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A3n
July 6th, 2012, 09:09 PM
The Book of Helicarrier Map

C3G Casual Map


http://c3ggames.com/C3G/released/maps/C3G_Helicarrier.png


Download the PDF (http://c3ggames.com/C3G/released/maps/C3G-MAP_Helicarrier.pdf)


Required Sets:1 Rise of the Valkyrie™ Master Set, 2 Marvel:The Conflict Begins™ Master Sets, and 1 Fortress of the Archkyrie™

_________________________________________________________________

Character Bio - The Helicarrier, an aircraft carrier specifically designed to be itself capable of independent powered flight in addition to the standard functions of traditional seaborne carriers, is the world headquarters and signature capital ship of the extra-governmental intelligence/defense agency known as S.H.I.E.L.D. Built by Stark Industries and designed by Tony Stark, Dr. Reed Richards, and former X-Man Forge, the Helicarrier houses wings of fighters and other aircraft, not to mention wings of advanced weaponry, including an intercontinental ballistic missile.

_________________________________________________________________

-Rulings and Clarifications-
SETUP
The warehouse ruin tile is used as per level 01 without the inclusion of the ruin itself. Print 4 propellers, from page 3, on cardstock and mount on castle walls as indicated on level 11.

OPTIONAL SPECIAL RULES
PROPELLER SUCTION
If your figure occupies a space under a propeller at the end of a turn in which it received 1 or more wounds, roll the 20-sided die. If you roll 1-2 and the figure has the Super Strength power, that figure receives 2 additional wounds. If you roll 1-2 and the figure doesn't have the Super Strength power, destroy that figure.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received

Classic:
N/AMarvel:
N/AC3G:
N/ASynergy Benefits Offered

Classic:
N/AMarvel:
N/AC3G:
N/A_________________________________________________________________

-Strategy, Tactics and Tips-
N/A-Heroscapers Community Contributions-
Playtest: Davidlhsl (http://www.heroscapers.com/community/showthread.php?p=1639653#post1639653)
Art: Comic, Figure, Background
Art by ***

IAmBatman
July 6th, 2012, 09:21 PM
:woot:

davidlhsl
July 6th, 2012, 09:26 PM
Very nice! :D

I love the alternating concrete tiles along with the solid line, as the alternating tiles give the illusion of landing lights.

Bothi
July 6th, 2012, 09:33 PM
I like it! Had no idea that you guys did books on maps.

johnny139
July 6th, 2012, 09:35 PM
Super cool. :D I can't think of any complaints other than the lack of propellers (which we could probably update this with if/when they're designed as a DO) and maybe an optional Turbulence Rule that we were talking about.

I like it! Had no idea that you guys did books on maps.

We've got a whole sub-section full of well-designed comic-themed maps. :D Poke around, I'm sure you'll find something you like!

Bothi
July 6th, 2012, 09:43 PM
I am now, found Odin's Challenge. I really like it, and think I may have to follow C3G now :lol:

IAmBatman
July 6th, 2012, 09:45 PM
Another convert! Soon the whole world shall be oursssss .... :twisted:

Taeblewalker
July 6th, 2012, 10:12 PM
That's a great landing pad, A3N! I like the propeller housings, too. Still, it should have something a bit more going on, and I'm not sure what. :?

IAmBatman
July 6th, 2012, 10:26 PM
It should be on top of one of those sky mats! :-)

tcglkn
July 6th, 2012, 10:44 PM
Great start here mate. I like that I can build it.

Hahma
July 6th, 2012, 11:06 PM
Good stuff A3n, the Thugs are going to love you for it :drool:

quozl
July 6th, 2012, 11:37 PM
I love the look of this!

One suggestion though, if you're open to some modification:

In the movie, I really liked the scene with CapAp in the structure of the carrier, fighting at the control box while Iron Man flies around the propeller. Do you think you could add some thickness to the map with the RotV set and have some levels below the runway?

EDIT: I don't mean a multilevel map, just a narrow "ledge" of hexes jutting out at the bottom.

A3n
July 7th, 2012, 03:30 AM
I love the look of this!

One suggestion though, if you're open to some modification:

In the movie, I really liked the scene with CapAp in the structure of the carrier, fighting at the control box while Iron Man flies around the propeller. Do you think you could add some thickness to the map with the RotV set and have some levels below the runway?

