PDA

View Full Version : NorCal Tourney Jan 20 @ Satyr's Lair


Satyr
December 2nd, 2006, 12:21 AM
UPDATED 1/17/07

NorCal Tourney - January 20th 2007

We are on for Jan 20th @ Satyr's Lair (PM for address)
First game begins at 11:30AM (please arrive early)
Map designers please bring terrain and a full set of glyphs (see below) for your map.


16 Attending:
To attend this event please post your intent in this thread.Satyr
Dnutt
Sexymama
Aldin
1moreheroscaper
1morename
Hex_Enduction_Hour
Alastair MacDirk
Malechi ... "barring some unforeseen occurrence"
Guerillinator
Grim
Von Drake +1
Joe's Fury
Preacher
Voodoo
CCC +1


All attendees should bring: ~ A 450 point Army
~ Dice
~ Turn Markers
~ Wound Markers
~ A prize for the prize table
~ Food and Drink

Tourney Logistics • 4 round of Swiss style tournament to seed the semi finals (see below for details)
• 450 point army (you chose a single army to play though the entire tourney)
• No sideboard (your army must be versatile)
• Maps will be 1-2 MS with expansions
• There will be 6 different maps
... I’m using the Battlefields of Valhalla guidelines, except 450pt armies. (LINK) (http://www.heroscapers.com/community/showthread.php?p=113155#123923)
... Options are shown below
... build and/or nominate other balanced maps
... potential maps must have build instructions so others can build and play them ahead of time if desired (gotta be fair)
• Games will be limited to 50 minutes

[list:e1badc14e2]11:30 - 12:20 Game 1
12:20 - 1:00 Lunch
1:00 - 1:50 Game 2
2:00 - 2:50 Game 3
3:00 - 3:50 Game 4
4:00 - 4:50 Semi Finals
5:00 - 5:50 Finals

I'd like to play two games before lunch, but I don't think everyone will get there before 11:00 ... correct me if you think I'm wrong.

I’m hoping to minimize the 10 minutes between games, but I’m gonna plan for it since I will be playing … no way am I sitting on the side lines[/list:u:e1badc14e2]

Swiss Style Tournaments
Warning Technical Details - pay no attention to the man behind the computer!• Match-ups for the first game will be randomly assigned
• After 50 Minutes the player with the most points still on the map wins
• Players score points for each Army Card with figures still on the battlefield. Score the full points listed on the Army Card, even if there is only one surviving Squad figure

[list:e1badc14e2]~ Winners will be assigned 3 Tournament Points
~ Losers will be assigned 0 Tournament Points
~ In the event of a tie, both players will receive 1 Tournament Point
~ I will also keep a running total of remaining point differentials (your remaining army points – opponents remaining army points)
• Players with the same number of Tournament Points will be group into a bracket
• Players within a bracket will be ranked by remaining point differentials
• The top of a bracket will play the bottom of the bracket (in a 8 person bracket, player 1 will play player 5)
• In the event that a bracket has an odd number of people, the highest ranked person from a lower bracket will fill in.
• In the event that the tournament has an odd number of players, the lowest ranked player receives a bye, meaning he does not play that particular round but receives 3 Tournament Points as if he had won a game. He is reintroduced in the next round and will not receive another bye.
• After four games, the top four players will move into a single elimination play off
(I may use a Strength of Schedule system to determine 2nd through 4th places ... still thinking about it)
• Non finalists are at their leisure to mix up armies, deliver challenges, or drink their woes away[/list:u:e1badc14e2]


The Desolate Watch by Satyr
1 MS and 1 RTTFF
Build Instructions (LINK) (http://www.heroscapers.com/oldgallery/albums/userpics/10041/Desolate_Watch.pdf)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/Desolate_Watch_1.jpg
http://www.heroscapers.com/oldgallery/albums/userpics/10041/Desolate_Watch_2.jpg


Twin Springs (of Bubbling Goodness) by Hex_Enduction_Hour
2 MS and 2 RTTFF
Build Instruction (LINK) (http://www.heroscapers.com/download/index.php?dlid=423)

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/AAA.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/BBB.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CCC.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/DDD.jpg


Toll Road by Satyr
1 MS and 1 RTTFF
Build Instruction (LINK) (http://www.heroscapers.com/oldgallery/albums/userpics/10041/Toll_Raod.pdf)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/Toll_Road_1.jpg
http://www.heroscapers.com/oldgallery/albums/userpics/10041/Toll_Road_2.jpg


Wind Spring by dnutt99
2 MS, 2 RTTFF, and 1 TT (heavy snow)
Build Instructions (LINK) (http://www.heroscapers.com/oldgallery/albums/userpics/10246/Wind_Spring_mod_2.pdf)

please note map has been modified ... images below are old
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view1.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view5.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view2.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view3.jpg


Winterwonderland by Alastair MacDirk
1 MS, 1 RTTFF, and 1 TT (heavy snow & slippery ice)
Build Instructions (LINK) (http://www.heroscapers.com/oldgallery/albums/userpics/10243/winterwonderland-battlefield2.pdf)

http://www.heroscapers.com/oldgallery/albums/userpics/10243/untitled.JPG
http://www.heroscapers.com/oldgallery/albums/userpics/10243/normal_wonderland.JPG


Mole Hills by Jonathan - Modded by Rychean
1 MS and 1 RTTFF
Build Instructions (LINK) (http://www.heroscapers.com/download/index.php?dlid=208)

http://www.heroscapers.com/download/downloads//Mole_Hills_Ruins.jpg


River Walk
1 MS and 1 RTTFF
Build Instructions (Link (http://www.heroscapers.com/download/index.php?dlid=187))

http://www.heroscapers.com/download/downloads//River_Walk.jpg


The Meat Grinder (modified for tourney play)
1 MS
Build Instuctions (LINK) (http://www.heroscapers.com/download/index.php?dlid=185)

http://www.heroscapers.com/download/downloads//Modified_Meat_Grinder.jpg


Glyph Pool: +1 Attack Glyph (Astrid)
+1 Defense Glyph (Gerda)
+2 Move Glyph (Valda)
+1 D20 Glyph (Lodin)
+8 initiative Glyph (Dagmar)
Summon Glyph (Erland)

Game On !!!

Joe's Fury
December 2nd, 2006, 03:33 AM
Alright Satyr!!!! Thanks for stepping up. It's been a while since we had a tourny. I'll let the boys know to be ready for it in Jan. Kakaw!

Aldin
December 2nd, 2006, 10:07 AM
WooHoo! Playing HeroScape! Gotta Play!

~Aldin, who wonders if bowls can be banned as a dice-rolling surface :twisted:

Hex_Enduction_Hour
December 2nd, 2006, 10:49 AM
Yeah! I'm there! Go check out Wave 6 stats and start planning your armies, folks! I think my family and I are heading on a snow trip January 13-14, so we'll see if I can attend.

No one from NorCal has yet to step up for our next gathering, so I've taken the initiative
I thought that was the plan? It was your plan to host the next tourney?
I won't be stepping up anytime soon. There was a Scenario Game store 10 minutes from my house that had a huge gaming room. If they hadn't been demolished, believe me, I'd be hosting some gatherings. I just can't offer up my house again until summer.

Malechi
December 2nd, 2006, 11:02 AM
Okay, if you're going with the NO Sideboarding ruling, might I suggest no Lava or Snow terrain be used on any of the four battlefields for this GameDay. Otherwise, if more than one of the four battlefields contain a terrain that works with specific figures ... everyone will have those figures in their Army and the day will degenerate into a die-rolling pissing contest.

Aldin
December 2nd, 2006, 11:15 AM
Okay, if you're going with the NO Sideboarding ruling, might I suggest no Lava or Snow terrain be used on any of the four battlefields for this GameDay. Otherwise, if more than one of the four battlefields contain a terrain that works with specific figures ... everyone will have those figures in their Army and the day will degenerate into a die-rolling pissing contest.

I'll second that!

~Aldin, who doesn't have any Dzu-Teh anyway :oops:

Joe's Fury
December 2nd, 2006, 02:06 PM
I'll third that!

Satyr
December 2nd, 2006, 08:09 PM
I’m not going to be able to setup anything large until after the new year … if you can wait till then I’ll pick up the torch.

HEH: I'm happy to do this, just wanted to give someone else a chance.

Re: terrain and side boards ... I'm not convinced. If one map has snow, one map has lava, and the rest are RTTFF ... snow men or lava dudes will do you no good on three of the four maps. Put them both in a single army and you've got an eclectic army at best that likely will not be versatile enough to take home the gold.

Exceptions are Brunak and Nerak … I may exclude lava just so Burnak is not in every army.

I’m a purest and don’t often build with lava or snow, but I’m not ready to rule out maps that include them. I am, however, very critical of maps ... all maps in play at the tournament must be balanced. Let me drink on it.

BTW, I posted pics of my map

Hex_Enduction_Hour
December 2nd, 2006, 08:31 PM
I’m a purest and don’t often build with lava or snow, but I’m not ready to rule out maps that include them. I am, however, very critical of maps ... all maps in play at the tournament must be balanced. Let me drink on it.

I'm in agreement: I think snow and lava should be included. Don't exclude Brunak!


Let me drink on it.

:rofl:

Satyr
December 2nd, 2006, 08:37 PM
I wouldn't dream of excluding an official figure. My only concern is that if one map has lava Brunak may show up in a bunch of armies since he is more far more versatile than the Obsidian Guards. I would exclude lava for this reason alone.

Snow ... ya gotta play orcs to really benifit and I don't see too many commin with orc ... *cough* Mr. Fury *cough*

gotta go
:toast:
:drunk:

Satyr
December 4th, 2006, 11:59 AM
After much drinking and far too long a recovery period I have determined that you really should not mix your alcohol. I’ve also decided that I really don’t want to see Brunak in every army so I will prohibit maps with lava but I will allow ice and snow ... like you didn’t see this commin’.

We have been playing with sand rules for ages ... two moves per one space ... I like the dimension it adds. Heavy snow formalized those rules. Glaciers for blocking line of sight is another benefit of Tundra. I’m thinking along the lines of no more than 25% of the maps in play may have snow.

If you don’t want to see any snow maps, I suggest you start building / nominating maps. :D
I’m using the Battlefields of Valhalla guidelines, except 450pt armies. (LINK) (http://www.heroscapers.com/community/showthread.php?p=113155#123923)

InfinityMax
December 4th, 2006, 12:58 PM
You know, we didn't have any trouble with lava or tundra at our last tournament, and the one before that had a really good map with lava in it. Brunak won't make every army just to compensate in case you pull a lava map.

But whatever you decide. I can't make it anyway, but I think you ought to allow for lava and ice. They can make some interesting maps.

Satyr, let me know when you get a list of attendees. Get over 10 or so and I'll chuck a dice tower on your prize table.

Satyr
December 4th, 2006, 01:18 PM
IMax: thanks for the feed back on Fire and Ice. I'm gonna stick with no lava maps for now and see how the day plays out.

Satyr, let me know when you get a list of attendees. Get over 10 or so and I'll chuck a dice tower on your prize table.

Nice! We've been around 16 at all of our events so far. I'll let you know.

Aldin
December 5th, 2006, 12:20 PM
All right! Tried out The Desolate Watch last night, interesting map, well-designed. If I were going to make one change it would be to add a glyph to the water adjacent to the raised road square in the center. Otherwise the conflict tends to flow towards the glyphs on the wings with the middle merely serving as a conduit for whoever has the slowest melee figs. No matter how you look at it, this is a very fast map.

~Aldin

Satyr
December 5th, 2006, 01:40 PM
Aldin, thanks for the feedback. I haven't played the map since I modified it to accommodate glyphs ... I added the glyph positions to be consistent with the Battlefields of Valhalla ... I'm not even sure that the tourney version will have glyphs.

re: adding a glyph to the center. The only way I see to add a center glyph and maintain the balance is to add two ... one on either side of the raised road hex. I'm not a big fan of glyphs to begin with and then to have 4 on a small map is truly against my nature. If there are other ideas let me know.

I'm hoping to throw down on the Desolate Watch this Friday and make a call on the Glyphs.

dnutt99
December 6th, 2006, 03:48 PM
Hey folks. Hope all is well with your holiday seasons. I just happened to be scanning the events section and saw our January event. I know Satyr had mentioned it at our last gathering but I didn't know we were already in discussion. Sexymama apparently had seen it and said NOTHING AT ALL about it,................ :duh: gotta love 'er!
Anyway it hurts my heart to think there will be NO maps with lava. I had been throwing some army ideas around and had actually worked Jotun into one of them. I don't think having lava will put Brunak in every army at all,... that's still a 110 point commitment to draft. Not only that but there's no doubt that having a few molten pits for enemies to land in would benefit Jotun,... he WOULD be half of your army if drafted after all :!:
I like the big guys and if I even THINK about drafting them, there has to be some sort of incentive. Don't get me wrong, I'm not suggesting a heavily lava populated board at all, but I think a small section would be appropriate.
:2cents:

Hex_Enduction_Hour
December 6th, 2006, 11:01 PM
... potential maps must have build instructions so others can build and play them ahead of time if desired (gotta be fair)


Darn! I just saw this rule! I've been building a map in the garage, but I never use Landscape or Solidscape.
Oh well, I'll snoop around for a map with instructions for everybody to follow (gotta be fair).

Dnutt99 I'm all for lava fields & molten lava as well.

1moreheroscaper
December 7th, 2006, 11:43 PM
I'll be able to make the January date. I most likely won't be able to generate a map though...maybe later this month.

And was that, "No one has stepped up" a personally shot at me Satyr...since I haven't made a calling for another Valleydwellers day in Tracy? :verymad:

I'll start the planning for that soon...targetting Feb. since most people are commited during the Holidays.

I'm excited about the tourney! Also, I really like the "one army" approach per player.

Satyr
December 8th, 2006, 01:53 AM
"No one has stepped up"

D@mn, everyone took offense to that line ... I'm on a roll :twisted:

FYI: I'm still waitin' for dates from Endgame, but I'm getting excited none the less ... all sorts of armies floating through my head

Aldin
December 10th, 2006, 12:35 AM
Wow! Tried Mole Hill today - what a map! Deceptively simple with each level of height worth it's weight in gold. Not a fun time for double spaced figs - especally the non-fliers.

~Aldin, who wishes he were experienced enough to recommend maps

Satyr
December 10th, 2006, 04:47 PM
I have not yet played Mole Hills. Thanks for the feed back. Base on this and some other comments I've seen, I may want to tweak it a bit. Rest assured, I'll post any proposed changes. I'm not tied to this map so if people have suggestions lay 'em on me.

Aldin, you definitly under rate your "experince" ... from what I've seen you have some very insightful comments.

Codeman
December 10th, 2006, 05:44 PM
... correct me if you think I'm wrong.

I’m hoping to minimize the 10 minutes between games, but I’m gonna plan for it since I will be playing … no way am I sitting on the side lines

I'm not going to correct, but I will offer my opinion on the time between rounds, and I am curious about the format.

10 minutes between rounds is a great number to shoot for, but I doubt whether you will be able to “ Minimize” that number. Unless it is a very small group I think those 10 minutes unfortunately will get ate up quickly for you.

I’m more interested in how you format works. You are going 4 rounds of Swiss to place everyone? And then do pairings of 4 ( thus the 2 remaining rounds ). Depending the number of folks there it seems like 4 rounds may not be fair to sort everyone out. I puzzled, why stop are do pairings instead of finishing our the Swiss format ? Don’t get me wrong I not against what you proposed…. I am just trying to understand it. As I said I am interested in how it works, as I cannot comprehend how it works right now. At this point I like to do the whole tournament Swiss and go as many rounds as it takes to get to an undefeated champion. However I open to a better system – thus my interest.

Any way good luck, have fun, I wish I could travel to more of these tournaments as I always enjoy playing and meeting everyone.

