield out of 8 (height).
Another thought that is a bit more risky is the EOV. They will most likely survive his ranged attacks. Since they have such high speed, they should be able to get height on him. 3 units with 4A plus the chance of Frenzy could deal some serious damage to him. The thing there is that they'd have to kill him onced engaged since with that 2D melee they'd drop like flies.
Karkadinn
December 13th, 2006, 10:20 PM
While they probably aren't the best counter normally, I've engaged Q9 with Saylind and an EOV, and then Arrow Volleyed him (6 skulls, baby!), and he rolled 1 shield out of 8 (height).
Another thought that is a bit more risky is the EOV. They will most likely survive his ranged attacks. Since they have such high speed, they should be able to get height on him. 3 units with 4A plus the chance of Frenzy could deal some serious damage to him. The thing there is that they'd have to kill him onced engaged since with that 2D melee they'd drop like flies.
Alternately, you could use the EOV to snag glyphs. Q9 will have trouble shooting them down at range, and they move so much faster than him that the glyphs are pretty much free for the taking. Once you've got +1 defense/attack/move/range on your army you'll stand a lot better chance of taking the robot out.
geddy lifeson
December 13th, 2006, 11:04 PM
I'm suprised no one has mentioned Ne-Gok-Sa. For half the price he can seriously suck away at Q9's turns because of the fact mentioned earlier - Q9 can't really afford to disengage. This can allow slower units to close, ranged units to avoid return fire, or you could even get lucky and shackle him. The one time I saw NGS vs. Q9, NGS lasted half-a-dozen turns before he finally "lucked" into a shackle (though with six throws you have a better than 25% (~27%) chance of hitting so it didn't take too much luck). And NGS is such a solid unit anyway that you can find a place for him in most armies.
~Aldin
I have since used NGS against Q9 again and took him out with normal attack without getting lucky and mindshackling him in 4 turns. NGS is a great figure that can fit in well in any army with great staying power and that "luck" factor so many people hate.
Q9 is a great unit but can and has fallen to many different forces. One army a friend likes to throw out against me includes Q9 and Nilfheim...that to me is a tough combo. Throw Raelin in for a 500 point army and ouch.
R˙chean
December 13th, 2006, 11:15 PM
Q9 is a great unit but can and has fallen to many different forces. One army a friend likes to throw out against me includes Q9 and Nilfheim...that to me is a tough combo. Throw Raelin in for a 500 point army and ouch.
2 of the top 4 armies in the cincinatti tourney used that Nilf /Q9 combo:
1 ManTrainChooChoo: Q9, Nilfheim, Marro Warriors, Saylind
2 MattserTruckRally: Q9, Laglor, Krav, Raelin, Guilty
3 jacob_j_p: Q9, Nilfheim, Marro Warriors, Raelin
4 tiberius: Q9, Nakitas, AE, Raelin
Love seeing Saylind in a winning army ;-)
geddy lifeson
December 13th, 2006, 11:33 PM
Q9 is a great unit but can and has fallen to many different forces. One army a friend likes to throw out against me includes Q9 and Nilfheim...that to me is a tough combo. Throw Raelin in for a 500 point army and ouch.
2 of the top 4 armies in the cincinatti tourney used that Nilf /Q9 combo:
1 ManTrainChooChoo: Q9, Nilfheim, Marro Warriors, Saylind
2 MattserTruckRally: Q9, Laglor, Krav, Raelin, Guilty
3 jacob_j_p: Q9, Nilfheim, Marro Warriors, Raelin
4 tiberius: Q9, Nakitas, AE, Raelin
Love seeing Saylind in a winning army ;-)
Very interesting to see that! It is a brutal combo that going into blindly without the right counter can make for a quick and lethal game. I have always been a fan of Saylind and am very pleased to see her come out on top. Way to go to ManTrainChooChoo.
My best army to take out his Q9, Nilf, Raelin and someone else I don't remember was AE, 2xMarden and 2x Deathstalkers...no contest.
