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Shacky
November 3rd, 2006, 02:44 AM
This is my first time submitting a map here. I hope you all enjoy it. It's the 3rd map I've made so far.

War of the Fire and Ice Lords

-=Download PDF=- (http://www.heroscapers.com/download/index.php?dlid=237) (PDF Filefront Mirror) (http://files.filefront.com/BattleofElementalLordspdf/;6124735;;/fileinfo.html)
-=Download VirtualScape File=- (http://www.heroscapers.com/download/index.php?dlid=238) (VirtualScape Filefront Mirror) (http://files.filefront.com/BattleofElementalLordshsc/;6124594;;/fileinfo.html) *Note* after verifying, VirtualScape says that this requires 9 master sets, 4 volcarren, 2 Glacier, 2 Forest, 4 Castle. This is not true for we do not have this much. I built this map before making it in the program. What is really needed is listed below.

http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce01.jpg

Scenario

-This map can be played by 2-4 players. If it's a 2 player game, player 1 starts in the green zone and player 2 starts in the blue zone. If there are 4 players, Team 1 (or Team Ice) takes the Green (Player 1) and Red (Player 2) starting zones, and Team 2 (or Team Fire) takes the Blue (Player 3) and Yellow (Player 4) starting zones.

-This map requires 2 Master Sets, 2 Road to the Forgotton Forest sets, 2 Volcarren Wasteland Sets, 1 Thaelenk Tundra Set, 2 Castle Expansion Sets, and all of Wave 1, 2, 3, 4, and 5 (for the extra tiles)

-Rules for Snow/Ice and Lava Field/Lava tiles.
Snow and Ice in this scenario receive the same qualities as Lava and Lava Fields. These area's are the Fortresses of the Fire Lord and Ice Lord. There for if you step in an ice tile, you must roll a d20. If you roll anything but a 20, you freeze to death instantly (just as lava). Figures may walk on the snow and lava field tiles, but if they are still on one at the end of a round, you must roll attack die. If a skull comes up they recieve 1 point of damage. Due to this ruleset, Obsidian Guards cannot use lava resist, as well as the Dzu-teh cannot use their special abilities here. The reason being is cause these fortresses are surrounded by magical fire and ice.

-Rules for the Glyphs
There are 6 glyphs on this map. One for each side. The Glyph of Astrid (+1 Attack), The Glyph of Gerda (+1 Defense), and the Glyph of Ivor (+4 Range).
Each glyph has an Ice version, and a Fire version. Landing on these glyphs is that Lord granting you the power. +1 Attack will add fire or ice damage to all weapons, +1 Defense adds fire or ice armor around your troops, and +4 range adds that magic to your ranged weapon. You CANNOT have both of the same glyph, for the Ice and Fire will cancel itself out. You can have any combination of any power, as long as it's not the same attribute, for example, you can have +1 Fire Damage and +1 Ice defense. If you have +1 Fire Damage, +1 Fire Defense, and +1 Ice Defense, you will only get the +1 Fire damage to your attacks since both Defenses will cancel each other out and give you no bonus.

Optional Rules
-4 player game. When you land on a glyph, the Lord of that Element grants the power to the whole team, instead of just that player.
-If Mimring and Nilfheim are not chosen in the draft, you may add Mimring to the lava pool and Nilfheim to the ice pool for decoration. Neither will have any use in the game, just as part of the terrain.
- Another 4 Player Game Option... The Corruption
This plays as follows. If one team is wiped out before any other players drop from the other team, the player that kills off the last opposing team member becomes corrupted and turns on his own teammate. For Example... Player 1 and 2 are on Team 1. Player 3 and 4 are on Team 2. Player 3 is the first to be defeated. It's up to Player 4. But, Player 1 kills the last of Player 4's figures. Player 1 and 2 are all that's left. Team 1 won!... or so you think. Player 1 was the last one to kill, so the spirit of Team 2 corrupts him and he turns onto Player 2.

-=More Pictures=-
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce02.jpg
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce03.jpg

*Edit*
-Added More Pictures
-Added PDF

LongHeroscaper
November 3rd, 2006, 03:19 PM
This is a great map because it has multi-elevating property. To control the glyphs, one must fight under the ground-base as well. I think this map should be played with large army. 500 points might be too little. 500 points for each of 4 players might be good.

Shacky
November 3rd, 2006, 06:50 PM
Thank you all for the comments. I appriciate it.
Now I'll try to answer some questions.

This is a great map because it has multi-elevating property. To control the glyphs, one must fight under the ground-base as well. I think this map should be played with large army. 500 points might be too little. 500 points for each of 4 players might be good.