Satyr
December 13th, 2006, 02:11 AM
Sorry about the delay. I've needed to work though some logistics, digest some of Codeman's comments, and get my left hand functional ... it’s a real pain typing with one hand. My proposal:

• Match-ups for the first game will be randomly assigned
• After 50 Minutes the player with the most points still on the map wins (per the rulebook)

[list:649b504b18]~ Winners will be assigned 3 Tournament Points
~ Losers will be assigned 0 Tournament Points
~ In the event of a tie, both players will receive 1 Tournament Point
~ I will also keep a running total of remaining point differentials (your remaining army points – opponents remaining army points)
• Players with the same number of Tournament Points will be group into a bracket
• Players within a bracket will be ranked by remaining point differentials
• The top of a bracket will play the bottom of the bracket (in a 8 person bracket, player 1 will play player 5)
• In the event that a bracket has an odd number of people, the highest ranked person from a lower bracket will fill in.
• In the event that the tournament has an odd number of players, lowest ranked player receives a bye, meaning he does not play that particular round but receives 3 Tournament Points as if he had won a game. He is reintroduced in the next round and will not receive another bye.
• After four games, the top four players will move into a single elimination play off
• Non finalists are at their leisure to mix up armies, deliver challenges, or drink their woes away[/list:u:649b504b18]
Over the last few NorCal gamedays we have typically had around 16 people participating. A single elimination format with 16 people would only take 4 games. The number of games required to declare a clear winner with the Swiss System is the same as a single elimination. Four games, however, is not nearly enough ... six feels about right for the time available. The Swiss System provides a rigid mechanism for matching up people (allowing me to play) and the single elimination finals provides extra games with a climax.

If we end up with substantially more people, I may have to do away with finals to be fair.

I’m open to suggestions if you have any ideas for improvements, but I reserve the right as the event organizer to ignore all :P

---

On a side note, I set up Mole Hills and promptly felt the need to modify it … too many single hex perches and not enough balance. I also I got my @ss handed to me by the nakita. I’m definitely not tied to this map.

---

On yet another note, NorCal please vote in the poll for the preferred day.

Game On !!!

sexymama
December 13th, 2006, 10:11 PM
Okay, I'm special, let me see if I have this right......

Assuming it is 16 of us and 8 boards to play on to all start at the same time.....

1st game. We all play one on one for 50 min, at the end whoever has the highest points left of the board wins 3 tourney points.

These winners will then play a 2nd game, one on one

what about the losers?? I'm assuming they play each other as well??

Assuming so...

2nd game will be winners against winners losers against losers.

This then continues until we have all played 4 games. At the end of that the 4 highest point winners will play off for the win.

Did I get it right????

Well this could be a tad......whats a good word..., well I have to read how a win is determined by point value first, then I will let you know. If it is clear cut on how to determine a winner and will not cause to much debate I think this will be fine....

Oh and you are going of 2nd edition rule book right?

Satyr
December 14th, 2006, 01:20 AM
I like to think I'm odd more than special :)

Did I get it right????

You are generally correct. With 16 players:
You will always play someone with the same win loss record
At the end of four games there will be one undefeated person
At the end of four games there will be 4 people who have had one loss
Only the three highest single loss people will throw down for the championship

Pay no attention to the man behind the curtain !

All you really need to do is play the game and have fun. No need to think about it ... unless you want. I'll match up everyone based on game results. I posted the match up algorithm so people know what's going on behind the scenes. When I win, I don't want anyone saying I rigged the results :twisted:

I have to read how a win is determined by point value ...

Scoring: "In cases where scoring is necessary, each player or team scores points for each Army Card with figures still on the battlefield. Score the full points listed on the Army Card, even if there is only one surviving Squad figure."

Alastair MacDirk
December 16th, 2006, 12:30 PM
Monkeywrench!!! :rtfm:
Ok, so you can win by not killing 'em all.... just having the most points remaining. So player 1 kills 'em all but has 75 army points remaining. :johnwoo2: Another guy in another game- lets call him player 2.... kills 100 points, but plays a slow defensive game, has large figures backed by Raelin, and has 425 army points left on the board. :shield: So then the guy who was aggressive is the LOWER seed in the next round :wtf: and the cheeseball wimpy, yet conniving bas-turd will most likely get THE TOP SEED!!!!!! :confused:
This is the age old argument against the 'points remaining system' rearing its ugly head. No doubt you saw this coming and have a well-reasoned fix. Personally I hate any sytem you can think of that uses points, but I suppose you need a way to qualify and rank the victories in a non-subjective manner. Maybe something where if there is no clear-cut kill 'em all winner then glyph control would give a victory?????

Alastair MacDirk
December 16th, 2006, 12:48 PM
[quote="Satyr"] After 50 Minutes the player with the most points still on the map wins (per the rulebook) [quote]

Luckily I have known you long enough to know that, like me, you feel that Gamedesigners and Rulebookwiters don't always get it right and that furthermore you coulda done it better in many cases. I have complete faith in you. :toast: Whatever the tourney rules and victory conditons end up being I know you will have worked your a s s off, that it will be fun, and that I will have the remotest chance of being crowned the Champion. :headbang:

dnutt99
December 16th, 2006, 02:41 PM
[quote=Satyr]I have complete faith in you. :toast: Whatever the tourney rules and victory conditons end up being I know you will have worked your a s s off, that it will be fun, and that I will have the remotest chance of being crowned the Champion. :headbang:

I'll have no one taking my stellar 0-3 Gameday record :!:
That title is MINE! :D

Codeman
December 16th, 2006, 10:01 PM
Monkeywrench!!! :rtfm:
Ok, so you can win by not killing 'em all.... just having the most points remaining. So player 1 kills 'em all but has 75 army points remaining. :johnwoo2: Another guy in another game- lets call him player 2.... kills 100 points, but plays a slow defensive game, has large figures backed by Raelin, and has 425 army points left on the board. :shield: So then the guy who was aggressive is the LOWER seed in the next round :wtf: and the cheeseball wimpy, yet conniving bas-turd will most likely get THE TOP SEED!!!!!! :confused:
This is the age old argument against the 'points remaining system' rearing its ugly head. No doubt you saw this coming and have a well-reasoned fix. Personally I hate any sytem you can think of that uses points, but I suppose you need a way to qualify and rank the victories in a non-subjective manner. Maybe something where if there is no clear-cut kill 'em all winner then glyph control would give a victory?????


I wouldn’t call it a monkey wrench. After won / loss record I think point differential is the best way to sort everyone out. Alastair I can’t agree with your examples. If I under stand you right you feel someone that wiped out his oppents army but only had 75 points left on the board was a better victory than someone that had their game go to time and had 425 points left on the board! In real life if you won the battle but decimated your own army in the process… most people would not count that as much of a victory ( I would hate to be one of your solders, talk about feeling expendable!).

I believe the best victory scenario would be to kill off your opponent without losing any of your men ( which I’ve done ). The next best senero would be to kill off your opponents and only lose maybe only one squad, and so on till you get down to the knock down out drag out fight we each side is down to one figure of equal value and you trade punches until somne gets the 3 victory points but they earn very little differential points ( and they shouldn’t ) and the loser isn’t penalized because his point differential is low. This is way I think the point differential is the perfect way to separate out everyone after won/lose record.

It’s simple - Saving your own troops is rewarded, and on the flip side losing a close battle is not penalized, it’s not a win but it keeps you point differential close and may help you move up the standings when all the games are counted up. Again in a real life battle I don’t you would think of your own troops as expendable as you are proposing.


I'll stay off your tourney thread with this issue - I've started a thread on this topic http://www.heroscapers.com/community/showthread.php?t=4901&start=0&postdays=0&postorder=asc&highlight=

Satyr
December 17th, 2006, 02:25 PM
Alastair my friend :buttkick:

:)

Warning Technical Details Below

In Alastair’s example above for game 1, both the winners and losers are actually seeded the same.

Player 1 vs. Player X
Player 1: 75 points remaining (wins)
Player X: 0 points remaining (loses)

Player 2 vs. Player Y
Player 2: 425 points remaining (wins)
Player Y: 350 points remaining (loses)

Using the remaining point differentials to seed:

Player 1: 3 tourney points, 75-0 = 75 seeding point
Player 2: 3 tourney points, 425-350 = 75 seeding points

Player X: 0 tourney points, 0-75 = -75 seeding points
Player Y: 0 tourney points, 350-425 = -75 seeding points

Just for fun lets add Player 3 vs. Player Z

Player 3: 310 points remaining (wins)
Player Z: 70 points remaining (loses)

so:

Player 3: 3 tourney points, 240 seeding point
Player 1: 3 tourney points, 75 seeding point
Player 2: 3 tourney points, 75 seeding points

Player X: 0 tourney points, -75 seeding points
Player Y: 0 tourney points, -75 seeding points
Player Z: 0 tourney points, -240 seeding points

Seeding for game 2 two gets a bit more complicated since we don't have a number of people divisible by 4. A player with 0 tourney points needs to get matched up against a player with 3 tourney points. Normally I'd use the highest seeded 0 tourney point player, but in this case there is a tie, so I'll fall back on the original random seeding. Of player X and Y, who ever had the highest initial seeding gets bumped up .. in this case we'll assume it was player X.

Game 2 would normally roll like this:

Player 3 vs Player 2
Player 1 vs Player X
Player Y vs. Player Z
But Player 1 has already played Player X, so I would mix it up a bit to keep everyone playing new people. This is where things start getting a little subjective, but I’ll try and be consistent by moving the lower seeded person up one position. I think everyone will agree that they would be more interested in playing different people then being completely strict with the tournament structure. In the end I would match game 2 up like this:

Player 3 vs Player X
Player 1 vs Player 2
Player Y vs. Player Z
This is probably more information then most were looking for, but it lays out the methodology I’ll be using for matching up beatdowns. Is it perfect? No, but it does provide constancy.

Alastair MacDirk
December 17th, 2006, 08:04 PM
First off my apologies as I read the line that points remaining would be used to determine victory and missed the part about differential being used to quantify the strength of victory. I may have overreacted.

Then again, points systems suck!!!!!!!! Period! I won't further the debate in this forum as I have taken it to Codemans thread here http://heroscapers.com/community/showthread.php?p=154953#168491

The bottom line is that it is artificial, rewards slow defensive players, and is not consistent with the intent of "kill 'em all". I would rather have the winner be determined by which player controls a zone or glyph when the game has "timed out". This way you know both players must stay aggressive. Don't respond here, take it to http://heroscapers.com/community/showthread.php?p=154953#168491

Satyr
December 18th, 2006, 11:42 AM
I'm only seeing 8 people who are interested in a January tournament ... I know we have more than that. Who has voiced an opinion for a day of the tournament?

I know Dnutt, Sexymama, Alastair, and myself have voted on a day and I think HEH has as well. Post it or drop me a PM so I can query thems that haven’t voted.

:duh: Just realized that I forgot to put a neither option in the poll.
:duh: Just realized I‘ll need admin support to change/delete a poll.

Is the end of January really that bad for people? Let me know.

dnutt99
December 18th, 2006, 01:30 PM
I should mention, the games I'm talking about take place in a league, where each manager has selected 900 points of units, and can ONLY make up teams with those units...

Satyr, (and others), I came across this in another thread and really like the thought of it.
Essentially they play 450 point army battles, BUT each player selects 900 points worth of figures and the armies they play can only be used from their previously selected pool of figures. (We could even do like a 650-700 point drafting pool.)
I hate the idea of being tied down to one complete army for the duration of the tourney, especially seeing as how I haven't found any winning combinations yet!

I REALLY like this idea and am curious to see what you all think, (especially you Satyr). If you're not convinced or don't like it that's cool. God knows you're dealing with enough right now tying down the final date and contending with the point differential thing.
FYI - Alastair attached the link to that point differential thread. I think there are some pretty valid points in there if you're up to sifting through it.

:D dnutt99

Satyr
December 18th, 2006, 03:07 PM
Dnutt, interesting idea. Allows drafting but reduces the time involved due to the limited pool of units available. I would not want to use it with "pre made" armies, since IMO it would just be a side board on steroids. I think the drafting pool would be fun to try ... another time .... I really want to roll with the single army thang for January.

FYI - Alastair attached the link to that point differential thread. I think there are some pretty valid points in there if you're up to sifting through it.

I read through it last night, but haven't had much time to post … xmass shopping, wrapping, shipping, and drinking :)

Aldin
December 18th, 2006, 03:11 PM
Just to toss a post in with my vote from a few days ago - the 20th works for me. The 27th might also work. The further into tax season we go, the less likely I would be able to make it.

~Aldin

dnutt99
December 18th, 2006, 03:15 PM
Dnutt, interesting idea. Allows drafting but reduces the time involved due to the limited pool of units available. I would not want to use it with "pre made" armies, since IMO it would just be a side board on steroids. I think the drafting pool would be fun to try ... another time .... I really want to roll with the single army thang for January.

FYI - Alastair attached the link to that point differential thread. I think there are some pretty valid points in there if you're up to sifting through it.

I read through it last night, but haven't had much time to post … xmass shopping, wrapping, shipping, and drinking :)

:up: Good deal.
:ponder: Now how many differential points can I earn before the tourney? (Lord knows I need some)!
:joke:

Satyr
December 18th, 2006, 03:28 PM
Preference Tracking:
Satyr - either day
Dnutt - 20th
Sexymama - 20th
Alastair - 27th ???
Aldin - 20th (but can work the 27th)


:ponder: Now how many differential points can I earn before the tourney? (Lord knows I need some)!
:joke:

D you gotta win some games for the points to kick in :twisted: :D

dnutt99
December 18th, 2006, 06:22 PM
D you gotta win some games for the points to kick in :twisted: :D

That's the ONLY problem I have!
My rage has been fueled,..............................................................
:blowup: IM KILLIN SOMEBODY COME GAMEDAY! :twisted:

Satyr
December 18th, 2006, 07:23 PM
D you gotta win some games for the points to kick in :twisted: :D

That's the ONLY problem I have!
My rage has been fueled,..............................................................
:blowup: IM KILLIN SOMEBODY COME GAMEDAY! :twisted:
:lol:

Don't make him angry. You wouldn't like him when he's angry. Oh $hit, too late! Run for it!

http://www.incrediblehulk.com/us7.JPG

Satyr
December 21st, 2006, 12:32 AM
Ok y'all. The window for reserving space at endgame is drawing to a close. I'm asking them for confirmation that the 20th is still a go ... unless they say otherwise or there is an outpouring of support for the 27th ...

NorCal January Tourney will be on Saturday the 20th

Attending:
Satyr
Dnutt
Sexymama
Aldin

Still looking for maps ...

Hex_Enduction_Hour
December 21st, 2006, 02:07 AM
Satyr, I never did finalized a date with my wife. But Both those weekends look fine for me. I'm in for January 20th .
Guerillanator and I got in 3 games tonight with wave 6. We're still racking our brains about our one tournament army.
Guerillanator was mentioning how it would be cool to someday do a draft/counter draft tournament. I know that eats a big chunk out of our gaming time, but It would bring in units we might not normally see in tournaments.
Ah in a perfect Heroscape world...


( I plumb forgot to discuss the January dates with G-nator!)

Satyr
December 22nd, 2006, 01:37 AM
Satyr, I never did finalize a date with my wife. But Both those weekends look fine for me. I'm in for January 20th .

Nice! Glad to hear you'll be rolling with us HEH. But you better be careful with those social coordinators ... lord knows how I've gotten myself into trouble.

Anywho. Got confirmation from Endgame, we are on for Jan 20th.

Please register on the Events Page: (LINK) (http://www.heroscapers.com/events/)
(lets give it another go genie pigs)

I've got another map floatin' around in my head that I'll try and get out over the holiday weekend. I know Alastiar has a Tundra map he's perfecting. HEH you were workin' something last time we got together. Anyone else ???


EDIT: HEH or Malechi could you please remove the poll. Thanx!

dnutt99
December 22nd, 2006, 01:20 PM
I'll see about downloading Solidscape or Landscape to make a board.
I'll be happy to make a board or two, ... it's really the need for the map-layout that detours me a bit. :wink:

I'd be just as happy to make a couple of boards and post actual pics from various angles, (w/o the needed board construction makeup). :pray:

Satyr it's your call. I'll do which ever. :)

1moreheroscaper
December 22nd, 2006, 06:11 PM
Both dates are fine with me.

