View Full Version : Project Myvra
flameslayer93
April 7th, 2012, 05:26 PM
On July 23rd, 2010 Deliriant introduced the site to a new general...Myvra.
The original thread can be read here (http://www.heroscapers.com/community/showthread.php?t=31474). The "project" effectively left off with many of the units developed by Deliriant in a state of limbo and unplaytested. I for one, would like to see the project revived at least until the old units were playtested.
Team Myvra is a team of users who wish to playtest at least somewhat consistently or are contributing in some other large part. Allies are those who don't wish to put a large amount of time into Project Myvra, but still want to help a bit.
Team Myvra:
flameslayer93 (Playtesting: Ebersson 7)
William099 (Playtesting: Sebesc)
Bloody Bogle (Playtesting: Clockwork Knights)
heavyfishcannon (Playtesting: Gregor Crookedgear)
Silent_Owl (Playtesting: Sewer Golem)
Allies:
Kaiser Cat
awesomeunleashed
Ace_of_Spaces
Fi_Skarta
Card Blank
http://img685.imageshack.us/img685/9618/myvra.jpg
Playtesting Requirements:
I'm thinking 3 or 4 playtests should be a good start*. I'd like these tests to use Classic units only (no SoV/C3V/Marvel'Scape). After that, feel free to throw in what you play. You'd better believe my reports with "Robo" will include vikings who throw axes.:wink:
*If a member of Team Myvra feels that an extra test or two in the "Classic Setting" is needed before too much "Free-Play" data is collected, they are free to do it.Proxying! Obviously, Deliriant's selection of units didn't include easily acquirable sculpts. So here's a list of decent proxies when testing or playing Myvra's units.
Badvig- ???
The Orchestra- Marro Drudge, Stingers, Warriors
Isthe- Estivara
Clockwork Knights- Knights of Weston/Gladiatrons
Sebesc- Frost Giant of Mohr, or DW9K
Ebberson 7-DW9K
Satin Blades- Deepwyrm Drow
The Puppeteer- Flagbearer of Choice
Celestine Sirens- ???
Xaaji- Elf Wizard (Ulgy excluded)
Gregor Crooked Gear- Dwarf Hero of Choice
Harlequins- ???
Esolde- Elf Wizard (Ulgy excluded)
Boglins- Zombies
Ramnakite- Frost Giant of Mohr
Also, if anyone is up for writing bios, and stroy blurbs, they are free. The current effort can be read here (http://www.heroscapers.com/community/showthread.php?t=40754).
machinekng
April 7th, 2012, 05:32 PM
I like Myrva as a general, and I think that all the units are great, but I'm a bit hesitant about the project unless the figures are available.
flameslayer93
April 7th, 2012, 05:38 PM
I like Myrva as a general, and I think that all the units are great, but I'm a bit hesitant about the project unless the figures are available.
The site Delirirant used for card images were from coolminiornot, so they weren't good and cheap ones. That being said, most of them had fairly good proxies. I tested the Clockwork Knights with Knight of Weston after all. ;)
William099
April 7th, 2012, 05:59 PM
Wave 1:
Pirates & Knights
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-102.png?t=1335452280
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-104.png?t=1335486375
Sirens & Crawlers:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-103.png?t=1335473212
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-105.png?t=1335842259
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-101.png?t=1335066526
Goblins
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-111.png?t=1336615654
Hero's of Spirit Mountain:
http://i1197.photobucket.com/albums/aa429/William099Michael/ISTHERELICMAGE2.jpg
http://i1197.photobucket.com/albums/aa429/William099Michael/GREGORCROOKEDGEAR2.jpg
http://i1197.photobucket.com/albums/aa429/William099Michael/ASHRA.jpg
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-110.png?t=1336609245
Wave 2:
Spirits & Peasants:
http://i1236.photobucket.com/albums/ff444/FiSkirata/KinslandPeasants-1.png?t=1336916837
http://i1197.photobucket.com/albums/aa429/William099Michael/CLOUDDJINN.jpg
Heroes of Terrenia:
http://i1197.photobucket.com/albums/aa429/William099Michael/XAAJIFATEMAGE.jpg
http://i1197.photobucket.com/albums/aa429/William099Michael/RAGNAROTHARCHMAGE.jpg
Myvra's Crest:
Wave 3:
Heroes of Myvra's Court:
http://i1197.photobucket.com/albums/aa429/William099Michael/RAMNAKITE.jpg
flameslayer93
April 7th, 2012, 06:03 PM
The videogame Steambot Chronicles would be a good place to acquire more ideas for this general if we wanted to develop more units... or are we just gonna be focusing on testing the ones we have?
I wanna start on getting the units we already have playtested. Of course, if anyone decides to make another custom they are free too! The more the merrier. :)
William099
April 7th, 2012, 06:31 PM
So are we gonna have some kind of form that we use to playtest like the C3G/V or SOV has?
flameslayer93
April 7th, 2012, 06:59 PM
So are we gonna have some kind of form that we use to playtest like the C3G/V or SOV has?
I don't know yet. I wouldn't be surprised if we just ended up putting any playtests reports in this thread and work from there.
Bloody Bogle
April 7th, 2012, 07:15 PM
Count me in for team Myrva! (but I agree, I'd like it if these figs were available.
William099
April 7th, 2012, 07:27 PM
So we basically have 22 different units to playtest... I would like to start with Sebesc, Morphmage I'll let you guys know what I find. Will probably proxy with Estivara. Lest you guys have another suggestion.
flameslayer93
April 7th, 2012, 07:49 PM
So we basically have 22 different units to playtest... I would like to start with Sebesc, Morphmage I'll let you guys know what I find. Will probably proxy with Estivara. Lest you guys have another suggestion.
Oh yes, he is very fun unit! :D
I'd recommend something a tad larger though, Frost Giant maybe? The Butterfly dragon is Large 8.
I loved the initial playtest I did with him, but feel free to go ahead and work on him. I wanna playtest Ebersson 7. I'll use DW9K's sculpt.
Bloody Bogle
April 7th, 2012, 08:05 PM
I'll playtest clockwork knights. I'll proxy with glads/KoW
William099
April 8th, 2012, 01:19 AM
So we basically have 22 different units to playtest... I would like to start with Sebesc, Morphmage I'll let you guys know what I find. Will probably proxy with Estivara. Lest you guys have another suggestion.
Oh yes, he is very fun unit! :D
I'd recommend something a tad larger though, Frost Giant maybe? The Butterfly dragon is Large 8.
I loved the initial playtest I did with him, but feel free to go ahead and work on him. I wanna playtest Ebersson 7. I'll use DW9K's sculpt.
Okay I didn't realize it had already been play tested I was gonna pick something that hadn't been done yet. :duh: Should have totally checked the size lol silly me. Any suggestions flamethrower?
flameslayer93
April 8th, 2012, 01:14 PM
So we basically have 22 different units to playtest... I would like to start with Sebesc, Morphmage I'll let you guys know what I find. Will probably proxy with Estivara. Lest you guys have another suggestion.
Oh yes, he is very fun unit! :D
I'd recommend something a tad larger though, Frost Giant maybe? The Butterfly dragon is Large 8.
I loved the initial playtest I did with him, but feel free to go ahead and work on him. I wanna playtest Ebersson 7. I'll use DW9K's sculpt.
Okay I didn't realize it had already been play tested I was gonna pick something that hadn't been done yet. :duh: Should have totally checked the size lol silly me. Any suggestions flamethrower?
No please go ahead! The Butterfly Dragon's powers are unique and would require quite a bit of testing anyways. :)
That being said, Happy Easter (or if you don't celebrate Easter, happy Sunday!)
William099
April 8th, 2012, 05:39 PM
Happy Easter works for me! K will do!
heavyfishcannon
April 8th, 2012, 05:51 PM
I would be glad to help, but I think you should redo most of the cards with different figures, because unless you happen to play a golden-daemon level painter and modeller, most of the figures would not work. It would be a bit more work, but we could fing some prepainted minis to work for the purpose. For example:
Isthe, the relic mage (http://trollandtoad.com/p120318.html)
Clockwork knight 1 (http://trollandtoad.com/p103663.html)
Clockwork knight 2 (http://trollandtoad.com/p103849.html)
Clockwork knight 3 (http://trollandtoad.com/p92465.html)
Gregor crookedgear (http://trollandtoad.com/p92489.html)
Djinn (Probibly not the best choice, but cheap!) (http://trollandtoad.com/p108155.html)
Xaaji, fatemage (http://trollandtoad.com/p111998.html)
Celestine Siren 1 (http://trollandtoad.com/p137502.html)
Celestine siren 2 (http://trollandtoad.com/p109426.html)
Celestine siren 3 (http://trollandtoad.com/p108115.html)
harlequin 1 (http://trollandtoad.com/p108037.html)
Harlequin 2 (http://trollandtoad.com/p107995.html)
Harlequin 3 (http://trollandtoad.com/p132591.html)
Esolde (http://trollandtoad.com/p107970.html)
Satin blade 1 (http://trollandtoad.com/p132594.html)
Satin blade 2 (http://trollandtoad.com/p109415.html)
Satin blade 3 (http://trollandtoad.com/p123895.html)
Megdar Copperbones (http://trollandtoad.com/p103707.html)
Ethersea pirate 1 (http://trollandtoad.com/p107124.html)
Ethersea pirate 2 (http://trollandtoad.com/p107170.html)
Ethersea pirate 3 (http://trollandtoad.com/p112024.html)
Ethersea pirate 4 (http://trollandtoad.com/p103763.html)
Boglin 1 (http://www.trollandtoad.com/p123902.html)
Boglin 2 (http://www.trollandtoad.com/p282067.html)
Boglin 3 (http://www.trollandtoad.com/p92454.html)
Boglin 4 (http://www.trollandtoad.com/p109355.html)
Here are a few I thought up. also, is there any chance of expansion? I like writing character bios, if that's any help, And I might playtest a few.
flameslayer93
April 8th, 2012, 08:32 PM
Glad to have you on the team cannon! As far as redoing the cards go, have you see some of my "handywork"? :p
If you (or bmaczero, as he was the original card maker) are willing to try redoing the cards, I see nothing wrong with it. I think we can publish both the old cards and the new ones in this thread (or a Display thread even?).
And of course, take your pick as a unit to test. We've got enough to choose from. ;)
William099
April 8th, 2012, 09:14 PM
I'm pretty handy at making cards for hero's but not for squads.
Bloody Bogle
April 8th, 2012, 09:20 PM
Cannon is right though. I don't have the skill or budget to get all of the original Myvra sculpts.
William099
April 8th, 2012, 09:24 PM
Yeah I think revamping the cards could be done... we could get the MCC to give us a hand even.
kola
April 9th, 2012, 09:49 AM
What about terrain for Myvra. Maybe wood? or pirate ships?quicksand? any ideas?
Bloody Bogle
April 9th, 2012, 09:55 AM
What about terrain for Myvra. Maybe wood? or pirate ships?quicksand? any ideas?