EDIT: I don't mean a multilevel map, just a narrow "ledge" of hexes jutting out at the bottom.

Remembering of course that this is based on the comic book version (not the movie), I did have it thicker in my first rendition, I had included the dungeon set but for only the extra 2 layers it added & no real extra playability I thought it was better to reduce the required sets. I'll have another play with it (although it is holding me up from doing another army test for my design) :D.

Hahma
July 7th, 2012, 07:02 AM
Get your army test done A3n, the Hellicarrier can wait until your design is out of your hands and in public testing :)

Matt Helm
July 7th, 2012, 11:48 AM
How awesome would this map look laying on top of Auggies Sky mat (http://auggiesgamesonline.3dcartstores.com/Heroscape-SKY-base-level-mat-CHOICE-OF-SIZES-starting-at-3-x-2-_p_6733.html)?

One thing you C3Gers do better than anybody is create awesome maps.
:thumbsup:

davidlhsl
July 8th, 2012, 09:43 AM
:woot:



http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC001.jpg

http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC002.jpg

http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC003.jpg

http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC004.jpg

http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC005.jpg

Note: The hole in a CD is too small.

IAmBatman
July 8th, 2012, 01:01 PM
Oooh ... we totally need to make a printable PDF for the propellers to go with this! :-) That'd be an awesome touch!

Great pictures, David!!

A3n
July 8th, 2012, 05:27 PM
Great idea Davidlhsl, here's what I came up with:
http://c3ggames.com/C3G/released/misc/HelicarrierPropellers.jpg

davidlhsl
July 8th, 2012, 05:30 PM
That looks great! I'll print it out and take a picture.

IAmBatman
July 8th, 2012, 05:34 PM
Very nice! :-) Great job, A3n!

davidlhsl
July 8th, 2012, 05:53 PM
I wish I had a sky-blue cloth.



http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC006.jpg

http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC007.jpg

http://i131.photobucket.com/albums/p288/davidlhsl/Map%20building/HLC008.jpg

johnny139
July 8th, 2012, 05:55 PM
Wow, those look super great. Definitely a cool touch - would I be correct in assuming they space between the propellers and the standing is about 5 tall? Like, could a Medium 5 figure fit?

davidlhsl
July 8th, 2012, 06:00 PM
Wow, those look super great. Definitely a cool touch - would I be correct in assuming they space between the propellers and the standing is about 5 tall? Like, could a Medium 5 figure fit?

6 levels, or 2-1/2" = 63.5mm clearance.

Any taller, and you're getting a haircut. :twisted:

Edit: This concept could open some possibilities in future map designs. :D

IAmBatman
July 8th, 2012, 07:53 PM
Very cool! :-) Now we just need to make them into DOs with special rules for this map where if one of them destroys you get turbulence or something. :-D

Taeblewalker
July 8th, 2012, 08:20 PM
Very nice. 8)

A3n
July 8th, 2012, 08:28 PM
I was thinking of a special rule that if you took a wound on a tile under them that you had to roll the D20 & on a 1 you would be sucked into the blades & destroyed. :evil:

Red Eyed Jedi
July 8th, 2012, 08:33 PM
This is a super cool looking map, I'm gonna have to set it up and get a game on it soon. Great work!

IAmBatman
July 8th, 2012, 10:00 PM
I was thinking of a special rule that if you took a wound on a tile under them that you had to roll the D20 & on a 1 you would be sucked into the blades & destroyed. :evil:

Love it! :-) Elegant and vicious.

A3n
July 29th, 2012, 01:57 AM
Ok so let's take a stab at that power.

PROPELLER SUCTION
If a figure you control receives 1 or more wounds when occupying a space under one of the 4 propellers, roll the 20-sided die. If you roll 1, destroy that figure.

Hahma
July 29th, 2012, 07:15 AM
That could be fun A3n. 5% chance of prop death from taking a wound might make people think twice about sending their high cost heroes there, but it would make opponents try to throw them there.

Would figures that affect d20 rolls affect this? That would be extra nasty.

Schulzy
July 29th, 2012, 09:37 AM
This map is too cool. Though, at some point I am going to have to take a stab at the movie version.

IAmBatman
July 29th, 2012, 10:41 AM
Ok so let's take a stab at that power.

PROPELLER SUCTION
If a figure you control receives 1 or more wounds when occupying a space under one of the 4 propellers, roll the 20-sided die. If you roll 1, destroy that figure.

