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K/H_Addict
May 24th, 2006, 02:08 PM
:(

sorry, i have no "official" looking cards made for these because i haven taken the time to figure out HSTK yet.

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Kaznak the Orc Champion; Large (7), Ferocious, Unique Orc Champion hero that fights for Utgar

Life: 7
Move: 6
Range: 1
Attack: 5
Defense: 5
Points: 175

Skull Bash: Instead of moving, and before attacking, choose a direction and move Kaznak 4 spaces. Move any figure in Kaznak's path to the left or right 1 hex. Roll 4 attack dice once for all affected figures. Affected figures roll defense separately. In case of falling and/or lava, defending figures will roll for defense, followed by falling damage, and finally any lava damage that may apply. If kaznak charges into a ruin, tree, or wall or figure that is taller than him, roll one attack die (after resolving opponents side of damage) and take damage as necessary.

Double Attack
Orc Warrior Enhancement

Image link: http://gamingetc.safeshopper.com/1557/15673.htm?128
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Valot Frehr: Medium (5), ferocious, unique human assasin hero; fights for Einar

Life: 6
Move: 7
Range: 1
Attack: 5
Defense:3
Points: 150

Assassinate: After moving and before attacking, choose a figured adjacent to Valot Frehr and roll the 20-sided die. Ir you roll a 1-9, inflict 2 wounds to the chosen figure. If you roll a 10-19, inflict 1 wound to the chosen figure. If you roll a 20, the chosen figure is detroyed.

Revengeful Spirit: When this figure is destroyed in battle, place Valot Frehr on the card of the figure that destroyed him. If a squad member, it is destroyed immediately. At the end of every round, roll the 20-sided die. If you roll an 18 or higher, inflict one wound to the affected figure.

Image Link http://gamingetc.safeshopper.com/1556/15637.htm?128
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Lucifer the Kyrie Warlord. Large (7) relentless, unique Kyrie Warlord hero; fights for Utgar.

Life: 7
Move: 7
Range: 1
Attack: 5
Defense: 4
Points: 180

Race Supremacy: You may add one to the result of a 20-sided die roll for any friendly Kyrie army card.

Warlord Superiority: Before moving Lucifer, you may first take a turn with any othe friendly Kyrie army card.

Flying
Image link:http://gamingetc.safeshopper.com/1557/15665.htm?128
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Starsdawn Archers: medium (5) loyal unique elf archer squad of 4; fights for ullar

Life: 1
Move: 5
Range: 8
Attack: 3
Defense: 3
Points: 100

Elf Warrior Bonding: Before taking a turn with the Starsdawn Archers, you may first take a turn with any friendly Elf Warrior.

Melee Attack 1: When attacking an engaged figure, you may add 1 the the Starsdawn Archer's attack.

Image Link: (left blank on purpose)
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Gabriel Starsdawn: Medium (5), disciplined unique elf warrior hero; fights for ullar


Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 5
Points: 100

Rapid Speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move Gabriel Starsdawn 10 spaces instead of 5. This ability may only be used successfully 1 time per round.
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General Vale: medium (5), disciplined unique elf general hero; fights for ullar

Life: 6
Move: 5
Range: 1
Attack: 5
Defense: 4
Points: 100

Race Supremacy: You may add 1 to the result of any die roll for any friendly elf army card.
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High Elf Spearman: Medium (6) disciplined unique elf spearman squad of 3; fights for ullar.

Life: 1
Move: 4
Range: 1
Attack: 3
Defense: 3
Points: 110

Melee defense 3: If the high elf Spearmen are being attacked by an engaged figure, you may add 3 to their defense.

Rapid speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move the High Elf Archers 8 spaces instead of 4. This may only be used successfully once per round.
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Rivvenguard Archers: medium (6), precise, common elf archers squad of 2; fights for ullar

Life: 1
Move: 6
Range: 8
Attack: 2
Defense: 3
Points: 80

Double Attack

image link:http://gamingetc.safeshopper.com/1554/15578.htm?128
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Lothlorien Archers: Medium (6), precise, unique elf archers squad of 3; fights for ullar

Life: 1
Move: 5
Range: 8
Attack: 1
Defense: 4
Points: 80

Sighting: When a Lothlorien Archer has is attaicking with height advantage, you may roll 1 additional attack die.

Image link:
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Blackwing: Medium (4), ferocious, unique gargoyle soldier hero; fight for utgar

Life: 4
Move: 7
Range: 1
Attack: 3
Defense: 4
Points: 110

Vampiric Taste: Choose a figure adjacent to Blackwing. Roll the 20-sided die. If you roll a 1, inflict 2 wounds to blackwing. If you roll a 2-5, remove 1 wound from blackwing, and inflict 1 wound to the chosen figure. if you yoll a 6-17, remove up to 2 wounds from blackwing, and add the same amount to the chosen figure. If you roll an 18 or higher, remove all wound markers from blackwing, and add teh same amount to the chosen figure.

Flying

Image link: http://gamingetc.safeshopper.com/1554/15578.htm?128
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Thats all for now. I still have 2 more cards. 1 is unfinished, and 1 is missing

ChaosChild
May 24th, 2006, 05:09 PM
Great ideas!