I wanted pirates and a pirateship in heroscape since I found out they were making expansions. if we could get a pirateship I'd be ecstatic.
William099
April 9th, 2012, 04:32 PM
Quicksand would be fun have it work like a pit trap only at the end of every turn roll an attack dice and take a wound if you roll a skull.
flameslayer93
April 9th, 2012, 10:11 PM
Custom terrain sounds good! Now then, who can make it (and sell me a batch? :p)?.
A few quicksand ideas (including one by me), here (http://www.heroscapers.com/community/showthread.php?t=40396).
Hopefully I'll begin some of the playtesting over the weekend, but no guarantees...
The new figure ideas look nice cannon, but Esolde has a gun. I know it's fairly difficult to find anything steampunk...but I'll shut up now because its 49 cents. :lol:
William099
April 9th, 2012, 10:18 PM
Quicksand
Before moving a figure off a quicksand tile you must roll the 20-sided die. On a roll of 1-4 destroy the figure. On a roll of 5-15 you must immediately stop your movement and remain on the quicksand hex. On a roll of 16 or higher move normally. You may add 3 to your roll for each adjacent friendly figure.
Optional extra: At the end of each round for each figure on a quicksand hex, roll an attack dice and if your result is a skull inflict a wound to that figure.
Well we could see if Auggies has any ideas and kola said he had some quicksand tiles... Kola you want post pics of what those looked like? (I'm pretty sure he's looked in this thread...)
heavyfishcannon
April 10th, 2012, 06:39 PM
Custom terrain sounds good! Now then, who can make it (and sell me a batch? :p)?.
A few quicksand ideas (including one by me), here (http://www.heroscapers.com/community/showthread.php?t=40396).
Hopefully I'll begin some of the playtesting over the weekend, but no guarantees...
The new figure ideas look nice cannon, but Esolde has a gun. I know it's fairly difficult to find anything steampunk...but I'll shut up now because its 49 cents. :lol:
Hmm... Maybe theirs more to that staff than first impressions would lead you to believe? I suppose we could also do the GW Harlequins, but their standard response to lower profit margins are to jack up prices and wipe out old units, so I think the less games workshop, the better!
I'd gladly try Gregor, but I'm a little rusty with post 4th wave 'scape, so I may need a list of synergies and bonding.
flameslayer93
April 10th, 2012, 07:22 PM
Custom terrain sounds good! Now then, who can make it (and sell me a batch? :p)?.
A few quicksand ideas (including one by me), here (http://www.heroscapers.com/community/showthread.php?t=40396).
Hopefully I'll begin some of the playtesting over the weekend, but no guarantees...
The new figure ideas look nice cannon, but Esolde has a gun. I know it's fairly difficult to find anything steampunk...but I'll shut up now because its 49 cents. :lol:
Hmm... Maybe theirs more to that staff than first impressions would lead you to believe? I suppose we could also do the GW Harlequins, but their standard response to lower profit margins are to jack up prices and wipe out old units, so I think the less games workshop, the better!
I'd gladly try Gregor, but I'm a little rusty with post 4th wave 'scape, so I may need a list of synergies and bonding.
I think Ryougobot (sp?) has a synergies chart around somewhere. With the Gallery being down, it might be a pain to find, but I think it's linked all over the place.
And I'm putting you down for Gregor. Cheers!
infectedsloth
April 10th, 2012, 07:25 PM
I think Ryougobot (sp?) has a synergies chart around somewhere. With the Gallery being down, it might be a pain to find, but I think it's linked all over the place.
Here is the charts (http://www.heroscapers.com/community/showthread.php?t=8390)
Kaiser Cat
April 11th, 2012, 05:48 PM
I'll try to find time to playtest some stuff.
awesomeunleashed
April 12th, 2012, 05:52 PM
While I can't help with playtesting or making cards, do you want me to make a hi-rez blank for Myvra for use with Gimp? I'm not sure if I can do it, so no promises, but I would like to experiment. If you would like it, any new color requests? Or would you prefer it to be the same?
William099
April 12th, 2012, 06:53 PM
I would vote for same colors. BTW there is one of our cards that has been submitted to the MCC with a card blank if you wanna take a peak at that... however that card blank didn't work for me with MSE since it didn't have a black background in the hit zone space nor the purple background in the unit space... if I could get one of those made for use with MSE that would be great.
flameslayer93
April 12th, 2012, 07:44 PM
Great to have you along Kaiser!
I'd love for you to give it a try awesomeunleased. I think the old Myvra thread had a blank somewhere, but I think it got taken off of photobucket.
heavyfishcannon
April 12th, 2012, 09:03 PM
While I can't help with playtesting or making cards, do you want me to make a hi-rez blank for Myvra for use with Gimp? I'm not sure if I can do it, so no promises, but I would like to experiment. If you would like it, any new color requests? Or would you prefer it to be the same?
I would say a blank of the same colorscheme would be very helpful! :)
Also, I will be free all next week, so I plan on figuring out Gregor. I plan to run him V.S Me-Burg-Sa, Gregor+Axgrinders V.S Me-Burg-Sa and 2X Nagrubs (replacing hivelord bonding with warlord bonding) I haven't thought of any other match ups, I would be glad to look into.
William099
April 12th, 2012, 09:06 PM
Are you giving them Warlord life bonding? I think the tests will show more if they are played as if the units were being used in actual heroscape canon... you could do Me-Burq-Sa and two time Roman Legionairres vs Gregor and the Axegrinders... idk what Flameslayer had in mind for expectations of the playtests...
flameslayer93
April 12th, 2012, 09:16 PM
Are you giving them Warlord life bonding? I think the tests will show more if they are played as if the units were being used in actual heroscape canon... you could do Me-Burq-Sa and two time Roman Legionairres vs Gregor and the Axegrinders... idk what Flameslayer had in mind for expectations of the playtests...
I'm thinking 3 or 4 playtests should be a good start*. I'd like these tests to use Classic units only (no SoV/C3V/Marvel'Scape). After that, feel free to throw in what you play. You'd better believe my reports with "Robo" will include vikings who throw axes.;)
*If a member of Team Myvra feels that an extra test or two in the "Classic Setting" is needed before too much "Free-Play" data is collected, they are free to do it.
Does this help any?
William099
April 12th, 2012, 09:23 PM
Are you giving them Warlord life bonding? I think the tests will show more if they are played as if the units were being used in actual heroscape canon... you could do Me-Burq-Sa and two time Roman Legionairres vs Gregor and the Axegrinders... idk what Flameslayer had in mind for expectations of the playtests...
I'm thinking 3 or 4 playtests should be a good start*. I'd like these tests to use Classic units only (no SoV/C3V/Marvel'Scape). After that, feel free to throw in what you play. You'd better believe my reports with "Robo" will include vikings who throw axes.;)
*If a member of Team Myvra feels that an extra test or two in the "Classic Setting" is needed before too much "Free-Play" data is collected, they are free to do it.
Does this help any?
Okay so for Cannon's example as long as I play 3-4 games with Me-Burq-Sa bonding as normal I could play the 4th or 5th game with him bonding to the Nagrubs?
Yes it helps... should probably add that to the OP...
flameslayer93
April 12th, 2012, 09:43 PM
Are you giving them Warlord life bonding? I think the tests will show more if they are played as if the units were being used in actual heroscape canon... you could do Me-Burq-Sa and two time Roman Legionairres vs Gregor and the Axegrinders... idk what Flameslayer had in mind for expectations of the playtests...
I'm thinking 3 or 4 playtests should be a good start*. I'd like these tests to use Classic units only (no SoV/C3V/Marvel'Scape). After that, feel free to throw in what you play. You'd better believe my reports with "Robo" will include vikings who throw axes.;)
*If a member of Team Myvra feels that an extra test or two in the "Classic Setting" is needed before too much "Free-Play" data is collected, they are free to do it.
Does this help any?
Okay so for Cannon's example as long as I play 3-4 games with Me-Burq-Sa bonding as normal I could play the 4th or 5th game with him bonding to the Nagrubs?
Yes it helps... should probably add that to the OP...
I was about to do that before I got distracted. :lol:
And yup, Myvra is all about being different. ;) Might be worth noting any special changes or customs you used in the additional tests...
heavyfishcannon
April 13th, 2012, 06:28 AM
Actually, I was unaware there was a unit that bonds with warlords, I was mainly giving it to the Nagrubs to see what happens in a bonding situation. In that case, I think Roman Legionaries and Me-Burg-Sa should be a match for the Axgrinders and Gregor.
awesomeunleashed
April 13th, 2012, 09:43 PM
Do y'all like this? It's just a colorized Utgar blank with the Myvra symbol, but I think it looks pretty good.
http://img714.imageshack.us/img714/9618/myvra.jpg
flameslayer93
April 14th, 2012, 12:03 AM
(I typed the majority of this earlier, but my DSi/wifi hate me...)
+rep coming your way Awesomeunleashed. That cards looks good!
More (possible) project running information:
Passing a Custom
After sufficient playtesting has been done for a custom (the required 3-4 Classic-Only tests as well as any additional ones), all active members of Team Myvra may vote whether or not it passes. Majority Rules!
Proposing A Change
Any member of Team Myvra or an Ally to the group may propose to change a custom that is currently being playtested or on the backlog. Again, all active members of Team Myvra may vote whether or not a proposed change would be included. If an agreement cannot be reached within 1 week of the proposed change, the proposal is declared to have been declined. Majority Rules!
Tie-Breakers
Until something more intelligent can be put down here, flip a coin?
Thoughts?
William099
April 14th, 2012, 11:53 AM
That card looks great!! Thanks Awesome! Those suggestions sound good to me Flameslayer.
Ace_of_Spades
April 14th, 2012, 02:52 PM
Not to steal the show from Awesome Unleashed's great card, but I was able to restore an original Myrva blank from Deliriant's old cards. It definitely doesn't have as high resolution as Awesome's, but it does have the original figure background that Deliriant used (look at the Cockatrice Card in Deliriant's customs). It only took 20 minutes or so to make, so it won't hurt my feelings if you don't use it; Awesome's is very nice.
http://i1183.photobucket.com/albums/x469/Ace_of_Spades_44/Myvra.jpg
EDIT:
Here's the Cockatrice Card for comparison.
http://i429.photobucket.com/albums/qq18/bmaczero/Heroscape/Myvra%20Project/Issue1/exportCOCKATRICE.jpg
flameslayer93
April 14th, 2012, 03:18 PM
Looks very good Ace! I think you two would make a good team. ;)
awesomeunleashed
April 14th, 2012, 03:37 PM
That's good, Ace. Flameslayer, I think you might like this hybrid version (I took the background and symbol from Ace's blank) the best:
http://img818.imageshack.us/img818/9618/myvra.jpg
You get the background and the hi-res! I can make the purple darker if you like.