Aldin
December 23rd, 2006, 01:50 AM
So I'm driving home with my son today and I'm bouncing 450 point army ideas off of him. One-by-one he listens with a slightly unsatisfied expression on his face. Finally he leans over and says "Dad, face it, you need Wave Six".

~Aldin, proud yet somewhat humbled daddy

Satyr
December 26th, 2006, 01:23 PM
Attending:
Satyr
Dnutt
Sexymama
Aldin
1moreheroscaper

Dnutt, I'm gonna stick to my guns and require build instructions for all maps. I've been using LandScape for a while without problems (other than creative dry spells). I just downloaded Virtualscape and it's fairly intuative.

1More, Glad to see you'll be joining us.

"Dad, face it, you need Wave Six".

:lol:

Hex_Enduction_Hour
December 26th, 2006, 01:27 PM
Satyr, I'm on for the Jan. 20.
I'll try building a board in LandScape and uploading it this week.

dnutt99
December 26th, 2006, 02:08 PM
Satyr, I'm on for the Jan. 20.

Me too!

I'll try building a board in LandScape and uploading it this week.

Me too!

Satyr
December 26th, 2006, 07:36 PM
I'll try building a board in LandScape and uploading it this week.

Me too!

Cool! I've got another map in mind, just gotta shrink it down to 1 MS.

Satyr
December 29th, 2006, 01:30 PM
7 Attending:
Satyr
Dnutt
Sexymama
Aldin
1moreheroscaper
Hex_Enduction_Hour
Alastair MacDirk

Heretic, are you coming ??? Anyone hear if heretic is gonna be in attendance ??? I find it hard to believe he wouldn't be there ... he's just as addicted as the rest of us.

Malechi, I know your around here somewhere ... quickly checks ... hasn't posted since xmass ... PM sent

Pitboss ???
Joe's Fury ???
Preacher ???
Voodoo ???
I'll tag the CCC via email

Anyway ... you only have a few weeks to work the kinks out of you tournament army ... guess I better start thinking about it in the context of wave 6.

btw: I'm still working on a second map ...

dnutt99
December 29th, 2006, 02:55 PM
Anyway ... you only have a few weeks to work the kinks out of you tournament army ... guess I better start thinking about it in the context of wave 6.

:twisted: Did someone say Kaemon Awa? Or did I hear Einar Imperium? :twisted:

Joe's Fury
December 29th, 2006, 05:02 PM
CCC is currently at 50%. We'll give you a better estimate as the time draws closer.

HEH, if I make it, bring your roman legionnaires as they will face my blade gruts after the tourny. You never know, I may just enter the tournament with them......hmmmmm.....

Satyr
December 29th, 2006, 06:16 PM
JF! Good to see you in thread. Hope to see you and the SJ crew up in Oaktown.

8 Attending:
Satyr
Dnutt
Sexymama
Aldin
1moreheroscaper
Hex_Enduction_Hour
Alastair MacDirk
Malechi ... "barring some unforseen occurance"

Hex_Enduction_Hour
December 30th, 2006, 08:16 PM
Whoot! That's fun! I completed my map today much to the chagrin of my wife.
I have it in Landscape, but am having some difficulty.
How do I show the ruins and treess in the 3-D feature of Landscape?
As soon as I can figure out that little wrinkle, I can upload this file and fly with it!
So what am I doing wrong in Landscape?!?
I can see the trees, ruins, and starting zone dots in my 'overlays', but in the 3-D perspective they're not there.

Here is the map in Solidscape (frakin' sweet program, Parduz!)




Twin Springs (of Bubbling Goodness)

http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/AAA.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/BBB.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/CCC.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/Heroscape%20Maps/DDD.jpg

Satyr
December 30th, 2006, 10:15 PM
Bubbling Goodness huh? Reminds of the hookah I got for Hanukah :)

Looks good. Technically your twin springs uses two master sets, but I'm easy about that (especially since an extra set of ruins add balance. Your starting zones are the 24 hex rock sections right ??? If you want the diamonds, under the options menu and click scene options … F8 also gets your there … and check the “starting p” box.

This is gonna be another quick and fun map! Gonna have to build it and beg Morning Star to play with me.

Aldin, you want to try it out and report back ... after all you have been our official play tester :)

I'm almost done with mine ... back to work

Aldin
December 30th, 2006, 10:44 PM
Aldin, you want to try it out and report back ... after all you have been our official play tester

Sure! It would help if there were build instructions, but I think I can figure it out just looking at it...

~Aldin, who loves playtesting maps :)

EDIT No glyphs? /EDIT

Hex_Enduction_Hour
December 31st, 2006, 02:05 AM
Bubbling Goodness huh? Reminds of the hookah I got for Hanukah :)

Oh crikey. I'm positive I wished you a 'Merry Christmas' in my holiday card.
:unsure:
A hookah? The last time I saw one of those in action was at Burning Man. :D


Looks good. Technically your twin springs uses two master sets, but I'm easy about that (especially since an extra set of ruins add balance. Your starting zones are the 24 hex rock sections right ??? If you want the diamonds, under the options menu and click scene options … F8 also gets your there … and check the “starting p” box.

The first post states 1-2 MS maps, so Twin Springs is tournament applicable, correct?
Thanks for the tips about the starting zone diamonds, but I'm still unable. I don't see the options menu in Solidscape - or Landscape.

Tonight, I played three games with Guerillanator on Twin Springs. He's got quite a nasty army coming our way for the 20th. Me? I'm still trying to figure something out...


It would help if there were build instructions, but I think I can figure it out just looking at it...

~Aldin, who loves playtesting maps :)

EDIT No glyphs? /EDIT
I've yet to upload the file for the building instructions. Will do soon.
No Glyphs!

Hex_Enduction_Hour
December 31st, 2006, 12:55 PM
Okay, Twin Springs now has starting diamonds (I had an old version of SolidScape installed)!
File is still waiting for approval to the Downloads section.

LilNewbie
December 31st, 2006, 01:20 PM
I like Twin Springs map, HEH. I plan on using it later for some matchups but with a two Glyphs near the middle of the board and off the road.

Newb.

Hex_Enduction_Hour
December 31st, 2006, 01:42 PM
I like Twin Springs map, HEH. I plan on using it later for some matchups but with a two Glyphs near the middle of the board and off the road.

Newb.
Thanks Newb! I was thinking if I DID put glyphs, they'd be somewhere in the Springs (bubbling goodness), but feel free to put them wherever - and report back!

Satyr
December 31st, 2006, 07:00 PM
Bubbling Goodness huh? Reminds of the hookah I got for Hanukah :)

Oh crikey. I'm positive I wished you a 'Merry Christmas'

Its all good, we celebrated the terrorist holiday of ha-mas this year. You give gifts each night of Hanukah and then there is an explosion of gifts on Xmas morning.


9 Attending:
Satyr
Dnutt
Sexymama
Aldin
1moreheroscaper
Hex_Enduction_Hour
Alastair MacDirk
Malechi ... "barring some unforseen occurance"
Guerillinator

Here is another map possibility for the Tournament:

Toll Road
Build Instruction (LINK) (http://www.heroscapers.com/oldgallery/albums/userpics/10041/Toll_Raod.pdf)
Warning This map has not yet been play tested, modifications are possible, feed back is welcomed.
EDIT: Map has been updated based on feed back from Aldin

http://www.heroscapers.com/oldgallery/albums/userpics/10041/Toll_Road_1.jpghttp://www.heroscapers.com/oldgallery/albums/userpics/10041/Toll_Road_2.jpg

Guerillinator
December 31st, 2006, 08:06 PM
Thanks for setting this up, Satyr. I just registered and will definitely be there on 1/20. I've gotta my army ready and lava or no lava, it doesn't include Brunak. Could you post the details on the "Swiss" type tourney? I'm familiar with regular tourney brackets and double-elimination, but wasn't sure what "Swiss" meant.

Satyr
January 1st, 2007, 04:43 AM
I just registered and will definitely be there on 1/20.

Nice! I spotted your registration just before you posted ... looks like we cross posted/edited.


As for the Swiss Style:• Match-ups for the first game will be randomly assigned
• After 50 Minutes the player with the most points still on the map wins
• Players score points for each Army Card with figures still on the battlefield. Score the full points listed on the Army Card, even if there is only one surviving Squad figure

[list:77673aacc4]~ Winners will be assigned 3 Tournament Points
~ Losers will be assigned 0 Tournament Points
~ In the event of a tie, both players will receive 1 Tournament Point
~ I will also keep a running total of remaining point differentials (your remaining army points – opponents remaining army points)
• Players with the same number of Tournament Points will be group into a bracket
• Players within a bracket will be ranked by remaining point differentials
• The top of a bracket will play the bottom of the bracket (in a 8 person bracket, player 1 will play player 5)
• In the event that a bracket has an odd number of people, the highest ranked person from a lower bracket will fill in.
• In the event that the tournament has an odd number of players, the lowest ranked player receives a bye, meaning he does not play that particular round but receives 3 Tournament Points as if he had won a game. He is reintroduced in the next round and will not receive another bye.
• After four games, the top four players will move into a single elimination play off
(I may use a Strength of Schedule system to determine 2nd through 4th places ... still thinking about it)
• Non finalists are at their leisure to mix up armies, deliver challenges, or drink their woes away[/list:u:77673aacc4]

Thanks for the reminder ... this info has been added to the first post

Hex_Enduction_Hour
January 1st, 2007, 11:08 PM
(I may use a Strength of Schedule system to determine 2nd through 4th places ... still thinking about it)
• Non finalists are at their leisure to mix up armies, deliver challenges, or drink their woes away[/list]

I Wiki-ed the Swiss Tournament style last night and noted the disadvantage of ranking those middle players. I'm glad your're thinking of a remedy for the situation with Strength of Schedule. It'll be nice to know where we all stand when everything's said and done. And it helps with the prize table pickings.

Satyr, you gotta tell me how you get the flattened circles for the starting zones on your new map. I like it.

Aldin
January 2nd, 2007, 02:55 AM
All right, couldn't build Twin Springs because I only have one MS, soooo...

I played the Toll Road.

First, the aesthetics. The center of the board is very constricted and players will have a bit of a tough time moving figures around - especially on the outskirts of the ruins. Speaking of the ruins, they're not particularly stable. I had them fall over a few times - a bit of stickum would probably solve that problem. It also leaves the center glyph a bit askew since it doesn't play nicely with the inside of the ruin.

Technically though, the map is superb. Lines of sight are iffy from most heights to most places anyone lower would want to be. Without being entirely symmetric, the important distances are the same and the outlying glyphs are almost unreachable in less than three turns (without flying). Actually, this map seriously penalizes the less mobile. Having a dragon, rats or a flying squad almost seems mandatory to give everyone else in your army a chance to catch up. I also wondered about the road not going all the way through. Distances were such that taking the road was only occasionally the best option.

~Aldin

Hex_Enduction_Hour
January 2nd, 2007, 12:29 PM
All right, couldn't build Twin Springs because I only have one MS, soooo...
Well, I think that disqualifies my map from the tourney if it can't be built by all contestants.
Darn.

Satyr
January 2nd, 2007, 12:33 PM
HEH, you get the flat circles in VirtualScape. I recently down loaded it to play with mapping castles/ruins. It's got some advantages over LandScape/SolidScape, but it is way easer to maniputlate the 3D view in SolidScape.

Aldin, thanks for the feedback! Sounds like I got the pinch points I was shooting for. I still haven't play tested Toll Road yet, but I have moved figures around to gage line of sight and ease of placement. I did have too much trouble moving figures, but then again I didn't have two armies on the map. I knew that the ruins were going to be problemeatic ... but it seems that I knock over a ruin or two every game.

Dragons would give you a movement benifit, but they can not reach 2 of the 3 glyphs. I realized this last night.

Good point on the road. I had tried to connect the road and ran outta pices, but I think I just spotted a place for the 5 hex long piece. I'll play around with it.

Satyr
January 2nd, 2007, 12:45 PM
All right, couldn't build Twin Springs because I only have one MS, soooo...
Well, I think that disqualifies my map from the tourney if it can't be built by all contestants.
Darn.

Actually, this might be the motivation Aldin needs for his second master set ... :twisted:

Aldin you know you and your son want more terrain.
Give in to the dark side
:starwars:

Aldin
January 2nd, 2007, 12:47 PM
Satyr,

Dragons have a hard time taking any of the glyphs due to how difficult it is for them to physically fit in the central area (Braxas, mebbe - Nilfheim, forget it). But you wouldn't want them sitting on glyphs anyway, their power and mobility is too valuable. Rats were really neat on this map as glyph grabbers and to tie up opponents (I almost started talking about Zones of Control - once a grognard, always a grognard :oops: ).

Speaking of glyphs... which ones will we be using and which will be excluded from the random pool?

~Aldin, who uncovered a +4 range glyph and wondered if we were really going to use something so potentially unbalancing

EDIT I know there is good in you still... (i.e. not yet :wink: ) /EDIT

Hex_Enduction_Hour
January 2nd, 2007, 12:48 PM
Yeah, I was a bit shocked to read...1 MS.
I think some decisions need to be made next month for that supposed BOGOF TRU sale, Aldin. :lol:

Aldin
January 2nd, 2007, 12:52 PM
Yeah, I was a bit shocked to read...1 MS.
I think some decisions need to be made next month for that supposed BOGOF TRU sale, Aldin. :lol:

Okay, listen up, fuzzballs! I got the game in August... August! Since that time I have picked up nearly 70% of the expansions including doubles of most commons and all the terrain packs (2xRtFF). Give a poor, hard-working guy a break :P

~Aldin

Satyr
January 2nd, 2007, 01:37 PM
Only 70%? I think a pack of hounds are going for $50 on ebay. Or that EOV MS for $100. You have your kids collage fund you can break into right ?!? He'll understand

j/k


Intuitively I understand zones of control.
grognard ??? ... HS is my first mini game


As for glyphs, I'm thinking:
+1 A
+1 D
+2 M
+1 d20
+8 Initiative

Wind ???
Revive ??? (leaning to no)

Healer no
Massive Curse no
+2 D no
+4 range no way!
miss any? any thoughts / comments ?

Aldin
January 2nd, 2007, 01:45 PM
Summoning? I'd say yes. I also like flying since the fliers have an advantage in getting there and it could make for some interesting strategic decisions. "No" on revive works for me the same way "no" on curse works for me - too random and potentially too game shifting.

~Aldin

EDIT Grognards, coloquially, are wargamers - little cardboard counters kind of stuff /EDIT

Hex_Enduction_Hour
January 2nd, 2007, 02:33 PM
Yeah, I was a bit shocked to read...1 MS.
I think some decisions need to be made next month for that supposed BOGOF TRU sale, Aldin. :lol:

Okay, listen up, fuzzballs! I got the game in August... August! Since that time I have picked up nearly 70% of the expansions including doubles of most commons and all the terrain packs (2xRtFF). Give a poor, hard-working guy a break :P

~Aldin

Yeah, you need a healthy fix of multiple master sets, I can sense the withdrawals edginess in your post tone. :P
~HEH, wondering scarily how he got the moniker, Fuzzballs.
:unsure:

dnutt99
January 2nd, 2007, 03:51 PM
Okay, Twin Springs now has starting diamonds (I had an old version of SolidScape installed)!
File is still waiting for approval to the Downloads section.

:| I downloaded the "manager" thing and landscape yesterday and kinda fiddled with it a bit to get a feel for it. I was curious thought,... In the version I downloaded, there's no option to include castle or tundra terrain, and they only ask about the first 3 waves released to update your "hex pool".

Am I missing something or do I just have an old version? Where can I find the most current "solid-" and "landscape" versions? (I have no idea what I might build, but I do want all the available options!)

PS- For those of you following the Kee-Mo-Shi thing I've sent an email their way again. It can be found in the KMS-Toxic Skin thread. :)

Satyr
January 2nd, 2007, 04:00 PM
Summoning ... I forgot about that. Yeah, will definitely include. How could I forget Morning Star's Q9 summoned down to deal with JF's orc horde.

D, you have to grab VirtualScape to map castles or Tundra. There is a link in the software forum ... got it ...

http://didier.paradis.free.fr/virtualscape/english

It's a big download ... like 16 MB. I can't get the VS help to work, but I finally figured out how to operate the damn thang ... 3D viewer is not as friendly as Solidscape.