Kaznak
For Skull Bash, I don't think the name accurately descibes the ability. It is more of a charge. But that's just me. Might want to specify in a straight line. Moving an opponent's figure can be tricky. You have allowed for cliffs going down but not up. Can Kaznak move a fig up 20 levels? You might want to limit to small and medium figs, because moving a double space fig can cause problems. Also might want specify that his move stops when he hits a ruin, tree, etc. He might also be a little light on points. While not quite as powerful as Charos, he is close.

I'll look at the rest later.

ChaosChild
May 24th, 2006, 11:33 PM
Continuing...

Valot Frehr
I think he is too powerful because he gets to inflict at least one wound on an adjacent fig and then attack with 5! dice. I would put in some limitations to this ability (size limit, chance to fail, didn't start the turn adjacent). Probably should put them in order too. 1 wound, 2 wounds, destroyed.

Revengeful Spirit I like. To clear up possible confusion, destroy a squad fig and only put the Valot Frehr fig on a hero's card.

Lucifer
Race Supremacy
Anytime you roll the 20-sided die for a Kyrie Army Card, you may add 1 to your die roll.

Warlord Superiority
Before taking a turn with Lucifer, you may first take a turn with any other Kyrie you control.

"Friendly" also refers to teammates.

To be continued.

K/H_Addict
May 24th, 2006, 11:57 PM
i know with Kaznak me and the owner of the custom (i sold it to a friend for what i paid for it cuz he likes orcs) we agreed on what was happening with the whole skull bash and i believe that we changed the name for the final product (yay index cards) to skull charge. For the issue of moving up, i will have to see if we can agree that they could go up an amount equal to their own height, and if they cannot go in any direction, Kaznak may not charge. That puts some restriction on him. I also know we agreed that if he hits a ruin, wall, tree, or any figure bigger than him, his movement will cease and he will roll for damage (1 attack dice like falling) after moving/attacking opponents figs.


With VF, i did it 2, 1, die because after testing the d20's i had, higher numbers were more common, so i made the less common numbers do more damage, and the more common ones do less. I also think i reduced his attack to 3 or 4 for the final


Lucifer i said Friendly because i was aiming for a Kyrie that was worth the 180 points that were assigned to TAE (i think tae is about 80 points too expensive, but still use him in every game i play), and i feel that since it is a race supremacy, it should be any kyrie he is allied with.



BTW: DUDE! THATS A KICK-(expletive deleted) MIMRING MOD! did you do it? i must know!!!

ChaosChild
May 25th, 2006, 12:07 AM
With VF, i did it 2, 1, die because after testing the d20's i had, higher numbers were more common, so i made the less common numbers do more damage, and the more common ones do less. I also think i reduced his attack to 3 or 4 for the final

Makes sense.

Yes I made her. Cost me an extra mimring than a simple repaint but it was worth it. Check out my customs thread for another pic and the card.
http://www.heroscapers.com/community/showthread.php?t=228

K/H_Addict
May 25th, 2006, 12:16 AM
i have a few spare mimmys. how did you manage to get the second head to bond so nicely?


very nice taelord mod too. you got me on those. i love kyries....


i just might have to offer to buy some of these guys off ya....

ChaosChild
May 25th, 2006, 12:22 AM
Patience and luck. If you get the front of the neck to look right, the wings hide the back. A little extra paint helps too.

Sorry, not going to sell any of my customs. I will tell you whatever you want know about them so you can make your own though.

K/H_Addict
May 25th, 2006, 12:26 AM
could i send you the pieces and oay for shipping both ways? i really like Torfrid!



thanks for the input on my customs, BTW

ChaosChild
May 25th, 2006, 12:35 AM
I think I'll keep her one of a kind right now. I don't want to start a custom business. Like I said, I help anyway I can short of making it for you. I can provide more pics of the finished product, but don't have any of the process.

Sorry about that, but thanks for the interest.

K/H_Addict
May 25th, 2006, 12:43 AM
yeah...i understand. i'll live. i'm not too big on using customs right now anyways. of all of the figs i have made only 2 belong to me (lucifer and VF). the rest i made and sold to friends for what i paid for them (about 2 bucks a piece).


i do have one i am kinda sorta working on, and that is a mimring that has been mounted. i also have ideas for other, but i have poor artistic skills, so i leave them as ideas for others to use...

ChaosChild
May 25th, 2006, 02:18 PM
continuing critique...

Starsdawn Archers
They are definately under-costed. I'm comparing them to Krav Maga Agents. Same attack (better in melee), defense, better range and 1 more fig! Not to mention you get a turn with an elf warrior too.

Which brings me to...

Gabriel Starsdawn
Well rounded. I like the rapid speed ability.

To be continued.

Miniature Geek
February 25th, 2007, 11:16 PM
KH, I like your customs and I'm sad that you haven't gotten cards yet.

So I thought I'd try and make one. It's not perfect, but it's the best I can do.

http://i75.photobucket.com/albums/i302/MiniatureGeek/KHsCustom1.jpg

Sorry about editing the text on his first ability but it was the only way to make all the rest of it fit.