Ace_of_Spades
April 14th, 2012, 03:41 PM
That's good, Ace. Flameslayer, I think you might like this hybrid version (I took the background and symbol from Ace's blank) the best:
http://img818.imageshack.us/img818/9618/myvra.jpg
You get the background and the hi-res! I can make the purple darker if you like.
Now that is good! Looks like Flameslayer was right, we did make a good team.
flameslayer93
April 14th, 2012, 03:47 PM
A tad bit darker, but yeah I was right. That looks sweet! I need to spread the love, but expect a +rep from me in the future. 8)
awesomeunleashed
April 14th, 2012, 04:08 PM
Here is (hopefully) the final version, with a more Myvra-y purple.
http://img685.imageshack.us/img685/9618/myvra.jpg
flameslayer93
April 14th, 2012, 04:12 PM
Here is (hopefully) the final version, with a more Myvra-y purple.
http://img685.imageshack.us/img685/9618/myvra.jpg
Wonderfully done au!! :D
William099
April 14th, 2012, 05:42 PM
Well I repped you Ace but I forgot to sign it... Great job to both you and Awesome!! I will get started remaking those Myvra cards with the new figures post haste...
heavyfishcannon
April 18th, 2012, 08:30 AM
Hopefully I will get the playtest done today. I plan on doing a battle report with pictures to document it. Can I post it here, or should I do it elsewhere?
William099
April 18th, 2012, 04:23 PM
Yeah my school year ends here in like two weeks I will do my playtesting then.
flameslayer93
April 18th, 2012, 05:52 PM
Hopefully I will get the playtest done today. I plan on doing a battle report with pictures to document it. Can I post it here, or should I do it elsewhere?
Posting here will be fine cannon. Glad to hear playtesting is becoming much easier for everyone :)
heavyfishcannon
April 20th, 2012, 05:04 PM
I ran the playtest for Gregor earlier today, And I've come to decide he either needs some Nerfing, or a point increase. Placing him against a similarly costed hero, Gregor will shred him like tissue, and a against a squad, he hammered out 3/4 off them, the last being dispatched by a squad of accompanying axgrinders. While Gregor proved an effective budget beatstick, I think he is too deadly for his current points.
The report is spoiler-ed below. Please note, I had forgotten there was a rule about dealing extra wounds, so the results might be slightly skewed, but it is still relevant.
Trial 1: Gregor Crookedgear V.S Me-Burq-Sa
Myvra player: Heavyfishcannon
Utgar player: assistant
http://farm8.staticflickr.com/7059/6950763272_dc5c987b64.jpg
Deployment: Gregor is in the lower left corner, while Me-Burq-Sa is in the upper right.
http://farm8.staticflickr.com/7092/6950763930_0b841f527d.jpg
Gregor smells a brawl, and make full movement to the bridge, to meet any foes.
http://farm8.staticflickr.com/7138/7096834291_37365968fd.jpg
Me-Burq-Sa trots over to see whats happening. He attempts a parylizing stare, but fails.
http://farm8.staticflickr.com/7196/7096834489_28a7fd90ab.jpg
So, Me-Burq-Sa takes fire. The shot sucessfully hits.
http://farm8.staticflickr.com/7076/6950764394_11cd2bff5a.jpg
"You Call that an attack? Let the steel of the dwarves help yer aim!"
Gregor charges, and hits with his mechanical strike.He deals 1 wound.
http://farm8.staticflickr.com/7099/6950764630_bf2b604fa2.jpg another wound is dealt to the deranged dwarf.
http://farm8.staticflickr.com/7208/6950764756_4bf23ede58.jpg
Gregor swings, but misses. thanks to his mechanical equipment, some damage is still done.
http://farm8.staticflickr.com/7069/6950764834_66d0b3eae8.jpg
and thats enough to hurt the sniper!
http://farm8.staticflickr.com/7098/6950764928_a0ef11bc93.jpg
Overview.
http://farm8.staticflickr.com/7264/6950765004_fb35179164.jpg
Deciding the dwarf was getting too close for comfort, Me-Burq-Sa oogles Gregor disconcertingly, paralyzing him.
http://farm8.staticflickr.com/7115/7096835301_eb12a00f35.jpg
Thats snipers for you. never could play fair. Gregor is hit!
http://farm8.staticflickr.com/7046/6950765110_5e1705e8a6.jpg
Gregor returns to his senses, and bashes the Marro, relying again on his machinery.
http://farm8.staticflickr.com/7176/6950765192_9fd084642a.jpg
And Me-Burg-Sa goes down!
Winner: Gregor Crookedgear!
Trial 2: Gregor Crookedgear V.S Me-Burq-Sa Part 2
Myvra player: Assistant
Utgar player: Me
http://farm8.staticflickr.com/7188/6950765342_a229059e8a.jpg
Overview, from my perspective.
http://farm8.staticflickr.com/7219/6950765542_3dfef827ec.jpg
Our forces converge, again at the bridge.
http://farm8.staticflickr.com/7234/6950765636_497455f35d.jpg
Gregor moves up, and attacks Me-Burq-Sa.
http://farm8.staticflickr.com/7080/6950765712_2f7db626c2.jpg
He strikes true, and deals wound! (P.S: A more jarring example of me failing to remember rules!)
http://farm8.staticflickr.com/7178/6950765822_440c4f4184.jpg
Me-Burq-Sa fails to parylize Gregor.
http://farm8.staticflickr.com/7116/6950765916_24e6938554.jpg
A relentless and angry dwarf charges Me-Burq-Sa mid retreat, and attacks!
http://farm8.staticflickr.com/7247/7096836379_dd3373751c.jpg
I think mechanical strike might be a bit too powerful for the points. It has turned many whiffs into a sucessful strike, when matched with low defense values. Very good for squads!
http://farm8.staticflickr.com/7239/7096836461_a00825ee80.jpg
And this is where I wish Me-Burq-Sa had a similar inability to fail a roll. Paralyzing stare fails yet again!
http://farm8.staticflickr.com/7228/7096836623_0ed34c5e5c.jpg
Me-Buq-Sa also misses his shot.
http://farm8.staticflickr.com/7265/7096836713_38bba7c27e.jpg
Gregor Crookedgear does not.
http://farm8.staticflickr.com/7271/6950766446_b939d0c35e.jpg
Gregor CrookedGear Wins!
I also did a battle between Me-Burq-Sa and his Romans V.S Gregor and the Axgrinders, but I need to do something now, And will write it up later. Gregor won that too, though. Mechanical strikes a beast!
SilentOwl
April 20th, 2012, 06:00 PM
I wouldn't mind testing Sewer Golem...
William099
April 20th, 2012, 06:36 PM
So how many dice were you rolling for Gregor's attacks? Cause you are only supposed to roll one for his attack and add two skulls to the result on that 1 dice but sometimes it looked like you were rolling three dice... Or were you just laying down the two dice to visually represent the additional two skulls?
heavyfishcannon
April 20th, 2012, 07:58 PM
So how many dice were you rolling for Gregor's attacks? Cause you are only supposed to roll one for his attack and add two skulls to the result on that 1 dice but sometimes it looked like you were rolling three dice... Or were you just laying down the two dice to visually represent the additional two skulls?
I honestly kept two dice on skull to remind me to add them! :oops:
William099
April 20th, 2012, 08:58 PM
K thats fine I just thought you were rolling three each time... Looking forward to hearing about your army results.
heavyfishcannon
April 21st, 2012, 07:34 PM
Well alright then. I only have one test done, and it was unanimous that Gregor would have won the next fight anyway.
Utgar player: Me
Myvra player: Assistant
http://farm8.staticflickr.com/7085/6950766536_9b0ce489d6.jpg
Gregor crookedgear arrives, along with a team of Axgrinders, on loan from Aquilla.
http://farm8.staticflickr.com/7132/6950766598_feed62e64a.jpg
While Me-Burq-Sa returns, with some Roman mercenaries. That are diguised as warforged. :?
http://farm8.staticflickr.com/7255/6950766704_62e4c2e3a2.jpg
Overview
http://farm8.staticflickr.com/7274/7096837151_4b6c934317.jpg
Me-Burq-Sa uses his roman bonding to take position in a lake.
http://farm8.staticflickr.com/7220/7096837235_89d3058ddd.jpg
And the roman-forged take to defending the bridge.
http://farm8.staticflickr.com/7220/7096837235_89d3058ddd.jpg
Me-Burq-Sa fails to stare at an axgrinder.
http://farm8.staticflickr.com/7132/6950767108_77535ab028.jpg
But the Axgrinder still rolls like he had been parylized...
http://farm8.staticflickr.com/7214/7096837523_dac7b53ed3.jpg
And he falls off the little hedge.
http://farm8.staticflickr.com/7262/7096837607_084b733fb2.jpg
This needs some explanation. So, Gregor is attacking one of the legionaries, who is adjacent to one of his buddies, so he got an additional defense dice, which is still not enough to overpower mechanical strike.
http://farm8.staticflickr.com/7274/7096837703_7214043f61.jpgAnd a warforged roman goes down.
http://farm8.staticflickr.com/7098/6950767396_21fc22da8c.jpg
The dwarves rush up to attack Me-Burq-Sa, but they whiff.
http://farm8.staticflickr.com/7228/7096837851_7b9d71508e.jpg
A very wet and angry Marro exits the river.
http://farm8.staticflickr.com/7235/7096837927_e53a7389b4.jpg
The Romans surround Gregor, looking to take vengance for their friend.
http://farm8.staticflickr.com/7130/7096837993_a01c2e6071.jpg
Me-Burq-Sa stares down an axgrinder, who goes rigid with fear.
http://farm8.staticflickr.com/7248/6950767846_e762b4521b.jpg
I forgot a pic, but two skulls are rolled, and the dead dwarf falls in the river.
http://farm8.staticflickr.com/7229/7096838265_d36a0ddaea.jpg
Gregor smashes one of the Romeforged, who could not defend themselves.
http://farm8.staticflickr.com/7251/6950767996_878a25360c.jpg
Even Roman LARP gear isn't enough to defend against Mechanical strike.
http://farm8.staticflickr.com/7080/7096838413_6c57e399a6.jpg
The dice roll. (Forgot to put one other skull up)
http://farm8.staticflickr.com/7077/6950768272_8db2ab9e20.jpg
Yet another son of Rome falls.
http://farm8.staticflickr.com/7190/6950768362_bf4cccf644.jpg
Some axgrinders get out of the lake.
http://farm8.staticflickr.com/7110/7096838895_2d87813465.jpg
And Me-Burq-Sa misses both his stare and his attack!
I begin to question if Gregor is truly overpowered or I'm just pitting him against crappy opponents.
http://farm8.staticflickr.com/7115/6950768636_1e5322798d.jpg
http://farm8.staticflickr.com/7196/6950768696_d49cac7f1f.jpg
And the last legionary falls.
IMG]http://farm8.staticflickr.com/7135/7096839215_d615629406.jpg[/IMG]
Yet another failed snipe.