Looks good to me, though I might even up the chances of destruction a tad or make it when they end their turn there rather than when they receive 1 or more wounds there.

A3n
July 29th, 2012, 02:19 PM
That could be fun A3n. 5% chance of prop death from taking a wound might make people think twice about sending their high cost heroes there, but it would make opponents try to throw them there.

Would figures that affect d20 rolls affect this? That would be extra nasty.
of course :twisted:
Ok so let's take a stab at that power.

PROPELLER SUCTION
If a figure you control receives 1 or more wounds when occupying a space under one of the 4 propellers, roll the 20-sided die. If you roll 1, destroy that figure.

Looks good to me, though I might even up the chances of destruction a tad or make it when they end their turn there rather than when they receive 1 or more wounds there.

I'm fine with either suggestion, I was working on the premise that they are out there & aware of the suction force & are compensating for it but may loose concentration when they are wounded, & may loose their grasp on whatever is holding them there.

So what would people like to see here?

IAmBatman
July 29th, 2012, 10:01 PM
I wouldn't go over 1-2, btw, just something to make it a tad more likely. :-)

A3n
July 29th, 2012, 11:55 PM
:up: Yep, 1-2 sounds fine with me.

Arch-vile
July 30th, 2012, 09:04 AM
That is a great looking map, especially love the sky mat idea. The CDs are a nice touch.

A3n
July 30th, 2012, 05:06 PM
Thanx Arch-vile.

Anybody from the actual map dept gonna comment on the optional rule?

quozl
July 30th, 2012, 05:14 PM
Looks good but I'd limit it to Unique Heroes. I wouldn't want to see an Event Hero go out like that.

IAmBatman
July 30th, 2012, 05:20 PM
Looks good but I'd limit it to Unique Heroes. I wouldn't want to see an Event Hero go out like that.

Well an Event Hero (if they could fit there) would just take 4 wounds instead of being auto destroyed anyway.

A3n
July 30th, 2012, 05:55 PM
Looks good but I'd limit it to Unique Heroes. I wouldn't want to see an Event Hero go out like that.

Well an Event Hero (if they could fit there) would just take 4 wounds instead of being auto destroyed anyway.

:word:

johnny139
July 30th, 2012, 05:55 PM
I'd like to see it a bit more... even overall, actually. Batman getting knocked into propellers would probably kill him, but Superman? I think something like 4 Wounds would be better - enough to kill a lot of figures, but not the real heavy hitters.

Taeblewalker
July 30th, 2012, 06:04 PM
If they take wounds when they move into the space, that would include knockback (even from Shurrak). As for damage, it could be like Deathwalker 7000's ability.

quozl
July 30th, 2012, 06:07 PM
I think this wording would cover knockback:

PROPELLER SUCTION
If a figure occupies a space under a propeller at the end of a turn in which it received 1 or more wounds, roll the 20-sided die. If you roll 2 or less, destroy that figure.

Taeblewalker
July 30th, 2012, 06:11 PM
As I understand that wording, if a character is attacked twice; say, by Iron Man - and knocked back each time...then if the first knockback puts him under the propeller and the second puts him out from under it, he never has to roll.

quozl
July 30th, 2012, 06:15 PM
Is there a character that can knockback twice in a turn? You'd have to be able to move after attacking to do that.

IAmBatman
July 30th, 2012, 07:45 PM
I'd like to see it a bit more... even overall, actually. Batman getting knocked into propellers would probably kill him, but Superman? I think something like 4 Wounds would be better - enough to kill a lot of figures, but not the real heavy hitters.

Heavy Hitter doesn't always = high life, though. Look at Green Lanterns.

johnny139
July 30th, 2012, 07:58 PM
Yeah, but if Hal Jordan got sucked into a propeller he'd probably get wrecked worse than the Hulk. :p It's a thematic concern as much as a mechanical one - big guys would be more likely to destroy the propellers than be destroyed by them.

A3n
July 31st, 2012, 02:40 PM
What about:

PROPELLER SUCTION
If a figure occupies a space under a propeller at the end of a turn in which it received 1 or more wounds, roll the 20-sided die. If you roll 1-2 and the figure has the Super Strength power, that figure receives 2 additional wounds. If you roll 1-2 and the figure doesn't have the Super Strength power, destroy that figure.

quozl
July 31st, 2012, 02:42 PM
Might want to ask Sir G to look at the wording but I like the idea there.

