View Full Version : Orcish army
Morghul
December 4th, 2006, 02:01 PM
Last night i was thinking about what could do, in term of destruction, an army of orcish blade grut and archer with swog rider and grimnak plus maybe raelin for the defense...what are you thinking of this combination??
I think it could work well...
Cavalier
December 4th, 2006, 02:03 PM
There are many people who enjoy fielding orc armies.
Aldin
December 4th, 2006, 02:47 PM
Dump Raelin, add a second Swog, add Tornak and/or Ornak and consider Krug and/or Mimring and you have the core elements of some tough Orc armies.
~Aldin
playa1
December 4th, 2006, 03:46 PM
The power of the orcs is the incredible bonding ability. Raelin would stick out like a sore thumb! With an army made up of blad gruts/Grimnak and Tornak as well as Swog/Mim/Krug and some archers. Each turn you can place order markers on your archers and blades and move whatever hero suits you best at that moment. People underestimate this incredible advantage.
I played an army with Krug, 2 swogs, Mimring, and 2 arrow gruts this weekend and it did very well. Placing all of my markers on my arrows each turn, I was able to maneuver Mimring when i needed him, Krug when I could afford to move the slow piece, and the swog riders to ride in for surprise attacks. It was awesome! I wiped out Sentinels, Raelin, Concan, and 4th mass line and Vikings. Krug never even reached the front. Mim was able to wound Raelin and take out Concan. My arrow gruts kept pelting the Sentinels until he got unlucky rolls, and I used only one swog rider to help take out the 4th mass. This was all after the Vikings rushed into my arrow grut/Mimring firepower on the bridge.
In any case, all orc armies work best. They don't mix well with others. Use them to advantage!
(My son also wiped out my all elf army with an all orc one -- I never stood a chance -- bonding rules!!!)
netherspirit
December 4th, 2006, 03:57 PM
People underestimate this incredible advantage.
Who does? I thought that advantage was the exact reason Orc Armies are so popular.
atmospro
December 4th, 2006, 03:58 PM
I'll just wait for Imax to come along and explain the glory of the Orc horde
InfinityMax
December 5th, 2006, 01:09 AM
Explaining now. Thanks for the segue, Atmospro.
Orcs rule on toast. My favorite army is orcs. They're like a swarm of killer bees - you kill one, two more are right there.
The real key is disengage. They block up the opponent's rush like gum in a sewing machine. Move Grimnak for the chomp, then move blades to protect him again.
And Raelin is an excellent modifier for the orcs. The main weakness of the orc army is low defense. Spider_Poison swept the GenCon tourney with a killer orc army that included orcs and Raelin. You bust Raelin out first, get her into position, and then she doesn't get another order marker for the rest of the game. You surround her with orcs at a distance, so even moving into range for a shot is a dangerous proposition. She lends her defense to the orcs, making even the crappy arrow gruts a 3 defense.
I think the best option is to mix gruts with enhancing units. I know a lot of people prefer Krug or Mimring, but I prefer to see the bonuses for the enhancing units. For instance, an arrow grut adjacent to two swogs with height is a ranged unit with 4 attack and 4 defense. That's a heady combo.
They're not without weaknesses, though. Played incorrectly, they're cannon fodder with no staying power. And facing some of the units we've seen recently - rats, for instance, or now zombies - and they're in a world of trouble.
Anyway, yeah, orcs rule.
Codeman
December 5th, 2006, 11:01 AM
Obviously I voted Orcs
Morghul
December 5th, 2006, 11:54 AM
Please to hear all this glory words about the Orcs Army, and i can't wait to received them....they are in the postmail....hehe...i think they are ready for a little bloodshed :twisted:
deadeyedan42
December 5th, 2006, 12:03 PM
I guess so, I mean with the new heavy gruts and all...
AgentX-127
December 5th, 2006, 12:36 PM
I think the best option is to mix gruts with enhancing units. I know a lot of people prefer Krug or Mimring, but I prefer to see the bonuses for the enhancing units. For instance, an arrow grut adjacent to two swogs with height is a ranged unit with 4 attack and 4 defense. That's a heady combo.This is an excellent point...
But in practice I have had a lot of trouble getting AG's and Swogs in such an advantageous formation (perhaps because we play on maps with more restrictive terrain than some of the typical tourney style maps.)
I have used AG's and Mimring often, but (as you point out,) I have found that I don't get much out of the AG's when I use their bonding to move Mimring.
So, recently I have tried cutting out AG's in response to Ornak's abilities.
With Ornak's Dispatch, I can still use Mimring, but leave out the Swogs and AG's and take all Blades and Tornak/Grimnak...
Heck, I am even thinking of taking a DW instead of Mimring to fill out the ranged component of my army.
spider_poison
December 5th, 2006, 10:36 PM
You bust Raelin out first, get her into position, and then she doesn't get another order marker for the rest of the game. You surround her with orcs at a distance, so even moving into range for a shot is a dangerous proposition. She lends her defense to the orcs, making even the crappy arrow gruts a 3 defense.
I think the best option is to mix gruts with enhancing units. I know a lot of people prefer Krug or Mimring, but I prefer to see the bonuses for the enhancing units. For instance, an arrow grut adjacent to two swogs with height is a ranged unit with 4 attack and 4 defense. That's a heady combo.
They're not without weaknesses, though. Played incorrectly, they're cannon fodder with no staying power. And facing some of the units we've seen recently - rats, for instance, or now zombies - and they're in a world of trouble.
Anyway, yeah, orcs rule.
IMax has some really good points about the orcs here....especially about Raelin and the comment I bolded. Don't get frustrated if the orcs (arrow or blade) don't work for you after a few games. Getting really good with them takes a lot more time than with most units. As far as "fun" units go, the orcs rank right near the top for me because of all the options you have when playing them. You won't be let down with your purchase!
Mikestir
December 6th, 2006, 01:14 PM
with the new heavy gruts you get some more varitie....
Hex_Enduction_Hour
December 6th, 2006, 01:35 PM
Orc armies are indeed fun to play. That Disengage is the ultimate slap in the face to the opposition. Bonding is the backhand.
And c'mon guys - any true orc army shouldn't include Raelin ;)
It's Joe's Fury's Orc army (and maybe even some great playing and that darned salad bowl) that has snagged him so many victories here in CA.
I like the Orc army, but they're not my favorite.
vBulletin® v3.6.9, Copyright ©2000-2013, Jelsoft Enterprises Ltd.