I seem to have lost the pics, but Gregor defeats Me-Burq-Sa shortly there after.
And that's the last playtest.
The final thoughts: Gregor is a close combat beast! I think I will play him against some more expensive units, maybe the viking heroes, and warforged.
heavyfishcannon
April 21st, 2012, 07:39 PM
Also, entirely non-Battle report related, fluff-wise, what is Myvra's relationship with other generals? I know Deliriant said realtively neutral, but she has to fight for something, and against someone, right?
Seeing her large amounts of wild, strange units, who are also insane, I think she would ally herself with Aquilla, and, at a strech, Valkrill.
I think Jandar would dislike her rouge status, and Vydar would most likely attempt to destroy the steampunk guys.
William099
April 21st, 2012, 07:54 PM
Yeah I don't know but looking at how soundly Gregor was chopping through those legionaries I think his mechanical strike could afford to go down to one automatic skull and could still be incredibly potent...
Fedex worker
April 21st, 2012, 08:04 PM
Lol did MBS perform a triple-disengage to leave the water in that report?
William099
April 21st, 2012, 08:38 PM
Lol did MBS perform a triple-disengage to leave the water in that report?
On that note were you rolling the disengagement strikes?
heavyfishcannon
April 21st, 2012, 08:57 PM
:oops: I think that was forgotten. My companion and I probably forgot all but the most trivial rules. We had gone past the basic rules a few months prior, we may have some confusion from there.
So I guess most of the test should be disregarded. :x
I might have to take a break for a bit, as I need to re-read some important things!:oops:
Fi Skirata
April 21st, 2012, 09:05 PM
Hey guys! I wouldn't mind helping make the cards for you all as an ally.
Also, here (http://www.trollandtoad.com/p103721.html) is a possible figure to replace the current Ebberson 7 figure
William099
April 22nd, 2012, 04:15 AM
Cards moved!
I also worked up a little bio for Myvra since heavyfishcannon was asking about her...
Also, entirely non-Battle report related, fluff-wise, what is Myvra's relationship with other generals? I know Deliriant said realtively neutral, but she has to fight for something, and against someone, right?
Seeing her large amounts of wild, strange units, who are also insane, I think she would ally herself with Aquilla, and, at a strech, Valkrill.
I think Jandar would dislike her rouge status, and Vydar would most likely attempt to destroy the steampunk guys.
I hope you guy's don't mind if I took some artistic license with the characters so here is my take on Myvra...
With clanking of metal on stone a Clockwork Knight marches into the throne room of the Archkyrie Myvra. Kneeling before her throne and placing a fist to his chest, in a mechanical monotone, he begins to give his report.
“Your majesty, reports of a new magic have begun to spread across the land.”
“Is that so?” Myvra trills. “Do tell what is this magic?”
“A kyrie named Thormun has discovered a series of powerful wellsprings which give those who drink the waters an unnatural longevity, as well as the power to summon beings from other worlds. Already 5 of your fellow Archkyrie have begun to vie for control of these resources and begun to summon armies for themselves. The Archkyrie Utgar appears to have world conquest in mind. What will we do milady? Will we join forces against him? Or shall we remain aloof?”
Myvra pauses to look around her throne room. It is eclectically decorated with many strange devices and musical instruments. Harps and drums and other less describable implements lay scattered around the floor. While Myvra’s clockwork servants meander around dusting and caring for them. Turning to her advisor Isthe she asks, “What would you say Isthe should we wait and watch? Or take a more active hand in the world?”
Isthe pauses for a moment and then speaks, “I think it would be best my lady if we searched out a wellspring for ourselves, and begin the search for some new beings of our own. Then we watch how the battle progresses and throw in our weight to the side that would appear to benefit us most.”
“Sound advice Isthe! We shall do that!” Turning to the still kneeling Knight Myvra says, “Head to the barracks immediately and prepare a party to go in search of a wellspring!” Leaning back in her mechanical throne Myvra dreams of the powers she would summon with her very own wellspring, towering machines, strange creatures that no eye had yet beheld, and powerful mages to alter the battlefield pass before her mind’s eye, and a smile plays across her face.
heavyfishcannon
April 22nd, 2012, 08:29 AM
I really liked reading that, William 099. Is there more to come? If not, I'd be tempted to write some stuff out too.
William099
April 22nd, 2012, 04:26 PM
There could be but I would have to wait till after the first week of May because final's is coming up so if you wanna take a swipe at the next installment we could take turns writing little blurbs to continue the story. The next "chapter" per se could chronicle the battalion's search for Myvra's well spring.
If we wanted you and I could get permission to open up a thread in the Fan Fic section and put our writings into that thread so as not to clutter this one.
flameslayer93
April 22nd, 2012, 04:33 PM
So I guess I have some serous updating to do. :oops:
I like the idea of us writing little story blurbs (and potentially unit bios), I think it could be pretty fun. :)
I wouldn't mind testing Sewer Golem...
Have at it Silent Owl. :D
Now off to do a bit of OP management...
William099
April 22nd, 2012, 04:37 PM
Yeah I will talk to Grim Reapers friend and we can get a thread in the Fan Fic's and post the link to it here in our OP.
heavyfishcannon
April 22nd, 2012, 07:21 PM
Okay, I'm going to take a crack at it.
The sound of metallic marching echos through the canyon. A battalion of Steamknights, and some larger creations, walk in an organized line, taking great care to avoid a snaking river, that extends through the chasm. Atop one of the larger atumomata, lies a lone human, clad in black. He is Isthe, professional relic finder, part time mage, and second in command to lady Myvra. A single assistant, a re-purposed Steamknight, serves as bodyguard to Isthe. "I don't like the direction we are going in." says Isthe. "Do the navigational drones know what they are doing? We are cutting right through the territory of Utgar! The paranoid warlord would not appreciate our meddling in his affairs. Couldn't we have tried to nick one from one of the other generals? Why couldn't we have taken one from that tree-hugger and his elves?" The android turns to face Isthe "Well, Our spies have informed the mistress that the majority of Utgar's forces are en route to the nothlands. A strategic strike on this post was deemed the most tactically sound. Do not worry, master. This wellspring will soon be ours!" That was one of the advantages of using androids. For some reason that was probably only known to lady Myvra, The androids seemed to share the same mind, knowing what others knew, seeing what the others saw. Very useful for relaying orders, and bookkeeping. The only problem is that they are all very strangely optimistic, even at the worst of times. Still, despite his servitor's insistence not to, Isthe worried about the looming black citadel, growing increasingly larger, as they neared one of Utgar's strongholds. Isthe fears a confrontation, having seen firsthand what Utgar does to deserters. he prays that the estimates where correct, and that the androids hold up, or else Isthe, former soldier of Utgar, was about to see the insides of a Marro hive, and not as an honored guest.
William099
April 22nd, 2012, 08:39 PM
Wow nice twist with Isthe!!!
flameslayer93
April 23rd, 2012, 09:14 PM
As far as the Goblins go, I've been doing some (possibly unnoticed) work with a Night Goblin faction. I'm like the idea of making the Night Gobbos and Feylund Elves natural enemies. From the working Night Goblin Infantry Bio:
The scouts from the south-eastern tribe of Ashran Warriors were having a hard time attempting to see through the darkness of the night.
"Sister, where are we? I feel we are approaching Goblin territory..." One of the members of the party said, trying to stay calm and quiet.
"We are nowhere near Shadesleaf. So quit your-" The apparent leader of the party was cut off when a wall of shields and crude lances appeared seemingly out of thin air.
One of the little green creatures called out, "What your business?"
The Warrior of Ashra drew her shortsword. "Sisters, to arms! These Goblins have crossed into Green-Air Forest!"...
...there were no survivors...
William099
April 24th, 2012, 02:53 AM
Cards Moved!
Fi Skirata
April 26th, 2012, 10:59 AM
Here is the new card for the Ethersea Pirates:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-102.png?t=1335452280
William099
April 26th, 2012, 11:00 AM
Wow! Looks good!!
capsocrates
April 26th, 2012, 11:11 AM
Hey guys, I like what you're doing here--these pieces look really cool. I think you might be undervaluing all those automatic skulls, but playtesting will show one way or the other. I'm just thinking of these guys matched up against any other common squad in the game--they're very likely to get at least one kill every single turn, no matter what. I've thought about auto-skulls for a few of my customs: be wary of them.
A little comment on Isthe, I think this might be a more official wording for Aethershadow Cloak (my wording is derived from Pelloth and Estivara):
"If Isthe is on a shadow space, while he remains on that space, he has no visible Hit Zone."
William099
April 26th, 2012, 11:27 AM
Yeah we have had a couple play tests of the double skull people so far and they do look very powerful... I for one think they need some adjustment... glad you like it cap! Thanks for the wording!
Fi Skirata
April 26th, 2012, 11:56 AM
Hey guys, I like what you're doing here--these pieces look really cool. I think you might be undervaluing all those automatic skulls, but playtesting will show one way or the other. I'm just thinking of these guys matched up against any other common squad in the game--they're very likely to get at least one kill every single turn, no matter what. I've thought about auto-skulls for a few of my customs: be wary of them.
Yeah we have had a couple play tests of the double skull people so far and they do look very powerful... I for one think they need some adjustment... glad you like it cap! Thanks for the wording!
If you guys are referring to the pirates, you will notice that to get Blitz, you have to have not only no other friendly figure adjacent to the targeted figure, but you can't even use two pirates adjacent to the targeted figure to get Blitz.
If you weren't talking about the pirates then I am now promptly embarrassed :oops:.
On another note, I could make a thread for synergies and to put the re-done cards in, similar to the Archives I made for HoSS if you guys would like (I enjoy synergies :)).
Edit: Also, how about this guy for Ramnakite:
http://i1236.photobucket.com/albums/ff444/FiSkirata/Niteowlsnowsuitcard.jpg?t=1335462271
I also suggest changing his species to dragon, as that would make the most since and would give this general a dragon. Could someone figure out if this dragon would fit on a scape base? Thanks!
William099
April 26th, 2012, 01:35 PM
We were talking about Gregor Crookedgear and the Clockwork Knights. but yeah... the archives synergy thread sounds cool... um I can't see the picture you posted its just got a white square with a red x...
Fi Skirata
April 26th, 2012, 01:46 PM
We were talking about Gregor Crookedgear and the Clockwork Knights. but yeah... the archives synergy thread sounds cool... um I can't see the picture you posted its just got a white square with a red x...
Exactly!:D :joke:
Seriously though, I just fixed it... I think.
William099
April 26th, 2012, 02:05 PM
Okay I can see it now. yeah I think that figure works great!
Fi Skirata
April 26th, 2012, 02:34 PM
Do we have (and if we don't, then can we get) a Basic side Myvra blank?
Edit: Here is the Siren card:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-103.png?t=1335473212
William099
April 26th, 2012, 05:13 PM
Yeah I wish we had one too... good looking card as usual.