Aldin
January 2nd, 2007, 05:49 PM
Hex,

It was a Star Wars reference. Han Solo (being teased) says to Chewbacca - "laugh it up, fuzzball".

~Aldin, saying "may the force be with you"

Alastair MacDirk
January 2nd, 2007, 06:31 PM
With all due respect to Parduz.... I find Virtualscape easier to use... and its all in one you don't need Lanscape and Solidscape....

Dnutt if you are just getting started on building virtual maps I would go Virtualscape.

Hex_Enduction_Hour
January 2nd, 2007, 06:46 PM
Hex,

It was a Star Wars reference. Han Solo (being teased) says to Chewbacca - "laugh it up, fuzzball".

~Aldin, saying "may the force be with you"
Ah! I knew it sounded familiar, but of course I was being silly with creeped out response. :wink:

With all due respect to Parduz.... I find Virtualscape easier to use... and its all in one you don't need Lanscape and Solidscape....

Dnutt if you are just getting started on building virtual maps I would go Virtualscape.

I'd like to try Virtualscape too. I'll give it spin.

Alastair MacDirk
January 2nd, 2007, 06:50 PM
Here are the Glyphs they used in operation CCC tourney in Texas last month.....
Move Glyph (Valda)
+1 Attack Glyph (Astrid)
+1 Defense Glyph (Gerda)
Heal Glyph (Kelda)
Summon Glyph (Erland)
+1 D20 Glyph (Lodin)
+8 initiative (Dagmar)

I agree that heal glyph favors armies with Long Life figures (dragons and whatnot), so we can throw that out. I also feel the attack glyph is VERY powerful and gamechanging. The thing is I am so conflicted about glyphs... they are all a bit hokey and game altering, but you need to have something to force players to move off the most defensible positions on the board and play aggressively too. Summoning glyph can also ruin your day if you have a Raelin or Q-9 in your army. Darn glyphs!

dnutt99
January 2nd, 2007, 06:53 PM
With all due respect to Parduz.... I find Virtualscape easier to use... and its all in one you don't need Lanscape and Solidscape....

Dnutt if you are just getting started on building virtual maps I would go Virtualscape.

Satyr thanx for the link. :up:
Alastair thanx for the heads up! :up:
I should be playing around with some virtual hexes tonight.
:D Now all I need is a virtual army tester!
. . . but I guess that wouldn't be much help without a few army ideas! :wink:

Satyr
January 4th, 2007, 02:27 PM
Ok y'all, I updated the first post.

I verified that there is free parking UNDERGOUND across the street from Endgame on Washington St. They are not list on the sign, but you can park in the underground lot. Do not park in the surface lot across the street or you will be ticketed.

I added HEH's map Twin Springs with a link to build instructions.

I revised Toll Road to have the road go all the way through. Thanks for the feed back Aldin!

I added a list of the glyphs in the glyph pool.
:?: Should Glyphs even be used :?:
I'm headed down the path that includes them, but I can go eaither way.

dnutt99
January 4th, 2007, 02:40 PM
:?: Should Glyphs even be used :?:
I'm headed down the path that includes them, but I can go eaither way.

I personally don't use 'em much. I like the idea of the map designer deciding wether or not to include glyphs on their maps. I think HEH stated that there were no glyphs on his map while yours, Saytr, does include a couple.

:?: Designers Choice :?:

Aldin
January 4th, 2007, 04:29 PM
Designer's Choice works for me. I'm a big fan of glyphs, but as y'all know I'm also a big fan of 'Reavers and the two might be at least a little bit related :whistle:

~Aldin, whose biggest reason for liking glyphs is that it discourages turtleing

Satyr
January 4th, 2007, 04:46 PM
I've only just started playing with glyphs. Generally we don't use them and generally we haven't had any turtles ... just gotta keep your eye on MacDirk. My maps were actually designed for glyphs to be optional ... I show locations were Glyphs could be placed.

My gut reaction was that I wanted all of the tourney maps to either have glyphs or not, but then I remembered that this is a single army tournament ... the one with the most versatile army should benefit ... in which case, some maps with glyphs and some maps without meshes with that concept.

If that is the case, should there be a 50/50 split of maps with glyphs and maps without glyphs?

:ponder:

Hex_Enduction_Hour
January 4th, 2007, 05:50 PM
I've only just started playing with glyphs. Generally we don't use them and generally we haven't had any turtles

Guerillanator and I just recently (last 6 months) have gone sans glyphs. And no turtleing for us.


If that is the case, should there be a 50/50 split of maps with glyphs and maps without glyphs?
:ponder:
Eh. I just added glyph locations to my maps and reposted the pics on my intial post and the front page. I want to be consistent.
I don't like glyphs - especially in tournament play - but I think we should be consistent on the maps.

Aldin
January 4th, 2007, 06:47 PM
My father is a horrendous turtle-er (turtler?) I used to go get water and hang out with the rest of the family while he took his turns in wargames growing up. Drove me crazy. When I introduced him to heroscape - basic, I'd taken the tabletop (first scenario) and he proceeded to move out of range and sit there - waiting for me to leave my height advantage to come get him. *sigh*

Since NorCal seems turtle-free, I have no objection to glyph-free play ;)

~Aldin

dnutt99
January 4th, 2007, 07:06 PM
My father is a horrendous turtle-er (turtler?) I used to go get water and hang out with the rest of the family while he took his turns in wargames growing up. Drove me crazy. When I introduced him to heroscape - basic, I'd taken the tabletop (first scenario) and he proceeded to move out of range and sit there - waiting for me to leave my height advantage to come get him. *sigh*

Since NorCal seems turtle-free, I have no objection to glyph-free play ;)

~Aldin

:up: I second.
:?: Designer's choice :?:

Satyr
January 4th, 2007, 07:41 PM
I regret having to do this with short notice, but when I promised you the space on 1/20, I completely forgot we had a $1,000 Dreamblade tourney scheduled for the same day. Attendance for it will be large, so I am going to have to ask you to choose another date for your tourney. I don't really have another option. 1/27 is yours if you would like it.


Please accept our apologies for this.


Chris Hanrahan
Marketing/Events Coordinator

This bull****, but what am I to do? It's thier space that they let us use for free. A few of us buy boosters and other games from them, but we're not major contibutors.

I'm not sure I can fit 5 tourney maps in my house ... and that's without any CCC. Then there is the big quesion ... will the wife even allow it. Does the 27th work?

:evil:

Alastair MacDirk
January 4th, 2007, 07:50 PM
I've never turtled in a game or a tourney Satyr. Why you gotta go and try and get me riled up? I remember a recent game where I tried in vain to eradicate Heretics Marro warriors on height with a few Gladiatrons, if I was a turtler I coulda just fled for some other plateau behind a ruin and waited.
That said, if not bumrushing Aldin when he holds a height advantage is turtling.... then I could see the advantages of a turtle strategy. I guess my question is this.... without glyphs, if both players decide to strategically mass their army around the nearest high point relative to their starting positions, then wait the other player out..... what kinda tourney is that?
Count me among those that don't like glyphs and rarely (if ever) uses them. But usually I am playing some multi-player scenario type game. I Strongly feel that they are necessary in 1v1 tourney type games. Furthermore, I have read plenty of tourney threads and Glyphs seem to be widely accepted in tourney play (for good reason!). Shouldn't we be tourneying with conformance to standard tourney format in mind? Shouldn't we be toughening our tourney skills so that we can also represent Norcal in regional and national tourneys? I-5 Beatdown....hellloooooooo!! Being that the games are time limited glyphs should also help motivate both players to get out of their starting zones and start the bloodletting. The best reason any of you has come up with for taking the glyphs out is "I don't like glyphs".... you gotta come up with something better than that.

Satyr
January 4th, 2007, 07:56 PM
I've never turtled in a game or a tourney Satyr. Why you gotta go and try and get me riled up?

'cause it's fun :twisted:

Good points MacD!


NorCal Read This Post!!!
http://www.heroscapers.com/community/showthread.php?p=166144#180203

Hex_Enduction_Hour
January 4th, 2007, 11:19 PM
Ack! No tourney at Endgame on the 20th? Sorry for your troubles, Satyr.
I just today shampooed the carpets. I think my house would be out unless you all agree to take your shoes off.

Let me know if you want me to plan for this.

I think I may be out for the 27.

dnutt99
January 5th, 2007, 02:57 AM
Ack! No tourney at Endgame on the 20th? Sorry for your troubles, Satyr.
I just today shampooed the carpets. I think my house would be out unless you all agree to take your shoes off.

Let me know if you want me to plan for this.

I think I may be out for the 27.

:ponder: ... I could always wear the shoes that don't make my feet stink! :D
I was talking to Mrs. Sexy, and she was surprisingly open to having you all come round to casa de nutt to 'scape it out. :banana: We can only :boxing: on the weekend of the 20th, (aparently that's the case for HEH also), and who knows how many difficulties we will run into changing the date, (hence the title change ???NorCal Tourney???). Plus I think everyone's mind is aleady locked onto the 20th in Oakland, (gotta rep. tha town! :twisted: ).
So with that said and the invitation extended to all, ... Saytr, MacD, HEH, Mal, Heretic, (if you're out there), you guys have already seen the blueprint. And I know what you're thinkin',... :wink: ,... but ,...
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/Table_Set_2.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/Table_Set_1.jpg
(HEH love that pose, :lol: ), I'm thinkin we just turn the tables and boom! I think there's enough room to fit 5 tables against the walls with plenty of room on each end for players to sit comfortably. The green "table" might not be so cozy of an area, unless it's a smaller table, but if it is feasible then we have 6 tables perfectly set for 1v1 play. :D We could use the kitchen for minor storage/setup. I'm thinkin there'll be plenty of room under tables for personal storage. It should be light since we're focusing on the one army. (I kinda would like to play some free-play after if time permits,... after my victory,... so I encourage you to bring other figs. :up: ) It also leaves the middle of the room open to walk around and easily watch games in progress. So that's that.

:idea: Open to thoughts? :idea:

<EDIT> Saytr, this is still your thing as ringmaster, I'm just providing the big top. The first event we threw, (me & Sexy on Natn'l Gameday), was eye opening enough. :bowdown: to you Saytr for keeping these events poppin'. </EDIT>

Hex_Enduction_Hour
January 5th, 2007, 03:00 AM
Dnutt, my wife was real keen on having it here as I didn't have to travel, but if you're willing to open your house to some 'Scape, I'm there!
I'm pretty sure the 20th works best for Guerillanator too, so let's try to keep this date.
Thanks for offering up the pad again, D and Sexy.

If you need me to bring an additional folding chair or a couple of chairs, let me know. I can do that.

dnutt99
January 5th, 2007, 07:38 AM
OK,... here's my first official stab at Virtualscape.
I dont' know how to upload the building directions for it or zoom in closer or get the great angles with the nice shadow affect
and all that cool stuff just yet. (Any advice would be helpful.)

Building Requirements:
1.2 MS (1 MS +7-10 tiles to help out starting zones)
1 TT
2 RTTFF
OR
1 RTTFF and 1 Castle (I only used the wall walk hexes to fill up certain areas for road)

It's about 4:30a.m. now so Saytr forgive me for overdoin it a bit on the terrain, just let me know of any edits I need to make.

Wind Spring
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view1.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view5.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view2.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/view3.jpg

Satyr
January 5th, 2007, 11:40 AM
I took a critical look at my Living/Dinning room this morning and think I can squeze 6 maps ... I also started workin on The Wife to allow you all over.

Then I get here and D, Sexy and HEH have stepped up ... you guys rock :headbang:

I should know in the next day or so which persona wins ... Morning Star or The Wife. Morning Star and my doors open to you all. The Wife and ... D you da man! (or is it Sexy you da bomb!)

Re: Wind Springs
The Hex count fits the citeria I set early on. Work blocks the pics so I'll have to comment further later.

Aldin
January 5th, 2007, 12:46 PM
That map looks gorgeous, dnutt!

Any chance I could get build instructions?

I'd love to check out the casa as well 8)

~Aldin

LilNewbie
January 5th, 2007, 12:53 PM
Wind Spring is an awesome map, dnutt99!! NorCal is gonna have some figgin' nice maps to play on during your tourney/get-together. (insert "Newb's jealous" emoticon here). :D

Newb.

dnutt99
January 5th, 2007, 01:19 PM
That map looks gorgeous, dnutt!

Any chance I could get build instructions?

I'd love to check out the casa as well 8)

~Aldin

THANX ALDIN. :D

I need some help uploading the build instructions. I attempted to mimic what Saytr and HEH did with their maps, but they were built in Landscape so I'm not quite sure how different it is. It's also in a .hsc format so I'm really at a loss as to how to setup a link for it.
:help: Anyone?

As soon as I figure it out, it'll be up and posted.
It was sooooooooooo easy making this map in virtual space that I think that I just might make another tonight. :D I'll post it but you all can decide which ones to use/not use. I really do like this map though. It's balanced but not symmetrical. Looks fun! There is one 2-hex snow piece, (I think it's the highest snow piece), that I'm thinking about moving just so that you can't access the high point of the map without either compensating for the heavy snow, or moving around to the landing first. Reason being, you can't get up there from the other side. :wink: It's rather difficult to explain but the change is minor.

<edit> THANX Newb! </edit>

Hex_Enduction_Hour
January 5th, 2007, 01:32 PM
I need some help uploading the build instructions. I attempted to mimic what Saytr and HEH did with their maps, but they were built in Landscape so I'm not quite sure how different it is. It's also in a .hsc format so I'm really at a loss as to how to setup a link for it.
:help: Anyone?
For the LandScape instructions, I needed to convert the files to PDF format.
Oogie gave spot-on conversion directions in the LandSCAPE/SolidSCAPE thread. You'll need to download two programs provided via links in that same thread:
http://www.heroscapers.com/community/showthread.php?t=58
I have not worked a whole lot with Virtual, but I would think the directions should be easily converted to PDF format.
Here is the Virtualscape thread:
http://www.heroscapers.com/community/showthread.php?t=1586&highlight=

Then create an account in the downloads section if you haven't already. Your file will need to be approved by an admin, but that's not me.

Good luck DNutt.

Btw, that map looks HUGE! But that's your style, isn't it?

dnutt99
January 5th, 2007, 01:42 PM
Btw, that map looks HUGE! But that's your style, isn't it?

:lol: Yeah that's my thing. I honestly didn't anticipate it being so large and was trying to keep is snug due to the playing-time constraints for instant action, but there just wasn't enough room for starting zones, IMO. You can start anywhere from the starting line all the way back, but I'm sure some armies are going to consist of cheaper squads with more figs. I just didn't want to start right next to the bridge or the road.
PS- There seems to be one starting position missing from each starting zone. I think it's pretty obvious where it should go.
Anyway like I was telling Aldin, I think I'll build another one tonight, so I will give you all the pick of the boards. Since I don't have to physically build it, it's SOOOOO much faster/easier to work out ideas.

Hex_Enduction_Hour
January 5th, 2007, 01:59 PM
Wind Spring is an awesome map, dnutt99!! NorCal is gonna have some figgin' nice maps to play on during your tourney/get-together. (insert "Newb's jealous" emoticon here). :D

Newb.

You still coming out to join us sometime? Perhaps for the new I-5 Beatdown that may occur this year?
Considering last Beatdown's fiasco, '07 may be the year we get it off the ground proper!!!

Satyr
January 5th, 2007, 02:31 PM
D, like HEH said you need to print your instructions to a pdf writer.

I get around the download section approval by uploading to the gallery section instead of the download section ... instant gratification and I have more control (I can delete and upload a modified version after Aldin shows me the flaw in my map). Yeah, people don't know my map is there, but that's why I link to it.

BTW: I recommend building the map and getting your eyes on LOS to ensure balance ... not that I can even see if you have trees or ruins at work, but I often change things around a bit after I have hexes stacked in front of me. :2cents:

As for the I-5 Beatdown ... yeah! I'm thinking we need at least 8 players from NorCal and 8 players from SoCal. All outta staters are welcome, but Calies will put our differences aside to gang up on them :D

LilNewbie
January 5th, 2007, 03:22 PM
Wind Spring is an awesome map, dnutt99!! NorCal is gonna have some figgin' nice maps to play on during your tourney/get-together. (insert "Newb's jealous" emoticon here). :D

Newb.