As the owner of all the Heroscape stuff I use says, "your maps are really 3D, mine are always flat." I try my hardest to utilize the great ability that Heroscape offers with customizable maps. This is my second map with using castles. The first one I did ran into a problem. I took over the castle and had ranged all over it... but the oppenent didn't want to come near the castle and I didn't want to leave... *sigh* stalemate... So my main focus behind this one was how to utilize towers and such that would make you not have to stay away. Thus the underground passage. That, I'm I'm huge on bridges in this game.
I think this map can handle 1500-2000 point armies. We are currently playing a 4 player game (teams) and each player has 1000 point armies. After drafting was over, there was still plenty of room left over in the starting area.


Neat map and scenario.

Do the Ice and Fire bonuses do anything other than cancel each other out? Like fire +1 does one unblockable hit unless you have fire defense (or something) or am I over thinking it?

I believe you are over thinking it. However, I kinda like where you are going with this and I'll think over this and maybe add in another optional rule. I just added in the "fire" and "ice" stuff for some reason why you shouldn't have both. I wanted to keep it somewhat balanced and if you had both attack and both defense glyphs, you'd be pretty over powered. I thought about just putting 1 of each in there, but I wanted to see how this would battle out with just only being able to get one, but they all be somewhat close to each other. I have to say, it's introduced some interesting tactics to our game.
On another note, the "fire" and "ice" damage is just really an explanation as to why you're getting +1 to your attacks/defense/range.

*edit* I have no idea how my comment got up here...

LilNewbie
November 3rd, 2006, 09:47 PM
Great looking map and the scenario rules sound interesting! Nice job!

Newb.

Eclipse
November 3rd, 2006, 11:38 PM
Cool map, I'll have to try it sometime. :D

As for VirtualScape, don't be surprised when you get some crazy numbers of Masterset requirements. The problem is, the program doesn't have a way to differentiate terrain acquired from the Blister Paks. For example, if you build a map with 1 Tundra set and a few extra Snow tiles from a Wave 5 expansion set, the program will say it requires 2 Tundra sets. Huge Masterset requirements are common to see, because people have a lot more 2 Hex Sand tiles from the expansions than they do from Mastersets.

Aranas
November 4th, 2006, 01:00 AM
Nice looking map!


Aranas

Tiberius
November 4th, 2006, 01:35 AM
I agree, I would really like to try that one out. Good job.

yagyuninja
November 4th, 2006, 01:58 AM
Neat map and scenario.

Do the Ice and Fire bonuses do anything other than cancel each other out? Like fire +1 does one unblockable hit unless you have fire defense (or something) or am I over thinking it?

hextr1p
November 4th, 2006, 02:44 AM
Wow... that map is friggin' awesome! Even for play without using the supplied scenario, the set up looks to make for a great 4-player battle royale! :D

Great job on this.

ninthdoc
November 4th, 2006, 11:08 AM
Shacky, Man I gotta tell ya, I hate building "official" maps or other people's maps. I prefer to build my own very spur of the moment. But your map is so awesome, I've gotta put it up. Thanks for posting it.

I clicked your webpage link. You appear to be a very talented and creative person. Welcome to the site and please stick around.

Your comment appeared before Yagyu's b/c of a server clock issue that the site was experiencing yesterday. Everything was fouled up until real time caught up w/the server time. It was kinda like that TV show Seven Days, but more like only 7 hours.

Edit: Unfortunately I'm getting errors in connecting to your links. Could you repost them or did anyone get them and could send them to me? Please?

Edit2: Okay w/some wrangling, I got the .pdf. I can't wait to play this.

Marsman
November 4th, 2006, 11:32 AM
Your map is one of the first I have downloaded in a long time. Your virtual scape file dosn't seem to work, though. Why don't you upload them here?

ninthdoc
November 4th, 2006, 11:35 AM
Your map is one of the first I have downloaded in a long time. Your virtual scape file dosn't seem to work, though. Why don't you upload them here?

I second this. :D

Shacky
November 5th, 2006, 02:21 PM
Your map is one of the first I have downloaded in a long time. Your virtual scape file dosn't seem to work, though. Why don't you upload them here?

Well, I'm kinda sorta new to the site. (as in actually signing up and having a profile). I didn't know I could upload here. It has been done and I'm just waiting for approval so I can add the link here.