Fi Skirata
April 26th, 2012, 08:27 PM
Fixed the size for the powers on Clockwork Knights:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-104.png?t=1335486375
SeptimusHeap
April 26th, 2012, 08:36 PM
May I try creating a basic card side? What scan was the original based on/how was the Myvra card made?
William099
April 26th, 2012, 08:51 PM
You might PM awesomeunleased and Ace of Spades they are the two who worked on putting the card together.
They could probably help you work on the basic.
Fi Skirata
April 26th, 2012, 09:13 PM
Hey William099, what figure did you use on Gregor Crookedgear's new card? I need to know for the Archives. Thanks!
William099
April 26th, 2012, 09:18 PM
http://trollandtoad.com/p92489.html
That one Technomancer #050 Mage Knight Lancers
awesomeunleashed
April 27th, 2012, 10:27 AM
May I try creating a basic card side? What scan was the original based on/how was the Myvra card made?
I made the Myvra blank by colorizing a hi-rez Utgar blank, then adding in and colorizing the Myvra background from Ace of Spades's blank. If someone knows of a hi-rez Basic blank (any general), I will certainly do it on that.
If all you want is a cool-looking card back (without any stats), I could probably make a Myvra version of this card back that I made for one of Son of Arathorn's customs:
http://img20.imageshack.us/img20/8118/eschiancrdbk.jpg
In other words, go ahead and try, if you want to.
Fi Skirata
April 27th, 2012, 12:13 PM
May I try creating a basic card side? What scan was the original based on/how was the Myvra card made?
I made the Myvra blank by colorizing a hi-rez Utgar blank, then adding in and colorizing the Myvra background from Ace of Spades's blank. If someone knows of a hi-rez Basic blank (any general), I will certainly do it on that.
If all you want is a cool-looking card back (without any stats), I could probably make a Myvra version of this card back that I made for one of Son of Arathorn's customs:
http://img20.imageshack.us/img20/8118/eschiancrdbk.jpg
In other words, go ahead and try, if you want to.
I think one with stats would look more official.. but any basic side is better then none.
awesomeunleashed
April 27th, 2012, 12:22 PM
I think one with stats would look more official.. but any basic side is better then none.
It was just an idea. I can see why you would want a basic side with stats (I never care, and I think this looks cooler. I was just wondering if any of you felt the same way).
William099
April 27th, 2012, 04:38 PM
May I try creating a basic card side? What scan was the original based on/how was the Myvra card made?
I made the Myvra blank by colorizing a hi-rez Utgar blank, then adding in and colorizing the Myvra background from Ace of Spades's blank. If someone knows of a hi-rez Basic blank (any general), I will certainly do it on that.
If all you want is a cool-looking card back (without any stats), I could probably make a Myvra version of this card back that I made for one of Son of Arathorn's customs:
http://img20.imageshack.us/img20/8118/eschiancrdbk.jpg
In other words, go ahead and try, if you want to.
I like this way... but as far as stats go I am impartial one way or another.
SeptimusHeap
April 27th, 2012, 05:04 PM
OK. Where is the list of already made cards? I'm thinking of making some soulborgs that Myvra has recruted. The image I'm using is from a pricey miniature, though, is that OK?
William099
April 27th, 2012, 05:55 PM
OK. Where is the list of already made cards? I'm thinking of making some soulborgs that Myvra has recruted. The image I'm using is from a pricey miniature, though, is that OK?
The original list is linked in the first post it will lead you to the original Myvra thread. As for making the soulborgs that ones up to flameslayer since hes the head honcho around here. As far as I know we wanted to wait on making new ones until we had finished playtesting what we already have.
SeptimusHeap
April 27th, 2012, 07:03 PM
OK. I think I'll try to make a custom expansion or two, the title I have so far is "Juggernauts and Bandits" and "Myvra's Elite". Juggernauts and Bandits will include a new unit minifaction, the Juggernauts (think steampunky Zettians) and some bandits. Myvra's Elite will contain a few powerful figures, similar to Orm's Return. It will include at least one Juggernaut and a unique hero, Sir. Duran who will give bonuses to the clockwork knights.
William099
April 27th, 2012, 07:07 PM
Nice! Sounds cool.
SeptimusHeap
April 27th, 2012, 07:11 PM
Nice! Sounds cool.
Any intention in putting the already made cards into expansions?
Also, the Juggernauts have names after famous leaders (Probably US and British), have any ideas? I have Lincoln and will probably use Churchill. Ex. "Lincoln" Class Juggernaut
William099
April 27th, 2012, 07:17 PM
http://www.heroscapers.com/community/showthread.php?t=40854
Yeah check the above link.
Fi has all the current units sorted out into waves in there.
Love what you've done with it Fi!! So are the rest of us allowed to post tomes in there if we get the time to work on them?
Fi Skirata
April 27th, 2012, 07:56 PM
http://www.heroscapers.com/community/showthread.php?t=40854
Yeah check the above link.
Fi has all the current units sorted out into waves in there.
Love what you've done with it Fi!! So are the rest of us allowed to post tomes in there if we get the time to work on them?
Yes, if you all would like to, you are welcome to.
SeptimusHeap
April 27th, 2012, 08:41 PM
Here's one semi-completed. I need advice on balancing, I don't want a huge point cost.
http://img571.imageshack.us/img571/1143/lincolnw.png
SeptimusHeap
April 27th, 2012, 08:58 PM
My guide for making good-looking Myvra cards:
Use the font Arial, preferably on Paint.NET.
Font sizes: (B means bolded)
Power text: 20B title, 20 text
Stats: 36B
Life: 48B
Title: 24B
Myvra text: 16B
Description text: 16B
Size: 24B
Use transparent gradient to add fog.
Ace_of_Spades
April 27th, 2012, 09:25 PM
Here's one semi-completed. I need advice on balancing, I don't want a huge point cost.
http://img571.imageshack.us/img571/1143/lincolnw.png
First off, Common Hero means 1 life, so you just need to change him to uncommon. Also, change it should say "this Lincoln Class Juggernaut" in Salvager; cool concept btw. Cannon SA is way too weak, especially since he can't move if he uses it. I suggest overpowering the attack and range, something like Range 8, Attack 5, to get the feel of this slow juggernaut. Probably, you could allow him to move and use it because it is only one attack and his move is already only 4.
For points, just guessing, with my changes, maybe 140-160. If you want a lower point cost because this guy is only Medium 4, change his life to 3 or 4.
Looks pretty good.
SeptimusHeap
April 28th, 2012, 07:40 AM
Here's one semi-completed. I need advice on balancing, I don't want a huge point cost.
http://img571.imageshack.us/img571/1143/lincolnw.png
First off, Common Hero means 1 life, so you just need to change him to uncommon. Also, change it should say "this Lincoln Class Juggernaut" in Salvager; cool concept btw. Cannon SA is way too weak, especially since he can't move if he uses it. I suggest overpowering the attack and range, something like Range 8, Attack 5, to get the feel of this slow juggernaut. Probably, you could allow him to move and use it because it is only one attack and his move is already only 4.
For points, just guessing, with my changes, maybe 140-160. If you want a lower point cost because this guy is only Medium 4, change his life to 3 or 4.
Looks pretty good.
Thanks for the help! I have a few questions. If I made it a unique hero, should this/a be removed as there is only one? Also, do you think an ability that doubles climbing cost would be good to give the 'giant, slow mech' feel? So that it would take 3 move points to move up just one space?
Also, shouldn't the cannon be weaker than the melee attack?
And now... The (unfinished) "Newton" light juggernaut!
http://img9.imageshack.us/img9/4219/newton.png
William099
April 28th, 2012, 05:37 PM
Well it already is an attack of 3 instead of an attack of 5 with the no movement clause I think it should at least be bumped up to a 4 cause with that short of Range setting it up to use without move would be very difficult and I would rarely want to make the investment to use it.
SeptimusHeap
April 28th, 2012, 07:29 PM
Well it already is an attack of 3 instead of an attack of 5 with the no movement clause I think it should at least be bumped up to a 4 cause with that short of Range setting it up to use without move would be very difficult and I would rarely want to make the investment to use it.
Could you please explain which unit you're talking about and make your explanation a bit more clear? I have no idea what you're saying. :confused:
Fi Skirata
April 28th, 2012, 11:28 PM
Here is Henry K. Fredrick:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-101.png?t=1335670051
SeptimusHeap
April 29th, 2012, 08:37 AM
Here is Henry K. Fredrick:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-101.png?t=1335670051
Cool idea, but I'd recommend using a squad as the image. Also, for one ability, you use Henry K Fredrick and for the other just Henry.
Also, just curious, what font do you use?
Fi Skirata
April 29th, 2012, 09:53 AM
Here is Henry K. Fredrick:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-101.png?t=1335670051
Cool idea, but I'd recommend using a squad as the image. Also, for one ability, you use Henry K Fredrick and for the other just Henry.
Also, just curious, what font do you use?
1. Not sure what you are talking about with the squad image, could you elaborate further?
2. I put his name in each power once, but when it reapeted itself I just put in the first name. You can see on Johnny "Shotgun" Sulivan's card, that he is referred to as just Johnny:
http://www.heroscapers.com/oldgallery/albums/userpics/10009/ShotgunSullivan.jpg
3. I use Sans Bold for the name of the figure, the left box stats, the right box stats (except for the life) and for the names of the powers. I use normal Sans for the life and for the powers themselves (but never the names).
SeptimusHeap
April 29th, 2012, 11:16 AM
Here is Henry K. Fredrick:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-101.png?t=1335670051
Cool idea, but I'd recommend using a squad as the image. Also, for one ability, you use Henry K Fredrick and for the other just Henry.
Also, just curious, what font do you use?
1. Not sure what you are talking about with the squad image, could you elaborate further?
2. I put his name in each power once, but when it reapeted itself I just put in the first name. You can see on Johnny "Shotgun" Sulivan's card, that he is referred to as just Johnny:
http://www.heroscapers.com/oldgallery/albums/userpics/10009/ShotgunSullivan.jpg
3. I use Sans Bold for the name of the figure, the left box stats, the right box stats (except for the life) and for the names of the powers. I use normal Sans for the life and for the powers themselves (but never the names).
1. Sorry, I was typing without thinking, I meant miniature/figure, not squad, it looks as if it's a picture, not a photo. :P
2. I just think it's a bit inconsistent, with Johnny it's within the same ability.
3. I'd recommend using Arial and bolder Arial, looks like the actual thing.
awesomeunleashed
April 29th, 2012, 11:22 AM
http://img20.imageshack.us/img20/8118/eschiancrdbk.jpg
Sorry if I missed it, but I never really got a clear answer on this. Do y'all (I'm looking at you, Flameslayer) want me to make a Myvra card back like this?
Fi Skirata
April 29th, 2012, 11:29 AM
Here is Henry K. Fredrick:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-101.png?t=1335670051
Cool idea, but I'd recommend using a squad as the image. Also, for one ability, you use Henry K Fredrick and for the other just Henry.