You still coming out to join us sometime? Perhaps for the new I-5 Beatdown that may occur this year?
Considering last Beatdown's fiasco, '07 may be the year we get it off the ground proper!!!

Heck ya!! As long as it's not in March (gotta visit the DFW crew). :D

Newb.

Satyr
January 6th, 2007, 07:58 PM
Yay, I got the green light to host the day! The big hold up was ensuring the dining room table doesn't get trashed ... easy 'nuf ... a sheet of plywood covers the table and now the table is even bigger.

Unfortunitly, I'm gonna have to limit the event to 12 people ... that leaves room for 2 more ... Joe's Fury? ... Pitboss? ... Preacher ? ... Voodoo? ... any of you CCC out there?

Dnutt, Nice map! Just a bit concerened about balance ... but I can't quite put my finger on it, so maybe I'm just full of $hit. First thought was the orange side has the advantage with closer height, but then the yellow side looks closer to the highest point ... I NEED the instructions, cause I want to play test this map before the tourney.

still need to play test Toll Road.

Hex_Enduction_Hour
January 7th, 2007, 01:51 AM
Yay, I got the green light to host the day! The big hold up was ensuring the dining room table doesn't get trashed ... easy 'nuf ... a sheet of plywood covers the table and now the table is even bigger.

Awesome! Thanks for hosting, Satyr. Let me know if I should bring a folding table. I have two folding chairs I can bring for Guerillanator and I if need be. Let me know soon so I can secure a large enough vehicle for the table.
I NEED the instructions, cause I want to play test this map before the tourney.

still need to play test Toll Road.
I cannot fault you for doing your homework on these tournaments (HEH still groaning from underplanning for Satyr's Swamp - whatta fiasco!!!)! I've only played on my map and Desolate Watch (tricky) so far.

12 people max - 6 maps then? Are you deadlining submissions? Or expecting more layouts any time soon?

Satyr
January 7th, 2007, 11:33 AM
HEH thanks for the offer, but I think I'm good for tables and chairs ... 3 on the extended dinning room table, 2 on the exteded kicten table and one on the low coffee table.

As for maps, I have 6 including Mole Hills ... I'm waiting for MacD to get off his butt and upload a map that he has been building and rebuilding since December (or was that night at his house in November ???). We had a good game (longer then 50 min) on it last week and I'm pretty sure Heretic has also played the map in its current form.

If someone submitts another map, we'll have to take a critical look at all of the maps and cut one. I'll keep map summission open till next friday.

It's getting closer !!!

Aldin
January 7th, 2007, 11:53 AM
Way excited here!

dnutt,

Any luck with those build instructions?

Satyr,

Can you pm me directions to your place?

~Aldin, expectantly

Alastair MacDirk
January 7th, 2007, 02:09 PM
Calling this one "Winterwonderland"
http://www.heroscapers.com/oldgallery/albums/userpics/10243/untitled.JPG
http://www.heroscapers.com/oldgallery/albums/userpics/10243/normal_wonderland.JPG


1ms, 1tt, 1rtff.....plus some extra tiles from expansion packs. The rock hexes are starting zones

build instructions here......... http://www.heroscapers.com/oldgallery/albums/userpics/10243/winterwonderland-battlefield2.pdf

Played it with Heretic and he thought it was too complex for a tourney map and that it may favor certain armies.... I think any map favors certain armies to some extent. Played it with Satyr and it was a 2hr game... although w/ Satyr that's a possibity on any map. Anyhow it's got many blocked sight lines as I tried to make the most use of the glaciers and trees. I think the complexity of the board forces you to make more decisions that you would make on something like molehills. I took out an island that held the glyph in the pond so that melee attack on glyph holder would be on level ground. I am anxiously awaiting the review of Elexehente* (Aldin).........Elexehente reference is from coffee commercial from the '70's for Maxwell House where the villagers pick the beans in the field all day and then bring a cup of coffe to a man in a white linen suit wearing a fedora sitting on a veranda in a tropical locale. Elexehente takes a sip and gives the thumbs up. The villagers rejoice!!! Elexehente approves!

:arrow: ALL HAIL SATYR, KING OF TECH SUPPORT!

Satyr
January 7th, 2007, 02:41 PM
Alastair, just use the save picture feature of VS ... its a menu item in the 3D view. It will save your current view as .bmp that you can then upload to the gallery (or where ever). I usally reduce the size of the .bmp by 75% and then save it as a .jpg (makes for a smaller file). You really only need to the build instructions in pdf since VS only prints that which forces you to print to a pdf writer.

Gimme a call if you got any questions ... in a previous life I did phone tech support :)

Alastair MacDirk
January 7th, 2007, 03:11 PM
WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! :banana:

Joe's Fury
January 7th, 2007, 04:35 PM
Pitboss will not be able to make it on the 20th. I haven't been in touch with Preacher or Voodoo lately so I cannot get a yea or nay from them. I myself am at 75% chance of going.

Satyr
January 7th, 2007, 06:23 PM
Joe's Fury !!! It would be great to see you. If you end up flying solo, we can shaghi Morning Star to keep our numbers even.

Alastair here is a ghetto procedure as clear as I can make it ...

Get the view you want in VS.
Press "ctrl" + "print scrn" to copy an image of whats on your computer screen into your clipboard.
Open your favorite paint program.
Press "ctrl" + "V" to paste the clipboard image into your favorite paint program.
Crop/Erase/Trim the unwanted portions of the new picture.
Save the picture as "Satyr Rules.jpg" ... jpgs are smaller than bmps
Upload the picture to the gallery.
Viewing the picture in the gallery, right click on it and select properties to find the path to the picture.
Highlight the path and press "ctrl" + "C" to copy the path.
In your post presenting the map press "ctrl" + "V" to paste the path to the picture.
Put the image tags around the path.
Your picture should now be in your post.
Good luck!

Hex_Enduction_Hour
January 7th, 2007, 09:15 PM
Can I bring up one more tourney aspect?
Prizes.
Any preferences besides Wave 6 or Wave 3?!?

InfinityMax
January 7th, 2007, 09:34 PM
HEH - how about a dice tower?

(And yeah, that means I'll be donating one. I'll need to get your address.)

Aldin
January 7th, 2007, 09:36 PM
Thanks for the props, Alaister MacDirk - not sure I deserve any special kudos beyond being a guy who likes to gripe about maps ;)

Hey Satyr and Hex, ummm - I've never done this before. What kind of stuff should I be bringing for the prize table? A single small expansion? Several expansions or something larger? I imagine commons are preferred. If larger, are multiple expansions better or is terrain where it's at?

~Aldin, wondering if they'll spot the newb an extra 25 points and a sideboard...

Hex_Enduction_Hour
January 7th, 2007, 10:07 PM
Hey Satyr and Hex, ummm - I've never done this before. What kind of stuff should I be bringing for the prize table? A single small expansion?
That's kind of why I asked. Last time I brought home-made ruins. Others brought single boosters, VW, homebrew, home made dice tower, Mage Knight figures,& Heroscape folders.
I wanted to get a feel for what contestants would prefer. I wouldn't mind trying to get some Wave 6 commons on the prize table IF I COULD FIND THEM!!! :evil:
IN the meantime, I'm bringing a brand-new set of Wave 1 orcs. How's that sound?

Oh, I'll bring some brew and other refreshments. Just name it, Satyr!


IMax, PM headin your way. You're too cool, man!



Calling this one "Winterwonderland"
http://www.heroscapers.com/oldgallery/albums/userpics/10243/untitled.JPG
Ah, this looks verrrrrry familiar. Too bad I didn't get a chance to play on it!!! Grrrr.

Guerillinator
January 7th, 2007, 10:29 PM
Hey Satyr, I'm still in. And here's some friendly pre-tourney advice --- I think you should build your whole army around the staying power of the Deathwalkers ;-) Maybe you could bring out DW 7000 and take everyone by surprise. After all Dud Walker 7000 is good for taking out 50 points of figures most games (a strategy so simple even a caveman could have thought of it). Good luck.

Satyr
January 8th, 2007, 12:58 AM
IMax ... you rock :headbang:

"If you listen to fools...
The Mob Rules"

Did someone say orc? I like orc! Sorry folks, no Satyr home brew on the table this time ... I'm lookin at spending $10-$15 on a non hasbro HS accesory. As for what you should bring ... bring something you'd like to take home. That's how I usally approach the prize table.

On to other Tourney things ...

I've been thinking (always trouble) on asymetic maps initaitive roll will be done before selecting starting zones. Winner can choose a starting zone or take the first turn. This will be used on all maps, except Twin Springs.

Alastair made some good points about glyphs and Tourneys. All maps but Dnutt's have glyphs ... D, would you please identify at least one glyph location.

People who have created maps, would you please bring terrain and glyphs to build the maps ... I only have 3 MS ... you all knew this already right ???

Everyone is responsible for their own dice, turn markers, and wound markers.

that's all for now

1moreheroscaper
January 8th, 2007, 01:13 AM
Would an Evil Raelin repaint be a good prize? I can post a picture of the one I painted for Reapersaurus back in November.

dnutt99
January 8th, 2007, 01:44 PM
BUILD INSTRUCTIONS FOR 'WIND SPRING' UPLOADED FOR YOUR BUILDING ENJOYMENT!

http://www.heroscapers.com/oldgallery/displayimage.php?album=255&pos=207

NOTE: I have moved 1 tree, (on yellow starting side), and 1 2-hex snow tile near the highest map-point in an attempt to balance a bit better. The views previously given on pg.7 do NOT refelect these changes. Playtesters, build, battle, and report any findings!

:D Saytr, I think if I were to place a glyph anywhere on the map, it would have to go in the water between the two sand areas. (The water tile closest to the 'mountain' area but between the sand areas.) Hopefully I'll be able to upload a few views to illustrate these changes,...

Hex_Enduction_Hour
January 8th, 2007, 06:42 PM
I've been thinking (always trouble) on asymetic maps initaitive roll will be done before selecting starting zones. Winner can choose a starting zone or take the first turn. This will be used on all maps, except Twin Springs.


Satyr and everyone else, would you prefer all asymmetrical maps? I know mine is a bit uninspired, but I always want to contribute in some fashion to these get togethers. I don't get too hung up on maps unless they're just too big and the armies get spread thin trying to get to the meat of the action.
If you have other maps you'd like to incorporate instead, let me know! Marro Highway, for instance.
Let me know, I have no problem building & bringing something else.

Satyr
January 8th, 2007, 09:48 PM
The prize thang is what you make of it ... it's all good. No pocket lint please. 1more, I've seen your work and it is top notch. Does evil raelin come with a card? ... plug and play if you will.

Dnutt, I got your map on my table and I'm hopping to throw down on it tonight. It looks great! I've located a glyph per you post. I've got a balance concern, but I'll wait and see how it plays.

I build asymmetrically because I like the way they look, but it is a huge pain in the a$$ to keep them balanced. HEH, I'm not the least bit concerned about your map. Verity is the spice of life. Besides, Guerillinator beat me on Marro Highway ... no way am I giving him an advantage against my DW7K army :P

Satyr
January 9th, 2007, 12:34 PM
I convinced Morning Star to play with me on Wind Spring last night and we both agreed that it was a visually interesting map and was fun to play. We played for 50 minutes and then totaled points to determine the winner.

Unfortunately, we also both thought the map is a bit unbalanced.

The orange side has a mound to get height advantage over any figure on the road in front of the mountain. Orange also had multiple paths to reach the front of the mountain.

The yellow side has the large tree instead of the mound ... I'd rather have height over the pinch point than cover leading to the pinch point. A height of 5 and a move of 6 is required to scale yellow's side of the mountain ... forcing some units to the front side. The alternate path for yellow to the front of the mountain is through the water (opposed to the alternate path for orange being the mound). Yellow is 1 movement closer to the mountain, but I'm not sure that it all balances.

On the flip side I took the yellow side and still won.

I guess it is obvious that most of our battle took place on the mountain.

Interestingly Q9 can not get to the top of the mountain at all.

Someone else should definitely play Wind Spring ... I may be missing something.

dnutt99
January 9th, 2007, 02:28 PM
Someone else should definitely play Wind Spring ... I may be missing something.

Volunteers?
Hey Aldin, I hope that perhaps you , (and your available terrain), are up to the task to playtest Wind Spring. I have noticed some imbalances but at the same time am against symmetry right now.

Saytr, perhaps there are a few tweaks you could suggest? I will probably build/playtest this one in the next couple of days so I'll have a better idea of things that can be done. I'll leave it as-is for now and wait and see what happens over the next 48 or so hours. If I make any changes it will have to be soon giving everyone the opportunity to build/playtest it in a timely fashion in its final stage.

THANX for the feedback. :D

Hex_Enduction_Hour
January 9th, 2007, 05:25 PM
• Players score points for each Army Card with figures still on the battlefield. Score the full points listed on the Army Card, even if there is only one surviving Squad figure
How are we handling scoring for common squads?
Do we need to represent each squad with a card?
For instance, 4 squads of Blade Gruts is 160 points. But if I only have 4 left at the end of game, do I get just 40 or *ahem* 160 points?
I'm not used to fielding multiple cards of one common. I can do if need be, but I'd like to know soon.

Satyr
January 9th, 2007, 05:53 PM
• Players score points for each Army Card with figures still on the battlefield. Score the full points listed on the Army Card, even if there is only one surviving Squad figure
How are we handling scoring for common squads?
Do we need to represent each squad with a card?
For instance, 4 squads of Blade Gruts is 160 points. But if I only have 4 left at the end of game, do I get just 40 or *ahem* 160 points?
I'm not used to fielding multiple cards of one common. I can do if need be, but I'd like to know soon.

Soring will be for remaing heroes and squads ... so four gruts would be worth 40 points (technically a singe remaining grut would also be worth 40 points). You can not spread out killed figure among multiple cards; with multiple common squads, cards are filled up one at a time.

Since there is no min/maxing I don't see why we need multiple cards.

I've got 5 blade gruts left so I have 2 squads remaining worth 80 points, I've got 2 arrow gruts so I have one squad worth 40 points, and Mimring with 1 life remaining worth 150 points for a total of 270 points.

If my opponet only has one knight left, he has one squad worth 70 points.


My point differential would be 200
My opponent's differential would be -200

clear as mud ...

Aldin
January 9th, 2007, 06:42 PM
dnutt,

I'll try it out tonight (if nothing ugly happens)

Satyr,

I soooo do not understand the scoring, but as long as I win I'm fine with that ;)

~Aldin, who really does understand the scoring... mostly

Joe's Fury
January 9th, 2007, 08:23 PM
Kakaw Preacher is also at 75%. Question, if both of us play would MorningStar still play?

Satyr
January 9th, 2007, 08:31 PM
Question, if both of us play would MorningStar still play?

At this point yes .. 'casue I miss counted and we had/have 3 spots left not 2 ... Heretic is not gonna be there

If it's just you or just Preacher then we have an even number of players and Morning Star will be out shopping ... man, I hope you both come :)

Hex_Enduction_Hour
January 10th, 2007, 12:34 AM
You can not spread out killed figure among multiple cards; with multiple common squads, cards are filled up one at a time.
Thanks for explaining.
Was this an official ruling with multiple commons and one card?
At home we've always played 1 card for multiple commons anyhow. But I do remember discussion of this on HQ.

dnutt99
January 10th, 2007, 01:25 AM
You can not spread out killed figure among multiple cards; with multiple common squads, cards are filled up one at a time.
Thanks for explaining.
Was this an official ruling with multiple commons and one card?
At home we've always played 1 card for multiple commons anyhow. But I do remember discussion of this on HQ.

I think by now it's just common practice!

Kakaw Preacher is also at 75%. Question, if both of us play would MorningStar still play?

