View Full Version : The Book of M-43 Resistance Fighters
Sherman Davies
September 24th, 2011, 10:51 PM
The Book of M-43 Resistance Fighters
C3V Wave 1 - Thormun's Reprieve - Soldiers and She-Wolves
http://www.heroscapers.com/community/gallery/files/1/m43_resistance_fighters___master_original.jpg
PDF Download (http://c3games.com/C3V/released/cards/pdf/c3v_m43.pdf)
PRIORITY TARGETING
An engaged M-43 Resistance Fighter may target and attack non-adjacent figures unless that M-43 Resistance Fighter is engaged with a hero figure.
GUERRILLA TACTICS
After taking a turn with the M-43 Resistance Fighters, for each M-43 Resistance Fighter you control that attacked an opponent's figure this turn, you may move any Mariedian figure you control that did not attack this turn up to 3 spaces. A Mariedian figure may only be moved by Guerrilla Tactics once per turn.
The figures used for this unit are Star Wars Minis figures from the Legacy of the Force set. The model numbers and names are: Old Republic Scout (03), Human Scoundrel (47), and Old Republic Recruit (02)
CHARACTER BIO
The sound of flowing wastewater filled the air through the tunnels of District Ten's underground canals. The pastoral sounds were almost comforting in contrast to the violent corporate war in the streets above.
Suddenly the sounds of a hundred metal feet ringing against the stone reverberated off the walls of the channel. It was a Soulborg extermination squad, wrought from the Great Forge of Tarata to eliminate any hominids that refused to submit to Z.E.T.T.I. subservience. Unbeknownst to these genocidal units, their prey lay hidden, well concealed among the walls, ruins, and side channels, unwilling to bow to their malevolent creations just yet.
"NOW!" Came the hoarse cry of the commander. The best of the Resistance Corpsmen leapt from their concealed positions and began firing at the mass of death machines ahead of them. The cybernetic army fell, one by one, to stolen incendiary rounds. The networked machines did not break pace; instead they lined up to begin firing at the insurgent Mariedians.
“Flaw…flaw…flaw…” came the monotonous voice of the Zetti combine.
The resistance fighters rolled out of the way of the fire, and returned with pulse charges to push the invading robots away from their hidden village. Brilliant blue energy tore through alloy and armor, sending the marauding army back toward the canal. Every attack pulled the resistance fighters forward.
But they were losing. The Blastatrons matched their every tactic, firing at every sneak attack with preemptive intuition. The commander sternly glared at the Soulborg Major that controlled the squad. His men around him were disappearing in globes of force, hopefully some new science the men back at base developed. But the battle was nearing its end, with a victory for the Soulborg.
With a roar, the commander covered the distance between himself and the Major in a mere two strides. He needed to keep them away from main base, where the plan for a slave revolt and rescue of their brethren in Isadora was located.
“FOR MARIEDIAN!!” He cried as he placed an improvised explosive device on the chest of the Major.
The explosion triggered other mines that were strategically placed throughout the canal, causing a cave-in on the extermination squad and the rest of the Resistance Corpsmen. The last thing the commander saw was the intense flaming cloud of destruction that consumed the entirety of the army. His eyes closed as a blurred vision viewed a dark skinned, winged humanoid that carried him away.
_________________________________________________________________
RULINGS AND CLARIFICATIONS
COMBINATIONS AND SYNERGIES
Synergy Benefits Received
Guerrilla Tactics: Mariedians
Other M-43 Resistance Fighters (http://www.heroscapers.com/community/showthread.php?p=1487084#post1487084) may be moved using Guerrilla Tactics.
Synergy Benefits Offered
Guerrilla Tactics: Mariedians
As a Mariedian, Kira Jax (http://www.heroscapers.com/community/showthread.php?t=37761) may be moved using Guerrilla Tactics.