Also, just curious, what font do you use?
1. Not sure what you are talking about with the squad image, could you elaborate further?
2. I put his name in each power once, but when it reapeted itself I just put in the first name. You can see on Johnny "Shotgun" Sulivan's card, that he is referred to as just Johnny:
http://www.heroscapers.com/oldgallery/albums/userpics/10009/ShotgunSullivan.jpg
3. I use Sans Bold for the name of the figure, the left box stats, the right box stats (except for the life) and for the names of the powers. I use normal Sans for the life and for the powers themselves (but never the names).
1. Sorry, I was typing without thinking, I meant miniature/figure, not squad, it looks as if it's a picture, not a photo. :P
2. I just think it's a bit inconsistent, with Johnny it's within the same ability.
3. I'd recommend using Arial and bolder Arial, looks like the actual thing.
It is a Reaper Chronoscope miniature, I don't actually own these figures so for right now I can't take better pictures of them.
On another note, I was looking through Myvra's cards and noticed their isn't a lot of Synergy between them. We should probably think up a way to fix that soon.
Edit: Maybe we could give Ashra this power:
Graceful Movement Bonus
If a figure you control that has a graceful personality starts their turn within two clear sight spaces of Ashra, then that figure may add one to his move for that turn.
Figures affected by this would be:
Celestial Sirens
Ramnakite
Harlequins
SeptimusHeap
April 29th, 2012, 01:17 PM
Here's one semi-completed. I need advice on balancing, I don't want a huge point cost.
http://img571.imageshack.us/img571/1143/lincolnw.png
First off, Common Hero means 1 life, so you just need to change him to uncommon. Also, change it should say "this Lincoln Class Juggernaut" in Salvager; cool concept btw. Cannon SA is way too weak, especially since he can't move if he uses it. I suggest overpowering the attack and range, something like Range 8, Attack 5, to get the feel of this slow juggernaut. Probably, you could allow him to move and use it because it is only one attack and his move is already only 4.
For points, just guessing, with my changes, maybe 140-160. If you want a lower point cost because this guy is only Medium 4, change his life to 3 or 4.
Looks pretty good.
Thanks for the help! I have a few questions. If I made it a unique hero, should this/a be removed as there is only one? Also, do you think an ability that doubles climbing cost would be good to give the 'giant, slow mech' feel? So that it would take 3 move points to move up just one space?
Also, shouldn't the cannon be weaker than the melee attack?
And now... The (unfinished) "Newton" light juggernaut!
http://img9.imageshack.us/img9/4219/newton.png
Anyone?
William099
April 29th, 2012, 05:47 PM
Well it already is an attack of 3 instead of an attack of 5 with the no movement clause I think it should at least be bumped up to a 4 cause with that short of Range setting it up to use without move would be very difficult and I would rarely want to make the investment to use it.
Could you please explain which unit you're talking about and make your explanation a bit more clear? I have no idea what you're saying. :confused:
I was talking about the Lincoln classes cannon. You said you wanted the cannon to be weaker than the base attack and my point was that it is already way weaker than the normal attack with only 3 attack. Basically if you wanted to keep the "no move" portion of the cannon special power bump the attack up to 4 otherwise I can't see anyone ever wanting to use that power I know I wouldn't. If you are going to keep the attack at 3 remove the "no move" portion.
SeptimusHeap
April 29th, 2012, 07:43 PM
Well it already is an attack of 3 instead of an attack of 5 with the no movement clause I think it should at least be bumped up to a 4 cause with that short of Range setting it up to use without move would be very difficult and I would rarely want to make the investment to use it.
Could you please explain which unit you're talking about and make your explanation a bit more clear? I have no idea what you're saying. :confused:
I was talking about the Lincoln classes cannon. You said you wanted the cannon to be weaker than the base attack and my point was that it is already way weaker than the normal attack with only 3 attack. Basically if you wanted to keep the "no move" portion of the cannon special power bump the attack up to 4 otherwise I can't see anyone ever wanting to use that power I know I wouldn't. If you are going to keep the attack at 3 remove the "no move" portion.
OK, the range is now 6, the attack 4. I also have a new card for you guys to look at, the Clankers. My main dilemma is if I should increase the squad size or change the point cost. If I add another unit, should it look similar or different?
http://img98.imageshack.us/img98/8857/clankers.png
William099
April 30th, 2012, 01:07 AM
Cards moved!
Fi Skirata
April 30th, 2012, 10:20 AM
Okay, I have been working on a remake of the card for H. K. Crawlers, and realized they actually don't have much use! They have no attack, and their powers consist Scale x2, Being placed on the battlefield by Henry K. and a movement bonding that allows them to move with a hero.... for what purpose? Really, they seem to be something you just send in running, with the knowledge that maybe they will hold one figure engaged for a turn.
Since the figure I am using isn't a small (so I am going to drop the Scale x2 power) then maybe we could add something like this to the card, to make it work better:
Hero Protectors
When a Unique Hero you control would receive one or more wounds, you may instead destroy an adjacent H. K. Crawler you control.
William099
April 30th, 2012, 04:02 PM
I like that power idea.
SeptimusHeap
April 30th, 2012, 04:42 PM
Okay, I have been working on a remake of the card for H. K. Crawlers, and realized they actually don't have much use! They have no attack, and their powers consist Scale x2, Being placed on the battlefield by Henry K. and a movement bonding that allows them to move with a hero.... for what purpose? Really, they seem to be something you just send in running, with the knowledge that maybe they will hold one figure engaged for a turn.
Since the figure I am using isn't a small (so I am going to drop the Scale x2 power) then maybe we could add something like this to the card, to make it work better:
Hero Protectors
When a unique hero you control would receive at least one wound, then you may instead destroy one adjacent H. K. Crawler you control.
Seems similar to the Clankers' Cannon Fodder. Maybe you should use that for consistancy.
William099
April 30th, 2012, 06:27 PM
So I moved all our cards in this thread to here (http://www.heroscapers.com/community/showpost.php?p=1589680&postcount=4) to make it easier to view them all at once within this thread as cards continue to get posted I'll update this post. Currently this post is just for Deliriant's orginal units.
William099
April 30th, 2012, 07:35 PM
Xaaji added!
Fedex worker
April 30th, 2012, 08:28 PM
I'm really glad you guys brought this project back, I really liked it as I was playtesting/contributing before. It seems to be taking a must more active/greater route this time. Hopefully I'll get back in to it when I have more time! Keep up the good work! :thumbsup:
SeptimusHeap
April 30th, 2012, 08:56 PM
Fedex reminded me, we need playtesting. Also, I think we should have a review phase before cards are posted so errors and suggestions can be made before the card is finalized.
Also the major problem with customs is that too many new special abilities are created in the effort to make each card special. Look at Xaaji. Her powers are both not found on any other card. My cards have the same problem and I'm trying to fix that.
Also, just a tip, sorry if I sound critisizing, but I'm sort of a perfectionist :P. The comma, title thing is bugging me (ex ISTHE, RELIC MAGE). It doesn't seem like correct HS syntax.
MegaSilver
April 30th, 2012, 09:00 PM
I don't see any synergies that are not obvious when you first look at them. Myrva has many new species and personalities that don't affect the other generals.
Fedex worker
April 30th, 2012, 09:13 PM
Also the major problem with customs is that too many new special abilities are created in the effort to make each card special. Look at Xaaji. Her powers are both not found on any other card. My cards have the same problem and I'm trying to fix that.
Why is this a problem? I think this is one of the best parts about customs, it adds creativity. Myvra was started to be really obscure from other generals, and Deliriant came up with some cool and interesting powers when he made the units.
Also, for your own cards, what I usually do is take an original HS power then tweak it to have new meaning/impact on the game. (I.E. see Zeus in my thread, I tweaked Sharwin's lightning attack and the use of an "X" order marker power)
Fi Skirata
April 30th, 2012, 11:18 PM
Here are the H.K. Crawlers:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-105.png?t=1335842259
I renamed the one power Cannon Fodder (as I like the name better then hero protectors) and took the wording from C3G's Policemen.
William099
May 1st, 2012, 02:27 AM
Fedex reminded me, we need playtesting. Also, I think we should have a review phase before cards are posted so errors and suggestions can be made before the card is finalized.
Also the major problem with customs is that too many new special abilities are created in the effort to make each card special. Look at Xaaji. Her powers are both not found on any other card. My cards have the same problem and I'm trying to fix that.
Also, just a tip, sorry if I sound critisizing, but I'm sort of a perfectionist :P. The comma, title thing is bugging me (ex ISTHE, RELIC MAGE). It doesn't seem like correct HS syntax.
Yeah currently we are just cleaning up the cards that were already made, and in honor to Deliriant (at least for me personally) we oughta keep the changes we make as few and far between as we can. If you want to playtest a unit just pick one and then post the results you get here in the thread like heavyfishcannon did here (http://www.heroscapers.com/community/showpost.php?p=1596397&postcount=52) and here (http://www.heroscapers.com/community/showpost.php?p=1596749&postcount=57).
William099
May 1st, 2012, 02:57 AM
Added Ashra, changed her to an elf and added Fi's suggested power. On creating more synergy I noticed we have several "mage" units including the djinn and a couple of the mages what if we created Ragnorath, Archmage and give him bonding with mages like Ulginesh does with the wizards?
That gives him Isthe, Sebesc, Xaaji, and Donin from Myvra and if I am not mistaken Sonlen from the classic scape.
SeptimusHeap
May 1st, 2012, 07:03 AM
Here are the H.K. Crawlers:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-105.png?t=1335842259
I renamed the one power Cannon Fodder (as I like the name better then hero protectors) and took the wording from C3G's Policemen.
Cannon Fodder already exists in a card I made a few pages ago.
Also the major problem with customs is that too many new special abilities are created in the effort to make each card special. Look at Xaaji. Her powers are both not found on any other card. My cards have the same problem and I'm trying to fix that.
Why is this a problem? I think this is one of the best parts about customs, it adds creativity. Myvra was started to be really obscure from other generals, and Deliriant came up with some cool and interesting powers when he made the units.
Also, for your own cards, what I usually do is take an original HS power then tweak it to have new meaning/impact on the game. (I.E. see Zeus in my thread, I tweaked Sharwin's lightning attack and the use of an "X" order marker power)
Well, in the case of Myvra, the cards are supposed to be similar to classic scape. A question: Does each card in scape have all of its ablilities unique? Most of the time no.
Added Ashra, changed her to an elf and added Fi's suggested power. On creating more synergy I noticed we have several "mage" units including the djinn and a couple of the mages what if we created Ragnorath, Archmage and give him bonding with mages like Ulginesh does with the wizards?
That gives him Isthe, Sebesc, Xaaji, and Donin from Myvra and if I am not mistaken Sonlen from the classic scape.Whats the deal with the ___, ___mage?
Fi Skirata
May 1st, 2012, 10:32 AM
Here are the H.K. Crawlers:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-105.png?t=1335842259
I renamed the one power Cannon Fodder (as I like the name better then hero protectors) and took the wording from C3G's Policemen.
