View Full Version : The Book of Capt. John Varan
Filthy the Clown
September 1st, 2011, 03:00 PM
The Book of Capt. John Varan
C3V Wave 1 – "Thormun's Reprieve"
http://www.heroscapers.com/community/gallery/files/1/capt__john_varan___master_original.jpg
PURPLE HEART
When a Human you control who follows Jandar and is adjacent to Capt. John Varan receives one or more wounds from an attacking figure who is not adjacent, you may instead place all of those wound markers on this Army Card.
BATTLE VALOR SPECIAL ATTACK
Range 5. Attack 2.
Instead of moving and attacking normally, Capt. John Varan may use Battle Valor Special Attack. When using Battle Valor Special Attack, Capt. John Varan may move up to 3 spaces before attacking. When moving and attacking with Battle Valor Special Attack, Capt. John Varan may move and attack one additional time for each wound marker on this Army Card.
There are two figures that can be used for this unit:
A Heroclix figure from the Cosmic Justice set. Its model number and name is (019, 020, 021/Sgt. Rock).
A Heroclix figure from the Cosmic Justice set. Its model number and name is (207/Gen. Frank Rock).
The PDF for this card can be downloaded here:
http://www.heroscapers.com/community/downloads.php?do=file&id=3384&act=downCharacter Bio:
Sweltering jungle heat blanketed the encampment of a Combined Action Platoon assigned to one of the hamlets within the Marine tactical area of responsibility. This fifteen man rifle squad had orders to protect the Chu Lai village from communist forces positioned just miles outside the walls. The Marine Corps attempt at counterinsurgency was proving effective, however this small village have been in the firefight time and time again between GVN and Viet Cong troops. Today was a sorrowful time, as the 9 remaining members of the Chu Lai CAP stood at attention to honor their fallen brethren from the events of a preemptive strike from enemy troops.
"Second Lieutenant Timothy Adams!"
The colonel of a nearby post called out as he began the roll call. There was no answer. The colonel repeated the Lieutenant's name twice. Stern faces of battle worn marines fought hard not to betray their grief to the loss of their companions.
"Gunnery Sargent Ulysses Barrow!"
The colonel continued calling the names of the absent platoon members. Finally he came to the last name on the list. He paused, and in a cracking voice he called the last name.
"Captain John Varan!"
He took a breath, and called the name two more times, the last time in a strained and forced voice. The colonel was the person who had assigned Captain Varan to this post due to a previous disagreement the two men had. After the names were called, a solemn Butterfield's Lullaby was played, accompanied by a 3 volley salute. The men at attention saluted the flag. The colonel stood after the ceremony, looking beyond the trees of the Southeast Asia jungle.
"May you find peace above, Captain Varan."
General Jandar kept a watchful vigilance over the many platoons of honorable Marines that "were all alone in Indian Country." He valued the men and the duty they sought to protect and improve the lives of thousands of citizens half a world away from their homes. When the Combined Action Platoon of the Chu Lai village experienced heavy concentrated fire from communist forces, Jandar intervened to save the lives of these men, so they would be able to instruct his forces in Valhalla what it truly means to be a hero. Captain John Varan was a paragon amongst this company of men, willing to take a bullet for a companion in order to assure that his men will eventually return home to their families. His valiant efforts in battle can now be seen in the fronts of Nastralund, against the innumerable hordes of Orcs and Marro that clog the pathways to the provinces beyond the country's borders.
________________________________________________________________
-Rulings and Clarifications-
Purple Heart:
Q: Which figures must be "not adjacent" for Capt. Varan to be able to use Purple Heart?
A: The opponent's attacking figure must be "not adjacent" to the defending figure you control. Capt. Varan may use Purple Heart to protect a figure from a non-adjacent *ranged* attack, but not an adjacent attack.
Q: If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varan uses Purple Heart, does he get one or two wounds?
A: Capt. Varan takes 2 wounds. The adjacent figure never receives any wounds. "All" the wound markers go to Varan, like the card says.
Q: Are the wounds Capt. John Varan receives from Purple Heart inflicted by the original attacker? For example: if a Protector of Ullar attacked someone and Varan Purple Hearted the wounds, would the other Protectors get the Combined Arbalest bonus dice if they attacked Varan?
A: No. The wounds inflicted by the normal attack are ignored. The wounds inflicted on Capt. John Varan are inflicted due to the special power Purple Heart and are not considered to be inflicted by the attacking figure.