IAmBatman
July 31st, 2012, 02:58 PM
A bit wordier, but would this be clearer for the first sentence?

If a figure you control ends its turn occupying a space under a Propeller and that figure received 1 or more wounds this turn, roll the 20-sided die.

quozl
July 31st, 2012, 03:00 PM
That wouldn't work as I should be able to suck someone else's figure into a propeller when I wound them on my turn.

IAmBatman
July 31st, 2012, 03:03 PM
Ah, OK, I missed that part. I do think it's important to establish who rolls for what figures, though (presumably you'd roll for you own).

johnny139
August 11th, 2012, 04:51 PM
Just built this baby - well, kinda, I only have 1 Marvel so I had to fudge the actual look a bit with more concrete and road, but it looks good either way.

I sort of feel like there should be a ladder or something up to the highest tower point, though.

A3n
August 11th, 2012, 11:19 PM
Just built this baby - well, kinda, I only have 1 Marvel so I had to fudge the actual look a bit with more concrete and road, but it looks good either way.

I sort of feel like there should be a ladder or something up to the highest tower point, though.

Cool, I will do that then. :up:

johnny139
August 11th, 2012, 11:32 PM
Just to make sure flyers/leapers can't exploit it, y'know? Plus, with an adjacent ladder space, you can knockback someone into the propeller below if they try to camp the high ground. :twisted:

IAmBatman
August 11th, 2012, 11:35 PM
Yeah, definitely a good idea. :up:

Hahma
August 11th, 2012, 11:37 PM
Yeah, definitely a good idea. :up:

:word:

jammer397
August 11th, 2012, 11:47 PM
I have an idea but this may have come out. I would like to see some shield aircraft as destructible objects. I love bashing people with cars :)

IAmBatman
August 11th, 2012, 11:51 PM
Only vehicle destructible objects we've done so far are the Brand New Car, the Parked Car, and the Parked 18-Wheeler. I'd love to see Fighter Jets or something like that for sure, though! :-) If you have ideas, put 'em up in the Public Design Post thread.

jammer397
August 12th, 2012, 12:43 AM
cool map guys. I am thinking about the jets but I'm think that they would be cars with a 1 or 2 life points more and maybe 1 more defense die. They would have more armor and be more durable then a car. Maybe not as good as a 18 wheeler but better than a car.

Reading about what you have for the propellers and I have an idea.

If a figure occupies a space under a propeller at the end of a turn in which it received 1 or more wounds, roll the 20-sided die. If you roll 2 or less, roll 8 attack dice for figures without Super Strength. Figures with Super Strength roll 6 attack dice. The figure may roll defense dice as normal.

This just give everyone a chance to get out. I just think with Batmans gear and reflexes he could make it out barely touched. Captain America would greet it with his shield and so on. Hulk would just jump into it because of the noise.

As another idea there should be rule for destroying the motors. If I was to take the time to hit shield hard and take them on their own turf. I would start with a 3 way attack. I would the engines, engineering, the bridge, at the same time. This is if I wanted Shield out of the picture and didn't care about taking over the Helicarrier.

Plus if you throw Superman, Hulk or Doomsday into the propellers. The impact would probably break the drive shaft, transmission, or the propeller itself. This propeller thing really opens up a can of worms, but it's needed to increase the danger of fighting on the Helicarriers deck.

jammer397
August 12th, 2012, 02:32 AM
double post sorry.

jammer397
August 12th, 2012, 02:34 AM
oh then there is the chance of destroying all motors and crash landings and stuff of that nature. Also then there is turbulence. I'll look around but I think you could treat this like an earthquake. I think I have a map with these rules.

A3n
August 12th, 2012, 03:03 PM
cool map guys. I am thinking about the jets but I'm think that they would be cars with a 1 or 2 life points more and maybe 1 more defense die. They would have more armor and be more durable then a car. Maybe not as good as a 18 wheeler but better than a car.

Reading about what you have for the propellers and I have an idea.

If a figure occupies a space under a propeller at the end of a turn in which it received 1 or more wounds, roll the 20-sided die. If you roll 2 or less, roll 8 attack dice for figures without Super Strength. Figures with Super Strength roll 6 attack dice. The figure may roll defense dice as normal.

This just give everyone a chance to get out. I just think with Batmans gear and reflexes he could make it out barely touched. Captain America would greet it with his shield and so on. Hulk would just jump into it because of the noise.