Sup CCC. Good to see you're still cruising the boards every once and again.
Hope to see a couple of you down here, (or up here I should say)! :lol:

Aldin
January 10th, 2007, 03:39 AM
Winter Wonderland

Nifty map, Alastair MacDirk! Once you go into the center it is very, very difficult to leave. Meanwhile, those surrounding hills provide excellent fields of fire into that very same center. Seems mostly balanced with some hard choices to make. Favors fliers and ranged, penalizes slow, non-flying melee units.

Wind Spring

Lots of interesting design elements, dnutt! I really appreciated the way you used snow on the edges of the mountain path to balance distances.

Still, I concur with Satyr's comments earlier. Orange has a distinct advantage with the hill (though the fields of fire from that hill are lousy). Being one hex further away didn't help yellow because of the locations of the step-ups on the roads. Non-fliers of move 4, 5 & 6 all get evened out vs. the same speed on the other side. Additionally, the hill is the only terrain worth fighting over. With the front of the hill higher than the causeway and in range of it with most units, the causeway is simply a bad place to be.

One thing I did to balance that was to place three glyphs on the causeway along the entire waterfront, one space apart. That's enough of a prize to force interest in a vulnerable low point without being too terribly powerful. It also slightly favors yellow - balancing out orange's superior terrain on its approach to the hill.

~Aldin, tiredly

dnutt99
January 10th, 2007, 01:31 PM
OK I MADE A FEW TWEAKS. Check 'em out!
I moved some tiles around on the yellow side and this is what I came up with. I allowed a quicker access to the lower ridge at the foot of the mountain. I compensated for this 'quick route' by placing some snow right at the pinch. This gives more options to the yellow side via the road, or the ridge where they can then cross to the orange side faster or climb the base of the mountain. I think this should do!!!???
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/new_spec_1.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/new_spec_2.jpg

Aldin, being an advocate of 'no glyph' boards I am firmly against littering this map with glyphs. I wouldn't mind placing 1, maybe 2, in the location you suggested but no way will I go for 3 glyphs so close together! :evil: (Nothing at all personal, I just don't like glyphs!)
[b]Here's a few more views of the new setup.
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/new_spec_top.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/new_spec_7.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/new_spec_4.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/new_spec_3.jpg

dnutt99
January 10th, 2007, 01:31 PM
<SNIP DUPLICATED POST>
<EDIT: I have new build directions as well if interested.>

http://www.heroscapers.com/oldgallery/displayimage.php?album=255&pos=208

:up:

Satyr
January 10th, 2007, 01:54 PM
You can not spread out killed figure among multiple cards; with multiple common squads, cards are filled up one at a time.
Thanks for explaining.
Was this an official ruling with multiple commons and one card?


If a common army card already has a destoyed figure on it, you must fill up that card first, before placeing the destroyed figure on an empty card.

Aldin you are the man, play testing 2 maps on a weeknight! Hell I have trouble playing one game on a weeknight. Morning Star made the same comment about the causeway ... but not until after we played. 3 Glyphs on the causeway seems a bit extreem and closly packed, but it sure would redirect the battle.

As Wind Springs currently stands I'm not sure that it provides enough balance for a tournament. Dnutt, I was playing around with your map and I got a couple of ideas to help with balance:Place a small ruin on the orange hill (remove tree) ... blocks through trafic and LOS

Alternatively (better ???), open up an second path to the front of the mountian for yellow ... not quite sure how to do this.

Build up a hill on yellow's side ... I was able to do this by converting the causway into a bridge, use the extra road hex as the base for the mountian road, and use the freed up grass hex to build a 3 hex hill. I also lowered the orange hill one level. Note that I used 2 RTTFF, not a castle.

You may also want to play around with the mountian to ensure equal acess.

Looks like there are some extra snow hex that can also be used to slow thing down.


And now for something completely different:

Some fellow Von Drake clan members from the Central Valley may be joining us ... not sure how I'll fit everyone in, but we'll make it work.

[Edit: Cross posted with Dnutt ... can't see his changes from work ...]

Hex_Enduction_Hour
January 10th, 2007, 04:13 PM
If a common army card already has a destoyed figure on it, you must fill up that card first, before placeing the destroyed figure on an empty card.


Ah ha. Note the flush of embarassment on my face.
Thanks.

Aldin
January 10th, 2007, 11:08 PM
Aldin you are the man, play testing 2 maps on a weeknight!

Confession Session

I *ahem* err, um... well you see...

I only meant to try out dnutt's map but I accidentally clicked on Alastair's build instructions. I was playing with the kids as I was building and I didn't pay very good attention to what I was doing. By the time I started adding glaciers I knew something wasn't quite right. But then there was this great looking map sitting in front of me just begging to be played. So I played both :oops:

~Aldin, who keeps his word

Alastair MacDirk
January 12th, 2007, 05:50 PM
[quote="Aldin"]Winter WonderlandNifty map, Alastair MacDirk! Once you go into the center it is very, very difficult to leave. Meanwhile, those surrounding hills provide excellent fields of fire into that very same center. Seems mostly balanced with some hard choices to make. Favors fliers and ranged, penalizes slow, non-flying melee units.[quote]

Elexehente approves!!!! Juan Valdez and the other Columbian Villagers are dancing in the street. Thanks for the kind words amigo.

Satyr
January 13th, 2007, 03:24 AM
Dnutt, I'm thinking that Wind Spring still needs some tweaking. Orange still has a significant advantage over yellow due to it's height advantage approach to the mountain. Orange can lay down all sorts of fire on the approach to the front of the mountain.

The only solution may be to severely block LOS from Orange's hill with a ruin :shurg:

Also Yellow lacks it's own hill ... the only location for one would be the back corner by the road.

I'd hate to not use Wind Springs in the tournament, but I'm concerned it may be too unbalanced. Lets try and resolve the balance issue this weekend. I've still got it on my table and I'll play around with it some.

Sorry about the delay, but it has been a crazy week ...

Alastair MacDirk
January 13th, 2007, 05:39 PM
Bring back the old Satyr Icon..... so much better, so much more personality!

Satyr
January 13th, 2007, 06:34 PM
I kinda like the stoic spinny Pan (obviously), but fear not MacD it is just temporary ... I've been revamping my original squirrelly eyed Satyr Avatar, but it’s not quite right yet.

dnutt99
January 14th, 2007, 12:20 PM
OK,... :? ,... let's try this again!
I made some changes to the yellow side. I've made them a hill,...it's a bit smaller than the orange side,... but it's a hill nonetheless. Both hills, orange and yellow, have height advantage over the landing area in front of the peak. The distance from hilltop to hilltop is 8 hexes. (The other distance is 7 but a tree obstructs LOS,... which I like.) There is a newly added glyph equal distantance from each starting zone in the water. Sexy and I have played 3 games on this board since I haven't had the time to build another and also to test out the tweaks. I think the location of the glyph is ideal for a more "evenly spread" battle. Often times the battle commenced on the bridge for control of the glyph and as time passed we focused on getting the height by the mnountain. I don't like glyphs but I do feel that this board benefits from having one in the location I've said. Lastly, as far as LOS goes, I think the trees and various hills do a good job of providing cover to most units. In the first game, it came down to Sexy's Laglor, and my Guilty with just a few more minutes reamining on the clock. I was sure that Laglor would kill of the wounded monkey but Guilty happened to be behind a 4-high hill which blocked LOS. Trees also aided in us hiding some of our units as well. Hopefully this will "fix" any balance issues. Let me know!!!
:arrow: BUILD DIRECTIONS: http://www.heroscapers.com/oldgallery/displayimage.php?album=255&pos=167

http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/mod2_view6.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/mod2_view5.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/mod2_view4.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/mod2_view3.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/mod2_view2.jpg
http://i66.photobucket.com/albums/h279/marylee81/TOURNEY/mod2_view1.jpg

Satyr
January 14th, 2007, 01:53 PM
D, looks like you address my major concern ... I got some minor nagging issues, but I have them with my maps as well :)

Anybody have reservations about any of the maps? Now is the time to speak up. We've got less than a week to tweak.

Hex_Enduction_Hour
January 14th, 2007, 05:20 PM
Anybody have reservations about any of the maps? Now is the time to speak up. We've got less than a week to tweak.
I'm hoping to build one or two of the maps today. Guerillanator and I will be playing tonight.

Satyr
January 14th, 2007, 06:07 PM
Anybody have reservations about any of the maps? Now is the time to speak up. We've got less than a week to tweak.
I'm hoping to build one or two of the maps today. Guerillanator and I will be playing tonight.

Cool !!! I'm gonna try and get Morning Star to roll with some HS tonight ... I've still gotta play two maps (toll road :oops: and twin springs)

Hex_Enduction_Hour
January 14th, 2007, 10:21 PM
*whew*
Just finished building Toll Road and Winter Wonderland - guys, those are amazing looking maps! I'm just in awe of what you can do with 1 MS!
Waiting for Guerillanator to show up to test run the layouts.

Dnutt, I'm out of time for tonight to build your map. It'll be some time this week!

Hex_Enduction_Hour
January 15th, 2007, 12:32 PM
Guys, you shoulda seen me - I was babysitting the infant in the baby carrier on my back, doing laundry, entertaining baby's older sister - all while contructing maps on the garage floor. I attempt to take pictures of every map I've ever played on. There you have multi-tasking at its craziest!
http://i66.photobucket.com/albums/h249/jonan_jello/MAPS3.jpg
http://i66.photobucket.com/albums/h249/jonan_jello/MAPS2.jpg

Toll Road
This is a very nice map for its balanced asymmetrical-ness and stretching out a MS in length - wow! The road helped get figures to the ruins of the toll booth and the center of the board. Our melee units concentrated the most in this area. Utilizing the road to get close to the opponent's starting zone never came into affect.
Don't know if you had other intended purposes for the road...
G-nator and I both liked the outside glyph placement - even though they favor single-based units.
I tried my army on Toll Road three times and they did well once I figured how to lead off.

Winter Wonderland
MacDirk, we started in any of the stone spaces as indicated in the directions. I like having some height in the starting zone. LOVE the big fat glacier in the middle! The circular road made for some fun, whirling battles - the loser feeling like he was spiraling down a drain.
My only concern in the heavy snow on the side with the large, 4-space tree.
Don't get me wrong, I love heavy snow rules, but it deterred us going there with our army just a bit.
Did I mention I LOVE the glacier for blocking LOS?

Twin Springs
My own map. It can be built with 1MS. I put 2 MS in LandScape so I would have enough 24-space pieces. If you come up short on 24 pieces, it's simple to use the smaller pieces to make up for their absense!

Aldin
January 15th, 2007, 01:25 PM
Two last comments on Windspring which seems balanced at this point:

1) I hate that placement for the glyph! Can we give a rat a chance here? Seriously, Fliers and Snakes have easy access, but everyone else gets there only through extraordinary difficulty. Would putting it on the causeway be such a bad thing? :)

2) Unless you really, really love glyphs I can't see why anyone would be in the water or on the causeway. This map is all about taking the hill. It's balanced, but I would prefer a stronger reason to use (or at least guard) the flank.

Frankly, I struggle on this map. Doesn't make it a bad map, just means it doesn't play to my strengths at all. Good reason for me to shut up, suck it up and actually learn something methinks.

~Aldin, who might try out twin springs before Saturday, but has an exam on Wednesday he has to get through first

Alastair MacDirk
January 15th, 2007, 02:07 PM
STARTING ZONES- I haven't played most of the maps. But I thought I would bring up this topic so we have no trouble on Tourney Day.
Standard starting zones are 24 hex I believe, my map has 25 (I think) which can be easily remedied to conform. Is there a standard for this tourney? How are we ruling on armies over 24 spaces? Start off the map, add tiles, or you must have an army that fits and lose if you exceed 24 spaces????? My vote is for the latter, but what is the consensus?

Satyr
January 15th, 2007, 02:24 PM
Hex, you are a stud! Guerillanator too. Looks like you guys played at least four games last night. Me ? The Wife kicked out Morning Star and we watch The 4400 instead of rolling with HS :( I’m told, however, that dinner will be waiting when I get home tonight and HS will follow :)

Aldin, your right about a single glyph in the water. Unless it is +1 attack I may just leave it alone. I do however like the water placement ... its not that difficult, just hard to scatter there ;) I could see a compromise of adding a glyph to the edge side of the causeway and move the water glyph one hex towards the mountain (going from memory here, stupid web censor) … but that’s dnutt’s call

[EDIT - Starting Zones: 24 hex is the standard for a Battlefield of Valhalla. If a map has less we will add hexes as need to the BACK of the starting zone. If your army is over 24 hex, you lose the figures that do not fit.]

Hex_Enduction_Hour
January 15th, 2007, 04:47 PM
Hex, you are a stud! Guerillanator too. Looks like you guys played at least four games last night.

Its' the same old story. I go without Heroscape for a week or two. I think I'm not missing much. Guerillanator comes over, we duke it out all evening, and I realize what a fun, amazing game this is all over again.
Once more, the maps are quite fun. You map men are Heroscape engineering masters.
4400? I know the name, but television viewing is non-existent in my life - unless it's some PBS cartoon... :wink:




STARTING ZONES
Standard starting zones are 24 hex I believe, my map has 25 (I think) which can be easily remedied to conform. Is there a standard for this tourney? How are we ruling on armies over 24 spaces? Start off the map, add tiles, or you must have an army that fits and lose if you exceed 24 spaces????? My vote is for the latter, but what is the consensus?
No more! I've already tailored my army accordingly. But it's up to the host.
I'd really prefer 24 or 25 spaces and that's it.

Satyr
January 15th, 2007, 04:58 PM
If your army is over 24 hex, you lose the figures that do not fit.]

Satyr
January 16th, 2007, 11:47 AM
I finally played Toll Road and I ended up completely redesigning it ... j/k

The map got Morning Star's seal of approval ... that girl loves height variation ... or maybe it was becasue she kicked my @ss good. Damn AE droppin in 2nd round and promptly took out 2/3 of my army. It didn't help that my highest initiative roll was 8 and that I couldn't roll a shield to save a life.

I did manage to win the second game ... but just barely. This time I'll blame the 50 points I spotted her.

We did knock over the ruins a couple of times, but it didn't help the the 24 hex grass piece under one side is warped and the 5 hex road piece also sags a bit ... I'll fix that.

Now for something completely different ...

Would someone/people please bring an extra Lodin and a full set of glyphs +1 Attack Glyph (Astrid)
+1 Defense Glyph (Gerda)
+2 Move Glyph (Valda)
+1 D20 Glyph (Lodin)
+8 initiative Glyph (Dagmar)
Summon Glyph (Erland)

I only have 1 5/6 sets of the glyphs need, but I am building 3 maps.

Help!!!

dnutt99
January 16th, 2007, 12:56 PM
Now for something completely different ...

Would someone/people please bring an extra Lodin and a full set of glyphs +1 Attack Glyph (Astrid)
+1 Defense Glyph (Gerda)
+2 Move Glyph (Valda)
+1 D20 Glyph (Lodin)
+8 initiative Glyph (Dagmar)
Summon Glyph (Erland)

I only have 1 5/6 sets of the glyphs need, but I am building 3 maps.

Help!!!

:up: I got that covered! I'll bring the whole lot of 'em! :D

Satyr
January 16th, 2007, 04:00 PM
D, you have three Taelords ??? ... 'casue Lodin came in the Heroes of Bleakwoode booster. I say three 'cause Wind Spring needs one and I need another two for the maps I'm providing.

Just checking ...

I can always proxy one, but I'm sure Malechi will give me $hit if it looks like crap :poke:

:D

Aldin
January 16th, 2007, 04:34 PM
I can bring a set of glyphs (incl. Lodin) as well, if desired.

~Aldin, +1

dnutt99
January 16th, 2007, 09:45 PM
D, you have three Taelords ??? ... 'casue Lodin came in the Heroes of Bleakwoode booster. I say three 'cause Wind Spring needs one and I need another two for the maps I'm providing.

Just checking ...

I can always proxy one, but I'm sure Malechi will give me $hit if it looks like crap :poke:

:D

I have one of those! :lol:

LilNewbie
January 16th, 2007, 11:13 PM
Don't forget lotsa pictures for your HS buddies here. :D

Newb.

Grim
January 16th, 2007, 11:50 PM
VON DRAKE!!