Battle Valor Special Attack:
Q: If Capt. John Varan takes a wound from an Engagement Strike or falling damage while moving and attacking with Battle Valor Special Attack, do those wounds count when determining whether Capt. John Varan may move and attack again with Battle Valor Special Attack?
A: Yes. Check whether Capt. John Varan has more wounds on his card than the number of times he has moved and attacked with Battle Valor Special Attack this turn after completing each move and attack sequence with Battle Valor Special Attack. If he has more wounds, you may move and attack with Battle Valor Special Attack again.
Q: If Capt. John Varan has wound markers on his card, but steps on a glyph of Kelda while moving and attacking with Battle Valor Special Attack, do those wounds count when determining whether Capt. John Varan may move and attack again with Battle Valor Special Attack?
A: No. Capt. John Varan has no wounds on his card, so he cannot move and attack again with Battle Valor Special Attack.
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Offered
PURPLE HEART : Jandar Humans
The Book of 4th Massachusetts Line (http://www.heroscapers.com/community/showthread.php?t=8273)
The Book of Airborne Elite (http://www.heroscapers.com/community/showthread.php?t=8683)
The Book of Alastair MacDirk (http://www.heroscapers.com/community/showthread.php?t=8576)
The Book of Eldgrim the Viking Warrior (http://www.heroscapers.com/community/showthread.php?t=8573)
The Book of Finn the Viking Champion (http://www.heroscapers.com/community/showthread.php?t=8415)
The Book of Johnny "Shotgun" Sullivan (http://www.heroscapers.com/community/showthread.php?t=8112)
The Book of Knights of Weston (http://www.heroscapers.com/community/showthread.php?t=8575)
The Book of Kumiko (http://www.heroscapers.com/community/showthread.php?t=25327)
The Book of MacDirk Warriors (http://www.heroscapers.com/community/showthread.php?t=8423)
The Book of Samuel Brown (http://www.heroscapers.com/community/showthread.php?t=33704)
The Book of Sgt. Drake Alexander (http://www.heroscapers.com/community/showthread.php?t=8418)
The Book of Sgt. Drake Alexander (SotM) (http://heroscapers.com/community/showthread.php?t=11081)
The Book of Sir Denrick (http://www.heroscapers.com/community/showthread.php?t=8577)
The Book of Sir Dupuis (http://www.heroscapers.com/community/showthread.php?t=19521)
The Book of Sir Gilbert (http://www.heroscapers.com/community/showthread.php?t=8578)
The Book of Tarn Viking Warriors (http://www.heroscapers.com/community/showthread.php?t=8417)
The Book of Templar Cavalry (http://www.heroscapers.com/community/showthread.php?t=9622)
The Book of Thorgrim the Viking Champion (http://www.heroscapers.com/community/showthread.php?t=8416)Synergy Benefits Received
- MARCUS DECIMUS GALLUS (http://www.heroscapers.com/community/showthread.php?t=8687) : Soldier Leadership
As a soldier, Capt. John Varan may benefit from Marcus Decimus Gallus’ SOLDIER LEADERSHIP movement bonus
- MARCUS DECIMUS GALLUS (http://www.heroscapers.com/community/showthread.php?t=8687): Soldier Attack Enhancement
As a soldier, Capt. John Varan may benefit from Marcus Decimus Gallus’ SOLDIER ATTACK ENHANCEMENT___________________________________________________________ ______
-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-
Power Ranking and Master Index
Buying a few extra wounds for the Airborne Elite can make all the difference. Not bad with the 4th Mass, either. B+Unit Strategy Review
- TBA
http://www.heroscapers.com/community/gallery/files/1/1/1/8/varan.jpg
quozl
September 1st, 2011, 03:02 PM
Nice! We should put the text of the powers in the other books too!
boromir96
September 1st, 2011, 03:05 PM
Synergy Benefits Received
- MARCUS DECIMUS GALLUS : Soldier Leadership
As a soldier, Sgt. Drake Alexander may benefit from Marcus Decimus Gallus’ SOLDIER LEADERSHIP movement bonus
- MARCUS DECIMUS GALLUS: Soldier Attack Enhancement
As a soldier, Sgt. Drake Alexander may benefit from Marcus Decimus Gallus’ SOLDIER ATTACK ENHANCEMENT
_________________________________________________________________
You need to fix this.:D
Filthy the Clown
September 1st, 2011, 03:08 PM
Synergy Benefits Received
- MARCUS DECIMUS GALLUS : Soldier Leadership
As a soldier, Sgt. Drake Alexander may benefit from Marcus Decimus Gallus’ SOLDIER LEADERSHIP movement bonus
- MARCUS DECIMUS GALLUS: Soldier Attack Enhancement
As a soldier, Sgt. Drake Alexander may benefit from Marcus Decimus Gallus’ SOLDIER ATTACK ENHANCEMENT
_________________________________________________________________You need to fix this.:D
Yikes, thanks! The Sgt stripes on the sculpt threw me off...Honest! :)
Taeblewalker
September 1st, 2011, 03:15 PM
Great work, Filthy. Great precedent, too! I'll add the powers text to Zogross like Quozl suggested.