As another idea there should be rule for destroying the motors. If I was to take the time to hit shield hard and take them on their own turf. I would start with a 3 way attack. I would the engines, engineering, the bridge, at the same time. This is if I wanted Shield out of the picture and didn't care about taking over the Helicarrier.

Plus if you throw Superman, Hulk or Doomsday into the propellers. The impact would probably break the drive shaft, transmission, or the propeller itself. This propeller thing really opens up a can of worms, but it's needed to increase the danger of fighting on the Helicarriers deck.

That would require defining a whole new set of rules where there is an attack phase against an imaginary piece of terrain. That's too much, I only wanted a light touch, which is what I believe the current rule provides.

jammer397
August 12th, 2012, 03:25 PM
I was just nailing everything. I think we should try to get everything covered. This would allow people to play as basic or advanced as possible. I think I would just to for the propeller hit deal for the most part.

However if we all take time to think of rules for destroying the engines we will say, then you have an objective match in the making. Objective matches can be lots of fun sometimes. just saying and I love the map anyhow.

johnny139
August 12th, 2012, 03:38 PM
I'd definitely be in favor of writing up some basic turbulence optional rules, though.

TURBULENCE
At the end of a round, roll the 20-sided die. If you roll a 10 or lower, each player may move each figure of an opponent one space each. Figures moved by Turbulence never take leaving engagement attacks but will receive any falling damage that may apply.

A3n
August 12th, 2012, 05:16 PM
I was just nailing everything. I think we should try to get everything covered. This would allow people to play as basic or advanced as possible. I think I would just to for the propeller hit deal for the most part.

However if we all take time to think of rules for destroying the engines we will say, then you have an objective match in the making. Objective matches can be lots of fun sometimes. just saying and I love the map anyhow.
No probs. This is a casual map so house rules can be made, or somebody can later design a scenario using it. So consider this a canvas for your future work of art ;)
I'd definitely be in favor of writing up some basic turbulence optional rules, though.

TURBULENCE
At the end of a round, roll the 20-sided die. If you roll a 10 or lower, each player may move each figure of an opponent one space each. Figures moved by Turbulence never take leaving engagement attacks but will receive any falling damage that may apply.

Who is meant to be rolling the die?

johnny139
August 12th, 2012, 06:20 PM
I'd definitely be in favor of writing up some basic turbulence optional rules, though.

TURBULENCE
At the end of a round, roll the 20-sided die. If you roll a 10 or lower, each player may move each figure of an opponent one space each. Figures moved by Turbulence never take leaving engagement attacks but will receive any falling damage that may apply.

Who is meant to be rolling the die?

I dunno. :lol:

I feel like it should be a global effect, so it should be a hypothetical third party or otherwise uninvolved entity involved with the rolling. I don't know how that would work, though.

Lord Pyre
August 12th, 2012, 06:21 PM
Or just each player rolls for themselves. :shrug:

Schulzy
August 12th, 2012, 06:26 PM
I'd definitely be in favor of writing up some basic turbulence optional rules, though.

TURBULENCE
At the end of a round, roll the 20-sided die. If you roll a 10 or lower, each player may move each figure of an opponent one space each. Figures moved by Turbulence never take leaving engagement attacks but will receive any falling damage that may apply.

Who is meant to be rolling the die?

I dunno. :lol:

I feel like it should be a global effect, so it should be a hypothetical third party or otherwise uninvolved entity involved with the rolling. I don't know how that would work, though.

I thing in a situation like that, one player just rolls once for the whole board. Games of Heroscape should never be so serious that there needs to be a third party rolling for a global effect :?

jammer397
August 12th, 2012, 07:58 PM
I would say the should be a few options and we can pick the best option.

1 player rolls for player 2 figures and player 2 should roll for player 1 figures.

The player the won the initiative at the start of the round.

I like this one best. Gives the effect of footing. Plus makes it a global effect while being very random.
Each player rolls for each figure. Then the opponent player then moves the effected figure.

IAmBatman
August 12th, 2012, 07:59 PM
I think we should save further rules talk for scenarios done with this map, not as part of the map's design.

jammer397
August 12th, 2012, 08:52 PM
cool. I'll keep an eye out for it. I want to run the map with a few ideas testing.

johnny139
August 13th, 2012, 05:11 PM
I think we should save further rules talk for scenarios done with this map, not as part of the map's design.