_________________________________________________________________
STRATEGY, TACTICS AND TIPS
COMMUNITY CONTRIBUTIONS
Power Ranking and Master Index
Strong as a counterdraft against range+screen builds. Low attack makes them tough to use as bread-and-butter against many armies. B
Unit Strategy Review
- TBA
C3V/SoV Sculpt Poll (http://www.heroscapers.com/community/showthread.php?t=42878)
http://www.heroscapers.com/community/gallery/files/2/7/7/1/dscf1243.jpg
boromir96
September 25th, 2011, 08:13 AM
Here is there' Bio (http://www.heroscapers.com/community/blog.php?b=1750).
Also,Who is the 5th sculpt in the pic?
http://www.heroscapers.com/community/gallery/files/2/mariedians.jpg
ZBeeblebrox
September 25th, 2011, 08:26 AM
Boromir, that pic has 5 Resistance Fighters and Kira Jax in it.
Kroz
September 25th, 2011, 10:34 AM
Here is there' Bio (http://www.heroscapers.com/community/blog.php?b=1750).
Also,Who is the 5th sculpt in the pic?
http://www.heroscapers.com/community/gallery/files/2/mariedians.jpg
It's the commander in the Bio! He's in the next wave! Actually I don't really know...I'm just guessing.
Shockma Ranyk
September 25th, 2011, 11:40 AM
There's actually 6 Resistance Fighters and Kira Jax, if you look closely.
LordEsenwienIV
September 25th, 2011, 11:42 AM
There's actually 6 Resistance Fighters and Kira Jax, if you look closely.
Or is it? :whistle:
DeathDoom
September 25th, 2011, 11:44 AM
I wanted to point out that the Mariedians can't be hominids because they aren't from Earth and are unrelated to any Earth species, but I won't because I'm just glad this book is up.
boromir96
September 25th, 2011, 06:55 PM
So is it the commander?
http://i1200.photobucket.com/albums/bb340/boromir96/mariedians.jpg
robbdaman
September 25th, 2011, 07:08 PM
I wanted to point out that the Mariedians can't be hominids because they aren't from Earth and are unrelated to any Earth species, but I won't because I'm just glad this book is up.
That is incorrect as nothing in the journals or compendium states that Mariedians aren't humanoids. The only thing we know is that the Gladiatrons were built to mimic the size, movement, and guerrilla fighting style of the Mariedian resistance on Alpha Prime. This argument is also kind of silly if you've ever watched an episode of any Star Trek show. ;)
Oh and Boromi69 that is one of the Mariedians, that is the Star Wars Human Scoundrel mini, just at a different angle.
Sherman Davies
September 25th, 2011, 09:00 PM
I wanted to point out that the Mariedians can't be hominids because they aren't from Earth and are unrelated to any Earth species, but I won't because I'm just glad this book is up.
The Star Wars movies must make you tear your hair out, then. :lol:
Taeblewalker
September 25th, 2011, 11:01 PM
The Mareidians could also be from the far future and descended from Human colonists on Alpha Prime.
robbdaman
September 25th, 2011, 11:27 PM
Or maybe they're one of 12 colonies or perhaps the 13th tribe...
DeathDoom
September 26th, 2011, 03:34 AM
Humanoid, not hominid. Humanoid is a body plan. Hominid (hominidae) is a family.
And yes, Star Wars freaks me out sometimes.
Utgars_General
September 26th, 2011, 08:49 PM
I was under the impression that Hominids were proto-humans. :shrug:
Great unit nonetheless! I'm gonna have to try these guys out...
Taeblewalker
September 27th, 2011, 02:46 AM
Hominids include humans. Proto-humans were as well.
Tai-Pan
September 27th, 2011, 04:31 AM
I think using Tandros Kreel with these guys in a screen maximizes both of their special abilities. Tandros can engage something and that something can only attack him, and the M-43 can engage that figure as well to keep it from moving around or risking disengagement while shooting at other things. Now if only Tandros were a Meriedian....
Wave 15 - Lux Dara, Mariedian genetic engineer.
Gene Mutation Special Ability - At the beginning of the game, Lux Dara may choose one medium or small unique figure and place the Gene Mutation marker on that figure's card. For the rest of the game, that figure is considered Mariedian.