johnny139
September 1st, 2011, 03:37 PM
Now this is a fantastic, flavorful, playable figure! I can just imagine him taking a blast for his men and going Rambo across the battlefield. Very cool, very cool indeed. :D
Dad_Scaper
September 1st, 2011, 04:10 PM
Gorgeous OP, Filthy.
Here is a blueprint.
~ DS, who will eventually delete his own post
faure
September 1st, 2011, 04:57 PM
I really like the powers with this unit -- really fits well with the overall Jandar theme.
One question on Purple Heart, though.
When a Human you control who follows Jandar and is adjacent to Capt. John Varan receives one or more wounds from an attacking figure who is not adjacent
Not adjacent to who? the Human you control or to Capt. John Varan?
Dad_Scaper
September 1st, 2011, 05:01 PM
Not adjacent to the figure receiving the wounds.
Taeblewalker
September 1st, 2011, 05:01 PM
Not adjacent to the Human you control.
Xotli
September 1st, 2011, 05:04 PM
I really like the powers with this unit -- really fits well with the overall Jandar theme.
One question on Purple Heart, though.
When a Human you control who follows Jandar and is adjacent to Capt. John Varan receives one or more wounds from an attacking figure who is not adjacent
Not adjacent to who? the Human you control or to Capt. John Varan?
Not adjacent to whomsoever is being attacked (which in this case means the Human you control who follows Jandar and is adjacent to Varan).
The CEE
September 1st, 2011, 05:08 PM
When using battle valor special attack are you forced to follow the sequence of move, attack, move, attack; or can you use all of your movement value followed by all of your attacks?
faure
September 1st, 2011, 05:09 PM
Not adjacent to whomsoever is being attacked
Thanks -- that's what I figured and made the most sense, but wanted to get it confirmed.
Xotli
September 1st, 2011, 05:18 PM
When using battle valor special attack are you forced to follow the sequence of move, attack, move, attack; or can you use all of your movement value followed by all of your attacks?
Well, you can always choose not to move during the move part, or not to attack during the attack part, so you could, e.g. do "move, move, move, attack," or you could do "move, attack, attack, attack." But you couldn't "move, move, move, attack, attack, attack," no.
Does that answer the question?
LordEsenwienIV
September 1st, 2011, 05:27 PM
Here's an example CEE:
I moved him three spaces Attacked with 2 dice, then move 0 spaces Attacked with two dice again, and the moved 0 spaces and attacked with 2 dice a third a final time. But the two dice could not penetrate the Phantom Knight's defense.
ZBeeblebrox posted that.
Anitar
September 1st, 2011, 05:29 PM
I really like the powers with this unit -- really fits well with the overall Jandar theme.
One question on Purple Heart, though.
When a Human you control who follows Jandar and is adjacent to Capt. John Varan receives one or more wounds from an attacking figure who is not adjacentNot adjacent to who? the Human you control or to Capt. John Varan?
Not adjacent to whomsoever is being attacked (which in this case means the Human you control who follows Jandar and is adjacent to Varan).
So, absurdly, the attacker could be adjacent to Varan and activate Purple Heart. (but only if it's a friendly unit so they're not engaged) The only practical use for this that I can think of is a scenario that starts with a truce.
Xotli
September 1st, 2011, 05:46 PM
So, absurdly, the attacker could be adjacent to Varan and activate Purple Heart. (but only if it's a friendly unit so they're not engaged) The only practical use for this that I can think of is a scenario that starts with a truce.
That's an interesting scenario. I don't what the official rules for a truce are (if there even are any). Is the truce broken as soon as you try to target someone on the team you have a truce with? Which would mean you couldn't shoot them after all. But I don't know how that would work, technically.
lefton4ya
September 1st, 2011, 05:55 PM
Sorry to ask so many questions, but here are some quick scenarios that are likely to come up:
If you have one or a few lifes left on Capt. Varan and an adjacent figure gets wounded:
Can you use Purple Heart to kill Varan?