Faartknocker
December 13th, 2006, 11:36 PM
The entire premise of this thread seems to be that you will be able to attack Major Q9 alone with a 400-500 point army. Remember...Major Q9 is only PART (180 points-worth) of its army. For example:
Major Q9
Raelin
Krav Maga Agents
Deathreavers
(TOTAL: 400 points)
Depending on what enemy units advance, this army can/will respond accordingly. Melee units will be held back by the Deathreavers (defensively enhanced by Raelin) while the ranged units fire freely. If high ground is the issue, the Krav Maga can take the lead to secure it. If range is required accross obstacles/terrain, Major Q9's range will kick in. If special attacks are required Major Q9 steps in again. If ....um, you get the picture: Q9 has friends. Cheers!
Stealth Dodge
December 13th, 2006, 11:45 PM
That 400 point army is good but it definitely isn't unbeatable. The problem with that 400 point army is that it does not have many attack units. The deathreavers and raelin are not much threats leaving you with only 1 squad and 1 hero to kill the opposition with. Yes the Krav are great although killing 1 or 2 greatly reduces their strength. Q9 is good but even with 7 defense since he only has 4 life can go down in an unlucky roll or an unlucky turn
Firemaster
December 14th, 2006, 01:42 AM
Hmmm.... He just needs the right hero and to take the concept a little further. Witness:
Use Agent Carr to run up on the Q and use the Sword of Reckoning for a whopping 6 Attack against the Q's 7 Defense. This should be good for at least 1 wound. Then use AC's disengage to break away and run around behind the Q to take shots at him from range. Continue this and the Q should fall.
Actually, with Carr's Ghost walk, you can just walk through Q9 to get at his back.
ninthdoc
December 14th, 2006, 09:29 AM
Hmmm.... He just needs the right hero and to take the concept a little further. Witness:
Use Agent Carr to run up on the Q and use the Sword of Reckoning for a whopping 6 Attack against the Q's 7 Defense. This should be good for at least 1 wound. Then use AC's disengage to break away and run around behind the Q to take shots at him from range. Continue this and the Q should fall.
Actually, with Carr's Ghost walk, you can just walk through Q9 to get at his back.
I realize that, but the point was that you could get in close and slam him w/6 Attack Dice and still have the ability to disengage him w/no penalty.
I really think Carr is a great option since they both have 4 Life and are pretty well equally matched on standard attack and defense. Q9 still has the advantage w/the Q-gun.
See, even if Carr got behind Q9, if they were in base to base, or melee, combat, Q9 could still attack. The LOS only comes into play for ranged attacks.
Ketch
December 14th, 2006, 10:11 AM
Even if a figure is behind Q9, you don't need LoS which NinthDoc said. But on top of that you can still turn around without leaving the engagement. As long as one part of his base is constantly adjacent while the other side swivels, he can turn.
The only way to take advantage of Q9s facing is to have 3 units. You can't do it with 2. If you put two on opposite sides, Q9 has slightly better than a 180 degree LoS. The furthest apart you can place two figures is 180 degrees.
With 3, you can have them evenly around him and at least one must be behind him at all times.
countblah
December 14th, 2006, 10:54 AM
Q9 is a great unit but can and has fallen to many different forces. One army a friend likes to throw out against me includes Q9 and Nilfheim...that to me is a tough combo. Throw Raelin in for a 500 point army and ouch.
2 of the top 4 armies in the cincinatti tourney used that Nilf /Q9 combo:
1 ManTrainChooChoo: Q9, Nilfheim, Marro Warriors, Saylind
2 MattserTruckRally: Q9, Laglor, Krav, Raelin, Guilty
3 jacob_j_p: Q9, Nilfheim, Marro Warriors, Raelin
4 tiberius: Q9, Nakitas, AE, Raelin
Love seeing Saylind in a winning army ;-)
Saylind is the worst unit in the game.
ninthdoc
December 14th, 2006, 11:01 AM
Q9 is a great unit but can and has fallen to many different forces. One army a friend likes to throw out against me includes Q9 and Nilfheim...that to me is a tough combo. Throw Raelin in for a 500 point army and ouch.
