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View Full Version : THE HEIGHTS (For NorCal GameDay IV - Quests of Heroscape)


dnutt99
November 17th, 2006, 05:55 PM
:skull: :shield: Suppy Scapers? :shield: :skull:
Here we go,......... THE HEIGHTS. Board for Quests of Heroscape.
http://i66.photobucket.com/albums/h279/marylee81/THE%20HEIGHTS/Heights_Composite_2.jpg
I don't think these pictures do the board any justice. :wink: Max board height = 44.
http://i66.photobucket.com/albums/h279/marylee81/THE%20HEIGHTS/Heights_Composite_3.jpg
There are several ladders, overhangs, doorways, open spaces, confined areas, strategic entry ways,
and A TON of possibilities for this one.
http://i66.photobucket.com/albums/h279/marylee81/THE%20HEIGHTS/Heights_Composite_1.jpg
These are the starting zones for 2, 3 or, 4 players.
:arrow: 2 PLAYERS @ 450 ppp. :arrow: 3 PLAYERS @ 425 ppp. :arrow: 4 PLAYERS @ 400 ppp.
:arrow: 2 PLAYERS -- 4 QUEST CARDS each: 1st to complete 4 QUESTS wins.
:arrow: 3 PLAYERS -- 4 QUEST CARDS each: 1st to complete 3 QUESTS wins.
:arrow: 4 PLAYERS -- 3 QUEST CARDS each: 1st to complete 3 QUESTS wins.
For 2 Player games, add 3 starting positions. (Total 24 hexes.)
http://i66.photobucket.com/albums/h279/marylee81/THE%20HEIGHTS/Heights_START.jpg

theats
November 17th, 2006, 06:18 PM
cool, yety odd.

Skeletor
November 17th, 2006, 06:34 PM
sick map I dig it

I doubt there would be any chance of a "how to build" anytime soon eh?

dnutt99
November 17th, 2006, 07:21 PM
sick map I dig it

I doubt there would be any chance of a "how to build" anytime soon eh?

:( Unfortuantely I haven't sat down long enough to download SolidScape or LandScape in order to get the blueprints for ANY of my maps. They're usually a freestyle build that I fine-tune as it progresses. I've heard it's much easier to augment maps in virtual space, but I like the hands on and being able to view it first hand. Don't get me wrong, sometimes I want to make a change on the map that requires MAJOR reconstruction,... :brickwall: ,... but I think I will be giving SolidScape a try very soon.

If all goes well I may be able to reverse the build, but don't bet on it. :wink:

Hex_Enduction_Hour
November 17th, 2006, 07:26 PM
Dnutt, I"m on this board tomorrow!!!
Just curious, do you play with extreme height conditions or have considered them for Game Day IV?

Bixby
November 17th, 2006, 08:27 PM
Very cool map. There will be some kickin' games played on this one.

dnutt99
November 17th, 2006, 08:32 PM
Dnutt, I"m on this board tomorrow!!!
Just curious, do you play with extreme height conditions or have considered them for Game Day IV?

:ponder: I vaguely remember you mentioning that extreme height tips the scales heavily, (similar with most of the glyphs that I hardly ever use), and you really never liked using it. As of right now I haven't decided, but it would SUCK to have someone monopolize the tower and pick off units far below. Although with the QoH the focus isn't neccessarily on killing off your opponents units. I'm on the fence about that, but I would say as of right now I'm leaning more toward YES for extreme height. We can take a quick consensus and have a majority rule verdict if that's cool.

Sexymama always tells me I should be more assertive with my boards/scenarios. I just want everyone to have fun and feel that gameplay is fair! :up:

dnutt99
November 17th, 2006, 08:37 PM
Very cool map. There will be some kickin' games played on this one.

:D :excited: :headbang:
THANX BIXBY! ! !
That means a lot coming from you. I'm a HUGE fan of your boards and layouts. You inspire me to buy more terrain,... (Scary thing),...

I absolutely,... :drool: *excuse me,..... LOVE your castle, (the one recently posted that has accumulated massive praise). One day I will dedicate myself to building an absolutely breathaking map.