If an adjacent figure would take more wounds than Capt. Varan has life left, can you still use purple heart, and if so does the adjacent figure take no wounds or just subtract how many wounds they would get minus how many life Catpt. Varan has left?
Can you split wounds between captain Varan and an adjacent figure with purple heart - i.e. if you got 2 unblocked attacks on a figure, could you take one wound on Varan and one wound on the figure?
If a one life figure adjacent to Varan gets 2 or more unblocked attacks and you use purple heart, does Capt. Varan take only one wound (what the figure would get) or more than one (what the figure deserves)?
Can you use purple heart on any of the following: Evil Eye Defense, aura/ranged auto-wound powers such as Fledgling Acid Breath, Explosion attacks where the person is not the main target?
Xotli
September 1st, 2011, 06:11 PM
Sorry to ask so many questions, but here are some quick scenarios that are likely to come up:
If you have one or a few lifes left on Capt. Varan and an adjacent figure gets wounded:
Can you use Purple Heart to kill Varan?
Sure. It's no different from someone attacking Varan directly and rolling more skulls that they need to kill him.
If an adjacent figure would take more wounds than Capt. Varan has life left, can you still use purple heart, and if so does the adjacent figure take no wounds or just subtract how many wound they would get minus how many life Catpt. Varan has left?
The adjacent figure never receives any wounds. "All" the wound markers go to Varan, like the card says.
Can you split wounds between captain Varan and an adjacent figure with purple heart - i.e. if you got 2 unblocked attacks on a figure, could you take one wound on Varan and one wound on the figure?
Nope, the card says "all" the wounds, so it's all the wounds. :)
If a one life figure adjacent to Varan gets 2 or more unblocked attacks and you use purple heart, does Capt. Varan take only one wound (what the figure would get) or more than one (what the figure deserves)?
If it's multiple wound effects, you have to resolve them separately. The first time the adjacent figure gets one unblocked wound, you can activate Purple Heart and have Varan take the wound. At that point, the adjacent figure is unwounded. Next time said figure takes an unblockable wound, do it all over again.
Can you use purple heart on any of the following: Evil Eye Defense, aura/ranged auto-wound powers such as Fledgling Acid Breath, Explosion attacks where the person is not the main target?
I'm a little fuzzy on this one, so I'll let someone else chime in. I think that Fledgling Acid Breath and explosion attacks would be a "yes," since that's still an attacking figure. However, EED (and counterstrike) are not coming from an attacking figure (it's actually a defending figure), so I think that's a "no." But don't quote me on that.
dok
September 1st, 2011, 06:11 PM
Can you use Purple Heart to kill Varan?Yep.
If an adjacent figure would take more wounds than Capt. Varan has life left, can you still use purple heart, and if so does the adjacent figure take no wounds or just subtract how many wounds they would get minus how many life Catpt. Varan has left?
Can you split wounds between captain Varan and an adjacent figure with purple heart - i.e. if you got 2 unblocked attacks on a figure, could you take one wound on Varan and one wound on the figure?All wounds go on Varan, like the power says. I believe that answers both of those questions.
If a one life figure adjacent to Varan gets 2 or more unblocked attacks and you use purple heart, does Capt. Varan take only one wound (what the figure would get) or more than one (what the figure deserves)?Varan takes every unblocked wound.
Can you use purple heart on any of the following: Evil Eye Defense, aura/ranged auto-wound powers such as Fledgling Acid BreathPurple heart refers to attacks, and those are not attacks, so no.
Explosion attacks where the person is not the main target?Those are attacks, so yes.
mrkurtb
September 1st, 2011, 06:12 PM
Love the theme. Capt John Varan puts the "Hero" in Heroscape.
I just want to make sure I'm interpreting his card correctly. If Capt JV has 4 wounds he can move up to 15 spaces in a turn, is that right? Thanks.
Xotli
September 1st, 2011, 06:14 PM
Can you use purple heart on any of the following: Evil Eye Defense, aura/ranged auto-wound powers such as Fledgling Acid BreathPurple heart refers to attacks, and those are not attacks, so no.
Well, technically it refers to wounds from an attacking figure. :) But you're right that Fledgling Acid Breath is not an attack, so I guess that means the Black Wyrmling is not an attacking figure. So probably it doesn't make any practical difference.
Xotli
September 1st, 2011, 06:16 PM
I just want to make sure I'm interpreting his card correctly. If Capt JV has 4 wounds he can move up to 15 spaces in a turn, is that right? Thanks.
Yes. Although the scenarios where you would actually get to do that are going to be pretty rare, I'd imagine. ;)
ZBeeblebrox
September 1st, 2011, 06:22 PM
Love the theme. Capt John Varan puts the "Hero" in Heroscape.
