Shacky
November 3rd, 2006, 02:44 AM
This is my first time submitting a map here. I hope you all enjoy it. It's the 3rd map I've made so far.
War of the Fire and Ice Lords
-=Download PDF=- (http://www.heroscapers.com/download/index.php?dlid=237) (PDF Filefront Mirror) (http://files.filefront.com/BattleofElementalLordspdf/;6124735;;/fileinfo.html)
-=Download VirtualScape File=- (http://www.heroscapers.com/download/index.php?dlid=238) (VirtualScape Filefront Mirror) (http://files.filefront.com/BattleofElementalLordshsc/;6124594;;/fileinfo.html) *Note* after verifying, VirtualScape says that this requires 9 master sets, 4 volcarren, 2 Glacier, 2 Forest, 4 Castle. This is not true for we do not have this much. I built this map before making it in the program. What is really needed is listed below.
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce01.jpg
Scenario
-This map can be played by 2-4 players. If it's a 2 player game, player 1 starts in the green zone and player 2 starts in the blue zone. If there are 4 players, Team 1 (or Team Ice) takes the Green (Player 1) and Red (Player 2) starting zones, and Team 2 (or Team Fire) takes the Blue (Player 3) and Yellow (Player 4) starting zones.
-This map requires 2 Master Sets, 2 Road to the Forgotton Forest sets, 2 Volcarren Wasteland Sets, 1 Thaelenk Tundra Set, 2 Castle Expansion Sets, and all of Wave 1, 2, 3, 4, and 5 (for the extra tiles)
-Rules for Snow/Ice and Lava Field/Lava tiles.
Snow and Ice in this scenario receive the same qualities as Lava and Lava Fields. These area's are the Fortresses of the Fire Lord and Ice Lord. There for if you step in an ice tile, you must roll a d20. If you roll anything but a 20, you freeze to death instantly (just as lava). Figures may walk on the snow and lava field tiles, but if they are still on one at the end of a round, you must roll attack die. If a skull comes up they recieve 1 point of damage. Due to this ruleset, Obsidian Guards cannot use lava resist, as well as the Dzu-teh cannot use their special abilities here. The reason being is cause these fortresses are surrounded by magical fire and ice.
-Rules for the Glyphs
There are 6 glyphs on this map. One for each side. The Glyph of Astrid (+1 Attack), The Glyph of Gerda (+1 Defense), and the Glyph of Ivor (+4 Range).
Each glyph has an Ice version, and a Fire version. Landing on these glyphs is that Lord granting you the power. +1 Attack will add fire or ice damage to all weapons, +1 Defense adds fire or ice armor around your troops, and +4 range adds that magic to your ranged weapon. You CANNOT have both of the same glyph, for the Ice and Fire will cancel itself out. You can have any combination of any power, as long as it's not the same attribute, for example, you can have +1 Fire Damage and +1 Ice defense. If you have +1 Fire Damage, +1 Fire Defense, and +1 Ice Defense, you will only get the +1 Fire damage to your attacks since both Defenses will cancel each other out and give you no bonus.
Optional Rules
-4 player game. When you land on a glyph, the Lord of that Element grants the power to the whole team, instead of just that player.
-If Mimring and Nilfheim are not chosen in the draft, you may add Mimring to the lava pool and Nilfheim to the ice pool for decoration. Neither will have any use in the game, just as part of the terrain.
- Another 4 Player Game Option... The Corruption
This plays as follows. If one team is wiped out before any other players drop from the other team, the player that kills off the last opposing team member becomes corrupted and turns on his own teammate. For Example... Player 1 and 2 are on Team 1. Player 3 and 4 are on Team 2. Player 3 is the first to be defeated. It's up to Player 4. But, Player 1 kills the last of Player 4's figures. Player 1 and 2 are all that's left. Team 1 won!... or so you think. Player 1 was the last one to kill, so the spirit of Team 2 corrupts him and he turns onto Player 2.