Cannon Fodder already exists in a card I made a few pages ago.
I know that you had a version of Cannon Fodder, which is similar. Both versions mean the same thing, but mine came from the 'official' C3G version of the power, called Protect and Serve, meaning that all the wording and grammar would be good.
Fi Skirata
May 1st, 2012, 10:54 AM
Sorry for the double post, but I felt this had to be seperate:
On creating more synergy I noticed we have several "mage" units including the djinn and a couple of the mages what if we created Ragnorath, Archmage and give him bonding with mages like Ulginesh does with the wizards?
That gives him Isthe, Sebesc, Xaaji, and Donin from Myvra and if I am not mistaken Sonlen from the classic scape.
I definitely think this is a good idea. I also think we should have a bonding with Spirits, as there are three or four of them as well.
William099
May 1st, 2012, 04:18 PM
Yeah maybe a necromancer or something for that. And Septimus the ____, ____mage setup is just to match the way the other mages cards are done. I understand you don't like it but its how its how we want to do them, so just leave it at that please.
SeptimusHeap
May 1st, 2012, 04:41 PM
Yeah maybe a necromancer or something for that. And Septimus the ____, ____mage setup is just to match the way the other mages cards are done. I understand you don't like it but its how its how we want to do them, so just leave it at that please.
Sorry for sounding so harsh. I just think we need to be more organized and precise. I mean, two of the same power with different wording is not a good thing.
William099
May 1st, 2012, 04:51 PM
Yeah makes sense. I agree with Fi I do like your "Cannon Fodder" as the name for the Crawlers power better than "Hero Protectors" it is definately a more elegant sounding name. Now to the wording I agree we want them to be precise so here's yours:
Cannon Fodder
When a figure adjacent to a Clanker that you control recieves one or more wounds, you may destroy that Clanker and ignore any wounds.
Fi's:
When a unique hero you control would recieve at least one wound, then you may instead destroy one adjacent H.K. Crawler you control.
So basically we have two powers with similar affects I think that we should take a vote on which one we want for the cards by putting either Septimus or Fi Skirata to signify our votes. Now I would point out that Fi's uses official Heroscape language and is more likely to be accepted by the community at large but as a custom project we have some wiggle room.
SeptimusHeap
May 1st, 2012, 04:56 PM
Yeah makes sense. I agree with Fi I do like your "Cannon Fodder" as the name for the Crawlers power better than "Hero Protectors" it is definately a more elegant sounding name. Now to the wording I agree we want them to be precise so here's yours:
Cannon Fodder
When a figure adjacent to a Clanker that you control recieves one or more wounds, you may destroy that Clanker and ignore any wounds.
Fi's:
When a unique hero you control would recieve at least one wound, then you may instead destroy one adjacent H.K. Crawler you control.
So basically we have two powers with similar affects I think that we should take a vote on which one we want for the cards by putting either Septimus or Fi Skirata to signify our votes. Now I would point out that Fi's uses official Heroscape language and is more likely to be accepted by the community at large but as a custom project we have some wiggle room.The difference is that my power works with squads and common heroes. Mine also uses 'mash-up' official wording from several powers. Also, sorry if I missed it, not to sound mad but just curious, what HS figs use the ___, ___mage context? Again, it's fine with me.
William099
May 1st, 2012, 05:03 PM
Now my vote is going to be for Fi Skirata.
And heres why:
First of all there is the official wording. Secondly it is better that it be limited to uniques since squads and common heros don't actually take wounds they are either alive or they are dead and you may have people trying to sacrifice a clanker to save a squad figure which technically they are not actually allowed to do.
Thats my take on the matter...
I wasn't talking about any heroscape figures I was talking about the other myvra figures...
Yeah currently we are just cleaning up the cards that were already made, and in honor to Deliriant (at least for me personally) we oughta keep the changes we make as few and far between as we can.
Above is the reason I am loathe to change the names of the mage cards but yeah... *shrug*
SeptimusHeap
May 1st, 2012, 06:24 PM
Making Sir Duran right now. Do you think it's fine to use Pistol Fire Special Attack but change Jandar to Myvra without changing the name?
awesomeunleashed
May 1st, 2012, 07:06 PM
since squads and common heros don't actually take wounds
Yes they do! Where did you get that impression?!?
I would use this wording, which is directly copied (with the needed edits) from Expendable Rabble:
Whenever a figure you control receives one or more wounds, you may destroy an H.K. Crawler you control that is adjacent to that figure to ignore any wounds that figure just received.
William099
May 1st, 2012, 08:21 PM
Making Sir Duran right now. Do you think it's fine to use Pistol Fire Special Attack but change Jandar to Myvra without changing the name?
Yeah sounds good to me....
William099
May 1st, 2012, 08:21 PM
since squads and common heros don't actually take wounds
Yes they do! Where did you get that impression?!?
I would use this wording, which is directly copied (with the needed edits) from Expendable Rabble:
Whenever a figure you control receives one or more wounds, you may destroy an H.K. Crawler you control that is adjacent to that figure to ignore any wounds that figure just received.
Huh... wierd... k I'll take your word for it.
SeptimusHeap
May 2nd, 2012, 08:17 AM
I'm going to try to find a better image for the HK Crawlers, is that OK Fi?
Fi Skirata
May 2nd, 2012, 09:47 AM
I'm going to try to find a better image for the HK Crawlers, is that OK Fi?
If you think you can find a better figure/image, then by all means try! We are trying to make these look as good/be as available as possible, so if anyone has a better mini suggestion the please post them here.
heavyfishcannon
May 2nd, 2012, 02:51 PM
I'm going to try to find a better image for the HK Crawlers, is that OK Fi?
If you think you can find a better figure/image, then by all means try! We are trying to make these look as good/be as available as possible, so if anyone has a better mini suggestion the please post them here.
I don't know for sure, but I thought Chronoscape was unpainted. I had found a heroclix figure, Kingpin (http://trollandtoad.com/p103755.html) who looked a bit closer to the original Henry K. Fredrick. gut if he is pre-painted, the chronoscape guy could work as someone else!
Fi Skirata
May 2nd, 2012, 03:01 PM
I'm going to try to find a better image for the HK Crawlers, is that OK Fi?
If you think you can find a better figure/image, then by all means try! We are trying to make these look as good/be as available as possible, so if anyone has a better mini suggestion the please post them here.
I don't know for sure, but I thought Chronoscape was unpainted. I had found a heroclix figure, Kingpin (http://trollandtoad.com/p103755.html) who looked a bit closer to the original Henry K. Fredrick. gut if he is pre-painted, the chronoscape guy could work as someone else!
I had been planning on using the kingpin figure originally, but then I realized the figure would look a little of having a Steam Rifle attack.
Also, Chroscope is not prepainted, so everyone's Henry would look slightly different.
William099
May 2nd, 2012, 04:00 PM
So did you finish your chapter yet heavyfishcannon?
SeptimusHeap
May 2nd, 2012, 08:02 PM
One question, do the miniatures in question have to be prepainted?
William099
May 2nd, 2012, 11:19 PM
Lots of scape customs use unpainted miniatures the C3V Marro Gnids have to be painted to match heroscape. Several of the Heros of Fiction units are unpainted miniatures.
William099
May 3rd, 2012, 12:28 AM
http://i1197.photobucket.com/albums/aa429/William099Michael/RAGNAROTHARCHMAGE.jpg
Here is Ragnaroth what do you guys think? I think he should go in Heroes of Terrania because thats where most of the mages come from.
MegaSilver
May 3rd, 2012, 08:47 AM
Lots of scape customs use unpainted miniatures the C3V Marro Gnids have to be painted to match heroscape. Several of the Heros of Fiction units are unpainted miniatures.
No, they do not. There are actually two color versions of that mold.
One is the standard pink that was used for C3V, but they went away awfully quick. The other is a green version that is much more common to find.
William099
May 3rd, 2012, 01:12 PM
Lots of scape customs use unpainted miniatures the C3V Marro Gnids have to be painted to match heroscape. Several of the Heros of Fiction units are unpainted miniatures.
No, they do not. There are actually two color versions of that mold.
One is the standard pink that was used for C3V, but they went away awfully quick. The other is a green version that is much more common to find.
Oh I thought they did because Rocktroll had a repainting tutorial for Marro Gnids...
SeptimusHeap
May 4th, 2012, 07:50 AM
Sir Duran, leader of the Clockwork Knights!
http://img407.imageshack.us/img407/4282/sirduran.png
Fi Skirata
May 4th, 2012, 12:35 PM
Hey guys, I found some good figures for the Orchestra, but I need pictures of them with a green skin (for goblins). They are non-painted metal miniatures, and one of them is in a set with a figure I would like to use for ribbon. If anyone would be willing to get some of these guys, and paint them well (the goblins with green skin, and the mummy flagbearer with different colors to look like ribbons not mummy cloth) and then take pictures for me to use (see the C3G guide for taking miniature picture), it would be much appreciated!
Figures include:
Goblins:
Dwarf Musician (http://www.reapermini.com/OnlineStore/musician/sku-down/14534)
Lem, Halfling Bard (http://www.reapermini.com/OnlineStore/musician/sku-down/60011) (he will be used twice, but only one picture is needed)
Standard and Musician set (http://www.reapermini.com/OnlineStore/musician/sku-down/14309) (the one on the left).
Ribbon:
Standard and Musician set (http://www.reapermini.com/OnlineStore/musician/sku-down/14309) (the one on the right).
Thank you!
SeptimusHeap
May 4th, 2012, 04:37 PM
Hey guys, I found some good figures for the Orchestra, but I need pictures of them with a green skin (for goblins). They are non-painted metal miniatures, and one of them is in a set with a figure I would like to use for ribbon. If anyone would be willing to get some of these guys, and paint them well (the goblins with green skin, and the mummy flagbearer with different colors to look like ribbons not mummy cloth) and then take pictures for me to use (see the C3G guide for taking miniature picture), it would be much appreciated!
Figures include:
Goblins:
Dwarf Musician (http://www.reapermini.com/OnlineStore/musician/sku-down/14534)
Lem, Halfling Bard (http://www.reapermini.com/OnlineStore/musician/sku-down/60011) (he will be used twice, but only one picture is needed)
Standard and Musician set (http://www.reapermini.com/OnlineStore/musician/sku-down/14309) (the one on the left).
Ribbon:
Standard and Musician set (http://www.reapermini.com/OnlineStore/musician/sku-down/14309) (the one on the right).
Thank you!
I was wondering if I could work on fixing a few of the older images, such as the clockwork knights and the HK crawlers. (By fix, I mean improve the figure image part). Is that OK?