The Merced VD'ers will be there...if there's still room for 2 more?

-Matt aka Grim

Aldin
January 17th, 2007, 12:11 AM
Welcome to the boards, Grim!

On behalf off our very local and excited about Saturday community I extend to you a laurel and a hearty handshake.

I don't think we've met, Matt. I only started recently and was at the meet up a couple of months ago. Not sure if Satyr has room for more, but I'm always pleased to have a plethora of opponents.

~Aldin, building the perfect 450 point army

Satyr
January 17th, 2007, 12:43 AM
Grim!!! Been savin' up for a VD injection.

Between my Von Drake buds and a couple of CCC (bring it JF !!!) looks like we are pushing 14-15 players. Remember when I kinda said 12 people ... well I've already got a layout in mind for 16 ... It requires using the kitchen and a new folding card table, but not beyond current technology. Just don't tell The Wife I'm planning for 16.

This does however beg the question what is the 7th map (assuming we have 14 or 15 players). Rather than duplicate maps, I'm thinking we bring out The Meat Grinder (modified for tourney play)

http://www.heroscapers.com/download/downloads//Modified_Meat_Grinder.jpg
Build Instuctions (LINK) (http://www.heroscapers.com/download/index.php?dlid=185)

Thoughts ???
other suggestiong ???

Who wants to bring a MS for the 7th map and a set of glyphs for it ???

Still looking for an extra Lodin ... Aldin, I'll take you up on the "complete" set of glyphs (unless you want to provide terrain as well in which case I'm still looking for that extra set :D)

Game On !!!

[EDIT: I'm not planning on providing food or drink, so bring what you like ... I'm on my new years purge, so it will be a non alcholic event for me, but feel free to liquor your selves up ;)]

Hex_Enduction_Hour
January 17th, 2007, 01:06 AM
Satyr,
I can bring glyphs if need be. I'm sticking with providing 1 map this time out. I like to bring the battefields pre-made and besides hauling Twin Springs, I'm hoping to travel light just once for one of these events.
I don't mind Meat Grinder at all. Though many of us have played it a few.
It would be kind of fun to throw in a map none of us have had an attempt to practice on. Rychean's River Walk keeps attracking my eye. I like the small map and the somewhat protected starting zones.
http://www.heroscapers.com/download/downloads//River_Walk.jpg
Build Instructions (Link (http://www.heroscapers.com/download/index.php?dlid=187))


The Grinder is probably a safer bet as it's 'officially' balanced. I won't be providing the additional board (unless it's absolutely necessary!!!), so my suggestion of River Walk is just that.



Btw, I laugh at your measly attempt at a resolution.
cuz I still owe you sake anyway.

Satyr
January 17th, 2007, 10:36 AM
Voodoo is game also. So it looks like we'll represent 3 maybe 4.

So, it now looks like the Lair is full. 16 people !!! We now need 8 maps ... we'll have both The Meat Grinder and River Walk

Satyr - 3 Maps & 1 5/6 Glyph sets
Dnutt - 1 Map & 1 Glyph set
Sexymama
Aldin - 1 Glyph set
1moreheroscaper
1morename
Hex_Enduction_Hour - 1 Map & 1 Glyph set
Alastair MacDirk - 1 Map & 1 Glyph set
Malechi
Guerillinator
Grim
Von Drake +1
Joe's Fury
Preacher
Voodoo
CCC +1

We need people to provide terrain and Glyphs for the 2 maps. Volunteers ???

Hex_Enduction_Hour
January 17th, 2007, 10:54 AM
Satyr, I can provide River Walk terrain. It's only fair. I'll most likely set it up at your place. Don't think either Guerillanator or I have room in our vehicles for two pre-made maps.

16 players - whoah! I think that tops a new attendance record for us.

Grim
January 17th, 2007, 11:32 AM
We need people to provide terrain and Glyphs for the 2 maps. Volunteers ???
Which map(s)? Just Meat Grinder is left now? No problemo on that one.

Rico Von Drake
January 17th, 2007, 02:13 PM
Greetings All!

Between Grim & I, we have plenty of sets to bring a new map or two (or at least the pieces for it). If you want me to create a map, you are going to have to share you secrets with me about how you make the awesome graphics on how to build it.

Just let me know what you need.

Von Drake!!!!

Rico

Hex_Enduction_Hour
January 17th, 2007, 03:18 PM
I updated the first page with Meat Grinder and River walk.
Oh yeah, welcome to the Merced crew!

Aldin
January 17th, 2007, 06:07 PM
Welcome to the boards, Rico Von Drake!

On behalf of our full house and house mouse community I extend to you a laurel and a hearty handshake and a challenge to play me on Saturday :)

~Aldin, who passed his tests

Rico Von Drake
January 17th, 2007, 06:56 PM
I will volunteer to bring the "Meat Grinder" board and at least one set of glyphs. Plus plenty of fresh meat for you HS veterans to pick from between your teeth between matches. I would say go easy on the newbies... but who are we kidding, right? Bring it on!

It will be fun to meet you all and to play against new people. Its been a while since I've been in any kind of "tournament" friendly or otherwise. Many thanks to Satyr for the invite and for hosting.

450 points... Hmmm... that's 10 Deathreavers and 1 Sacred Band!
Let the games begin!

Rico

Hex_Enduction_Hour
January 17th, 2007, 07:51 PM
450 points... Hmmm... that's 10 Deathreavers and 1 Sacred Band!
Let the games begin!


But just not enough starting zone spaces.
:P

Rico Von Drake
January 17th, 2007, 07:55 PM
10 Deathreavers... That was obviously a joke. Well... obvious to me anyway. I guess the "sarcasm" key on my keyboard got stuck again.
:lol:
I'll try to put just a little more thought into the army I bring.
:P

Hex_Enduction_Hour
January 17th, 2007, 08:23 PM
10 Deathreavers... That was obviously a joke. Well... obvious to me anyway. I guess the "sarcasm" key on my keyboard got stuck again.
:P
There's nothing funny about 40 Reavers.
But 1 squad of Sacred Band? Hilarious!

sexymama
January 17th, 2007, 09:16 PM
Hey Guys!!!

hello to our new guy, I'm bad with names, but you know who you are :wave:


As far as the maps go, they are okay :D we have all but one built......the......there I go with names again, but anyway, I'm sad to see there are no boards with castle terrain, now I know the boards are to small to build a castle but something with forts would be nice. The maps are kinda all the same, terrain, road and water. Just a thought!!

Satyr
January 17th, 2007, 09:58 PM
Apparently sexymama has some ranged flying unit that she whats to quick get up high and start blasting away. :D

Castles don't really work for tounament play ... ruins are possible, but no one went that route. Tell you what, I'll working on a 1 MS ruin for next time ;)

oh yeah ... Rico in the thread !!!

Lets get ready to rumble!


HEH and Merced VDs thanks for steppin up and bringing the extra maps. Aldin, Congrats on the test!

Rico Von Drake
January 18th, 2007, 01:08 PM
I do make maps for a living... so its the least I can do. Now that I've said that, I'll probably get lost on the way to Satyr's Lair! I just have to find a creative way to transport it.

I'm still wondering what program you guys used to make your map diagrams & 3D images. Cool stuff!

Alastair MacDirk
January 18th, 2007, 07:37 PM
Try this one Rico....http://didier.paradis.free.fr/virtualscape/english/
Call Satyr if you need have any help desk type questions..... :twisted:

Satyr
January 19th, 2007, 11:51 AM
Thanks for the vote of confidence MacDirk ... I Think ...

I've got the house nearly setup ... still need to cut some plywood for one table, and figure out music to roll dice with. I'm pretty busy today, but I'll check in when I can if anyone has any last minute questions.

Game On !!!

Hex_Enduction_Hour
January 19th, 2007, 12:21 PM
I received IMax's dice tower yesterday! It's spectacular!
Going to look real sharp on the prize table. I'm bringing my own prize of Wave 1 Grut orcs as well.
Thanks IMax!



Satyr, do you want me to bring some plywood? I have a piece about 3'x 5'. Let me know.

Joe's Fury
January 19th, 2007, 12:52 PM
Hey Satyr, I just received word that our 4th CCC member will not make it, so count us in for 3. Hopefully Morning Star can join the battle.

Game on! I hope everyone here is set and ready to play.

Satyr
January 19th, 2007, 01:24 PM
Hex, got the the plywood covered thanks.

Morning Star, will be around tomorrow ... other plans got changed. We were talking last night about with what army could she crush people ... looks like we'll finalize that tonight.

PREACHER
January 19th, 2007, 10:14 PM
been a while guys go easy on me lol !!! cant wait to see u guys again!!!

Malechi
January 20th, 2007, 12:00 AM
Bad news. I will be unable to attend, that "barring some unforeseen occurrence" occured. Our hot water heater blew out a little over a month ago and the replacement finally arrived from Wisconsin late this afternoon. It is a very specific water heater so had to special order the replacement - no going to pick one up at Home Depot here I am spoiled. In the meantime we have had to live with 'turn on' the water to the water heater to wash dishes, take a shower, do laundry. 'Turn off' water heater as soon as you are finished due to water pouring out. So tomorrow my brother and I will be removing the old water heater, replacing the floor, floor joist, wall studs, wall and finally replacing the water heater. There is no way I can get that done and get the 200 miles to Oakland.

Aldin
January 20th, 2007, 12:15 AM
That SUCKS!

We'll miss you :cry:

~Aldin, who acknowledges that, sometimes, real life will intrude...

Hex_Enduction_Hour
January 20th, 2007, 02:00 AM
So tomorrow my brother and I will be removing the old water heater, replacing the floor, floor joist, wall studs, wall and finally replacing the water heater. There is no way I can get that done and get the 200 miles to Oakland.
I'm sooo glad my water heater is on the outside of my house and not resting on floorboards.
Sounds like a ton of fun, but I'd rather be 'Scaping.
What a darned shame. We'll miss you and your orcs.
Hope to see you next time, Mal!

Satyr
January 20th, 2007, 02:07 AM
That's a bummer! You will be missed.

I hope the project goes smooth ... I've got an old house and I know that even a small project will take 4x longer than expected ... your's sounds like a big project. Good Luck.

Next Time !!!
:jotun:

PREACHER
January 20th, 2007, 04:09 AM
aww that really sux i was looking forward in remaching you again hehe next time and good luck with the heater.!! u will be missed

Satyr
January 20th, 2007, 11:35 AM
Game Day !!!

We are rolling with 14 people (good to see you preacher!)

Satyr
Dnutt
Sexymama
Aldin
1moreheroscaper
1morename
Hex_Enduction_Hour
Alastair MacDirk
Guerillinator
Grim
Rico Von Drake
Joe's Fury
Preacher
Voodoo

Morning Star is here to back up any no shows that make us odd.


Game On !!!

Aldin
January 20th, 2007, 12:16 PM
Satyr,

After having met this crew once before I think I can safely say that whether or not someone is a no show we are definitely odd.

~Aldin, who is bringing Zombies!

Hex_Enduction_Hour
January 21st, 2007, 01:10 AM
Alastair MacDirk is the da man!!!
Congratulations on your win and new title! :D
Voodoo and Kakaw! So close!
In addition, my man Guerillanator got pretty dang high on the totem pole! Excellent work.
And Aldin - ALDIN - 1 master set Aldin! Another contender! Gotta hand it to you and your army.


To my opponents:
Voodoo - you know I had you if I had won initiative. The skies were too cloudy for the Kakaw! I still had a chance. But it wasn't meant to be.
Moonwalker - I'm glad you stopped snapping pictures from the last tourney and decided to get some dice rolling. Wonderful to see so many Romans on the field. Horrible to have my Venoc Warlord summoned away from me and die in the first round.
Sexy - You roll 3 skulls? I gotcha with 3 shields. Armocs/Venocs/Warlord take down king Churo! And I loved the all-female Krav Magas.
Satyr, I had to summon Q9. My whole Armoc/Warlord combo was all about taking those big, heavy hitters down. It took a darned long while too. So many red and green snake corpses littering my storage box.
1MoreHeroscaper - We finally got to play each other! And you brought the Sacred Band with Marcus and Parmenio! I had a chance to use the Zombies of Morindan, but not luck with the Special Attack - darned Mole Hills
Great gaming guys.
That was a ton of 'Scaping, Satyr. Thanks for hosting. I gotta lay down. I'm wiped!
Thanks again!

* I wasn't a finalist, but I won a pack of zombies!!!
:zombie: :zombie: :zombie:

Edited with a less-tired mentality.

1moreheroscaper
January 21st, 2007, 01:54 PM
Satyr,

It was an awsome get together and tournament. Satyr, as far as our Norcal events, you have become the hub of the get togethers--and that takes a lot of work. I thank you and Morningstar for having us in your home.

It was nice to meet the new scapers to the group: Grim, Rich, and Exodus.
Nice to see the members and not so new any more members. I finally got to play a casual game with HEH. Too bad we didn't live closer HEH, we could game more often. Dnutt, your are right, we are becoming a little (getting larger by the gamedays) heroscaping family. Too bad Malachi had real-world issues to tendto on our precious gameday. And a big Kakaw for our CCC brothers--great to see your there--I love the energy all of you bring.

My tourney experience:

1ST MATCH UP
Moonwalker and I were toe to toe most of the game, but I was always calculating surviving points to seehow much I was up. Moonwalker, I was fun playing with you, I hope for more in the future. I know you had to refresh yourself on the game--who knows, it may have been a different battle if you were in steady practice. As it was,k it was close.

2ND MATCH UP
Alastair and I.
Not much to say about this, except I was beat down and left with zero-pride. I killed 4 deathreavers, and Alastair's Q-9 decimated most of my army. After the tourney results, some of my pride is restored since I see how Alastair preformed overall. My record with Alastair so far (single and team match-ups) 0W: 3L.

3RD MATCH UP
Myself and a new member GRIM.
I was still in recovery from my previous game, but a strong early foot hole in this one rought me ack up. The Hive Swarm helped out big time this game--it is the sole reason why I was able to destroy Grim's entire army. GRIM, I hope to see you at a future VALLEYDWELLERS day.

4TH MATCH UP
Guerillanator vs. 1moreheroscaper.
We both went into this game 2W 1L, and I wanted the win bad! Those darn Nakitas held me back too long. I still had a chance, once I thinned down his Krav and Nakita--and eliminated Raelin--but it was too late.
Guerillanator killed 2 or my turn markers in the 2nd to final round. My poor little Brunak couldn't get into play before his day was done. Again, I wanted to win, but I don't feel terrible considering Guerillanator's overall result for the tourney! Great game Guerillanator! My record with Guerillanator so far (single and team match-up) 0W: 2L.

Great tournament + great players + great fun = great little heroscape family.

1moreheroscaper
January 21st, 2007, 02:16 PM
FOR THOSE WHO ARE INTERESTED:

Here is the thread for the next Valleydwellers get-together in Tracy, CA (about 40 minutes from Oakland).

Alastair MacDirk
January 21st, 2007, 03:29 PM
Well first off I want to thank everyone for a great tourney and great competition! Special shoutout to Morningstar for the hospitality and Satyr for running such a well organized event. Good to see so much new blood in Norcal as well.

Next, I want to say it made me feel very proud to be able to walk in the front door with the trophy in hand, look my lovely wife straight in the eye, and tell her "Honey, tonight you'll be sleeping with the Norcal Heroscape Champion". And so she did. And it was spectacular! :wink:

My army was Q-9, 3x Reaver-rats, Raelin, 1x 4th Mass. Thge thought being send out the Rats into the board then Raelin behind to boost their defense. Then dump all turn markers on Q-9 until he drops.... keep him in Raelin's aura. 4th mass are Q-9s back-up. If melee closes on Q-9 then load up the markers on the Mass until he's cleared.