Thanks for the comments too. Getting me inspired to design a new map. 8)

Hendal
November 6th, 2006, 03:05 PM
killer board, so nice, gives me lots of gret ideas.
Man is virtual scape a great program, the designer is from France and doesn't even have a castle or ice set yet ( and yet they are on the program ). Although he has been sent a castle set by me, so I can't wait for him to get it, my thinking was he deserves it for making such a great program.
I think you designed a great board here, the middle part is what I love, I will be comping your design,. thanks

Shacky
November 7th, 2006, 01:46 AM
Alrighty. I've post the links to the downloads from here. They are in green. But just in cast, I left the Filefront Mirror downloads there. They are in red


killer board, so nice, gives me lots of gret ideas.
Man is virtual scape a great program, the designer is from France and doesn't even have a castle or ice set yet ( and yet they are on the program ). Although he has been sent a castle set by me, so I can't wait for him to get it, my thinking was he deserves it for making such a great program.
I think you designed a great board here, the middle part is what I love, I will be comping your design,. thanks

How extremely nice of you to do that. He very much deserves it. Really good program and so very easy to use. Thanks for the comments too. =)

Hendal
November 7th, 2006, 02:57 PM
Hey Shacky, your board is killer, so credit is due.

Yea with Didier, the creator of V-Scape, he answered my question right away and then we kept e-mailing, I thought it was tough to design the program with out the sets, especially the castle, so I went for it, I think he should be getting them really soon, I sent a few extra goodies he doesn't have yet, and some of my glass art ( I am a glass artist by trade - or at least that is what I went to college for - seemed easier then studying, he he ) but I have bought so much for friends and family I thought a couple more things won't hur the ban k account too much. I am really lucky my wife doesn't mind how much I spend on HS, and I don't care what she buys, so we both win.

Hendal

feekonea
November 21st, 2006, 03:48 PM
Hey this is an excellent map. I was trying to build it with my first time ever using a castle set. And in the instructions there were numbers like 11, 15, 12 and etc. I know what 9 means, but could not figure out how to set these up, could someone please inform me?

Llamaman
November 21st, 2006, 11:49 PM
its either the trees or the glaciers that are those numbers

Taelord
November 21st, 2006, 11:58 PM
Awesome map. I want. I want. I want. :drool:

feekonea
November 22nd, 2006, 01:34 AM
its either the trees or the glaciers that are those numbers

oh duh those are the trees. I knew the glaciers too though. Dang I feel stupid now. Thanks Llamaman

Llamaman
November 24th, 2006, 02:05 AM
no problem :D i have to deal with stuff like that myself, as i print VS files in Black and White

auralerogeny
November 24th, 2006, 07:47 PM
Shacky, major kudos to you for this map. This map has the stuff of "instant classic" written all over it. I really like the ingenious way you used the castles as a bridge, with space underneath for fighting/glyphs.

I am also a fan of the passageways you left on either side of the hills leading up to the bridge, the passageways that continue past the hill and under the bridge. At first I didn't realize that they were there, and thought that the fighting would all be up on the raised section in the middle of the map. When I finally saw these passageways to underneath, I was blown away.

I can see that a LOT of fighting will go on underneath, with all the glyphs located there. I also like that they are placed right on the edge of the bridge above, so figures up high can shoot down to the glyph holders, causing the glyphs to change hands several times in a game.

I'll bet that the EOV would be prime contenders for holding those glyphs with their defensive bonus--this map just gives me so many ideas...

I wish I had enough material to actually build it, because it looks like a lot of fun to play. I think that I'll take your idea and try and downsize it a bit if I can to create a smaller version of this map that I could actually play-test.

Awesome map dude, I look forward to your next contribution.

monkeyfish
November 24th, 2006, 08:31 PM
Nice map!! Too bad I don't have enough hexes. :(

feekonea
November 25th, 2006, 01:50 AM
I have more than enough, so I ended up adding on to it. I have 2 RTTFF, 3 MS, 3 CASTLES, 3 TT, and 3 VW, so I ended up building an extra part of the map, which has a pathway going from the middle of the bottom to a whole 'nother huge castle, with lava on the lava side of it and ice of the ice side of it. (I think i will have to get another lava set to help even out the ice:lava ratio though)

Shacky
December 5th, 2006, 12:39 AM
Just to let you all know... I am working on a new map. =) I really hope it turns out the way I'm envisioning it.

Also... if anyone wants to send me a private message of map ideas they'd like me to try and go for, or even give me a list of tiles you own, I'll try to do something with that. I don't have too much time on my hands but I will do what I can. I love designing maps more than I actually like playing... lol

Bixby
December 5th, 2006, 10:45 AM
Big Kudos on the Map. Look forward to your others.