Snowdog
December 6th, 2006, 11:48 AM
First Post, hoo-ah!
I've been working on something lately, and I'd be happy to hear what y'all think about it. Inspired by the fact that the Knights of Weston remind me of the human knights in Warcraft 3, I've put together some house rules for using Heroscape as kind of a non-computer Real-time-strategy-type game. The gameplay is essentially unchanged, except that you generate "replacement points" at the end of each round, which can be used to heal wounds or draft new units. Occupying specific terrain features generates additional replacement points.
The scenario I've worked up so far is for three players, two competing against each other to retrieve an object and bring it back to their respective bases, the third player working to stop them both. The first two players start with 450 points and generate 20 replacement pts/rd, and the third player start with 650 and generates 30 replacements pts/rd. Reinforcements are drafted at the end of each round by spending the required number of replacement pts points and deploying the units next to the player's base. You may also spend replacement pts to heal wounds on heroes @ 10pts/wound.
The first two players start divided by a lava stream with a footbridge running across (small & medium figures only), so while they can start by attacking each other, it's usually not advisable as the third player is bigger and can reinforce faster. Also, if a round ends and the first two players have no units in the third player's starting territory, the game ends in victory for the third player, so as to provide some impetus for the first two players to actually try to go capture the object rather than just bash away at each other.
What do y'all think so far?
I've been working on something lately, and I'd be happy to hear what y'all think about it. Inspired by the fact that the Knights of Weston remind me of the human knights in Warcraft 3, I've put together some house rules for using Heroscape as kind of a non-computer Real-time-strategy-type game. The gameplay is essentially unchanged, except that you generate "replacement points" at the end of each round, which can be used to heal wounds or draft new units. Occupying specific terrain features generates additional replacement points.
The scenario I've worked up so far is for three players, two competing against each other to retrieve an object and bring it back to their respective bases, the third player working to stop them both. The first two players start with 450 points and generate 20 replacement pts/rd, and the third player start with 650 and generates 30 replacements pts/rd. Reinforcements are drafted at the end of each round by spending the required number of replacement pts points and deploying the units next to the player's base. You may also spend replacement pts to heal wounds on heroes @ 10pts/wound.
The first two players start divided by a lava stream with a footbridge running across (small & medium figures only), so while they can start by attacking each other, it's usually not advisable as the third player is bigger and can reinforce faster. Also, if a round ends and the first two players have no units in the third player's starting territory, the game ends in victory for the third player, so as to provide some impetus for the first two players to actually try to go capture the object rather than just bash away at each other.
What do y'all think so far?