2 of the top 4 armies in the cincinatti tourney used that Nilf /Q9 combo:
1 ManTrainChooChoo: Q9, Nilfheim, Marro Warriors, Saylind
2 MattserTruckRally: Q9, Laglor, Krav, Raelin, Guilty
3 jacob_j_p: Q9, Nilfheim, Marro Warriors, Raelin
4 tiberius: Q9, Nakitas, AE, Raelin
Love seeing Saylind in a winning army ;-)
Saylind is the worst unit in the game.
I am God.
(Insert your own favorite Jason quote next...)
jdtenor
December 14th, 2006, 11:36 AM
I tried the krug counter last night and it worked!
markwars
December 14th, 2006, 12:07 PM
Saylind is the worst unit in the game.
Saylind is worse than Khosumet? Dund? DW7K? Are you serious?
R˙chean
December 14th, 2006, 12:11 PM
I beleive countblah is making a reference to the banned jason's outlook on her.... :-D
markwars
December 14th, 2006, 12:13 PM
OK! :rofl:
Then that is funny. :P
Eclipse
December 14th, 2006, 12:21 PM
I beleive countblah is making a reference to the banned jason's outlook on her.... :-D
Aw.. what did Jason do? I've missed his consistently flawed estimate of what a character can do. I just assumed he left because he was tired of being wrong all the time :(
yagyuninja
December 14th, 2006, 12:26 PM
Aw.. what did Jason do? I've missed his consistently flawed estimate of what a character can do. I just assumed he left because he was tired of being wrong all the time :(
:rofl:
Whereas :johnwoo: would make me angry, "World Heroscape Champion" Jason always just made me laugh. And where else can you get crazy proclamations like the one Countblah quoted? :lol:
Eclipse
December 14th, 2006, 12:34 PM
I've missed :johnwoo: too. It just doesn't quite seem like an online forum without one person who loves the game but can't bring themselves to say anything good about it. At least right now we have the "End of Heroscape?" thread to feed me my daily dose of DOOOOOOOM (tm) :lol:
Karkadinn
December 14th, 2006, 02:32 PM
I've missed :johnwoo: too. It just doesn't quite seem like an online forum without one person who loves the game but can't bring themselves to say anything good about it.
Wherefore art thou, Comic Book Guy? :lol:
markwars
December 14th, 2006, 02:35 PM
I missed the ignore button before. Now I don't.
And to get back on topic....
At the last DFW tourney I played IMax in the first round. I had never beaten his Q9 army before - or any other army he ever fielded to that point. After the opening round skirmishes he was left with a completely healthy Q9 and I was left with a completely healthy Krug. It became a game of cat and mouse with Q9 retreating and getting occasional hits on Krug. At the point that Krug had 6 wounds I finally gained initiative. I moved adjacent, rolled 8 dice, got six skulls, watched him roll 2 shields, and had my jaw drop.
Krug can win this fight.
R˙chean
December 14th, 2006, 02:51 PM
I agree Krug can do it; I have seen a Krug army take out a Q9 army on more than one occasion...
The problem with the Cincy tourney was 3 of the 4 maps really favored ranged units. Krug would have had a harder time taking Q down on maps like Meat Grinder, Soulrazor, Arctic Divide. I think this directly played into the Q9 armies finishing 1-4
well that and of coruse Q9 is a bad mofo ;-)
markwars
December 14th, 2006, 02:54 PM
Q9 must have been a major pain to move on the Arctic Divide map. :P
ManTrainChooChoo
December 14th, 2006, 03:51 PM
Q9 must have been a major pain to move on the Arctic Divide map. :P
That's why I had Saylind ^_^
DarkDino
December 14th, 2006, 05:12 PM
Braxas, cause her acid breath'll eat right through Q9 :banana:
ninthdoc
December 14th, 2006, 05:29 PM
Braxas, cause her acid breath'll eat right through Q9 :banana:
Only 25% of the time.