I just want to make sure I'm interpreting his card correctly. If Capt JV has 4 wounds he can move up to 15 spaces in a turn, is that right? Thanks.
Yes that is correct. Capt. Varan used Battle Valor to move three spaces and attack; andthen he can take four more uses of Battle Valor (one for each wound) thus may move up to 15 spaces.
When he is almost dead he is the most dangerous because of his Valorous persona.
lefton4ya
September 1st, 2011, 06:33 PM
If a one life figure adjacent to Varan gets 2 or more unblocked attacks and you use purple heart, does Capt. Varan take only one wound (what the figure would get) or more than one (what the figure deserves)?
...If it's multiple wound effects, you have to resolve them separately. The first time the adjacent figure gets one unblocked wound, you can activate Purple Heart and have Varan take the wound. At that point, the adjacent figure is unwounded. Next time said figure takes an unblockable wound, do it all over again.
...
...Varan takes every unblocked wound.
First off, thanks for answering my questions. However, I am still a little confused on the above so let me ask more specifically.
If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
ZBeeblebrox
September 1st, 2011, 06:38 PM
If a one life figure adjacent to Varan gets 2 or more unblocked attacks and you use purple heart, does Capt. Varan take only one wound (what the figure would get) or more than one (what the figure deserves)?
...If it's multiple wound effects, you have to resolve them separately. The first time the adjacent figure gets one unblocked wound, you can activate Purple Heart and have Varan take the wound. At that point, the adjacent figure is unwounded. Next time said figure takes an unblockable wound, do it all over again.
...
...Varan takes every unblocked wound.
First off, thanks for answering my questions. However, I am still a little confused on the above so let me ask more specifically.
If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
Varan takes two wounds in that scenario.
Xotli
September 1st, 2011, 06:43 PM
If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
Like ZB says, 2 wounds. All the wound markers go to Varan. Now, in the normal course of play, when you do two wounds to a squad figure, you don't bother to place those two wound markers on the squad members card--heck, you don't even bother to place one wound marker on the card; you just remove the squaddie. But, technically, you did two wounds and the card should technically receive two wound markers. The fact that it's more wounds than are necessary to kill the figure doesn't mean the wound markers cease to exist.
Griffin
September 1st, 2011, 06:44 PM
I am quite proud how this guy turned out. There was definitely a bit of the old C3G emphasis on the Hero aspect here, and I am glad that still works for the community.
lefton4ya
September 1st, 2011, 06:45 PM
If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
Like ZB says, 2 wounds. All the wound markers go to Varan. Now, in the normal course of play, when you do two wounds to a squad figure, you don't bother to place those two wound markers on the squad members card--heck, you don't even bother to place one wound marker on the card; you just remove the squaddie. But, technically, you did two wounds and the card should technically receive two wound markers. The fact that it's more wounds than are necessary to kill the figure doesn't mean the wound markers cease to exist.
Thanks. Yea, I guess I should have thought of that as I kinda figured that was how the game worked, but it just doesn't ever matter outside of this power. Do you think that question (or any of my others) is worthy of a FAQ in the OP, as I am sure it will come up almost every game.
Xotli
September 1st, 2011, 06:52 PM
Do you think that question (or any of my others) is worthy of a FAQ in the OP, as I am sure it will come up almost every game.
Probably. I guess Filthy would need to add it.
ZBeeblebrox
September 1st, 2011, 07:07 PM
Do you think that question (or any of my others) is worthy of a FAQ in the OP, as I am sure it will come up almost every game.
Probably. I guess Filthy would need to add it.
Actually any SoV/C3V Moderator or Admin can edit a post in the C3V area ;)
Xotli
September 1st, 2011, 08:35 PM
Do you think that question (or any of my others) is worthy of a FAQ in the OP, as I am sure it will come up almost every game.
Probably. I guess Filthy would need to add it.
Actually any SoV/C3V Moderator or Admin can edit a post in the C3V area ;)
Well, obviously I could. :) But I don't want to be intrusive. I figured I'd let Filthy take the wheel on this one.
Filthy the Clown
September 1st, 2011, 08:50 PM
Well, obviously I could. :) But I don't want to be intrusive. I figured I'd let Filthy take the wheel on this one.
I don't mind driving. Added.
Q: If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
A: Capt. Varan takes 2 wounds. The adjacent figure never receives any wounds. "All" the wound markers go to Varan, like the card says.