Species Expert Aura - All friendly Mariedians adjacent to Lux Dara may add 1 to their attack when attacking. This aura may not be used when attacking Soulborgs, Elementals, Constructs, or Undead.
Anybody have any good army ideas for these guys yet? Especially thematical?
600 pts - The Last Stand of Humans on Earth
Nakita 120
Skahen 120
Carr 100
Krav 100
Jax 30
Resistance x2 130
Nakita just behind the Resistance as a screen, Skahen to adjust the occasional figure, Carr as a heavy hitter, Krav because they're Krav, Jax as filler/possibly hit a special defender. Perhaps not the best army, but not too bad, I think. And it's thematic. Roll it out against some soulborgs or Gorillas for a Sci-Fi Battle
nate the dawg
September 27th, 2011, 11:56 AM
Gene Mutation Special Ability - At the beginning of the game, Lux Dara may choose one medium or small unique figure and place the Gene Mutation marker on that figure's card. For the rest of the game, that figure is considered Mariedian.
Species Expert Aura - All friendly Mariedians adjacent to Lux Dara may add 1 to their attack when attacking. This aura may not be used when attacking Soulborgs, Elementals, Constructs, or Undead.
Neat ideas, and I'm sure that there are more mariedians on the way, but why would your 'Species Expert' concept not affect soulborgs? I was of the impression that 'borgs are precisely what the mariedians are good at fighting.
Tai-Pan
September 27th, 2011, 12:48 PM
Gene Mutation Special Ability - At the beginning of the game, Lux Dara may choose one medium or small unique figure and place the Gene Mutation marker on that figure's card. For the rest of the game, that figure is considered Mariedian.
Species Expert Aura - All friendly Mariedians adjacent to Lux Dara may add 1 to their attack when attacking. This aura may not be used when attacking Soulborgs, Elementals, Constructs, or Undead.
Neat ideas, and I'm sure that there are more mariedians on the way, but why would your 'Species Expert' concept not affect soulborgs? I was of the impression that 'borgs are precisely what the mariedians are good at fighting.
The idea was kind of a biology-expert that could explain the weaknesses of different species. So I created an exception for everything that didn't seem very biological to me. Thematically it doesn't work with the idea of an anti-soulborg resistance group, but there was a time before the soulborgs, when the Mariedians lived peacefully and conducted research while spanning galaxies........
robbdaman
September 27th, 2011, 01:55 PM
Its an interesting idea but doesn't make a whole lot of sense given the backstory of the Mariedians, Alpha Prime and the Soulborgs. The surviving Mariedians are a few millennium apart from the advanced society they were and I can't see a genetic engineer being a common course of study as part of a resistance or as a slave on a prison planet.
Tai-Pan
September 27th, 2011, 06:30 PM
Its an interesting idea but doesn't make a whole lot of sense given the backstory of the Mariedians, Alpha Prime and the Soulborgs. The surviving Mariedians are a few millennium apart from the advanced society they were and I can't see a genetic engineer being a common course of study as part of a resistance or as a slave on a prison planet.
Maybe he/she worked as a slave in the Soulborg data banks where information about all species encountered are stored so that the soulborgs know how to most effectively combat all life-forms. Then, one day, he discovered new entries concerning Mariedians being a suitable component for a biologically-based new fuel source which led to the discovery of a plot to liquidate the prison colony on Isadora. He stole the plans and made a desperate effort to escape and warn the resistance so they could try to rescue the prisoners. After taking out the data bank overseer IDK-21 using an electro-magnet normally used to move the heavy databanks, he came across Deathwalkers 9000 and 8000 who were both in stasis-mode for repairs. He switched their arms, putting the machine gun used for Rapid Fire Special Attack on 9K and the missle used for Explosion Special Attack on 8K, took a picture with his inventory apparatus, and was then discovered by Deathwalker 7000. 7K, sensing a nearby enemy presence, reached for a large, red button on his chest and disappeared suddenly in a bright blue flash. Not exactly what Lux expected from a Soulborg acting against an enemy being, but at least it was gone. Suddenly a red flash sears beneath Lux, tearing a whole in his leg the size of a gyro-spanner. He fell to the ground and turned to see a dark form known only as the Warden coming rapidly closer. The Warden always shot to wound, because he enjoyed seeing the fear enter his enemies' or rather victims' eyes as he raised his evisceraxe high. As the blade sped straight towards his chest, Dux stretched out his arm, as though he could stop the course of the Warden's weapon which would be the end of him and his mission, spelling doom for the prisoners of Isadora. Suddenly, he found himself in another place, a place far from familiar, a place full of green. The first thing to sink into his mind is that he has no idea where he is, and he has failed his mission to warn the Resistance.....