I don't think a Turbulence optional rule would be too much trouble, but I'll leave that to the LD.

Another thought - sticking two Battlements on top of the tallest tower (on opposite sides) to represent the sort of radio antenna like thing.

jammer397
August 13th, 2012, 07:01 PM
hey thats a good idea. I'll added to to my copy.

IAmBatman
August 13th, 2012, 10:15 PM
I think we should save further rules talk for scenarios done with this map, not as part of the map's design.

I don't think a Turbulence optional rule would be too much trouble, but I'll leave that to the LD.

Another thought - sticking two Battlements on top of the tallest tower (on opposite sides) to represent the sort of radio antenna like thing.

Multiple special rules just to play on a map really doesn't do it for me as a general aesthetic. But, then, I'm not in the Map Dept. :-P

quozl
August 13th, 2012, 10:22 PM
Multiple special rules just to play on a map really doesn't do it for me as a general aesthetic. But, then, I'm not in the Map Dept. :-P

I'm with you.

johnny139
August 14th, 2012, 05:15 PM
Keep in mind that these are OPTIONAL rules, though - in the game I just played I didn't use Turbulence or the propellers. You don't need to use both, or either.

IAmBatman
August 14th, 2012, 05:50 PM
Keep in mind that these are OPTIONAL rules, though - in the game I just played I didn't use Turbulence or the propellers. You don't need to use both, or either.

Fair enough. :-) That's definitely a key point. As long as it's "optional" I think it's OK, because then when you build a scenario off of a map like this, you can just add in a line like "This scenario uses the Turbulence Optional Rule" or "The Propeller Optional Rule is in effect for this scenario."

A3n
August 15th, 2012, 07:20 AM
:up: Yep.

Hahma
August 15th, 2012, 08:26 AM
Optional is the way to go. :)

Taeblewalker
August 15th, 2012, 05:59 PM
I am definitely in favor of limiting Turbulence to specific scenarios.

A3n
December 1st, 2012, 07:35 PM
Sorry it's been so long here guys.

Updated the OP with the optional rule. Updated the HSC file & picture with the addition of the battlements as antennas.

I propose this move to final editing.

quozl
December 1st, 2012, 07:37 PM
Yea

This is awesome!

davidlhsl
December 1st, 2012, 09:10 PM
Don't forget the map bio!

IAmBatman
December 2nd, 2012, 12:34 AM
Man, I love our Map Dept. Soooooo many cool maps to use for scenarios down the road! :-)

A3n
December 6th, 2012, 06:17 AM
1 Yea + the proposal & this passes on time, but is a rather disappointing effort from the rest of the map department members.

Hahma
December 6th, 2012, 07:05 AM
Sorry I missed the vote A3n. :(

Though, considering I've had a design pass to final editing nearly a month ago and not get any art started on it, it seems a few things get missed here and there.

johnny139
December 6th, 2012, 11:42 AM
Yeah, no idea how I missed this one entirely since I read through the forums on a daily basis. :shrug: Sorry 'bout that. It'd have gotten my Yea.

A3n
December 7th, 2012, 06:38 AM
PDF added to OP. Now if somebody has the time to build this from the PDF we can move it towards release.

johnny139
December 7th, 2012, 10:44 AM
Some minor bio editing. You had one verb-less sentence, a double period, and we tend to keep them in one paragraph chunks (though if you have you heart set on two you could probably split it again and de-truncate the last bit).

-----

The Helicarrier, an aircraft carrier specifically designed to be itself capable of independent powered flight in addition to the standard functions of traditional seaborne carriers, is the world headquarters and signature capital ship of the extra-governmental intelligence/defense agency known as S.H.I.E.L.D. Built by Stark Industries and designed by Tony Stark, Dr. Reed Richards, and former X-Man Forge, the Helicarrier houses wings of fighters and other aircraft, not to mention wings of advanced weaponry, including an intercontinental ballistic missile.

IAmBatman
December 7th, 2012, 05:40 PM
PDF added to OP. Now if somebody has the time to build this from the PDF we can move it towards release.

My wife's locked down with her first comprehensive exam for her PhD this weekend, so other than waiting on her hand-and-foot as necessary, my Saturday is pretty wide open. :-) I'll put building this right up on my "to do" list.