IAmBatman
September 2nd, 2011, 11:30 AM
:thumbsup: Definitely a unit worthy of his namesake.
boromir96
September 2nd, 2011, 11:36 AM
Well, obviously I could. :) But I don't want to be intrusive. I figured I'd let Filthy take the wheel on this one.
I don't mind driving. Added.
Q: If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
A: Capt. Varan takes 2 wounds. The adjacent figure never receives any wounds. "All" the wound markers go to Varan, like the card says.
Fix this.:D
Sir Dendrik
September 3rd, 2011, 08:34 AM
Seems like this guy is best used with the AE for his Purple Heart ability. They've got long range to stay in one place, and low defense to benefit from Purple Heart.
With his special attack, you could potentially keep disengaging in order to get more wounds/attacks. Sounds like fun.
flameslayer93
September 11th, 2011, 03:12 PM
Yesterday I got to play Varan. The battle report can be read here (http://flameslayer93.blogspot.com/2011/09/bloodbath.html). Overall, I like how he can shoot, shoot, shoot like crazy. It can really be useful during clean-up, if he's got like 2 or 3 hits on him. You just hammer out whatever your opponent is still using, and hopefull not worry too much about a stray bullet.
Fun, not the most powerful, but fun.
Fencerjared
October 4th, 2011, 03:38 AM
How does the clarification that C.JV takes all wounds when using Purple Heart fit with Grungebob's ruling here (http://www.heroscapers.com/community/showthread.php?p=853711#post853711)? What I got from Grungebob's response is that as soon as a figure takes it's last (or only) wound, it's destroyed. So, from first glance at the power I assumed that Varan would only take as many wounds as the original target could take before destruction. The closest power in official Scape I can think of that has a similar problem would be Thanos' "Rejected by Death;" does anyone here play it that he comes back to life with even the excess wound markers from the last attack against him still on his card (not like it matters either way, because they're removed, but it bears some resemblance)? I'd like to hear what you guys think about it.
ETA: Before anyone mentions the wording of Sacred Band Defy Death or Stealth Armor indicating that one-life figures can receive multiple wounds, here is Rychean's clarification of why that wording was used:
The reason the Microcrop cards is worded that way is to make it clear that stealth armor is only rolled one time regardless of how many wounds could possibly be inflicted.
In other words, if it simply said "when a microcorp agent receives a wound," then the question of the remaining wounds would come up. Do they roll StealthArmor for the wounds over and above the killing wound?
It was to try to make it clear that regardless of how many wounds could be potentially inflicted, a successful Stealth Armor would ignore all of them.
Conversely the card could not simply say ignore the attack, because then the question would be since the attack is ignored does the attacker get it back.
Xotli
October 4th, 2011, 05:26 AM
How does the clarification that C.JV takes all wounds when using Purple Heart fit with Grungebob's ruling here (http://www.heroscapers.com/community/showthread.php?p=853711#post853711)? What I got from Grungebob's response is that as soon as a figure takes it's last (or only) wound, it's destroyed. So, from first glance at the power I assumed that Varan would only take as many wounds as the original target could take before destruction. The closest power in official Scape I can think of that has a similar problem would be Thanos' "Rejected by Death;" does anyone here play it that he comes back to life with even the excess wound markers from the last attack against him still on his card (not like it matters either way, because they're removed, but it bears some resemblance)? I'd like to hear what you guys think about it.
ETA: Before anyone mentions the wording of Sacred Band Defy Death or Stealth Armor indicating that one-life figures can receive multiple wounds, here is Rÿchean's clarification of why that wording was used:
The reason the Microcrop cards is worded that way is to make it clear that stealth armor is only rolled one time regardless of how many wounds could possibly be inflicted.
In other words, if it simply said "when a microcorp agent receives a wound," then the question of the remaining wounds would come up. Do they roll StealthArmor for the wounds over and above the killing wound?
It was to try to make it clear that regardless of how many wounds could be potentially inflicted, a successful Stealth Armor would ignore all of them.
Conversely the card could not simply say ignore the attack, because then the question would be since the attack is ignored does the attacker get it back.
While it is, of course, foolish on multiple levels to dare to contradict either GB or Ry, in this case they seem to be contradicting each other. That is, if GB is right and only the first wound counts for a squaddie, then Ry's point about how "the question of the remaining wounds would come up" doesn't make sense. Contrariwise, if Ry is right and the wording needs to be clear about what happens to extra wounds for Microcorps agents who all have only one life, then GB's assertion that there can be no extra wounds becomes problematic. Unless I'm somehow misunderstanding one (or both) of their points.