Fi Skirata
May 4th, 2012, 04:39 PM
Hey guys, I found some good figures for the Orchestra, but I need pictures of them with a green skin (for goblins). They are non-painted metal miniatures, and one of them is in a set with a figure I would like to use for ribbon. If anyone would be willing to get some of these guys, and paint them well (the goblins with green skin, and the mummy flagbearer with different colors to look like ribbons not mummy cloth) and then take pictures for me to use (see the C3G guide for taking miniature picture), it would be much appreciated!
Figures include:
Goblins:
Dwarf Musician (http://www.reapermini.com/OnlineStore/musician/sku-down/14534)
Lem, Halfling Bard (http://www.reapermini.com/OnlineStore/musician/sku-down/60011) (he will be used twice, but only one picture is needed)
Standard and Musician set (http://www.reapermini.com/OnlineStore/musician/sku-down/14309) (the one on the left).
Ribbon:
Standard and Musician set (http://www.reapermini.com/OnlineStore/musician/sku-down/14309) (the one on the right).
Thank you!
I was wondering if I could work on fixing a few of the older images, such as the clockwork knights and the HK crawlers. (By fix, I mean improve the figure image part). Is that OK?
Sure! I have seen some of your cards and you seem to do a great job.
Son of Arathorn
May 4th, 2012, 04:43 PM
Lots of scape customs use unpainted miniatures the C3V Marro Gnids have to be painted to match heroscape. Several of the Heros of Fiction units are unpainted miniatures.
No, they do not. There are actually two color versions of that mold.
One is the standard pink that was used for C3V, but they went away awfully quick. The other is a green version that is much more common to find.
Oh I thought they did because Rocktroll had a repainting tutorial for Marro Gnids...
Thought I'd clarify here. While the Gnids did originally sell out soon after being released by C3V, miniaturemarket now has a ton of them for reasonable prices. About a total of 200 squads, 100 boxes w/2 squads to a box.
SeptimusHeap
May 4th, 2012, 05:55 PM
I'm having a hard time finding suitable miniatures for the crawlers :/
William099
May 5th, 2012, 02:37 AM
Idk I like the star wars probe bots myself personally.
SeptimusHeap
May 5th, 2012, 10:48 AM
http://img706.imageshack.us/img706/3786/bandits.png
'Nuff said.
flameslayer93
May 5th, 2012, 03:09 PM
Yikes! It appears as though RL has caused a little bump in the road for me (but a good bump), I don't know when things will cool down again but it should be soon. See ya'll later :)
William099
May 6th, 2012, 02:19 AM
All right! We'll keep trucking along.
@Fi Skirata: Wish I could help with the painting but I don't have the supplies or the ability... my girlfriend could do it but she is headed to Chile for two monthes.
Fi Skirata
May 8th, 2012, 06:06 PM
I am making the card for the Boglins, and noticed they only have one attack. All of the cards I can think of (except for the Deathreavers, but they have other uses) have some sort of bonus, like Frenzy and Deadly Shot. Without something like that, I don't see there worth. So here is my thought, up there attack to two and there points to 45. Thoughts?
William099
May 8th, 2012, 06:27 PM
Yeah I agree. I thought that was a little strange too.
William099
May 9th, 2012, 09:50 PM
Playtesting Sebesc, Morphmage
Armies: 500 points
Sebesc, Morphmage (proxyed with Frost Giant of Morh)
Warforged Soldiers x3
Evar Scarcarver
Dashi Tokainto (http://3.bp.blogspot.com/-n6101KGPsG0/TxcDd1bWfnI/AAAAAAAAAv8/yGmeriBgnRA/s1600/Dashi%2BTokainto_Gray_RD2.jpg)
Shiori
Otonashi
Isamu
Moriko
Kumiko
Ninjas of the Northern Wind
Setup:
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1135.jpg
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1137.jpg
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1138.jpg
Ninja’s win Initiative and Dashi Tokainto, Shiori and Kumiko move out.
Sebesc uses his terramorph to get the Warforged moving.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1139.jpg
Ninja’s move out Isamu and Otonashi, Isamu comes up next to Kumiko, Otonashi goes glyph hunting.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1140.jpg
Sebesc sends out 3 more Warforged who find the terrain much easier to cross than usual.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1141.jpg
Kumiko moves to height Daishi and Shiori move forward.
Sebesc tries to get in range to use Shurikan special attack but is just one short.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1142.jpg
So instead Sebesc morphs to mimic the Warforged Soldiers and tears Kumiko down from her height with a little tactical switch! Deals one wound to Kumiko.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1143.jpg
Ninja’s take a turn wailing on Sebesc but he’s hot on the dice and defends every attack.
Sebsec then morphs to mimic Evar’s Double Assault and uses it to finish off Kumiko.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1144.jpg
Warforged come up to try to get Shiori off of the attack plus one glyph and deal two wounds to her and to Moriko.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1145.jpg
Sebesc flys after Otonashi and morphs Shiori once again and tries to use the Shurikan special attack but wiffs.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1146.jpg
Ninjas take out the warforged.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1147.jpg
Sebesc Morphs Evar once again and uses Double Assault to finish off Otonashi.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1150.jpg
Sebesc then tries to Shurikan a Ninja of the Northern Wind but no dice.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1151.jpg
Sebesc gets surrounded and uses Moriko’s Saber Storm Special attack and puts a wound on Moriko and sends Isamu fleeing for the height.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1152.jpg
Sebesc wiffs against the ninja’s of the Northern Winds 4 skulls and falls.
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1153.jpg
http://i1197.photobucket.com/albums/aa429/William099Michael/DSCN1154.jpg
Wrap-up analysis
Sebesc was a very fun unit to play and in this power rich environment proved to be very versatile and have a lot of staying power. Definitely makes a very good tank though I probably over exposed him and made several mistakes with my order marker placement. 150 did seem about right because even though Shape Shift was very powerful Sebesc’s life and defense make him just the right mix of having staying power but still being fragile so I would say his points are about right. I was wondering why he has stealth flying instead of just normal flying though. It was very useful in getting Sebesc from place to place but is it really realistic for an insane large Butterfly Dragon to be very stealthy? Or is it a byproduct of his ability to change his shape that makes him stealthy? What’s the the theme behind it?
SeptimusHeap
May 10th, 2012, 07:16 AM
Here's a few tips on card making: Do not resize the base of the card, it will help later. If you get your figure from a non-transparent background, blur the figure by 1 to make it blend nicer. To get rid of a base, trace around the feet with the eraser tool. To add fog, use a transparent gradient (found in Paint.NET, not sure about other programs), it looks great!
Fi Skirata
May 10th, 2012, 08:42 PM
I am thinking of using this figure (http://www.miniaturemarket.com/pbhm-32.html) for the Troupe. What do you all think? Also, if anyone has this figure, could you tell me its side.
Edit: I also need this figure, Ironfur Bear (http://www.miniaturemarket.com/spoils-of-war-ironfur-bear-c-monster.html), re-painted to look like a panda (for the Devil Pandas).
Also, I need this figure, Edo, Male Ninja (http://www.reapermini.com/OnlineStore/ninja/sku-down/03081), painted to have his outfit purple (Myvra's purple).
SeptimusHeap
May 11th, 2012, 08:01 AM
Why do we need devil pandas? :P
William099
May 11th, 2012, 09:18 AM
Because Panda's know Kung fu!
Your're a Panda? Watcha gonna do sit on me?
Fi Skirata
May 11th, 2012, 12:11 PM
Kasirk's updated card!:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-113.png?t=1336752641
SeptimusHeap
May 12th, 2012, 01:30 PM
Kasirk's updated card!:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-113.png?t=1336752641
Just curious, what do you do for your fog?
Fi Skirata
May 12th, 2012, 05:32 PM
Kasirk's updated card!:
http://i1236.photobucket.com/albums/ff444/FiSkirata/TheTableofGiantsHSkypestyle-113.png?t=1336752641
Just curious, what do you do for your fog?
I use airbrush on GIMP, using a color dropper to get the fog color from the fog lines in the background.
Fi Skirata
May 12th, 2012, 09:40 PM
Here is the Peasants! I reworded Underestimated to make it more understandable and I added several other royalty types to Royalty Hatred to make it more useful.
http://i1236.photobucket.com/albums/ff444/FiSkirata/KinslandPeasants.png?t=1336873058
William099
May 13th, 2012, 04:53 AM
There is a typo in the underestimated you repeated yourself a little in one of the sentences...
Fi Skirata
May 13th, 2012, 09:47 AM
Thanks William099, Fixed!
http://i1236.photobucket.com/albums/ff444/FiSkirata/KinslandPeasants-1.png?t=1336916837
elvenwizard9
May 14th, 2012, 07:22 AM
On July 23rd, 2010 Deliriant introduced the site to a new general...Myvra.
The original thread can be read here (http://www.heroscapers.com/community/showthread.php?t=31474). The "project" effectively left off with many of the units developed by Deliriant in a state of limbo and unplaytested. I for one, would like to see the project revived at least until the old units were playtested.
Team Myvra is a team of users who wish to playtest at least somewhat consistently or are contributing in some other large part. Allies are those who don't wish to put a large amount of time into Project Myvra, but still want to help a bit.
Team Myvra:
flameslayer93 (Playtesting: Ebersson 7)
William099 (Playtesting: Sebesc)
Bloody Bogle (Playtesting: Clockwork Knights)
heavyfishcannon (Playtesting: Gregor Crookedgear)
Silent_Owl (Playtesting: Sewer Golem)
Allies:
Kaiser Cat
awesomeunleashed
Ace_of_Spaces
Fi_Skarta
Card Blank
http://img685.imageshack.us/img685/9618/myvra.jpg
Playtesting Requirements:
I'm thinking 3 or 4 playtests should be a good start*. I'd like these tests to use Classic units only (no SoV/C3V/Marvel'Scape). After that, feel free to throw in what you play. You'd better believe my reports with "Robo" will include vikings who throw axes.:wink:
*If a member of Team Myvra feels that an extra test or two in the "Classic Setting" is needed before too much "Free-Play" data is collected, they are free to do it.Proxying! Obviously, Deliriant's selection of units didn't include easily acquirable sculpts. So here's a list of decent proxies when testing or playing Myvra's units.
Badvig- ???
The Orchestra- Marro Drudge, Stingers, Warriors
Isthe- Estivara
Clockwork Knights- Knights of Weston/Gladiatrons
Sebesc- Frost Giant of Mohr, or DW9K
Ebberson 7-DW9K
Satin Blades- Deepwyrm Drow
The Puppeteer- Flagbearer of Choice
Celestine Sirens- ???
Xaaji- Elf Wizard (Ulgy excluded)
Gregor Crooked Gear- Dwarf Hero of Choice
Harlequins- ???
Esolde- Elf Wizard (Ulgy excluded)
Boglins- Zombies
Ramnakite- Frost Giant of Mohr
Also, if anyone is up for writing bios, and stroy blurbs, they are free. The current effort can be read here (http://www.heroscapers.com/community/showthread.php?t=40754).
This is by far the most interesting thing I have seen.... Myvra. Also, those Boglins figures aren't hard to find.
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