A3n
December 7th, 2012, 06:21 PM
Some minor bio editing. You had one verb-less sentence, a double period, and we tend to keep them in one paragraph chunks (though if you have you heart set on two you could probably split it again and de-truncate the last bit).

-----

The Helicarrier, an aircraft carrier specifically designed to be itself capable of independent powered flight in addition to the standard functions of traditional seaborne carriers, is the world headquarters and signature capital ship of the extra-governmental intelligence/defense agency known as S.H.I.E.L.D. Built by Stark Industries and designed by Tony Stark, Dr. Reed Richards, and former X-Man Forge, the Helicarrier houses wings of fighters and other aircraft, not to mention wings of advanced weaponry, including an intercontinental ballistic missile.

OP & PDF updated. :up:

IAmBatman
December 8th, 2012, 02:44 PM
OK, I built it!

It looks good. No stability issues. The only two possible issues I found were as follows:

1. I ended up short one concrete single hexer. It's possible I misplaced mine. Worth double checking the count, though.

2. This one's a definite needed change, but should be easy. On page 2 of the PDF, I'm pretty certain that Level 8 should be Level 19. Otherwise, the build doesn't make sense.

I hope that helps! :-)

quozl
December 8th, 2012, 02:49 PM
Is the propeller and the high tower not connected to the rest of the map but just sitting next to it? It looks like we should be able to get it to interlock with the other castle walls it is next to.

IAmBatman
December 8th, 2012, 02:53 PM
It interlocks at Level 11. It's not much, but it's stable enough.

IAmBatman
December 8th, 2012, 03:29 PM
Oh, man! I just printed out and cut out the propellers and added them, then added the movie Avengers, Loki, and some SHIELD Agents, as well as a couple of plastic toy military jets. Sooooo awesome!

I think I just died and went to geek heaven. :-D

ibechief
December 8th, 2012, 03:47 PM
Oh, man! I just printed out and cut out the propellers and added them, then added the movie Avengers, Loki, and some SHIELD Agents, as well as a couple of plastic toy military jets. Sooooo awesome!

I think I just died and went to geek heaven. :-D

Great, now you are making me want to build this one...

Hahma
December 8th, 2012, 04:02 PM
Oh, man! I just printed out and cut out the propellers and added them, then added the movie Avengers, Loki, and some SHIELD Agents, as well as a couple of plastic toy military jets. Sooooo awesome!

I think I just died and went to geek heaven. :-D


http://i90.photobucket.com/albums/k273/hahma/geekasm.jpg

IAmBatman
December 8th, 2012, 04:59 PM
Heh. Pretty much.

And you should, Chief! It looks so cool! :-)

Many props, A3n. It's so awesome to see this come to fruition. If I ever do an Avengers Campaign, there will be at least one scenario on this map for sure.

A3n
December 8th, 2012, 11:54 PM
Is the propeller and the high tower not connected to the rest of the map but just sitting next to it? It looks like we should be able to get it to interlock with the other castle walls it is next to.
Umm, not sure what you mean here? :confused:

OK, I built it!

It looks good. No stability issues. The only two possible issues I found were as follows:

1. I ended up short one concrete single hexer. It's possible I misplaced mine. Worth double checking the count, though.

2. This one's a definite needed change, but should be easy. On page 2 of the PDF, I'm pretty certain that Level 8 should be Level 19. Otherwise, the build doesn't make sense.

I hope that helps! :-)

1. Double checked & VS is saying that I have only used 8 single spaced concrete hexes.

2. :oops: My bad, was supposed to change that. Fixed now.

If Quozl concern is consequential then I will propose we release this map. Otherwise Quozl, let me know I will fix straight away.

Cheers

quozl
December 9th, 2012, 12:47 AM
Let me build it tomorrow and I'll let you know.

IAmBatman
December 9th, 2012, 12:00 PM
I know what you're referring to, quozl, and I can promise you it's not an issue. I thought it was at first two, but the high tower and bottom left propeller attach at one spot around level 11, I believe, and it really is very stable.

quozl
December 9th, 2012, 06:02 PM
I just put it together and it is solid.

However, I wish the propeller section that is unreachable were moved one space over so that figures could get there. Also, if the other propeller on that side were moved over one space, each propeller section would be accessible by two spaces instead of just one.

SirGalahad
December 9th, 2012, 06:36 PM
So is this ready to be added to the Index?

A3n
December 21st, 2012, 06:02 PM
I just put it together and it is solid.

