K/H_Addict
May 24th, 2006, 02:08 PM
:(
sorry, i have no "official" looking cards made for these because i haven taken the time to figure out HSTK yet.
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Kaznak the Orc Champion; Large (7), Ferocious, Unique Orc Champion hero that fights for Utgar
Life: 7
Move: 6
Range: 1
Attack: 5
Defense: 5
Points: 175
Skull Bash: Instead of moving, and before attacking, choose a direction and move Kaznak 4 spaces. Move any figure in Kaznak's path to the left or right 1 hex. Roll 4 attack dice once for all affected figures. Affected figures roll defense separately. In case of falling and/or lava, defending figures will roll for defense, followed by falling damage, and finally any lava damage that may apply. If kaznak charges into a ruin, tree, or wall or figure that is taller than him, roll one attack die (after resolving opponents side of damage) and take damage as necessary.
Double Attack
Orc Warrior Enhancement
Image link: http://gamingetc.safeshopper.com/1557/15673.htm?128
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Valot Frehr: Medium (5), ferocious, unique human assasin hero; fights for Einar
Life: 6
Move: 7
Range: 1
Attack: 5
Defense:3
Points: 150
Assassinate: After moving and before attacking, choose a figured adjacent to Valot Frehr and roll the 20-sided die. Ir you roll a 1-9, inflict 2 wounds to the chosen figure. If you roll a 10-19, inflict 1 wound to the chosen figure. If you roll a 20, the chosen figure is detroyed.
Revengeful Spirit: When this figure is destroyed in battle, place Valot Frehr on the card of the figure that destroyed him. If a squad member, it is destroyed immediately. At the end of every round, roll the 20-sided die. If you roll an 18 or higher, inflict one wound to the affected figure.
Image Link http://gamingetc.safeshopper.com/1556/15637.htm?128
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Lucifer the Kyrie Warlord. Large (7) relentless, unique Kyrie Warlord hero; fights for Utgar.
Life: 7
Move: 7
Range: 1
Attack: 5
Defense: 4
Points: 180
Race Supremacy: You may add one to the result of a 20-sided die roll for any friendly Kyrie army card.
Warlord Superiority: Before moving Lucifer, you may first take a turn with any othe friendly Kyrie army card.
Flying
Image link:http://gamingetc.safeshopper.com/1557/15665.htm?128
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Starsdawn Archers: medium (5) loyal unique elf archer squad of 4; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 3
Defense: 3
Points: 100
Elf Warrior Bonding: Before taking a turn with the Starsdawn Archers, you may first take a turn with any friendly Elf Warrior.
Melee Attack 1: When attacking an engaged figure, you may add 1 the the Starsdawn Archer's attack.
Image Link: (left blank on purpose)
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Gabriel Starsdawn: Medium (5), disciplined unique elf warrior hero; fights for ullar
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 5
Points: 100
Rapid Speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move Gabriel Starsdawn 10 spaces instead of 5. This ability may only be used successfully 1 time per round.
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General Vale: medium (5), disciplined unique elf general hero; fights for ullar
Life: 6
Move: 5
Range: 1
Attack: 5
Defense: 4
Points: 100
Race Supremacy: You may add 1 to the result of any die roll for any friendly elf army card.
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High Elf Spearman: Medium (6) disciplined unique elf spearman squad of 3; fights for ullar.
Life: 1
Move: 4
Range: 1
Attack: 3
Defense: 3
Points: 110
Melee defense 3: If the high elf Spearmen are being attacked by an engaged figure, you may add 3 to their defense.
Rapid speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move the High Elf Archers 8 spaces instead of 4. This may only be used successfully once per round.
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Rivvenguard Archers: medium (6), precise, common elf archers squad of 2; fights for ullar
Life: 1
Move: 6
Range: 8
Attack: 2
Defense: 3
Points: 80
Double Attack
image link:http://gamingetc.safeshopper.com/1554/15578.htm?128
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Lothlorien Archers: Medium (6), precise, unique elf archers squad of 3; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 1
Defense: 4
Points: 80
Sighting: When a Lothlorien Archer has is attaicking with height advantage, you may roll 1 additional attack die.
Image link:
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Blackwing: Medium (4), ferocious, unique gargoyle soldier hero; fight for utgar
Life: 4
Move: 7
Range: 1
Attack: 3
Defense: 4
Points: 110
Vampiric Taste: Choose a figure adjacent to Blackwing. Roll the 20-sided die. If you roll a 1, inflict 2 wounds to blackwing. If you roll a 2-5, remove 1 wound from blackwing, and inflict 1 wound to the chosen figure. if you yoll a 6-17, remove up to 2 wounds from blackwing, and add the same amount to the chosen figure. If you roll an 18 or higher, remove all wound markers from blackwing, and add teh same amount to the chosen figure.
Flying
Image link: http://gamingetc.safeshopper.com/1554/15578.htm?128
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Thats all for now. I still have 2 more cards. 1 is unfinished, and 1 is missing
sorry, i have no "official" looking cards made for these because i haven taken the time to figure out HSTK yet.