Aldin
December 14th, 2006, 05:36 PM
Braxas, cause her acid breath'll eat right through Q9 :banana:
I may not understand, doesn't the power only affect smalls and mediums?
~Aldin
ninthdoc
December 14th, 2006, 05:40 PM
Why yes it does. I hardly ever play Braxas, she's a punk. Okay drop that down to 0%.
MattserTruckRally
December 14th, 2006, 05:42 PM
Weesel99s Protect Jotun Army can be beat the Q9/Nilf combo. :)
1 x Jotun
1 x Raelin
1 x Nakita Agents
1 x James Murphy
Hendal
December 15th, 2006, 07:19 AM
With Q-9, so much depends on the board. A lot of boards have height that is difficult for Q-9 to get all the way up to, these are good boards to use the griffon or saylind to get good ranged units up high to shoot down at Q-9. Boards that favor range are a lot tougher to tackle the big guy with.
I had a game against endpawn where I had Q-9 and he had DW9000, basically we took out each others support troops and then went at it, and I hate to say it but I lost with a unhurt Q-9. Endpawn is also one of the luckiest dice rollers I know, I have seen him mindshackle 3 guys in a game, and frenzy 5 times in one turn, so I might add he was rolling great that day.
DarkDino
December 15th, 2006, 10:14 PM
Wow, about the braxas thing, She is the best unit i've used yet for me, Kills almost everything she gets near. Only game i lost her was from Jotun smashing..... CURSE JOTUN!
Oh and the new ghost might pose a little threat.
Potomak
December 16th, 2006, 12:41 PM
I just use NGS and the Romans - have the NGS engage, and the Romans kill the rest of his army. If you want, rush Q9 with the Romans too and speed things up a bit. Anyhow, it's 140 points that will most assuredly take out at least 180 if he's loading his markers on Q9, just in terms of all of the Romans potentially killing everything else he loves, let alone the soulborg itself.
massivenewbage
December 16th, 2006, 08:07 PM
I played a Q-9, Nilefheim combo in the Cinci tourney. I was able to take them both out with the Krav Maga, Gilbert, KoW, Raelin, and MW. However once they were gone so were most of my units. I couldn't hold up in the end game.
InfinityMax
December 17th, 2006, 01:57 AM
You know, I hear Deadeye Dan works pretty well against Q9...
ninthdoc
December 17th, 2006, 03:07 AM
You know, I hear Deadeye Dan works pretty well against Q9...
I've seen some of that action for myself. It was no fun to suddenly become Imax. I'd much rather find myself "Being John Malkovich".
kenjib
December 17th, 2006, 02:20 PM
I just thought of something but haven't tried it. It seems like def 5 counterstrike would be pretty effective against Q9. Tagawa, Izumi, and Charos might be pretty good Q9 breakers. I bet Charos, in particular, would tear him up pretty well.
Hendal
December 17th, 2006, 02:41 PM
kenjib,
counterstrike doesn't work against the special, so Q-9 still has 3 attacks of 3. Charos does well against Q-9, the 5 A & D make him a tough one to take down with a 3 attack.
kenjib
December 17th, 2006, 02:43 PM
kenjib,
counterstrike doesn't work against the special, so Q-9 still has 3 attacks of 3. Charos does well against Q-9, the 5 A & D make him a tough one to take down with a 3 attack.
Oops you're right.
fejkl
December 17th, 2006, 03:35 PM
In support of NGS, my wife waltzed up to Q9 (I was WAY ahead in the game, so I was feeling a bit bold) and Mindshackles him on her first try.
I got her back. Braxas 20-ed NGS two turns later, then single-handedly took out Q9 after three attacks.