-=More Pictures=-
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce02.jpg
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce03.jpg
*Edit*
-Added More Pictures
-Added PDF
War of the Fire and Ice Lords
-=Download PDF=- (http://www.heroscapers.com/download/index.php?dlid=237) (PDF Filefront Mirror) (http://files.filefront.com/BattleofElementalLordspdf/;6124735;;/fileinfo.html)
-=Download VirtualScape File=- (http://www.heroscapers.com/download/index.php?dlid=238) (VirtualScape Filefront Mirror) (http://files.filefront.com/BattleofElementalLordshsc/;6124594;;/fileinfo.html) *Note* after verifying, VirtualScape says that this requires 9 master sets, 4 volcarren, 2 Glacier, 2 Forest, 4 Castle. This is not true for we do not have this much. I built this map before making it in the program. What is really needed is listed below.
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce01.jpg
Scenario
-This map can be played by 2-4 players. If it's a 2 player game, player 1 starts in the green zone and player 2 starts in the blue zone. If there are 4 players, Team 1 (or Team Ice) takes the Green (Player 1) and Red (Player 2) starting zones, and Team 2 (or Team Fire) takes the Blue (Player 3) and Yellow (Player 4) starting zones.
-This map requires 2 Master Sets, 2 Road to the Forgotton Forest sets, 2 Volcarren Wasteland Sets, 1 Thaelenk Tundra Set, 2 Castle Expansion Sets, and all of Wave 1, 2, 3, 4, and 5 (for the extra tiles)
-Rules for Snow/Ice and Lava Field/Lava tiles.
Snow and Ice in this scenario receive the same qualities as Lava and Lava Fields. These area's are the Fortresses of the Fire Lord and Ice Lord. There for if you step in an ice tile, you must roll a d20. If you roll anything but a 20, you freeze to death instantly (just as lava). Figures may walk on the snow and lava field tiles, but if they are still on one at the end of a round, you must roll attack die. If a skull comes up they recieve 1 point of damage. Due to this ruleset, Obsidian Guards cannot use lava resist, as well as the Dzu-teh cannot use their special abilities here. The reason being is cause these fortresses are surrounded by magical fire and ice.
-Rules for the Glyphs
There are 6 glyphs on this map. One for each side. The Glyph of Astrid (+1 Attack), The Glyph of Gerda (+1 Defense), and the Glyph of Ivor (+4 Range).
Each glyph has an Ice version, and a Fire version. Landing on these glyphs is that Lord granting you the power. +1 Attack will add fire or ice damage to all weapons, +1 Defense adds fire or ice armor around your troops, and +4 range adds that magic to your ranged weapon. You CANNOT have both of the same glyph, for the Ice and Fire will cancel itself out. You can have any combination of any power, as long as it's not the same attribute, for example, you can have +1 Fire Damage and +1 Ice defense. If you have +1 Fire Damage, +1 Fire Defense, and +1 Ice Defense, you will only get the +1 Fire damage to your attacks since both Defenses will cancel each other out and give you no bonus.
Optional Rules
-4 player game. When you land on a glyph, the Lord of that Element grants the power to the whole team, instead of just that player.
-If Mimring and Nilfheim are not chosen in the draft, you may add Mimring to the lava pool and Nilfheim to the ice pool for decoration. Neither will have any use in the game, just as part of the terrain.
- Another 4 Player Game Option... The Corruption
This plays as follows. If one team is wiped out before any other players drop from the other team, the player that kills off the last opposing team member becomes corrupted and turns on his own teammate. For Example... Player 1 and 2 are on Team 1. Player 3 and 4 are on Team 2. Player 3 is the first to be defeated. It's up to Player 4. But, Player 1 kills the last of Player 4's figures. Player 1 and 2 are all that's left. Team 1 won!... or so you think. Player 1 was the last one to kill, so the spirit of Team 2 corrupts him and he turns onto Player 2.
-=More Pictures=-
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce02.jpg
http://i24.photobucket.com/albums/c12/Shacky22/Heroscapers/FireAndIce03.jpg
*Edit*
-Added More Pictures
-Added PDF