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Kaznak the Orc Champion; Large (7), Ferocious, Unique Orc Champion hero that fights for Utgar
Life: 7
Move: 6
Range: 1
Attack: 5
Defense: 5
Points: 175
Skull Bash: Instead of moving, and before attacking, choose a direction and move Kaznak 4 spaces. Move any figure in Kaznak's path to the left or right 1 hex. Roll 4 attack dice once for all affected figures. Affected figures roll defense separately. In case of falling and/or lava, defending figures will roll for defense, followed by falling damage, and finally any lava damage that may apply. If kaznak charges into a ruin, tree, or wall or figure that is taller than him, roll one attack die (after resolving opponents side of damage) and take damage as necessary.
Double Attack
Orc Warrior Enhancement
Image link: http://gamingetc.safeshopper.com/1557/15673.htm?128
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Valot Frehr: Medium (5), ferocious, unique human assasin hero; fights for Einar
Life: 6
Move: 7
Range: 1
Attack: 5
Defense:3
Points: 150
Assassinate: After moving and before attacking, choose a figured adjacent to Valot Frehr and roll the 20-sided die. Ir you roll a 1-9, inflict 2 wounds to the chosen figure. If you roll a 10-19, inflict 1 wound to the chosen figure. If you roll a 20, the chosen figure is detroyed.
Revengeful Spirit: When this figure is destroyed in battle, place Valot Frehr on the card of the figure that destroyed him. If a squad member, it is destroyed immediately. At the end of every round, roll the 20-sided die. If you roll an 18 or higher, inflict one wound to the affected figure.
Image Link http://gamingetc.safeshopper.com/1556/15637.htm?128
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Lucifer the Kyrie Warlord. Large (7) relentless, unique Kyrie Warlord hero; fights for Utgar.
Life: 7
Move: 7
Range: 1
Attack: 5
Defense: 4
Points: 180
Race Supremacy: You may add one to the result of a 20-sided die roll for any friendly Kyrie army card.
Warlord Superiority: Before moving Lucifer, you may first take a turn with any othe friendly Kyrie army card.
Flying
Image link:http://gamingetc.safeshopper.com/1557/15665.htm?128
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Starsdawn Archers: medium (5) loyal unique elf archer squad of 4; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 3
Defense: 3
Points: 100
Elf Warrior Bonding: Before taking a turn with the Starsdawn Archers, you may first take a turn with any friendly Elf Warrior.
Melee Attack 1: When attacking an engaged figure, you may add 1 the the Starsdawn Archer's attack.
Image Link: (left blank on purpose)
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Gabriel Starsdawn: Medium (5), disciplined unique elf warrior hero; fights for ullar
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 5
Points: 100
Rapid Speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move Gabriel Starsdawn 10 spaces instead of 5. This ability may only be used successfully 1 time per round.
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General Vale: medium (5), disciplined unique elf general hero; fights for ullar
Life: 6
Move: 5
Range: 1
Attack: 5
Defense: 4
Points: 100
Race Supremacy: You may add 1 to the result of any die roll for any friendly elf army card.
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High Elf Spearman: Medium (6) disciplined unique elf spearman squad of 3; fights for ullar.
Life: 1
Move: 4
Range: 1
Attack: 3
Defense: 3
Points: 110
Melee defense 3: If the high elf Spearmen are being attacked by an engaged figure, you may add 3 to their defense.
Rapid speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move the High Elf Archers 8 spaces instead of 4. This may only be used successfully once per round.
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Rivvenguard Archers: medium (6), precise, common elf archers squad of 2; fights for ullar
Life: 1
Move: 6
Range: 8
Attack: 2
Defense: 3
Points: 80
Double Attack
image link:http://gamingetc.safeshopper.com/1554/15578.htm?128
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Lothlorien Archers: Medium (6), precise, unique elf archers squad of 3; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 1
Defense: 4
Points: 80
Sighting: When a Lothlorien Archer has is attaicking with height advantage, you may roll 1 additional attack die.
Image link:
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Blackwing: Medium (4), ferocious, unique gargoyle soldier hero; fight for utgar
Life: 4
Move: 7
Range: 1
Attack: 3
Defense: 4
Points: 110
Vampiric Taste: Choose a figure adjacent to Blackwing. Roll the 20-sided die. If you roll a 1, inflict 2 wounds to blackwing. If you roll a 2-5, remove 1 wound from blackwing, and inflict 1 wound to the chosen figure. if you yoll a 6-17, remove up to 2 wounds from blackwing, and add the same amount to the chosen figure. If you roll an 18 or higher, remove all wound markers from blackwing, and add teh same amount to the chosen figure.
Flying
Image link: http://gamingetc.safeshopper.com/1554/15578.htm?128
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Thats all for now. I still have 2 more cards. 1 is unfinished, and 1 is missing