Incidentally, I agree that Braxas works well vs. him. Even though you can't poison him, her 5A isn't soo bad. That 3D should hold up for at least a couple rounds with her 8 life.
gamjuven
December 19th, 2006, 12:50 PM
I tried an army with braxas, Q9, and drake, and it got crushed by a viper army of all things. Q9 can die fairly easily at times. he is a very hit-or-miss guy with me. Still love him, but am hesitant to use him in a tourney for example
Eclipse
December 19th, 2006, 01:31 PM
You know, I hear Deadeye Dan works pretty well against Q9...
I've seen some of that action for myself. It was no fun to suddenly become Imax. I'd much rather find myself "Being John Malkovich".
Yeah, but then you have to hitchhike back from the New Jersery Turnpike.
DarkDino
December 19th, 2006, 03:34 PM
Sorry, bout that forgot Braxas is only smalls and mediums. A good group to get rid of Q9 is the Minions of Utgar 1 hit, 2 wounds. Pretty good chnace. Less sheilds on a die than attack.
Ketch
December 19th, 2006, 04:06 PM
Sorry, bout that forgot Braxas is only smalls and mediums. A good group to get rid of Q9 is the Minions of Utgar 1 hit, 2 wounds. Pretty good chnace. Less sheilds on a die than attack.
Yep, and rolling 2 out of 2 Skulls is a 25% chance.
Which out of three attacks... is really high chance! And thats 4 skulls.
woo woo
Hendal
December 19th, 2006, 04:14 PM
I found Niflem to be one of the better Q-9 counters. With flying he can almost always get height for that extra defense. And then get in close for a 6 attack, which usually puts a big hurting on the big robot. If Q-9 is around his support troops teh ice shards get to attack 3 diff. guys. Of course you usually end up with a badly wounded dragon, but as long as the big robot is dead, it is worth it.
gamjuven
December 19th, 2006, 04:28 PM
plus it is almost an even trade in terms of pts. Nilfeim will practically earn his points back if he kills Q9
GaryLASQ
December 19th, 2006, 05:01 PM
i've destroyed Q9 quickly with a single Minion having height advantage getting 3 skulls (6 hits) and Q9 only 2 sheilds.
i've destroyed Q9 with Microcorp up on high but it took a while, several rounds of denting him, one wound at a time.
i think i saw someone here say Krav. if someone looses Q9 to Krav they should hang their head in shame. Q9 gets nine tries per turn to shoot down a Krav...think about it. ;)
DarkDino
December 19th, 2006, 08:14 PM
Yep, and rolling 2 out of 2 Skulls is a 25% chance.
Which out of three attacks... is really high chance! And thats 4 skulls.
woo woo
Yes especially when you have 6! :D
DrLivingston
December 19th, 2006, 10:59 PM
Why yes it does. I hardly ever play Braxas, she's a punk. Okay drop that down to 0%. :shock: Punk? But I love her!
I was pretty worried about Q9 going into a small 500 pt. tourney. After lurking through another how to kill Q9 thread and asking for advice (of course) I took:
Braxas(a queen, not a punk) 210
Nakita 120
Airborne Elite 110
Deadeye Dan 60
I picked Dan and Airborne just for Q9. Dan's job was to move up and take potshots (needing a 19 or 20) at Q9 until he died. By then hopefully the Airborne would have dropped, landed on height, and shot the heck out of Q9.
I got reeeally lucky and took out Q9 with Dan. My opponent, Ninth Doc, was visibly ticked, but played through like a gentleman. He did not even swear. He just called over to Imax at a nearby table for moral support. I did my happy dance. And then apologized for my happy dance.
I played 2 pick up games against Q9 later. Dan did nothing. Jotun (who I was trying out instead of Nakita and Airborne) wailed on Q9.
I think Dan is a great figure, but I don't think he's the answer to Q9.
Going into a tourney I don't think you can ignore Q9 when you build an army. I just don't know a consistent way to take him out. Inconsistantly, however, Dan was a treat... :lol:
Fallen Templar
December 19th, 2006, 11:24 PM
2 MCA Squads works wonders with height.
Faartknocker
December 19th, 2006, 11:53 PM
Judging by how dismissively everyone seems to have countered Major Q9, you'd think he'd be one of the worst units in the game. Interesting.