While extremely cautiously noting that I am not now, nor have I ever been, a member of the Rules Team, I can at least quote the rulebook:
For each unblocked skull (hit) the Attacker rolled, one Wound Marker must be placed on the Defender's Army Card.
And there I think I must leave it to allow you draw your own conclusions, unless a member of our esteemed Rules Team wishes to weigh in.
Fencerjared
October 5th, 2011, 01:28 AM
While it is, of course, foolish on multiple levels to dare to contradict either GB or Ry, in this case they seem to be contradicting each other. That is, if GB is right and only the first wound counts for a squaddie, then Ry's point about how "the question of the remaining wounds would come up" doesn't make sense. Contrariwise, if Ry is right and the wording needs to be clear about what happens to extra wounds for Microcorps agents who all have only one life, then GB's assertion that there can be no extra wounds becomes problematic. Unless I'm somehow misunderstanding one (or both) of their points.
While extremely cautiously noting that I am not now, nor have I ever been, a member of the Rules Team, I can at least quote the rulebook:
For each unblocked skull (hit) the Attacker rolled, one Wound Marker must be placed on the Defender's Army Card.
And there I think I must leave it to allow you draw your own conclusions, unless a member of our esteemed Rules Team wishes to weigh in.
They weren't actually contradicting each other; Ry was clarifying why that wording was used on the Stealth Suit power, tying it in with Grungebob's original response to the question. The answer was that they didn't want people to say that the first wound was ignored, and now you had to reroll Stealth Suit for each of the remaining possible wounds, until the Microcorps was destroyed or all wounds were ignored. Not sure that it matters a great deal, just was curious if it had been brought up. At the most, it would probably require another sentence to clarify. It's unfortunate, but I doubt any Rules Team member will chime in to clarify the wording of a custom unit interacting with official rules; it's less likely now that we don't even really have a Rules Team, as Rÿchean has mentioned.
Also:
Life:When a figure has as many Wound Markers as the Life number on its Army Card, it is destroyed. (A figure with only one Life is destroyed by only one wound.) ;)
killercactus
November 4th, 2011, 11:25 AM
Has anyone tried using Varan to protect a wounded Highland Fury champion from dying? I really want to try that with my "stash Eldgrim in the starting zone and overextend" army as a way of making sure he doesn't die to range fire.
IAmBatman
November 4th, 2011, 12:17 PM
Clever idea! :-)
Tornado
November 4th, 2011, 12:29 PM
That is brilliant KC. MacDirks x5, Captain John, and Eldgrim at 510 points is a bit scary. I am hoping that build shows up at our next tourney(hint,hint ZB). Great build with an amazing custom. kudos
ZBeeblebrox
November 4th, 2011, 12:47 PM
That is brilliant KC. MacDirks x5, Captain John, and Eldgrim at 510 points is a bit scary. I am hoping that build shows up at our next tourney(hint,hint ZB). Great build with an amazing custom. kudos
If I owned 5 squads of MacDirks, that would be cool. But I only own 3 ;)
IAmBatman
November 4th, 2011, 12:50 PM
I'm sure you could come up with 160 points of ranged support to help that army out.
ZBeeblebrox
November 4th, 2011, 12:51 PM
I'm sure you could come up with 160 points of ranged support to help that army out.
My thoughts exactly. :twisted:
quozl
November 4th, 2011, 12:52 PM
I'm sure you could come up with 160 points of ranged support to help that army out.
My thoughts exactly. :twisted:
Alistair & Marro Warriors?
Taeblewalker
November 4th, 2011, 01:24 PM
I would throw in Sotm Raelin to protect the MacDirks.
IAmBatman
November 4th, 2011, 01:30 PM
I'm sure you could come up with 160 points of ranged support to help that army out.
My thoughts exactly. :twisted:
Alistair & Marro Warriors?
I'd go Airborne Elite and Marro Warriors, because I just love the AE that much. Yours is probably more competitive, though.
killercactus
November 4th, 2011, 01:41 PM
I'd probably go with Gilbert and Marro Warriors. Eldgrim is gonna be the HF champ, so you can bond with Gilbert to get the extra mobility, and he's heartier than Alastair and provides an attack aura.
If I was gonna use Alastair, I'd probably just make him the HF champ and try to use John to control the amount of wounds he receives. If he gets low, he can run back to John and the Macdirks will have to make sure no one gets adjacent to him.
So...