This is the Age of CustomScape!! You can have it your way!!!
faure
September 30th, 2011, 08:17 AM
It looks like the book is missing the listing of the powers for the card.
Sherman Davies
September 30th, 2011, 11:26 AM
Fixed.
I was basing this Book off the official ones, which don't list the powers, just the card. I didn't realize the C3V Books worked differently.
faure
September 30th, 2011, 01:01 PM
Fixed.
Great! Thx.
I was basing this Book off the official ones, which don't list the powers, just the card. I didn't realize the C3V Books worked differently.
I think it follows the C3G model which lists the powers. I don't know about others, but I find it particularly useful to have the text available in the Books.
machinekng
October 16th, 2011, 03:17 PM
I'm actually playing these guys right ow, and I'm a bit confused about the Guerilla Tactics ability. When it says you can move any Maeridian, does it mean all Maeridians or one Maeridians.
capsocrates
October 16th, 2011, 03:33 PM
I'm actually playing these guys right ow, and I'm a bit confused about the Guerilla Tactics ability. When it says you can move any Maeridian, does it mean all Maeridians or one Maeridians.
It means one Maeridian. It is the same as with any other kind of bonding. The gladiator squad can move ONE gladiator hero before their turn, for instance.
In this case, for each squad figure that attacks this turn (to a maximum of three, obviously), one other Maeridian that did not take part in this turn may move 3 spaces. So if I have 6 M-43 Resistance fighters and move 3 of them and attack with 2, I can move 2 of the other figures (that I did not move) up to 3 spaces each.
Does that help?
machinekng
October 16th, 2011, 03:35 PM
Yes, that does help.
betawolf36
October 22nd, 2011, 12:10 PM
Here is there' Bio (http://www.heroscapers.com/community/blog.php?b=1750).
Also,Who is the 5th sculpt in the pic?
http://www.heroscapers.com/community/gallery/files/2/mariedians.jpg
There is no 5th sculpt. The figure in orange that appears to be running (it isn't) and the one on the far right that appears to be in red (it isn't) are the same sculpt with different angles, shadows, and objects in thier way.
Shockma Ranyk
October 22nd, 2011, 12:28 PM
Yes, that conclusion has already been reached.
GromBloodboy
October 22nd, 2011, 03:00 PM
Really like these guys. The ability to strike and withdraw, or move other forces to tactical positions is awesome. There needs to be a beefy Maeridian Hero who has disengage and can be used in close combat. Also need to have a disengaging melee squad. That would make the them awesome.
kpucblek
November 6th, 2011, 02:01 AM
I just played these guys. They're a lot of fun. Reminds me of the way you play gorilinators with the Nakitas, you have to be smart. And , man are they great with Kira Jax.
capsocrates
November 6th, 2011, 03:27 AM
I just played these guys. They're a lot of fun. Reminds me of the way you play gorilinators with the Nakitas, you have to be smart. And , man are they great with Kira Jax.
Yes. I have added them to several of my armies at different times and have really enjoyed playing with them. They're not terribly strong, but they are way more fun than you might think when you first look at them.