MattserTruckRally
December 20th, 2006, 12:02 AM
I found Niflem to be one of the better Q-9 counters. With flying he can almost always get height for that extra defense. And then get in close for a 6 attack, which usually puts a big hurting on the big robot. If Q-9 is around his support troops teh ice shards get to attack 3 diff. guys. Of course you usually end up with a badly wounded dragon, but as long as the big robot is dead, it is worth it.
Yeah with Nilfs fast movement and flying I could defit see him being a reasonable counter to Q9. Able to take the high ground and hopefully attack him with height if the opportunity presents itself. My brother's Nilf smashed my Q9 in one hit at the Cinci tournament with his 5 skull roll vs. my shocked 1 defense shield roll.
dnutt99
December 21st, 2006, 01:18 PM
Counter to Major Q-9?
Shades of Bleakewood! Lots of Shades!
Turn your enemies powerhouse into their biggest threat!
All you have to do is move in, ... engage him multiple times, (and survive), ... and simply roll a 19 or 20, ... :lol:
*Forgive me if this has already been suggested. :oops:
Hendal
December 21st, 2006, 02:23 PM
I don't have me none of them there shades, but I guess I shouldn't let that stop me, I have already played the zombies and don't have them yet either.
When I pick Q-9, I am almost always going to pick Raelin to go along with him, which makes him a much bigger threat. I have been using them with Saylind to good effect the last few games I played, it just puts all 3 guys right beside each other at height - which is 320 of your points all to close to each other.
DarkDino
December 21st, 2006, 09:07 PM
^ ewwwwww Raelin and Q9, almost invincible unless you manage to engage 'em both with Minions of utgar. I loves me minions.
GaryLASQ
December 22nd, 2006, 01:20 AM
interesting you guys mention the Q9 / Raelin thing. i just played against that combo and lost miserably. lesson learned...don't even bother taking shots at Q9 until Raelin goes down. go straight for Raelin and let Q9 do his damage while you go after her. then switch focus to Q9 once she's out. although this is pretty much what you want to do whether she's helping out Q9 or some other powerful hero, but especially Q9 as i've found out.
Stealth Dodge
December 22nd, 2006, 03:59 AM
Or just take Sudema and roll a 17-20 on Q9 and bypass defense
Hendal
December 22nd, 2006, 07:31 AM
GaryL - yea you got to take out out Raelin first, makes the job so much easier. That is where Niflem comes in handy, he can attack both of them. IF you can get him height, Def. 5 works prettty well , but I have seen Q-9 give nif 4 wounds in one turn shooting up at nif who is backed by Raelin ( a 7 defense ), so much depends on the luck of the dice.
Euryon
December 22nd, 2006, 08:54 AM
The best counter to Q9 I've found so far is my fist.
Ketch
December 22nd, 2006, 10:31 AM
I like to build Q9 up as invincible while I play him, and say things that sound defeatest... like "man.. now you're just going to storm into my starting zone.."
Hoping that they do because I have like Sir Gilbert and all the knights waiting for him or something haha.
sachsen
December 26th, 2006, 02:43 PM
Q9 is very tough - my son and I played four games yesterday and I used him twice to devastating effect. However, when my son picked him, I beat him... with Syvarris! Syvarris's 5 move and 9 range made it simple for me to stay away from Q9 (this was during the endgame when it basically came down to the two heroes plus a couple random squads) and just take potshots at him, knocking him down one or two at a time.
Now, whether elven ARROWS should be able to penetrate a soulborg's armor is a topic for another discussion... ;)
T-bomb
December 29th, 2006, 04:13 AM
Those elven arrows probably hit him in the crotch.
scorpiusx
January 1st, 2007, 02:24 AM
jotun, sudema, and maybe crixus or DW 9000
DarkDino
January 1st, 2007, 09:39 AM
I like to tie him up with melee squads, then bring in the big guns on him. Like Jotun or Nilfheim. I like tying him up with Minions of Utgar, i loves me minions! :D
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