However, I wish the propeller section that is unreachable were moved one space over so that figures could get there. Also, if the other propeller on that side were moved over one space, each propeller section would be accessible by two spaces instead of just one.

They were all supposed to be only 1 hex connection, but the nature of the hex tiles doesn't allow for consistency for squared parallel layouts. If we move the propeller sections they will then be connected by 3 hexes that side & 2 on the others. So there will never be a balance.

Having said that I don't think effect is ruined by doing the move. I have rotated the antenna array so that it connects to the prop section also & moved the ladder also. I much prefer this ladder placement.

Here's the HSC. (http://c3ggames.com/C3G/released/misc/Helicarrier4.hsc) Have a look & let me know what you think. Sooner the better, I want to get my Tri-ways Warzone map up :D.

quozl
December 21st, 2012, 06:38 PM
I do like the new ladder placement. But you still can't actually move to that prop section behind the tower because the propeller is in the way.

A3n
December 21st, 2012, 09:55 PM
I do like the new ladder placement. But you still can't actually move to that prop section behind the tower because the propeller is in the way.

3 out of 4 isn't bad ;).

quozl
December 21st, 2012, 10:43 PM
I moved things a little so you can get to 4 out of 4. :)

http://www.heroscapers.com/community/downloads.php?do=file&id=3849

A3n
December 22nd, 2012, 01:02 AM
I don't like the prop so far back like that. But I did like how you moved the tower section so I have made another update (http://c3ggames.com/C3G/released/misc/Helicarrier4.hsc).

quozl
December 26th, 2012, 02:26 PM
That works!

A3n
December 26th, 2012, 05:05 PM
I have updated the PDF. I am not sure though if the printed propeller will fit near the tower, I might need to move that prop section out again.

If somebody would be so kind to build it from the PDF & let me know I would be grateful.

Cheers

A3n
January 9th, 2013, 08:53 PM
I have updated the PDF. I am not sure though if the printed propeller will fit near the tower, I might need to move that prop section out again.

If somebody would be so kind to build it from the PDF & let me know I would be grateful.

Cheers

:bump: Any assistance here?

Red Eyed Jedi
January 9th, 2013, 11:52 PM
Got ya covered. :)

Red Eyed Jedi
January 10th, 2013, 01:32 AM
The picture in the PDF doesn't match the build, but it does match the one in the OP except for the battlements.

Now I need to print those propellers out and get a game in, on this awesome map!

A3n
January 10th, 2013, 02:25 AM
The picture in the PDF doesn't match the build, but it does match the one in the OP except for the battlements.

Now I need to print those propellers out and get a game in, on this awesome map!

Picture in the PDF updated. Not sure what you mean by "except for the battlements."

Red Eyed Jedi
January 10th, 2013, 10:45 AM
Just re-downloaded the PDF, everything looks good now.

The orientation of the map made the battlements look like they were in the wrong spot on the picture to me. I must have been mistaken though, as they look fine now.

A3n
January 10th, 2013, 06:46 PM
Cool. I propose we release the Helicarrier Map.

quozl
January 10th, 2013, 06:47 PM
Wait, did REJ build it from the PDF or just look at it?

Red Eyed Jedi
January 11th, 2013, 02:13 AM
I built it from the PDF.

quozl
January 11th, 2013, 02:17 AM
Cool! Yea

johnny139
January 11th, 2013, 02:23 AM
Also Yea.

A3n
January 14th, 2013, 01:26 AM
Well with only 2 votes this passes on time. :|

johnny139
January 14th, 2013, 01:34 AM
Keep in mind... at this point, we only have four members. :p

IAmBatman
January 16th, 2013, 08:49 PM
Might be time for another entrance contest!

A3n
January 16th, 2013, 08:52 PM
Keep in mind... at this point, we only have four members. :p
Oh.
Might be time for another entrance contest!
I think just a straight out invite is in order.

Scapemage
January 16th, 2013, 09:17 PM
Now's the time for me to get on that goal of making maps sometime... :ponder:

ibechief
January 16th, 2013, 09:19 PM
Now's the time for me to get on that goal of making maps sometime... :ponder:

If you make maps like you render art we will have some awesome maps to play on soon!

Scapemage
January 16th, 2013, 09:30 PM
Now's the time for me to get on that goal of making maps sometime... :ponder:

If you make maps like you render art we will have some awesome maps to play on soon!
Thanks! :)