Toogwick_tuk
November 6th, 2011, 03:00 PM
I really like these guys. I've played these guys more than any other C3V unit. They very mobile but their attack isn't the best. They can easily kill blastatrons that are behind a gladiatron screen due to the blast's low defense.
killercactus
November 6th, 2011, 04:37 PM
I played this army earlier in a C3V playtest:
Van Nessing
Werewolf Lord
Raelin
M43 x3
Kira Jax
They crushed the other army, which included Nick and Thralls x4, along with some other stuff. Raelin is great for the moving up of guys from the back to get into her aura. I might play this at a 555 pt tourney next month.
capsocrates
November 6th, 2011, 07:00 PM
I played this army earlier in a C3V playtest:
Van Nessing
Werewolf Lord
Raelin
M43 x3
Kira Jax
They crushed the other army, which included Nick and Thralls x4, along with some other stuff. Raelin is great for the moving up of guys from the back to get into her aura. I might play this at a 555 pt tourney next month.
I played an army almost identical to this one. I had two squads of deathreavers instead of Raelin, but otherwise it was identical. It was matched up with a Hydra Soulwell army against a Zombie army and an army of Blade Dancers with Nilfheim on Stone Pass (one of my maps). It was an epic game. My team won and all I had left was Van Nessing.
Tai-Pan
January 5th, 2012, 04:08 AM
Has anyone else done battle reports using these guys or other C3V stuff? I keep my eyes open but really haven't seen much at all.
The CEE
January 5th, 2012, 06:42 AM
@Tai-Pan
I have already created several battle reports featuring C3V units in my battle report thread. The report on page 46 (http://www.heroscapers.com/community/showthread.php?t=33633&page=46) specifically included the M-43 resistance fighters.
Dad_Scaper
January 5th, 2012, 08:45 AM
Has anyone else done battle reports using these guys or other C3V stuff? I keep my eyes open but really haven't seen much at all.
KC and I have both used C3V in tournaments & written up the experiences in our tourney report threads. Others may have done the same.
Ignignokt
January 17th, 2012, 04:34 PM
The link to the card is missing the basic side.
Dad_Scaper
January 17th, 2012, 04:39 PM
Huh.
I'll look into it.
Sherman Davies
January 23rd, 2012, 10:37 PM
The link to the card is missing the basic side.Fixed.
Dad_Scaper
January 23rd, 2012, 10:43 PM
You must spread some Reputation around before giving it to Sherman Davies again.
WTH? Stupid internet.
Typhon2222
February 7th, 2012, 02:46 PM
Folks, I'm wondering how many to get. What's the sweet spot for these guys?
MegaSilver
February 7th, 2012, 03:11 PM
Folks, I'm wondering how many to get. What's the sweet spot for these guys?
I got six squads for six bucks. :)
But I would say that you'd need at least four squads.
ZBeeblebrox
February 7th, 2012, 03:27 PM
I have 3 squads, I want 1-2 more. I'd say 3-4 squads is a good sweet spot for these guys.
Typhon2222
February 7th, 2012, 05:19 PM
Folks, I'm wondering how many to get. What's the sweet spot for these guys?
I got six squads for six bucks. :)
But I would say that you'd need at least four squads.
I have 3 squads, I want 1-2 more. I'd say 3-4 squads is a good sweet spot for these guys.
Thanks gents. :toast:
capsocrates
February 13th, 2012, 02:03 AM
I have 3 squads, I want 1-2 more. I'd say 3-4 squads is a good sweet spot for these guys.
Yeah. You typically want at least 4 squads. They're not very strong and don't do that much damage in small numbers. Their strength lies in being able to maintain steady fire by bringing up reinforcements to replace the fallen and also being able to swarm and lock down their targets without the firing units get engaged. To do that for any noticeable amount of time you need a lot of them.
DeathDoom
February 13th, 2012, 12:22 PM
I have 3 squads, I want 1-2 more. I'd say 3-4 squads is a good sweet spot for these guys.
Yeah. You typically want at least 4 squads. They're not very strong and don't do that much damage in small numbers. Their strength lies in being able to maintain steady fire by bringing up reinforcements to replace the fallen and also being able to swarm and lock down their targets without the firing units get engaged. To do that for any noticeable amount of time you need a lot of them.