Alastair
Varan
Raelin
Macdirks x3
Or
Gilbert
Varan
Eldgrim
Macdirks x3
Marro Warriors
Typhon2222
February 7th, 2012, 02:20 PM
There are two figures that can be used for this unit:
A Heroclix figure from the Cosmic Justice set. Its model number and name is (019, 020, 021/Sgt. Rock).
A Heroclix figure from the Cosmic Justice set. Its model number and name is (207/Gen. Frank Rock).
Can I ask which of these two figures is the one appearing on the card?
quozl
February 7th, 2012, 02:26 PM
There are two figures that can be used for this unit:
A Heroclix figure from the Cosmic Justice set. Its model number and name is (019, 020, 021/Sgt. Rock).
A Heroclix figure from the Cosmic Justice set. Its model number and name is (207/Gen. Frank Rock).
Can I ask which of these two figures is the one appearing on the card?
They're all the same figure.
Typhon2222
February 7th, 2012, 02:36 PM
Thanks quozl. :up:
lefton4ya
February 7th, 2012, 04:02 PM
Technically the heroclix base is different, but the figure itself, including paintjob, are exactly the same.
Capt. John Varan ROCKS!
Typhon2222
February 7th, 2012, 05:17 PM
Technically the heroclix base is different, but the figure itself, including paintjob, are exactly the same.
Ah, gotcha. Thanks lefton4ya. :D
Soundwarp SG-1
September 7th, 2012, 12:38 PM
Sorry for the Necro, had a question.
Do the wounds Varan takes from Purple Heart count as being inflicted by the original attacker? For example: if a Protector of Ullar attacked someone and Varan Purple Hearted the wounds, would the other protectors get the Combined Arbalest bonus dice if they attacked Varan?
What about Shaken's cover fire? The wounds have to be inflicted "When attacking an opponent's figure", would Shaken still be able to move a figure? How about the Master of the Hunt's Mortal Strike?
awesomeunleashed
September 7th, 2012, 01:19 PM
Sorry for the Necro, had a question.
Do the wounds Varan takes from Purple Heart count as being inflicted by the original attacker? For example: if a Protector of Ullar attacked someone and Varan Purple Hearted the wounds, would the other protectors get the Combined Arbalest bonus dice if they attacked Varan?
What about Shaken's cover fire? The wounds have to be inflicted "When attacking an opponent's figure", would Shaken still be able to move a figure? How about the Master of the Hunt's Mortal Strike?
I would guess the answer to all of those is yes, because it says "place all of those wounds on..." Could be wrong though.
Arch-vile
September 7th, 2012, 02:09 PM
Combined Arbalest, Cover Fire, and Mortal Strike are tricky to determine. The question is, does a figure inflict the wounds on Varan? I'd say not, because the Jandar Human adjacent receives the wounds and you place them on Varan's card.
Try this scenario: Sam is adjacent to Varan and MotH attacks Sam, inflicting a wound, but Varan takes the wound instead. If MotH inflicts the wound on Sam (as the rules state), it doesn't make sense that he gets to roll Mortal Strike against Sam. It makes sense thematically that you'd roll for it against Varan, but the card seems to be worded differently.
I don't know, it could be interpreted different ways. C3V Rules Team?
Xotli
September 11th, 2012, 12:50 AM
C3V Rules Team?
We've added it to the list of things we're looking at. ;)
Xotli
November 21st, 2012, 08:38 PM
Sorry for the delay, guys. Rules Team stuff is very carefully deliberated. We will never give you a tossed-off answer or something that we just have to reverse two days later when someone finds a hole in it.
But unfortunately that means we will make wait for a while on these. ;)
Sorry for the Necro, had a question.
Do the wounds Varan takes from Purple Heart count as being inflicted by the original attacker? For example: if a Protector of Ullar attacked someone and Varan Purple Hearted the wounds, would the other protectors get the Combined Arbalest bonus dice if they attacked Varan?
What about Shaken's cover fire? The wounds have to be inflicted "When attacking an opponent's figure", would Shaken still be able to move a figure? How about the Master of the Hunt's Mortal Strike?
Your friendly neighborhood C3V Rules Team, after careful deliberation, responds:
Q: Are the wounds Capt. John Varan receives from Purple Heart inflicted by the original attacker? For example: if a Protector of Ullar attacked someone and Varan Purple Hearted the wounds, would the other Protectors get the Combined Arbalest bonus dice if they attacked Varan?
A: No. The wounds inflicted by the normal attack are ignored. The wounds inflicted on Capt. John Varan are inflicted due to the special power Purple Heart and are not considered to be inflicted by the attacking figure.
Whoever is responsible for this particular Bo thread should add this to the OP.
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