----- My first match was Geurillanator and his cluster of Krav, Raelin, and Nikitas had me scared. Once I figured that Smokepowder doesn't work on Queglix I cracked that puzzle failry quickly. Had he loaded up his Shozuke Samurai I think he could've brought down the Q-man and made it interesting.
----- Second match was 1moreheroscaper. He had no real anwer for the Rats in his army... therefor his ranged attack was mostly too busy to attack Q-9 and when he did Raelin gave him 9 defense. Was a slaughter.
-----Third match was an army I dreaded facing... Aldin with Q-9, Nilf, and 2x rats. Luckily the summoning glyph was in the game and I had initiative. I got a rat on the glyph and pulled out Q-9 which most likely jarred Aldins strategy a bit. He made a bold move to drop Nilf on Q-9 (who was still unmoved in my starting zone). I countered by loading up the 4th Mass and blasting Nilf back to his maker in like 2 volleys. Then I had enough Rats on his Q-9 that he couldn't get much production out of his Queglix and my Q-9 took him out. Then the mop up.
-----Fourth match, Voodoo of the CCC. I am 0-infinity against the CCC. He has Krav, AE, Q-9, and Marro Warriors. It was the worst possible board for me to face him on. He won initiative, moved the Krav to the top of 2 hills and captured the attack and defnse glyphs while I am bringing out Rats. 5 attack dice blows Rats apart easily enough and I couldn't scatter fast enough to close on him. Then the AE dropped on height and it got uglier as Raelin and Q-9 were caught in a crossfire. I did manage to kill 2 AE, but was slaughtered.
-----Semi's against Aldin again. Attack glyph on his side of the board made me rethink my opening. I went straight out with Q-9 to stop his rats from getting it. I beat him to the glyph and parked Q-9 on it and brought up Raelin to help him stay there. This was a give and take battle where we had seesawing attrition. I made a bold and unsuspecting move after my Q-9 dropped..... taking the recently abandoned attack glyph with Raelin and moving adjacent to his q-9 and getting in 1 hit with Raelin!!!! She held it thru a few Q-9 volleys and when she died I recatpured it with a Rat. Then a devastating Rat attack!!! Q-9 surrounded by Rats had 3 life left. The rats took all three lives when Q-9 whiffed twice.... RAT POWERRRRR!
----- Finals against my nemesis ... Vooodoooooo who had just crushed me 2 games earlier. I knew his strategy though and rethought mine. He takes out the Krav until the AE drop. So intead of moving the Rats out in round 1... I loaded up Q-9 and went Krav hunting. I rolled crappy usually only getting 3 skulls when rolling 9 single shots with the Queglix, but he started whiffing. Then his AE dropped, but by then I had Q-9s back with Raelin. His dilemma... take out Raelin while Q-9 mows you down, or try and drop Q-9 while he rolls his 9 defense. It didn't take too long to make his AE extinct but he got some hits on Q-9. After many tries I finally took down his last Krav... the pesky female one... god I despise her!!!!!! He only had the Marro at this point and got in a nice shot on Q-9 and dropped him. Then I just wanted to make sure to secure the victory and didn't feel the need to try anything drastic. I flooded the Marro with Rats, Rats, and more Rats (I had 12). This process took many rounds. Finally when the Marro were completely bound up with Rats ( he had 2 clones).... I brought in the 4th mass to finish the job... they did it in one round. Ahhhhh, to finally beat a CCC member in the finals of the tourney... victories don't come much sweeeter than that!!!!!!

-----So we need to start planning another tourney!!!! I have some fresh ideas for another tourney variant that will test the player more than the army.... I will start a new Norcal tourney thread in a week or so when my victory celebration diminishes in intensity and the traffic dies off in this thread. It's so cool that the Norcal thread always stays on the top of the first page of the events forum!!!!!

Malechi
January 21st, 2007, 07:12 PM
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/smilies/worthless.gif

C'mon give a guy a break. I wanna see what went down!

Satyr
January 21st, 2007, 08:54 PM
Hang tight ... I've had some suff that needed to be done today ... payback for yesterday if you will. Pictures and results are comin' ...
after dinner.

Hex_Enduction_Hour
January 21st, 2007, 11:43 PM
http://i61.photobucket.com/albums/h44/Malechi_HeroScape/stuff/smilies/worthless.gif

C'mon give a guy a break. I wanna see what went down!
Sorry. This site's overzealous shutterbug forgot not only his camera but some terrain for one of the maps!
Watercolor renditions of the event in the the style of courtroom artists soon to follow.


My army was Q-9, 3x Reaver-rats, Raelin, 1x 4th Mass. Thge thought being send out the Rats into the board then Raelin behind to boost their defense. Then dump all turn markers on Q-9 until he drops.... keep him in Raelin's aura. 4th mass are Q-9s back-up. If melee closes on Q-9 then load up the markers on the Mass until he's cleared.

Great stuff, Alastair. Love the strategy. I can learn from that thinking.

My army:
Venoc Warlord 120
Armoc Vipers x2 130
Venoc Vipers x2 80
Reavers(glyph huggers) 40
Marro Warriors 50
Guilty McCreech 30

I Knew I could be shooting myself in the foot with my army - especially if I came up against the Reavers. Amazingly, I never matched up with an army that had the roborodents. Also the reliance on a D20 ability like Frenzy was nutz. But I like the Vipers 9 movement (as long as VW was alive that is) and Slither. Get to the ranged guys fast and hopefully attack again and again. All I needed was a couple Frenzies when the time was right - and of course, Reavers nowhere in sight...
At one point on Satyr's Desolate map, I got the +2 movement glyph and was scooting around at 11 movement - not counting the road bonuses.
I could've had that game against Voodoo. I had the Warlord and Vipers surrounding Q9 ready to go again for a second round. But I lost initiative. And it all went south from there.

I wanted to see how far I could get with a predominately melee army.
Here's my quote from the Free For All game thread (November 20, 2006):
What would help some of these comments: a lot of low point, “small” map, 1 on 1 games … basically a tournament.
I heard you mention this at the end of the day. 1 army for the whole tournament, correct? I think that would be fun. 1v1 keeping it simple and fast.

You got it. I'm still mulling over:Tourney Structure ... leaning towards double elim
Army Size ... leaning towards 450 ppp (work the synergies)
Time Limt .... yes, 45 - 60 minutes
Round Limit ... yes, 6 rounds
Sideboard ... leaning towards no (450 point army should not need it)

450 points works for me.
I like the idea of sideboarding, but I think trying to progress as far as one can with a single army combination is just too fun.
I may get daring and try a non-ranged army. :shock:
Suicidal perhaps, but I may go that route...

I bucked that notion slighty between that time and the tourney. I tried Aubriens and the Glads/Blasts combo. I finally decided to go snakes and draft some Marro and Guilty double attack for a bit of ranged help.
But I didn't want to draft any agents/Vydar units.
I wanted my Armocs/Warlord combo to deal with the big guys. I did in fact take on Charos and Q9 twice yesterday. Dang Q9 is frickin' tough to get even one wound on his soulborg butt.

I got cold feet on this Viper army as late as the night before, but in the end decided to go with what I had practiced with and see how far I could go.
A fun, but not wise experiment. :P


I did get a prize.
It was, as hoped, a Wave 6 booster.
And...
It was more Zombies!!!!

So I was happy with the day's events. Though I was exhausted at the end and just a weezy bit sick(?) Felt like a touch of the flu. My wife thinks it was stress - she'd seen the little note pads of army points littered throughout the house the last couple of weeks. :lol:

1moreheroscaper
January 22nd, 2007, 01:00 AM
So I was happy with the day's events. Though I was exhausted at the end and just a weezy bit sick(?) Felt like a touch of the flu. My wife thinks it was stress - she'd seen the little note pads of army points littered throughout the house the last couple of weeks. :lol:

This is so true and funny. My wife gets worried too when she see's such lists and notes. She calls me "Nash," referring to John Nash and A Beautiful Mind.

Satyr
January 22nd, 2007, 01:42 AM
I'd like to thank everyone for commin' to my lair. I had a great time, though my record was not what I had hoped. The damn hounds always failed to move just when I need them ... luck of the d20. I'll also blame low blood sugar and multi tasking ... next time watch out!
:jotun:

On to the standings ...

Ranking was based on Win/Loss Records, Strength of Schedule, and then Point Differentials.

SoS Ranking
1 Alastair (5-1)
2 Voodoo (5-1)
3 Guerillinator (4-2)
4 Aldin (3-3)
5 Sexymama (3-1)
6 1moreheroscaper (2-2; SoS 36; PD -300)
7 Hex_Enduction_Hour (2-2; SoS 36; PD -425)
8 Joe's Fury (2-2; SoS 32)
9 MJ (2-2; SoS 30; PD 580)
10 Grim (2-2; SoS 30; PD 325)
11 Preacher (2-2; SoS 27)
12 Rico Von Drake (3-1; SoS 34; PD -470)
13 dnutt99 (3-1; SoS 34; PD -680)
14 Satyr (3-1; SoS 32)
15 MorningStar (3-1; SoS 28) ... :)
16 Exedus (0-4; SoS 27)
Rico, I miss placed you during the day of the Tourney ... many apologies

On a side note, I got no end of $hit after everyone left because Morning Star was playing a point differential game and felt slighted that in the end it had no meaning ... more than that it ranked me higher than her (I never played Exedus). To appease her and add to the ranking debate, I offer the up the ranking based on Win/Loss Records and Point Differential only ... ranking shifts are noted.

PD Ranking
1 Alastair (5-1)
2 Voodoo (5-1)
3 Guerillinator (4-2)
4 Aldin (3-3)
5 Sexymama (3-1)
6 MJ (2-2; PD 580; +3)
7 Grim (2-2; PD 325; +3)
8 Preacher (2-2; PD 320; +3)
9 Joe's Fury (2-2; PD 230; -1)
10 1moreheroscaper (2-2; PD -300; -4)
11 Hex_Enduction_Hour (2-2; PD -425; -4)
12 MorningStar (1-3; PD -155; +3)
13 Rico Von Drake (1-3; PD -470; -1)
14 Satyr (1-3; PD -595; ~ 0 ~)
15 dnutt99 (1-3; PD -680; -2)
16 Exedus (0-4)

And now to make the thread “Worth-some” :)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-01.JPG
Satyr's Crowded Lair

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-02.JPG
Preacher, HEH, & Sexymama (foreground)
1more, Alastair, Joe's Fury, Grim (background)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-03.JPG
Morning Star (not happy I beat her & not happy about Strenght of Schedule)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-04.JPG
1morescaper vs HEH

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-05.JPG
dnutt99 vs Rico Von Drake

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-06.JPG
The Semifinals: Guerillinator vs Voodoo

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-07.JPG
The Semifinals: Guerillinator vs Voodoo (in the end it was Marro Warriors on Marro Warriors)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-08.JPG
The Semifinals: Aldin vs Alastair MacDirk
(Side game of Preacher [not shown] vs Grim in foreground)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-09.JPG
The Semifinals: Aldin vs Alastair MacD (in the end roborats take down Q9)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-10.JPG
The Finals: Alastair vs Voodoo

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-11.JPG
The Champ: Alastair MacDirk (w/ Trophy)

http://www.heroscapers.com/oldgallery/albums/userpics/10041/sm_Tournament_012007-12.JPG

( L to R)
Hex_Enduction_Hour, dnutt99, Exedus, Satyr, MJ, Guerillinator, Sexymama, Morning Star, Rico Von Drake, Alastair MacDirk, Aldin, NorCal Mascot, Voodoo, Preacher, Grim
(missing Joe's Fury & 1more)

Game On !!!

Malechi
January 22nd, 2007, 12:35 PM
Looks like a lot of fun! A bunch of new faces this time ... and next time they will all think I am the noob! The worst part was the water heater never showed, I am picking it up today. But on the other hand, although it has been five weeks my Shingles are still evident, so there may have been some chance of exposing Aldin's son (and anyone else who has never had them) to Chicken Pox. So it was probably better that I did not attend. I do miss the beers and battle!

heretic
January 22nd, 2007, 02:03 PM
WOW!!! It looks like I really missed out. Stupid weddings... Why can't others be more considerate when getting married? Heroscape should always come first.

Anyway, congratulations Allister, with such a well planned army and excellent battlefield strategy adjustment… you clearly need a more demanding day job. Maybe you could help clean up the mess in Iraq?

Aldin
January 22nd, 2007, 04:38 PM
Awesome! Just Awesome!

It was my first HS tournament and I didn't really know what to expect. Let me just say that I have tremendous respect for every person against whom I played. Remarkable games and great sportsmanship. I see my son has been declared the NorCal Mascot :D He had a blast too, and loved playing with the family dog!

As for battle reports, I wish I had my card in front of me...

I played:
Q9
Nilfheim
2xRoboRat

My first two battles were against unique squad armies - I think both featured the Naktas and the Krav in combination. Luckily for me, the special attack nature of Q9 and Nilf made for tough times for my opponents. My third match was my first against Alastair and he yanked my Q9 out from behind my Rats and proceed to thoroughly kick me around for the rest of the game. In the fourth match I played against a tough, tough Roman Legion team with AE for ranged support. I was fortunate enough to have the AE drop early because I caught them outside of the support of the legion and by the time reinforcements showed up, the army had no ranged support left and couldn't handle Q9 hiding behind the Rats.

In the finals, I faced Alastair again - vowing to repay my first defeat. Instead, Q9 (with height!) rolled ZERO SHIELDS TWICE IN A ROW! Ah well - Alastair is certainly my superior and I do not begrudge him a single turn of the dice in a game where he clearly played the better strategy. Then vs. Guerillanator (sp?) was wild for 3rd&4th place. It see-sawed back and forth, coming down to my Rats vs. his Raelin. In the mirror image of Q9's inglorious defeat earlier, Raelin with five fewer dice managed to block, time and time again, the sharp teeth of the robotic rodents. Raelin killed the last one with two life left. Twas a great game and a wonderful competition.

Thanks to all!

~Aldin, who was so Heroscaped out this is the first time he's logged on since

Grim
January 22nd, 2007, 04:59 PM
Thanks to Satyr and Morningstar for organizing and for hosting! And congrats to Alastair on his victory.

Big fun. 8)

dnutt99
January 24th, 2007, 01:53 AM
Let me finally jump back in the mix here and say great job and much thanx to Satyr and Morningstar!!! :D You guys are awesome to have pulled off such a successful event like this and uniting all us local scapers once more. Sad to say I didn't win, but happy to say that I won my first match. And it was against the highly acclaimed CCC. Way to play those commons Preach, and even though it wasn't 'sposed to go down like that for you, I owed you one from our last matchups. :P No worries though, because Mr. Joe Fury reclaimed my "dice bag" the next matchup and slaughtered me with his beloved orcs. (Sorry about the General, he had to go.) Then, by some random stroke of luck, I got to play Sexy,... :cry: I think I was mentally defeated before we rolled for initiative, but we fought it out with nothing but King Charos left on her team. Enough for her victory. :wink: But none of that would matter against my next opponent,... GRIM. Excellent site name I must admit, for I truly felt that way halfway through my depleting forces. I managed to destroy 2 of his Marrow Warriors before my last soldier fell in battle. Most likely to the well positioned Nilfheim. Well played good sir, well played indeed. I got one liesurly game in with Mr. Von Drake and I think we were both very relaxed with this one. In the end Braxas proved to be "Queen of the hill."

FYI, I played:
Raelin
Theracus
Crixus
Microcorp Agents
Marrow Warriors
Me-Burq-Sa
Deathreavers

It was all great fun and very exhausting. Sexy and I left with some goodies. She scored another set of Zombies and I claimed a set of Knights and Swog in honor of JF. (At the end of our battle he still had 5 of them in play. The power of the Swog is beyond comprehension!) BIG SHOT OUT TO NORCAL MASCOT C-SCAPER! I was very impressed with your level of maturity amongst all of the grown children. :D And boy did I love to see Sexy get rejected at an invitation to play! :lol: Aldin, You owe me TWO now,... or maybe we owe each other one!

It was good to see the locals, the new comers, and the CCC at the event. We'll surely have to keep our momentum going and keep cranking out some of these casual and tourney events. For everyone I did not have the pleasure to lose to, I hope to have that chance in the very near future.Malechi, we missed having you there. Our paths will certainly cross once more,... (perhaps in the Forgotten Forrest?)

ALASTAIR: A scholar and a gentleman. Congrats on your Norcal victory and your big Castle score. (Let's see what scenarios you turn out now!)