I would have to disagree. While they do perform better with large numbers in open combat, 2 squads work quite well with enough Order Markers. Popping one squad out of cover and another back in between Order Markers is a great way to harass your opponent, especially with a screen. And if you can afford the extra markers, the Mind Flayer Mastermind and Dund are great on Order Marker 1 if you need to pin down range for these guys. This strategy worked fantastically with M-43/Warriors of Ashra against Zettian Infantry/DW9K/Warden 816, as the Zettian Infantry had to constantly reposition to put the threat down.
Typhon2222
February 13th, 2012, 12:30 PM
Wow, sounds like a really fun unit. Am looking forward to putting the squad together. My five human scoundrels arrived in yesterday's mail, from AlteReality Games. Now just waiting on the Old Republic Recruits and Scouts from CoolStuff. :up:
capsocrates
February 14th, 2012, 09:03 AM
I have 3 squads, I want 1-2 more. I'd say 3-4 squads is a good sweet spot for these guys.
Yeah. You typically want at least 4 squads. They're not very strong and don't do that much damage in small numbers. Their strength lies in being able to maintain steady fire by bringing up reinforcements to replace the fallen and also being able to swarm and lock down their targets without the firing units get engaged. To do that for any noticeable amount of time you need a lot of them.
I would have to disagree. While they do perform better with large numbers in open combat, 2 squads work quite well with enough Order Markers. Popping one squad out of cover and another back in between Order Markers is a great way to harass your opponent, especially with a screen. And if you can afford the extra markers, the Mind Flayer Mastermind and Dund are great on Order Marker 1 if you need to pin down range for these guys. This strategy worked fantastically with M-43/Warriors of Ashra against Zettian Infantry/DW9K/Warden 816, as the Zettian Infantry had to constantly reposition to put the threat down.
I've never tried what you're saying, but it seems like it would work. Now I want to try:
30 Kira Jax
180 Q10
375 M-43 x3
495 Deathreavers x3
EDIT: Although, generally speaking, I would still want more than 2 squads of M-43, even with a good screen.
infectedsloth
March 2nd, 2012, 04:00 AM
When this guys were first released I have to admit they were my least favorite figure in the entire wave, they seemed bland to me for some reason. After playing with this guys a couple times I have completely changed my mind, they are a blast to play, great design.
I think they need to be used with a heavy hitter a be affective. I played them against a warforged army and they got slaughtered, there 2 sometimes 3 attack could not cut it in the long run.
M-43 Resistance Fighters x3
Rats x3
Nilfheim
You have a screen, glyph grabbers, special attack and a heavy hitter all to go with the Resistance Fighters.
capsocrates
March 3rd, 2012, 10:07 PM
I think they need to be used with a heavy hitter a be affective. I played them against a warforged army and they got slaughtered, there 2 sometimes 3 attack could not cut it in the long run.
Yes. I played a 3v3 game with them last night. My army was:
260 M-43 x4
290 Kira Jax
400 Rhogar Dragonspine
505 Van Nessing
605 Syvaris
I used the M-43 almost exclusively, and they were butchered--they never had the punch I needed them to. I should have brought Syvaris and my other heroes sooner--Syvaris never saw an OM and Rhogar only got one. They can be tricky to use effectively sometimes.
capsocrates
September 18th, 2012, 10:44 PM
If I move 3 M-43 Resistance Fighters 5 spaces each, then attack with two of them, can I move the third one with Guerilla Tactics? Just making sure.
Sherman Davies
September 18th, 2012, 11:03 PM
If I move 3 M-43 Resistance Fighters 5 spaces each, then attack with two of them, can I move the third one with Guerilla Tactics? Just making sure.According to the wording on the card, yes.
capsocrates
September 18th, 2012, 11:06 PM
If I move 3 M-43 Resistance Fighters 5 spaces each, then attack with two of them, can I move the third one with Guerilla Tactics? Just making sure.According to the wording on the card, yes.
Thanks. For some reason I have yet to play them that way.
Sherman Davies
September 18th, 2012, 11:11 PM
Understandable; it's usually to a player's advantage to attack with all three squaddies, but in situations where that's not possible (i.e: not all figures are in range of a target) Guerrilla Tactics can help the remaining M-43 double-time it to where they need to be.
heroscaper2010
November 9th, 2012, 06:24 PM
Why isn't hero capitalized on the M-43's card? It should be... :unsure:
MegaSilver
November 9th, 2012, 06:56 PM
Why isn't hero capitalized on the M-43's card? It should be... :unsure:
It's been done interchangeably on cards; so it's okay. ;)
heroscaper2010
November 9th, 2012, 06:59 PM
Why isn't hero capitalized on the M-43's card? It should be... :unsure:
It's been done interchangeably on cards; so it's okay. ;)
OK, I only noticed because we are talking about capitalizations for HoSS; and what should or shouldn't.
I just happened to see this and I was like, "oh, wait till C3V hears this," but your explanation is true...as that is what we are finding out, too. Official= Inconsistent.
MegaSilver
November 9th, 2012, 07:00 PM
Why isn't hero capitalized on the M-43's card? It should be... :unsure:
It's been done interchangeably on cards; so it's okay. ;)
OK, I only noticed because we are talking about capitalizations for HoSS; and what should or shouldn't.
I just happened to see this and I was like, "oh, wait till C3V hears this," but your explanation is true...as that is what we are finding out, too. Official= Inconsistent.
Usually, it's best to capitalize it, IMO, but it's okay since it stands alone.
ZBeeblebrox
November 9th, 2012, 08:14 PM
Why isn't hero capitalized on the M-43's card? It should be... :unsure:
It's been done interchangeably on cards; so it's okay. ;)
OK, I only noticed because we are talking about capitalizations for HoSS; and what should or shouldn't.
I just happened to see this and I was like, "oh, wait till C3V hears this," but your explanation is true...as that is what we are finding out, too. Official= Inconsistent.
Actually the C3V Editors are working on a list of things like this so our cards will stay consistant. I applaud them for their efforts.
heroscaper2010
November 9th, 2012, 08:25 PM
Why isn't hero capitalized on the M-43's card? It should be... :unsure:
It's been done interchangeably on cards; so it's okay. ;)
OK, I only noticed because we are talking about capitalizations for HoSS; and what should or shouldn't.
I just happened to see this and I was like, "oh, wait till C3V hears this," but your explanation is true...as that is what we are finding out, too. Official= Inconsistent.
Actually the C3V Editors are working on a list of things like this so our cards will stay consistant. I applaud them for their efforts.
Cool, you guys rock!!! :D
Xotli
November 10th, 2012, 04:15 AM
I just happened to see this and I was like, "oh, wait till C3V hears this," but your explanation is true...as that is what we are finding out, too. Official= Inconsistent.
Yes, this is the bane of our (the C3V Editors') existence. :?
As ZB mentioned, we're currently working on trying to concistencize the capitalization, primarily due to the efforts of our very own Scytale. (Extension of English vocabulary in the previous sentence brought to you by the efforts of our very own me. ;)) Before this current (and still ongoing) effort, what we mainly did was just capitalize the same way as whatever precedent we mainly based the power on, or else someone (usually me) would go through and count how many cards did it one way vs the other and we'd just go with whichever way had the majority. We may very well have had an extended discussion about this very "h," although I certainly can't recall right now, and I'm assuming you don't want to know badly enough for me to go hunting back through history for it. ;)
Schulzy
November 25th, 2012, 10:21 PM
The PDF for this card is giving me a 404.
awesomeunleashed
November 25th, 2012, 10:26 PM
The PDF for this card is giving me a 404.
Here's a good link:
http://www.heroscapers.com/community/downloads.php?do=file&id=3405
Xotli
November 28th, 2012, 05:05 AM
The PDF for this card is giving me a 404.
Here's a good link:
http://www.heroscapers.com/community/downloads.php?do=file&id=3405
I keep telling folks, but no one seems to listen ...
Bo thread authors: Go to the download page, and right click on the big blue "Download" button, then choose "Copy Link Location" and then paste that into the Bo thread. That will give you a direct link to the PDF.
Sherman Davies
November 28th, 2012, 10:27 AM
Got it, Xotli - the PDF link is now fixed. :up:
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